Deviance

Medal of Honor: Allied Assault *STORE FINAL* (c) Electronic Arts

Supplier....: Team Deviance       │  CD Count.......: 2 CDs
Protection..: Safedisc 2          │  Date...........: 01/2002

You might have seen a FLT release of this game before, which turned out
to be just another beta. A few examples of differences for files that do
not have the same date and/or content (from both cds and installdir):

FLT-release:

01.12.06  22:08:20  R                 630,838                cgamex86.dll
01.12.15  06:43:18  R             594,632,704                data2.cab
01.12.15  06:45:20  R             280,563,093                data3.cab
01.12.15  06:40:26  R                 167,785                Setup.inx
(DIR)     83,825,947                \main\video\

The FLT-version enters this into the registry:

HKLM\SOFTWARE\EA GAMES\Medal of Honor Allied Assault\1.1.12.130

Store Final:

01.12.06  22:08:20  R                 630,838                cgamex86.dll
01.12.21  08:57:46  R             594,632,704                data2.cab
01.12.21  08:59:42  R             280,721,436                data3.cab
01.12.21  08:54:46  R                 167,785                Setup.inx
(DIR)     84,063,581                \main\video\

The store final enters this into the registry:

HKLM\SOFTWARE\EA GAMES\Medal of Honor Allied Assault\1.1.12.200

That all proves that FLT's release was a definite beta (i.e. a copy for a
magazine (p)review) and not a store final. [BTW, we recommend that a certain
FLT person takes a closer look at the cgamex86.dll on his beta cd.]

Lately we have seen a number of newbies and dumb biased scene nukers asking
why DEViANCE even bother to release finals for games that have been
released as late betas by other groups. We couldn't say it better than our
competition themselves have done, as quoted from an nfo for a game that
FLT put the US-store final out for (Final Fantasy 8):

"So here you have the full FINAL version of this Huge game and Error free
Bins, Killing two birds with One Stone. The purpose of the ISO scene is
to share images of store final CDS, the same product that would be sold
as retail in a software shop. Otherwise we risk problems of update patches
not working correctly."

We would welcome if all groups aimed to uphold quality in the iso-releasing
scene - and that means that groups do not release betas intentionally and
that they do not release versions of games of which they are not sure if
they are really final. Mistakes in judging what is final and what is beta
can of course happen and have happened to us in the past as well.

But we in DEViANCE believe that it is not acceptable when iso-groups like
FLT release betas in almost regular short intervals. We can only hope that
our competition in FLT will finally learn that reviewers' copies on gold
cdrs are almost never the final versions of a game - and definitely not
worthwhile iso releases.

If you prefer betas, do not leech this release.

Game Notes:

Set during the most trying years of the war, from 1942 to 1945, Medal
of Honor: Allied Assault gives you a sense of the courage it took to
survive the landings at Normandy, the assault at Arzew, a rendezvous
with the French Resistance outside the village of St. Lo and the push
through the heavily defended border of Germany itself to take the
bridge at Remagen. You assume the role of Lt. Mike Powell, member of
the famed 1st Ranger Battalion, who gets recruited by the OSS and
battles through over 20 levels based on historical military campaigns
of World War II.

Game Features:

Over 20 levels - accomplish specific objectives and goals in order to
succeed and advance.

Fully realized 3D worlds utilizing the powerful Quake III engine.

Over 1000 unique character animations for an unsurpassed level of
realism.

Multiple online options including team combat and traditional last man
standing modes.

Encounters with 22 different enemies including Wehrmacht Snipers,
Kradschuetzen Motorcycle Troops and Gestapo Officers.

Access to over 21 historically accurate World War II era weapons,
including Thompson submachine guns, Mark II Frag Grenades, .50 cal
mounted machine guns, flame-throwers and "sticky bombs ".

Four different stationary weapons the player can use against the
enemy.

More than 18 enemy vehicles including the Tiger Mark I Heavy Tank,
Stuka Dive Bombers, and V2 Rockets.

Weather and time-of-day effects.

