Defacto Issue 1. Issue 1 was never released public, it contained the same code that can be found in issue 2 but no articles.

Defacto Issue 2. Released on the 22nd of April 1996, this was DeFacto's first release. There where problems with the viewer for this issue but generally it was okay for a first release. Included where 3 interviews (one with Igor from Motiv8), 2 articles, an ascii version of The Game Review #19 and some group NFO's.

Defacto Issue 3. Issue 3 is a more interesting read then the second issue. It was released on the 28th of April and had it's first cover story, "Rebellion Authority BBS Closed". There was an interview with CyberAngel the once leader of Tyranny and DeFacto's first colour TGR. Something worth noting in this issue is the Software News article which states the estimated release date of both Red Alert and Diablo. Both games where due for release in April/May of 1996.

Defacto Issue 4. Issue 4 as I remeber it was a more respectable issue then previous ones. We had earned vital expirence and this is shown in this issue. I remember that we had managed to pick up some ex-RCN members which we where quite proud of at the time. Little did we know that those same members would end up causing so much conflict between both magazines. This issue was release on the 6th of May, with it's cover story being Corps Merges Into Pirates With Attitude. Most notiable reads in this issue are the interviews with Orion and T800 (The Dream Team leader).

Defacto Issue 5. I have always been disappointed with issue 5. It was released on the 14th of May but was no where near an interesting read as issue 4. The cover story was "Igor and Davan Leave Motiv8" but there was only an exclusive article written by Igor to cover this story. This issue had only one interview and five articles.

Defacto Issue 6. This issue was a week late because the editor (myself) lost his email account. Being delayed a week caused a small uproar at the time, these days it's common practice for magazines to be delayed (just look at Affinity 11). This issue was released on the 28th of May, and included 7 articles and 6 interviews. An interview of note is the one with Dizzident of The Cradle Traders, these guys ended up forming Devotion.

Defacto Issue 7. Released on the 3rd of June, this issue is one I would rather forget. It was the issue that I made my biggest mistake ever. I overhyped the next issue (issue 8), talking about how it will be in SVGA, and have a full GUI and using digital SFX. Unfortunatly the coder went ill and issue 8 ended up using the same code as this issue. An interview of note is the interview with Midnight Grave Digger about ATA (I forget what it stood for).

Defacto Issue 8. I my opinion this was the best Defacto ever. It was released on 17th June and included many original ideas that can now be found in most magazines today. Defacto2 was the first magazine in a long time to include a breif sum up of the scene happenings for the bi-week. We where also the first to have a Spot Light and in this issue it was with the legandary The Renegade Chemist. Plus Defacto had the first Top-10 ever to be found in a scene magazine, and this one was actually funny! While you are looking at this issue don't forget to check the interview with Anti-D, the one time leader of Fate back in it's glory days of 1995.

Defacto Issue 9. This was our final issue and a disappointing issue at that. My worse memories about this issue was when I got hold of Piston for an exclusive interview about RoR's fake Quake release. I had this interview for two weeks but couldn't publish it because there was nothing else to include in issue 9 with it. RCN eventually got the exclusive story and the credit for it too. Also check out the interview with QuaziModem the once leader and founder of GODS and how he found RCN very immature and unprofessional. That interview at the time almost made my day :)

Defacto2 Text Issue 1. Contains an indept summary of the major groups in the scene as of 1996. Look out for interviews with Lester, Ramierz, David and Goliath, Hoson, Orion, Shadow Master and many others.

Defacto2 Text Issue 2. Released at the end of Febuary this was the begining of the monthly issues of Defacto2. This issue investigates a hacking in SWM, the merger of Cell Block 4 with Rebels and the new The Game Review Monthly.

Defacto2 Text Issue 3. April of 1997 saw the last issue of Defacto2.

 

]