Reality Check Network, 12
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- Zip - DOS / Magazine
- Akira 7, Aslan, Atomic, Cybernetic, Demaxxus, Drapper, Entropy, Format, G0d, Hitex, ICP, Ionizer, Krypto, Majorr, Method, Mystic One, Raistlindr, Raw Toxic, Rebel Chicken, Superhacker, writer credits
- Xenon, program credits
4 items in the archive
- RCN-12.EXE
- RCN-12.TXT
- FILE_ID.DIZ
- VAMPYRE.SEX
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Reality check networK
Main menU
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█ █ █
█ ≡1≡ Introduction █ ≡8≡ "Warez-IQ" Warez Quiz! █
█ ≡2≡ Editorials █ ≡9≡ Voting Booth █
█ ≡3≡ Interviews █ ≡A≡ RCN Information █
█ ≡4≡ Articles █ ≡B≡ Group NFOs [Couriers] █
█ ≡5≡ Reviews █ ≡C≡ Group NFOs [Releases] █
█ ≡6≡ Dear Entropy, █ ≡D≡ RCN Sound Options █
█ ≡7≡ Warez Lists █ █
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InterviewS
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█ ≡1≡ Apogee █ What Apogee Has to Say About Piracy █
█ ≡2≡ Couriers on Conquest █ Method's First Try at a Group █
█ ≡3≡ Cybernetic █ What Happened to Distinct?! █
█ ≡4≡ god █ fATE is REALLY Cool! █
█ ≡5≡ Mystic One █ I LEFT Distinct! █
█ ≡6≡ Raistlindr █ A Look Back at fATE █
█ ≡7≡ Majorr █ Sodom, the REAL Russian Bears? █
█ ≡8≡ Super Hacker █ The Hardened WHAT? █
█ ≡9≡ Back to Main Menu █ Check out other parts of RCN #12! █
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ArticleS
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█ ≡1≡ Anarchist, Part Deux █ A follow-up on Anarchist's Bust █
█ ≡2≡ Bots and Channels █ Keeping Your IRC Channel in Control █
█ ≡3≡ Cyrix vs. Intel █ A New Reputation for Cyrix? █
█ ≡4≡ fATE's Ancestry █ A Story From Someone That Knows █
█ ≡5≡ #M8Leech █ A Threat to #fATEFiles??? █
█ ≡6≡ Game Platformx vs. PC █ Playstations/Saturns/Good ol' PC █
█ ≡7≡ School and Warez █ I Got Software but Nothin' Else! █
█ ≡8≡ Running a Site █ What You Should Know Beforehand █
█ ≡9≡ Back to Main Menu █ Check Out Other Parts of RCN #12 █
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ReviewS
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█ ≡1≡ Group Reviews : Games █ The High Scorers in Games! █
█ ≡2≡ Group Reviews : Utils █ The High Scorers in Utils! █
█ ≡3≡ The Game Review █ Ionizer's Games Review! █
█ ≡4≡ Voting Results █ Results From Last Week's Polls █
█ ≡5≡ Back to Main Menu █ Check Out Other Parts of RCN #12 █
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Warez listS
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█ ≡1≡ The Seven Listing #1 █ [01/25/96] --> [01/31/96] █
█ ≡2≡ The Seven Listing #2 █ [01/18/96] --> [01/24/96] █
█ ≡3≡ The Seven Listing #3 █ [01/11/96] --> [01/17/96] █
█ ≡4≡ The Seven Listing #4 █ [01/04/96] --> [01/10/96] █
█ ≡5≡ Global Warez Search █ Search All Warez Lists!! █
█ ≡6≡ Back to Main Menu █ Check out other parts of RCN #12! █
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╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : <Undisclosed> ║
║ Subject : Piracy Affiliation : Apogee ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : Software companies had a hard time when games were released on ║
║ diskettes since diskettes can easily be copied. However, most ║
║ companies currently release games on CD-Rom. Since it is often ║
║ difficult to pirate a game that is 650 megabytes, do software ║
║ companies feel that CD-Rom has deterred piracy? ║
║ ║
║ APG : That depends on what is on the CD-Rom. If a game is 20 megabytes, ║
║ and it's on a CD, it's just as easy to pirate it. CD's are also ║
║ cheaper to produce and floppies, and last longer. If someone is ║
║ going to steal a computer program, they'll steal it no matter what ║
║ format it's on. ║
║ ║
║ RCN : I assume Apogee knows that the final registered version of Duke ║
║ Nukem 3D will be released on the internet BEFORE it hits stores. ║
║ Ironically, it will most likely be uploaded to the internet and ║
║ given to a games pirate group by an Apogee insider. Will Apogee ║
║ assume preventive measures in the future so that Apogee software ║
║ is not pirated? ║
║ ║
║ APG : As long as human beings are involved, there will always be people ║
║ who will want to steal a computer program. It's human nature. No ║
║ matter what you do, someone will steal your program. Period. ║
║ There's ultimately nothing you can do if someone really wants to ║
║ steal your program. ║
║ ║
║ RCN : So you're saying that Apogee KNOWS people pirate their software ║
║ and is doing nothing to prevent it because Apogee feels that ║
║ stealing is human nature? ║
║ ║
║ APG : I'm saying that every computer software programmer knows people ║
║ pirate their software. There is no such thing as a method of ║
║ protection that can totally prevent your software from being ║
║ stolen. I'm not saying that Apogee does nothing. I'm saying that ║
║ you're naive to think you can totally protect your software. ║
║ ║
║ RCN : Some companies DO find a way to make sure their software is ║
║ IMPOSSIBLE to pirate on the internet. They make their games ║
║ ridiculously LARGE. For example, Phantasmagoria was released on ║
║ seven CDs, will Apogee take that route in the future by making ║
║ games that often take up many CDs? ║
║ ║
║ APG : I doubt that. ║
║ ║
║ RCN : For example, ALL games that include MacroMedia are IMPOSSIBLE to ║
║ pirate on the internet due to their extensive size, and are thus, ║
║ HARDLY ever pirated. However, those games that are HARDLY pirated ║
║ do not sell as well as games that ARE pirated. Why are software ║
║ companies turning to MacroMedia, a form of programming that ║
║ requires HALF the usual programming time and are nearly pirate ║
║ free? ║
║ ║
║ APG : If you are inferring that huge CD-Rom games are not pirated, then ║
║ you're wrong. Haven't you heard of CD-Rom burners? These things ║
║ are below $1000, and they'll go much lower soon. The CD-Rom is ║
║ *NOT* protection from copying software anymore, and will be less ║
║ so in the future. ║
║ ║
║ RCN : You can copy a huge game from CD to CD, but you cannot upload or ║
║ download them from underground bulletin boards because it would ║
║ take a person about 1 week to download a game on a 33.6kb/s ║
║ US Robotics Modem. Is that not true? ║
║ ║
║ APG : Yeah, but if you think that's the only avenue of piracy, you're ║
║ not seeing everything. ║
║ ║
║ RCN : What is the main avenue of piracy? ║
║ ║
║ APG : What do you think it is? ║
║ ║
║ RCN : I go over my friend's house and we lend each other SNES games, and ║
║ sometimes PC games too. I've only copied like 3 games, and I ║
║ guess a lot of my friends also do what I do, so it must add up. ║
║ ║
║ APG : The internet is the main avenue of trading, and countries outside ║
║ of the United States pose a big problem too. ║
║ ║
║ RCN : The internet? People pirate on the internet? So... ya got any ║
║ cool sitez, d00d? ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Method ║
║ Subject : Couriers on Conquest Affiliation : COC President ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What is Couriers on Conquest? I assume it's a courier group, but ║
║ what will make it different from all the other courier groups that ║
║ pop up each week? ║
║ ║
║ MTD : Couriers on Conquest came up from a couple of places. When DiC ║
║ decided to merge with some no name group, a lot of DiC members did ║
║ not like it so we decided to go run DiC ourselves, but the ║
║ President of DiC didn't like the idea. Then, a couple local ║
║ friends of mine decided we wanted to run a local courier group for ║
║ the time being; and if it got a good response, then we would take ║
║ it to the NET. I had a local sysop make up a quick application ║
║ generator and we had a good response of eager couriers, ║
║ programmers, artists, and distribution sites. We then decided to ║
║ bring it to the NET and so far, we haven't had a bad response. We ║
║ are different because we aren't out there to get the best name or ║
║ trade the fastest. We just want to get out there and have some ║
║ fun trying to courier. ║
║ ║
║ RCN : Have you experienced any trouble with past DiC members that merged ║
║ with that no name group? Do any of them hold grudges against you ║
║ or COC? If so, what have they done? ║
║ ║
║ MTD : Actually, a day later, the President took a lot of our advice and ║
║ pulled out of the merge, and then DiC fell apart, but now it's ║
║ back under new the new President, Blackened. I hope they do ║
║ better. I have never really had a problem with any of the past or ║
║ present DiC members. ║
║ ║
║ RCN : What must one do to become a COC member? ║
║ ║
║ MTD : Couriers need to have internet accounts so they can access IRC ║
║ and FTP. There are really no requirements for distribution sites. ║
║ We are really out to have fun. If you apply, there's a 99% chance ║
║ you'll get in the group. ║
║ ║
║ RCN : Many other groups have proven success by being very selective and ║
║ letting very FEW people in the group. Why and how do you feel ║
║ that letting in 99% of all applicants will in turn benefit COC? ║
║ ║
║ MTD : I believe in giving everyone a chance to prove themselves, in a ║
║ couple weeks I will cut whoever is slacking. ║
║ ║
║ RCN : Is COC planning to courier and release in the future since many ║
║ new courier groups do so? ║
║ ║
║ MTD : We are currently strictly couriering, but may be, this is a big ║
║ may be, if we do succeed in the future, we might release as well ║
║ as courier. ║
║ ║
║ RCN : So you connect couriering power of a group with how well they can ║
║ release? The big groups such as RiSC/RTS/MC never release warez. ║
║ Do you think that perhaps a courier group that DOES release might ║
║ not be as good as a courier group that does NOT? ║
║ ║
║ MTD : I see it as, a courier group that does release has more problems ║
║ and is more disorganized because the group needs to worry about ║
║ dupes and fakes. I think that is why more courier groups go down, ║
║ but courier groups that don't release don't have to worry about ║
║ dupes and fakes and just have to stay organized and courier. That ║
║ is why I feel that there is a higher chance of COC staying alive ║
║ if we don't release. ║
║ ║
║ RCN : Where did you come up with the name COC? It sounds like a person ║
║ sucking on a cock, isn't that a bad name for the group? ║
║ ║
║ MTD : I know. I have heard all the little names that COC could stand ║
║ for. I really don't know. I thought of conquest and put it all ║
║ together and didn't really think about the initials of the group ║
║ until someone pointed it out to me. It doesn't really seem to be ║
║ bringing the group down, and I don't think it really matters what ║
║ the name of the group is, as long as we all stay together and well ║
║ organized. ║
║ ║
║ RCN : Are there any older courier groups that you model after? ║
║ ║
║ MTD : Well, there are some courier groups that just go up to get warez ║
║ and then there are REAL courier groups that have made a impression ║
║ on everyone. I personally like fATE, RiSC, MindCrash, and Legacy. ║
║ ║
║ RCN : Legacy is a games group, but anyways, do you feel that your past ║
║ experience in DiC has proved beneficial in helping you run COC? ║
║ ║
║ MTD : I saw in DiC that if you weren't organized, you wouldn't make it ║
║ anywhere in the scene. DiC taught me to keep my group organized ║
║ and tight. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Cybernetic ║
║ Subject : Distinct Affiliation : Ex-DTC Member ║
║ ║
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║ ║
║ RCN : What is your current position in Distinct? ║
║ ║
║ CYB : Since Distinct broke up, I'm not so sure. ║
║ ║
║ RCN : What happened on the night of January 29 in #Distinct? Why did ║
║ Distinct break up, and why did it start up again so soon after it ║
║ died? ║
║ ║
║ CYB : It all started when Bullet Wound was kicked from Distinct. Then, ║
║ after school today, I came home to find that our channel had been ║
║ taken over. I got the channel back, and within 5 minutes, Violent ║
║ (Distinct High Council) came into #Distinct and changed the ║
║ channel topic to : ║
║ ║
║ 'GET THE FUCK OUT, DISTINCT IS DEAD' ║
║ ║
║ Later this evening, Weed (Distinct Senior) came into #Distinct and ║
║ changed topic to : ║
║ ║
║ Distinct, Still Trading! ║
║ ║
║ I'm not really sure if Weed wants to start it back up or not, but ║
║ I do belive that two seniors, Axxis and Mystic One left and that ║
║ Violent and Vertigox are gone. ║
║ ║
║ RCN : There seems to be a power struggle between Weed and Vertigox. ║
║ While both Weed and Vertigox were still in Distinct back when it ║
║ was still officially running, did you feel that there were strong ║
║ conflicts between the two? ║
║ ║
║ CYB : I didn't see a conflict, but it always seemed as if they weren't ║
║ so close and it seemed to me that Weed would rather he be in ║
║ charge. ║
║ ║
║ RCN : Do you feel that Weed plotted the death of Distinct so he could ║
║ run it after Vertigox and Violent left? ║
║ ║
║ CYB : No, i don't think it was Weed's idea to kill Distinct. ║
║ ║
║ RCN : Do you feel that Distinct will be better off now that Vertigox and ║
║ Violent are NOT running the group? ║
║ ║
║ CYB : Better, yes, in a way. Wouldn't the government run better with a ║
║ Vice President that helped the President? The question is, will ║
║ Distinct live on in order for that to happen. ║
║ ║
║ RCN : You stated earlier that the fall of Distinct first started when ║
║ Bullet Wound was kicked out of Distinct; why was he kicked out? ║
║ ║
║ CYB : Vertigox mass deoped everyone, but since Bullet Wound's script ║
║ automatically kickbans anyone that tries to mass deop, Vertigox ║
║ got really pissed when he was kickbanned out of the channel. In ║
║ turn, Vertigox kicked Bullet Wound out of Distinct. Since Bullet ║
║ Wound was a senior courier, the group fell part and killed itself ║
║ in his absence. Therefore, Vertigox and Violent decided to kill ║
║ Distinct before it drove itself right into the ground. Vertigox ║
║ didn't want it to end like that, so he killed the group. We could ║
║ have been a great competitive group. ║
║ ║
║ ║
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║ ║
║ Reporter : Rebel Chicken Interviewee : god ║
║ Subject : fATE Affiliation : fATE VP ║
║ ║
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║ ║
║ RCN : You have kicked many people out of fATE in the recent weeks, and ║
║ they have in turn become very bitter toward you. They make many ║
║ accusations saying that Anti Derivative and you are lazy, never ║
║ online to take care of problems, and kick people out of fATE just ║
║ for fun. Do any of the accusations hold truth? ║
║ ║
║ GOD : People who are kicked out are kicked out for a reason. It is ║
║ understandable they are bitter toward me and I feel bad for them; ║
║ but what am I to do? Keep every lamer even if they are screwing ║
║ around just because I don't want to hurt their feelings??? As ║
║ far as lazy goes, I don't consider myself lazy. I own a computer ║
║ store and work long hours. All my free time is dedicated to the ║
║ scene. ║
║ ║
║ RCN : Why did you kick out Sucre? ║
║ ║
║ GOD : Sucre was kicked at long last for a combination of reasons. First ║
║ off, he had overstepped his limits on many occasions taking it ║
║ upon himself to call senior meetings when he wasn't even a senior. ║
║ He was only a member and site operator. He was running around ║
║ like he owned the group. His site was always down and too slow ║
║ for us to continue using. Without his site, Sucre was basically ║
║ useless and he had caused far too much trouble for us to keep him ║
║ around. It was just time for him to go. I did help him out by ║
║ setting his site up for RoR. There were other reasons but I am ║
║ not going to embarrass Sucre. The other reasons why he was kicked ║
║ out are unreconcilable. I'll leave it at that. ║
║ ║
║ RCN : Many people have accused you of always raging war with other ║
║ groups. For example, Raistlindr, an ex-fATE member, informed me ║
║ that you have tried to take over #Malice, so in turn, MALiCE took ║
║ over #Fatefiles. Does the accusation hold any truth? ║
║ ║
║ GOD : When was this??? I have talked with Dorian voice and he seems ║
║ like a nice guy. I have no problem with MALiCE other than ║
║ friendly competition. I did not try to take over #Malice nor ║
║ would I try; and MALiCE did not take over #Fatefiles, nor did they ║
║ try. People don't seem to understand that there is competition ║
║ between the groups. I slam MALiCE, sure I do. They slam me too, ║
║ it's all part of the game. In the end, it doesn't matter. ║
║ ║
║ RCN : Now don't tell me #Fatefiles has never been taken over. Who are ║
║ the ones that DO took over #Fatefiles? ║
║ ║
║ GOD : I am not sure. It was some small unknown group that took it one ║
║ night. However, that was like Christmas weekend and all of our ║
║ good IRC guys were away on vacation. On a regular day, there is ║
║ no one who could take #Fatefiles and hold it for any extended ║
║ period of time. We have IRC Operators like Mikeysoft and his ║
║ friends constantly guarding the channel. ║
║ ║
║ RCN : The REAL Mikeysoft, or just a friend on his account. I recall ║
║ that he was recently busted by Gail Thatcher. ║
║ ║
║ GOD : That is the real Mikeysoft. He is not a narc and he is not a ║
║ lamer. He is the original Mikeysoft who has been around for ║
║ years. What happened to him is none of our business, it is ║
║ Mikeysoft's business. Rest assured, he is and always will be ║
║ loyal to the scene. I have nothing but respect for him and what ║
║ he has done. He has earned his place. ║
║ ║
║ RCN : So Mikesoft is NOT a narc, but he did get busted and was charged ║
║ with computer crimes and got his computers confiscated? ║
║ ║
║ GOD : He got his equipment back but I do not know all of the details, ║
║ nor do I care. He is back and he is here to stay. He is not a ║
║ narc. If he were a narc or we had any indication that he was, he ║
║ would not be permitted to work in our channels. ║
║ ║
║ RCN : If you did find out he was a narc, how would you enforce that "he ║
║ would not be permitted to work in our channels"? ║
║ ║
║ GOD : I don't really have an answer, but it's not like that at all. ║
║ It's Mikeysoft, not some lame impersonator! It's the real him and ║
║ he's not a narc, and I don't think he has even gone to court yet? ║
║ ║
║ RCN : There are many people accusing fATE of having bad relations with ║
║ release groups. For example, not too long ago, RoR dropped fATE ║
║ as their official couriers, why did that happen? ║
║ ║
║ GOD : RoR did not drop us, we dropped them, and hard. We had our senior ║
║ discussion as to what should be done with the situation and we ║
║ came to the conclusion that our couriers didn't like spreading ║
║ non-working releases. So seeing how RoR was a part of fATE, Anti ║
║ Derivative and I started that group, so we killed it, and shortly ║
║ there after, tKLP reformed it and that was that. ║
║ ║
║ RCN : Raistlindr accused Leodlion for being a stubborn senior that did ║
║ not listen to other people's suggestions whenever he was wrong. ║
║ Does the accusation hold truth? ║
║ ║
║ GOD : I have been accused of the same thing. People don't fully ║
║ understand how fATE is run. Every major decision is not done in ║
║ the channel. We do voice conferences between the seniors. ║
║ Leodlion does not kick anyone without consulting us first, vice ║
║ versa. Once a decision is made, that person is removed from the ║
║ group swiftly. We jump in the channel and voom that's it. Mind ║
║ you we talk over every alternative until we are all convinced that ║
║ the person in question must be removed, then we remove them. ║
║ ║
║ RCN : So fATE is actually much more organized than everyone gives it ║
║ credit for? Why do people give fATE so LITTLE credit? ║
║ ║
║ GOD : People tend to rag on us because we do not divulge the inner ║
║ workings of our group to every lamer that comes down the tracks as ║
║ any good group would. People slam what they don't understand. ║
║ They get their own idea of how fATE is run, and 9 out of 10 times, ║
║ their idea is dead wrong. fATE is much more than a little IRC ║
║ group. We are world wide and are involved in many things aside ║
║ from just spreading warez on the internet. ║
║ ║
║ RCN : How do you think fATE compares in regards to RiSC? ║
║ ║
║ GOD : I have always liked RiSC. They rock. I hope some consider us on ║
║ or close to the same level as RiSC. ║
║ ║
║ RCN : How do you think fATE compares in regards to MALiCE? ║
║ ║
║ GOD : I think MALiCE rocks. They are our #1 competition on the internet ║
║ and on boards. MALiCE is made up of 70% ex-fATE members which ║
║ tells me that they have strong couriers. I have talked to Dorian ║
║ voice on occasion and he is definitely not a little warez punk. I ║
║ learned volumes about his personality, he is mature and well ║
║ suited to his position as a MALiCE leader. I wish them well and ║
║ hope they stay cause they definitely keep us on our toes. ║
║ ║
║ RCN : Do you feel that fATE is becoming a HTC since all the good fATE ║
║ couriers leave for other groups such as MALiCE, MindCrash, and ║
║ RiSC? ║
║ ║
║ GOD : Definitely not, HTC died! Sure, we lose members, every group ║
║ loses members. However, fATE members do not just leave unless ║
║ they are not getting along with other members. Not everyone's ║
║ personalities clash well and sometimes they are better off in a ║
║ group that portrays their own attitudes. fATE is not made for ║
║ everyone. I have no problem with that. As long as they keep ║
║ spreading warez, it helps the scene. They are either with us or ║
║ the competition. We need both of these to survive. Very few are ║
║ accepted into our inner circle, and those people never leave fATE. ║
║ If we only had 10 couriers, we would still dominate as we are now. ║
║ ║
║ RCN : MALiCE recently challenged fATE to an upload match. Why did fATE ║
║ decline the challenge? ║
║ ║
║ GOD : Declined??? What??? ║
║ ║
║ RCN : Dorian told me that fATE declined an upload match between MALiCE ║
║ and fATE. ║
║ ║
║ GOD : The channel turned into a screaming match. I left the channel. ║
║ If we are to do a competition, I am happy to oblige. As long as ║
║ the rules are set and it's on a neutral site. ║
║ ║
║ RCN : GREAT! RCN will be MORE than happy to cover the matches. ║
║ ║
║ GOD : I would be happy to let RCN cover it :). ║
║ ║
║ RCN : On matters of tagging, is it true that fATE is out tagging every ║
║ group 4:1? ║
║ ║
║ GOD : We slaughter groups one week, and then they slaughter us the next. ║
║ That's how it goes. If I said we were out tagging other groups ║
║ 4:1, then at that point in time it was fact. Right now, by ║
║ comparing fATE and MALiCE sites, I can objectively say that we are ║
║ slightly ahead, around a 10:8 tag ratio. However, MALiCE could ║
║ jump ahead with a few good tags, or vice versa. fATE and MALiCE ║
║ are actually very close as far as over all performance. There is ║
║ not another group in the scene that has been able to keep up with ║
║ either of our groups. ║
║ ║
║ RCN : Reducing 10:8, I get 5:4. Why did you pick your name "GOD"? ║
║ Many people say that you are egoistical and that you think you ║
║ created the scene in 6 days. Is that true? ║
║ ║
║ GOD : Hahaha, not in the slightest. My old nick back in the Commodore ║
║ days was Satan. I had a little run with the law using that nick ║
║ and was away for a few years. When I returned about a year ago, I ║
║ picked the exact oposite of my old nick. It was not that I think ║
║ I am better than anyone although I am heh... joke :). ║
║ ║
║ RCN : What kind of LITTLE run with the law resulting in a FEW years are ║
║ you speaking of? ║
║ ║
║ GOD : Blue boxing, lame... the Commodore days were good to me :). ║
║ ║
║ RCN : Many people say that good courier groups should not release. Why ║
║ does fATE release? ║
║ ║
║ GOD : I personally agree that courier groups should courier and release ║
║ groups should release. However, from time to time, when something ║
║ big comes down the track, and the race is on, it ends up getting ║
║ thrown out as fATE. I have changed the policy as of late. ║
║ ║
║ RCN : As of late? You mean this very second? I just saw fATE release ║
║ a few hours ago. ║
║ ║
║ GOD : You should not be seeing that anymore. I wanted to give that ║
║ release to one of our release groups but unfortunately, our coder ║
║ Leon was too fast for me to catch. He cracked and ripped the damn ║
║ thing and got it on the net faster than I could say boo. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
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║ ║
║ Reporter : Entropy Interviewee : Mystic One ║
║ Subject : Distinct Affiliation : Ex-DTC Senior ║
║ ║
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║ ║
║ RCN : Mystic One, what groups are you affiliated with? ║
║ ║
║ MTC : I am in Pantera, Dragon, Darius, Masque, and TnT. ║
║ ║
║ RCN : What was your position in the former Distinct? Did you feel that ║
║ you were the core of the group? ║
║ ║
║ MTC : I was a senior. My responsibilities were mainly to courier to our ║
║ sites and to recruit good sites and couriers. No, I did not feel ║
║ that I was the core of the group. If a group is to survive, it is ║
║ because everyone, including the seniors, pulled his or her own ║
║ weight. ║
║ ║
║ RCN : What was your main reason for leaving Distinct? ║
║ ║
║ MTC : I presented several suggestions to the group, and recruited ║
║ several high caliber sites for the group. We had an opportunity ║
║ to make the group into something special. Unfortunately the ║
║ leadership was not interested in the growth and betterment of the ║
║ group. A group must be made up of members working toward a common ║
║ goal. ║
║ ║
║ RCN : In what way was the leadership not interested in the growth and ║
║ betterment of Distinct? ║
║ ║
║ MTC : At one point we were in negotiations to get a major site for the ║
║ group, and the leadership showed no interest. In fact when a ║
║ senior was told we lost the site, his words were "Who cares?" The ║
║ leadership did not mind if the couriers couriered 2-3 day warez ║
║ even though we claimed to be a 0 day couriering team. Axxis had ║
║ to fight for almost a week just to get the damn channel '+i'. He ║
║ fought the high council on this point. He has been around for a ║
║ long time and he knew that keeping the channel '-i' was a mistake. ║
║ ║
║ RCN : You stated earlier that you were not the core of the group, but ║
║ when you left, Distinct immediately took a vote and decided to ║
║ close down. Do you think that you were doing more while others ║
║ sat back and relaxed? Do you feel that they died because the ║
║ group could not survive without you? ║
║ ║
║ MTC : I feel I was one of the more experienced members, and maybe some ║
║ of them looked up to me for leadership, but as I said before, one ║
║ member does not make or break a group. ║
║ ║
║ RCN : However, we have a log file showing quite the contrary. It seems ║
║ that a member does make or break a group. When Axxis and you left ║
║ the group, the log file shows that the general feeling of Distinct ║
║ was that they could not handle it. What are your comments on ║
║ that? ║
║ ║
║ MTC : Well, they knew that we were the ones pushing for the betterment ║
║ of the group, and when we left some might have had second thoughts ║
║ about whether or not the group would get turned around. ║
║ ║
║ RCN : Many courier groups often show strength by being affiliated with ║
║ good release groups. However, Distinct was only affiliated with a ║
║ small PPE group, do you feel that LSPD hindered Distinct's growth? ║
║ ║
║ MTC : No, I do not believe it hindered it at all, the problem was that ║
║ Distinct never recruited any other release groups. ║
║ ║
║ RCN : Why didn't Distinct try to recruit other release groups? Was ║
║ Distinct rejected left and right or did it not try at all? ║
║ ║
║ MTC : I do not feel they tried at all. That too was something we ║
║ preached at the meetings but was never acted upon. ║
║ ║
║ RCN : Do you feel that a lack of communication and a lack of effort on ║
║ the part of the members and the council to discuss problems is ║
║ what ultimately led to the death of Distinct? ║
║ ║
║ MTC : Conversation took place. Nothing ever transpired. That was all ║
