************************************************
************************************************

Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

5 of 5 files piston

    Download defacto9.zip

    Size 108 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
    Browsers may flag this download as unwanted or malicious. If unsure, scan it with VirusTotal.
  • Last modified
     MD5 checksum 2510c39d38b437784b0d186910c97d37
        Mime type Zip archive data

1996 July 2

Piston reveals Release On Rampage's (ROR) release of Quake is a hacked demo.

Emulating DEFACTO.EXE in DOSee.

Use these tabs to make adjustments to the emulation

If the emulation is taking too long to load, you can turn it off.


Reload DOSee to launch the DOS prompt

Applying changes will reload the page and reboot the emulator





Changes are not applied until the browser tab is reloaded





DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus


Emulation too fast?
Set the emulator to use the 386 CPU configuration

Experiencing graphic or animation glitches?
Set the emulator to use VGA only graphics configuration

Need to turn off the audio?
Disable sound card support

Have no audio?
  1. Try Gravis Ultrasound hardware
  2. The song or audio file maybe missing from the program

DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

5 items in the archive
  • DEFACTO.DEF
  • DEFACTO.EXE
  • DEFACTO9.TXT
  • FILE_ID.DIZ
  • ORIGIN.DF2
[+] Configuration Copy text
■ ▓■■ ■■■■▀▀ ■■■▀▀▀ ▀▀ ▀▓ DeFacto Emag ■ ▀ ▀■▓ ■■▀ ░ ■■▀▀ ▓■■▀▀▀▀▀■■ ■■■■ ■▓▀▀■ ▀▀■■▓▓▒░ ▀ ▓ ■ ▀▀■■ ■■■ ■▓■■▀ ▀■■■▀■■ ▀ ░ ■■ ■▓■ ■■■■ ■■ ▓■■▀▀■■■▀▀■ ■■ ▀ ■■■ ■■■▀▀ ■ ■■ ▀■■■▀■■ ▀▀■■■■■■▀▀■■ ░ ■▀ ■■ ▀■▓ ▀▀ ▀▀▀▀▀ ■■ ■▀▀▀ ▀ ■■■ ▀■■▀▀ ■■ ■■ ▀ ■■ ■■ ■ ▀■■■▀ ▀▀▀▀■■▓■ ▀■■ ▀ ▀ ▀▀▀▀▀ ▀▀■■■▀▀▀ ▀■■ ■ ▀▀■ ▀▓ ■■ ■■▀▀▓ ■ ■■ ▀ ▀ ■▀ ■ ▀ ▀■ ■■▀■■ ■■■▀▀■▓■▀ ■■▀▀▀▀▀■■■ ■ ■■▓ ▓ ■▓ ▀▀ ▀ ■■ ■■▀ ▀ ■■ ■▀▀ ▀▀▀▀■■ ■■■ ■▀▀▀ ▀▀▀■■■ ■■ ■■■ ■▀ ■■▀ ▀▀■■■▀■ ■■ ■■■■ ■▓■■■ ■▀ ▀■ ■ ▀▓ ■▓▀▀ ■ ■■■ ▀▀■ ▀▀■■■■▀ ■■ ▓▀▀■■■▀ ■▀ ▀▀▀▀▀▀ ■■ ■■ ▀▀▀▀ ■■ ▒ ■■ ▀ ■ ▀ ▀▓ ■▓■ ▀ ▀ ■■ ▒ ascii by infernal flames <fOG> ▀■ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ │ │ Well everybody, its unfortunitly time to bid Defacto goodbye. │ │ │ │ I will not go into detail on why we all have decided to do this instead │ │ I think it would be better to touch on something better. Also please │ │ before I continue do not come into #Defacto asking us why we have │ │ decided to do it. I would like to take this time to thank all of the │ │ people who have helped us with Defacto (In no peticular order). │ │ │ │ Incarnate - More then you will ever know man │ │ │ │ Hurt - Okay Folks. Lemme just say one thing. If you are ever │ │ and I meen EVER in need of VGA art work done this guy │ │ is your man. He is INCREDIBLE. Thank you for all of │ │ your help. │ │ │ │ Mad Phantom - Alot of those VGA title screens where brilliant. │ │ │ │ Dee - Thank you for the time you put in. │ │ │ │ Kooper - Your warez listing kept us all upto date on what was │ │ released and when. Thank you very much man. │ │ │ │ oDogg^17 - See! We can get your name correct every once in │ │ awhile! =) │ │ │ │ AntiDope - Wish you would have gotten here sooner! │ │ │ │ NRunner - Hey this was originally your idea. │ │ │ │ T0k - You got us started out. You spent alot of time and │ │ effort on this magazine. Even after you left, you kept │ │ those interviews rolling in. │ │ │ │ 187 - Offering those early issues when all our bots all │ │ K-Lined :) │ │ │ │ CptPower - You coded a shell in a very short time. And keep on │ │ upgrading it. Sure it didn't work to well in │ │ Windows 95 but neither do alot of other DOS programs :) │ │ │ │ Internal │ │ Flames - Excellent ANSI. You would be one of the best in │ │ Eastern Europe. │ │ │ │ Sun - Thanks for keeping the FTP site going. │ │ │ │ Partizan - Thankd for managing the WWW page and the odd bot. │ │ │ │ │ │ And to everybody else who in some way helped us out with what we where │ │ doing. │ │ │ │ │ │ Well folks thats it. We thank you all for reading us and enjoying the │ │ work that we put out. We know it may not have been the easiest mag to │ │ read English wise but who gives a damn. We brought you the best news │ │ on the net that actually