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31 of 57 files reloaded

2009 October 26

Universal Safedisc and SafeCast Loader.
21 items in the archive
  • Debug/_Debug_AppInitDLL/SDLoader.dll
  • Debug/_Debug_AppInitDLL/SDLoader_AppInitDLLs_Setup.reg
  • Debug/_Debug_Loader/SDLoader.dll
  • Debug/_Debug_Loader/SDLoader.exe
  • Debug/_Debug_Loader_OEP_Stop/SDLoader.dll
  • Debug/_Debug_Loader_OEP_Stop/SDLoader.exe
  • Release/_Release_AppInitDLL/SDLoader.dll
  • Release/_Release_AppInitDLL/SDLoader_AppInitDLLs_Setup.reg
  • Release/_Release_Loader/SDLoader.dll
  • Release/_Release_Loader/SDLoader.exe
  • ReadMe.txt
  • Debug/_Debug_AppInitDLL
  • Debug/_Debug_Loader
  • Debug/_Debug_Loader_OEP_Stop
  • Release/_Release_AppInitDLL
  • Release/_Release_Loader
  • Debug
  • Release
  • Source/Source.7z
  • Source
  • reloaded.nfo
[+] Configuration Copy text
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RELEASE.DATE .. PROTECTION .......: Safedisc/Safecast - :.......... DISC(S) .. GAME.TYPE ........: All ▄▀▀ ▄▀▀▄ ▄▀▄▀▄ ▄▀▀ ▀ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ █ ▀▓ █▀▀▓ █ ▓ ▓▀ ▄ █ █ ▓ ▓▀ █ ▓ ▀▀▀█ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀ ▀ ▀ ▀▀▀▀ ▀ ▀ ▀ ▀▀ ▀▀ Release note: ~~~~~~~~~~~~~ Since the Macrovision Corp. turned into Rovi Corporation and discontinued development of SafeDisc/SafeCast DRM's, we have decided to make this old tool public (after some adjustments). This tool bypasses checks like cd/dvd validation, trial, online-activation (for beta games), execution-count and of course silent cd/dvd check (so you should be able to play The Sims 2 as well). Read the included ReadMe.txt for more details and on how to use this. Please note that we will take no responsibility for this loader. We will not provide any future fixes or support. We are aware the Source archive is password protected. Do not ask us for the password. Antivirus software that blocks code injection will block this loader, so make sure to greenlist the included exe and dll or disable your antivirus software. Special note: ~~~~~~~~~~~~~ We would like to take this opportunity to state our case against the recent unnecessary propers by Razor. From the nfo of Borderlands_Proper-Razor1911: Razor claims that our release "wasts [sic] 1gb more space". Fact: Our release is smaller. Installed, both are the same in size. Razor claims that our release is a "self made iso", implying that it is not retail. Fact: We stated clearly in our nfo that our release was from Trymedia, which is an official retail* distributor. It uses another installer that installs faster, and every installed file is byte-identical to their version, except for the exe. Razor claims that we "removed" the delay import directory entry. Fact: this entry was not available in the original executable. Besides, a "Delay import" table does exactly what it implies: it DELAYS the execution of dlls. If there is no "delay import" table, as in our executable, the inits of the dlls will not be delayed, but loaded before EP as every other dll. Razor's implication that our version lacks PhysX in any way is absolutely incorrect (see technical proof below). Of all the outright lies, Razor claims that their releases are somehow more "retail" than our Borderlands release (Trymedia), and also recently SKIDROW's Raven Squad (Steam) release, is the most bizarre. Let's refer to the Merriam-Webster definition of retail: Main Entry: re'tail Function: verb Date: 15th century transitive verb 1 : to sell in small quantities directly to the ultimate consumer The online distributable versions of games are the same product, the same files, but sold by an online retailer with an official distribution deal with the publisher and sold directly to the ultimate customer. What