║ we did, we TALKED about things. ║
║ ║
║ RCN : Where do you think ex-Distinct members will go now that Distinct ║
║ is officially dead, was there a plan or general consention to ║
║ merge into another group? ║
║ ║
║ MTC : No. Axxis and I had been debating whether or not to start our own ║
║ group. After leaving Distinct, we decided to move along with our ║
║ plan for TnT traders along with Ratz and Ratphour. A few of the ║
║ good Distinct members have expressed an interest in joining. ║
║ ║
║ RCN : What will make TnT better than the late Distinct? What will you ║
║ do that Vertigox didn't? ║
║ ║
║ MTC : All suggestions will be considered seriously. Everyone in the ║
║ group will pull his or her weight, including the senior ║
║ leadership. We wish to implement several ideas which we feel will ║
║ make this group unique. ║
║ ║
║ RCN : What would you do if Distinct was revived and they invited you ║
║ back as a senior? Would you accept? ║
║ ║
║ MTC : If Distinct was revived, that would be fine. TnT is not out to ║
║ make enemies with anyone, however I would decline their offer ║
║ to rejoin because I intend to totally apply myself to TnT. ║
║ ║
║ RCN : What will make TnT unique compared to all the other courier groups ║
║ that pop up each week? ║
║ ║
║ MTC : First off, the founders have been in the scene for many years and ║
║ plan on being around for a long time. We are seasoned traders who ║
║ will share our combined experience, thus insuring the group gets ║
║ off on the right foot, and stays on track, outliving 'kiddie' ║
║ groups. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ The following took place shortly after Axxis and Mystic One left ║
║ Distinct : ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ <VertigoX> To be fair, let's put this to a vote... ║
║ ║
║ <ReFLeX> I vote yes. ║
║ ║
║ <Ez`> You can't vote with only a few people :). ║
║ ║
║ <_Weed_> No. ║
║ ║
║ <ReFLeX> But any signs of slacking will be the downfall of this group. ║
║ Let's just say we'll be riding on a tightrope here. ║
║ ║
║ <_Weed_> WAIT! How are we going to do this vote? ║
║ ║
║ <VertigoX> I just had a brilliant idea, godlike in a way... ║
║ ║
║ <Ez`> Maybe it is a good idea to close down DTC. ║
║ ║
║ <_Weed_> Remember, it was my idea for a democratic vote. ║
║ ║
║ <ReFLeX> I might have to agree with Ez now that i think about it. Fuck ║
║ it, we retire. What's done is done. ║
║ ║
║ <serenity> What for? You guys have plenty going for you. No group ║
║ should have to retire just because 2 people left. Where is ║
║ your self-pride? You guys should just move on without them. ║
║ ║
║ <ReFLeX> Serenity, all good things must come to an end. ║
║ ║
║ <VertigoX> That's not the only thing... ║
║ ║
║ <Ez`> Well, how much did DTC rely on Axxis and Mystic One? That's what ║
║ everyone has got to about. If that's the ONLY reason DTC is ║
║ going to die... ║
║ ║
║ <VertigoX> Fuck that would be awesome. ║
║ ║
║ <ReFLeX> Why don't you merge instead of dying off? ║
║ ║
║ <VertigoX> I thought about that, but who would we merge with? ║
║ ║
║ <ReFLeX> Master... *GAG* ... try Malice... ║
║ ║
║ <VertigoX> I don't know Dorian at all... ║
║ ║
║ <serenity> You guys have plenty of people in the .nfo other than Axxis ║
║ and Mystic One. Malice would never accept a merger. ║
║ ║
║ <ReFLeX> Try Mindcrash... ║
║ ║
║ <VertigoX> BWAHAHAHAHAHAHA!!! Don't make me laugh. ║
║ ║
║ <_Weed_> There are good members in Master, so shut up. ║
║ ║
║ <VertigoX> All I have to say about Master is Lightning. ║
║ ║
║ <Ez`> I don't think The Wicked One from Mindcrash would accept a merger. ║
║ ║
║ <VertigoX> I kind of took over #Mindcrash a couple times :). I guess I ║
║ need some references again. ║
║ ║
║ <ReFLeX> Anyways, we're dead people. There isn't anyone here that's got ║
║ a problem with that is there? ║
║ ║
║ <_Weed_> Come on, vote time! Let's make the vote anonymous. ║
║ ║
║ <ReFLeX> I vote our time has come. ║
║ ║
║ <_Weed_> The only groups I think acceptable to merge with considering who ║
║ and what we are, I'm serious about this... ║
║ ║
║ <VertigoX> Don't say it. Please don't. I know what you're thinking. ║
║ Don't say it. Don't even think of it. ║
║ ║
║ <_Weed_> Master or Digital. ║
║ ║
║ <Ez`> Weed, tell me the ther reason behind closing this down? ║
║ ║
║ <_Weed_> I'm not closing this down. I was just suggesting that we vote. ║
║ ║
║ <ReFLeX> I'd vote Master too, but that would cause ME to resign. ║
║ ║
║ <serenity> Aww, I'm hurt, Reflex. ║
║ ║
║ <_Weed_> If we stay as one, we should start hand picking individuals. ║
║ We should not have application forms or anything. I think that ║
║ if we have chosen members only, and if we drop all useless ║
║ members right now, that might bring a wave back of action. I ║
║ also know of an up and coming VERY good courier that could ║
║ almost could compete with me :) j/k, but he's real good and ║
║ would help DTC A LOT. ║
║ ║
║ <ReFLeX> Master isn't a bad group, but I've been thrown off by them a ║
║ few times. ║
║ ║
║ <VertigoX> I've got an idea, but I'll need backing and I can't think I ║
║ can get it right now. I'm going to do something that defies ║
║ all my principles. ║
║ ║
║ <_Weed_> So wait, what do you think of my ideas? It's risky. ║
║ ║
║ <VertigoX> Oh shit, I almost died. Damn, I got an idea... fucking ║
║ brilliant... ║
║ ║
║ <ReFLeX> Those who were good in this group should move on to Viper96. ║
║ ║
║ <VertigoX> It could work better than anything ever conceived. Viper96 ║
║ r00lez. Weed, be a senior with me and let's do it. Get da ║
║ dope ass m0f0s, get da dope ass m0f0s. ║
║ ║
║ <_Weed_> Reflex, stop trying to steal our COURIERS! ║
║ ║
║ <ReFLeX> Weed, I'm not stealing anyone; and even if I was, there isn't ║
║ anything wrong with advice. ║
║ ║
║ <_Weed_> VertigoX, you're a freak for trying this, but it can work. ║
║ ║
║ <VertigoX> It's fucking crazy ain't it? It's too big. ║
║ ║
║ <ReFLeX> Anyways, good luck to all of you, I'm out of here. ║
║ ║
║ <[PForm]> So tell me, I hope DTC didn't die. ║
║ ║
║ <_Weed_> We're like planning and shit. ║
║ ║
║ <[PForm]> SIGH, dTZ is BAK! ║
║ ║
║ <_Weed_> VertigoX you ass! What do you think? ║
║ ║
║ <[PForm]> HAHA ║
║ ║
║ <VertigoX> Ok guys, all will be settled tomorrow. Why did this shit ║
║ have to go down on finals week. ║
║ ║
║ <[PForm]> Ah oh. I said something nasty. Anyone alive? It's only ║
║ 10:41pm. DTC be alive again =). ║
║ ║
║ <VertigoX> No. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ VertigoX has changed the topic on channel #Distinct to "DTC IS DEAD." ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Raistlindr ║
║ Subject : fATE Affiliation : Ex-fATE Member ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The following is a reinterview with Raistlindr made in order to clear ║
║ some misconceptions : ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ RCN : Why were you kicked out of fATE? ║
║ ║
║ RST : I told Anti Derivative when I spoke with him that I was no longer ║
║ in fATE and I thought he understood that. ║
║ ║
║ RCN : Why did you tell him you were no longer in fATE? ║
║ ║
║ RST : For a few reasons, 1. The fact that Anti Derivative and god were ║
║ never online to take care of any problems. 2. LeoDLioN is one of ║
║ the most childish and infantile people I know on the net. 3. The ║
║ fact that most of the fATE people were not doing anything. 4. The ║
║ fact that if there was ever a problem, they would just try to kick ║
║ you out of the channel, and did not allow you to defend yourself. ║
║ Those are the main reasons. ║
║ ║
║ RCN : If Anti Derivative and god were not online to take care of ║
║ problems, then who did to help accomplish things? ║
║ ║
║ RST : In theory, the other seniors did, and that was one of the main ║
║ problems, was the fact that much of it didn't get taken care of. ║
║ ║
║ RCN : Why do you feel that LeoDLioN is childish and infantile? He is ║
║ married and has kids. ║
║ ║
║ RST : That does not matter and is not what I meant. His attitude and ║
║ how he reacts to other people. For instance, if he has a problem ║
║ with someone instead of speaking to them rationally or allowing ║
║ them to defend themselves he will just try and kick them out of ║
║ the channel anytime there has been a problem with him. ║
║ ║
║ RCN : Has he ever done anything personally to you that would turn you ║
║ off? ║
║ ║
║ RST : And when I have stopped the escalation of the problem, he would ║
║ always start up again. And, yes, he has done a lot to me. When I ║
║ was still in fATE, he took me off the bots and banned me from ║
║ #fATE because he realized that I was correct and that he could not ║
║ defend his actions, so rather than admit he was wrong or try and ║
║ solve any problems, he just tried to ban me. As long as I was ║
║ still in fATE, as I was, I should not be taken off the bots, much ║
║ less banned from them. That is just one example of how childish ║
║ he acts. He did not like the fact that he felt he could question ║
║ what I stated and basically stated I was lying and did not like ║
║ the fact that when he did this, I would defend myself and ║
║ question his actions. ║
║ ║
║ RCN : What did you state? ║
║ ║
║ RST : Well, I am a very good "warez-encyclopedia". I know all the files ║
║ and what was out and when, and back then I was not currently in ║
║ DMN (Demolition) and a DMN senior came into the channel and asked ║
║ me directly a question about something DMN was planning on ║
║ releasing and I stated that the program in question was not out as ║
║ of yet. ║
║ ║
║ RCN : To dupe check? ║
║ ║
║ RST : Yes, to dupe check it. Then LeoDLioN decided to insert himself in ║
║ the conversation and started ordering me to go log off the NET and ║
║ call Park Central for the files. I had stated that was not ║
║ necessary as I knew it was not out. I asked the DMN senior who ║
║ had asked me the question and he stated to me that my answer was ║
║ quite sufficient and the fact that I stated it was enough for him ║
║ to believe it. ║
║ ║
║ RCN : So do you belive that LeoDLioN, Anti Derivate, and god were bad ║
║ for fATE, because they either did nothing, or are immature? ║
║ ║
║ RST : Well, I believe that LeoDLioN is bad for the group and that Anti ║
║ Derivative and god can't be good for it as they are not in enough ║
║ to take care of their duties. I basically feel that LeoDLioN is ║
║ much too infantile and childish to be more of an asset to a group ║
║ than a hindrance. For me at least, the main problem was that he ║
║ was very egotistical and felt that his opinions could not be ║
║ questioned, yet still felt that he could question others. My main ║
║ problem with him was that he inserted himself in a conversation ║
║ that did not involve him and then proceeded to take offense when I ║
║ questioned what he stated because he questioned what I stated. I ║
║ did not at the time harbor any bad feelings toward god or Anti ║
║ Derivative, but the fact that I tried for over 2 weeks to get in ║
║ touch with one of them to resolve this and neither of them were ║
║ ever in did not help my disposition towards fATE. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Raw Toxic Interviewee : Majorr ║
║ Subject : SODOM Affiliation : SDM Senior ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What is SODOM? ║
║ ║
║ MJR : SODOM is a warez group organized in Russia. ║
║ ║
║ RCN : Most of us have never heard of SODOM, how long has SODOM been in ║
║ existence? ║
║ ║
║ MJR : SODOM has been around for a year now, a little less or a little ║
║ more, give or take. ║
║ ║
║ RCN : Are warez a big thing in Russia as in comparsion to the United ║
║ States? ║
║ ║
║ MJR : The warez scene in Russia is about if not equal to the one in the ║
║ United States. ║
║ ║
║ RCN : What are some of SODOM's goals? ║
║ ║
║ MJR : Our main goal is to monopolize the Russian warez market. ║
║ ║
║ RCN : D0D's slogan is `Warez Bears from Russia'. Is D0D competition for ║
║ SODOM? ║
║ ║
║ MJR : Actually D0D only has about 3 members who are actually from ║
║ Russia; so their slogan doesn't really fit the entire group. D0D ║
║ is too large to be a Russian warez group. ║
║ ║
║ RCN : What is your opinion of the warez scene? ║
║ ║
║ MJR : There's too much worthless crap being released, half of it doesn't ║
║ work, the other half is just useless. SODOM refuses to courier ║
║ such garbage. ║
║ ║
║ RCN : Has the KGB been cutting down on warez in Russia? ║
║ ║
║ MJR : No. Microsoft has tried to grab some CD retailers, but it was a ║
║ one-time deal. They failed against the Russian bears! However, ║
║ there are some laws concerning copyrights in Russia, but they ║
║ don't work at all. ║
║ ║
║ RCN : Has SODOM experienced any internal problems? ║
║ ║
║ MJR : No, we don't have many problems for two reasons, we are all in ║
║ SODOM for a common goal, and half of us know each other on a ║
║ personal level. ║
║ ║
║ RCN : What do you see in SODOM's future? ║
║ ║
║ MJR : I see that while we are expanding in Russia, we will also grow ║
║ outside of Russia. We would like to keep more than half of our ║
║ group Russian though. ║
║ ║
║ RCN : How does SODOM handle slackers? ║
║ ║
║ MJR : We just kick them out of the group. It's easy to do it, every ║
║ member in SODOM must contribute something useful. ║
║ ║
║ RCN : How is the Russian warez scene different from the American warez ║
║ scene? ║
║ ║
║ MJR : There really aren't any groups in Russia. SODOM is the only ║
║ serious warez group in Russia. ║
║ ║
║ RCN : Has the Russian scene grown considerably due to SODOM? ║
║ ║
║ MJR : Of course not, we aren't the first group in the Russian scene, ║
║ there was DOD before SODOM. We just want to be the greatest ║
║ Russian group ever. ║
║ ║
║ RCN : How are you going to make SODOM the greatest Russian group ever? ║
║ ║
║ MJR : SODOM is going to unite all the guys in Russia who are able to do ║
║ something and we are going to work in that direction. We have ║
║ many former D0D members joining SODOM so we have a good start. ║
║ ║
║ RCN : When you mentioned formerr D0D members, did they give up D0D to ║
║ join SODOM? ║
║ ║
║ MJR : No, they were kicked out by Jimmy Jamez and SODOM was willing to ║
║ let them in. ║
║ ║
║ RCN : How do you say 'warez' in Russian? ║
║ ║
║ MJR : Waresi ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Super Hacker ║
║ Subject : The Hardened Criminals Affiliation : THC President ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What sets THC apart from other courier groups? ║
║ ║
║ SHK : Well, there are many things. One is the name. As you can see, ║
║ the name is not related nor does it sound like a couriering group. ║
║ It sounds more like bunch of criminals doing illegal activities. ║
║ GUESS WHAT, we are all doing this, and we are all criminals. The ║
║ main reason why the group is different and set APART from other ║
║ couriering groups is that members in our group are dedicated. We ║
║ all work in groups and we all have a common goal. We are here to ║
║ have fun and to help out the warez scene to the best of our ║
║ abilities. Like we say "HERO'S COME AND GO, BUT CRIMINALS NEVER ║
║ DIE" SO BANNNNNNNNNG, we are here to stay. ║
║ ║
║ RCN : What are the minimum requirements for an accepted THC applicant? ║
║ ║
║ SHK : THC looks for dedication, time, and leadership skills in new ║
║ applicants. We are not like other groups in that we do not ask a ║
║ member to be on IRC 24 hours a day trading. Everybody has a life ║
║ and we as a group want people to contribute whatever time they can ║
║ and expect only 100% dedication. If the new member can only ║
║ contribute 5 hours a day trading, then that's cool as long as he ║
║ puts 100% in that 5 hours. ║
║ ║
║ RCN : Do you feel that people might become lazy under that philosphy? ║
║ Is it working for THC so far? ║
║ ║
║ SHK : THC has been working well under our current philosophy. People ║
║ are not becoming lazy but are becoming more active. People who ║
║ courier for 5 hours or so are now couriering 10 hours. I don't ║
║ know how but they are. They even come up with new ideas of making ║
║ the group more effective, so our philosophy is definitely working. ║
║ We also have members from other groups joining THC because they ║
║ say groups like fATE, RTS, and MOTiV8 require more time. So the ║
║ facts and answers are right in front of us. ║
║ ║
║ RCN : Do you feel that THC's philosphy will make it one of the BEST ║
║ courier groups in the scene in the not too distant future? ║
║ ║
║ SHK : Yes, I believe that the THC philosophy will make us one of the ║
║ best groups in the near future. We have just started and we are ║
║ doing well. I did not expect that but with hard work and ║
║ dedication we are doing really well. One good thing I really ║
║ enjoyed is that other courier groups don't bug us or do the usual ║
║ CHANNEL TAKEOVERS. I suppose those things only happen to release ║
║ groups. Our future plans are not only to accept couriers but to ║
║ accept suppliers as well. ║
║ ║
║ RCN : Since THC will be accepting suppliers, will it be releasing under ║
║ a separate name or under THC? ║
║ ║
║ SHK : A branch of THC will release and the other good part will be that ║
║ we can spread our own releases. Like I said before, we are here ║
║ to contribute toward the warez scene and are giving 100%. If ║
║ members can supply us with warez, then why not supply and courier ║
║ together. We can have the best of both worlds. ║
║ ║
║ RCN : THC sounds an awful lot like THG - The Humble Guys. Did they in ║
║ any way inspire the name THC? Do members of THC look up to THG as ║
║ models? I remember memorizing it as an acronym so I could get on ║
║ some lame one node board. ║
║ ║
║ SHK : Well, if you look at the letters THC, you would notice that if you ║
║ flip flop the "T" and the "H", you'd get the name HTC as well; and ║
║ like you said, it can also be flip flopped to form THG. When I ║
║ first started out in the scene, we were called TGP (Tokyo Ghetto ║
║ Pussy). We couriered and then changed our name to PWC (Pirate ║
║ Without Cause), but we didn't like it. The Humble Guys in a way ║
║ did inspire us and so did other groups like PTW, DTC, and HTC. ║
║ We took all the concepts and good parts of all those groups and ║
║ formed THC. We took all the good parts from each group and made a ║
║ new group with a new look and style. ║
║ ║
║ RCN : Is THC best at internet or board couriering? ║
║ ║
║ SHK : We are best at board couriering. The reason for this is that we ║
║ have sysops from many areas. We asked them to get us one of their ║
║ users from their board who can call internet and get warez off our ║
║ sites. Using this method, we spread to our boards much faster. ║
║ The users ftp to the sites, they leech 0-1 hour warez and then ║
║ upload it to their assigned board. The sysops can easily keep ║
║ track of that because the sysop of the boards are all members of ║
║ THC. ║
║ ║
║ RCN : What is THC's policy on double tagging? ║
║ ║
║ SHK : What is double tagging? ║
║ ║
║ RCN : Do THC couriers tag files they help spread? ║
║ ║
║ SHK : Yes, we put our NFO file in it. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
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╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Throughout these past 11 issues, Reality Check Network has received a ║
║ great amount of user response. The RCN staff has decided to publish ║
║ these comments, whether supportive or destructive. We would like to ║
║ encourage our readers to continue to voice their opinions, and we would ║
║ like to thank all the readers that have done so up until now. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear RCN/Trite, ║
║ ║
║ First of all, thank you for your kind words about MALiCE, however as ║
║ one of the leaders of MALiCE, I feel I have to address several issues ║
║ your article mentioned about the group. ║
║ ║
║ Group Interfacing and Relations - ║
║ ║
║ MALiCE has no quarrels with other couriering groups, be it RiSC, ║
║ Everlast, RTS, fATE, or any other. May I re-iterate the policy of ║
║ MALiCE, which may I add is written in our constitution. ║
║ ║
║ - MALiCE will not or shall not tolerate its own members slating or ║
║ rubbishing other groups in public, on the boards, or on the net. Such ║
║ behavior is completely inappropriate. MALiCE was formed for fun and ║
║ certainly not for having egotrips or forms of bullshit. ║
║ ║
║ I do admit in the early days of MALiCE's reformation, we did have ║
║ problems with other groups, however such problems have been ironed out, ║
║ and we extend our respect equally to all other groups. ║
║ ║
║ - May I add the channel big-headedness is not "might just be a tad out ║
║ of date" but IT IS, by over 2 months. ║
║ ║
║ - Your presentation of our channel policy is untrue and is not based on ║
║ true facts, but I would like to know where you received your ║
║ information concerning our channel policy. ║
║ ║
║ However I would like to present the real policy of MALiCE based on ║
║ facts. MALiCE channel policy strictly states, people who get OPPED in ║
║ the channel must be a member of the MALiCE team, any other ops must be ║
║ approved by the leaders and this is only given out under SPECIAL ║
║ circumstances. People outside the group, with the exception of PWA, ║
║ DARIUS, Rebels, AFL, Pinnacle, and/or friends of MALiCE may get invited, ║
║ will not have ops, but rather +v. This provides a harmonious and ║
║ working relationship with the other groups, and may I add, the other ║
║ groups extend the same invitation to MALiCE members as they visit their ║
║ respective channels. ║
║ ║
║ Finally, people who wish to join MALiCE may be invited to the ║
║ channel but at the Council or Leader's discretion. This is the MALiCE ║
║ channel policy, and as you can see it clearly shows your statement about ║
║ non-invitations to outsiders to be untrue and unfounded. ║
║ ║
║ Publicity? Well, publicity is not one of our main objectives, ║
║ however, MALiCE's main objectives are : ║
║ ║
║ - To have fun and a damn good time in what we do. ║
║ - To support our boards and our sites well. ║
║ - Spread the warez of the release groups (this extends to all groups be ║
║ it the ones we courier for or not), on the boards (MALiCE and NON ║
║ MALiCE included) and on the net sites (MALiCE and NON MALiCE included) ║
║ and provide the release groups that we courier for officially, support ║
║ on their major boards and sites. ║
║ ║
║ MALiCE does welcome publicity for itself only by achieving its ║
║ defined objectives. To gain publicity by inviting any John Doe on IRC ║
║ is not our way of working, I'm afraid. Lastly, to gain publicity as an ║
║ individual objective is certainly not considered. ║
║ ║
║ "They do all recruiting by word-of-mouth which is not too bad, but not ║
║ too good practice for a long lasting courier group." ║
║ - Trite (RCN #10, Articles) ║
║ ║
║ May I ask you to justify your source for the above statement in your ║
║ article? We certainly do not do our recruiting by word-of-mouth, I have ║
║ no idea where you got this notion from, but I will state it is untrue ║
║ and unfounded. We do our recruiting based on these attributes : ║
║ ║
║ - The applicant would benefit MALiCE in helping achieve our goals and ║
║ MALiCE can provide support for the applicant, to establish a two-way ║
║ working relationship. ║
║ ║
║ - The applicant has a proven track record on the boards and/or the net ║
║ and/or has been recommended to us by our other sources. ║
║ ║
║ Once council and/or leaders have ascertained the applicant is suitable ║
║ for membership we usually place the applicant on a two week trial ║
║ period, which allows the applicant and MALiCE to determine whether it is ║
║ the right choice for both respective parties. Overall this policy has ║
║ provided us with loyal and hardworking members, occasionally it has not, ║
║ but it has been a tried and tested method, and we shall not be changing ║
║ our recruiting policy in the near future. ║
║ ║
║ Aslan - MALiCE Leader / RAZOR 1911 / DARiUS / PiNNACLE ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Dear Aslan, ║
║ ║
║ I find that some of your comments are not as well founded as you ║
║ appear to think they are. Trite said quite clearly that he joined ║
║ #MALiCE just to get thrown out a second later by Pericles. This did not ║
║ involve OPs, it wasn't a question of Trite having +v in the channel, ║
║ surely he was not too well known in #MALiCE, but I don't believe he ║
║ expected to get +o, or even +v. He was kicked out for the mere reason ║
║ of "And you are..." I don't doubt that your constitution incorporates ║
║ everything that you have mentioned, but I seem to doubt some of your ║
║ methods of enforcement. ║
║ ║
║ I was invited to #MALiCE last night by Dorian, a MALiCE leader. I had ║
║ never felt so uncomfortable as I had last night in the channel. Members ║
║ such as Gahn and Lester were openly questioning my presence in the ║
║ channel. From the above article, I can infer that they assumed I was a ║
║ John Doe. The only thing that kept them from actually kicking me (as ║
║ opposed to just talking about it) was the fact that I was invited in by ║
║ Dorian himself. I do not criticize MALiCE's ability to courier or its ║
║ presence in the scene, but the enforcement of its established ║
║ constitution is in question, and ridiculously far from being a reality. ║
║ ║
║ Rebel Chicken - Legacy President / RCN Editor ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear RCN, ║
║ ║
║ Very cool idea with the rotating music, but I like doing my homework ║
║ to the songs in RCN, and that damn music rotator gets on my nerves. ║
║ It's nice when you're reading the mag, but when doing homework, it's ║
║ just a pain. Could you fix that? ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Dear Reader, ║
║ ║
║ Consider it done! Music now defaults to "No rotate" and if you do ║
║ want the music to rotate, you can change it out of the options menu. ║
║ So from now on, you can do your homework the RIGHT way, RCN style :-). ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Last week Darkhosis e-mailed me about not having RiSC in the Net ║
║ Couriers list in the voting booth. ║
║ ║
║ Dear Darkhosis, ║
║ ║
║ I truly apologize for my disheartening mistake. I rarely see any ║
║ RiSC couriers offering on IRC, but I would never doubt your couriering, ║
║ and you are by far the most respected Net courier around, and.. duhhh, ║
║ what couriering group are you in? RiSC. Again, I apologize for the ║
║ terrible mistake, you're doing a great job couriering, keep it up, and ║
║ don't let my dumb ass insult you! ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
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╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : <Undisclosed> ║
║ Subject : Piracy Affiliation : Apogee ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : Software companies had a hard time when games were released on ║
║ diskettes since diskettes can easily be copied. However, most ║
║ companies currently release games on CD-Rom. Since it is often ║
║ difficult to pirate a game that is 650 megabytes, do software ║
║ companies feel that CD-Rom has deterred piracy? ║
║ ║
║ APG : That depends on what is on the CD-Rom. If a game is 20 megabytes, ║
║ and it's on a CD, it's just as easy to pirate it. CD's are also ║
║ cheaper to produce and floppies, and last longer. If someone is ║
║ going to steal a computer program, they'll steal it no matter what ║
║ format it's on. ║
║ ║
║ RCN : I assume Apogee knows that the final registered version of Duke ║
║ Nukem 3D will be released on the internet BEFORE it hits stores. ║
║ Ironically, it will most likely be uploaded to the internet and ║
║ given to a games pirate group by an Apogee insider. Will Apogee ║
║ assume preventive measures in the future so that Apogee software ║
║ is not pirated? ║
║ ║
║ APG : As long as human beings are involved, there will always be people ║
║ who will want to steal a computer program. It's human nature. No ║
║ matter what you do, someone will steal your program. Period. ║
║ There's ultimately nothing you can do if someone really wants to ║
║ steal your program. ║
║ ║
║ RCN : So you're saying that Apogee KNOWS people pirate their software ║
║ and is doing nothing to prevent it because Apogee feels that ║