delt with something with the scene. Now also │ │ before you all go off and just exit this remmember to read the │ │ interviews that we do have! │ │ │ │ - QuaziModem Talks about what happened and how he thinks things │ │ turned out and why. │ │ │ │ - Dizzident has a talk with Stone about many things including │ │ Stealth, Masque and Motiv8. │ │ │ │ - Find out the truth about Quake from Piston. An Ex-RoR Senior │ │ who was still with RoR at the time of the quake release. │ │ │ │ - etc... │ │ │ │ Well thats it guys. Again thank you very Much and c-ya sooner then │ │ you might think! │ │ │ │ Entropy │ │ Ipggi │ │ Defacto Staff │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ │ │ │ Interviewer(s) : Entropy │ │ │ │ │ │ │ │ Interviewie(s) : QuaziModem │ │ │ │ │ │ │ │ Subject : GODS, RCN Logs, What Really Happened. │ │ │ │ │ │ │ │ Date Interviewed : June 25th, 1996 │ │ │ │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └──────────────────────────────────────────────────────────────────────────── ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ Defacto : Quazi about 2 weeks ago you decided to come back to │ │ the scene after a break of about 1 1/2 Years or so. │ │ Can you please tell me some of your reasons why you │ │ decided to rejoin the scene after such a long time of │ │ more or less just watching over it? │ │ │ │ QuaziModem : I really never had any intention to come back to the │ │ scene... Actually, I was trying to hop group channels │ │ in hopes to "chit chat" with some old friends to see │ │ what's been goin' on the scene lately. Came across │ │ some ppl, half of 'em I didn't even recognize. :) │ │ Although, my interests in coming back to the scene was │ │ sparked by David&Goliath and Prophet. They actually │ │ found me :) Two of the last ppl, I've got to know │ │ before I "quit" the scene... │ │ │ │ Defacto : Did they try and convinve you to start Gods back up or │ │ something else? What sparked the idea to re-instate │ │ gods into the Scene? │ │ │ │ QuaziModem : Well, D&G was the one that approached me about that. │ │ He, and I believe some others possibly, had already │ │ started getting things rollin' for the revival of GODS. │ │ Everything sounding very exciting :) Hehe... I wanted │ │ in. Figured, what the hell, it probably would be a │ │ good chance to figure out what has changed the past │ │ couple of years in the scene. │ │ │ │ Defacto : So God was something that sounded fun to you so you │ │ decided to just do it? Where you serious into the group │ │ or more just something to kill the time and find out │ │ what has changed in a couple of years? │ │ │ │ QuaziModem : Well I WAS serious about it.... but I wasn't about │ │ ready to go 100% into it. I worked for a living. :) │ │ And depending on how much I'm needed... I was going to │ │ allocate my time acordingly. I just ran into D&G about │ │ a little less than a week before GODS was gonna make │ │ it's presence in the scene again. And I didn't have │ │ the opportunity to really get clued in on what's been │ │ going on... the set up of the group... etc. I was │ │ really in the dark... a ...my attitude was a bit on │ │ the "lighter side". :) I mean, my head was already │ │ spinning with all the new and old ppl that I was │ │ trying to keep up with and make friends with...! :) │ │ │ │ Defacto : Recently RCN published a log file from what looked like │ │ your first meeting log. Now knowing what RCN does to │ │ log files can you tell me exactly (Without going into │ │ everything) what happened in your first meeting? Do you │ │ consider it a succes and a good step in the right │ │ direction so to speak? │ │ │ │ QuaziModem : Well... first of all, I think it was really lame to │ │ have something like that published. That should have │ │ never gotten out in the first place. It was a PRIVATE │ │ meeting for GODS members only! I mean, hell, it'd be │ │ like someone recording a "company" meeting or something │ │ and have it broadcasted on TV or the papers! Totally │ │ unethical! Alot of ppl in the GODS council were pretty │ │ PO'ed about that. As far as the progress of the │ │ meeting... I would hafta say that only 5% of the ppl │ │ in that meeting, I