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Version/Date : 1.00 01-01-01 ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb ABOUT THE GAME qb' ,d$b. ,d$b. ` $$ This game took about a year and a half to make. It's a $$ ' qb' nonogram style game, sort of like Mario's Picross. Actually, `qb ,d$b. it's most like the little-known arcade game 'Logic Pro 2' by ,d$b. $$ ' Deniam. There's instructions included in the game, just go to ` $$ `qb 'asobikata' off the main menu and you should be up and playing qb' ,d$b. in mere minutes. ,d$b. ` $$ $$ ' `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ THE HISTORY OF DRYMOUTH $$ ' qb' `qb ,d$b. This game has taken two years to get where it is today. It ,d$b. $$ ' all started back in Japan a long time ago, when a friend of ` $$ `qb mine took me into one of the local arcades. I looked around, qb' ,d$b. and despite all the fighting games, one out-of-the-way game ,d$b. ` $$ caught my eye. There were no frills to it, and it seemed $$ ' qb' pretty boring, but for some reason there would always be a `qb ,d$b. long ass wait to play. ,d$b. $$ ' ` $$ `qb One day I came back and there was nobody sitting there (yeah, qb' ,d$b. they sit at arcades in Japan, there's no standup cabinets) so ,d$b. ` $$ I gave it a try. It took a few minutes, but I eventually $$ ' qb' figures the scheme out - the numbers correspond to the holes `qb ,d$b. you punch out! elite#@$@! ,d$b. $$ ' ` $$ `qb Life couldn't get any better for my cheap-thrill ass. I would qb' ,d$b. go on to play that damn game constantly till I had to go back ,d$b. ` $$ to america. It was my main fix while i was there and it pained $$ ' qb' me to know I'd prolly never see it again once I left, and so `qb ,d$b. I decided one morning to reinvent it for myself and others who ,d$b. $$ ' never got to appreciate its divine eliteness. ` $$ `qb qb' ,d$b. The first steps were taken one morning when I woke u p from ,d$b. ` $$ some sort of binge-drinking induced dream, which had commanded $$ ' qb' me to make the game. So I decided to call it 'Drymouth', and I `qb ,d$b. made a logo for it that morning on the busride to some ancient ,d$b. $$ ' temple or something. ` $$ `qb qb' ,d$b. That summer, I decided it was about high time to learn how to ,d$b. ` $$ program, and due to the popularity of the underground Gameboy $$ ' qb' scene at the time, I decided to start work on making Drymouth `qb ,d$b. a reality. I got ahold of GBDK and all the little graphic ,d$b. $$ ' tools and stuff, but quickly realised I was getting over my ` $$ `qb head, so I hired an experienced programmer (Scotch) and worked qb' ,d$b. strictly on graphics and design. ,d$b. ` $$ $$ ' qb' Scotch turned out to suck ass. His code was always slow, and `qb ,d$b. he never got things done on time. So I fired him four months ,d$b. $$ ' down the road, and started over from scratch (I tried to get ` $$ `qb the source code from him, but he kept on refusing! what a butt qb' ,d$b. butt fuck! I almost took his ass to court over that one) ,d$b. ` $$ $$ ' qb' The first steps were tough. I had never done any real work `qb ,d$b. in C before, so at first things took me incredible amounts ,d$b. $$ ' of time just to get working. The first thing I did was fat ` $$ `qb chops's (the yellow ball guy) intro sequence. It took me a qb' ,d$b. week to do. I could probably do it in a half an hour now. =] ,d$b. ` $$ $$ ' qb' Things got easier as time went on, and at around wintertime `qb ,d$b. (one year since I'd started), I started to code the main ,d$b. $$ ' engine and surpass where my old associate had stopped. It was ` $$ `qb cool, I'd come running down the stairs every half hour to show qb' ,d$b. my mom all the new little things that I'd done and how it was ,d$b. ` $$ getting better, bit by bit. (looking back on that, I doubt she $$ ' qb' knew what I was talking about, but tried to stay interested `qb ,d$b. nonetheless. thanks mom) ,d$b. $$ ' ` $$ `qb That spring, the game was around 75% done and I began to go qb' ,d$b. public with it, hoping to get some music from somebody. ,d$b. ` $$ Manfred Linzner (www.shinen.com) had done a song or two for $$ ' qb' us back in the day, but he had a bunch of shit going on at the `qb ,d$b. time so I decided to go with the newly formed company Paragon ,d$b. $$ ' 5. They had this guy Virt make me a few tunes just how I asked ` $$ `qb for them, so I was happy. qb' ,d$b. ,d$b. ` $$ The final step was to head off to E3 and try to sell the game. $$ ' qb' Paul, the head guy at Paragon 5, said I could come along with `qb ,d$b. his clique and I just couldn't pass up the opportunity. That ,d$b. $$ ' was one hell of a time there. I met up with some guys I've ` $$ `qb only met across the internet, but known for years and years. qb' ,d$b. ,d$b. ` $$ Paul and I went around for four days, pitching our games to $$ ' qb' fucking everybody.. Konami, Capcom, Red Storm, Namco, Atlus, `qb ,d$b. Eidos, Natsume, Sunsoft, blah blah... Walking around in suits, ,d$b. $$ ' at the very end of our childhood. This one day we didn't get ` $$ `qb around to eat anything till 10pm (pizza there was 6 bucks a qb' ,d$b. slice!) and everybody exploded at eachother. Heh, good times. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. HOW I GOT FUCKED ,d$b. ` $$ $$ ' qb' Paul ended up managing to sell one of his games to Sunsoft. `qb ,d$b. I wasn't so lucky, on the other hand. ,d$b. $$ ' ` $$ `qb A few weeks after the show, I got an email from a guy who qb' ,d$b. claimed he represented Microprose UK. He sent a contract over, ,d$b. ` $$ saying all the money was on the way. He just needed a copy of $$ ' qb' my game to see what was done and what remained. I sent him `qb ,d$b. one, and basically got dicked around from there on until he ,d$b. $$ ' just stopped returning my calls and emails. ` $$ `qb qb' ,d$b. I heard this guy (Stewart Bell) did this to about 20 other ,d$b. ` $$ guys like me. God knows where my game is at now. Some kid $$ ' qb' in Hong Kong is probably playing it. When i was growing up, `qb ,d$b. I would always wonder where all those games on multicarts ,d$b. $$ ' came from... Now i know. ` $$ `qb qb' ,d$b. I haven't seen a dime out of this, but really in the beginning ,d$b. ` $$ I only created it to know people would be playing it and $$ ' qb' having fun... Still, it sucks knowing he's rich because of me. `qb ,d$b. ,d$b. $$ ' However , if you would like to offer me some compensation for ` $$ `qb my work, here's what you can do: drop Mr. Stewart Bell a line qb' ,d$b. and let him know just how much you love him and his business ,d$b. ` $$ ethics. he can be reached at: $$ ' qb' `qb ,d$b. 011 44 1747 860353 (home) ,d$b. $$ ' 011 44 1747 860977 (home) ` $$ `qb 011 44 831 209565 (cell) qb' ,d$b. email: sbell@databroadcasting.co.uk ,d$b. ` $$ $$ ' qb' I ask that you email or call any of the above phone numbers `qb ,d$b. that are still in servce, using the words 'fuck you' no less ,d$b. $$ ' than five (5) times as well as any other generously padded $$ `qb phrases you may be able to conjure up. Loud, stern voices are qb' ,d$b. preferred, since you will be talking to "the man", who is hard ,d$b. ` $$ of hearing. Tape record your phone calls to him if you wish $$ ' qb' Start a 'Stewart Bell hate page' website if that's your thing. `qb ,d$b. I just want to make sure this gentleman goes down somehow. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb IN CONCLUSION qb' ,d$b. ,d$b. ` $$ Remember kids, don't get fucked by your publisher. I was $$ ' qb' sloppy and it happened to me. So, I decided to just go ahead `qb ,d$b. and release this game at one of the coding competitions as ,d$b. ` $$ freeware. I hope it does well. $$ ' qb' `qb ,d$b. Please spread this game around and around like you would a ,d$b. $$ ' fifty dollar whore! My original intention was to have as many ` $$ `qb people play it as possible. Get the word out and have fun with qb' ,d$b. it! ,d$b. ` $$ $$ ' qb' As always, I'm open to console design contract work. I work `qb ,d$b. generally with Gameboy Color and Gameboy Advance. Also, if ,d$b. $$ ' you'd like to see or liscence the source to this game, I ` $$ `qb wouldn't really have any problems with it. qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ CREDITS $$ ' qb' `qb ,d$b. Songs .................... Virt (Jake Kaufman) ,d$b. $$ ' Audio Engine ........ Rv (Stephane HockenHull) ` $$ `qb PR ................. Pyromaniac (Paul Bragiel) qb' ,d$b. Code, Graphics .......... Demi (Steve Demeter) ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ THANKS $$ ' qb' `qb ,d$b. Scrawl, the original fatty, for putting up with all the fat ,d$b. $$ ' jokes. ` $$ `qb qb' ,d$b. The original freak Hazama and the eternal clique, Kowasu Ku. ,d$b. ` $$ $$ ' qb' Jim Maples, Quang Nguyen, Neill Corlett, and Dr. Izzy for 'qb ,d$b. helping me learn how to program. ,d$b. $$ ' ` $$ `qb Harry Mulder, ascal Felber, and Michael Hope for their great qb' ,d$b. freeware Gameboy development tools. ,d$b. ` $$ $$ ' qb' Nick, Mark, Jacob, and CX for helping out here and there. `qb ,d$b. ,d$b. $$ ' Jeremy Chadwick, web host extraordinaire! ` $$ `qb qb' ,d$b. Jogeir Liljedahl, for his awesome songs that kept me going ,d$b. ` $$ all those late nights while coding. $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. TOOLZ ,d$b. $$ ' ` $$ `qb This game was created using Photoshop, GBTD, GBMB, GBDK 2-1-0, qb' ,d$b. Tlayer, Notepad, REW, an X-Changer and 64mb Flash Card. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. pz