║ stealing is human nature? ║
║ ║
║ APG : I'm saying that every computer software programmer knows people ║
║ pirate their software. There is no such thing as a method of ║
║ protection that can totally prevent your software from being ║
║ stolen. I'm not saying that Apogee does nothing. I'm saying that ║
║ you're naive to think you can totally protect your software. ║
║ ║
║ RCN : Some companies DO find a way to make sure their software is ║
║ IMPOSSIBLE to pirate on the internet. They make their games ║
║ ridiculously LARGE. For example, Phantasmagoria was released on ║
║ seven CDs, will Apogee take that route in the future by making ║
║ games that often take up many CDs? ║
║ ║
║ APG : I doubt that. ║
║ ║
║ RCN : For example, ALL games that include MacroMedia are IMPOSSIBLE to ║
║ pirate on the internet due to their extensive size, and are thus, ║
║ HARDLY ever pirated. However, those games that are HARDLY pirated ║
║ do not sell as well as games that ARE pirated. Why are software ║
║ companies turning to MacroMedia, a form of programming that ║
║ requires HALF the usual programming time and are nearly pirate ║
║ free? ║
║ ║
║ APG : If you are inferring that huge CD-Rom games are not pirated, then ║
║ you're wrong. Haven't you heard of CD-Rom burners? These things ║
║ are below $1000, and they'll go much lower soon. The CD-Rom is ║
║ *NOT* protection from copying software anymore, and will be less ║
║ so in the future. ║
║ ║
║ RCN : You can copy a huge game from CD to CD, but you cannot upload or ║
║ download them from underground bulletin boards because it would ║
║ take a person about 1 week to download a game on a 33.6kb/s ║
║ US Robotics Modem. Is that not true? ║
║ ║
║ APG : Yeah, but if you think that's the only avenue of piracy, you're ║
║ not seeing everything. ║
║ ║
║ RCN : What is the main avenue of piracy? ║
║ ║
║ APG : What do you think it is? ║
║ ║
║ RCN : I go over my friend's house and we lend each other SNES games, and ║
║ sometimes PC games too. I've only copied like 3 games, and I ║
║ guess a lot of my friends also do what I do, so it must add up. ║
║ ║
║ APG : The internet is the main avenue of trading, and countries outside ║
║ of the United States pose a big problem too. ║
║ ║
║ RCN : The internet? People pirate on the internet? So... ya got any ║
║ cool sitez, d00d? ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Method ║
║ Subject : Couriers on Conquest Affiliation : COC President ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What is Couriers on Conquest? I assume it's a courier group, but ║
║ what will make it different from all the other courier groups that ║
║ pop up each week? ║
║ ║
║ MTD : Couriers on Conquest came up from a couple of places. When DiC ║
║ decided to merge with some no name group, a lot of DiC members did ║
║ not like it so we decided to go run DiC ourselves, but the ║
║ President of DiC didn't like the idea. Then, a couple local ║
║ friends of mine decided we wanted to run a local courier group for ║
║ the time being; and if it got a good response, then we would take ║
║ it to the NET. I had a local sysop make up a quick application ║
║ generator and we had a good response of eager couriers, ║
║ programmers, artists, and distribution sites. We then decided to ║
║ bring it to the NET and so far, we haven't had a bad response. We ║
║ are different because we aren't out there to get the best name or ║
║ trade the fastest. We just want to get out there and have some ║
║ fun trying to courier. ║
║ ║
║ RCN : Have you experienced any trouble with past DiC members that merged ║
║ with that no name group? Do any of them hold grudges against you ║
║ or COC? If so, what have they done? ║
║ ║
║ MTD : Actually, a day later, the President took a lot of our advice and ║
║ pulled out of the merge, and then DiC fell apart, but now it's ║
║ back under new the new President, Blackened. I hope they do ║
║ better. I have never really had a problem with any of the past or ║
║ present DiC members. ║
║ ║
║ RCN : What must one do to become a COC member? ║
║ ║
║ MTD : Couriers need to have internet accounts so they can access IRC ║
║ and FTP. There are really no requirements for distribution sites. ║
║ We are really out to have fun. If you apply, there's a 99% chance ║
║ you'll get in the group. ║
║ ║
║ RCN : Many other groups have proven success by being very selective and ║
║ letting very FEW people in the group. Why and how do you feel ║
║ that letting in 99% of all applicants will in turn benefit COC? ║
║ ║
║ MTD : I believe in giving everyone a chance to prove themselves, in a ║
║ couple weeks I will cut whoever is slacking. ║
║ ║
║ RCN : Is COC planning to courier and release in the future since many ║
║ new courier groups do so? ║
║ ║
║ MTD : We are currently strictly couriering, but may be, this is a big ║
║ may be, if we do succeed in the future, we might release as well ║
║ as courier. ║
║ ║
║ RCN : So you connect couriering power of a group with how well they can ║
║ release? The big groups such as RiSC/RTS/MC never release warez. ║
║ Do you think that perhaps a courier group that DOES release might ║
║ not be as good as a courier group that does NOT? ║
║ ║
║ MTD : I see it as, a courier group that does release has more problems ║
║ and is more disorganized because the group needs to worry about ║
║ dupes and fakes. I think that is why more courier groups go down, ║
║ but courier groups that don't release don't have to worry about ║
║ dupes and fakes and just have to stay organized and courier. That ║
║ is why I feel that there is a higher chance of COC staying alive ║
║ if we don't release. ║
║ ║
║ RCN : Where did you come up with the name COC? It sounds like a person ║
║ sucking on a cock, isn't that a bad name for the group? ║
║ ║
║ MTD : I know. I have heard all the little names that COC could stand ║
║ for. I really don't know. I thought of conquest and put it all ║
║ together and didn't really think about the initials of the group ║
║ until someone pointed it out to me. It doesn't really seem to be ║
║ bringing the group down, and I don't think it really matters what ║
║ the name of the group is, as long as we all stay together and well ║
║ organized. ║
║ ║
║ RCN : Are there any older courier groups that you model after? ║
║ ║
║ MTD : Well, there are some courier groups that just go up to get warez ║
║ and then there are REAL courier groups that have made a impression ║
║ on everyone. I personally like fATE, RiSC, MindCrash, and Legacy. ║
║ ║
║ RCN : Legacy is a games group, but anyways, do you feel that your past ║
║ experience in DiC has proved beneficial in helping you run COC? ║
║ ║
║ MTD : I saw in DiC that if you weren't organized, you wouldn't make it ║
║ anywhere in the scene. DiC taught me to keep my group organized ║
║ and tight. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Cybernetic ║
║ Subject : Distinct Affiliation : Ex-DTC Member ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What is your current position in Distinct? ║
║ ║
║ CYB : Since Distinct broke up, I'm not so sure. ║
║ ║
║ RCN : What happened on the night of January 29 in #Distinct? Why did ║
║ Distinct break up, and why did it start up again so soon after it ║
║ died? ║
║ ║
║ CYB : It all started when Bullet Wound was kicked from Distinct. Then, ║
║ after school today, I came home to find that our channel had been ║
║ taken over. I got the channel back, and within 5 minutes, Violent ║
║ (Distinct High Council) came into #Distinct and changed the ║
║ channel topic to : ║
║ ║
║ 'GET THE FUCK OUT, DISTINCT IS DEAD' ║
║ ║
║ Later this evening, Weed (Distinct Senior) came into #Distinct and ║
║ changed topic to : ║
║ ║
║ Distinct, Still Trading! ║
║ ║
║ I'm not really sure if Weed wants to start it back up or not, but ║
║ I do belive that two seniors, Axxis and Mystic One left and that ║
║ Violent and Vertigox are gone. ║
║ ║
║ RCN : There seems to be a power struggle between Weed and Vertigox. ║
║ While both Weed and Vertigox were still in Distinct back when it ║
║ was still officially running, did you feel that there were strong ║
║ conflicts between the two? ║
║ ║
║ CYB : I didn't see a conflict, but it always seemed as if they weren't ║
║ so close and it seemed to me that Weed would rather he be in ║
║ charge. ║
║ ║
║ RCN : Do you feel that Weed plotted the death of Distinct so he could ║
║ run it after Vertigox and Violent left? ║
║ ║
║ CYB : No, i don't think it was Weed's idea to kill Distinct. ║
║ ║
║ RCN : Do you feel that Distinct will be better off now that Vertigox and ║
║ Violent are NOT running the group? ║
║ ║
║ CYB : Better, yes, in a way. Wouldn't the government run better with a ║
║ Vice President that helped the President? The question is, will ║
║ Distinct live on in order for that to happen. ║
║ ║
║ RCN : You stated earlier that the fall of Distinct first started when ║
║ Bullet Wound was kicked out of Distinct; why was he kicked out? ║
║ ║
║ CYB : Vertigox mass deoped everyone, but since Bullet Wound's script ║
║ automatically kickbans anyone that tries to mass deop, Vertigox ║
║ got really pissed when he was kickbanned out of the channel. In ║
║ turn, Vertigox kicked Bullet Wound out of Distinct. Since Bullet ║
║ Wound was a senior courier, the group fell part and killed itself ║
║ in his absence. Therefore, Vertigox and Violent decided to kill ║
║ Distinct before it drove itself right into the ground. Vertigox ║
║ didn't want it to end like that, so he killed the group. We could ║
║ have been a great competitive group. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : god ║
║ Subject : fATE Affiliation : fATE VP ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : You have kicked many people out of fATE in the recent weeks, and ║
║ they have in turn become very bitter toward you. They make many ║
║ accusations saying that Anti Derivative and you are lazy, never ║
║ online to take care of problems, and kick people out of fATE just ║
║ for fun. Do any of the accusations hold truth? ║
║ ║
║ GOD : People who are kicked out are kicked out for a reason. It is ║
║ understandable they are bitter toward me and I feel bad for them; ║
║ but what am I to do? Keep every lamer even if they are screwing ║
║ around just because I don't want to hurt their feelings??? As ║
║ far as lazy goes, I don't consider myself lazy. I own a computer ║
║ store and work long hours. All my free time is dedicated to the ║
║ scene. ║
║ ║
║ RCN : Why did you kick out Sucre? ║
║ ║
║ GOD : Sucre was kicked at long last for a combination of reasons. First ║
║ off, he had overstepped his limits on many occasions taking it ║
║ upon himself to call senior meetings when he wasn't even a senior. ║
║ He was only a member and site operator. He was running around ║
║ like he owned the group. His site was always down and too slow ║
║ for us to continue using. Without his site, Sucre was basically ║
║ useless and he had caused far too much trouble for us to keep him ║
║ around. It was just time for him to go. I did help him out by ║
║ setting his site up for RoR. There were other reasons but I am ║
║ not going to embarrass Sucre. The other reasons why he was kicked ║
║ out are unreconcilable. I'll leave it at that. ║
║ ║
║ RCN : Many people have accused you of always raging war with other ║
║ groups. For example, Raistlindr, an ex-fATE member, informed me ║
║ that you have tried to take over #Malice, so in turn, MALiCE took ║
║ over #Fatefiles. Does the accusation hold any truth? ║
║ ║
║ GOD : When was this??? I have talked with Dorian voice and he seems ║
║ like a nice guy. I have no problem with MALiCE other than ║
║ friendly competition. I did not try to take over #Malice nor ║
║ would I try; and MALiCE did not take over #Fatefiles, nor did they ║
║ try. People don't seem to understand that there is competition ║
║ between the groups. I slam MALiCE, sure I do. They slam me too, ║
║ it's all part of the game. In the end, it doesn't matter. ║
║ ║
║ RCN : Now don't tell me #Fatefiles has never been taken over. Who are ║
║ the ones that DO took over #Fatefiles? ║
║ ║
║ GOD : I am not sure. It was some small unknown group that took it one ║
║ night. However, that was like Christmas weekend and all of our ║
║ good IRC guys were away on vacation. On a regular day, there is ║
║ no one who could take #Fatefiles and hold it for any extended ║
║ period of time. We have IRC Operators like Mikeysoft and his ║
║ friends constantly guarding the channel. ║
║ ║
║ RCN : The REAL Mikeysoft, or just a friend on his account. I recall ║
║ that he was recently busted by Gail Thatcher. ║
║ ║
║ GOD : That is the real Mikeysoft. He is not a narc and he is not a ║
║ lamer. He is the original Mikeysoft who has been around for ║
║ years. What happened to him is none of our business, it is ║
║ Mikeysoft's business. Rest assured, he is and always will be ║
║ loyal to the scene. I have nothing but respect for him and what ║
║ he has done. He has earned his place. ║
║ ║
║ RCN : So Mikesoft is NOT a narc, but he did get busted and was charged ║
║ with computer crimes and got his computers confiscated? ║
║ ║
║ GOD : He got his equipment back but I do not know all of the details, ║
║ nor do I care. He is back and he is here to stay. He is not a ║
║ narc. If he were a narc or we had any indication that he was, he ║
║ would not be permitted to work in our channels. ║
║ ║
║ RCN : If you did find out he was a narc, how would you enforce that "he ║
║ would not be permitted to work in our channels"? ║
║ ║
║ GOD : I don't really have an answer, but it's not like that at all. ║
║ It's Mikeysoft, not some lame impersonator! It's the real him and ║
║ he's not a narc, and I don't think he has even gone to court yet? ║
║ ║
║ RCN : There are many people accusing fATE of having bad relations with ║
║ release groups. For example, not too long ago, RoR dropped fATE ║
║ as their official couriers, why did that happen? ║
║ ║
║ GOD : RoR did not drop us, we dropped them, and hard. We had our senior ║
║ discussion as to what should be done with the situation and we ║
║ came to the conclusion that our couriers didn't like spreading ║
║ non-working releases. So seeing how RoR was a part of fATE, Anti ║
║ Derivative and I started that group, so we killed it, and shortly ║
║ there after, tKLP reformed it and that was that. ║
║ ║
║ RCN : Raistlindr accused Leodlion for being a stubborn senior that did ║
║ not listen to other people's suggestions whenever he was wrong. ║
║ Does the accusation hold truth? ║
║ ║
║ GOD : I have been accused of the same thing. People don't fully ║
║ understand how fATE is run. Every major decision is not done in ║
║ the channel. We do voice conferences between the seniors. ║
║ Leodlion does not kick anyone without consulting us first, vice ║
║ versa. Once a decision is made, that person is removed from the ║
║ group swiftly. We jump in the channel and voom that's it. Mind ║
║ you we talk over every alternative until we are all convinced that ║
║ the person in question must be removed, then we remove them. ║
║ ║
║ RCN : So fATE is actually much more organized than everyone gives it ║
║ credit for? Why do people give fATE so LITTLE credit? ║
║ ║
║ GOD : People tend to rag on us because we do not divulge the inner ║
║ workings of our group to every lamer that comes down the tracks as ║
║ any good group would. People slam what they don't understand. ║
║ They get their own idea of how fATE is run, and 9 out of 10 times, ║
║ their idea is dead wrong. fATE is much more than a little IRC ║
║ group. We are world wide and are involved in many things aside ║
║ from just spreading warez on the internet. ║
║ ║
║ RCN : How do you think fATE compares in regards to RiSC? ║
║ ║
║ GOD : I have always liked RiSC. They rock. I hope some consider us on ║
║ or close to the same level as RiSC. ║
║ ║
║ RCN : How do you think fATE compares in regards to MALiCE? ║
║ ║
║ GOD : I think MALiCE rocks. They are our #1 competition on the internet ║
║ and on boards. MALiCE is made up of 70% ex-fATE members which ║
║ tells me that they have strong couriers. I have talked to Dorian ║
║ voice on occasion and he is definitely not a little warez punk. I ║
║ learned volumes about his personality, he is mature and well ║
║ suited to his position as a MALiCE leader. I wish them well and ║
║ hope they stay cause they definitely keep us on our toes. ║
║ ║
║ RCN : Do you feel that fATE is becoming a HTC since all the good fATE ║
║ couriers leave for other groups such as MALiCE, MindCrash, and ║
║ RiSC? ║
║ ║
║ GOD : Definitely not, HTC died! Sure, we lose members, every group ║
║ loses members. However, fATE members do not just leave unless ║
║ they are not getting along with other members. Not everyone's ║
║ personalities clash well and sometimes they are better off in a ║
║ group that portrays their own attitudes. fATE is not made for ║
║ everyone. I have no problem with that. As long as they keep ║
║ spreading warez, it helps the scene. They are either with us or ║
║ the competition. We need both of these to survive. Very few are ║
║ accepted into our inner circle, and those people never leave fATE. ║
║ If we only had 10 couriers, we would still dominate as we are now. ║
║ ║
║ RCN : MALiCE recently challenged fATE to an upload match. Why did fATE ║
║ decline the challenge? ║
║ ║
║ GOD : Declined??? What??? ║
║ ║
║ RCN : Dorian told me that fATE declined an upload match between MALiCE ║
║ and fATE. ║
║ ║
║ GOD : The channel turned into a screaming match. I left the channel. ║
║ If we are to do a competition, I am happy to oblige. As long as ║
║ the rules are set and it's on a neutral site. ║
║ ║
║ RCN : GREAT! RCN will be MORE than happy to cover the matches. ║
║ ║
║ GOD : I would be happy to let RCN cover it :). ║
║ ║
║ RCN : On matters of tagging, is it true that fATE is out tagging every ║
║ group 4:1? ║
║ ║
║ GOD : We slaughter groups one week, and then they slaughter us the next. ║
║ That's how it goes. If I said we were out tagging other groups ║
║ 4:1, then at that point in time it was fact. Right now, by ║
║ comparing fATE and MALiCE sites, I can objectively say that we are ║
║ slightly ahead, around a 10:8 tag ratio. However, MALiCE could ║
║ jump ahead with a few good tags, or vice versa. fATE and MALiCE ║
║ are actually very close as far as over all performance. There is ║
║ not another group in the scene that has been able to keep up with ║
║ either of our groups. ║
║ ║
║ RCN : Reducing 10:8, I get 5:4. Why did you pick your name "GOD"? ║
║ Many people say that you are egoistical and that you think you ║
║ created the scene in 6 days. Is that true? ║
║ ║
║ GOD : Hahaha, not in the slightest. My old nick back in the Commodore ║
║ days was Satan. I had a little run with the law using that nick ║
║ and was away for a few years. When I returned about a year ago, I ║
║ picked the exact oposite of my old nick. It was not that I think ║
║ I am better than anyone although I am heh... joke :). ║
║ ║
║ RCN : What kind of LITTLE run with the law resulting in a FEW years are ║
║ you speaking of? ║
║ ║
║ GOD : Blue boxing, lame... the Commodore days were good to me :). ║
║ ║
║ RCN : Many people say that good courier groups should not release. Why ║
║ does fATE release? ║
║ ║
║ GOD : I personally agree that courier groups should courier and release ║
║ groups should release. However, from time to time, when something ║
║ big comes down the track, and the race is on, it ends up getting ║
║ thrown out as fATE. I have changed the policy as of late. ║
║ ║
║ RCN : As of late? You mean this very second? I just saw fATE release ║
║ a few hours ago. ║
║ ║
║ GOD : You should not be seeing that anymore. I wanted to give that ║
║ release to one of our release groups but unfortunately, our coder ║
║ Leon was too fast for me to catch. He cracked and ripped the damn ║
║ thing and got it on the net faster than I could say boo. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Entropy Interviewee : Mystic One ║
║ Subject : Distinct Affiliation : Ex-DTC Senior ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : Mystic One, what groups are you affiliated with? ║
║ ║
║ MTC : I am in Pantera, Dragon, Darius, Masque, and TnT. ║
║ ║
║ RCN : What was your position in the former Distinct? Did you feel that ║
║ you were the core of the group? ║
║ ║
║ MTC : I was a senior. My responsibilities were mainly to courier to our ║
║ sites and to recruit good sites and couriers. No, I did not feel ║
║ that I was the core of the group. If a group is to survive, it is ║
║ because everyone, including the seniors, pulled his or her own ║
║ weight. ║
║ ║
║ RCN : What was your main reason for leaving Distinct? ║
║ ║
║ MTC : I presented several suggestions to the group, and recruited ║
║ several high caliber sites for the group. We had an opportunity ║
║ to make the group into something special. Unfortunately the ║
║ leadership was not interested in the growth and betterment of the ║
║ group. A group must be made up of members working toward a common ║
║ goal. ║
║ ║
║ RCN : In what way was the leadership not interested in the growth and ║
║ betterment of Distinct? ║
║ ║
║ MTC : At one point we were in negotiations to get a major site for the ║
║ group, and the leadership showed no interest. In fact when a ║
║ senior was told we lost the site, his words were "Who cares?" The ║
║ leadership did not mind if the couriers couriered 2-3 day warez ║
║ even though we claimed to be a 0 day couriering team. Axxis had ║
║ to fight for almost a week just to get the damn channel '+i'. He ║
║ fought the high council on this point. He has been around for a ║
║ long time and he knew that keeping the channel '-i' was a mistake. ║
║ ║
║ RCN : You stated earlier that you were not the core of the group, but ║
║ when you left, Distinct immediately took a vote and decided to ║
║ close down. Do you think that you were doing more while others ║
║ sat back and relaxed? Do you feel that they died because the ║
║ group could not survive without you? ║
║ ║
║ MTC : I feel I was one of the more experienced members, and maybe some ║
║ of them looked up to me for leadership, but as I said before, one ║
║ member does not make or break a group. ║
║ ║
║ RCN : However, we have a log file showing quite the contrary. It seems ║
║ that a member does make or break a group. When Axxis and you left ║
║ the group, the log file shows that the general feeling of Distinct ║
║ was that they could not handle it. What are your comments on ║
║ that? ║
║ ║
║ MTC : Well, they knew that we were the ones pushing for the betterment ║
║ of the group, and when we left some might have had second thoughts ║
║ about whether or not the group would get turned around. ║
║ ║
║ RCN : Many courier groups often show strength by being affiliated with ║
║ good release groups. However, Distinct was only affiliated with a ║
║ small PPE group, do you feel that LSPD hindered Distinct's growth? ║
║ ║
║ MTC : No, I do not believe it hindered it at all, the problem was that ║
║ Distinct never recruited any other release groups. ║
║ ║
║ RCN : Why didn't Distinct try to recruit other release groups? Was ║
║ Distinct rejected left and right or did it not try at all? ║
║ ║
║ MTC : I do not feel they tried at all. That too was something we ║
║ preached at the meetings but was never acted upon. ║
║ ║
║ RCN : Do you feel that a lack of communication and a lack of effort on ║
║ the part of the members and the council to discuss problems is ║
║ what ultimately led to the death of Distinct? ║
║ ║
║ MTC : Conversation took place. Nothing ever transpired. That was all ║
║ we did, we TALKED about things. ║
║ ║
║ RCN : Where do you think ex-Distinct members will go now that Distinct ║
║ is officially dead, was there a plan or general consention to ║
║ merge into another group? ║
║ ║
║ MTC : No. Axxis and I had been debating whether or not to start our own ║
║ group. After leaving Distinct, we decided to move along with our ║
║ plan for TnT traders along with Ratz and Ratphour. A few of the ║
║ good Distinct members have expressed an interest in joining. ║
║ ║
║ RCN : What will make TnT better than the late Distinct? What will you ║
║ do that Vertigox didn't? ║
║ ║
║ MTC : All suggestions will be considered seriously. Everyone in the ║
║ group will pull his or her weight, including the senior ║
║ leadership. We wish to implement several ideas which we feel will ║
║ make this group unique. ║
║ ║
║ RCN : What would you do if Distinct was revived and they invited you ║
║ back as a senior? Would you accept? ║
║ ║
║ MTC : If Distinct was revived, that would be fine. TnT is not out to ║
║ make enemies with anyone, however I would decline their offer ║
║ to rejoin because I intend to totally apply myself to TnT. ║
║ ║
║ RCN : What will make TnT unique compared to all the other courier groups ║
║ that pop up each week? ║
║ ║
║ MTC : First off, the founders have been in the scene for many years and ║
║ plan on being around for a long time. We are seasoned traders who ║
║ will share our combined experience, thus insuring the group gets ║
║ off on the right foot, and stays on track, outliving 'kiddie' ║
║ groups. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ The following took place shortly after Axxis and Mystic One left ║
║ Distinct : ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ <VertigoX> To be fair, let's put this to a vote... ║
║ ║
║ <ReFLeX> I vote yes. ║
║ ║
║ <Ez`> You can't vote with only a few people :). ║
║ ║
║ <_Weed_> No. ║
║ ║
║ <ReFLeX> But any signs of slacking will be the downfall of this group. ║
║ Let's just say we'll be riding on a tightrope here. ║
║ ║
║ <_Weed_> WAIT! How are we going to do this vote? ║
║ ║
║ <VertigoX> I just had a brilliant idea, godlike in a way... ║
║ ║
║ <Ez`> Maybe it is a good idea to close down DTC. ║
║ ║
║ <_Weed_> Remember, it was my idea for a democratic vote. ║
║ ║
║ <ReFLeX> I might have to agree with Ez now that i think about it. Fuck ║
║ it, we retire. What's done is done. ║
║ ║
║ <serenity> What for? You guys have plenty going for you. No group ║
║ should have to retire just because 2 people left. Where is ║
║ your self-pride? You guys should just move on without them. ║
║ ║
║ <ReFLeX> Serenity, all good things must come to an end. ║
║ ║
║ <VertigoX> That's not the only thing... ║
║ ║
║ <Ez`> Well, how much did DTC rely on Axxis and Mystic One? That's what ║
║ everyone has got to about. If that's the ONLY reason DTC is ║
║ going to die... ║
║ ║
║ <VertigoX> Fuck that would be awesome. ║
║ ║
║ <ReFLeX> Why don't you merge instead of dying off? ║
║ ║
║ <VertigoX> I thought about that, but who would we merge with? ║
║ ║
║ <ReFLeX> Master... *GAG* ... try Malice... ║
║ ║
║ <VertigoX> I don't know Dorian at all... ║
║ ║
║ <serenity> You guys have plenty of people in the .nfo other than Axxis ║
║ and Mystic One. Malice would never accept a merger. ║
║ ║
║ <ReFLeX> Try Mindcrash... ║
║ ║
║ <VertigoX> BWAHAHAHAHAHAHA!!! Don't make me laugh. ║
║ ║
║ <_Weed_> There are good members in Master, so shut up. ║
║ ║
║ <VertigoX> All I have to say about Master is Lightning. ║
║ ║
║ <Ez`> I don't think The Wicked One from Mindcrash would accept a merger. ║
║ ║
║ <VertigoX> I kind of took over #Mindcrash a couple times :). I guess I ║
║ need some references again. ║
║ ║
║ <ReFLeX> Anyways, we're dead people. There isn't anyone here that's got ║
║ a problem with that is there? ║
║ ║
║ <_Weed_> Come on, vote time! Let's make the vote anonymous. ║
║ ║
║ <ReFLeX> I vote our time has come. ║
║ ║
║ <_Weed_> The only groups I think acceptable to merge with considering who ║
║ and what we are, I'm serious about this... ║
║ ║
║ <VertigoX> Don't say it. Please don't. I know what you're thinking. ║
║ Don't say it. Don't even think of it. ║
║ ║
║ <_Weed_> Master or Digital. ║
║ ║
║ <Ez`> Weed, tell me the ther reason behind closing this down? ║
║ ║
║ <_Weed_> I'm not closing this down. I was just suggesting that we vote. ║
║ ║
║ <ReFLeX> I'd vote Master too, but that would cause ME to resign. ║
║ ║
║ <serenity> Aww, I'm hurt, Reflex. ║
║ ║
║ <_Weed_> If we stay as one, we should start hand picking individuals. ║
║ We should not have application forms or anything. I think that ║
║ if we have chosen members only, and if we drop all useless ║
║ members right now, that might bring a wave back of action. I ║
