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  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
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1996 January 4

Apogee/Distinct.

Emulating RCN-12.EXE in DOSee.

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Gravis Ultrasound (GUS) audio settings, port 240 IRQ 5 DMA 1

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4 items in the archive
  • RCN-12.EXE
  • RCN-12.TXT
  • FILE_ID.DIZ
  • VAMPYRE.SEX
[+] Configuration Copy text
▄█▀ ▄█▄▄▄▄▄ ▄▄░▄ ████▄▄▄▄▄▀▀ ▄▄█ ▄▄▄░▄ ▄ ▄▄ ▄▄▄█▀▄▀▄ ▀██▀▄▀▄░▀ ▄ ▄▀▀██▀▄▀ ▀▓█▌■▀▒▓█▌▌▐▓███▓█▀▄▀▄▄▀▀ ▀▒▓▓█▀▀ ▄▓██░██████▒▄▀▄ ▐▄▄ █▐ ░▓▌▌▐▓▓██▄ ▐███▄▀▄▀ ▐▓█ ▌▐▒▓█░ █▓██░▀█ ▐▓▌▌ ▀▄ ▒░▀ ▄▓████▒█▒████░█▌▀ ▐▓▌▄ ▌▐▒▓█░ ▀▓██ ▀ ▀▀▀██░█░█▐▌▐▒▓▄▄▒▓▀▀ ▄█▓░█▒▐▌ ░█░ ▓█░▄▀ ▄▓▒███░█▓█▓█▓██▒█▐▌ █▒▓■▌ ░▒▒▀ ▀ ▓█▄▄ █░█▒█▀▄ ░▒▌▀░▒▓▄▄ █▓▒█▓▐▌ ░█ ▓█▒██▓██▓███▒█████░██▓ ▀ ▐░░▒▐░▐░▒▌▐▓███▀ ▀▀▒█▀▄▀ ▄░░█░▌▌ ░▒▒▌▐▓█▓██ ▄ ▐▓▌▌▒▓▓████▀▀ ▄▄▄ ▀▓███▀▄▄▀ ▄░█░▌■█░ ░ ▓▒██░█▀▀ ▄▓▄▀ ▀▓▒░░ ▐ ▐░░▀ ▀▀▓██▓█▐▌ ░▒▄▄ ▀▀ ▄▄▄░▒▓█▄░▄ ▓█▄▀▄ ▀▀▓▒░ ▌▌▐░░▌▐▓▓██▒███▄ ▀▀▀▀█▓▄▀▄ ▀▀░■▄▀▒░█▄▀ ▀▀▀▀▀▄▀ ▄▀░░ ██ ░░▒▀▀▀▓▀ ▀ ▀▀■▀▀▄▄ ▀░ ▀▄▀░░▄ ██▀▀▀ Reality check networK Main menU █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ █ █ █ █ ≡1≡ Introduction █ ≡8≡ "Warez-IQ" Warez Quiz! █ █ ≡2≡ Editorials █ ≡9≡ Voting Booth █ █ ≡3≡ Interviews █ ≡A≡ RCN Information █ █ ≡4≡ Articles █ ≡B≡ Group NFOs [Couriers] █ █ ≡5≡ Reviews █ ≡C≡ Group NFOs [Releases] █ █ ≡6≡ Dear Entropy, █ ≡D≡ RCN Sound Options █ █ ≡7≡ Warez Lists █ █ █ █ █ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ InterviewS █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ █ █ █ █ ≡1≡ Apogee █ What Apogee Has to Say About Piracy █ █ ≡2≡ Couriers on Conquest █ Method's First Try at a Group █ █ ≡3≡ Cybernetic █ What Happened to Distinct?! █ █ ≡4≡ god █ fATE is REALLY Cool! █ █ ≡5≡ Mystic One █ I LEFT Distinct! █ █ ≡6≡ Raistlindr █ A Look Back at fATE █ █ ≡7≡ Majorr █ Sodom, the REAL Russian Bears? █ █ ≡8≡ Super Hacker █ The Hardened WHAT? █ █ ≡9≡ Back to Main Menu █ Check out other parts of RCN #12! █ █ █ █ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ ArticleS █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ █ █ █ █ ≡1≡ Anarchist, Part Deux █ A follow-up on Anarchist's Bust █ █ ≡2≡ Bots and Channels █ Keeping Your IRC Channel in Control █ █ ≡3≡ Cyrix vs. Intel █ A New Reputation for Cyrix? █ █ ≡4≡ fATE's Ancestry █ A Story From Someone That Knows █ █ ≡5≡ #M8Leech █ A Threat to #fATEFiles??? █ █ ≡6≡ Game Platformx vs. PC █ Playstations/Saturns/Good ol' PC █ █ ≡7≡ School and Warez █ I Got Software but Nothin' Else! █ █ ≡8≡ Running a Site █ What You Should Know Beforehand █ █ ≡9≡ Back to Main Menu █ Check Out Other Parts of RCN #12 █ █ █ █ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ ReviewS █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ █ █ █ █ ≡1≡ Group Reviews : Games █ The High Scorers in Games! █ █ ≡2≡ Group Reviews : Utils █ The High Scorers in Utils! █ █ ≡3≡ The Game Review █ Ionizer's Games Review! █ █ ≡4≡ Voting Results █ Results From Last Week's Polls █ █ ≡5≡ Back to Main Menu █ Check Out Other Parts of RCN #12 █ █ █ █ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ Warez listS █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ █ █ █ █ ≡1≡ The Seven Listing #1 █ [01/25/96] --> [01/31/96] █ █ ≡2≡ The Seven Listing #2 █ [01/18/96] --> [01/24/96] █ █ ≡3≡ The Seven Listing #3 █ [01/11/96] --> [01/17/96] █ █ ≡4≡ The Seven Listing #4 █ [01/04/96] --> [01/10/96] █ █ ≡5≡ Global Warez Search █ Search All Warez Lists!! █ █ ≡6≡ Back to Main Menu █ Check out other parts of RCN #12! █ █ █ █ █▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█ ▄ ▄▄▀ ▄ ■ ▄▀ ▄▄▓▓▀ ▄ ▀▄▀░▒▓▓▌▄▄▄▄▄▄▄ ▄▓▓▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ▄▀▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀▐▌▐░▒▒ ▄ ▄▄ ▄ ▄▀▄▀░▒▒▓ ▄▄ ▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄ ▄ ▄ ▄▀▄ ▄▒▀▄▄▄▄ ▄▄▄ ▄▄ ▄▄ ▄ ▀▄ ▓░▄ █▒▌░▒▀▄ ▀▄▄▄░ ■▐░▒▌▀▀▄▀▀■▀▀▓▀▓▄▀▄▀▀█▓▀▄▀▄▄■ ▀▄▒▓▓▄ ▀▓█▀▄▀▀▀▀■ ▄▀▄▄■▒▄ ▄▓▄ ▓ █ █░▌▀▄░▒▌█▀░▒▓ ▀▀█░▀▀▀▄█░▒▓▄ ▀▄▄▒▓▄░▄▄▀▄░▒▓▌▐▐░▒▀▄ ▄▓ ▄ ▄█░▒▓▄ ▄░▒▓▌▐▌▐▒▓▀▀ █▓▐▌▐ ▌█ ░░▒ ▐░▌▒▐▌██▀▄░▒▀█░▒▀▀▄ ░░▒ ▀░▓▀ █░▒ ▐▐░▄▀▄░▒▌▌▄░▒▀█░▒▀▀▄▐░▒ ▐▌░░▌▓█ █▓ ▌▐░░▐▌▐░▌░ ░ ▌▐░ ░▒ ░▄▀░▓▓▐▌▐░░ ░▀▄▐▌▐░▌ ■░▌▐▌▐ ░▐▌░▒ ▀▄▀ ▐▌░▌ ▄■ ░ ▓█ █▓▐ ▐█▒░▄ ░ ▓▐░░▒▄▄■▐█▐▐░▒▀ ░▒▀▀▓▐ ░▌▓██▓▐ ░▌ ▄░▀░▌▐ ░█▐▌▐░▒▀ ▄▀▀▄ ▌░ █▌▐░▌▓██ █░■ ░█▄░ ▄▀▄█▄▀░░▀ ▐ ░ ■▀░░▄▄▀▀▄ ■▄▀▄███■ ▄░▄█▀▄█▓▌■ ░▌ ▀■▀░░▄▄▀▀▄■▄░▀ ▀░▀░▓█▌ ■ ▄▀▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ■ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : <Undisclosed> ║ ║ Subject : Piracy Affiliation : Apogee ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : Software companies had a hard time when games were released on ║ ║ diskettes since diskettes can easily be copied. However, most ║ ║ companies currently release games on CD-Rom. Since it is often ║ ║ difficult to pirate a game that is 650 megabytes, do software ║ ║ companies feel that CD-Rom has deterred piracy? ║ ║ ║ ║ APG : That depends on what is on the CD-Rom. If a game is 20 megabytes, ║ ║ and it's on a CD, it's just as easy to pirate it. CD's are also ║ ║ cheaper to produce and floppies, and last longer. If someone is ║ ║ going to steal a computer program, they'll steal it no matter what ║ ║ format it's on. ║ ║ ║ ║ RCN : I assume Apogee knows that the final registered version of Duke ║ ║ Nukem 3D will be released on the internet BEFORE it hits stores. ║ ║ Ironically, it will most likely be uploaded to the internet and ║ ║ given to a games pirate group by an Apogee insider. Will Apogee ║ ║ assume preventive measures in the future so that Apogee software ║ ║ is not pirated? ║ ║ ║ ║ APG : As long as human beings are involved, there will always be people ║ ║ who will want to steal a computer program. It's human nature. No ║ ║ matter what you do, someone will steal your program. Period. ║ ║ There's ultimately nothing you can do if someone really wants to ║ ║ steal your program. ║ ║ ║ ║ RCN : So you're saying that Apogee KNOWS people pirate their software ║ ║ and is doing nothing to prevent it because Apogee feels that ║ ║ stealing is human nature? ║ ║ ║ ║ APG : I'm saying that every computer software programmer knows people ║ ║ pirate their software. There is no such thing as a method of ║ ║ protection that can totally prevent your software from being ║ ║ stolen. I'm not saying that Apogee does nothing. I'm saying that ║ ║ you're naive to think you can totally protect your software. ║ ║ ║ ║ RCN : Some companies DO find a way to make sure their software is ║ ║ IMPOSSIBLE to pirate on the internet. They make their games ║ ║ ridiculously LARGE. For example, Phantasmagoria was released on ║ ║ seven CDs, will Apogee take that route in the future by making ║ ║ games that often take up many CDs? ║ ║ ║ ║ APG : I doubt that. ║ ║ ║ ║ RCN : For example, ALL games that include MacroMedia are IMPOSSIBLE to ║ ║ pirate on the internet due to their extensive size, and are thus, ║ ║ HARDLY ever pirated. However, those games that are HARDLY pirated ║ ║ do not sell as well as games that ARE pirated. Why are software ║ ║ companies