Assault enemy units alone and as part of a crack military squad.

Special 'disguise 'mode that allows players to put on enemy uniforms
to evade capture.

Highly destructible interactive environments.

Original orchestral score by Medal of Honor composer Michael
Giacchino.

Sound effects by the award winning Medal of Honor sound design team at
EALA.

Install Notes:

1) Unrar.

2) Burn the .cue and .bin files with CDRWin or Fireburner.

3) Install the game. Use one of these serials:

4) Copy over the cracked .exe from the Crack\ dir on CD1.

5) And then play :)

Read this NFO properly!

DEViANCE Application Information

You think you can contribute to the scene too? You have one or more

talents in:

- supplying NEW unreleased games (maybe you work at a game/util

magazine, courier delivery firm, newspaper, game press/marketing

company, distributor, publisher, duplicator, tv/radio show, shop,

warehouse, store etc.) You do not need a fast internet connection

for the above!

- supplying unreleased NEW store/shop games & have a fast UPLOAD

300k+ internet connection and time to spare on weekday mornings.

Of course we shall reimburse you for the costs of the games you

buy.

- you are a coder with lots of experience in Debugging/ASM & C/C++.

You also can code your OWN tools to automatically remove

commercial iso protections like the latest versions of any of the

following: SafeDisc or Securom or TAGES or VOB or Laserlok or

Copylok. Using tools created by others does NOT count and we

check! You will also need advanced knowledge of PE File Formats.

- you are a Unix guru with good ansi-c software developing knowledge

and understanding how to prevent network security vulnerabilities.

That means you must be able to code to ansi-c guru level. And you

must also have a good coder perspective of hostbase and network

based intrusion detection systems. You should be able to code tools

to generically prevent stack and heap buffer overflows on unix in

Ansi-c. And Be able to code tools to look after a group of systems

and code sniffing avoidance tools. And you can configure a system

in ways to prevent packet sniffers and "man in the middle" attacks.

No window's lamers ;p

- supplying linux/BSD eggdrop/bnc shells to the group (for free).

They should have 2mbit MINIMUM link. We shall require flexible

control over the shell. Root access on the box with dynamic

ident such as midentd for bncs, but just normal shell accounts

are fine for eggdrop shells. All boxes must have legitimate

IP's, they should not be running NAT or a firewalling system

that will constantly interfere with the link. Ideal shells will

have multiple vhosts, reasonably good uptime (20+ days), and a

low system load. Public shells such as JEAH.NET or similar with

25+ load averages and 3 day uptimes are not acceptable. The more

reverse ips you have the better. We are only interested in LEGIT,

NON-HACKED/CARDED shells. These shells will be used only for the

purposes listed above and will NOT be used for any kind of

'dump site' or for spreading any kind of releases. We are NOT

interested in modem, cable, or DSL shells. The shells should be

up 24/7 with minimum downtime for upgrades, etc and should not be

overloaded with processes.

- If you know the difference between reindexing and unpacking

large files. Or if you can identify ANY major file formats by

looking at the hex byte code of the header. Or if you can tell

and show the difference between MPQ & HAPI.

And can code your own tools to rip apart the above technologies

(to show you fully understand them) then apply at once.

- making trainers for newly released games (menu driven, must work

in Win9x and Win2K/WinXP).

If you can meet one or more of those requirements and want to join

the finest active group in the scene today, e-mail us.

Use the contact information given below.

And always remember: we do this just for FUN. We are against any

profit or commercialisation of piracy. In fact, we BUY all our

own games with our own money, as we love game originals.

And if you like this game, BUY it. We did!

How to Contact DEViANCE

READ BELOW FIRST OR YOU WILL BE IGNORED:

DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!

DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING DISKS OF OUR RELEASES!

DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!

DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!

DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!

DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!

DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!

SO DO NOT ASK!!

Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS

Via E-Mail    : apcsupply@hushmail.com (READ NOTES ABOVE FIRST)

"Do you enjoy betas THAT much, Fatto?"

Support the software companies. If you play this game, BUY it!