║ also know of an up and coming VERY good courier that could ║
║ almost could compete with me :) j/k, but he's real good and ║
║ would help DTC A LOT. ║
║ ║
║ <ReFLeX> Master isn't a bad group, but I've been thrown off by them a ║
║ few times. ║
║ ║
║ <VertigoX> I've got an idea, but I'll need backing and I can't think I ║
║ can get it right now. I'm going to do something that defies ║
║ all my principles. ║
║ ║
║ <_Weed_> So wait, what do you think of my ideas? It's risky. ║
║ ║
║ <VertigoX> Oh shit, I almost died. Damn, I got an idea... fucking ║
║ brilliant... ║
║ ║
║ <ReFLeX> Those who were good in this group should move on to Viper96. ║
║ ║
║ <VertigoX> It could work better than anything ever conceived. Viper96 ║
║ r00lez. Weed, be a senior with me and let's do it. Get da ║
║ dope ass m0f0s, get da dope ass m0f0s. ║
║ ║
║ <_Weed_> Reflex, stop trying to steal our COURIERS! ║
║ ║
║ <ReFLeX> Weed, I'm not stealing anyone; and even if I was, there isn't ║
║ anything wrong with advice. ║
║ ║
║ <_Weed_> VertigoX, you're a freak for trying this, but it can work. ║
║ ║
║ <VertigoX> It's fucking crazy ain't it? It's too big. ║
║ ║
║ <ReFLeX> Anyways, good luck to all of you, I'm out of here. ║
║ ║
║ <[PForm]> So tell me, I hope DTC didn't die. ║
║ ║
║ <_Weed_> We're like planning and shit. ║
║ ║
║ <[PForm]> SIGH, dTZ is BAK! ║
║ ║
║ <_Weed_> VertigoX you ass! What do you think? ║
║ ║
║ <[PForm]> HAHA ║
║ ║
║ <VertigoX> Ok guys, all will be settled tomorrow. Why did this shit ║
║ have to go down on finals week. ║
║ ║
║ <[PForm]> Ah oh. I said something nasty. Anyone alive? It's only ║
║ 10:41pm. DTC be alive again =). ║
║ ║
║ <VertigoX> No. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ VertigoX has changed the topic on channel #Distinct to "DTC IS DEAD." ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Raistlindr ║
║ Subject : fATE Affiliation : Ex-fATE Member ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The following is a reinterview with Raistlindr made in order to clear ║
║ some misconceptions : ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ RCN : Why were you kicked out of fATE? ║
║ ║
║ RST : I told Anti Derivative when I spoke with him that I was no longer ║
║ in fATE and I thought he understood that. ║
║ ║
║ RCN : Why did you tell him you were no longer in fATE? ║
║ ║
║ RST : For a few reasons, 1. The fact that Anti Derivative and god were ║
║ never online to take care of any problems. 2. LeoDLioN is one of ║
║ the most childish and infantile people I know on the net. 3. The ║
║ fact that most of the fATE people were not doing anything. 4. The ║
║ fact that if there was ever a problem, they would just try to kick ║
║ you out of the channel, and did not allow you to defend yourself. ║
║ Those are the main reasons. ║
║ ║
║ RCN : If Anti Derivative and god were not online to take care of ║
║ problems, then who did to help accomplish things? ║
║ ║
║ RST : In theory, the other seniors did, and that was one of the main ║
║ problems, was the fact that much of it didn't get taken care of. ║
║ ║
║ RCN : Why do you feel that LeoDLioN is childish and infantile? He is ║
║ married and has kids. ║
║ ║
║ RST : That does not matter and is not what I meant. His attitude and ║
║ how he reacts to other people. For instance, if he has a problem ║
║ with someone instead of speaking to them rationally or allowing ║
║ them to defend themselves he will just try and kick them out of ║
║ the channel anytime there has been a problem with him. ║
║ ║
║ RCN : Has he ever done anything personally to you that would turn you ║
║ off? ║
║ ║
║ RST : And when I have stopped the escalation of the problem, he would ║
║ always start up again. And, yes, he has done a lot to me. When I ║
║ was still in fATE, he took me off the bots and banned me from ║
║ #fATE because he realized that I was correct and that he could not ║
║ defend his actions, so rather than admit he was wrong or try and ║
║ solve any problems, he just tried to ban me. As long as I was ║
║ still in fATE, as I was, I should not be taken off the bots, much ║
║ less banned from them. That is just one example of how childish ║
║ he acts. He did not like the fact that he felt he could question ║
║ what I stated and basically stated I was lying and did not like ║
║ the fact that when he did this, I would defend myself and ║
║ question his actions. ║
║ ║
║ RCN : What did you state? ║
║ ║
║ RST : Well, I am a very good "warez-encyclopedia". I know all the files ║
║ and what was out and when, and back then I was not currently in ║
║ DMN (Demolition) and a DMN senior came into the channel and asked ║
║ me directly a question about something DMN was planning on ║
║ releasing and I stated that the program in question was not out as ║
║ of yet. ║
║ ║
║ RCN : To dupe check? ║
║ ║
║ RST : Yes, to dupe check it. Then LeoDLioN decided to insert himself in ║
║ the conversation and started ordering me to go log off the NET and ║
║ call Park Central for the files. I had stated that was not ║
║ necessary as I knew it was not out. I asked the DMN senior who ║
║ had asked me the question and he stated to me that my answer was ║
║ quite sufficient and the fact that I stated it was enough for him ║
║ to believe it. ║
║ ║
║ RCN : So do you belive that LeoDLioN, Anti Derivate, and god were bad ║
║ for fATE, because they either did nothing, or are immature? ║
║ ║
║ RST : Well, I believe that LeoDLioN is bad for the group and that Anti ║
║ Derivative and god can't be good for it as they are not in enough ║
║ to take care of their duties. I basically feel that LeoDLioN is ║
║ much too infantile and childish to be more of an asset to a group ║
║ than a hindrance. For me at least, the main problem was that he ║
║ was very egotistical and felt that his opinions could not be ║
║ questioned, yet still felt that he could question others. My main ║
║ problem with him was that he inserted himself in a conversation ║
║ that did not involve him and then proceeded to take offense when I ║
║ questioned what he stated because he questioned what I stated. I ║
║ did not at the time harbor any bad feelings toward god or Anti ║
║ Derivative, but the fact that I tried for over 2 weeks to get in ║
║ touch with one of them to resolve this and neither of them were ║
║ ever in did not help my disposition towards fATE. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Raw Toxic Interviewee : Majorr ║
║ Subject : SODOM Affiliation : SDM Senior ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What is SODOM? ║
║ ║
║ MJR : SODOM is a warez group organized in Russia. ║
║ ║
║ RCN : Most of us have never heard of SODOM, how long has SODOM been in ║
║ existence? ║
║ ║
║ MJR : SODOM has been around for a year now, a little less or a little ║
║ more, give or take. ║
║ ║
║ RCN : Are warez a big thing in Russia as in comparsion to the United ║
║ States? ║
║ ║
║ MJR : The warez scene in Russia is about if not equal to the one in the ║
║ United States. ║
║ ║
║ RCN : What are some of SODOM's goals? ║
║ ║
║ MJR : Our main goal is to monopolize the Russian warez market. ║
║ ║
║ RCN : D0D's slogan is `Warez Bears from Russia'. Is D0D competition for ║
║ SODOM? ║
║ ║
║ MJR : Actually D0D only has about 3 members who are actually from ║
║ Russia; so their slogan doesn't really fit the entire group. D0D ║
║ is too large to be a Russian warez group. ║
║ ║
║ RCN : What is your opinion of the warez scene? ║
║ ║
║ MJR : There's too much worthless crap being released, half of it doesn't ║
║ work, the other half is just useless. SODOM refuses to courier ║
║ such garbage. ║
║ ║
║ RCN : Has the KGB been cutting down on warez in Russia? ║
║ ║
║ MJR : No. Microsoft has tried to grab some CD retailers, but it was a ║
║ one-time deal. They failed against the Russian bears! However, ║
║ there are some laws concerning copyrights in Russia, but they ║
║ don't work at all. ║
║ ║
║ RCN : Has SODOM experienced any internal problems? ║
║ ║
║ MJR : No, we don't have many problems for two reasons, we are all in ║
║ SODOM for a common goal, and half of us know each other on a ║
║ personal level. ║
║ ║
║ RCN : What do you see in SODOM's future? ║
║ ║
║ MJR : I see that while we are expanding in Russia, we will also grow ║
║ outside of Russia. We would like to keep more than half of our ║
║ group Russian though. ║
║ ║
║ RCN : How does SODOM handle slackers? ║
║ ║
║ MJR : We just kick them out of the group. It's easy to do it, every ║
║ member in SODOM must contribute something useful. ║
║ ║
║ RCN : How is the Russian warez scene different from the American warez ║
║ scene? ║
║ ║
║ MJR : There really aren't any groups in Russia. SODOM is the only ║
║ serious warez group in Russia. ║
║ ║
║ RCN : Has the Russian scene grown considerably due to SODOM? ║
║ ║
║ MJR : Of course not, we aren't the first group in the Russian scene, ║
║ there was DOD before SODOM. We just want to be the greatest ║
║ Russian group ever. ║
║ ║
║ RCN : How are you going to make SODOM the greatest Russian group ever? ║
║ ║
║ MJR : SODOM is going to unite all the guys in Russia who are able to do ║
║ something and we are going to work in that direction. We have ║
║ many former D0D members joining SODOM so we have a good start. ║
║ ║
║ RCN : When you mentioned formerr D0D members, did they give up D0D to ║
║ join SODOM? ║
║ ║
║ MJR : No, they were kicked out by Jimmy Jamez and SODOM was willing to ║
║ let them in. ║
║ ║
║ RCN : How do you say 'warez' in Russian? ║
║ ║
║ MJR : Waresi ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Reporter : Rebel Chicken Interviewee : Super Hacker ║
║ Subject : The Hardened Criminals Affiliation : THC President ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ RCN : What sets THC apart from other courier groups? ║
║ ║
║ SHK : Well, there are many things. One is the name. As you can see, ║
║ the name is not related nor does it sound like a couriering group. ║
║ It sounds more like bunch of criminals doing illegal activities. ║
║ GUESS WHAT, we are all doing this, and we are all criminals. The ║
║ main reason why the group is different and set APART from other ║
║ couriering groups is that members in our group are dedicated. We ║
║ all work in groups and we all have a common goal. We are here to ║
║ have fun and to help out the warez scene to the best of our ║
║ abilities. Like we say "HERO'S COME AND GO, BUT CRIMINALS NEVER ║
║ DIE" SO BANNNNNNNNNG, we are here to stay. ║
║ ║
║ RCN : What are the minimum requirements for an accepted THC applicant? ║
║ ║
║ SHK : THC looks for dedication, time, and leadership skills in new ║
║ applicants. We are not like other groups in that we do not ask a ║
║ member to be on IRC 24 hours a day trading. Everybody has a life ║
║ and we as a group want people to contribute whatever time they can ║
║ and expect only 100% dedication. If the new member can only ║
║ contribute 5 hours a day trading, then that's cool as long as he ║
║ puts 100% in that 5 hours. ║
║ ║
║ RCN : Do you feel that people might become lazy under that philosphy? ║
║ Is it working for THC so far? ║
║ ║
║ SHK : THC has been working well under our current philosophy. People ║
║ are not becoming lazy but are becoming more active. People who ║
║ courier for 5 hours or so are now couriering 10 hours. I don't ║
║ know how but they are. They even come up with new ideas of making ║
║ the group more effective, so our philosophy is definitely working. ║
║ We also have members from other groups joining THC because they ║
║ say groups like fATE, RTS, and MOTiV8 require more time. So the ║
║ facts and answers are right in front of us. ║
║ ║
║ RCN : Do you feel that THC's philosphy will make it one of the BEST ║
║ courier groups in the scene in the not too distant future? ║
║ ║
║ SHK : Yes, I believe that the THC philosophy will make us one of the ║
║ best groups in the near future. We have just started and we are ║
║ doing well. I did not expect that but with hard work and ║
║ dedication we are doing really well. One good thing I really ║
║ enjoyed is that other courier groups don't bug us or do the usual ║
║ CHANNEL TAKEOVERS. I suppose those things only happen to release ║
║ groups. Our future plans are not only to accept couriers but to ║
║ accept suppliers as well. ║
║ ║
║ RCN : Since THC will be accepting suppliers, will it be releasing under ║
║ a separate name or under THC? ║
║ ║
║ SHK : A branch of THC will release and the other good part will be that ║
║ we can spread our own releases. Like I said before, we are here ║
║ to contribute toward the warez scene and are giving 100%. If ║
║ members can supply us with warez, then why not supply and courier ║
║ together. We can have the best of both worlds. ║
║ ║
║ RCN : THC sounds an awful lot like THG - The Humble Guys. Did they in ║
║ any way inspire the name THC? Do members of THC look up to THG as ║
║ models? I remember memorizing it as an acronym so I could get on ║
║ some lame one node board. ║
║ ║
║ SHK : Well, if you look at the letters THC, you would notice that if you ║
║ flip flop the "T" and the "H", you'd get the name HTC as well; and ║
║ like you said, it can also be flip flopped to form THG. When I ║
║ first started out in the scene, we were called TGP (Tokyo Ghetto ║
║ Pussy). We couriered and then changed our name to PWC (Pirate ║
║ Without Cause), but we didn't like it. The Humble Guys in a way ║
║ did inspire us and so did other groups like PTW, DTC, and HTC. ║
║ We took all the concepts and good parts of all those groups and ║
║ formed THC. We took all the good parts from each group and made a ║
║ new group with a new look and style. ║
║ ║
║ RCN : Is THC best at internet or board couriering? ║
║ ║
║ SHK : We are best at board couriering. The reason for this is that we ║
║ have sysops from many areas. We asked them to get us one of their ║
║ users from their board who can call internet and get warez off our ║
║ sites. Using this method, we spread to our boards much faster. ║
║ The users ftp to the sites, they leech 0-1 hour warez and then ║
║ upload it to their assigned board. The sysops can easily keep ║
║ track of that because the sysop of the boards are all members of ║
║ THC. ║
║ ║
║ RCN : What is THC's policy on double tagging? ║
║ ║
║ SHK : What is double tagging? ║
║ ║
║ RCN : Do THC couriers tag files they help spread? ║
║ ║
║ SHK : Yes, we put our NFO file in it. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
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╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Demaxxus ║
║ Subject : Anarchist Part Deux ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Tuesday, January 23, 1996 ║
║ ║
║ On the morning of Tuesday, January 23, 1996, the house of the ║
║ Anarchist (LGC/DMN), was raided. 2 computers were confiscated, ║
║ thousands of dollars in software, and other miscellaneous computer ║
║ hardware. The Anarchist is facing 5-10 years in jail, a civil suit by ║
║ Microsoft, and possession, distribution, and selling of child ║
║ pornography. ║
║ ║
║ So far, it has taken the police almost a week, and they're still not ║
║ finished going through all his files. It's also kinda funny, cause ║
║ the police don't have any idea what they're talking about. Here's a ║
║ quote for you : "We believe it's Microsoft software that he has been ║
║ pir8ing." Now, I personally wanted to kick that police officer in the ║
║ balls, cause he's a stupid asshole. The only thing that was on his ║
║ H.D. of Microsoft (pir8'd), was MS Office. Don't you love when cops ║
║ PRETEND they know what they're talking about. ║
║ ║
║ Monday, January 29, 1996 ║
║ ║
║ In relation to the incident which happened on Brown St. early last ║
║ week, Microsoft and Novell are putting together a task force to come to ║
║ town and investigate. They will thoroughly search the Anarchist's H.D. ║
║ They will also go through his user log and personally contact all ║
║ members of his BBS (The Shadowlands). So, if you've called there, and ║
║ used yer real info, beware. ║
║ ║
║ Tuesday, January 30, 1996 ║
║ ║
║ The following is quoted DIRECTLY from The Thunder Bay POST, Vol. 6, ║
║ No. 11 : ║
║ ║
║ Do you know what your child is doing while he or she is accessing their ║
║ computer? ║
║ ║
║ It's a question a lot of moms and dads are asking right now, after the ║
║ RCMP seized child pornography from a home on Brown Street last week. ║
║ ║
║ The pornographic material, according to the RCMP, was just a phone call ║
║ away for thousands of computer users, not only in Thunder Bay, but just ║
║ just about anyone who has a computer and modem. ║
║ ║
║ Where it came from, just what exactly has been seized, and what will ║
║ happen to the operator of a local computer bulletin board is still not ║
║ clear. ║
║ ║
║ Suffice to say the RCMP have a lot of work to do, because so much ║
║ material was seized from the operator of the bulletin board, and 18 year ║
║ old local youth. ║
║ ║
║ "This material involves young children in sexual situations," says RCMP ║
║ Constable Tom James. "There are other things we can't reveal because of ║
║ the sensitivity of the investigation. We don't want to compromise our ║
║ work." ║
║ ║
║ What's known so far is that the RCMP executed a search warrant at the ║
║ youth's home last week. Apparently the parents had no idea what was ║
║ going on and were stunned to learn about the seizure. ║
║ ║
║ James says none of the material involved local children, and RCMP ║
║ doubt that this material was a small portion of a local "kiddie porn" ║
║ ring. ║
║ ║
║ Yet over the last few days, police have received phone calls reporting ║
║ other illegal material that's floating about the city on other local ║
║ computer bulletin boards. That's prompted RCMP to pass along advice to ║
║ parents. ║
║ ║
║ "For those parents who are in doubt, move your child's computer to a ║
║ more open part of the house -- somewhere where parents can keep an eye ║
║ on what their child is doing. If that's not an option, disconnect the ║
║ modem until you can supervise the on-line session." ║
║ ║
║ In the meantime, James says, the RCMP is continuing its investigation. ║
║ Apparently a transmission log, showing exactly who downloaded the ║
║ material, will also be examined. ║
║ ║
║ At this point, it's still too early to say if charges will be laid. If ║
║ enough concrete information is received about other child porn or ║
║ illegal material, police will take action. ║
║ ║
║ Miscellaneous Notes ║
║ ║
║ I personally know the Anarchist, and I know for a fact that the only ║
║ reason he had pornography was to get people in our AC to pay for leech ║
║ (they're all porn freaks), and he would therefore be able to make some ║
║ money on the side. Well.. the Anarchist went too far. ║
║ ║
║ Although I kinda feel sorry for the guy, after all, he's only 18, ║
║ and his whole life is screwed now, and for his family, I don't even want ║
║ to talk about it, he kinda brought this on himself. It would be ok to ║
║ offer pornography to people 18+ years of age, but, that's not what he ║
║ was doing. He was offering it to ANYONE that wanted it, and, he was ║
║ offering child pornography, which is VERY illegal, and is the thing that ║
║ is getting him in the most shit. ║
║ ║
║ So Anarchist, if you are somehow reading this, you shouldn't have ║
║ gone so far, but, we're still all behind ya, and good luck. Latz. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Format ║
║ Subject : Bots and Channels ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Keeping your IRC channel in control. ║
║ ║
║ Since I have seen a lot of channel take overs lately, I have decided ║
║ to write this piece on how to keep your channel safe from lame asses who ║
║ are convinced they are hackers simply because they have a copy of ║
║ LinkLooker. This is aimed toward group channels. ║
║ ║
║ Channel Modes ║
║ ║
║ All channels should have the modes '+nst'. You may want to have a ║
║ bot enforce your chosen channel modes. ║
║ ║
║ Invite only ('+i') ║
║ ║
║ You may want to have the channel invite only ('+i') as well, but ║
║ this presents a few problems although it can be very beneficial. ║
║ Members, friends, or other people allowed in the channel won't be able ║
║ to get in the channel unless someone in the channel invites them. This ║
║ can become very frustrating. However, this problem can be solved by ║
║ putting up a bot that has an invite function. An alternative to a bot ║
║ is to have a user logged on IRC running a script with functions such as ║
║ '/ctcp <nick> invite'. ║
║ ║
║ Moderated ('+m') ║
║ ║
║ While '+m' is implimented, only channel operators, or users who have ║
║ been set with +v can talk in the channel. This is useful if you want to ║
║ protect the channel from a lot of flooding. ║
║ ║
║ Channel Key ('+k <keyname>') ║
║ ║
║ If the channel has a channel key set, no one can join the channel ║
║ unless they know the key. eg, the key is 'warez', they have to type ║
║ '/join #chan warez'. Channel keys are not often used as they are a ║
║ pain. ║
║ ║
║ Channel Limits ('+l <userlimit>') ║
║ ║
║ Set this only if you want a limited number of people in the channel ║
║ at anyone given time. This is often used on #WarezX because 300 people ║
║ want to be in it at once. ║
║ ║
║ Setting up someone to keep watch. ║
║ ║
║ Ideally, there should be a maximum of two bots in any channel. To ║
║ ensure complete protection I suggest running two eggdrops compiled with ║
║ TCL. The bots should share a common userbase to avoid conflicts. They ║
║ should have 2 separate server lists too. This brings me to my next ║
║ point. ║
║ ║
║ Hiding your IRC sentinel from IRC Operators who don't like bots on their ║
║ servers. ║
║ ║
║ IRC Operators have every right to k-line/ban bots they find, so ║
║ don't complain when your bot is killed by an IRC Operator. There are ║
║ some tricks however to hide your bot. It mainly involves changing the ║
║ response from the bot. ║
║ ║
║ In your eggdrop bot config file add these lines : ║
║ ║
║ # response for CTCP VERSION ║
║ set ctcp-version "ircII 2.8.2 Linux 1.2.8 :***LiCe(v1.3pl2pre25) ║
║ By=:SrFrog:=(ircii 2.8: almost there...)" ║
║ ║
║ # response for CTCP FINGER ║
║ set ctcp-finger "$botnick (${username}@hyper), idle 3 seconds" ║
║ ║
║ # response for CTCP USERINFO ║
║ set ctcp-userinfo "" ║
║ ║
║ ║
║ 1. Do NOT give ops to someone unless you are 101% sure they will ║
║ not abuse it. ║
║ ║
║ 2. When banning someone, make sure you are doing it on the right ║
║ terms and don't just ban their nick, ban their whole address as ║
║ well! ║
║ ║
║ 3. Do NOT be rude to IRC Operators. They are there to help you. ║
║ ║
║ 4. Make SURE you revoke anyone's ops if they seem to be abusing it. ║
║ ║
║ 5. Do NOT develop enemies! These are the people that will attempt ║
║ to cause chaos. ║
║ ║
║ 6. Respect other groups, make peace not WAR. ║
║ ║
║ I will gladly offer my services and create bots. All I ask is that ║
║ you supply me with an account to run it from. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Please send comments to [email protected]. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : ICP ║
║ Subject : Cyrix vs. Intel ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Since the progressive move to the (X)86 series, Intel has maintained ║
║ a stronghold on the CPU market. After inventing the (X)86 series, Intel ║
║ began moving the market away from the XT/AT shit-o-ramma series. ║
║ However, I have personally felt that Intel's performance has lagged ║
║ recently. We all remember the wonderful Pentium error the press picked ║
║ up on and widely debated in 1995. Despite the fact that the error ║
║ wouldn't effect MOST of the computer users, it still troubled me that ║
║ any respectable company would bother to release products without proper ║
║ channels of beta testing. Such carelessness led me to researching the ║
║ alternative brand extensively. It seems to be a re-occuring theme for ║
║ respected, profitable, inventive companies to take advantage of their ║
║ fame and fortune by releasing medium quality products at outrageous ║
║ prices. ║
║ ║
║ One such example, aside from Intel, is US Robotics. They master ║
║ minded the 14.4 Modem series. They gained a reputation of being the ║
║ best. Then what did they do? They released the USR Sportster 28.8 ║
║ v.Everything, one of the most shit-filled modems in the history of ║
║ telecommunications. Their first few shipments had defective errors, ║
║ crippling its capabilities to even communicate with other modems. Then, ║
║ as if that wasn't bad enough, several of their latter shipments (when ║
║ the problem was supposed to have been corrected) needed updated software ║
║ to accompany them in order to make the bastards run at 100%. It is ║
║ these kinds of mistakes that lead me to say, "Well, there goes another ║
║ company... They're so big now they can make shit products and still ║
║ coherse most people into buying them." So, I started researching the ║
║ alternatives. now that I have pissed off several USR lovers out there, ║
║ and believe me, I know the majority of you probably are, let me get back ║
║ to the Intel debate. ║
║ ║
║ When I went to get a new processor to replace my 486AMD (yes, I went ║
║ against Intel as quickly as I could), I wanted to be really careful. I ║
║ had heard lots rumors about the competition against the Pentium, namely ║
║ there there really wasn't any. I think that the general problem is that ║
║ most people just don't know that there is SERIOUS competition to the ║
║ pathetic Intel Pentium chips, namely that of Cyrix. I looked into AMD ║
║ as well, but their research and moves towards greater products has been ║
║ stagnant in comparison to Cyrix (something very untrue in 486 land). ║
║ ║
║ Cyrix actually demonstrated the industry's FASTEST Desktop ║
║ processor, the 120 Mhz version of the 6x860 processor family at a trade ║
║ show in Nevada back in November, 1995. The performance, according to ║
║ desktop PC testing, is expected to rival that of the 166 Mhz Pentium ║
║ processor. In specified Windows 95 tests, the 120 Mhz Cyrix chip ║
║ conquered all other processors on the CPUMark32 benchmark, which is ║
║ developed to gauge the performance of 32-bit applications under Windows ║
║ 95. ║
║ ║
║ The amazing features of the Cyrix 6x86 boggle my mind. Little ║
║ additions such as a 50% die shrink by using all five metal layers of the ║
║ IBM manufacturing process increased production capacity, lowered costs, ║
║ and achieved higher clock speeds. more complex, important modifications ║
║ of only a few I can FULLY understand account for the wonderful ║
║ performance the rival Pentium CPUs unleash on Intel. ║
║ ║
║ Cyrix claims that the chip is as compatible as the Pentium with ║
║ operating systems and applications. Apparently the only difference ║
║ between the Intel Pentium and the Cyrix 6x86 CPUs are: ║
║ ║
║ 1. Intel CPUs are more expensive ║
║ 2. Intel CPUs are slower when compared to similar Mhz ratings ║
║ 3. Cyrix CPUs are more technologically advanced ║
║ ║
║ This rivalry could very well have a lot to do with Intel FINALLY ║
║ making dramatic price cuts on the Pentium prices. Naturally, they ║
║ screwed us as long as they could, but now that Cyrix has begun MASS ║
║ production of their TESTED (unlike Intel) CPUs, Intel has good reason to ║
║ worry that the millions of LAMERS might notice the severe price ║
║ difference of products. The Cyrix 6x86-100 Mhz CPU cost $450/ea in ║
║ stocks of 1,000, while the rival Intel Pentium 133 Mhz CPU is a much ║
║ higher $520/ea in stocks of 1,000. ║
║ ║
║ Cyrix has pushed their efforts to create a superior CPU ahead of the ║
║ Pentium age. I believe they have succeeded. It's time that people rely ║
║ more on their own research when they purchase products such as CPUs and ║
║ other computer related products. It's important to know how your ║
║ computer functions, but more important to know it functions at its ║
║ highest capabilities for your hard earned dollar. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Norton SI v8.0 ║
║ ║
║ ┌─────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │ 900 ───────────────────────────────────────────── 814 ──│ ║
║ │ ┌───┐ │ ║
║ │ 800 ─────────────────────────────────────────────│▓▓▓│──│ ║
║ │ │▓▓▓│ │ ║
║ │ 700 ─────────────────────────────────────────────│▓▓▓│──│ ║