knew before. The majority I didn't │ │ have a clue who they were and what they did. I was a │ │ bit of a "zoo"... :) I was frustratrated a bit │ │ about the progress of the meeting... But I felt I wasn't │ │ in any position to say/do much about it. I didn't │ │ realize how much of a force GODS would've been after │ │ learning (later) who these ppl were and what they did. │ │ If we had just had more time to organize this alot │ │ better. │ │ │ │ Defacto : Yet again in another RCN release they displayed yet │ │ another LOG file dealing with Gods. This one showed you │ │ more or less kicking somebody out of the channel and │ │ then a fight erupting so to speak. Now seeing as │ │ this was only part of what was going on can you tell me │ │ what exactly happened that night to clear some things │ │ up? │ │ │ │ QuaziModem : Manowar was msging me about stuff in general... then │ │ had told me that he had a problem with someone in GODS │ │ putting him down and saying that he didn't belong in │ │ the group. He was referring to gaHn. I was fuckin' │ │ around that day... :) Just popping my head in to │ │ see what was new... So I in the channel I typed... │ │ "hey gaHn, are you being a dumbass??? :)" notice the │ │ ":)" after my sentence... as I was saying.. I was just │ │ screwing around... I guess... and I'll admit to this.. │ │ playing with "power" But my intentions was NOT to fuck │ │ with anyone.. just trying to make sure everyone got │ │ along. Oh how wrong I was .. :) gahn msged me on the │ │ channel saying... │ │ "Quazimodem, why are you asking me that??? What do you │ │ mean "am I being a dumbass"???". See.. this is where │ │ things were fucked up. He was repeating that │ │ statement several times and my script "interprets" that │ │ as a channel flood and it kicked him out. I was going │ │ to msg him in private about that.. but I didn't get │ │ the chance to. Then chaos happened... │ │ During this time, slain was talking to me. Slain told │ │ ppl that he was going to quit gods. And in our chat │ │ together he gave me the reason. Although, AGAIN, ppl │ │ mistook it the wrong way and I was accused of screwing │ │ over gahn AND Erupt and being the cause for Slain │ │ leaving GODS. A ridiculous mess. :) Erupt msged me │ │ saying "Quazimodem, I don't give a fuck who you are, │ │ don't fuckin' kick gahn" My reaction to that was │ │ 1) I didn't blatently kick him out... │ │ 2) I reacted (ego-trip here) and replied back, to │ │ Erupt saying "and I don't give a fuck who YOU are" │ │ hehe... │ │ Like I said, I didn't really have any intentions to │ │ fuck with ppl. I just reacted to something that I felt │ │ I didn't intentionally cause. │ │ │ │ │ │ Defacto : Do you feal that by posting the logs in RCN it made │ │ things worse off for Gods and yourself? Or at that │ │ point had Gods already pretty much disbanded? │ │ │ │ QuaziModem : The publication of the GODS group meeting in RCN was a │ │ blow to the group no doubt about it. I dunno what their │ │ deal was but they could have had more respect for │ │ themselves and the scene for posting that. It really │ │ discouraged me to see all that. Didn't give a good │ │ "image" of GODS to see such "organization" for our │ │ first "group" meeting. It pissed me off to see crap like │ │ that about me published... I felt like I was victimized │ │ a bit :) Seemed to me that RCN was very biased and very │ │ unprofessional anyway. You can see that in how they │ │ asked their questions. They didn't even bother to ask │ │ for my input in that mess. Anyway, I'd hafta say, after │ │ that day, things were going downhill for GODS. │ │ │ │ Defacto : Can you tell us a bit about what is happening now? │ │ Understand that Amnesia has again reformed because of │ │ this. Infact they have even said that they where │ │ planning to split away anyway. But none the less. Can │ │ you tell us a bit about what happened after this? │ │ │ │ QuaziModem : Well... personally, I felt GODS was too big.... and │ │ there was no control. I know I didn't help much. │ │ People were demoted and were unhappy about it... there │ │ obviously was alot of "fighting" going on... so that │ │ didn't help much. I guess they'd figured that