turning to MacroMedia, a form of programming that ║ ║ requires HALF the usual programming time and are nearly pirate ║ ║ free? ║ ║ ║ ║ APG : If you are inferring that huge CD-Rom games are not pirated, then ║ ║ you're wrong. Haven't you heard of CD-Rom burners? These things ║ ║ are below $1000, and they'll go much lower soon. The CD-Rom is ║ ║ *NOT* protection from copying software anymore, and will be less ║ ║ so in the future. ║ ║ ║ ║ RCN : You can copy a huge game from CD to CD, but you cannot upload or ║ ║ download them from underground bulletin boards because it would ║ ║ take a person about 1 week to download a game on a 33.6kb/s ║ ║ US Robotics Modem. Is that not true? ║ ║ ║ ║ APG : Yeah, but if you think that's the only avenue of piracy, you're ║ ║ not seeing everything. ║ ║ ║ ║ RCN : What is the main avenue of piracy? ║ ║ ║ ║ APG : What do you think it is? ║ ║ ║ ║ RCN : I go over my friend's house and we lend each other SNES games, and ║ ║ sometimes PC games too. I've only copied like 3 games, and I ║ ║ guess a lot of my friends also do what I do, so it must add up. ║ ║ ║ ║ APG : The internet is the main avenue of trading, and countries outside ║ ║ of the United States pose a big problem too. ║ ║ ║ ║ RCN : The internet? People pirate on the internet? So... ya got any ║ ║ cool sitez, d00d? ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Method ║ ║ Subject : Couriers on Conquest Affiliation : COC President ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is Couriers on Conquest? I assume it's a courier group, but ║ ║ what will make it different from all the other courier groups that ║ ║ pop up each week? ║ ║ ║ ║ MTD : Couriers on Conquest came up from a couple of places. When DiC ║ ║ decided to merge with some no name group, a lot of DiC members did ║ ║ not like it so we decided to go run DiC ourselves, but the ║ ║ President of DiC didn't like the idea. Then, a couple local ║ ║ friends of mine decided we wanted to run a local courier group for ║ ║ the time being; and if it got a good response, then we would take ║ ║ it to the NET. I had a local sysop make up a quick application ║ ║ generator and we had a good response of eager couriers, ║ ║ programmers, artists, and distribution sites. We then decided to ║ ║ bring it to the NET and so far, we haven't had a bad response. We ║ ║ are different because we aren't out there to get the best name or ║ ║ trade the fastest. We just want to get out there and have some ║ ║ fun trying to courier. ║ ║ ║ ║ RCN : Have you experienced any trouble with past DiC members that merged ║ ║ with that no name group? Do any of them hold grudges against you ║ ║ or COC? If so, what have they done? ║ ║ ║ ║ MTD : Actually, a day later, the President took a lot of our advice and ║ ║ pulled out of the merge, and then DiC fell apart, but now it's ║ ║ back under new the new President, Blackened. I hope they do ║ ║ better. I have never really had a problem with any of the past or ║ ║ present DiC members. ║ ║ ║ ║ RCN : What must one do to become a COC member? ║ ║ ║ ║ MTD : Couriers need to have internet accounts so they can access IRC ║ ║ and FTP. There are really no requirements for distribution sites. ║ ║ We are really out to have fun. If you apply, there's a 99% chance ║ ║ you'll get in the group. ║ ║ ║ ║ RCN : Many other groups have proven success by being very selective and ║ ║ letting very FEW people in the group. Why and how do you feel ║ ║ that letting in 99% of all applicants will in turn benefit COC? ║ ║ ║ ║ MTD : I believe in giving everyone a chance to prove themselves, in a ║ ║ couple weeks I will cut whoever is slacking. ║ ║ ║ ║ RCN : Is COC planning to courier and release in the future since many ║ ║ new courier groups do so? ║ ║ ║ ║ MTD : We are currently strictly couriering, but may be, this is a big ║ ║ may be, if we do succeed in the future, we might release as well ║ ║ as courier. ║ ║ ║ ║ RCN : So you connect couriering power of a group with how well they can ║ ║ release? The big groups such as RiSC/RTS/MC never release warez. ║ ║ Do you think that perhaps a courier group that DOES release might ║ ║ not be as good as a courier group that does NOT? ║ ║ ║ ║ MTD : I see it as, a courier group that does release has more problems ║ ║ and is more disorganized because the group needs to worry about ║ ║ dupes and fakes. I think that is why more courier groups go down, ║ ║ but courier groups that don't release don't have to worry about ║ ║ dupes and fakes and just have to stay organized and courier. That ║ ║ is why I feel that there is a higher chance of COC staying alive ║ ║ if we don't release. ║ ║ ║ ║ RCN : Where did you come up with the name COC? It sounds like a person ║ ║ sucking on a cock, isn't that a bad name for the group? ║ ║ ║ ║ MTD : I know. I have heard all the little names that COC could stand ║ ║ for. I really don't know. I thought of conquest and put it all ║ ║ together and didn't really think about the initials of the group ║ ║ until someone pointed it out to me. It doesn't really seem to be ║ ║ bringing the group down, and I don't think it really matters what ║ ║ the name of the group is, as long as we all stay together and well ║ ║ organized. ║ ║ ║ ║ RCN : Are there any older courier groups that you model after? ║ ║ ║ ║ MTD : Well, there are some courier groups that just go up to get warez ║ ║ and then there are REAL courier groups that have made a impression ║ ║ on everyone. I personally like fATE, RiSC, MindCrash, and Legacy. ║ ║ ║ ║ RCN : Legacy is a games group, but anyways, do you feel that your past ║ ║ experience in DiC has proved beneficial in helping you run COC? ║ ║ ║ ║ MTD : I saw in DiC that if you weren't organized, you wouldn't make it ║ ║ anywhere in the scene. DiC taught me to keep my group organized ║ ║ and tight. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Cybernetic ║ ║ Subject : Distinct Affiliation : Ex-DTC Member ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is your current position in Distinct? ║ ║ ║ ║ CYB : Since Distinct broke up, I'm not so sure. ║ ║ ║ ║ RCN : What happened on the night of January 29 in #Distinct? Why did ║ ║ Distinct break up, and why did it start up again so soon after it ║ ║ died? ║ ║ ║ ║ CYB : It all started when Bullet Wound was kicked from Distinct. Then, ║ ║ after school today, I came home to find that our channel had been ║ ║ taken over. I got the channel back, and within 5 minutes, Violent ║ ║ (Distinct High Council) came into #Distinct and changed the ║ ║ channel topic to : ║ ║ ║ ║ 'GET THE FUCK OUT, DISTINCT IS DEAD' ║ ║ ║ ║ Later this evening, Weed (Distinct Senior) came into #Distinct and ║ ║ changed topic to : ║ ║ ║ ║ Distinct, Still Trading! ║ ║ ║ ║ I'm not really sure if Weed wants to start it back up or not, but ║ ║ I do belive that two seniors, Axxis and Mystic One left and that ║ ║ Violent and Vertigox are gone. ║ ║ ║ ║ RCN : There seems to be a power struggle between Weed and Vertigox. ║ ║ While both Weed and Vertigox were still in Distinct back when it ║ ║ was still officially running, did