║ │ 678 │▓▓▓│ │ ║
║ │ 600 ───────────────────────────────────┌───┐─────│▓▓▓│──│ ║
║ │ │▒▒▒│ │▓▓▓│ │ ║
║ │ 500 ───────────────────────────────────│▒▒▒│─────│▓▓▓│──│ ║
║ │ 420 │▒▒▒│ │▓▓▓│ │ ║
║ │ 400 ── 380 ──────┌───┐─────────────────│▒▒▒│─────│▓▓▓│──│ ║
║ │ ┌───┐ │░░░│ │▒▒▒│ │▓▓▓│ │ ║
║ │ 300 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║
║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║
║ │ 200 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║
║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║
║ │ 100 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║
║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║
║ │ 0 ──│░░░│──────│░░░│──────┌───┐──────│▒▒▒│─────│▓▓▓│──│ ║
║ │ ┴───┴ ┴───┴ ┴N/A┴ ┴───┴ ┴───┴ │ ║
║ │ Pentium Pentium Pentium 6-x86 6-x86 │ ║
║ │ 120 133 Pro 150 100 120 │ ║
║ └─────────────────────────────────────────────────────────┘ ║
║ ║
║ Bench Marks ║
║ ║
║ · Same Independent System Configuration used for ║
║ each tested CPU. ║
║ ║
║ · System Included: 32MB RAM, 1MB cache SRAM, Diamond ║
║ Stealth Video 64 VEAM w/2MB VRAM, 64oX48oX256 res, ║
║ Quatum Fireball 1GB HD, Enhanced IDE, No Hardware ║
║ Disk Cache, WIndows for Workgroups v3.11: 20MB Swap ║
║ File, 32-bit File Access, 16MB Cache Size. ║
║ ║
║ ║
║ To Contact CYRIX CORPORATION : ║
║ ║
║ United States (Corporate Office) ║
║ Richardson, Texas ║
║ ║
║ Tel: (214)968-8388 ║
║ Fax: (214)699-9857 ║
║ Tech Support & Sales: (800)462-9749 ║
║ Internet: [email protected] ║
║ BBS: (214)968-8610 (28.8K) ║
║ WWW: http://www.cyrix.com ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : ICP ║
║ Subject : fATE's Ancestry ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ First off, let me say that this magazine kicks ASS in many respects. ║
║ I'm always busy with couriering, or something of a "warez-e" nature, and ║
║ your production helps me keep up with a lot of the daily politics I miss ║
║ out on in between uploads. It has especially been of crucial importance ║
║ lately for my main I-Net account was busted and I've had to lay low a ║
║ while... Busy searching out new servers and the likewise. ║
║ ║
║ My first concern is with RCN's Review of Courier Teams (RCN #10, ║
║ Articles, Trite). I happen to be a long-standing fATE member, courier, ║
║ and original co-founder with Calculus, although I openly admit he did ║
║ pull most of the weight in getting the group started. I believe I have ║
║ held just about every position imaginable as a fATE affiliate at one ║
║ time or another. iLA (Internet Leeches Anonymous), as it was then ║
║ called, just started my PC scene stay (moving up from stone aged ║
║ C64/128). Calculus must have seen my integrity and willingness to work, ║
║ for he graciously took me under his wing as a co-head with him and ║
║ SpinDoc. Since that time I have been President, Senior Council, I-Net ║
║ Head, Site Manager, I-Net Member, and I-Net courier. most of my ║
║ positional changes came from the unstable management period of fATE ║
║ mixed with my entrance into college. This is where I would like to get ║
║ into the body of my discussion. I have laid all this information out, ║
║ NOT TO BRAG, but to present my crudentials within fATE before I spew out ║
║ what input I have to offer. Anti-Derivative and myself are the only two ║
║ original iLA/fATE members who still exist. The merger of iLA and TiC ║
║ after all was implemented by Calculus, and in my opinion, saved TiC in a ║
║ way. At the time, TiC had great board and net support, but lacked the ║
║ effective quality of membership such responsibilities designated. The ║
║ mix of the two groups is a real strong point in fATE's history. I ║
║ believe that without the merger, both groups stood an excellent chance ║
║ of withering away into the massive numbers of dead groups. ║
║ ║
║ Not until recently, with the leadership of Anti-Derivate and g0d, ║
║ has fATE seen a solid state of management. Your review was correct in ║
║ commenting that fATE has (past tense) been having organizational ║
║ problems. It went through a time period where too many leaders cycled ║
║ in and out of the system. As a result, they brought in too many friends ║
║ that had no business holding high positions. But, in reference to the ║
║ present, based on a veteranship I feel I have formed with the term ║
║ "fATE," those days are over for now. Ever since Anti-Derivative took ║
║ the head position from Red Dog (which I must admit worried me a bit in ║
║ the beginning), and brought g0d in to help out, fATE has been relatively ║
║ well established. ║
║ ║
║ Going into detail on the BLURY conditions the review mentioned ║
║ regarding the absence of Red Dog from fATE... I would like to let you in ║
║ on what really happened as I saw it. When TiC and iLA merged, Calculus ║
║ and Red DoG sort of shared a top position, above an appointed senior ║
║ council consisting of high members from both groups. Calculus became ║
║ extremely busy with school and work, so he graciously gave up his reign ║
║ to Red Dog. This was a very crucial move, and displayed the upmost of ║
║ maturity. Red Dog's leave from fATE was much the same. It was ║
║ voluntary, and mature! He appointed Anti-Derivative to the position, ║
║ dropped himself down in rank, and eventually submerged from the group ║
║ completely. ║
║ ║
║ On the top of Issue #10, I have read a few interviews of ex-fATE ║
║ members that I found a bit odd. Ex-members of fATE always complain ║
║ about accessibility of the Senior Members through mail and IRC. Little ║
║ do they sometimes realize how much time these individuals spend working ║
║ on details they know nothing about. They aren't on IRC or in fATE's ║
║ respective channels all the time because they take care of a lot of shit ║
║ outside the net. These guys must spend half their lives going voice to ║
║ people. It's my humble opinion that many of these ex-fATE members just ║
║ like to gripe, as does most of the scene. Just ask yourself how many ║
║ negative comments you hear as compared to positive ones out of ║
║ designated "elite" mouths? If your ratio is at all like the ones I have ║
║ compiled in the past, you'll understand what I am mentioning. ║
║ ║
║ Now I'd like to touch up on a bit of the garbage fATE takes from ║
║ other respected members of the scene. I say respected, because I do ║
║ know many of these individuals from past scene relationships, or just ║
║ because I have dealt with them. I feel no animosity towards such ║
║ comments, or the people they come from, but I question the judgements ║
║ used in making such remarks. Yes, there was a time when I would have ║
║ said that fATE was poorly organized, poorly managed, had a lot of ║
║ members that didn't contribute, and needed to be purged, cleaned up, and ║
║ overhauled, but all of those conditions have since been met with ║
║ filtering process after filtering process. I believe it has left fATE ║
║ as a decent, respectable team of couriers. I don't doubt that we still ║
║ have our weaknesses, and there is always room for improvement, but that ║
║ is true about every successful group. I just wish the false accusations ║
║ that still spread throughout channels would halt, or at least be more ║
║ realistic to the truth. fATE is definitely not the fATE it was two ║
║ months ago, and in no way resembles either iLA or TiC. I, better than ║
║ most anyone else, have seen the massive changes. By being dedicated, ║
║ and sticking with fATE (something most people can't figure out, loyalty ║
║ that is) through the good times and down right horrible ones, have seen ║
║ a disasterous, damaged group rise to the couriering level of the best. ║
║ ║
║ I feel many objectionable comments about fATE are justified in ║
║ many respects, but most of the slandering I hear is still based upon a ║
║ version of fATE that died out a long time ago. I don't feel anyone ║
║ except for Anti-D and myself has any clue as to what really happened to ║
║ fATE in its entirety. The scene is full of too much spite, rumors, and ║
║ immature infants trying to gain power through takeovers, abuse, and the ║
║ likewise. I see fATE members accused of this sort of treachory all the ║
║ time, yet, more times than not, I never see, nor hear any proof of ║
║ evidence, just the usual worthless hearsay. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Atomic ║
║ Subject : #M8Leech, a THREAT to #Fatefiles? ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Your average IRC user probably hasn't noticed that Motiv8 couriers ║
║ have not setup a new channel on IRC called #M8Leech. It's supposed to ║
║ be something like #fATEFiles, a channel that is +m (Moderated) and where ║
║ you only offer and leech files, the offered files maybe be no more than ║
║ 3 days old. When you join #M8Leech, though, there aren't half as many ║
║ people as there are in #fATEFiles. Let's give #M8Leech a chance, though ║
║ because it's just getting started. ║
║ ║
║ I don't know if the idea is to try to divide and conquer (Wasn't it ║
║ Napoleon who said that?!) fATE by beating them on the Internet as well ║
║ as on the boards, maybe that's Motiv8's method of becoming the supreme ║
║ couriering group. Maybe Motiv8 couriers are trying to become the ║
║ masters of boards AND IRC. I'm sure that soon enough we will find out ║
║ if Motiv8 is trying to offer something to the scene by providing it with ║
║ a better place to trade in, or if it's trying to use #M8Leech as a ║
║ trick to get bigger than fATE. Either way, #M8Leech is here now, and it ║
║ looks like it's here to stay. ║
║ ║
║ I was quite happy when I saw Motiv8 starting another channel like ║
║ #fATEFiles because these channels are revolutionizing IRC, making it ║
║ a safe place to spread files fast and easily around the world. If you ║
║ place a courier in #M8Leech or #fATEFiles and have him offer, you can ║
║ practically be sure that your release will get couriered. For those of ║
║ us that don't have time to leech off of boards and pump warez to other ║
║ boards, it's very simple just to scan the file offering channels to look ║
║ for anything of interest. Just beware that to download files from these ║
║ channels, you should be on a ISDN, T1, or better connection to the net ║
║ (or have a provider that has one) because people offering usually set a ║
║ minimum speed that will prevent your average 28.8 from downloading. ║
║ ║
║ Problems arise in these channels when there aren't enough people ║
║ offering and the load of leeches is too high so that so many people want ║
║ to download a specific program that slots fill up and even queues can ║
║ take hours to get through. I do, however, think that more and more of ║
║ these offer channels will arise, so queues will get smaller and slots ║
║ open slots will be easier to find. ║
║ ║
║ I think the idea of setting up fast offer channels like this one is ║
║ a good one. On the #WarezX channels, the +m flag is not enforced, so ║
║ the channel is more flooded and that results in higher lag. Also, the ║
║ files offered in the #WarezX channels are much older than those of ║
║ #fATEFiles and #M8Leech. Due to the lag in #WarezX, being on more than ║
║ one channel at a time is virtually impossible because so much CRAP is ║
║ coming in from that one channel. ║
║ ║
║ I expect to see many new fast-offer channels like the ones we ║
║ already see, these channels (assuming a speedy connection to the 'net) ║
║ will make IRC THE place to leech from, so look out for these channels ║
║ in the future, they will make IRC a better place for the scene. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Akira 7 ║
║ Subject : Game Platforms vs. PC ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The year of 1995 was the year of the video game. With the launch of ║
║ gaming platforms such as the Sega Saturn and Sony Playstation, the ║
║ quality of home gaming systems has improved by leaps and bounds. The PC ║
║ may still be the most popular gaming system, but how long will this ║
║ last? Many critics suggest that the PC will not be the gaming leader ║
║ for much longer. ║
║ ║
║ Sega was the first company to introduce a successfull 32 bit gaming ║
║ system to the market of the United States. Their system, the Sega ║
║ Saturn, is a very high quality piece of machinery. With dual CPUs ║
║ running at a total of 28 MHz, the Saturn barely falls short of the Sony ║
║ Playstation in number-crunching power. The Saturn's graphical engine ║
║ is also slightly inferior to that of the Playstation, but will not make ║
║ a noticable difference. Sega's main asset is the AM2 design team. ║
║ This game design team is responsible for some of the best arcade hits ║
║ in the country. Some examples are Daytona USA and Virtua Fighter 2. ║
║ ║
║ Shortly after the Saturn was introduced to the market, Sony dropped ║
║ it's bomb. The Sony Playstation is perhaps the most technologically ║
║ advanced system on the market today, but their success does not come ║
║ from the 33 MHz CPU. Sony has experienced incredible 3rd party support ║
║ for their system, and has a large number of games available for it. ║
║ Then number and quality of the games available for the Playstation is ║
║ the main reason for it's success. With great games like Tekken and ║
║ Destruction Derby, Sony is the leader of today's gaming industry. ║
║ ║
║ Nintendo of America has dominated the market with every new system ║
║ they introduce to the market. Nintendo's upcoming Ultra 64 will be no ║
║ exception. When information about the U64 first leaked out in summer ║
║ of 1995, it was rumored to be the "ultimate gaming system." I couldn't ║
║ have said it better myself. The Ultra 64 is going to be a true 64 bit ║
║ gaming platform, unlike the Saturn and Playstation which are 32 bit. ║
║ Furthermore, the U64 will have a 128 bit graphics capability, due to ║
║ their custom graphics chip which was engineered by Silicon Graphics ║
║ Inc. Silicon Graphics is the most well known producer of high end ║
║ graphic workstations in the industry. The main CPU of the U64 will run ║
║ at a screaming 93.75 MHz (Compared to Sony's 33, this is light speed.) ║
║ and the Rambus system will be running at 500+ MHz. With upcoming titles ║
║ such as Mario 64 and Killer Instinct, the Ultra 64 will most likely ║
║ dominate the gaming market. ║
║ ║
║ And this brings us to the PC. Where will the PC be in the middle ║
║ of all this activity? Right where it is now, with interactive CD-ROMs. ║
║ Many critics believe that the PC is getting pushed out of the gaming ║
║ market by systems that are built for gaming, but this is not ║
║ necessarily true. With new operating sysems such as Windows 95 running ║
║ in 32 bit mode, a higher level of gaming is possible. Will we be stuck ║
║ hauling around 500mb console-ripped games? I think not... In the ║
║ future, we will see many more 32 bit games for Win 95 that will be ║
║ comparable to that of the Sony Playstation. Why, some Playstation ║
║ titles are already for the PC, such as Destruction Derby. The ║
║ introduction of the P6 chip to the industry will only further the power ║
║ of the 32 bit operating systems of today. ║
║ ║
║ Systems like the Saturn and Playstation can generate faster, smoother ║
║ graphics because their components work together much better than in a ║
║ PC. Some questions to ponder : Will the introduction of the Ultra 64 ║
║ blow away all of the competition? Will the PC drown in an industry that ║
║ seems to travel too fast for it? Will Matsushita make powerful PC ║
║ peripherals from his newly bought M2 chip? (Bought from Trip Hawkins for ║
║ $100 million.) Only the year of 1996 contains the answers. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Krypto ║
║ Subject : School and Warez ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Can School and Warez work together? For many people in the scene, ║
║ the the answer to this question is "NO." It is understood that in order ║
║ to achieve greatness at any particular task, one must spend time ║
║ dedicated to it. This is relevant in both school work and for work ║
║ involved for the scene. This is where the conflict comes to play. At ║
║ times, someone may spend hours upon hours couriering warez while not ║
║ spending any attention on their school work. This usually leads to a ║
║ noticeable drop in school grades. Even I, myself had to take a leave of ║
║ absence from IRC and the scene in order to bring my grades up. The drop ║
║ was from a 3.6 to a 1.9 GPA. This is an all too familiar story for ║
║ many. One particular example was Superior Force, who in his resignation ║
║ letter complained about how many younger people surpassed him in grades ║
║ and in course level as a direct result of his excessive time spent on ║
║ IRC and in the scene. He claimed that he had to resign due to a lack of ║
║ good grades. Others too, such as Rebel Chicken and Manic have stated ║
║ that the scene had dropped their GPA substantially. ║
║ ║
║ ║
║ GPA BEFORE IRC and Warez : ║
║ -------------------------- ║
║ Rebel Chicken - [4.0] ║
║ Hitex - [3.8] ║
║ Krypto - [3.6] ║
║ ║
║ GPA AFTER IRC and Warez : ║
║ ------------------------- ║
║ Hitex - [4.4] ║
║ Rebel Chicken - [3.5] ║
║ Krypto - [1.9] ║
║ ║
║ ║
║ At this point, we must ask ourselves, "Is there a way to get good ║
║ grades and still be elite?" This truly is a hard question and ║
║ eventually leads us to efficient time management. Time management is ║
║ knowing the appropriate time to do things and setting priorities on ║
║ them. I would recommend to those who are in a similar situations, to do ║
║ their homework and stufies first, then do whatever it is they do in the ║
║ scene later. The scene will always be here, and USUALLY will not lead ║
║ you to a productive & meaningful education. Without such education you ║
║ can still do many things such as : ║
║ ║
║ 1. Live in a box for the rest of your life (this means you'd ║
║ probably have to give up your computer eventually). ║
║ ║
║ 2. Go on welfare (you might be able to still retain your computer, ║
║ if you have enough food stamps to sell for some money to pay ║
║ for the electricity bill). ║
║ ║
║ 3. Become a proud member of the local McDonalds staff (seems like a ║
║ fun life, you get all the McNuggets you'd ever want). ║
║ ║
║ 4. Leech off your parents (when they die, you get to collect the ║
║ life insurance money). ║
║ ║
║ The point is, DO your homework, study, get good grades, and be ║
║ happy. Then you can spend all the time you want couriering, supplying, ║
║ or doing whatever else you want. This all leads us to the next ║
║ question, "When are you going to find time to have sex with your partner ║
║ (this is another topic)?" Through effective time management, you can ║
║ get good grades and still be elite like me! And for those of you who ║
║ are getting good grades and have no time management whatsoever, good for ║
║ you! I'd like to hear how you can do it. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Drapper ║
║ Subject : Running a Site ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Well, Elmo found me and asked me to write an article about running a ║
║ site. Since I am a siteop myself, I thought it would be a good idea. ║
║ The first thing that one should consider when starting a site is the ║
║ operating system on which he will run. If the user has a big hard drive ║
║ (that is, around 4 gigs) then my choice would be to install both a UNIX ║
║ varient and Windows 95. If the space is smaller then it depends on the ║
║ user. If he is going to have the machine as a site, and only a site, ║
║ then UNIX is the way to go. Otherwise, if he thinks he is going to use ║
║ it for his own needs and to test things he gets every day, I would go ║
║ with Windows 95. ║
║ ║
║ Some might think that Windows 95 sucks big time, is very unstable, ║
║ and does not run a good FTP server. Windows 95, on a 486-100 with 16 ║
║ megs and a 1 gig hard drive makes a perfect site! Just plug in SkyNet ║
║ (CJM's verion of ServU FTP) and you'll have a site up and running in ║
║ less than an hour, while Linux needs a shitload of time and patching. ║
║ Just remember to have a UNIX hacker handy to patch your site or else ║
║ you'll be screwed. The only advantage I find in Linux is that it has ║
║ better multitasking (but don't forget, no apps to multitask on!) and of ║
║ course the best FTP daemons around that will make a site rock. ║
║ ║
║ There are, however, some scripts that are around even for Windows ║
║ 95. There is a SkyNet combo that can have counts of uploads/downloads ║
║ and analytic stats about each user. The things still missing from ║
║ Windows 95 such as the whois online command, automatic ratios, ZIP ║
║ testing, and stability (you will have a lot of crashes under Windows 95, ║
║ and by the way, anybody that runs Win95 with the Nashville addon should ║
║ remove bwcc.dll from the skynet/servu dir, it causes crashes). ║
║ ║
║ After one decides which OS he will put on, he has to find couriers! ║
║ Yeah, a site actually needs couriers and not lamers from #warez5099 to ║
║ upload stuff. The choices are as follows : either put as many couriers ║
║ from different groups on and stay a neutral site, or put on couriers ║
║ from one group that will support the site. The choice is a hard one to ║
║ make and the best is to have both (which is twice as hard of course). ║
║ Finding good couriers and convincing them to support you is the hardest ║
║ part. this will take much time. The best thing is to start with a ║
║ small group (but not really lame groups that appear and disappear in ║
║ one or two days!). Then the group will have some other sites as well ║
║ and will get connections to bigger and bigger sites, and bigger and ║
║ bigger couriers, and will bring them to your site accordingly. ║
║ ║
║ The next step is to get informed about which couriers do a better ║
║ job and are cool people (personal opinion : good couriers with much ego ║
║ = big pile of crap, I bet someone knows who I mean :). Eventually after ║
║ much time on IRC and many weeks of waiting, the siteop will have found ║
║ at least 1 good courier that will offer good support. ║
║ ║
║ There are some general hints on improving a site. Since I run ║
║ Windows 95, I won't talk about Linux here. The first thing one should ║
║ do is invoke ratios and start a stats file. Even though there aren't ║
║ automatic ratio programs for Windows 95, there are some ul/dl counting ║
║ programs that will state ratios as well, so if you are lucky and find ║
║ one of those, you're all set. Otherwise, you have to do everything by ║
║ hand which is boring, hard, tiring, time consuming, and really stupid. ║
║ With this higher competitive spirit, you'll want to start competitions, ║
║ so the #1 uploader of the week or month gets something (something useful ║
║ in real life, not just for fame which really isn't that useful). ║
║ ║
║ Finally, a SiteOp should remember the following : ║
║ ║
║ 1. There is always a site that is faster than yours! That's true ║
║ for everyone and every site. Even if a site is #1 for a while, soon ║
║ enough someone else will take that position. ║
║ ║
║ 2. The site is meant for trading, it's not solely for uploading ║
║ (I like that better), it's for leeching too! If the siteop thinks ║
║ that he should only have people uploading and not trading as well, ║
║ then he will not be a siteop for very long. ║
║ ║
║ Don't use ridiculous ratios like 1:1! A good start is 1:4 and if ║
║ you see everything is going fine, move to 1:6. Sites are up for traders ║
║ to do their job. One needs to upload and another needs to download. ║
║ There is no problem with that, the site serves people to trade and get ║
║ releases spread. Also, as a siteop, you should always take care of your ║
║ top 5 couriers. There might be some time when a courier needs some rest ║
║ or is on vacation, or anything. That doesn't mean he quit the scene! ║
║ Being inactive for a small period isn't anything bad, so don't nuke ║
║ people hat you know you need! Leeches need handling as well. Make sure ║
║ the site has a good ratio of leeches:uploaders (most of the time the ║
║ leeches will be greater, of course). If you see that leeching goes too ║
║ far then make some warnings and after that start nuking people! ║
║ ║
║ Well, that's it folks! Oh, by the way, running a site ain't as fun ║
║ as it may seem. After 4 months of running my own site, I'm really bored ║
║ (that doesn't mean my site will go down!). ║
║ ║
║ Oh, and as a final word, I'd just like to greet some cool dudes out ║
║ there : ║
║ ║
║ Prozac ∙ Ionizer ∙ Phrozen Ghost ∙ Night Hawk ∙ Darwin ∙ MaSon ∙ Venix ║
║ ∙ HaRy ∙ ║
║ ║
║ I'd like to diss all couriers who think they're #1 because they're ║
║ moving shit around cables, and who really suck in real life. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Hitex ║
║ Subject : Group Reviews : Games ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Hello, and welcome to Reality Check Network's all new group review! ║
║ Here I will be reviewing the three best game release groups in the scene ║
║ today. Well, actually, *I* won't be the one reviewing them, *THEY* will ║
║ be! It's all up to the groups, this is where quantity DOES count, but ║
║ you will soon enough find that quality by far outweighs quantity. Let ║
║ me present to you the methods by which I will be reviewing the groups, ║
║ but first, let me name off the groups that will compete in this division ║
║ and state a short reason for why I selected these specific groups to be ║
║ analyzed. ║
║ ║
║ 1. Hybrid - Hybrid has done a great job getting to its ranking in the ║
║ scene today, a relatively short time period in relation to ║
║ its main competition, Razor 1911. Hybrid pumps awesome ║
║ quality with extreme speed on a regular basis. ║
║ ║
║ 2. Legacy - A newcomer in the game releasing scene, though it has shown ║
║ where it can get in so little time. Quality hasn't always ║
║ been quite the best, but Legacy tries hard, and doesn't seem ║
║ to be the next one-week group. ║
║ ║
║ 3. Razor 1911 - They're the grandfathers of the games scene. They've ║
║ had good moments. They've had bad moments. They've always ║
║ stuck around, though, and their dedication to the scene is ║
║ definitely something to be proud of. Oh, and it doesn't ║
║ seem to be the next one-week group <grin>. ║
║ ║
║ Now you know who our contestants will be, lets review the criteria ║
║ I will be using for judging releases. The following is the scoring ║
║ basis I'll be using: ║
║ ║
║ Points : ║
║ -------- ║
║ ║
║ -3 - The game didn't work and a crack/fix was not released within 72 ║
║ hours. The group may regain the 3 lost points by releasing a crack ║
║ or fix, even beyond the 3 day period. ║
║ ║
║ 1 - The game worked, but it was a dupe. ║
║ ║
║ 2 - The game worked, but it sucked so bad that nobody would think of ║
║ downloading it. A proper example would be Legacy's "Bass Fishing ║
║ Classics." ║
║ ║
║ 3 - Your average release. Most games will be getting this score. ║
║ ║
║ 4 - Nice release, not budget, many will download and enjoy. ║
║ ║
║ 5 - Damn that was a sweet release! (I hope Legacy released it, heheh) ║
║ ║
║ Since we don't play the full game and later find out that something ║
║ didn't work properly, a group may lose points the following week and ║
║ have their release labeled as broken (thus receiving the proper amount ║
║ of points). If the group has released a fix between the two issues, ║
║ we'll give them credit accordingly. If a group releases a fix within a ║
║ 3 day period, the program will be rated as if it worked in the first ║
║ place, thus getting the 3 points it lost back and any points it would ║
║ have earned. If a group releases a fix after the 3 day period has ║
║ expired, it will receive its 3 points back, but get no more. ║
║ ║
║ RCN will not grant over 3 points to games over 40 disks. A 40 disk ║
║ release can and will get 5 points if it so deserves, but a 41 disk game, ║
║ I don't care if it's Warcraft III or the Revenge of the Doughnut Boys, ║
║ will not get over 3 points. Betas may receive no more than 3 points. ║
║ If the same program is released under different platforms, it will be ║
║ counted as a single release. ║
║ ║
║ Oh, and you might be asking "How does this differ from Ionizer's ║
