.: PDMISO PROUDLY PRESENT :.

.: Tunguska (c) Project 2 :.

Supplier ...... PDMFROGS            Release Date ... [01/19/1999]
Cracker ....... n/a                 Game Type ...... 3D Actionadventure
Packager ...... Pincher             3d Support .....
# of Disks .... 2                   Game Rating .... 75%

Requirements .. -

.: RELEASE NOTES :.

In light of recent releases by highly respected sceners, we feel that
we want to join the "hype" rythm┤n┤scene wave. This is how it is done
oh yeah, bad to the bone, we rule, hype hype hype, ah yeah, yeah, dig
this bone, awww yeah:

Lyrics:

"Here they come to save the day, blazing thru it all like x-ray"
"We do games and all with style, with us you won┤t need a fix file"
"Right we have to end this rhyme - we still need to do the crime"

Chorus:

"Paradigm - we do rips, we do ISO - we do it all with style"

Drums:

Bom. Chi. Bom. Bom. Bom. Chi. Bom. Chi. (upnote tempo shift to 145bpm)
Bom. Chi. Chi. Chi. Bom. Bom. Bom.

Impressive eh? Musical NFOs - only in Paradigm releases!

Tunguska, an arcade adventure / combat game sees the player on his quest
to destroy an evil machine sent to earth by a powerful extraterrestrial.
The game makes use of a graphics engine, as used by games as Alone in the
Dark and, more recently, Resident Evil. However, where these two games
make use of flip-screen techniques, the transition between different camera
angles is this time realistically depicted. That means that when a player
moves to the edge of the screen, the camera swoops around, comes to rest
and depicts the action from this new viewpoint. To avoid confusion, such
a transition has to happen quickly of course, and on this point, the Tunguska
engine does not disappoint. On the contrary, the programmers even had to
slow camera movement down to allow people to see what was going on.

ENGINE DESCRIPTION.
-Realtime 3D Engine with prerendered backgrounds
-3D characters with gouraud shading and texture mapping
-Animated 2D characters in all scenes
-Realtime transparent shadows, which depend on different light sources
-Ability to change camera angles, flexible video sequences
-Special effects: transparent explosions, glow, fire, water, etc.

GAMELOGIC ENGINE.
-Action / Adventure game - different kind of quest tasks, fights etc.
-Intelligent Characters
-Story line - Dialogue and video sequence

We hope you can find the time to play this release, but we will fully
understand you if not. That horseriding game, released earlier by one of
our friends in the scene, is bound to demand attention and time. Cough.
On a lighter side of a gaming (and we use the term losely) we found a
positive surprise the other day: 209.218.185.34:8000 (CTRL-L in Winamp)
features a net-radio only playing music from video and arcade games.
Try it out, you┤re in for a positive surprise.

/ Sun Dancer of PARADIGM

.: INSTALLATION NOTES :.

Unrar, then use CDRWIN to write back to CD. Easy huh? :>

.: GROUP NEWS :.

Paradigm have begun work on DOT Magazine, the first "real" disk
magazine to hit the PC scene. Combining the powers of the online
media, with those of the printed media, Dot Magazine will offer
the scene a so far unrivaled present - to actually support the
scene - not just report from it.

If you feel you have something of value to a scenebased magazine,
we urge you to contact us. Good skills in written english a must.
To contact Dot Magazine, get in touch with the general editor
Sun Dancer, or send e-mail to "dot_mag@hotmail.com".

Our friends in Razor 1911 named us idiots (and a few other things)
the other day - for nuking the Razor beta of SMAC. A beta is a
beta - hence the nuke. We know that Razor very much would have
preffered some beta-to-final patch (which unfortunatly might
still happen), but in an effort to do some professional damage
control, we ordered it nuked on all sites within our influence.
As a quality minded release group, we hate these situations. One
of our respected partners in The Faction fucks it up, they lose
face. The enduser lose aswell, as atleast 75% of them ends up
getting a beta release. THAT is why we nuked SMAC, not to make
a simple insult on the release group, but to stop the spreading
of a release that should have never happended. All groups make
these mistakes from time to time - honesty and respect comes with
ackowleding them when they happen.

.: PDMISO SITES :.

DTN                            XXX.XXX.XXX.XXX    DTN Staff
PC                             XXX.XXX.XXX.XXX    PC Staff
VF                             XXX.XXX.XXX.XXX    VF Staff
MUDWORLD                       XXX.XXX.XXX.XXX    MUD Staff

.: HOW TO REACH US :.

Our website is temporarily down.

We use this thing called IRC. Might find us there, might not.

"Best sports, racing and flight simulator game in 1998.."