they'd │ │ be better off in Amnesia.... Again... all this was very │ │ vague to me so what I'm telling you now was what *I* was │ │ told. │ │ --> QuaziModm shrugs shoulders.... │ │ go figure.. │ │ │ │ Defacto : Well Quazi after this can you tell me any of your plans │ │ for the future? │ │ │ │ QuaziModem : Well, I'm definately going to stick around and see │ │ what options I have out there. And work to see how I │ │ can help some friends a bit. │ │ │ │ Defacto : Well Thank you very much for your time. Is there │ │ anything else you would like to say before we part? │ │ │ │ QuaziModem : I just want to give up props to those ppl to whom I may │ │ have offended... I just wish things could have been │ │ different. │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ │ │ │ Interviewer(s) : Ipggi │ │ │ │ │ │ │ │ Interviewie(s) : Piston │ │ │ │ │ │ │ │ Subject : The Fake Quake │ │ │ │ │ │ │ │ Date Interviewed : June 22nd, 1996 │ │ │ │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ Defacto : Welcome Piston, can you tell the readers what positions │ │ and affils you currently hold ? │ │ │ │ Piston : As of right now I am with Mortality & Rapier. I am │ │ currently err.. "working" my way into a new games │ │ group :) In mortality I supply various things & │ │ courier. Same With Rapier │ │ │ │ Defacto : You were not so long ago in RoR, where you not? And │ │ once held a fairly high posistion in the group. Can you │ │ tell us why you are no longer associated with RoR? │ │ │ │ Piston : Well. Basically what happened is a while ago I had too │ │ choose between two game groups. I had known tklp for a │ │ while then. Althuogh the other gaming group obviosuly │ │ had more "respect" in the scene, I decided to go with │ │ ROR and see if I could help them out. So tklp gave me a │ │ senior staff position. (I had known him long before that) │ │ So. obviously ROR's rep was not the best it could have │ │ been. So we made a connetion at ID software. (that was │ │ why tklp was saying he would have quake before every one │ │ else) We were expecting to get quake from them, but the │ │ other day some supplier came along claiming he had quake │ │ final. So tklp downloded it and tested it out. He found │ │ it it had all the levels. BUT it was NOT the final │ │ release. So he packaged it up and gave it to a cracker │ │ to clean it up, take out every thing that says beta, all │ │ the GFX that say beta etc and anything else. Aside from │ │ that some other things in the past combined w/it just │ │ ticked me off and so I just resigned. │ │ │ │ BTW: we still have that connection at ID. And i think he │ │ is still taking advantage of it trying to get the *REAL* │ │ final. │ │ │ │ Defacto : So tklp deliberatly faked and duped a big release like │ │ Quake. Surely this is an extremily stupid thing to do │ │ especially when you are trying to increase the │ │ reputation of a group, no to stuff it up totally. So now │ │ that you have left, who has the connection to ID, │ │ yourself or tklp? │ │ │ │ Piston : Well, he did not deliberatley fake & dupe it. He had no │ │ knowledge about the current beta 3 floating around. As │ │ far as the connection to ID. It was my idea on how to get │ │ it, I told him how to make it work, but he did all the │ │ dirty work, ect. │ │ │ │ Defacto : But he still, i quote "So he packaged it up and gave it │ │ to a cracked to clean it up. take out every thing that │ │ says beta, all the GFX that say beta. and anything else." │ │ then released it as QUAKE *FINAL*. │ │ │ │ Piston : Yes. │ │ │ │ Defacto : Then he must have knew there where beta's floating around │ │ that where the same as his release? │ │ │ │ Piston : No, he had no knowledge of it, he thought the only │ │ version out was the SW version. So he figured he could │ │ get a way with souping up the "full level" beta. │ │ │ │ Defacto : Do you think this was right of him ? I mean he still │ │ technically knew he was releasing a fake. │ │ │ │ Piston : Well, you have to look at it from 2 different views ... │ │ On one. Theres the fact hey, what a lamer, he is │ │ releasing a 100% dupe. On the other. Cool! Quake! All 4 │ │ levels of it available to the public :) So.. in my │ │ personal opinion, no I don't think it was right. I think │ │ it was lame and I don't see how in the world he thought │ │ he could have gotten away with it. │ │ │ │ Defacto : Can you tell us anything about this 'new games group' you │ │ where hinting to before ? │ │ │ │ Piston : Ermm.. Well, most people who know the groups I was │ │ deciding between before will know, it was obviously not │ │ RoR :) │ │ │ │ Piston : So. It had to be the other one. │ │ │ │ Defacto : Do you have any grudges against tklp or RoR ? │ │ │ │ Piston : No. not really, I don't hold grudges. Unless its something │ │ MAJOR that personally effected me. │ │ │ │ Defacto : Any final words or greets before we go ? │ │ │ │ Piston : Ermm... just one ... Look at it this way, if RoR cleaned │ │ up its act, and had the same rep as a prestigious group │ │ like .. razor, then they could probly go some where │ │ because they do have some decent suppliers, and a nice │ │ cracking team. Unfortunatley , their suppliers have not │ │ been too active lateley :) │ │ │ │ Defacto : Ok thanks for your time and the best of luck. │ │ │ │ Piston : NP. Thanks. │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ │ │ │ Interviewer(s) : Dizzident │ │ │ │ │ │ │ │ Interviewie(s) : Stone │ │ │ │ │ │ │ │ Subject : Stealth, Masque, and Motiv8. │ │ │ │ │ │ │ │ Date Interviewed : June 18th, 1996 │ │ │ │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ────────────────────────────────────────────────────────────────────────── │ │ │ │ Defacto : Can you tell our readers what groups you are in ? │ │ │ │ │ │ Stone : I'm a courier for Stealth and I co-founded Masque with │ │ Winterhawk, tpct and spindoc. The later two partially │ │ left the scene, so I run masque with winterhawk now... │ │ │ │ Defacto : How is Masque doing lately ? │ │ │ │ Stone : Masque is always doing ups and downs, depending on when │ │ we have the time to put in the hours it takes. During │ │ the past week we had 5 releases so right now pretty │ │ good.. :) │ │ │ │ Defacto : Great, love to hear that.. So you say that MSQ is a fun │ │ based group, when you all have the time, you release ? │ │ │ │ Stone : Very true. MSQ is based purely on friendship, releasing │ │ is like a side bonus.. │ │ │ │ Defacto : Well.. with what motivation you started masque ? I mean, │ │ you where tired of the way motiv8 was lead by Mason, so │ │ you and winterhawk wanted to start a Courier/Release │ │ group yourself ? │ │ │ │ Stone : Well.. we we're not in agreement with mason on how to │ │ run Motiv8. So me and Winterhawk decieded that it would │ │ be better for Motiv8 and us if we went our seperate │ │ ways. We picked up spindoc and tpct and together the │ │ four of us we founded masque as a courier and release │ │ group. We stopped couriering pretty fast though. │ │ │ │ Defacto : Why ? There are alot of great couriers in Msq. │ │ │ │ Stone : We wanted to focus on releasing, and the many excellent │ │ couriers we were/are was tied up in a lot of different │ │ courier groups. Risc, malice, dgt, master, tct. You name │ │ a courier group that has been large with in the last │ │ year, chances are that atleast one of their members has │ │ been masque too.. │ │ │ │ Defacto : Well. I am alot on #masque, and when i am, i always │ │ see the same ppl, it seems like one big family, i like │ │ that. What kinda qualities must one have to apply for │ │ masque ? │ │ │ │ Stone : We are a big happy family :).. And the single most │ │ important quality we check before accepting an apply │ │ to our group is weather the applying person fits into │ │ our family. Secondary is the usual criteria of │ │ courier/supply/crack/whatever capabillity. │ │ │ │ Defacto : Well, you are along time involved in the so called │ │ scene, what you think has changed alot in the time you │ │ are in it ? │ │ │ │ Stone : Well.. most things have changed, the speed, from mail │ │ to 300 bps to isdn and now internet. The size - there │ │ are *MANY* ppl. in the scene nowadays. The releases │ │ them selves, from a few releases per disk up to 100 │ │ disks. One thing that remains - unfortunately - is │ │ oversized egos. I guess they are the one thing about │ │ the scene that will