║ 'The Games Review'?" Ionizer reviews games for the purpose of ║
║ indicating to us which releases are worth downloading. We review ║
║ release groups in the only way possible, through their releases. ║
║ ║
║ So.... MAY THE GAMES BEGIN! ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ Dates of Games Reviewed : 01/25/96 -> 01/31/96 │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : SOLWIN0 .ZIP Fix name : -- ║
║ Filesize : 2597 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ Solitaire Deluxe for Windows 95 [1/2] Previous Total : 0 ║
║ (c) Interplay Release Score : 3 ║
║ _____ ____________ ______ Running Total : 3 ║
║ . /| \ V / . \ _ \(__\ \ . ║
║ _/\ _/ : |\_ _/ /\// /| |\/: \_/\ ║
║ .\// |Z/ \| | \ \ \| | | \. \/ ║
║ \__|__|!\_/|_____/__\__\__|_____/ ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : L-ICEF .ZIP Fix name : L-ICEFIX.ZIP ║
║ Filesize : 2621 kb Filesize : 385 kb ║
║ Filedate : 1-28-96 Filedate : 1-29-96 ║
║ ║
║ ICE AND FIRE WIN 95 (C) ZOMBIE [01/18] Previous Total : 0 ║
║ --▄▄▌---▄▄▄-.--▄▄-∙---▄▄▄·---▄▄·---▄·-▄▌-- Release Score : 4 ║
║ --██∙---▀▄.▀·-▐█-▀-■-▐█-▀█--▐█-▌■-▐█■██▌-- Running Total : 4 ║
║ --██■---▐▀▀■▄-▄█-▀█▄-▄█▀▀█--██-▄▄-▐█▌▐█■-- ║
║ --▐█▌▐▌-▐█▄▄▌-▐█▄■▐█-▐█-■▐▌-▐███▌--▐█▀·.-- ║
║ --.▀▀▀---▀▀▀--·▀▀▀▀---▀--▀--·▀▀▀----▀-∙--- ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : L-CGAME .ZIP Fix name : -- ║
║ Filesize : 3045 kb Filesize : -- ║
║ Filedate : 1-30-96 Filedate : -- ║
║ ║
║ CARD GAME CLASSICS WIN'95 (C) EXPERT [1/2] Previous Total : 4 ║
║ --▄▄▌---▄▄▄-.--▄▄-∙---▄▄▄·---▄▄·---▄·-▄▌-- Release Score : 2 ║
║ --██∙---▀▄.▀·-▐█-▀-■-▐█-▀█--▐█-▌■-▐█■██▌-- Running Total : 6 ║
║ --██■---▐▀▀■▄-▄█-▀█▄-▄█▀▀█--██-▄▄-▐█▌▐█■-- ║
║ --▐█▌▐▌-▐█▄▄▌-▐█▄■▐█-▐█-■▐▌-▐███▌--▐█▀·.-- ║
║ --.▀▀▀---▀▀▀--·▀▀▀▀---▀--▀--·▀▀▀----▀-∙--- ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : TEMPEST.ZIP Fix name : T2000.ZIP ║
║ Filesize : 529 kb Filesize : 530 kb ║
║ Filedate : 1-20-96 Filedate : 1-21-96 ║
║ ║
║ Tempest 2000 (c) Atari Interactive [01/01] Previous Total : 0 ║
║ _ ________________________ _____ ________ _ Release Score : 2 ║
║ \\_____ \_____ \_____ \/ . \\_____ \\ Running Total : 2 ║
║ dZG/\ __// _ |/ ____/. | \/\ __/ ║
║ _/ \ \/ /_ _/ /_ | ! _/ \ \ ║
║ \____\ \______\_________|_____\____\ \_ ║
║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : ESPNEXT .ZIP Fix name : -- ║
║ Filesize : 1225 kb Filesize : -- ║
║ Filedate : 1-27-96 Filedate : -- ║
║ ║
║ ESPN Extreme Games (c) Sony Interactive [1/9] Previous Total : 2 ║
║ _ ________________________ _____ ________ _ Release Score : 4 ║
║ \\_____ \_____ \_____ \/ . \\_____ \\ Running Total : 6 ║
║ dZG/\ __// _ |/ ____/. | \/\ __/ ║
║ _/ \ \/ /_ _/ /_ | ! _/ \ \ ║
║ \____\ \______\_________|_____\____\ \_ ║
║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Score Chart : Games ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │ 9 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 8 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 7 ────────────────────────────────────────────────────│ ║
║ │ 6 6 │ ║
║ │ 6 ────────────────────┌──────────┐─────┌──────────┐───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 5 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 4 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ 3 │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 3 ───┌──────────┐─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 2 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 1 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║
║ │ Hybrid Legacy Razor 1911 │ ║
║ │ │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Average Score Per Release : ║
║ --------------------------- ║
║ Hybrid - [3.0] ║
║ Legacy - [3.0] ║
║ Razor 1911 - [3.0] ║
║ ║
║ Damn, that was hard! Well, overall good quality in the gaming scene ║
║ this week, let's hope for more quantity next week! ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Hitex ║
║ Subject : Group Reviews : Utils ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Hello, and welcome to Reality Check Network's all new group review! ║
║ Here I will be reviewing the three best util release groups in the scene ║
║ today. Well, actually, *I* won't be the one reviewing them, *THEY* will ║
║ be! It's all up to the groups, this is where quantity DOES count, but ║
║ you will soon enough find that quality by far outweighs quantity. Let ║
║ me present to you the methods by which I will be reviewing the groups, ║
║ but first, let me name off the groups that will compete in this division ║
║ and state a short reason for why I selected these specific groups to be ║
║ analyzed. ║
║ ║
║ 1. Corporation - They have only been around for a few months, but they ║
║ have definitely shown the scene what they can do. They have ║
║ pushed through releases at the same speed and quantity as ║
║ other respected groups such as DOD or PWA, and it doesn't ║
║ appear that they're about to stop any time soon. ║
║ ║
║ 2. Drink or Die - Just as their NFO says, these guys really are the ║
║ warez bears from Russia and beyond. These guys have been ║
║ around for quite a while now and their quality hasn't ║
║ diminished, nor has their quantity. ║
║ ║
║ 3. Pirates with Attitudes - Grandfathers of the Utils scene. They ║
║ definitely know what they're doing. Orion's departure ║
║ was a blow to the internal workings of the group, but on the ║
║ outside, they're just as good as they've ever been. Just as ║
║ any group, they've had their slumps, but their dedication ║
║ has always been one of their biggest assets. ║
║ ║
║ Now you know who our contestants will be, lets review the criteria ║
║ I will be using for judging releases. The following is the scoring ║
║ basis I'll be using : ║
║ ║
║ Points : ║
║ -------- ║
║ ║
║ -3 - The util didn't work and a crack/fix was not released within 72 ║
║ hours. The group may regain the 3 lost points by releasing a crack ║
║ or fix, even beyond the 3 day period. ║
║ ║
║ 1 - The util worked, but it was a dupe. ║
║ ║
║ 2 - The util worked, but it sucked so bad that nobody would think of ║
║ downloading it. ║
║ ║
║ 3 - Your average release. Most utils will be getting this score. ║
║ ║
║ 4 - Nice release, not budget, many will download and enjoy. ║
║ ║
║ 5 - Damn that was a sweet release! ║
║ ║
║ Since we don't use the entire util and later find out that something ║
║ didn't work properly, a group may lose points the following week and ║
║ have their release labeled as broken (thus receiving the proper amount ║
║ of points). If the group has released a fix between the two issues, ║
║ we'll give them credit accordingly. If a group releases a fix within a ║
║ 3 day period, the program will be rated as if it worked in the first ║
║ place, thus getting the 3 points it lost back and any points it would ║
║ have earned. If a group releases a fix after the 3 day period has ║
║ expired, it will receive its 3 points back, but get no more. Betas ║
║ may receive no more than 3 points. If the same program is released ║
║ under different platforms, it will be counted as a single release. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ Dates of Utils Reviewed : 01/25/96 -> 01/31/96 │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : TC-DIR .ZIP S/N name : TC-DIRS.ZIP ║
║ Filesize : 66932 kb Filesize : 1 kb ║
║ Filedate : 1-21-96 Filedate : 1-28-96 ║
║ ║
║ DIRECTOR ACADEMIC v4.0 FOR WINDOWS Previous Total : 0 ║
║ CD-RIP (C) MACROMEDIA [01/47] Release Score : -3+3 ║
║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 0 ║
║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║
║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║
║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║
║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║
║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║
║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : TC-ZIPTL.ZIP Fix name : -- ║
║ Filesize : 1036 kb Filesize : -- ║
║ Filedate : 1-25-96 Filedate : -- ║
║ ║
║ IOMEGA ZIPTOOLS FOR WIN 95 4.01 [01/01] Previous Total : 0 ║
║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Release Score : 2 ║
║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ Running Total : 2 ║
║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║
║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║
║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║
║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║
║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : TC-NBK0 .ZIP Fix name : -- ║
║ Filesize : 2276 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ NOVABACK FOR WINDOWS 95 v4.50 RETAIL Previous Total : 2 ║
║ (c) NOVASTOR CORPORATION [01/02] Release Score : 2 ║
║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 4 ║
║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║
║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║
║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║
║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║
║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║
║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : TC-NFSM .ZIP Fix name : -- ║
║ Filesize : 7086 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ NFS Maestro for Microsoft TCP/IP Previous Total : 4 ║
║ Client [1/6] Release Score : 3 ║
║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 7 ║
║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║
║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║
║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║
║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║
║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║
║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : TC-X5XW .ZIP Fix name : -- ║
║ Filesize : 16713 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ Exceed/Xpress 5 for Windows [01/13] Previous Total : 7 ║
║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Release Score : 3 ║
║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ Running Total : 10 ║
║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║
║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║
║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║
║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║
║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : DODAC4 .ZIP Fix name : -- ║
║ Filesize : 35828 kb Filesize : -- ║
║ Filedate : 1-21-96 Filedate : -- ║
║ ║
║ AUTOCAD C4 WIN95-NT-3.11 FINAL BETA [01/28] Previous Total : 0 ║
║ _______________ ____________ ____________ Release Score : 3 ║
║ \_ ___ \_ ___ \ ___ \_ Running Total : 3 ║
║ _/ l/ / l/ / l/ / ║
║ \______ / / / /____ / /| ║
║ ======\________/\__________/[⌡m]\________/== ║
║ ≡(*)≡ D r i n k O r D i e 1 9 9 5 ≡(*)≡ ║
║ ===================== [ DOD * 21-Jan-96 ] == ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : DODTTPS .ZIP Fix name : -- ║
║ Filesize : 21144 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ TURBOTAX PROSERIES/1040 FOR DOS 95.00A [1/4] Previous Total : 3 ║
║ _______________ ____________ ____________ Release Score : 4 ║
║ \_ ___ \_ ___ \ ___ \_ Running Total : 7 ║
║ _/ l/ / l/ / l/ / ║
║ \______ / / / /____ / /| ║
║ ======\________/\__________/[⌡m]\________/== ║
║ ≡(*)≡ D r i n k O r D i e 1 9 9 6 ≡(*)≡ ║
║ ===================== [ DOD * 26-Jan-96 ] == ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : DOD-WC .ZIP Fix name : -- ║
║ Filesize : 21144 kb Filesize : -- ║
║ Filedate : 1-27-96 Filedate : -- ║
║ ║
║ INTERACTIVE WINE CELLAR CD-RIP [01/15] Previous Total : 7 ║
║ _______________ ____________ ____________ Release Score : 3 ║
║ \_ ___ \_ ___ \ ___ \_ Running Total : 10 ║
║ _/ l/ / l/ / l/ / ║
║ \______ / / / /____ / /| ║
║ ======\________/\__________/[⌡m]\________/== ║
║ ≡(*)≡ D r i n k O r D i e 1 9 9 6 ≡(*)≡ ║
║ ===================== [ DOD * 27-Jan-96 ] == ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Filename : PM2PWA .ZIP Fix name : -- ║
║ Filesize : 4019 kb Filesize : -- ║
║ Filedate : 1-21-96 Filedate : -- ║
║ ║
║ Paper Master 2.0 Win/Win95 - [1/3] Previous Total : 0 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 3 ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ DK -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWAPTEF .ZIP Fix name : -- ║
║ Filesize : 10474 kb Filesize : -- ║
║ Filedate : 1-21-96 Filedate : -- ║
║ ║
║ Personal Tax Edge 95 Final Filling Previous Total : 3 ║
║ Edition CD for Win/Win95 [01/08] Release Score : 3 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 6 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ DK -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWASDE .ZIP Fix name : -- ║
║ Filesize : 69120 kb Filesize : -- ║
║ Filedate : 1-21-96 Filedate : -- ║
║ ║
║ Solid Edge Release Candidate 3 [01/48] Previous Total : 6 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 9 ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWA27S .ZIP / PWA27W .ZIP ║
║ Filesize : 49132 kb / 49261 kb ║
║ Filedate : 1-26-96 / 1-27-96 ║
║ ║
║ Fix name : -- ║
║ Filesize : -- ║
║ Filedate : -- ║
║ ║
║ Windows-NT 4.0 Server Build 1227 Previous Total : 9 ║
║ Windows-NT 4.0 Workstation Build 1227 Release Score : 3 ║
║ Disk 1/34 Running Total : 12 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : CBTWT- .ZIP Fix name : -- ║
║ Filesize : 3210 kb Filesize : -- ║
║ Filedate : 1-26-96 Filedate : -- ║
║ ║
║ Computer Based Training Win Tracs [1/3] Previous Total : 12 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 2 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 14 ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWACWP95.ZIP Fix name : -- ║
║ Filesize : 1151 kb Filesize : -- ║
║ Filedate : 1-27-96 Filedate : -- ║
║ ║
║ CardWizard Pro v 1.10.02 for Win95 - [1/1] Previous Total : 14 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 17 ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ DK -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWATELNT.ZIP Fix name : -- ║
║ Filesize : 604 kb Filesize : -- ║
║ Filedate : 1-27-96 Filedate : -- ║
║ ║
║ Pragma Systems InterAccess Previous Total : 17 ║
║ Telnet Daemon for Windows NT Release Score : 2 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 19 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PCW3PWA .ZIP Fix name : -- ║
║ Filesize : 15006 kb Filesize : -- ║
║ Filedate : 1-28-96 Filedate : -- ║
║ ║
║ Procomm for Windows 3.0 Beta4 [01/11] Previous Total : 19 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 22 ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Filename : PWAMRC1 .ZIP Fix name : -- ║
║ Filesize : 27246 kb Filesize : -- ║
║ Filedate : 1-28-96 Filedate : -- ║
║ ║
║ Microstation CAD for Win32 (NT&95) Previous Total : 22 ║
║ Release Candidate 1 - Cracked [01/19] Release Score : 3 ║
║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 25 ║
║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║
║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║
║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║
║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║
║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║
║ ▀ ▀ ▀ ▀ -XeN ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Score Chart : Utils ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │ 45 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 40 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 35 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 30 ────────────────────────────────────────────────────│ ║
║ │ 25 │ ║
║ │ 25 ─────────────────────────────────────┌──────────┐───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 20 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 15 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ 10 10 │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 10 ───┌──────────┐─────┌──────────┐─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 5 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║
║ │ Corporation Drink or Die Pirates With │ ║
║ │ Attitudes │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Need I say anything? All I'll blurt is that, as I said, quantity is ║
║ important (as PWA showed us) but quality can make the difference. The ║
║ Corporation had 5 releases this week, where DOD had a mere 3, but DOD's ║
║ quality helped it tie with The Corporation who had some bad fortune on ║
║ their first release of the week (Director Academic v4.0) which required ║
║ a serial number that was released over 3 days past the original release ║
║ date. If not for that one happening, The Corporation could have beaten ║
║ DOD. Let's look at the average score per release for each group : ║
║ ║
║ Average Score Per Release : ║
║ --------------------------- ║
║ Drink or Die - [3.3] ║
║ Pirates with Attitudes - [2.8] ║
║ The Corporation - [2.0] ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Author : Ionizer ║
║ Subject : The Games Review : Issue #13 02/04/96 ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ ║
║ .a$$$$$$$$$$$$$$$$$$$$$$&$$$$$$$$$$$$$$$$$$$$$$$$$$$$&$$$$$a. ║
║ $$' . `$$' `$$ ' `$$' s `$$' s `$$ ║
║ $' $ $$ $ $$ a a $$ $ $$ $ $$ ║
║ $ $ssss$$ $ $$ $ $ $$ $ $$ $ssss$$ ║
║ $ o o$ $$ $ $ $$ sssss$$ssss. $$ ║
║ $. $ $$ $ $$ $ $ $$ $ $$ $ $$ ║
║ $$. $ ,$$ $ $$ $ $ $$. $ ,$$. $ ,$$ ║
║ `$&@%o%@&$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&@%o%@&$$$$&@%o%@&hd' ║
║ ║
║ "All the games that are fit to print." ║
║ ║
║ Un-Realistic : "I have never played a game I didn't like." ║
║ - Stu Pid Fewl ║
║ Realistic : "This game sucks." - Ionizer ║
║ ║
║ !!!!!!!!!!!!!!!!!!! ║
║ *** EXTREMELY IMPORTANT !!!!PLEASE READ!!!! EXTREMELY IMPORTANT *** ║
║ !!!!!!!!!!!!!!!!!!! ║
║ ║
║ - After much thought and planning a decision of TGR's future was made. ║
║ This is the last TGR.... to appear alone! (No, calm down, you'll ║
║ still be able to ge the scene's most reliable source for true, ║
║ unbiased, honest reviews) It's just going to be found somewhere ║
║ different. Reality Check Network, now up to their 12th issue, will ║
║ now be the new home for TGR. Every Sunday, including this one, TGR ║
║ will be found in its own section of RCN (Reviews). So now, along with ║
║ the best game review, you'll get a packed filled issue of the latest ║
║ group news, interviews, polls and so much more! Please don't write ║
║ to me asking what happened to INQ. INQ is not dead, but due to the ║
║ fact that it is MOST LIKELY that they won't release on a weekly basis, ║
║ TGR would have no appropriate place in their mag. I wish INQ the best ║
║ of luck in the future, & thank them for carrying TGR in the past. ║
║ (Ok, you're done reading, you can go read the reviews now!) ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ * For the most part most of you liked the new way of displaying the info ║
║ about the games (with the DIZs. So unless I get an overwhelming ║
║ amount of complaints about the format, it will stay this way! ║
║ ║
║ ============================================ ║
║ HOW TO GET THIS MAGAZINE ON A REGULAR BASIS: ║
║ -------------------------------------------- ║
║ ║
║ ("WHERE and WHEN can I GET The Game Review?" The Game Review (c) Ionizer,) ║
║ (will be released every SUNDAY, in RCN Reality Check Network, and can) ║
║ (be obtained by /m iondcc xdcc list or /m ionizer xdcc list on Sunday) ║
║ ║
║ (TGR, which will now be incorporated into a section of RCN,) ║
║ (is available on the web @ http://www.shu.edu/~importmi/rcn) ║
║ ║
║ (You can now also The Game Review via the WWW @) ║
║ ( http://www.aych-dee.com/tgr.html ) ║
║ ║
║ NOTE: THERE IS NO MAILING LIST OF ANY KIND! ║
║ I don't run the www sites and I am not ║
║ responsible for them being updated. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ GAME REVIEWS, RATINGS, UN-BIASED OPINIONS, HELP/TIPS FOR INSTALLING GAMES! ║
║ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ║
║ ║
║ - Rating Scale : ║
║ (0-19)/100 = In a nutshell, it sucked! ║
║ (20-39)/100 = Still crap but slightly better. ║
║ (40-49)/100 = Possibly worth downloading. ║
║ (50-69)/100 = Pretty decent game. Might want to check it out. ║
║ (70-79)/100 = Worth the download if you like that type. ║
║ (80-89)/100 = Very good, 9 outta 10 its worth the download. ║
║ (90-99)/100 = Excellent game, a MUST download. ║
║ 100/100 = HOLY SHIT I'VE NEVER SEEN A BETTER GAME! ║
║ ║
║ RATINGS are based on the game idea, graphics, sound, playability, ║
║ ingenuity, versatility, and a lot of other words ending in 'ity'. ║
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ -<*><*> THE GAME REVIEW <*><*>- │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ NoNo Japanese Adult Game ║
║ (c) Japanese [XX/06] ║
║ ________________________________ ║
║ (====\________ \_____ \_________/====) The NFO says you need Win/V ║
║ ::::::/ ___/ / \____/ \:::::: to run this, but it ran fine ║
║ :::::/ /__ _/| \eB/ _ \::::: in regular winblows. ║
║ ::::/____; \ |______\/____\ \:::: However, I don't speak ║
║ :::::::::|_____\:[REVOLUTiON]:______\::: Japanese except for sushi, ║
║ (==[RTN]========[01/28/96]========[RTN]==) honda, and habachi, so it ║
║ makes it kind of hard to play an adventure game based mostly on dialect. ║
║ But don't worry, you aren't missing much from the looks of the game. ║
║ ║
║ RATING : NA/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ A _TEC_ exlusive! They only WISH this platform game could ║
║ Johnny Bazookatone compare to Rayman, as state it could in the ║
║ From ARC/US Gold NFO. It's your typical platform game with ║
║ A Stryper/Nogroup release your guy with a gun. He runs, he shoots, but ║
║ he doesn't score. You're Johnny Bazookamotherfucka, you got this weird ║
║ bazooka gun, that you can play like a guitar sometimes, & then it emits ║
║ a huge blast. The bad thing is, in order to get this to work crash-free ║
║ you need to turn off all the sounds (music and fx). So in setup, put no ║
║ soundcard, and then when you load the game up, make sure it's on no ║
║ sound again. the graphics are ok, but we've seen better, and this game ║
║ just isn't put together very well. ║
║ ║
║ RATING : 44/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ░▒▓█ - DUKE NUKEM 3D v1.0 -- Shareware - █▓▒░ We already told you about ║
║ ░▒▓█ --- by 3D Realms Entertainment --- █▓▒░ this one last week. ║
║ "It makes every PC game we've seen, DOOM Apogee released the ║
║ included, look dull. Honestly!" ─ PC Gamer. official SW version with ║
║ Duke blows away everything you know about 3D a few additions, such as ║
║ action games. Blow thru walls, jetpack over counting how many times ║
║ buildings, fight underwater--all in a truly you played (might be a ║
║ interactive game like you have *never* seen. limit), and lots of ║
║ Supports SVGA modes, multiplay, most game little things. Here's ║
║ contollers. Music by Bobby (DOOM) Prince. the review from last week ║
║ Now, go kick-butt in futurustic Los Angeles! in case you missed it : ║
║ "WOW! Move over doom, move over quake, make way for the classic. ║
║ Although just a beta <and sw> this game KICKS ASS. If you have the ║
║ computer to put in SVGA and a good graphics mode you'll love this. ║
║ Pretty soon you'll be saying "Doom?, what's that?" Perhaps it's the ║
║ fact that the game <1st episode, takes place in a real life area, rather ║
║ than those boring and stupid catacombs we've been drowned with. You're ║
║ in the city, but the one bad thing is that Apogee is still using ║
║ monsters, I mean why couldn't they make it all different types of ║
║ gangstars or something? When's the last time you saw a monster in the ║
║ city (no, that big fat lard was stlil human). Anyway, you can take a ║
║ piss, watch a porn flick, and blow up motherfuckers and watch their ║
║ blood splatter on the walls. This game appears to have it all. Now if ║
║ you will excuse me, I need to go find some dramamine. ║
║ ║
║ RATING : 83/100 "(Yes, even though it's SW)" ║
║ ║
║ Some other cool things I noticed was when you get to the level with ║
║ the bar, there's a lot of cool stuff to see and do. You can pay the ║
║ bitches to shake their tits at the nudie bar. You can watch the OJ ║
║ bronco chase on the TV in the for corner in the bar <as long as you ║
║ don't blow it out first>. Also, you can easily replenish your health by ║
║ blowing up a toilet, or fire hydrant and then simply using the open door ║
║ button to drink the water. ║
║ ║
║ EXTRA! : Cheat Codes, courtesy of LSPD, and edited. To get the cheat ║
║ code prompt you type DM.. then ║
║ ║
║ GODLY: GOD MODE ON ║
║ UNGODLY: GOD MODE OFF ║
║ WARP<episode><level>: WARPING ║
║ AMMO: all ammo full ║
║ VIEW: "follow" mode.. catch duke from a few feet behind ║
║ WEAPONS: all available weapons (1-6) ║
║ UNLOCK: unlocks a locked door in front of you ║
║ ITEMS: keys... items.. etc. ║
║ RATE: 2 numbers on top left of screen? ║
║ SKILL<skill level 1-5> Re-start level with skill # ║
║ CLIP: walk-through-walls ║
║ HYPER: steroids! ║
║ ENDING: end's the episode ║
║ UNCONFIRMED: CASHMAN: ?, MONSTERS: ? ║
║ ║
║ Note : In the official SW version I couldn't get them to work, why, I ║
║ dunno. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ///INT!!!INT!!!INT!!!INT!!!INT\\\ This contains AVI's of the following: ║
║ . BEAVIS & BUTTHEAD INTRO ADDON . That old dude saying "Beavis and ║
║ . [FOR THE LGC REL]: [xx/09] . Butthead are not rolemodels, they're ║
║ \\\INT!!!INT!!!INT!!!INT!!!INT/// not even human...," The opening part ║
║ where they are in the circles, and a quicky episode at the Mcwhatever ║
║ place they work at, where Todd comes in and kicks their ass. This group ║
║ says they plan on releasing the .WAVs which would be nice, and make for ║
║ a complete game. ║
║ ║
║ ║
║ RATING : .AVI/100 <G> ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ARCADE AMERICA (7th Level) [00/61] Yup, a whopping 61 disks, 125 ║
║ - Full CD - demos have been RIPped! megs once installed. Is it ║
║ - Plays off your hard drive. worth it? Depends, if you ║
║ - Humorous Action/Platform game. like this type of game, but ║
║ - 10,000+ frames of movie quality anim. personally I can't picture ║
║ - View the NFO file within for details! anyone over the age of 12 ║
║ - A Chowdery independent release. wanting to play this. You're ║
║ an animated character on your quest to find someone or get somewhere, ║
║ one of those, and you have to do little games and puzzles in which you ║
║ avoid characters and other boring stuff. It's not exactly go shoot guys ║
║ and stuff. Each time you get past the level you move up to some other ║
║ kind of puzzle or something of the sort. Nothing special, but very ║
║ nicely done with the humor (if ya got half a brain to get the jokes) and ║
║ graphics. If you got a little brother and sister and 125 megs free ║
║ doing nothing, then you might want to be nice and get them this. It is ║
║ a little hard and sometimes frustrating though. Also make sure you get ║
║ the 5.9 meg fix that includes a file which was missing b/c they ║
║ incorrectly numbered the ARJ files in the zips <missed 45>. ║
║ ║
║ RATING : 53/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ *PC* TOSHINDEN *PC* [03/03] Not only did the intro go ║
║ ▄▄▄▄ ▄▄▄▄▄▄ ▄▄▄▄ ▄▄▄▄▄▄ ▄▄ ▄█ ▄▄▄ ▄▄ slow as hell, but ║
║ ███ █▄ ▄▄▄ ██ ███ █▄ ▄▄▄ ██ ███ ██ █▓█ ██ picking the player moved ║
║ █▓█ ▀▀ █▓█ ██ █▓█ ▀▀ █▓█ ██ █▓█ ██ ███ ▀▀ █▄ slow as hell too. Then ║
║ █▒█▀ ▀ █▒█ ██ █▒█▀ ▀ █▒█▀█▄ █▒█ ██ ▀▀▀▀▀▀██▀ when I tried to play it, ║
║ █░█ ██ █░█ ██ █░█ ██ █░█ ██ █░█ ██ ███ ██ ▀ it was missing some ║
║ ▀██▄██ ███ ██ ▀██▄██ ███ ██ ▀██ ▄▄▄ ██▄█▀ texture file. ║
║ █▀ ▄ █▀ ▄ ▄▄▄ ▄▄ ║
║ ▀ ▀▀▀▀▄ ▄▀ ▀█▄ ██ ROY ║
║ ▀▄▀ ▀███ <SAC> ║
║ ▀█ ║
║ ║
║ ║
║ RATING : NA/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ _________ __ _______ __ ____ _______ ║
║ \_____ -\/ -\\___ -| / -\| |__| -| Well the first version to ║
║ // / / \| | |/ \ | | | | | get on the net had plenty ║
║ / / / /\ \\_ ___/ /\ \\_| || |_| | of ARJ errors to last you ║
║ /___/ /_____\ /_| /_____\ /___|__| |__| a lifetime. But this one ║
║ Φ-+/____\-+-+-+\/-+PRoUDLY+-\/-+PReSeNTs+-Φ works fine. An extremely ║
║ NFL QuarterBack Club '96 *REPACKAGED* [XX/25] good football game if you ║
║ have the computer to handle it. The normal 320 graphics modes on a 486 ║
║ makes the game JUST playable, so I'd recommend a pentium/90 for it to ║
║ look anywhere near decent and playable at the same time. It's got the ║
║ usual football seasons, and an addition of a simulation of classic/ ║
║ historical games. It's got touchdown dancing, in your face sacking, ║