you feel that there were strong ║ ║ conflicts between the two? ║ ║ ║ ║ CYB : I didn't see a conflict, but it always seemed as if they weren't ║ ║ so close and it seemed to me that Weed would rather he be in ║ ║ charge. ║ ║ ║ ║ RCN : Do you feel that Weed plotted the death of Distinct so he could ║ ║ run it after Vertigox and Violent left? ║ ║ ║ ║ CYB : No, i don't think it was Weed's idea to kill Distinct. ║ ║ ║ ║ RCN : Do you feel that Distinct will be better off now that Vertigox and ║ ║ Violent are NOT running the group? ║ ║ ║ ║ CYB : Better, yes, in a way. Wouldn't the government run better with a ║ ║ Vice President that helped the President? The question is, will ║ ║ Distinct live on in order for that to happen. ║ ║ ║ ║ RCN : You stated earlier that the fall of Distinct first started when ║ ║ Bullet Wound was kicked out of Distinct; why was he kicked out? ║ ║ ║ ║ CYB : Vertigox mass deoped everyone, but since Bullet Wound's script ║ ║ automatically kickbans anyone that tries to mass deop, Vertigox ║ ║ got really pissed when he was kickbanned out of the channel. In ║ ║ turn, Vertigox kicked Bullet Wound out of Distinct. Since Bullet ║ ║ Wound was a senior courier, the group fell part and killed itself ║ ║ in his absence. Therefore, Vertigox and Violent decided to kill ║ ║ Distinct before it drove itself right into the ground. Vertigox ║ ║ didn't want it to end like that, so he killed the group. We could ║ ║ have been a great competitive group. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : god ║ ║ Subject : fATE Affiliation : fATE VP ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : You have kicked many people out of fATE in the recent weeks, and ║ ║ they have in turn become very bitter toward you. They make many ║ ║ accusations saying that Anti Derivative and you are lazy, never ║ ║ online to take care of problems, and kick people out of fATE just ║ ║ for fun. Do any of the accusations hold truth? ║ ║ ║ ║ GOD : People who are kicked out are kicked out for a reason. It is ║ ║ understandable they are bitter toward me and I feel bad for them; ║ ║ but what am I to do? Keep every lamer even if they are screwing ║ ║ around just because I don't want to hurt their feelings??? As ║ ║ far as lazy goes, I don't consider myself lazy. I own a computer ║ ║ store and work long hours. All my free time is dedicated to the ║ ║ scene. ║ ║ ║ ║ RCN : Why did you kick out Sucre? ║ ║ ║ ║ GOD : Sucre was kicked at long last for a combination of reasons. First ║ ║ off, he had overstepped his limits on many occasions taking it ║ ║ upon himself to call senior meetings when he wasn't even a senior. ║ ║ He was only a member and site operator. He was running around ║ ║ like he owned the group. His site was always down and too slow ║ ║ for us to continue using. Without his site, Sucre was basically ║ ║ useless and he had caused far too much trouble for us to keep him ║ ║ around. It was just time for him to go. I did help him out by ║ ║ setting his site up for RoR. There were other reasons but I am ║ ║ not going to embarrass Sucre. The other reasons why he was kicked ║ ║ out are unreconcilable. I'll leave it at that. ║ ║ ║ ║ RCN : Many people have accused you of always raging war with other ║ ║ groups. For example, Raistlindr, an ex-fATE member, informed me ║ ║ that you have tried to take over #Malice, so in turn, MALiCE took ║ ║ over #Fatefiles. Does the accusation hold any truth? ║ ║ ║ ║ GOD : When was this??? I have talked with Dorian voice and he seems ║ ║ like a nice guy. I have no problem with MALiCE other than ║ ║ friendly competition. I did not try to take over #Malice nor ║ ║ would I try; and MALiCE did not take over #Fatefiles, nor did they ║ ║ try. People don't seem to understand that there is competition ║ ║ between the groups. I slam MALiCE, sure I do. They slam me too, ║ ║ it's all part of the game. In the end, it doesn't matter. ║ ║ ║ ║ RCN : Now don't tell me #Fatefiles has never been taken over. Who are ║ ║ the ones that DO took over #Fatefiles? ║ ║ ║ ║ GOD : I am not sure. It was some small unknown group that took it one ║ ║ night. However, that was like Christmas weekend and all of our ║ ║ good IRC guys were away on vacation. On a regular day, there is ║ ║ no one who could take #Fatefiles and hold it for any extended ║ ║ period of time. We have IRC Operators like Mikeysoft and his ║ ║ friends constantly guarding the channel. ║ ║ ║ ║ RCN : The REAL Mikeysoft, or just a friend on his account. I recall ║ ║ that he was recently busted by Gail Thatcher. ║ ║ ║ ║ GOD : That is the real Mikeysoft. He is not a narc and he is not a ║ ║ lamer. He is the original Mikeysoft who has been around for ║ ║ years. What happened to him is none of our business, it is ║ ║ Mikeysoft's business. Rest assured, he is and always will be ║ ║ loyal to the scene. I have nothing but respect for him and what ║ ║ he has done. He has earned his place. ║ ║ ║ ║ RCN : So Mikesoft is NOT a narc, but he did get busted and was charged ║ ║ with computer crimes and got his computers confiscated? ║ ║ ║ ║ GOD : He got his equipment back but I do not know all of the details, ║ ║ nor do I care. He is back and he is here to stay. He is not a ║ ║ narc. If he were a narc or we had any indication that he was, he ║ ║ would not be permitted to work in our channels. ║ ║ ║ ║ RCN : If you did find out he was a narc, how would you enforce that "he ║ ║ would not be permitted to work in our channels"? ║ ║ ║ ║ GOD : I don't really have an answer, but it's not like that at all. ║ ║ It's Mikeysoft, not some lame impersonator! It's the real him and ║ ║ he's not a narc, and I don't think he has even gone to court yet? ║ ║ ║ ║ RCN : There are many people accusing fATE of having bad relations with ║ ║ release groups. For example, not too long ago, RoR dropped fATE ║ ║ as their official couriers, why did that happen? ║ ║ ║ ║ GOD : RoR did not drop us, we dropped them, and hard. We had our senior ║ ║ discussion as to what should be done with the situation and we ║ ║ came to the conclusion that our couriers didn't like spreading ║ ║ non-working releases. So seeing how RoR was a part of fATE, Anti ║ ║ Derivative and I started that group, so we killed it, and shortly ║ ║ there after, tKLP reformed it and that was that. ║ ║ ║ ║ RCN : Raistlindr accused Leodlion for being a stubborn senior that did ║ ║ not listen to other people's suggestions whenever he was wrong. ║ ║ Does the accusation hold truth? ║ ║ ║ ║ GOD : I have been accused of the same thing. People don't fully ║ ║ understand how fATE is run. Every major decision is not done in ║ ║ the channel. We do voice conferences between the seniors. ║ ║ Leodlion does not kick anyone without consulting us first, vice ║ ║ versa. Once a decision is made, that person is removed from the ║ ║ group swiftly. We jump in the channel and voom that's it. Mind ║ ║ you we talk over every alternative until we are all convinced that ║ ║ the person in question must be removed, then we remove them. ║ ║ ║ ║ RCN : So fATE is actually much more organized than