never change! │ │ │ │ Defacto : I agree yes, another thing i see, is that the people │ │ arent loyal anymore, i really hate that, leave a group │ │ that made you big, i see it alot, what you think about │ │ it ? │ │ │ │ Stone : Well.. i guess you really hate my manners then... I left │ │ the group that made me somebody (giving me access to │ │ sites so i had somewhere to start). I always viewed │ │ it like this: groups are made of ppl. i'm loyal to ppl. │ │ not to whatever name they deciede to gather under. │ │ But you're right loyalty is in short stock, but it has │ │ always been, the net and the higher pace here made it │ │ worse though. │ │ │ │ Defacto : Nah, you left M8, cause you didnt agree with mason │ │ policy's.. Thats a good reason i think..But another │ │ thing, Stealth is supposed to be a real fine group, │ │ what you think so far ? │ │ │ │ Stone : Stealth is a real fine group, real friendly ppl. making │ │ it a pleasant group to be in. And we're really doing │ │ fine.. I think we got plenty of potential for doing even │ │ better than we already are, and i'm sure we'll make use │ │ of it! │ │ │ │ Defacto : Glad to hear that.. What competition will stealth have │ │ now, since so many groups are doing real bad ? │ │ │ │ Stone : Well.. there is plenty of competition from other │ │ couriers, gods, Risc,everlast has some rather good │ │ crews.. Many smaller groups will also try to compete │ │ as always.. │ │ │ │ Defacto : Dont you think there are way to many courier groups ? It │ │ looks like that each week a new courier group is │ │ founded.. │ │ │ │ Stone : Well.. yes and no.. I don't see the great number of │ │ courier groups as a problem most of them just hang │ │ around minding their own business. However the rate │ │ wich old groups dies and new groups form is alarming it │ │ makes the scene an even more unstable environment that │ │ it already is. You learn what the old groups stand for, │ │ but you never get a clear picture of the new groups - │ │ they simply die to fast! │ │ │ │ Defacto : I agree.. Thats why I remain in the groups that i am in, │ │ I am not saying that it is the best to do.. but hell.. │ │ Now something about you, what do you do in Masque ? │ │ │ │ Stone : I do a little of everything in masque, courier a little, │ │ I supply, I crack and spend sometime on management.. │ │ Only thing i don't do is channel and site management │ │ │ │ Defacto : What do you think about the quality of some of the releases │ │ spread by various groups ? │ │ │ │ Stone : It has never been lower.. font packages and clip art is │ │ getting released and spread, templates to winword, │ │ ancient shit, chinese and other foreign stuff (I don't │ │ mind releasing foreign stuff, but why do we have to │ │ courier german stuff in e.g. canada?). Unfortunately │ │ there is not much to do about it, except nuke the crap on │ │ the sites. Infact it's gone way overboard when groups │ │ that repeatedly released the worst kinda crap get's a │ │ fairly respected courier group as official couriers. │ │ Damnit ppl. wake up and thing about what you're │ │ releasing!!! Not to mention thing about what you're │ │ couriering... │ │ │ │ Defacto : I know what you mean, I had 3 viruses in 1 zip file.. │ │ │ │ Stone : Ouch.. I found a board-add that contains virii.. │ │ image every file that goes thru that board is │ │ automatically infected. Virii is a major problem - it │ │ takes only a few minutes to mod a virii so that no │ │ virusscanner will find it. And only a few hours to make │ │ one from rock-bottom. Unfortunately we cannot do much │ │ about it - i guess most the virii you find in releases │ │ are not put there with a malicious intent, but thru │ │ the misfortune of the packer. │ │ │ │ Defacto : I dont know alot of packaging a file, but cant they do │ │ it, and then check the file for any infected files ? │ │ │ │ Stone : Well that is of course an option - and some do. But it's │ │ not *THE* solution to the virii problem. Many of the │ │ virii out there are unknown to scanners, so are hiding │ │ in packaged .exe's and scanning takes times. The last │ │ part is a major obstacle since most ppl. in the scene are │ │ lazy :> │ │ │ │ Defacto : I think the scene is more rushed now also.. I mean, it │ │ seems sometimes a release group even can't take his time │ │ to release a program, mostly it results in a update the │ │ next day.. Like Grand Prix 2.. still havent heard anyone │ │ that actualy get the game to work, i think that is very │ │ bad, especialy when it is released by a 'new' group.. │ │ Dont you agree ? │ │ │ │ Stone : It's definately more rushed! Ppl. hurry to release shit │ │ and never stops to test it. Especially with cd-rips │ │ this results in major fuckups. It's better not to release │ │ that to make a fuckup. Of coz it's not always easy to get │ │ a rip to work 100% a file might be missing half way thru │ │ the game, you might remove something that will make it │ │ unable to run on certain graphics adaptors and so on. │ │ Problems that will not show up in a test. All too often │ │ it happens that a game or a util is not tested at all. │ │ But I don't think it's worse when a new group fucks up. │ │ Actually i think it's worse when a established group │ │ that is famous for it's quality fuckups. All we got as │ │ a guide when we choose to download is the groups │ │ previous history of releases, therefore we're likely │ │ to choose old established groups releases to download │ │ because the are usually more dependable that a small │ │ bunch of lamers hitting the jackpot with a game or util. │ │ So when they fuck up it does more damage then when │ │ LamersInc. fucks up. │ │ │ │ Defacto : Well, we can talk about this for many more hours.. I like │ │ to thank you for this interview, is there anything you │ │ would like to say, or tell our readers ? │ │ │ │ Stone : Remember to have fun - fun is the way of the scene! │ │ │ │ ────────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ───────────────────────────────────────────────────────────────────────── │ │ Software Previews │ │ │ │ X-COM: Apocalypse . Microprose . Late 1996 │ │ │ │ Well i've been waiting for this one for a long time now but │ │ yet it has been delayed again. The two prequals where some of │ │ my all time favorate games and this 3rd installment in the │ │ series should be brilliant. The player now can select weather │ │ you want the traditional turn base movement or for you brainless │ │ trigger-happy arcade freaks there is a Syndicate like real-time │ │ mode. Your mission like the ones before is to save humankind │ │ from the lastest alien threat. Weather this will be the final │ │ installment in the series is yet to be seen, but if previous │ │ X-COM *cough* sales are anything to go by this wont be the last. │ │ │ │ │ │ X-Wing vs TIE Fighter . LucasArts . Late 1996/Early 1997 │ │ │ │ This is the first I have heard of this one but it was previewed │ │ at the E3 LA expo last month. It seems LucasArts will be cashing │ │ in on the StarWars RE-Releases coming in in early 1997 (watch │ │ Independance Day for a trailer). Well finally we get the │ │ opertunity to fight for either the Rebels or the Empire. You can │ │ fly any ship from a large range of starfighters from both sides. │ │ The most important improvement I feel though is now at long last │ │ Multiplayer mode is now supported. Upto 8 people networked can │ │ have head to head battles or all fly on the same squadron. │ │ But don't dispair because you people with no friends can still │ │ have some fun. Single-player mode offers a few Rebel and Empire │ │ missions that can also be used for the multiplayer games. This │ │ should be the ultimate StarWars yet. Now all we need is an │ │ official Virtual Real. Star Wars :) │ │ │ │ │ │ Jedi Knight: Dark Forces 2 . Lucas Arts . Early 1997 │ │ │ │ Well another Star Wars release from the famous LucasArts crew. │ │ This time it's Doom/Quake/Duke (whatever) crossed with Star │ │ Wars. Alot of people where not too happy with the original, │ │ some didn't like the fact there where no mutliplayer support, │ │ others wanted lightsabers (you freaks) and others didn't like │ │ how you couldn't "use the force" (you freakier freaks). Well │ │ your preys have been answered. Jedi Knight supports │ │ multiplayer mode, lets you embrace the force and yes you can │ │ battle the empire with your