ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ The TRAINER Releasing Standards 2009 ³ ³ ³ ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄij ÄÄ[ INTRODUCTION ]ÄÄ As game engines are evolving so are trainers. One trainer being better than an other trainer it's more difficult these days to determine which trainer has the best quality. Therefor to guide everyone making trainers in the scene we decided to set up a set of rules. The rules are there to give everyone the possibility to work at the same level through the same rules. At this time there are no rules trainer related. We think it's time to set up some standards so when we sceners using a trainer we can be sure it has an certain level of quality in it. Please read this draft, and if you do not agree to certain parts of it, please inform us and tell us what exactly needs to be changed/removed/added, so that it fits your opinion about what these rules should look like. ÄÄ[ TRAINERs ]ÄÄ - .rar and .zip file names should have a maximum of 8.3 characters. - Compression format for iSO trainers is RAR. - Compression format for 0DAY trainers is ZIP. Compression mode should be m1 or above. - 0DAY trainers must include DIZ file. - NFO must be included in each RAR/ZIP. - Trained games must previously have been released as a valid (non-nuked) release into the 0DAY/iSO section. Only game releases from valid/non-scenebanned release groups may be used. - To keep the competition, trained games must not be older than 6 months. - If an update for a game has been released, it is still allowed to release a trainer for the old version of the game. If this game isn't older than three months. - All trainers should work the same on all formats that the game supports. If the game supports Win9x/ME/XP/Vista, then the trainers options must work on all those formats too. Due to WinVista there may also be games that support dx10 with a second game.exe. However, as long as the dx9 trainer works on all supported formats, the trainer will be accepted as valid, if this issue has been explained in the .nfo. - Trainers which have been made with so called 'Trainer Making Utilities' like TMK, GameTrainerStudio or any other utility, are not allowed. - Trainers for BETAs/DEMOs/etc. are not allowed. Unless the trainer is tagged as internal. - All languages are allowed. Accordingly it is preferred (but not necessary) to write the .nfo in the language the release is for. If the .nfo is not the same language as the trainer is for, english must be used. - No group should use anothers groups work. No exceptions. Any group that does, will be nuked and should be banned instantly. Any future release/s of this group will be ignored. - Using ingame cheats in trainers shows of no respect to other trainer makers and is not allowed in any way. Any group that does, will be nuked and should be banned instantly. Any future release/s of this group will be ignored. - Option Counting: Trainer options should be counted properly. Lame ways like explained below aren't allowed to count the amount of options on a trainer. Everyone can throw out shit. For example: Health: Infinite Health for player A Infinite Health for player B Same for more than 1 team mate These options can be seperated in the trainer, but they count as one option. Ammo: Ammo in a game is based on ALL ammunition types. It should include grenades, mines and everything else related to ammunition. These options can be seperated in the trainer, but they count as one option. In short this means every option related with secondary or primary ammo should be counted as one option. Items: Usually trainers are called +20 or bigger because people are counting all different types of items as seperate options. Items can have a different hotkey in the trainer but they count as one option. Resources: Wood, Stones, Iron, etc. are Resources. These options can be seperated in the trainer, but they count as one option unless: for example we take a game where we have wood, stone and coal. If resources are treated as individually in the game ie for trading among other AI players or games like civilization where some resources affect trade, while other affect military, etc, those are allowed to be regarded as individual options. Time: Infinite Time for Game-Mode A Infinite Time for Game-Mode B Infinite Time for Mini-Game A Infinite Time for Mini-Game B These options can be seperated in the trainer, but they count as one option. Toggles: Toggle Option 1 ON/OFF For those who don't know already, this is only one option. - If you do not count your options correctly, you may get PROPERed by other groups. - Release Name: The Release Name has to include the trained games name, the version number (if an update has been trained) the number of options and the group name. DEFAULT: .PLUS.