everyone gives it ║ ║ credit for? Why do people give fATE so LITTLE credit? ║ ║ ║ ║ GOD : People tend to rag on us because we do not divulge the inner ║ ║ workings of our group to every lamer that comes down the tracks as ║ ║ any good group would. People slam what they don't understand. ║ ║ They get their own idea of how fATE is run, and 9 out of 10 times, ║ ║ their idea is dead wrong. fATE is much more than a little IRC ║ ║ group. We are world wide and are involved in many things aside ║ ║ from just spreading warez on the internet. ║ ║ ║ ║ RCN : How do you think fATE compares in regards to RiSC? ║ ║ ║ ║ GOD : I have always liked RiSC. They rock. I hope some consider us on ║ ║ or close to the same level as RiSC. ║ ║ ║ ║ RCN : How do you think fATE compares in regards to MALiCE? ║ ║ ║ ║ GOD : I think MALiCE rocks. They are our #1 competition on the internet ║ ║ and on boards. MALiCE is made up of 70% ex-fATE members which ║ ║ tells me that they have strong couriers. I have talked to Dorian ║ ║ voice on occasion and he is definitely not a little warez punk. I ║ ║ learned volumes about his personality, he is mature and well ║ ║ suited to his position as a MALiCE leader. I wish them well and ║ ║ hope they stay cause they definitely keep us on our toes. ║ ║ ║ ║ RCN : Do you feel that fATE is becoming a HTC since all the good fATE ║ ║ couriers leave for other groups such as MALiCE, MindCrash, and ║ ║ RiSC? ║ ║ ║ ║ GOD : Definitely not, HTC died! Sure, we lose members, every group ║ ║ loses members. However, fATE members do not just leave unless ║ ║ they are not getting along with other members. Not everyone's ║ ║ personalities clash well and sometimes they are better off in a ║ ║ group that portrays their own attitudes. fATE is not made for ║ ║ everyone. I have no problem with that. As long as they keep ║ ║ spreading warez, it helps the scene. They are either with us or ║ ║ the competition. We need both of these to survive. Very few are ║ ║ accepted into our inner circle, and those people never leave fATE. ║ ║ If we only had 10 couriers, we would still dominate as we are now. ║ ║ ║ ║ RCN : MALiCE recently challenged fATE to an upload match. Why did fATE ║ ║ decline the challenge? ║ ║ ║ ║ GOD : Declined??? What??? ║ ║ ║ ║ RCN : Dorian told me that fATE declined an upload match between MALiCE ║ ║ and fATE. ║ ║ ║ ║ GOD : The channel turned into a screaming match. I left the channel. ║ ║ If we are to do a competition, I am happy to oblige. As long as ║ ║ the rules are set and it's on a neutral site. ║ ║ ║ ║ RCN : GREAT! RCN will be MORE than happy to cover the matches. ║ ║ ║ ║ GOD : I would be happy to let RCN cover it :). ║ ║ ║ ║ RCN : On matters of tagging, is it true that fATE is out tagging every ║ ║ group 4:1? ║ ║ ║ ║ GOD : We slaughter groups one week, and then they slaughter us the next. ║ ║ That's how it goes. If I said we were out tagging other groups ║ ║ 4:1, then at that point in time it was fact. Right now, by ║ ║ comparing fATE and MALiCE sites, I can objectively say that we are ║ ║ slightly ahead, around a 10:8 tag ratio. However, MALiCE could ║ ║ jump ahead with a few good tags, or vice versa. fATE and MALiCE ║ ║ are actually very close as far as over all performance. There is ║ ║ not another group in the scene that has been able to keep up with ║ ║ either of our groups. ║ ║ ║ ║ RCN : Reducing 10:8, I get 5:4. Why did you pick your name "GOD"? ║ ║ Many people say that you are egoistical and that you think you ║ ║ created the scene in 6 days. Is that true? ║ ║ ║ ║ GOD : Hahaha, not in the slightest. My old nick back in the Commodore ║ ║ days was Satan. I had a little run with the law using that nick ║ ║ and was away for a few years. When I returned about a year ago, I ║ ║ picked the exact oposite of my old nick. It was not that I think ║ ║ I am better than anyone although I am heh... joke :). ║ ║ ║ ║ RCN : What kind of LITTLE run with the law resulting in a FEW years are ║ ║ you speaking of? ║ ║ ║ ║ GOD : Blue boxing, lame... the Commodore days were good to me :). ║ ║ ║ ║ RCN : Many people say that good courier groups should not release. Why ║ ║ does fATE release? ║ ║ ║ ║ GOD : I personally agree that courier groups should courier and release ║ ║ groups should release. However, from time to time, when something ║ ║ big comes down the track, and the race is on, it ends up getting ║ ║ thrown out as fATE. I have changed the policy as of late. ║ ║ ║ ║ RCN : As of late? You mean this very second? I just saw fATE release ║ ║ a few hours ago. ║ ║ ║ ║ GOD : You should not be seeing that anymore. I wanted to give that ║ ║ release to one of our release groups but unfortunately, our coder ║ ║ Leon was too fast for me to catch. He cracked and ripped the damn ║ ║ thing and got it on the net faster than I could say boo. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Entropy Interviewee : Mystic One ║ ║ Subject : Distinct Affiliation : Ex-DTC Senior ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : Mystic One, what groups are you affiliated with? ║ ║ ║ ║ MTC : I am in Pantera, Dragon, Darius, Masque, and TnT. ║ ║ ║ ║ RCN : What was your position in the former Distinct? Did you feel that ║ ║ you were the core of the group? ║ ║ ║ ║ MTC : I was a senior. My responsibilities were mainly to courier to our ║ ║ sites and to recruit good sites and couriers. No, I did not feel ║ ║ that I was the core of the group. If a group is to survive, it is ║ ║ because everyone, including the seniors, pulled his or her own ║ ║ weight. ║ ║ ║ ║ RCN : What was your main reason for leaving Distinct? ║ ║ ║ ║ MTC : I presented several suggestions to the group, and recruited ║ ║ several high caliber sites for the group. We had an opportunity ║ ║ to make the group into something special. Unfortunately the ║ ║ leadership was not interested in the growth and betterment of the ║ ║ group. A group must be made up of members working toward a common ║ ║ goal. ║ ║ ║ ║ RCN : In what way was the leadership not interested in the growth and ║ ║ betterment of Distinct? ║ ║ ║ ║ MTC : At one point we were in negotiations to get a major site for the ║ ║ group, and the leadership showed no interest. In fact when a ║ ║ senior was told we lost the site, his words were "Who cares?" The ║ ║ leadership did not mind if the couriers couriered 2-3 day warez ║ ║ even though we claimed to be a 0 day couriering team. Axxis had ║ ║ to fight for almost a week just to get the damn channel '+i'. He ║ ║ fought the high council on this point. He has been around for a ║ ║ long time and he knew that keeping the channel '-i' was a mistake. ║ ║ ║ ║ RCN : You stated earlier that you were not the core of the group, but ║ ║ when you left, Distinct immediately took a vote and decided to ║ ║ close down. Do you think that you were doing more while others ║ ║ sat back and relaxed? Do you feel that they died because the ║ ║ group could not survive without you? ║ ║ ║ ║ MTC : I feel I was one of the more experienced members, and maybe some ║ ║ of them looked up to me for leadership, but as I said before, one ║ ║ member does not make or break a group. ║ ║ ║ ║ RCN : However, we have a log file showing quite the contrary. It seems ║ ║ that a member does make or break a group. When Axxis and you left ║ ║ the group, the log file shows that the general feeling of Distinct ║ ║ was that they could not handle it. What are your comments on ║ ║ that? ║ ║ ║ ║ MTC : Well, they knew that we were the ones pushing for the betterment ║ ║ of the group, and when we left some might have had second thoughts ║ ║ about whether or not the group would get turned around. ║ ║ ║ ║ RCN : Many courier groups often show strength by being affiliated with ║ ║ good release groups. However, Distinct was only affiliated with a ║ ║ small PPE group, do you feel that LSPD hindered Distinct's growth? ║ ║ ║ ║ MTC : No, I do not believe it hindered it at all, the problem was that ║ ║ Distinct never recruited any other release groups. ║ ║ ║ ║ RCN : Why didn't Distinct try to recruit other release groups? Was ║ ║ Distinct rejected left and right or did it not try at all? ║ ║ ║ ║ MTC : I do not feel they tried at all. That too was something we ║ ║ preached at the meetings but was never acted upon. ║ ║ ║ ║ RCN : Do you feel that a lack of communication and a lack of effort on ║ ║ the part of the members and the council to discuss problems is ║ ║ what ultimately led to the death of Distinct? ║ ║ ║ ║ MTC : Conversation took place. Nothing ever transpired. That was all ║ ║ we did, we TALKED about things. ║ ║ ║ ║ RCN : Where do you think ex-Distinct members will go now that Distinct ║ ║ is officially dead, was there a plan or general consention to ║ ║ merge into another group? ║ ║ ║ ║ MTC : No. Axxis and I had been debating whether or not to start our own ║ ║ group. After leaving Distinct, we decided to move along with our ║ ║ plan for TnT traders along with Ratz and Ratphour. A few of the ║ ║ good Distinct members have expressed an interest in joining. ║ ║ ║ ║ RCN : What will make TnT better than the late Distinct? What will you ║ ║ do that Vertigox didn't? ║ ║ ║ ║ MTC : All suggestions will be considered seriously. Everyone in the ║ ║ group will pull his or her weight, including the senior ║ ║ leadership. We wish to implement several ideas which we feel will ║ ║ make this group unique. ║ ║ ║ ║ RCN : What would you do if Distinct was revived and they invited you ║ ║ back as a senior? Would you accept? ║ ║ ║ ║ MTC : If Distinct was revived, that would be fine. TnT is not out to ║ ║ make enemies with anyone, however I would decline their offer ║ ║ to rejoin because I intend to totally apply myself to TnT. ║ ║ ║ ║ RCN : What will make TnT unique compared to all the other courier groups ║ ║ that pop up each week? ║ ║ ║ ║ MTC : First off, the founders have been in the scene for many years and ║ ║ plan on being around for a long time. We are seasoned traders who ║ ║ will share our combined experience, thus insuring the group gets ║ ║ off on the right foot, and stays on track, outliving 'kiddie' ║ ║ groups. ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ The following took place shortly after Axxis and Mystic One left ║ ║ Distinct : ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ <VertigoX> To be fair, let's put this to a vote... ║ ║ ║ ║ <ReFLeX> I vote yes. ║ ║ ║ ║ <Ez`> You can't vote with only a few people :). ║ ║ ║ ║ <_Weed_> No. ║ ║ ║ ║ <ReFLeX> But any signs of slacking will be the downfall of this group. ║ ║ Let's just say we'll be riding on a tightrope here. ║ ║ ║ ║ <_Weed_> WAIT! How are we going to do this vote? ║ ║ ║ ║ <VertigoX> I just had a brilliant idea, godlike in a way... ║ ║ ║ ║ <Ez`> Maybe it is a good idea to close down DTC. ║ ║ ║ ║ <_Weed_> Remember, it was my idea for a democratic vote. ║ ║ ║ ║ <ReFLeX> I might have to agree with Ez now that i think about it. Fuck ║ ║ it, we retire. What's done is done. ║ ║ ║ ║ <serenity> What for? You guys have plenty going for you. No group ║ ║ should have to retire just because 2 people left. Where is ║ ║ your self-pride? You guys should just move on without them. ║ ║ ║ ║ <ReFLeX> Serenity, all good things must come to an end. ║ ║ ║ ║ <VertigoX> That's not the only thing... ║ ║ ║ ║ <Ez`> Well, how much did DTC rely on Axxis and Mystic One? That's what ║ ║ everyone has got to about. If that's the ONLY reason DTC is ║ ║ going to die... ║ ║ ║ ║ <VertigoX> Fuck that would be awesome. ║ ║ ║ ║ <ReFLeX> Why don't you merge instead of dying off? ║ ║ ║ ║ <VertigoX> I thought about that, but who would we merge with? ║ ║ ║ ║ <ReFLeX> Master... *GAG* ... try Malice... ║ ║ ║ ║ <VertigoX> I don't know Dorian at all... ║ ║ ║ ║ <serenity> You guys have plenty of people in the .nfo other than Axxis ║ ║ and Mystic One. Malice would never accept a merger. ║ ║ ║ ║ <ReFLeX> Try Mindcrash... ║ ║ ║ ║ <VertigoX> BWAHAHAHAHAHAHA!!! Don't make me laugh. ║ ║ ║ ║ <_Weed_> There are good members in Master, so shut up. ║ ║ ║ ║ <VertigoX> All I have to say about Master is Lightning. ║ ║ ║ ║ <Ez`> I don't think The Wicked One from Mindcrash would accept a merger. ║ ║ ║ ║ <VertigoX> I kind of took over #Mindcrash a couple times :). I guess I ║ ║ need some references again. ║ ║ ║ ║ <ReFLeX> Anyways, we're dead people. There isn't anyone here that's got ║ ║ a problem with that is there? ║ ║ ║ ║ <_Weed_> Come on, vote time! Let's make the vote anonymous. ║ ║ ║ ║ <ReFLeX> I vote our time has come. ║ ║ ║ ║ <_Weed_> The only groups I think acceptable to merge with considering who ║ ║ and what we are, I'm serious about this... ║ ║ ║ ║ <VertigoX> Don't say it. Please don't. I know what you're thinking. ║ ║ Don't say it. Don't even think of it. ║ ║ ║ ║ <_Weed_> Master or Digital. ║ ║ ║ ║ <Ez`> Weed, tell me the ther reason behind closing this down? ║ ║ ║ ║ <_Weed_> I'm not closing this down. I was just suggesting that we vote. ║ ║ ║ ║ <ReFLeX> I'd vote Master too, but that would cause ME to resign. ║ ║ ║ ║ <serenity> Aww, I'm hurt, Reflex. ║ ║ ║ ║ <_Weed_> If we stay as one, we should start hand picking individuals. ║ ║ We should not have application forms or anything. I think that ║ ║ if we have chosen members only, and if we drop all useless ║ ║ members right now, that might bring a wave back of action. I ║ ║ also know of an up and coming VERY good courier that could ║ ║ almost could compete with me :) j/k, but he's real good and ║ ║ would help DTC A LOT. ║ ║ ║ ║ <ReFLeX> Master isn't a bad group, but I've been thrown off by them a ║ ║ few times. ║ ║ ║ ║ <VertigoX> I've got an idea, but I'll need backing and I can't think I ║ ║ can get it right now. I'm going to do something that defies ║ ║ all my principles. ║ ║ ║ ║ <_Weed_> So wait, what do you think of my ideas? It's risky. ║ ║ ║ ║ <VertigoX> Oh shit, I almost died. Damn, I got an idea... fucking ║ ║ brilliant... ║ ║ ║ ║ <ReFLeX> Those who were good in this group should move on to Viper96. ║ ║ ║ ║ <VertigoX> It could work better than anything ever conceived. Viper96 ║ ║ r00lez. Weed, be a senior with me and let's do it. Get da ║ ║ dope ass m0f0s, get da dope ass m0f0s. ║ ║ ║ ║ <_Weed_> Reflex, stop trying to steal our COURIERS! ║ ║ ║ ║ <ReFLeX> Weed, I'm not stealing anyone; and even if I was, there isn't ║ ║ anything wrong with advice. ║ ║ ║ ║ <_Weed_> VertigoX, you're a freak for trying this, but it can work. ║ ║ ║ ║ <VertigoX> It's fucking crazy ain't it? It's too big. ║ ║ ║ ║ <ReFLeX> Anyways, good luck to all of you, I'm out of here. ║ ║ ║ ║ <[PForm]> So tell me, I hope DTC didn't die. ║ ║ ║ ║ <_Weed_> We're like planning and shit. ║ ║ ║ ║ <[PForm]> SIGH, dTZ is BAK! ║ ║ ║ ║ <_Weed_> VertigoX you ass! What do you think? ║ ║ ║ ║ <[PForm]> HAHA ║ ║ ║ ║ <VertigoX> Ok guys, all will be settled tomorrow. Why did this shit ║ ║ have to go down on finals week. ║ ║ ║ ║ <[PForm]> Ah oh. I said something nasty. Anyone alive? It's only ║ ║ 10:41pm. DTC be alive again =). ║ ║ ║ ║ <VertigoX> No. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ VertigoX has changed the topic on channel #Distinct to "DTC IS DEAD." ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Raistlindr ║ ║ Subject : fATE Affiliation : Ex-fATE Member ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The following is a reinterview with Raistlindr made in order to clear ║ ║ some misconceptions : ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ RCN : Why were you kicked out of fATE? ║ ║ ║ ║ RST : I told Anti Derivative when I spoke with him that I was no longer ║ ║ in fATE and I thought he understood that. ║ ║ ║ ║ RCN : Why did you tell him you were no longer in fATE? ║ ║ ║ ║ RST : For a few reasons, 1. The fact that Anti Derivative and god were ║ ║ never online to take care of any problems. 2. LeoDLioN is one of ║ ║ the most childish and infantile people I know on the net. 3. The ║ ║ fact that most of the fATE people were not doing anything. 4. The ║ ║ fact that if there was ever a problem, they would just try to kick ║ ║ you out of the channel, and did not allow you to defend yourself. ║ ║ Those are the main reasons. ║ ║ ║ ║ RCN : If Anti Derivative and god were not online to take care of ║ ║ problems, then who did to help accomplish things? ║ ║ ║ ║ RST : In theory, the other seniors did, and that was one of the main ║ ║ problems, was the fact that much of it didn't get taken care of. ║ ║ ║ ║ RCN : Why do you feel that LeoDLioN is childish and infantile? He is ║ ║ married and has kids. ║ ║ ║ ║ RST : That does not matter and is not what I meant. His attitude and ║ ║ how he reacts to other people. For instance, if he has a problem ║ ║ with someone instead of speaking to them rationally or allowing ║ ║ them to defend themselves he will just try and kick them out of ║ ║ the channel anytime there has been a problem with him. ║ ║ ║ ║ RCN : Has he ever done anything personally to you that would turn you ║ ║ off? ║ ║ ║ ║ RST : And when I have stopped the escalation of the problem, he would ║ ║ always start up again. And, yes, he has done a lot to me. When I ║ ║ was still in fATE, he took me off the bots and banned me from ║ ║ #fATE because he realized that I was correct and that he could not ║ ║ defend his actions, so rather than admit he was wrong or try and ║ ║ solve any problems, he just tried to ban me. As long as I was ║ ║ still in fATE, as I was, I should not be taken off the bots, much ║ ║ less banned from them. That is just one example of how childish ║ ║ he acts. He did not like the fact that he felt he could question ║ ║ what I stated and basically stated I was lying and did not like ║ ║ the fact that when he did this, I would defend myself and ║ ║ question his actions. ║ ║ ║ ║ RCN : What did you state? ║ ║ ║ ║ RST : Well, I am a very good "warez-encyclopedia". I know all the files ║ ║ and what was out and when, and back then I was not currently in ║ ║ DMN (Demolition) and a DMN senior came into the channel and asked ║ ║ me directly a question about something DMN was planning on ║ ║ releasing and I stated that the program in question was not out as ║ ║ of yet. ║ ║ ║ ║ RCN : To dupe check? ║ ║ ║ ║ RST : Yes, to dupe check it. Then LeoDLioN decided to insert himself in ║ ║ the conversation and started ordering me to go log off the NET and ║ ║ call Park Central for the files. I had stated that was not ║ ║ necessary as I knew it was not out. I asked the DMN senior who ║ ║ had asked me the question and he stated to me that my answer was ║ ║ quite sufficient and the fact that I stated it was enough for him ║ ║ to believe it. ║ ║ ║ ║ RCN : So do you belive that LeoDLioN, Anti Derivate, and god were bad ║ ║ for fATE, because they either did nothing, or are immature? ║ ║ ║ ║ RST : Well, I believe that LeoDLioN is bad for the group and that Anti ║ ║ Derivative and god can't be good for it as they are not in enough ║ ║ to take care of their duties. I basically feel that LeoDLioN is ║ ║ much too infantile and childish to be more of an asset to a group ║ ║ than a hindrance. For me at least, the main problem was that he ║ ║ was very egotistical and felt that his opinions could not be ║ ║ questioned, yet still felt that he could question others. My main ║ ║ problem with him was that he inserted himself in a conversation ║ ║ that did not involve him and then proceeded to take offense when I ║ ║ questioned what he stated because he questioned what I stated. I ║ ║ did not at the time harbor any bad feelings toward god or Anti ║ ║ Derivative, but the fact that I tried for over 2 weeks to get in ║ ║ touch with one of them to resolve this and neither of them were ║ ║ ever in did not help my disposition towards fATE. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Raw Toxic Interviewee : Majorr ║ ║ Subject : SODOM Affiliation : SDM Senior ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is SODOM? ║ ║ ║ ║ MJR : SODOM is a warez group organized in Russia. ║ ║ ║ ║ RCN : Most of us have never heard of SODOM, how long has SODOM been in ║ ║ existence? ║ ║ ║ ║ MJR : SODOM has been around for a year now, a little less or a little ║ ║ more, give or take. ║ ║ ║ ║ RCN : Are warez a big thing in Russia as in comparsion to the United ║ ║ States? ║ ║ ║ ║ MJR : The warez scene in Russia is about if not equal to the one in the ║ ║ United States. ║ ║ ║ ║ RCN : What are some of SODOM's goals? ║ ║ ║ ║ MJR : Our main goal is to monopolize the Russian warez market. ║ ║ ║ ║ RCN : D0D's slogan is `Warez Bears from Russia'. Is D0D competition for ║ ║ SODOM? ║ ║ ║ ║ MJR : Actually D0D only has about 3 members who are actually from ║ ║ Russia; so their slogan doesn't really fit the entire group. D0D ║ ║ is too large to be a Russian warez group. ║ ║ ║ ║ RCN : What is your opinion of the warez scene? ║ ║ ║ ║ MJR : There's too much worthless crap being released, half of it doesn't ║ ║ work, the other half is just useless. SODOM refuses to courier ║ ║ such garbage. ║ ║ ║ ║ RCN : Has the KGB been cutting down on warez in Russia? ║ ║ ║ ║ MJR : No. Microsoft has tried to grab some CD retailers, but it was a ║ ║ one-time deal. They failed against the Russian bears! However, ║ ║ there are some laws concerning copyrights in Russia, but they ║ ║ don't work at all. ║ ║ ║ ║ RCN : Has SODOM experienced