glow stick. Infact LucasArts are │ │ claiming you can do everything Luke Skywalker did in the movies. │ │ Star Wars meets Quake ? I hope not. Star Wars meets Duke 3D ? │ │ Now that would be cool. │ │ │ │ │ │ QAD . Philips Media . Late 1996 │ │ │ │ QAD or Quintessential Art of Destruction, it's complete title │ │ is 1996 (or 1997 if it's delayed) version of Defender. That │ │ once very popular arcade shoot-em'up that only old farts will │ │ remember :) Well anyway this uses a real-time 3D fractual │ │ engine to creat a stunning and brilliant virtual world. │ │ QAD features 3D sprites, power-ups, fuel, booby-traps and │ │ plenty of aliens .. How very 16bit consoled ?? Well this could │ │ become something special .. then again maybe not. │ │ │ │ ───────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ │ │ The Economics of Developing & Manufacturing Software │ │ │ │ │ │ By Seven │ │ │ │ │ └────────────────────────────────────────────────────────────────────────────┘ ┌────────────────────────────────────────────────────────────────────────────┐ │ ───────────────────────────────────────────────────────────────────────── │ │ │ │ Ahh yes, the age old pirating question. Why do we pirate? │ │ Is it because of greedy corporations raising up prices to such a │ │ phenomenal level that we cannot afford it or just for the fun of it? │ │ │ │ Many people use the former as an excuse to pirate. Hell, if you │ │ think about it, the cost of labor and manufacturing the final product is │ │ quite cheap when it comes to software. It may only cost $5 in parts │ │ and labor to create a CD-ROM software title, so why the bloated price-tag? │ │ │ │ Well you have to look at the economics of developing the software. │ │ Take Windows Network (NT) for example. If you were to factor in research │ │ costs, the production of the first copy of Windows NT might cost around │ │ $100 million dollars, while each copy made after that is essentially free. │ │ │ │ Old-fashioned economics state that companies ONLY charge for a │ │ product exactly what it costed to manufacture the last unit. But rather │ │ with modern technology, research and such costs must be taken into │ │ consideration in order for that company to turn a profit. │ │ │ │ If Microsoft sold each copy of Windows NT for the exact price it │ │ cost to manufacture the last unit, the company would turn no profit in │ │ any way, shape or form. Such industries as software, which have huge │ │ research budjets and low production costs must charge more for their goods │ │ than it cost to produce the last unit. │ │ │ │ As economist Paul Romer put it, "If you forced anyone in the world │ │ of ideas (ie: software) to sell their product at the cost of producing the │ │ last unit, they'd go bankrupt." │ │ │ │ As we Americans (assuming that most of Defactos readers ARE │ │ American, or living in a modern 1st world country) live in capitalist │ │ society's, such 'monopolies' as Microsoft are needed for the economy due │ │ to such large research costs. A small mom-and-pop business would not have │ │ the funding for market entry, thus monopolies are needed. │ │ │ │ So the next time you argue about the ethics of pirating software, │ │ remember that the costs are only set in relation to the researching funds, │ │ and that you do this for the FUN of it. Remember: we are all criminals, │ │ despite what you may think or say, none of us are "Robin Hood's" out to │ │ steal from the rich and give to the poor. │ │ │ │ ───────────────────────────────────────────────────────────────────────── │ └────────────────────────────────────────────────────────────────────────────┘ DEFACTO MEMBER LISTING AS OF [9th June 1996] Main Editor : *IPggi General Organiser : *Entropy Art & Coding Organiser : *Tyger Coder : Captain Power Ansi artists : Flexor Infernal Flames VGA artist : Mad Phantom Writers : Dizzident Fib-Boy Nightpot TOK Trite Trial Writers : Dee Warez Listing : Kooper Util/Apps Review : wanted - apply within #DeFacto The Game Review : Ionizer NFO Organiser : Temparily oDogg^2 Spell Checker : INQ IRC Bot Offerers : 187 oDogg^2 FTP Organiser : Sun Web Page Organiser : Partizan Thank you all...
DEFACTO9.TXT 80x790 Font
80