exactly is less than retail about that? The "retail" rule was always meant as a way to distinguish the final version of a game from unfinished betas and review copies. It was never meant to limit releases to physical boxed store copies. Especially in a time and age where digital distribution is becoming more and more regular and some titles (for instance Saw) are exclusively distributed on digital platforms, it seems outdated to disallow releasing such titles altogether. And we know that Razor knows this, because they too have released titles from such sources. In the case of Borderlands the only difference with the Razor "retail" version and our version is that the Razor version, ironically, requires you to allow the installer to go online during installation. If the Securom internet date-check at the end of the installation fails, it uninstalls the game. The installer also launches the game, and if the disc-check fails (which it will due to Razor's "self made" iso), it will also roll back the installation. Razor tried to 'fix' this, by creating a fake executable that should be copied over during the installation to prevent the installer from automatically uninstalling the game. How "retail" is that solution ? Another example is the release of A-Train 8. Here a downloaded installer placed on a "self made iso" was good enough for Razor. And in the ultimate act of hypocrisy, they nuked a legitimate proper that pointed out that their release crashed due to badly copied code from a trial version of the game, something they regularly accuse others of. As it looks, the reasons for Razor's odd behaviour and unneeded propers may be an overinflated sense of entitlement and frustration over the recent inability to win releases in an honorable fashion. Technical proof: ~~~~~~~~~~~~~~~~ 00AAD33B PUSH Borderla.01B2B7C8 ; UNICODE "PhysXLocal/PhysXLoader.dll" 00AAD340 CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryW>] ; kernel32.LoadLibraryW 00AAD346 JMP SHORT Borderla.00AAD364 00AAD348 MOV ESI,DWORD PTR DS:[<&KERNEL32.LoadLibraryW>] ; kernel32.LoadLibraryW 00AAD34E PUSH Borderla.01B2B800 ; UNICODE "PhysXLoader.dll" 00AAD353 CALL ESI 00AAD355 TEST EAX,EAX 00AAD357 JNZ Borderla.00AAD3E3 00AAD35D PUSH Borderla.01B2B820 ; UNICODE "PhysXLocal/PhysXLoader.dll" 00AAD362 CALL ESI As Physxloader.dll gets loaded the physx subsystem gets inited. 017F6086 MOV EAX,Borderla.01EF13F8 017F608B JMP Borderla.017F6090 017F6090 PUSH ECX 017F6091 PUSH EDX 017F6092 PUSH EAX 017F6093 PUSH Borderla.01E863EC 017F6098 CALL Borderla.01892882 017F609D POP EDX 017F609E POP ECX 017F609F JMP EAX 017F60A1 MOV EAX,Borderla.01EF13E4 017F60A6 JMP Borderla.017F6090 017F60AB MOV EAX,Borderla.01EF13E8 017F60B0 JMP Borderla.017F6090 017F60B5 MOV EAX,Borderla.01EF13EC 017F60BA JMP Borderla.017F6090 017F60BF MOV EAX,Borderla.01EF13F0 017F60C4 JMP Borderla.017F6090 And the above gamecode fills the delayed IAT-Address with its corresponding PhysxLoader APIs. These APIs will be called whenever the game calls PhysX SDK calls. An example of this: Before: 00AAD51F |. CALL DWORD PTR DS:[1EF13EC] ; Borderla.017F60B5 After: 00AAD51F |. CALL DWORD PTR DS:[1EF13EC] ; PhysXLoa.NxCreatePhysicsSDK ▀ ▄▀▀▄ ▄▀ ▓▄▄ ▄▀▀▄ ▓ ▓ ▄▀▀▄ ▄▀▀▄ ▓▄▄ ▄▀▀ ▄▀ ▀▀▀▀▀▀▀▀▀▀ █ █ ▓ ▀▀▀█ █ ▄ █▀▀▓ █ █ █ ▓ █ ▓ █ ▄ ▓▀ ▄ ▀▀▀█ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀▀ ▀▀▀ ▀▀▀▀ ▀▀ 1. Read nfo. 2. Unpack. 3. Use the included files to run any safedisc/safecast protected executables. ▄▀▀ ▄▀▀█ ▄▀▀▄ ▓ ▄ ▄▀▀█ ▄▀▀▄ ▄▀▀▄ ▓▄▄ ▄▀▀ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀ █ ▀▓ █▀▓ █ ▓ █ ▓ █▀▀ █ ▓ █ ▓ █ ▄ ▓▀ ▄ ▀▀▀█ ▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ █ ▀▀ ▀▀ ▀ ▀ ▀▀ ▀▀▀ ▀▀▀▀ ▀▀
reloaded.nfo 80x194 Font
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