║ audibles, and anything else you could want from a football game. If you ║
║ got the computer (above 486/66), it is worth it, but if you don't, it ║
║ might not be worth the effort. ║
║ ║
║ RATING : 84/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Top Gun (c) Spectrum Holobyte [11/11] I couldn't figure out most ║
║ _ ________________________ _____ ________ _ of the controls because ║
║ \\_____ \_____ \_____ \/ . \\_____ \\ there's nothing to config ║
║ dZG/\ __// _ |/ ____/. | \/\ __/ your keyboard with. So ║
║ _/ \ \/ /_ _/ /_ | ! _/ \ \ rather than trying to get ║
║ \____\ \______\_________|_____\____\ \_ my plane off the ground, I ║
║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ picked the quick action. ║
║ It looks like any other normal flight sim, the gfx are nothing great, ║
║ the sound is way below average. It's not too good, but it might satisfy ║
║ you if you love sims. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Sonic the Hedgehog for Win95 [xx/15] It said my sisters' ║
║ ·∙-───────────────────────────────────--∙· computer's video card was ║
║ ▄█████▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀████▓█▀▀▀▀▀▀▀ ▀▀▀▀▀▀ not "DCI" compliant, and ║
║ ▓██▌██ ▄██▓██▀███▌█▄ ████▀█ ▄▌████▀█▓███▄ that I couldn't play it. ║
║ ▒█▓███▀ ▓█████▀██████ ▓███▓█ ▒███▓█▀▀▀▀▀▀▀ Shrug, it's those new 3D ║
║ ░████▓ ▒███▓█ ███▓██ ▒█▌███ ░█████▄█████▀ Diamond Cards, beats me. ║
║ ▄▄▄ ▄▄▄▄▄▄▄▄▄▄ ▓█████ ░██▓██ ▄▄▄▄ ▄▄▄▄▄▄▄▄ ║
║ ·∙-───────────────────────────────────--∙· ║
║ ║
║ RATING : NA/100 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ <*>GAME OF THE WEEK<*> │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ The lack of choice automatically grants NAPALM'S release of NFL ║
║ QUARTERBACK CLUB '96 as the winner. With the proper equipment this is ║
║ an excellent football game. Not much else to say about it, it's got ║
║ everything you could hop for, except modem or network play ;). ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ <*>UPCOMING RELEASE DATES<*> │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ - It's back and updated! All projected dates are as of January 30th, ║
║ 1996 and are based on projected date it will arrive in stores. ║
║ ║
║ Key to system types : ║
║ ║
║ DCD = DOS CD WCD = Windows CD MCD = Mac. CD ║
║ W95CD = Win 95 CD M3 = Mac. Disk W3 = Windows Disk ║
║ W953 = Win 95 Disk D3 = DOS Disk HCD = Mac./Windows CD ║
║ ║
║ OS │ Name of Game │ Company │ Store Release ║
║ ─────┴────────────────────┴────────────┴─────────────── ║
║ D3 Pelican Hill ACCESS 02/26/96 ║
║ DCD Psychc Detcv EA 12/28/95 ║
║ DCD Sensible Soccer WEA 01/20/96 ║
║ DCD NFL Qback Club ACCLAIM 01/25/96 ║
║ DCD PGA 96 Spanish Bay EA 01/29/96 ║
║ DCD Falcon 3.0 Clssc SPECTRUM 01/30/96 ║
║ DCD Shadows Over Riva SIR TECH 02/01/96 ║
║ DCD Harvester MERIT 02/01/96 ║
║ DCD Starship MERIT 02/01/96 ║
║ DCD Angel Devoid MINDSCAPE 02/01/96 ║
║ DCD Cyberjudas MERIT 02/01/96 ║
║ DCD Pinball World 21ST CENTRY 02/02/96 ║
║ DCD AH3 Thunderstrike JVC 02/05/96 ║
║ DCD Sport Hits 2 WEA 02/06/96 ║
║ DCD [email protected] WEA 02/06/96 ║
║ DCD Kyrandia Trilogy VIRGIN 02/06/96 ║
║ DCD Chronomaster INTRACORP 02/07/96 ║
║ DCD Pro Pinball:Web ENT INTRNTL 02/08/96 ║
║ DCD NBA Live 96 EA 02/08/96 ║
║ DCD Wing Commander 4 EA 02/09/96 ║
║ DCD Cmmd&Cnqr:Missions VIRGIN 02/10/96 ║
║ DCD Ganster Bundle AM LASER 02/10/96 ║
║ DCD Top Gun SPECTRUM 02/12/96 ║
║ DCD Fast Attack SIERRA 02/12/96 ║
║ DCD H! Zone WIZARD WRKS 02/15/96 ║
║ DCD Silent Hunter MINDSCAPE 02/15/96 ║
║ DCD Net Mech ACTIVISION 02/15/96 ║
║ DCD Racing's Greatest ROCKET SCIENCE 02/15/96 ║
║ DCD Battlcrsr 3000 TAKE 2 02/20/96 ║
║ DCD Whiplash INTERPLAY 02/21/96 ║
║ DCD Big Red Racing SPECTRUM 02/22/96 ║
║ DCD Pelican Hill ACCESS 02/26/96 ║
║ DCD Spycraft ACTIVISION 02/26/96 ║
║ DCD Pinhurst #2 ACCESS 02/26/96 ║
║ DCD Maximum Roadkill TAKE 2 02/26/96 ║
║ DCD Dungeon Keeper EA 02/27/96 ║
║ DCD Cyberia 2 VIRGIN 02/27/96 ║
║ DCD Deep Space Nine SSI 02/29/96 ║
║ DCD Dragon's Lair II READYSOFT 03/01/96 ║
║ DCD Promised Land VIRGIN 03/01/96 ║
║ DCD Jagged H2H SIR TECH 03/01/96 ║
║ DCD Ripper TAKE 2 03/01/96 ║
║ DCD Madden NFL 96 EA 03/01/96 ║
║ DCD Ripper TAKE 2 03/01/96 ║
║ DCD Terra Nova VIRGIN 03/01/96 ║
║ DCD Deadly Skies JVC 03/01/96 ║
║ DCD Alien Alliance VIRGIN 03/01/96 ║
║ DCD Rivers of Dawn VIRGIN 03/01/96 ║
║ DCD Madden NFL 96 EA 03/01/96 ║
║ DCD Lost Admiral II AM LASER 03/01/96 ║
║ DCD Desktop Toys 2 EA 03/05/96 ║
║ DCD RBI '96 WEA 03/05/96 ║
║ DCD Grand Prix 2 SPECTRUM 03/10/96 ║
║ DCD The id Anthology GT 03/12/96 ║
║ DCD Hacking DM,2,Hrtc&Hxn SSI 03/13/96 ║
║ DCD Descent 2 INTERPLAY 03/13/96 ║
║ DCD Track Attack SPECTRUM 03/15/96 ║
║ DCD Crystal Skull INTRACORP 03/18/96 ║
║ DCD Adv Tact Fghtr EA 03/20/96 ║
║ DCD Wooden Ships&Iron Men AVALON HILL 03/20/96 ║
║ DCD Adv Tact Fghtr EA 03/20/96 ║
║ DCD PGA Euopean Tour EA 03/22/96 ║
║ DCD AH-64D Longbow EA 03/23/96 ║
║ DCD Zork:Nemesis ACTIVISION 03/25/96 ║
║ DCD Space Hulk 2 EA 03/25/96 ║
║ DCD Witchaven II INTRACORP 03/27/96 ║
║ DCD VR Baseball INTERPLAY 03/27/96 ║
║ DCD Master of Orion 2 SPECTRUM 03/30/96 ║
║ DCD Magic/Gathering SPECTRUM 03/30/96 ║
║ DCD Total Mayhem SPECTRUM 03/31/96 ║
║ DCD Deathtrap Dungeon SPECTRUM 03/31/96 ║
║ DCD Amrcn Civil War INTRCTV MGC 04/01/96 ║
║ DCD Klingon SSI 04/01/96 ║
║ DCD Mortimer LUCAS ARTS 04/01/96 ║
║ DCD Pax Imperia DAVIDSON 04/01/96 ║
║ DCD Pinball Classics GT 04/01/96 ║
║ DCD Klingon SSI 04/01/96 ║
║ DCD Mortimer LUCAS ARTS 04/01/96 ║
║ DCD Hind INTRCTV MGC 04/01/96 ║
║ DCD NFL Football/Aikman GT 04/10/96 ║
║ DCD VR Soccer INTERPLAY 04/16/96 ║
║ DCD Sherlock Holmes 2 EA 04/20/96 ║
║ DCD Conquest/New World INTERPLAY 04/24/96 ║
║ DCD Terracide SPECTRUM 04/30/96 ║
║ DCD PTO II KOEI 05/01/96 ║
║ DCD Realms/Arkania 3 SIR TECH 05/01/96 ║
║ DCD Confirmed Kill SPECTRUM 05/01/96 ║
║ DCD Escalation GAMETEK 05/01/96 ║
║ DCD Raw Pursuit JVC 05/01/96 ║
║ DCD Flying Nightmares SPECTRUM 05/01/96 ║
║ DCD Realms/Arkania 3 SIR TECH 05/01/96 ║
║ DCD Super Heroes SPECTRUM 05/01/96 ║
║ DCD Citzns:Blckwtr Affrs SPECTRUM 05/01/96 ║
║ DCD Colonization Gold SPECTRUM 05/01/96 ║
║ DCD Decathalon INTRCTV MGC 05/01/96 ║
║ DCD Daggerfall BETHESDA 05/01/96 ║
║ DCD Star Control 3 WEA 05/14/96 ║
║ DCD Jggd All-Deadly Gms SIR TECH 05/15/96 ║
║ DCD Air Warrior 2 INTRCTV MGC 06/01/96 ║
║ DCD Vision of Glory AM LASER 06/01/96 ║
║ DCD Bioforge + EA 06/01/96 ║
║ DCD Adams Pinball GT 06/01/96 ║
║ DCD Bioforge + EA 06/01/96 ║
║ DCD Northlands AM LASER 06/01/96 ║
║ DCD Over the Reich AVALON HILL 06/01/96 ║
║ DCD Hammer Slammer INTRACORP 06/19/96 ║
║ DCD Third Reich AVALON HILL 06/30/96 ║
║ DCD Jetfighter III INTERPLAY 07/01/96 ║
║ DCD F-16 Fighting Falcon INTRCTV MGC 08/01/96 ║
║ DCD MetalLords NEW WORLD 08/01/96 ║
║ DCD Nemesis SIR TECH 09/01/96 ║
║ DCD Sensory Overload TAKE 2 10/01/96 ║
║ ║
║ HCD Wizardry Gold SIR TECH 02/26/96 ║
║ HCD Full Tilt MAXIS 03/01/96 ║
║ ║
║ MCD X-Wing Collector LUCAS ARTS 01/16/96 ║
║ MCD Space Quest 6 SIERRA 02/07/96 ║
║ MCD Pelican Hill ACCESS 02/26/96 ║
║ MCD The Dig LUCAS ARTS 02/28/96 ║
║ MCD Phantasmagoria SIERRA 02/29/96 ║
║ MCD Gabriel Knight 2 SIERRA 03/01/96 ║
║ MCD Transport Tycoon SPECTRUM 03/01/96 ║
║ MCD Torin's Passage SIERRA 03/01/96 ║
║ MCD Apache INTRCTV MGC 03/01/96 ║
║ MCD Shivers SIERRA 08/01/96 ║
║ MCD Hoyles Classic SIERRA 03/01/96 ║
║ MCD Police Quest 5 SIERRA 03/01/96 ║
║ MCD 11th Hour VIRGIN 03/01/96 ║
║ MCD Heroes M&M NEW WORLD 03/04/96 ║
║ MCD Empire II NEW WORLD 03/11/96 ║
║ MCD Elk Moon #1 ACTIVISION 03/18/96 ║
║ MCD Hexen GT 03/19/96 ║
║ MCD Chaos Overlords NEW WORLD 03/20/96 ║
║ MCD Aikman Football GT 04/01/96 ║
║ MCD Ripper TAKE 2 04/01/96 ║
║ MCD Toy Story Strybk DISNEY 04/24/96 ║
║ MCD Tank Commander SPECTRUM 05/01/96 ║
║ MCD Chessmates INTERPLAY 06/01/96 ║
║ ║
║ W3 TTAX95 FDFN INTUIT 01/09/96 ║
║ W3 TTAX95 FN CA INTUIT 01/17/96 ║
║ ║
║ W95 Indy Jones & Adv LUCAS ARTS 02/28/96 ║
║ W95 Ult Doom: Flesh GT 02/28/96 ║
║ ║
║ W95CD Warhmmr:Horned Rat MINDSCAPE 12/29/95 ║
║ W95CD Solitaire Deluxe INTERPLAY 01/19/96 ║
║ W95CD Empire II NEW WORLD 02/01/96 ║
║ W95CD Empire II NEW WORLD 02/01/96 ║
║ W95CD Family Card Games NEW WORLD 02/06/96 ║
║ W95CD Daedalus Encounter VIRGIN 02/10/96 ║
║ W95CD Heroes M&M NEW WORLD 02/15/96 ║
║ W95CD MT:Earthsiege 2 SIERRA 02/26/96 ║
║ W95CD A10-2:Silent Thunder SIERRA 02/26/96 ║
║ W95CD Ult Doom: Flesh GT 02/28/96 ║
║ W95CD Doom II GT 02/28/96 ║
║ W95CD D ACCLAIM 03/01/96 ║
║ W95CD Flight Unlimited VIRGIN 03/01/96 ║
║ W95CD Destiny INTRCTV MGC 03/01/96 ║
║ W95CD Civilization 2 SPECTRUM 03/07/96 ║
║ W95CD Hexen GT 03/11/96 ║
║ W95CD Mortal Kombat 3 GT 03/18/96 ║
║ W95CD Mission Force:CyberstoSIERRA 03/19/96 ║
║ W95CD Chaos Overlords NEW WORLD 03/20/96 ║
║ W95CD Cry.Sys SIERRA 04/01/96 ║
║ W95CD St Trk Generations SPECTRUM 05/01/96 ║
║ W95CD Vegas Games 95 NEW WORLD 05/01/96 ║
║ W95CD Spaceward Ho! IV NEW WORLD 05/15/96 ║
║ W95CD Subterrane NEW WORLD 06/01/96 ║
║ ║
║ WCD TTAX 95 FDFN DLX INTUIT 01/15/96 ║
║ WCD T-Mek WEA 02/01/96 ║
║ WCD Space Bucks SIERRA 02/05/96 ║
║ WCD Dinotopia TURNER 02/09/96 ║
║ WCD Sim City Clssc W95 MAXIS 02/16/96 ║
║ WCD Warhammer 40K MINDSCAPE 02/29/96 ║
║ WCD Muppet Trsr Islnd ACTIVISION 03/01/96 ║
║ WCD Tommy INTERPLAY 03/04/96 ║
║ WCD Urban Runner SIERRA 03/15/96 ║
║ WCD Elk Moon ACTIVISION 03/18/96 ║
║ WCD Wizardry Gold SIR TECH 03/28/96 ║
║ WCD Rise&Rule/Anc Emp SIERRA 03/29/96 ║
║ WCD New Order EA 03/29/96 ║
║ WCD Klingon SSI 04/10/96 ║
║ WCD Syndicate Wars EA 04/20/96 ║
║ WCD Toy Story Strybk DISNEY 04/24/96 ║
║ WCD Spr Bubsy/WIN95 WEA 05/28/96 ║
║ WCD Dragon Dice INTERPLAY 08/01/96 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ <*>CORRECTIONS<*> │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ - Damn, I'm perfect once again. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ <*>LEGAL MUMBO JUMBO<*> │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ THIS MAGAZINE IN NO WAY WHATSOEVER, CONDONES THE PIRATING, STEALING, OR ║
║ ANY OTHER ILLEGAL MEANS OF OBTAINING SOFTWARE. I AM IN NO WAY ║
║ RESPONSIBLE FOR YOUR ACTIONS AS A RESULT OF READING THIS MAGAZINE, NOR ║
║ HAVE I DONE ANYTHING ILLEGAL TO OBTAIN THE REVIEWED GAMES. IF YOU LIKE ║
║ HOW THE REVIEW OF A GAME SOUNDS THEN BY ALL MEANS PURCHASE IT AND ║
║ SUPPORT THE SOFTWARE COMPANY. ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ┌──────────────────────────────────────────────────────────────────────┐ ║
║ │ <*>CLOSINGS<*> │ ║
║ └──────────────────────────────────────────────────────────────────────┘ ║
║ ║
║ - That's it for this week, hope it was of help. ║
║ - Don't forget to continue getting RCN every Sunday if you wish to read ║
║ TGR plus many other great articles and information. ║
║ - This week's list is a little short, and I realize there are still some ║
║ Win95 games I have yet to review. Trust me, I'm getting to them, and ║
║ as soon as I get my network up & running, they will be reviewed the ║
║ week of their release. ║
║ ║
║ - Ionizer (Game Reviewer/MALiCE & Razor Courier) ║
║ ║
║ ║
║ Comments/Complaints - send to [email protected] (NO QUESTIONS OR ║
║ REQUESTS) ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
Copyright 1996 Ionizer Inc. #167A939
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`$$&@%o%@&$$$$$$$$$$$$$$$$&@%o%@&$$$$$$$$$$$$$$hd'
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The following are the results from last week's survey on the best ║
║ warez groups. We thank all that took the time to vote, and please ║
║ continue to do so in the future. ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Vote Chart : Games ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │120 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │110 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │100 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 90 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 80 ───────────────────────────────────────── 73 ───────│ ║
║ │ ┌──────────┐ │ ║
║ │ 70 ─────── 67 ──────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 60 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 50 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 40 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 30 ───│▒▒▒▒▒▒▒▒▒▒│───────── 25 ─────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 20 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 10 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║
║ │ Hybrid Legacy Razor 1911 │ ║
║ │ │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Vote Chart : Utils ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │120 ────────────────────────────────────────────────────│ ║
║ │ 109 │ ║
║ │110 ─────────────────────────────────────┌──────────┐───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │100 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 90 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 80 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 70 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 60 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 50 ──────────────────────── 43 ─────────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 40 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 30 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 20 ─────── 13 ─────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 10 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║
║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║
║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║
║ │ Corporation Drink or Die Pirates With │ ║
║ │ Attitudes │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Vote Chart : NET Couriering ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │120 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │110 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │100 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 90 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 80 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 70 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 60 ───────────── 55 ───────────────────────────────────│ ║
║ │ ┌───┐ │ ║
║ │ 50 ─────────────│▒▒▒│──────────────────────────────────│ ║
║ │ │▒▒▒│ 40 │ ║
║ │ 40 ─────────────│▒▒▒│───────────────────────────┌───┐──│ ║
║ │ │▒▒▒│ 31 │▒▒▒│ │ ║
║ │ 30 ── 26 ───────│▒▒▒│──────┌───┐────────────────│▒▒▒│──│ ║
║ │ ┌───┐ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║
║ │ 20 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│────── 13 ──────│▒▒▒│──│ ║
║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ ┌───┐ │▒▒▒│ │ ║
║ │ 10 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║
║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║
║ │ 0 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║
║ │ ┴───┴ ┴───┴ ┴───┴ ┴───┴ ┴───┴ │ ║
║ │ fATE MALiCE MindCrash Motiv8 RTS │ ║
║ │ │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Vote Chart : Board Couriering ║
║ ║
║ ┌────────────────────────────────────────────────────────┐ ║
║ │ │ ║
║ │120 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │110 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │100 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 90 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 80 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 70 ────────────────────────────────────────────────────│ ║
║ │ │ ║
║ │ 60 ────────────────────────────────────────────────────│ ║
║ │ 49 │ ║
║ │ 50 ─────────────┌───┐──────────────────────────────────│ ║
║ │ │▒▒▒│ 42 │ ║
║ │ 40 ─────────────│▒▒▒│───────────────────────────┌───┐──│ ║
║ │ 29 │▒▒▒│ │▒▒▒│ │ ║
║ │ 30 ──┌───┐──────│▒▒▒│───────────────── 25 ──────│▒▒▒│──│ ║
║ │ │▒▒▒│ │▒▒▒│ 20 ┌───┐ │▒▒▒│ │ ║
║ │ 20 ──│▒▒▒│──────│▒▒▒│──────┌───┐──────│▒▒▒│─────│▒▒▒│──│ ║
║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║
║ │ 10 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║
║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║
║ │ 0 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║
║ │ ┴───┴ ┴───┴ ┴───┴ ┴───┴ ┴───┴ │ ║
║ │ fATE MALiCE MindCrash RTS RiSC │ ║
║ │ │ ║
║ └────────────────────────────────────────────────────────┘ ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
░▄■▀▀ ▄ ▀■▄ ▄ ▀ ▄ ░
░ ▄ ▓█▌ ■ ▐▓▄ ░▄▄■ ▀ ░ ▄█ ▒
▓▄▄▄▄▄▄▓▒▒■ ██▄▄░▄▄▄▄▌░▄▄▄▄▓███▓▄▄▄▓███▓▌ ▓█▀▄ ▐▄▄▓ ▄▄▄▓▌░▄▄▄▄▓█▓▒▓▄▀▀▀█
▓█▓▀▀▀▀▀▀░█ ▓▀▀▀▀▀▓███▓▀▀▀▀▀▀▓███▓▀▀▀▀▀▀▀▀ ██▀█▓▀▀▀▀▀▓████▓▀▀▀▀▌▀█▌ ▒ ▓
░▀ ▄■▀▀▀■█▓ ▄■▀▀▀■▄ ▀░ ▄■▀▀▀■▄ ▀░▐▓█▄■▀▓▀■ █ ▄■▀▀▀■▄ ▀▄ ▄■▀▀▄ ▐░ ▀░
░ ░▒ ▐▓▌ ░▓ ▓░ ░▌ ▐▒ ■ ░▀▓ ▓ ▓▌ ▐▓ ▓▌ ▒▌ ▓▀▀▓█▓▀▒
▐░▌ ▒░░▐░▌ ▄▄▄░▌▐░░ ▒▌ ▐░▌ ▌ ░░ ░▓▌▐░░ ▐█ ▐▒
░ ▌ █▒▓▐▓▌ ▐▓▌ █ ▐▓▌ ▓▌ ■▀▀▀▀▀ ▐▓▌ ▐▓ ▐░ ▄▒
▓▓ ▐▓▌ ▓░ ▀▓ ░▓ ▓▓ ▐░▌ ▐▌ ▓░ ▀▓▓▌ ░▓ ░░ ▒█ ▓▀
▒▄ ▀■▄▄▄■░ ▄ ▀■▄▄▄░▀ ▐▄ ▀■▄▄▄░▀█ ▓▄░░▓▄ ▐▓▄ ▓▄ ▀■▄▄▄░▀ ▄▄ ▀ ▀ ▓▀ ▒
▓█▓▄▄▄▄▄▄▄▓█▓▄▄▄▄▄▄▓███▓▄▄▄▄▄▄ ▀█▄▄▄▄▄▄▓████▌▄█▓▄▄▄▄▄▄▓███▓▄▄▄▄▄█▓▄▄▄▓██
▀▀▀▀▀░▀▀▓█████▓▀▀▀▀█ ▀▀▀▀▌ ▀▀▀▀▀███▓▀▀▀▓▌ ▀ ■▄ ░▀▀▀▀▀▌ ▓▀▀▀▀███▀▀▓▀░▓▀
░▀▀▓▌ ░▀▓▌ ░ ▐▓ ░ ▐▓▀
▀■▄ ▀■▄▄▌▄ ▄▄■▀ ▄ ■▀
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Welcome to Dear Entropy! This is going to be YOUR column that is a ║
║ cross between Dear Abby and Dave Berry. The most important part of this ║
║ is YOUR participation. If you have ever had a question about the scene, ║
║ or just a comment, here's the place! Have you ever wanted to know why ║
║ some people do this or that? ASK! We would love to take it to the ║
║ extreme for you and we will be happy to research it! I hope you have as ║
║ much fun with this as I will! Remember, this is YOUR column! ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Dear Entropy, ║
║ ║
║ Here's some information about the AOL warez scene and why I used to ║
║ trade warez on AOL : ║
║ ║
║ The sheer ease and size of couriering : AOL has long been the ║
║ easiest and fastest way to move warez to a lot of people without a T1 or ║
║ ISDN connections. Within 5 minutes and a mere 14.4 k baud modem, one ║
║ can mass mail hundreds of 30 meg warez utils and games by simply ║
║ forwarding you warez to 300 or 400 people. Back when I was on both IRC ║
║ and AOL, I found it much easier to obtain any game or util on AOL than I ║
║ I did on any FTP site or IRC channel. ║
║ ║
║ Except for a few people, no one on AOL has a huge ego trip. I used ║
║ to be in a warez group on AOL called NmE and END, but the leader, Dawg, ║
║ was one of the fastest dudes I have met. He uploaded more warez on AOL ║
║ than most couriers in a life time, and was the nicest dude I ever met. ║
║ In fact, find many of the same traits in the AOL warez scene as you do ║
║ in the IRC scene. There is movement on AOL just as there is on IRC to ║
║ merge the couriering groups and to stop acting like assholes. ║
║ Everything mass mailed or sent on AOL is meant to be free. ║
║ ║
║ AOLers ain't as dumb as you think. Recently AOL has taken steps to ║
║ shut down the warez scene on AOL. Most people have no comprehension of ║
║ the size of the scene. AOL loses approximately 2-3 million a year due ║
║ AOL piraters. AOL had implemented a CC number check so that fake CC ║
║ numbers could be used to creat accounts. Within 5 hours, several ║
║ Windows programers came out with a new hack program which makes accounts ║
║ based on checking, bank and transit members. Within 2 weeks, AOL ║
║ implemented a procedure that shut down the checking portion of the sign ║
║ up procedures. Within 1 day, AOLers then proceeded to rely on phishes ║
║ to make sub-accounts from the paying accounts of users. These accounts ║
║ last until the real user gets his bill <g>. Now AOLers rely on phishes ║
║ and another proceeder which uses CC number prefixes to get pass the CC ║
║ cc number check. Recently, the "kewlest" AOLers use OH accounts, which ║
║ give users certain special powers. Several AOLers have been known to go ║
║ through warez chat rooms and cancel hacked accounts for fun. ║
║ ║
║ Storage of warez on AOL, a lot of people on IRC, more than you would ║
║ expect, store warez on AOL. AOL has a maximum of 550 mails. Each mail ║
║ usually contains about 10 megs of space, I have seen 30 megs. That's at ║
║ least 5,500 megs of warez. You will find enourmous "banks" of warez on ║
║ AOL. Some "banks" are available to the public and some are for private ║
║ use. This is due to the size of couriering and mass mailing and also ║
║ due to the fact that many people don't have the resources for their own ║
║ personal FTP site. ║
║ ║
║ All right, too much said already about this shit. Dang, writing ║
║ this much about AOL is making me feel stupid already =] ║
║ ║
║ Signed, ║
║ Ex-AOLer ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Ex-AOLer, ║
║ ║
║ I agree with you completely. AOL is a very powerfull way to reach ║
║ a multitude of user who are to scared or whatever to veture into IRC. ║
║ You are also right that many people that I have met from AOL seem to ║
║ be 100x better then the people on IRC as they seem to now have the ║
║ EGO problem that a lot of us here have to deal with. ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear Entropy, ║
║ ║
║ I am writing about the responses about AOL in RCN #11. I agree with ║
║ both people that responded about AOL. I've been on AOL for about 1 year ║
║ now. I know it's not the Internet, but it is THE BEST online service. ║
║ It also has it's advantages to the Internet. Couriering files are so ║
║ much easier since AOL warez isn't couriered by FTPs ,BBSs, or IRC. It's ║
║ couriered over attached mail since AOL has no meg limit on their mail ║
║ boxes which makes it simple to get a newly uploaded ware to about 100 ║
║ people by just clicking a button. AOL has a few good warez groups that ║
║ courier warez faster than some internet groups out there. These groups ║
║ are dedicated to their group and can move files just a few hours after ║
║ their release. I am in one of those groups, Mystic, and we fill boxes ║
║ up with 0-day ware every day nonstop. AOL has some more advantages, ║
║ it's cheap, fake accounts are simple to make, killing a lamers account ║
║ is pretty easy, and AOL is made up of 75% idiots (think about what you ║
║ can do with 3 million idiots with CC#'s). I'm not saying that AOL ║
║ doesn't have it's lamers because that would be bullshit. I'm just ║
║ sayin that not all AOLers are lame. There are many former AOLers that ║
║ are in major interne groups such as Razor, Legacy, D0D, and Malice. ║
║ ║
║ Signed, ║
║ Smokey Bebee ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ ║
║ Smokey Bebee, ║
║ ║
║ I agree, and as I have said before, AOL is just a goldmine of ║
║ opportunities that we on IRC just need to realize. People like to point ║
║ and click their way through anything that they possibly can. Of course, ║
║ the die hard IRC'ers and Linux lovers will never admit to Windows or ║
║ almost any GUI program, we all seem to use them and even take advantage ║
║ of some of the perks that it comes with. ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear Entropy, ║
║ ║
║ Recently on IRC, someone was supposed to be opped on IRC ║
║ automatically by a bot. When he was not opped he started begging for ║
║ someone to op him. He kept begging til someone got so fed up that he ║
║ had to op him to shut him up. This was really unreasonable for someone ║
║ to go to that length just to get a little @ netx to his nick. I mean, ║
║ what does ops do for you that you can't already do? Some people show ║
║ that you have power, and most of the people that think that way end up ║
║ kicking, and banning everyone that THEY hate from the channel. Some ║
║ people think it is a symbol of eliteness, and if someone doesn't have a ║
║ @ by their nick, they're lame. This little @ shouldn't make you elite ║
║ or lame. I have been in the net-scene for about 3 to 4 years and I ║
║ don't get @ on all the channels I join. I know I'm not lame and I ║
║ probably know more about the net-scene than a lot of the ops in the ║
║ channels who kick and ban people. I know all the people that are just ║
║ starting out in the net-scene and the people that DON'T NEED ops to feel ║
║ eleet will appreciate it if you don't abuse your ops if you do have it. ║
║ My final saying is, please don't beg for ops, because it's annoying, and ║
║ people will get really pissed. ║
║ ║
║ Signed, ║
║ Shroomie ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Dear Shroomie, ║
║ ║
║ I agree with you. Ops in this IRC world has become a huge power ║
║ struggle. One in which so many people would spend 10 minutes of their ║
║ time begging for a @ symbol in wich they can say they have ops on ║
║ #lamers. Some day people will get over it, but as with many things, ║
║ humans are very stubborn and persistent. ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear Entropy, ║
║ ║
║ I totally agree with you. Honestly, when I started out to pirate, I ║
║ started out from those warez channels. This is because you can get ║
║ valuable information about how to pirate when talking to people it. ║
║ Those warez channels are simply, the place for pirate wanna-be's to ║
║ learn. So, let's just suport those warez channels and help all those ║
║ new pirates out there! :) ║
║ ║
║ Signed, ║
║ The Magician ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ The Magician, ║
║ ║
║ I agree with you. The warez channels are like a teaching room to a ║
║ lot of people just getting into the scene. Being able to go into a warez ║
║ channel and use it as a classroom to just watch and observe how people ║
║ work in this society. Most of the time we kick people who are just ║
║ sitting there or people who are asking questions, but we always seem to ║
║ forget where we all came from a couple of months ago. Nobody started ║
║ out knowing everything and even if they did they would not have stuck ║
║ with it as if you know everything, then what would be the fun of doing ║
║ it? ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear Entropy, ║
║ ║
║ The warez channels, they are where most people start. I would have ║
║ to say the majority of the people are here, whether the top elite on the ║
║ net or the worst of lamerz. Most of them started on the net, the other ║
║ minority start through friends in groups. Everyone says that the warez ║
║ channels are lame, in some cases that is true. I know a lot of people ║
║ now hang out in the file trading forums, like #fATEFILES or #M8LEECH. A ║
║ lot of what goes on in the warez channel is just a lot of talk, not much ║
║ trading, where as in the channels above, all there is ...is trading. ║
║ Not much discussion is ever seen in there. I would say that not ║
║ EVERYONE in the warez channels are lame, but some are. Most people use ║
║ them, whether they are couriers or not. If it weren't for some of these ║
║ warez channels, files would not get spread around to the "majority" ║
║ ...because the majority spends there time in the warez channels, whether ║
║ it is warez - warez??? ...everyone has used them once in a while. ║
║ ║
║ Signed, ║
║ Dark Soul ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Dark Soul, ║
║ ║
║ I agree. I think a lot of what goes on in some of the warez ║
║ channels is just talk. Infact a lot of what goes on in the elite group ║
║ channels is just talk. Hell, we are on the Internet Relay *CHAT* ║
║ Network. We better damn well be talking, but I think what most people ║
║ do is separate there ELITE or what/who they deem to be elite by checking ║
║ the ones that they associate with. We all do it in the real world. I ║
║ personally don't hang out with a group of people because of the way they ║
║ dress or what not. It all happens. I think that what a lot of people ║
║ have lost in trading is the fun aspect that the scene used to carry. ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Dear Entropy, ║
║ ║
║ These warez channels in my opinion are good. When I first found out ║
║ about IRC, I joined these #WarezX to meet people and got too know many ║
║ friends over the many months. For people in groups like fATE and ║
║ MALiCE, I know of some that used to frequent the channel I was opped in. ║
║ Dr Jekyl would offer and chat in #WarezX a lot during his career as a ║
║ fATE courier. Cray from HTC is now in RTS and he also comes to hang out ║
║ in #WarezX. I think these channels are good because it gives you a ║
║ chance to relax from the "stressful" environment of a group. As far as ║
║ offering goes, I think it's a chance for the couriers to spread their ║
║ warez over a greater "distance" and to help people get their warez ║
