-The Prophe
thPoht-Te
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t raBxeJa
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The P
rophet (aka
Jay Baxter)
presents:T
he VERY lon
g Awaited:
Pape
rboyybeaor
pPPaperboy!
!!The foll
owing board
s are now ac
cepting, NE
W users:The
Aristocrat
's Dagger:
(312) 586-97
90Cellblock
BBS: (312)
455-0086Ca
ll for the
LATEST.....
.(over 120
megs)hPoht
Jyatrnow
stuff....

Bentley Sidwell Productions

in association with

The Prophet (Jay Baxter) presents:

PAPERBOY!!!
by
Mindscape

Here are the docs taken exactly for the book:

Playing the Game:
It's early morning and the birds are singing.  That familiar "TWAP" could
only mean one thing-the Paperboy is in town.  Through sleepy eyes you deliver
newspapers to your loyal customers.  While this may sound lie an easy job,
you'll need all your riding skills just to survive your route through the
jungles of suburbia.

Score points by delivering papers to your customers (the yellow houses with
paperboxes in front).  Note:  In the IBM version all houses are yellow.  To
distinguish a sub's house from a non, the word "SUBSCRIBER" appears on the
screen as you approach a sub's house.  Make sure you deliver them on time
or they might cancel their sub. (oh, NO!)  Avoid all obstacles that come about.
Pick up extra bundles on the road.  If you successfully delivered your papers,
weave your way through the practice track.  Score points by hitting targets
that line the course.

At the end of each day, your hard-nosed boss reviews your performance.
If you did good, you get to wake up bright and early the next day and make
your rounds.  If you didn't make the grade, maybe there's a joyb for you down
at the local fast-food joint (boy, how funny).

SCORING POINTS

Lots of ways.  As you ride past a sub's house, deliver a paper by tossing it
in the box for 250 pts.  Break non-sub's windows by throwing papers at the
windows for 100 pts.  Collect stacks of papers on the sidewalks for 50 pts
each.  Throw papers at gravestones, garbage cans and birdbaths to score bonus
points.

THE PRACTICE TRACK

After you've gone through your route, you get a chance to really show your
stuff at the Practice Track and earn lots of extra points.  Hurry up though,
there is a countdown clock at the top of the screen which shows you
how much time you have to get through the course.  Toss papers at the targets.
Weave in and out of obstacles.  Jump up ramps to replenish your supply of
papers.  You don't need to complete the Practice Track in order to go on
to the next day.

DAILY REPORTS

After you've gone through the Practice Track, the Daily Report screen will
appear.  If you've made a perfect delivery, you keep the subscribers you
started off with and gain additional subscribers.  If you didn't get a perfect
delivery, you are either permitted to continue on to the next day (if you
got a good number of deliveries) or you're fired.  The Daily Report will show
you which houses are you subscribers (yellow) and which houses are non-sub's
(grey).

GAME CONTROL

Commodore and Atari owners must use a joystick to control the game.  Apple
and IBM users may use either a joystick or the keyboard to control the game.

Right:  6 or ===>
Left:   4 or <===
Accelerate:   8 or UP
Decelerate:   2 or DOWN
Toss Paper:   5 or Spacebar

Well, all together, i think this game is LAME!!!  Not good, graphics suck shit
but, they'll improve on others to come?  I expected more from Mindscape, but
that's alright.

I know they're many errors in my typing, but i rushed them to get this out.

The Prophet (Jay Baxter)