║ faster. As far as why #Warez is better than #Warez1, etc, it is ║
║ probably because the "elite" people, those who have done this for many ║
║ years and have had a great impact on the scene and what not, most of ║
║ these channels probably serve as a relax pit for their "elite" and their ║
║ friends. However, other channels are very friendly and you can just ║
║ chat about any thing you want when you are bored or if you are a new ║
║ person to the NET and IRC. It's a wonderful place to start out and to ║
║ make some pals while having fun trading warez. It's just a plain good ║
║ time. ║
║ ║
║ Signed, ║
║ Merlin23 ║
║ ║
╟────────────────────────────────────────────────────────────────────────────╢
║ ║
║ Dear Merlin23, ║
║ ║
║ Wow. I just think you stated it all right there. I have to agree ║
║ with you 110%. ║
║ ║
║ Signed, ║
║ Entropy ║
║ ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Topic For Next Week : Group Monopolies. ║
║ ║
║ Should groups such as RiSC and MALiCE control where and how ║
║ couriering is headed today? Is there any way we can even control how ║
║ well they are doing? From what I would say, the last couple of years ║
║ have been RiSC and just that, a rise in superior couriering. One that ║
║ has dominated the BBS couriering section and will not let anybody else ║
║ enter. Is this fair? Should we be allowing smaller groups to try and ║
║ have a chance at couriering? MALiCE, MindCrash, and fATE have dominated ║
║ NET couriering for almost the past 6 months. They are on all of the ║
║ best sites and allow nothing to slip through their fingers. They have ║
║ people on IRC spreading their name to more and more places each day, ║
║ keeping a strong foothold on NET couriering; but do they dominate in ║
║ that they do not give other groups a chance to enter the elite world ║
║ that we live in? Or should they continue to dominate it and have the ║
║ smaller groups keep working and praying that one day MALiCE will turn ║
║ into TDU-JAM! and quit at their peek? Some would say that all groups ║
║ work for everything that they attain and I would have to agree with ║
║ them; but would we not work better by working together? Or does this ║
║ competition really help the scene? Some people I have talked to think ║
║ that too many people are thinking more about getting the file there ║
║ faster than anybody else but are not being concerned more with if they ║
║ get there 100% error free. Could the scene better by groups working ║
║ together in taking regions and making sure that everybody has the files ║
║ that the release groups work so hard in releasing? Is it going so far ║
║ we have threats that some of the biggest and most respected people are ║
║ actually cutting off people from their uploads to be in better spirits ║
║ with the group of their choice? What do you think? ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Please E-Mail all responses to [email protected]. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ THURSDAY │ JANUARY 4 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ 4KODABCO.ZIP │ 15 │ W95:CDR │ Dance with ABC │
│ COPSFX7.ZIP │ 7 │ W95:CDR │ Delrina WinFaxPro for NetWorks v4.1 │
│ DN-UR964.ZIP │ 4 │ DOS:CDR │ Unnecessary Roughness '96 │
│ DODLFS7.ZIP │ 7 │ DOS:CDR │ Alcom Lanfax Server System v2.15 │
│ L-NFCC01.ZIP │ 17 │ DOS:CDR │ Nick Faldo's Championship Challenge │
│ NFSICEA2.ZIP │ 2 │ DOS:CDR │ Everest : Iceman's Apprentice │
│ PDX7-23.ZIP │ 23 │ W95:CDR │ Paradox v7.0 │
│ PMP40B.ZIP │ 1 │ OS2:DSK │ PM Patrol v4.0b │
│ PMPN200B.ZIP │ 1 │ OS2:DSK │ PM PostNotes v2.00a │
│ PNT-HDDB.ZIP │ 1 │ DOS:DSK │ HotDocs DataBase Connection v3.0 │
│ PNT-L95B.ZIP │ 2 │ W95:DSK │ LANtastic │
│ PWA-PFA5.ZIP │ 5 │ W95:CDR │ Peachtree First Accounting v2.0 │
│ PWAFOSS4.ZIP │ 4 │ W95:DSK │ FormulaOne SpreedSheet │
│ PWARCADE.ZIP │ 1 │ DOS:DSK │ Power Aracade │
│ RBS-AX18.ZIP │ 18 │ W95:CDR │ Accent Professional Multilangual v2.0 │
│ RORPLT01.ZIP │ 36 │ DOS:CDR │ The Planets │
│ SOL-MR2R.ZIP │ 1 │ OS2:DSK │ MR/2 ICE v.99g : I-net Email Client │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ FRIDAY │ JANUARY 5 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CHECKIT4.ZIP │ 1 │ WFW:DSK │ Checkit Pro v4.0 │
│ DMN-INT3.ZIP │ 3 │ WNT:DSK │ InocuLAN │
│ DMN-NAV2.ZIP │ 2 │ WNT:DSK │ Symantec NAV │
│ DODCPT40.ZIP │ 40 │ W95:CDR │ Corel Picture Painter v6.0 │
│ DODSAWPL.ZIP │ 1 │ W95:DSK │ Software Audio Workshop Plus v1.6 │
│ IBMARC5.ZIP │ 5 │ W95:CDR │ Arcade Fly Games │
│ L-MGAME4.ZIP │ 4 │ W95:CDR │ Mind Games Entertainment Pack │
│ OG-AWC01.ZIP │ 1 │ W95:DSK │ Adobe WorkCenter v1.1 │
│ PWAANYN5.ZIP │ 5 │ DOS:DSK │ IBM AnyNet Sockets v2.0.2 │
│ PWAKAI33.ZIP │ 3 │ W95:CDR │ KAI Power Tools v3.0 │
│ PWAMFS2.ZIP │ 2 │ W95:DSK │ Mobile FileSync │
│ PWASCMK.ZIP │ 1 │ WFW:DSK │ Soft Concert : Midi Karaoke v1.0 │
│ SGW28.ZIP │ 28 │ DOS:CDR │ Strategy Games │
│ SOL-XIT2.ZIP │ 1 │ OS2:DSK │ Xit v2.0 │
│ SP95-3.ZIP │ 3 │ W95:DSK │ SuperPrint v4.0 │
│ TC-PF7.ZIP │ 7 │ W95:CDR │ AFP PST/2 v2.0 CSD-Microsoft │
│ TRN-AHS.ZIP │ 1 │ OS2:DSK │ AHS Solitaire I │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SATURDAY │ JANUARY 6 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ F8BROC04.ZIP │ 4 │ W95:CDR │ My Advanced Brochures │
│ LC-VST2.ZIP │ 2 │ W95:DSK │ Vesta Plus │
│ OBS-EXX4.ZIP │ 4 │ W95:CDR │ Extruder v4.1 │
│ PWAAWB88.ZIP │ 89 │ WNT:CDR │ Animatek World Builder │
│ PWAWMHSM.ZIP │ 1 │ WNT:DSK │ Watermark's Enterprise HMS │
│ SCS-PIM8.ZIP │ 8 │ DOS:DSK │ X-Space's Picmaps 1 : Material Library │
│ TC-IMS02.ZIP │ 2 │ WFW:DSK │ IMS Client Server Toolkit │
│ TC-VCW03.ZIP │ 3 │ W95:DSK │ Video Craft v3.0 │
│ TWL-SUR1.ZIP │ 3 │ W95:DSK │ Surecom v1.1 │
│ VEL-ASS6.ZIP │ 6 │ DOS:CDR │ All-Star Sports Collection │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SUNDAY │ JANUARY 7 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DOD95R3B.ZIP │ 2 │ W95:DSK │ Remove-It v3.0 │
│ DODMICW4.ZIP │ 4 │ WFW:CDR │ MCSC Challenge Interactive │
│ DSG_FX17.ZIP │ 17 │ DOS:CDR │ Freex │
│ EM11PWA7.ZIP │ 7 │ DOS:CDR │ Emissary Office v1.1 │
│ EXCD595L.ZIP │ 12 │ W95:CDR │ Hummingbird Exceed v5.0 │
│ FMPWA-2.ZIP │ 2 │ DOS:DSK │ FastMove v1.01 │
│ HF-POBJF.ZIP │ 15 │ WFW:CDR │ Oracle Power Objects v1.0.12 │
│ IND-EN2.ZIP │ 1 │ WFW:DSK │ Enote v2.0 │
│ PNT-EA2H.ZIP │ 8 │ WNT:CDR │ Explore Anywhere v2.0 │
│ PWAMAX5.ZIP │ 5 │ W95:CDR │ Maximizer v3.0 │
│ PWAPA01.ZIP │ 5 │ W95:CDR │ PharmAssist │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ MONDAY │ JANUARY 8 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ 4KOF&GD9.ZIP │ 9 │ WFW:CDR │ Fun and Games Deluxe │
│ DODRE3DE.ZIP │ 5 │ WNT:CDR │ Realsoft Real 3-D v3.3 │
│ FCS-FDC7.ZIP │ 7 │ DOS:CDR │ Full Destruction │
│ HF-POBJO.ZIP │ 15 │ WFW:CDR │ Oracle Power │
│ IND-DC8.ZIP │ 8 │ WFW:CDR │ DataCad Pro v5.05 │
│ PNT-NC5.ZIP │ 5 │ OS2:CDR │ Netcomber │
│ PNTDB95L.ZIP │ 12 │ W95:DSK │ DB/2 Server v2.1 │
│ TI'MAJ4.ZIP │ 4 │ W95:CDR │ Math Ace Junior │
│ TILTCD32.ZIP │ 32 │ DOS:DSK │ Tilt! │
│ TMNMHDPK.ZIP │ 1 │ W95:CDR │ MS Holiday Pack │
│ ULC-PHS1.ZIP │ 9 │ WFW:CDR │ Physics │
│ VIR-ENV6.ZIP │ 6 │ WNT:CDR │ Envelope v1.1 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ TUESDAY │ JANUARY 9 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DMN-ADK6.ZIP │ 6 │ W95:DSK │ MS Access Developers Kit 95 │
│ IND-CW4.ZIP │ 4 │ WFW:CDR │ CodeWright v3.1 │
│ IND-EBN.ZIP │ 1 │ WFW:CDR │ Birthday News │
│ IND-EM5.ZIP │ 5 │ WFW:CDR │ Mainfram v4.1 │
│ L-CCHSS3.ZIP │ 3 │ W95:CDR │ Championship Chess │
│ N3ANSM-1.ZIP │ 8 │ WFW:CDR │ Computer Based Training │
│ PWAHACS2.ZIP │ 2 │ WFW:DSK │ HyperAccess v2.10 │
│ SCSRZR24.ZIP │ 4 │ W95:cdr │ Razor II │
│ TC-PROBE.ZIP │ 1 │ DOS:DSK │ Analyst/Probe v3.5 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ WEDNESDAY │ JANUARY 10 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DODBC561.ZIP │ 61 │ W95:CDR │ BORLAND C++ v5.0 │
│ IND-HDK3.ZIP │ 3 │ WFW:DSK │ HyperText Development Kit v2.0 │
│ PNC-3DW1.ZIP │ 3 │ DOS:CDR │ 3D-Ware v2.0 │
│ PWA754_3.ZIP │ 3 │ DOS:DSK │ Dr.Solomon's Anti-Virus Toolkit │
│ PWAINTC3.ZIP │ 3 │ W95:DSK │ Internet Coach for Netscape │
│ RANGERSS.ZIP │ 1 │ W95:DSK │ Power Rangers SS │
│ RORLMN24.ZIP │ 24 │ W95:CDR │ The Lords of Midnight │
│ SDM-SL13.ZIP │ 13 │ WFW:CDR │ Stylus Lingvo Office │
│ TAHDICT4.ZIP │ 4 │ WFW:CDR │ The American Heritage Dictionary │
│ UCFUNP5.ZIP │ 5 │ DOS:DSK │ Unprotect Pro v1019-1408 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ THURSDAY │ JANUARY 11 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ COPSGL2.ZIP │ 2 │ WFW:DSK │ Goldmine │
│ DODRFX7.ZIP │ 7 │ WNT:CDR │ Real 3D v3.3 │
│ L-BUTT29.ZIP │ 29 │ DOS:CDR │ Beavis & Butt-head in Virtual Stupidity │
│ LSPDEV11.ZIP │ 1 │ DOS:DSK │ ER-View Version v1.1 Enhanced │
│ NRG-BEX1.ZIP │ 5 │ WFW:DSK │ Arcada Backup Exec v7.01a │
│ PNT-INC2.ZIP │ 2 │ W95:DSK │ Incorporate │
│ PNT-WLC2.ZIP │ 2 │ WFW:DSK │ Wonderlink Client │
│ RBS-DDE7.ZIP │ 7 │ WFW:CDR │ DataDirect Explorer v1.0 │
│ REFLE5.ZIP │ 5 │ WFW:CDR │ Reflection 1 │
│ VCR_BT09.ZIP │ 9 │ WFW:CDR │ BigTop Interactive │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ FRIDAY │ JANUARY 12 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ EDG-SPR3.ZIP │ 7 │ WFW:CDR │ SuperPrint v4.0 │
│ EOD-CCX3.ZIP │ 3 │ DOS:DSK │ Chewy │
│ GOD-NAM3.ZIP │ 3 │ WFW:DSK │ Namease v1.0 │
│ PONGWN95.ZIP │ 1 │ W95:DSK │ Pong │
│ PSH-HB26.ZIP │ 27 │ WFW:CDR │ Familly Health Book v1.30 │
│ PWAIAC10.ZIP │ 10 │ WFW:CDR │ Internet with an Accent │
│ T96-VGT.ZIP │ 29 │ WFW:CDR │ Graph Vision │
│ TC-W3D35.ZIP │ 35 │ WFW:CDR │ Asymetrix Web 3D v1.0 │
│ TMNHSCI5.ZIP │ 9 │ WFW:CDR │ HSC Interactive │
│ TRIO2.ZIP │ 2 │ WFW:DSK │ Trio Fax v5.0 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SATURDAY │ JANUARY 13 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DODQB07.ZIP │ 7 │ WFW:CDR │ QuickBooks Pro 1996 │
│ DRE-NET3.ZIP │ 4 │ DOS:DSK │ Microforum's Internet Connection │
│ L-TNDCD4.ZIP │ 4 │ DOS:CDR │ Tornado v1.0e │
│ LSPD-DI3.ZIP │ 3 │ WFW:DSK │ Digital Ink │
│ LSPD-ME.ZIP │ 1 │ WFW:DSK │ Magic Enchantments SS │
│ PNC-MDL.ZIP │ 1 │ WFW:DSK │ Miami Dolphins SS │
│ PWA-LTB3.ZIP │ 3 │ WFW:DSK │ LivingTrust Builder v4.0 │
│ SOL-MES2.ZIP │ 2 │ OS2:DSK │ Mesa/2 v2.1 Spreadsheet │
│ TGFLUG34.ZIP │ 34 │ WFW:CDR │ Links386 Pro Golf │
│ TMNHSCI9.ZIP │ 9 │ WFW:CDR │ HSC Interactive │
│ UCFACR15.ZIP │ 15 │ WFW:CDR │ Adobe Acrobat Exchange v2.1 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SUNDAY │ JANUARY 14 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ GOD-49R2.ZIP │ 2 │ WFW:DSK │ NFL Team SS │
│ M8DIG-29.ZIP │ 37 │ WFW:CDR │ The Dig │
│ SOLDAPIZ.ZIP │ 39 │ OS2:CDR │ IBM Dapie Package │
│ TC-TAX05.ZIP │ 5 │ WFW:CDR │ TurboTax │
│ TI-TB423.ZIP │ 23 │ WFW:CDR │ Twin Bridge Multilingual Series v4.0 │
│ VCR_EM17.ZIP │ 17 │ WFW:CDR │ Edmark Sales Pack Deal │
│ VIA-CK24.ZIP │ 24 │ WFW:CDR │ Cinema │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ MONDAY │ JANUARY 15 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DODW3M45.ZIP │ 45 │ WFW:CDR │ Word Pro 96 Multilingual │
│ ERXPWA4.ZIP │ 4 │ WFW:DSK │ ERwin/ERX v2.5 │
│ KRYAB825.ZIP │ 25 │ WFW:CDR │ Abalon │
│ LKCCHK41.ZIP │ 1 │ DOS:DSK │ Check v4.1 │
│ PLC_CRE6.ZIP │ 6 │ DOS:CDR │ Creation │
│ PNT-LR2.ZIP │ 2 │ WFW:DSK │ LAN Remote v3.1.1 │
│ RZMP!DM8.ZIP │ 8 │ W95:CDR │ ClanTech Data Manager Plus │
│ VIA-BL06.ZIP │ 6 │ WFW:CDR │ The Holy Bible v2.0 │
│ VIA-T201.ZIP │ 1 │ WFW:DSK │ T2 : Limited SS │
│ XFRW8.ZIP │ 8 │ WFW:CDR │ Reflection 4c │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ TUESDAY │ JANUARY 16 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ AT-IMKS3.ZIP │ 3 │ W95:CDR │ Immortal Klowns │
│ M-FCOLR2.ZIP │ 2 │ W95:DSK │ Flying Colors │
│ MPCN3206.ZIP │ 6 │ WFW:CDR │ MicroSoft Mail PC Networks v3.2 │
│ PWAIE116.ZIP │ 1 │ WFW:DSK │ InterEcho v1.16 │
│ TI'7MOD3.ZIP │ 3 │ WFW:DSK │ CNE Quizer │
│ ULC-CK41.ZIP │ 4 │ WFW:DSK │ CheckIt v4.0 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ WEDNESDAY │ JANUARY 17 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ ACE-PT17.ZIP │ 17 │ W95:CDR │ PeachTree Accounting v3.5 │
│ ARC-SA15.ZIP │ 15 │ WFW:CDR │ Arcade America Scenario Add-On │
│ CCG-MSG7.ZIP │ 7 │ WFW:CDR │ Microsoft Golf │
│ DN_DTO03.ZIP │ 3 │ WFW:DSK │ Day Time Organizer │
│ DODHF31D.ZIP │ 4 │ WFW:DSK │ HotFax │
│ DODHF95E.ZIP │ 5 │ WNT:DSK │ HotFax │
│ DODZPIT2.ZIP │ 2 │ W95:DSK │ Vertisoft Zip-It! │
│ ETC_CC24.ZIP │ 4 │ WFW:CDR │ Corel CD Creator v2.0 │
│ L-PB4000.ZIP │ 1 │ DOS:CDR │ Pinball 4000 │
│ LANDIST8.ZIP │ 8 │ OS2:CDR │ Lan Distance │
│ RBSBOF5.ZIP │ 5 │ WFW:DSK │ Behavior-Outcome Feedback v2.03 │
│ RBSHSW3.ZIP │ 3 │ WFW:DSK │ HelpStar v3.2 │
│ RORTMG01.ZIP │ 15 │ WFW:CDR │ Timegate : Knight's Chase │
│ SPDUDE-4.ZIP │ 4 │ DOS:CDR │ Space Dude │
│ TO-DAOS5.ZIP │ 5 │ WFW:CDR │ Microsoft Data Access Objects │
│ TUB-ABS6.ZIP │ 6 │ WFW:CDR │ AirBorne Express Shipping Software │
│ VIA-BK02.ZIP │ 2 │ WFW:DSK │ Brother's Keeper v5.2 │
│ WBS101E4.ZIP │ 4 │ WFW:CDR │ McAfee's Web Scan 101x2 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ THURSDAY │ JANUARY 18 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DABB2-04.ZIP │ 10 │ W95:CDR │ Dabbler v2.0 │
│ DODOMNI5.ZIP │ 5 │ W95:CDR │ OmniForm v2.0 │
│ DOMCM2I5.ZIP │ 5 │ WFW:CDR │ Championship Manager 2 : Italian League │
│ ECD75W95.ZIP │ 1 │ W95:DSK │ ESS-Code v7.4 │
│ EISPAK11.ZIP │ 1 │ WFW:DSK │ MicroSoft Excel EIS Builder v1.1 │
│ INST803.ZIP │ 1 │ W95:DSK │ HD Program Installer v8.03 │
│ M-VCPSK3.ZIP │ 3 │ WFW:DSK │ Visual C++ Starter Kit │
│ NFS-TD01.ZIP │ 39 │ W95:CDR │ Total Distortion │
│ NFSMDW-9.ZIP │ 9 │ DOS:CDR │ NFS Maestro TCP/IP │
│ NFSMW956.ZIP │ 8 │ W95:CDR │ NFS Maestro │
│ OG-VPPS3.ZIP │ 3 │ WFW:DSK │ Visioneer Paperport Software v3.0 │
│ PWA-QGR3.ZIP │ 3 │ DOS:DSK │ GameRunner 3 │
│ TO-CRVC9.ZIP │ 9 │ WFW:CDR │ Crystal Reports │
│ TO-SS405.ZIP │ 5 │ WFW:CDR │ Source Safe v4.0 │
│ TUB-WET.ZIP │ 1 │ WFW:DSK │ Windows Emphasis Tool │
│ UCLW3211.ZIP │ 11 │ WFW:CDR │ Microsoft Win32 Toolset │
│ VIA-AW03.ZIP │ 3 │ WFW:DSK │ Author Work Model │
│ XFNVNT20.ZIP │ 20 │ WNT:CDR │ DEC NETview v3.02 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ FRIDAY │ JANUARY 19 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ BROKEEP.ZIP │ 1 │ DOS:DSK │ Brother's Keeper │
│ CC96-4.ZIP │ 4 │ WFW:DSK │ Card Collector '96 │
│ CNAMOV34.ZIP │ 34 │ DOS:CDR │ The Ladies Club : Poker Night Movies │
│ CORALRSS.ZIP │ 1 │ WFW:DSK │ Coral Reef SS │
│ ICU143.ZIP │ 1 │ DOS:DSK │ ICU v1.43 │
│ IMG10PWA.ZIP │ 1 │ W95:DSK │ Imaging v1.00.00 │
│ INETAP10.ZIP │ 10 │ W95:CDR │ Internet Applications │
│ L-SIDEL7.ZIP │ 7 │ DOS:CDR │ Sideline Sports │
│ M-QWEB13.ZIP │ 13 │ WFW:CDR │ WebCompass │
│ RBSDUPE.ZIP │ 1 │ DOS:DSK │ Duplicate Filefinder v2.0 │
│ RBSLOCKT.ZIP │ 1 │ WFW:DSK │ LOCKtite v2.3 │
│ SPOS2-17.ZIP │ 18 │ OS2:CDR │ IBM Smalltalk Professional │
│ SPW-21.ZIP │ 21 │ WFW:CDR │ IBM Smalltalk Professional │
│ X5NTXDKG.ZIP │ 16 │ WFW:CDR │ Exceed 5 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SATURDAY │ JANUARY 20 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ ABI-3DP2.ZIP │ 2 │ WFW:DSK │ 3D Swimsuit Paradise SS │
│ BBNASD5.ZIP │ 5 │ W95:CDR │ Nascar 3D Racing │
│ CDS30-47.ZIP │ 47 │ WFW:CDR │ Client Data System v3.0 │
│ CEMAHT16.ZIP │ 26 │ W95:CDR │ CEMA Guide to Home Theater │
│ DABB2-08.ZIP │ 10 │ W95:CDR │ Dabbler v2.0 │
│ FINGD100.ZIP │ 1 │ WFW:DSK │ Finger Daemon Server v1.0 │
│ FTE-WCH3.ZIP │ 3 │ WFW:CDR │ Worlds Chat v8d │
│ HHG-AD02.ZIP │ 4 │ WFW:CDR │ After Dark Complete Collection │
│ HTMLAUTH.ZIP │ 1 │ WFW:DSK │ HTML Author Ver v4.4 │
│ LKCCHK43.ZIP │ 1 │ WFW:DSK │ CHECK v4.3 Virus Protection │
│ MYSTERY3.ZIP │ 3 │ DOS:CDR │ Mystery at the Museums │
│ NFS_DEV5.ZIP │ 5 │ DOS:CDR │ Media Developer OCX │
│ OG-VPPV.ZIP │ 1 │ WFW:DSK │ Visioneer Paperport Viewer v2.0 │
│ RBSEDITP.ZIP │ 1 │ WFW:DSK │ EditPartner v1.0 │
│ RBSIFA40.ZIP │ 1 │ WFW:DSK │ Instant File Access v4.00 │
│ RBSINTER.ZIP │ 1 │ DOS:DSK │ Internet LogMeter v2.01d │
│ RBSMCD.ZIP │ 1 │ WFW:DSK │ Music CD v3.0 │
│ RBSMULOG.ZIP │ 1 │ WFW:DSK │ MULog v1.0 │
│ SNCODBT2.ZIP │ 2 │ WFW:DSK │ ODBTalk For Visual Age v2.5 │
│ TEMPEST.ZIP │ 1 │ DOS:DSK │ Tempest 2000 │
│ TO-DAE43.ZIP │ 3 │ WFW:CDR │ Data Access Explorer │
│ VIA-H02.ZIP │ 2 │ DOS:CDR │ SVGA Harrier │
│ VIA-PB03.ZIP │ 3 │ WFW:DSK │ Power BBS v5.3 │
│ XF-SEMI4.ZIP │ 4 │ WFW:CDR │ Lotus Gold Seminar │
│ ZOTH3.ZIP │ 3 │ WFW:CDR │ Zone of Thunder v1.98 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SUNDAY │ JANUARY 21 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ ACE-SS4.ZIP │ 4 │ WFW:CDR │ Stationary Store v1.5 │
│ AIR5.ZIP │ 5 │ DOS:CDR │ Airforce Commander │
│ BILL-28.ZIP │ 28 │ DOS:CDR │ Bill English Lessons │
│ FRIENDS.ZIP │ 1 │ W95:DSK │ FRIENDS SS │
│ MSQ-WCS.ZIP │ 28 │ OS2:CDR │ Watcom C++ v10.5 │
│ MSQREL27.ZIP │ 27 │ WFW:CDR │ Reflection Suite v5.5 │
│ PM2PWA3.ZIP │ 3 │ W95:DSK │ Paper Master v2.0 │
│ RAD-GD34.ZIP │ 4 │ DOS:DSK │ NAT v3.01 │
│ RBS-BIT2.ZIP │ 2 │ W95:DSK │ Cheyenne BitWare │
│ SOS2301P.ZIP │ 16 │ WFW:CDR │ Star Office v3.01a │
│ TC-DIR47.ZIP │ 47 │ WFW:CDR │ Director Academic v4.0 │
│ THCNCPE3.ZIP │ 3 │ W95:CDR │ NetScape Navigator │
│ TNGTHEME.ZIP │ 1 │ W95:DSK │ Star Trek : TNG Theme Pack │
│ UCFA16NT.ZIP │ 1 │ WNT:DSK │ Ataman TCP Remote Login Services │
│ WARPTK10.ZIP │ 18 │ OS2:CDR │ OS/2 Warp Developers │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ MONDAY │ JANUARY 22 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ AWPRO_3.ZIP │ 3 │ WFW:DSK │ Autorware Professional v2.01 │
│ CEMAHT26.ZIP │ 26 │ W95:CDR │ CEMA Guide to Home Theater │
│ MSFCLT23.ZIP │ 32 │ WFW:CDR │ Microsoft Foundation Class Library │
│ PWA-PB04.ZIP │ 4 │ WFW:DSK │ PowerBroker v3.5 Extended C++ │
│ PWATERM2.ZIP │ 2 │ WFW:DSK │ Pro One Windows Term Paper │
│ RBSALCH.ZIP │ 1 │ WFW:DSK │ Soft Alchemy v1.5 │
│ RBSCATM2.ZIP │ 2 │ WFW:DSK │ Catalog Maker v1.6 │
│ RBSDDATA.ZIP │ 1 │ WFW:DSK │ Diskplayer Music DataBase v1.6 │
│ RBSFWEB7.ZIP │ 7 │ WFW:CDR │ Front Page WWW Server v1.0.2 │
│ RBSPAPE2.ZIP │ 2 │ WFW:DSK │ Flying Things │
│ RED!YW13.ZIP │ 13 │ WFW:CDR │ Internet Yellow Pages │
│ RLX-AIV3.ZIP │ 3 │ WFW:DSK │ Alien Invasion │
│ RORMSK45.ZIP │ 45 │ DOS:CDR │ The Mask : The Origin │
│ TC-IMP06.ZIP │ 6 │ WFW:CDR │ Impressionists Calendar │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ TUESDAY │ JANUARY 23 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CSW-PWA.ZIP │ 1 │ WFW:DSK │ Collector's Showcase │
│ DICWALP.ZIP │ 1 │ WFW:DSK │ Wallpaper Graphics │
│ DID-AS10.ZIP │ 10 │ DOS:CDR │ Expert Astrology │
│ DOD31SI3.ZIP │ 3 │ WFW:DSK │ Schedule It! v3.0 │
│ DOD95SI3.ZIP │ 3 │ W95:DSK │ Schedule It! v3.0 │
│ FPABC29.ZIP │ 29 │ WFW:CDR │ Fisher Price ABC Complete │
│ PWA-PTSW.ZIP │ 1 │ W95:DSK │ Personal Timesheet v1.0 │
│ PWA-TTD2.ZIP │ 2 │ DOS:DSK │ Turbo Tax '95 │
│ RBSFBLD4.ZIP │ 4 │ DOS:DSK │ Intel FLASHBuilder v3.0 │
│ SCL-PBP4.ZIP │ 4 │ DOS:DSK │ Picture BlackJack │
│ SPSOS206.ZIP │ 10 │ OS2:CDR │ IBM Smalltalk Pro Server │
│ WB31WPWA.ZIP │ 1 │ WFW:DSK │ WineBase v3.1 │
│ XGLOBAL9.ZIP │ 9 │ WFW:CDR │ X-GLOBAL v1.0 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ WEDNESDAY │ JANUARY 24 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CF-MS95F.ZIP │ 19 │ DOS:CDR │ MicroStation 95 v5.5.1 │
│ DODGCGL2.ZIP │ 2 │ W95:DSK │ Graphics Converter Gold │
│ NTRK-05.ZIP │ 26 │ WNT:CDR │ WinNT Dev Resource Kit │
│ PST-NB42.ZIP │ 2 │ W95:DSK │ NovaBack v4.01 │
│ RCYCLE-6.ZIP │ 6 │ DOS:CDR │ Ring Cycle │
│ REALDEA4.ZIP │ 4 │ DOS:DSK │ Real Deal │
│ RLX-MBG2.ZIP │ 2 │ WFW:DSK │ MVP Backgammon │
│ RWW32.ZIP │ 1 │ WFW:DSK │ Revol Web Maker │
│ TC-APM16.ZIP │ 16 │ WFW:DSK │ Adobe Pagemaker v6.0 │
│ TUB-WD14.ZIP │ 14 │ WFW:CDR │ Webster's New World Dictionary │
│ VEE-SWP2.ZIP │ 2 │ W95:DSK │ PC-Sweep 32 v3.51 │
│ XFPS51K.ZIP │ 11 │ WNT:CDR │ Printing Services │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ THURSDAY │ JANUARY 25 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CBTWT-3.ZIP │ 3 │ DOS:CDR │ Computer Based Training Win Tracs │
│ DRS-SMS.ZIP │ 1 │ DOS:DSK │ Storage Management Services SDK v2.1 │
│ EVILAND5.ZIP │ 5 │ DOS:CDR │ Evil Land │
│ EZSCSI4G.ZIP │ 7 │ WFW:CDR │ Adaptec EZ-SCSI v4.0 │
│ FN-SPN08.ZIP │ 53 │ WFW:CDR │ Spanish-Now! v4.0 │
│ MSQ-AMT.ZIP │ 1 │ DOS:DSK │ AM-TAX Federal Returns'95 │
│ RBSWEBSR.ZIP │ 1 │ WFW:DSK │ Internet on a Disk │
│ SOL-DMST.ZIP │ 1 │ OS2:DSK │ DirMaster v2.22 │
│ T96-KNGW.ZIP │ 32 │ WFW:CDR │ Long Live The King │
│ TC-ZIPTL.ZIP │ 1 │ W95:DSK │ Iomega Ziptools v4.01 │
│ TCIBM01.ZIP │ 37 │ WFW:CDR │ TCP/IP Client Applications Server │
│ VIA-CC20.ZIP │ 20 │ DOS:CDR │ Chaos Control │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ FRIDAY │ JANUARY 26 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ ARCUSA60.ZIP │ 62 │ DOS:CDR │ Arcade America │
│ DMN-MMF3.ZIP │ 3 │ WFW:CDR │ MultiMedia French │
│ DODTTPS4.ZIP │ 4 │ DOS:CDR │ TurboTax ProSeries/1040 │
│ PNT-NSR4.ZIP │ 4 │ WFW:CDR │ NS/Router v5.01 │
│ PNT-QAE3.ZIP │ 3 │ DOS:DSK │ Quick & Easy Federal Jobs Kit │
│ PNTLWCT4.ZIP │ 4 │ WFW:CDR │ LabWindows/CVI SQL Toolkit │
│ RBSSCYT.ZIP │ 1 │ DOS:DSK │ Scytale v1.2 │
│ RBSSURFC.ZIP │ 1 │ DOS:DSK │ Surfer Central v1.20 │
│ SDM-AIDS.ZIP │ 1 │ WFW:DSK │ AIDS Test 1381 │
│ SDM-DWEB.ZIP │ 1 │ DOS:DSK │ DR. Web v3.08 │
│ SOLWIN02.ZIP │ 2 │ W95:CDR │ Solitaire Deluxe │
│ TC-NBK01.ZIP │ 2 │ W95:DSK │ NovaBack v4.50 │
│ TC-NFSM6.ZIP │ 6 │ WFW:CDR │ NFS Maestro for Microsoft TCP/IP │
│ TC-X5XWD.ZIP │ 13 │ WFW:CDR │ Exceed/Xpress 5 │
│ UCFTWH00.ZIP │ 1 │ DOS:DSK │ NewView v1.1 │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SATURDAY │ JANUARY 27 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DOD-WC15.ZIP │ 15 │ WFW:CDR │ Interactive Wine Cellar │
│ ESPNEXT9.ZIP │ 9 │ DOS:CDR │ ESPN Extreme Games │
│ FN-MTL42.ZIP │ 42 │ WFW:CDR │ Mathematics Library │
│ FN-PRNB6.ZIP │ 6 │ WFW:CDR │ Winn L. Rosch's Printer Bible │
│ PWACWP95.ZIP │ 1 │ W95:DSK │ CardWizard Pro v1.10.02 │
│ PWATELNT.ZIP │ 1 │ WFW:DSK │ Pragma Systems InterAccess │
│ RADIX06.ZIP │ 6 │ DOS:CDR │ Radix │
│ RBS-MPT1.ZIP │ 3 │ WFW:DSK │ IBM Multi Transport Protocol Services │
│ RBS-PER1.ZIP │ 8 │ OS2:DSK │ IBM Peer to Peer v1.00 │
│ RBSVIDLA.ZIP │ 1 │ WFW:DSK │ Video Launch Pad v2.3 │
│ RTHVISD2.ZIP │ 2 │ DOS:CDR │ Visualizer Development v1.2 │
│ VFN-MAN3.ZIP │ 3 │ W95:DSK │ Hangman │
│ VIA-QC02.ZIP │ 2 │ WFW:CDR │ Quatra Command │
│ VRT7.ZIP │ 7 │ WFW:CDR │ Super Scape │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ SUNDAY │ JANUARY 28 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CRAYST27.ZIP │ 27 │ WFW:CDR │ Crayola Art │
│ DMN-EXDS.ZIP │ 1 │ DOS:DSK │ Exchange Server │
│ FIFONETT.ZIP │ 1 │ WFW:DSK │ NetTerm v2.8.3 │
│ L-ICEF18.ZIP │ 18 │ W95:CDR │ Ice and Fire │
│ PNT-NC02.ZIP │ 2 │ WFW:DSK │ Neural Connection v1.0 │
│ PWAMRC1A.ZIP │ 19 │ WFW:CDR │ Microstation CAD │
│ RBS-LW95.ZIP │ 1 │ DOS:DSK │ Lan Services │
│ RBSMTW1.ZIP │ 4 │ WFW:DSK │ Message Tracker v1.0 │
│ RT-PSD01.ZIP │ 56 │ W95:CDR │ Printshop Deluxe Ensemble II │
│ SDMDN142.ZIP │ 1 │ DOS:DSK │ Navigator II v1.42 │
│ TC-DIRS.ZIP │ 1 │ WFW:DSK │ Director Academic v4.0 │
│ TI-AD106.ZIP │ 1 │ OS2:DSK │ AdeptX BBS v1.06 │
│ VIA-DR13.ZIP │ 13 │ WFW:CDR │ Director v4.0 │
│ VIA-SP02.ZIP │ 2 │ WFW:DSK │ SoftTerm Plus │
│ XF-DAEN4.ZIP │ 4 │ WFW:CDR │ IBM VisualAge C++ Dist. App. DevKit │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ MONDAY │ JANUARY 29 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ DMN-EXW8.ZIP │ 8 │ WFW:CDR │ Exchange v4.0 │
│ DMNPRNTO.ZIP │ 1 │ WFW:DSK │ Pronto TCP/IP mail connection v1.05 │
│ DMNRFTP2.ZIP │ 2 │ WFW:DSK │ Reflection FTP Client v5.01 │
│ DODSTM23.ZIP │ 23 │ WFW:CDR │ Studiom/M v1.0 │
│ DOD_FPP2.ZIP │ 2 │ DOS:DSK │ F-PROT Professional v2.21.3 │
│ MNC-HWH1.ZIP │ 2 │ WFW:DSK │ Homework Helper v1.1 │
│ NBT-TWS.ZIP │ 1 │ WFW:DSK │ Tommorow's World SS │
│ PNT-ATVP.ZIP │ 17 │ WFW:CDR │ ActivAda Personal Edition │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ TUESDAY │ JANUARY 30 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ BGFAX155.ZIP │ 1 │ DOS:DSK │ BGFax v1.55 │
│ COPSBPW.ZIP │ 1 │ DOS:DSK │ Business Pro │
│ JOHNNY.ZIP │ 1 │ DOS:DSK │ Johnny Bazookatone │
│ L-CGAME2.ZIP │ 2 │ WFW:CDR │ Card Game Classics │
│ MSQPAR4.ZIP │ 4 │ WFW:DSK │ Partition Magic Pro v2.01 │
│ NFSAHD01.ZIP │ 12 │ W95:CDR │ American Heritage Dictionary │
│ SAWPLUS.ZIP │ 1 │ WFW:DSK │ Software Audio Workshop Plus v2.0 │
│ SONIC01.ZIP │ 15 │ W95:CDR │ Sonic the Hedgehog │
│ TXBDOD39.ZIP │ 39 │ WFW:CDR │ TurboTax 1995 Business Edition │
│ ULCMWS19.ZIP │ 34 │ WFW:CDR │ Math-Workshop │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
┌──────────────┬─────────────────────────────────────────────────────────────┐
│ WEDNESDAY │ JANUARY 31 │
└──────────────┴─────────────────────────────────────────────────────────────┘
┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐
│ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │
├──────────────┼────┼─────────┼──────────────────────────────────────────────┤
│ CSTAR2-9.ZIP │ 12 │ W95:CDR │ C Star v2.0 │
│ DMN-E953.ZIP │ 3 │ W95:CDR │ Exchange │
│ DMN-ENT7.ZIP │ 7 │ WNT:CDR │ Exchange │
│ DMN_EXDS.ZIP │ 1 │ DOS:DSK │ Exchange Server │
│ DRC-LFS1.ZIP │ 2 │ WFW:DSK │ LifeForm │
│ HHGPTGW8.ZIP │ 8 │ WFW:DSK │ Power Translator │
│ HOPE-FA9.ZIP │ 48 │ W95:CDR │ Frankenstein II │
│ PNT-WWR2.ZIP │ 2 │ WFW:CDR │ WinWay Resume v3.0 │
│ RWEB10-8.ZIP │ 8 │ WNT:CDR │ Microrim's R : Web v1.0 │
│ SCUML16M.ZIP │ 13 │ WIN:CDR │ Lotus Notes v4.0 │
│ SCUMLN4O.ZIP │ 15 │ WFW:CDR │ Lotus Notes v4.0 │
│ TC-VAS2R.ZIP │ 27 │ OS2:CDR │ IBM VisualAge for Smalltalk │
│ TC-VASWT.ZIP │ 29 │ WFW:CDR │ IBM VisualAge for Smalltalk │
└──────────────┴────┴─────────┴──────────────────────────────────────────────┘
▄
▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓▓▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▄▀▄▄ ▄ ▄ ▄▀▄ ▄▄▄▄▄▄ ▄▄▄▄▄▀▄▀░▒▒▓ ▄▄▄▄▄▄▄▄ ▄ ▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▀▄
▐██▀▄▀▄▄■ ▀▄▒▓▓▄▀██▀▄▀▀■▓███▓ ■▐░▒▌▀▀▓███▓▌▄▀▄■▓██▓▀ ▀▄ ▀▄▄▄░▓██████▓■▀▄▄▀▒▓███▌██▓░▄░▒▓▌▐▐░▒▀ ▒▓▓▀▄▄░▒▓▄▀▓█▓▒▀▀█░▀▀▀ ▓██▓ ▄▓▀░▓██▓▀▄░▒▌█▀░▒▓ ▓██▓▀▄ ▄▒▓▓▀▄▄▀▓█████▓ █░▒ ▐▐░ ▓█▓▒▀█░▒██░▒▓ ▓█▓▐▌██ ▒▓███▓▀▄ ▄▓ ▓█▓░█ ░░▒ ▐░▌▒▓██▓▐ ░▒▀ ▄▐▓█ ▓████▌▌▐░▌ ■░▌▓█▓▒▌▐░█ ▄▀█░▒▌▒▓▓▒▌▐░ ▓███▓▒▀▄▀░▒▌███▓▐▌▐░▌░ ░▓█▓░▄▐░▒▓ ▐ ░▒▌▓█████▓ ░▌ ▄░▀░▓█▓ █▐░█▌ █ █░▌▓██▓■▐█ ▓█████▓▐▌▐░ ▓██▓░▄ ░ ▓▐░░▒▄▄▀▓▓▐▌█░▒▓▄██░▌▓██▐▀█▀▄░▄█▀▄█▓███▓ ▄▀█░▄▄▄█▀▄▓██▓▐ ░ ▒▓████▓ ▌▐▌▓███▓░ ▄▀▄█▄▀░░▀▄▓██▓ ▄▀░█▀ ██▌▒▀▌ ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄ ▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ■▄▄ ▐░░ ▄▀
■▄▀▀▀░███▀
╔════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The following is just a short survey on warez groups. Please take ║
║ the time to fill it out and return it to the following address : ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ ║
║ Which GAMES group is #1? ║
║ ║
║ [ ] Hybrid ║
║ [ ] Legacy ║
║ [ ] Napalm ║
║ [ ] Razor 1911 ║
║ ║
║ Which UTILS group is #1? ║
║ ║
║ [ ] Corporation ║
║ [ ] Drink or Die ║
║ [ ] Pantera ║
║ [ ] Pirates with Attitudes ║
║ [ ] Rebels ║
║ [ ] X-Force ║
║ ║
║ Which BI group is #1? ║
║ ║
║ [ ] Demolition ║
║ [ ] Need for Speed ║
║ [ ] Pinnacle ║
║ [ ] Release on Rampage ║
║ ║
║ Which TRADE group is #1 in the field of NET couriering? ║
║ ║
║ [ ] Everlast ║
║ [ ] Fast Action Trading Exchange ║
║ [ ] Malice ║
║ [ ] Mindcrash ║
║ [ ] Motiv8 ║
║ [ ] Request to Send ║
║ [ ] Rise in Superior Couriering ║
║ ║
║ Which TRADE group is #1 in the field of BBS couriering? ║
║ ║
║ [ ] Everlast ║
║ [ ] Fast Action Trading Exchange ║
║ [ ] Malice ║
║ [ ] Mindcrash ║
║ [ ] Motiv8 ║
║ [ ] Request to Send ║
║ [ ] Rise in Superior Couriering ║
║ ║
╠════════════════════════════════════════════════════════════════════════════╣
║ ║
║ Please E-Mail all responses to [email protected]. ║
║ ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ │
│ Hitex : Editor │
│ Rebel Chicken : Editor │
│ │
│ Xenon : Coder/Musician │
│ RATM : WebSite │
│ Cryptic : Art Design │
│ │
│ Akira 7 : Writer │
│ Entropy : Writer │
│ ICP : Writer │
│ Ionizer : Writer │
│ Manic : Writer │
│ Trite : Writer │
│ │
│ Atomic : Guest Writer │
│ Demaxxus : Guest Writer │
│ Drapper : Guest Writer │
│ Format : Guest Writer │
│ Krypto : Guest Writer │
│ │
│ WebSite : http://www.shu.edu/~importmi/rcn │
│ E-Mail : [email protected] │
│ │
│ │
└────────────────────────────────────────────────────────────────────────────┘