any internal problems? ║ ║ ║ ║ MJR : No, we don't have many problems for two reasons, we are all in ║ ║ SODOM for a common goal, and half of us know each other on a ║ ║ personal level. ║ ║ ║ ║ RCN : What do you see in SODOM's future? ║ ║ ║ ║ MJR : I see that while we are expanding in Russia, we will also grow ║ ║ outside of Russia. We would like to keep more than half of our ║ ║ group Russian though. ║ ║ ║ ║ RCN : How does SODOM handle slackers? ║ ║ ║ ║ MJR : We just kick them out of the group. It's easy to do it, every ║ ║ member in SODOM must contribute something useful. ║ ║ ║ ║ RCN : How is the Russian warez scene different from the American warez ║ ║ scene? ║ ║ ║ ║ MJR : There really aren't any groups in Russia. SODOM is the only ║ ║ serious warez group in Russia. ║ ║ ║ ║ RCN : Has the Russian scene grown considerably due to SODOM? ║ ║ ║ ║ MJR : Of course not, we aren't the first group in the Russian scene, ║ ║ there was DOD before SODOM. We just want to be the greatest ║ ║ Russian group ever. ║ ║ ║ ║ RCN : How are you going to make SODOM the greatest Russian group ever? ║ ║ ║ ║ MJR : SODOM is going to unite all the guys in Russia who are able to do ║ ║ something and we are going to work in that direction. We have ║ ║ many former D0D members joining SODOM so we have a good start. ║ ║ ║ ║ RCN : When you mentioned formerr D0D members, did they give up D0D to ║ ║ join SODOM? ║ ║ ║ ║ MJR : No, they were kicked out by Jimmy Jamez and SODOM was willing to ║ ║ let them in. ║ ║ ║ ║ RCN : How do you say 'warez' in Russian? ║ ║ ║ ║ MJR : Waresi ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Super Hacker ║ ║ Subject : The Hardened Criminals Affiliation : THC President ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What sets THC apart from other courier groups? ║ ║ ║ ║ SHK : Well, there are many things. One is the name. As you can see, ║ ║ the name is not related nor does it sound like a couriering group. ║ ║ It sounds more like bunch of criminals doing illegal activities. ║ ║ GUESS WHAT, we are all doing this, and we are all criminals. The ║ ║ main reason why the group is different and set APART from other ║ ║ couriering groups is that members in our group are dedicated. We ║ ║ all work in groups and we all have a common goal. We are here to ║ ║ have fun and to help out the warez scene to the best of our ║ ║ abilities. Like we say "HERO'S COME AND GO, BUT CRIMINALS NEVER ║ ║ DIE" SO BANNNNNNNNNG, we are here to stay. ║ ║ ║ ║ RCN : What are the minimum requirements for an accepted THC applicant? ║ ║ ║ ║ SHK : THC looks for dedication, time, and leadership skills in new ║ ║ applicants. We are not like other groups in that we do not ask a ║ ║ member to be on IRC 24 hours a day trading. Everybody has a life ║ ║ and we as a group want people to contribute whatever time they can ║ ║ and expect only 100% dedication. If the new member can only ║ ║ contribute 5 hours a day trading, then that's cool as long as he ║ ║ puts 100% in that 5 hours. ║ ║ ║ ║ RCN : Do you feel that people might become lazy under that philosphy? ║ ║ Is it working for THC so far? ║ ║ ║ ║ SHK : THC has been working well under our current philosophy. People ║ ║ are not becoming lazy but are becoming more active. People who ║ ║ courier for 5 hours or so are now couriering 10 hours. I don't ║ ║ know how but they are. They even come up with new ideas of making ║ ║ the group more effective, so our philosophy is definitely working. ║ ║ We also have members from other groups joining THC because they ║ ║ say groups like fATE, RTS, and MOTiV8 require more time. So the ║ ║ facts and answers are right in front of us. ║ ║ ║ ║ RCN : Do you feel that THC's philosphy will make it one of the BEST ║ ║ courier groups in the scene in the not too distant future? ║ ║ ║ ║ SHK : Yes, I believe that the THC philosophy will make us one of the ║ ║ best groups in the near future. We have just started and we are ║ ║ doing well. I did not expect that but with hard work and ║ ║ dedication we are doing really well. One good thing I really ║ ║ enjoyed is that other courier groups don't bug us or do the usual ║ ║ CHANNEL TAKEOVERS. I suppose those things only happen to release ║ ║ groups. Our future plans are not only to accept couriers but to ║ ║ accept suppliers as well. ║ ║ ║ ║ RCN : Since THC will be accepting suppliers, will it be releasing under ║ ║ a separate name or under THC? ║ ║ ║ ║ SHK : A branch of THC will release and the other good part will be that ║ ║ we can spread our own releases. Like I said before, we are here ║ ║ to contribute toward the warez scene and are giving 100%. If ║ ║ members can supply us with warez, then why not supply and courier ║ ║ together. We can have the best of both worlds. ║ ║ ║ ║ RCN : THC sounds an awful lot like THG - The Humble Guys. Did they in ║ ║ any way inspire the name THC? Do members of THC look up to THG as ║ ║ models? I remember memorizing it as an acronym so I could get on ║ ║ some lame one node board. ║ ║ ║ ║ SHK : Well, if you look at the letters THC, you would notice that if you ║ ║ flip flop the "T" and the "H", you'd get the name HTC as well; and ║ ║ like you said, it can also be flip flopped to form THG. When I ║ ║ first started out in the scene, we were called TGP (Tokyo Ghetto ║ ║ Pussy). We couriered and then changed our name to PWC (Pirate ║ ║ Without Cause), but we didn't like it. The Humble Guys in a way ║ ║ did inspire us and so did other groups like PTW, DTC, and HTC. ║ ║ We took all the concepts and good parts of all those groups and ║ ║ formed THC. We took all the good parts from each group and made a ║ ║ new group with a new look and style. ║ ║ ║ ║ RCN : Is THC best at internet or board couriering? ║ ║ ║ ║ SHK : We are best at board couriering. The reason for this is that we ║ ║ have sysops from many areas. We asked them to get us one of their ║ ║ users from their board who can call internet and get warez off our ║ ║ sites. Using this method, we spread to our boards much faster. ║ ║ The users ftp to the sites, they leech 0-1 hour warez and then ║ ║ upload it to their assigned board. The sysops can easily keep ║ ║ track of that because the sysop of the boards are all members of ║ ║ THC. ║ ║ ║ ║ RCN : What is THC's policy on double tagging? ║ ║ ║ ║ SHK : What is double tagging? ║ ║ ║ ║ RCN : Do THC couriers tag files they help spread? ║ ║ ║ ║ SHK : Yes, we put our NFO file in it. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ▄▄▄▄▄▄ ▄▀▄ ▄ ▄ ▄▀ ░░▒▒▓▓▌▄▄▄▄▐▌▐▒▓▄ ▄▄▄▄ ▄▓▓▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄■▄▓▌ ▄▐▌▐ ░▒▌▄▄▄▀▄▄▄▄░ █ ░░▒▓▀▄▄ ▄ ▄▀░▒▒▓ ▄▄ ▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄ ▄ ▄▄▄ ▄ ▄▀▄░▒▒▌▄ ▐▓▌▄ █░▌░▒▀▀█▓███▓ ▄ █░░▌█▀▄▀▄■▄■▐░▒▌▀▀▄▀▀■▓█▓▀▓▄▀▄▀▀█▓▀▀▄▀▄■░▄▄█░▒▓▄▄ ▄ ░░▌██ ▐▓▌█ ░ ░▒▀▀▀▄▓███▓ ■ █ ░ ▓ ▄▒▀░ ▀▀█░▀▀▀▄░▒▓▄▀▄▀▄▄▒▓▄░▄▄▀ ▄▒▀░ ▀░▀ ■▀▒▓▌▀ ▐ ░ ▓█ ▐██▐▌▐░▌░▓██▓▀▄■▄▄▒▓▄░█▌▓▀▄ ▄▓ ▓▐▌██▀█░▒██░▒▓ ▄ ░░▒ ▀░▓▀▄ ▄▓ ▄■▄▄▒▓▄░▒░▌▀ ░██ ▐█▓▌▌▐░░▓███▓▐▌█░▒▀ ▄▐░▌▌▀▄▀░▒▌█ ▌▐░▐░█ ▄▀█░▒▌▐▌▐░░ ░▀▄▌▄▀░▒▌▄░▒▓▀▄ █░░▌█ ░▐▓█ ▐█▓▐ ▐█▒░▓▀▀▀ ▄▀░░ ▐ █▌▓▓▐▌▐░ ▓▄■▐█▐░█▌ █ █░▌▓▐ ░▌▓███▓▐▌▐░▐▐█░▒ ▐▐░▌▒█▐▌▐░▐▓█ ▀▌■▄░█▄▄▄ ██▄▀█▄▄▀▀▄▀▓ ▌▐▌▓█ ▐ ░ ▀█░▄▄▄█▀▄▓■▄▀▄████▓ ▌▐▌▓■▀█ ░▄█▀▀▄▀░▌▐▌▓█▀ ▀▀▀▀▀▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▀ ▄▄▄▄ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄ ■ ▀ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Throughout these past 11 issues, Reality Check Network has received a ║ ║ great amount of user response. The RCN staff has decided to publish ║ ║ these comments, whether supportive or destructive. We would like to ║ ║ encourage our readers to continue to voice their opinions, and we would ║ ║ like to thank all the readers that have done so up until now. ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear RCN/Trite, ║ ║ ║ ║ First of all, thank you for your kind words about MALiCE, however as ║ ║ one of the leaders of MALiCE, I feel I have to address several issues ║ ║ your article mentioned about the group. ║ ║ ║ ║ Group Interfacing and Relations - ║ ║ ║ ║ MALiCE has no quarrels with other couriering groups, be it RiSC, ║ ║ Everlast, RTS, fATE, or any other. May I re-iterate the policy of ║ ║ MALiCE, which may I add is written in our constitution. ║ ║ ║ ║ - MALiCE will not or shall not tolerate its own members slating or ║ ║ rubbishing other groups in public, on the boards, or on the net. Such ║ ║ behavior is completely inappropriate. MALiCE was formed for fun and ║ ║ certainly not for having egotrips or forms of bullshit. ║ ║ ║ ║ I do admit in the early days of MALiCE's reformation, we did have ║ ║ problems with other groups, however such problems have been ironed out, ║ ║ and we extend our respect equally to all other groups. ║ ║ ║ ║ - May I add the channel big-headedness is not "might just be a tad out ║ ║ of date" but IT IS, by over 2 months. ║ ║ ║ ║ - Your presentation of our channel policy is untrue and is not based on ║ ║ true facts, but I would like to know where you received your ║ ║ information concerning our channel policy. ║ ║ ║ ║ However I would like to present the real policy of MALiCE based on ║ ║ facts. MALiCE channel policy strictly states, people who get OPPED in ║ ║ the channel must be a member of the MALiCE team, any other ops must be ║ ║ approved by the leaders and this is only given out under SPECIAL ║ ║ circumstances. People outside the group, with the exception of PWA, ║ ║ DARIUS, Rebels, AFL, Pinnacle, and/or friends of MALiCE may get invited, ║ ║ will not have ops, but rather +v. This provides a harmonious and ║ ║ working relationship with the other groups, and may I add, the other ║ ║ groups extend the same invitation to MALiCE members as they visit their ║ ║ respective channels. ║ ║ ║ ║ Finally, people who wish to join MALiCE may be invited to the ║ ║ channel but at the Council or Leader's discretion. This is the MALiCE ║ ║ channel policy, and as you can see it clearly shows your statement about ║ ║ non-invitations to outsiders to be untrue and unfounded. ║ ║ ║ ║ Publicity? Well, publicity is not one of our main objectives, ║ ║ however, MALiCE's main objectives are : ║ ║ ║ ║ - To have fun and a damn good time in what we do. ║ ║ - To support our boards and our sites well. ║ ║ - Spread the warez of the release groups (this extends to all groups be ║ ║ it the ones we courier for or not), on the boards (MALiCE and NON ║ ║ MALiCE included) and on the net sites (MALiCE and NON MALiCE included) ║ ║ and provide the release groups that we courier for officially, support ║ ║ on their major boards and sites. ║ ║ ║ ║ MALiCE does welcome publicity for itself only by achieving its ║ ║ defined objectives. To gain publicity by inviting any John Doe on IRC ║ ║ is not our way of working, I'm afraid. Lastly, to gain publicity as an ║ ║ individual objective is certainly not considered. ║ ║ ║ ║ "They do all recruiting by word-of-mouth which is not too bad, but not ║ ║ too good practice for a long lasting courier group." ║ ║ - Trite (RCN #10, Articles) ║ ║ ║ ║ May I ask you to justify your source for the above statement in your ║ ║ article? We certainly do not do our recruiting by word-of-mouth, I have ║ ║ no idea where you got this notion from, but I will state it is untrue ║ ║ and unfounded. We do our recruiting based on these attributes : ║ ║ ║ ║ - The applicant would benefit MALiCE in helping achieve our goals and ║ ║ MALiCE can provide support for the applicant, to establish a two-way ║ ║ working relationship. ║ ║ ║ ║ - The applicant has a proven track record on the boards and/or the net ║ ║ and/or has been recommended to us by our other sources. ║ ║ ║ ║ Once council and/or leaders have ascertained the applicant is suitable ║ ║ for membership we usually place the applicant on a two week trial ║ ║ period, which allows the applicant and MALiCE to determine whether it is ║ ║ the right choice for both respective parties. Overall this policy has ║ ║ provided us with loyal and hardworking members, occasionally it has not, ║ ║ but it has been a tried and tested method, and we shall not be changing ║ ║ our recruiting policy in the near future. ║ ║ ║ ║ Aslan - MALiCE Leader / RAZOR 1911 / DARiUS / PiNNACLE ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Dear Aslan, ║ ║ ║ ║ I find that some of your comments are not as well founded as you ║ ║ appear to think they are. Trite said quite clearly that he joined ║ ║ #MALiCE just to get thrown out a second later by Pericles. This did not ║ ║ involve OPs, it wasn't a question of Trite having +v in the channel, ║ ║ surely he was not too well known in #MALiCE, but I don't believe he ║ ║ expected to get +o, or even +v. He was kicked out for the mere reason ║ ║ of "And you are..." I don't doubt that your constitution incorporates ║ ║ everything that you have mentioned, but I seem to doubt some of your ║ ║ methods of enforcement. ║ ║ ║ ║ I was invited to #MALiCE last night by Dorian, a MALiCE leader. I had ║ ║ never felt so uncomfortable as I had last night in the channel. Members ║ ║ such as Gahn and Lester were openly questioning my presence in the ║ ║ channel. From the above article, I can infer that they assumed I was a ║ ║ John Doe. The only thing that kept them from actually kicking me (as ║ ║ opposed to just talking about it) was the fact that I was invited in by ║ ║ Dorian himself. I do not criticize MALiCE's ability to courier or its ║ ║ presence in the scene, but the enforcement of its established ║ ║ constitution is in question, and ridiculously far from being a reality. ║ ║ ║ ║ Rebel Chicken - Legacy President / RCN Editor ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear RCN, ║ ║ ║ ║ Very cool idea with the rotating music, but I like doing my homework ║ ║ to the songs in RCN, and that damn music rotator gets on my nerves. ║ ║ It's nice when you're reading the mag, but when doing homework, it's ║ ║ just a pain. Could you fix that? ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Dear Reader, ║ ║ ║ ║ Consider it done! Music now defaults to "No rotate" and if you do ║ ║ want the music to rotate, you can change it out of the options menu. ║ ║ So from now on, you can do your homework the RIGHT way, RCN style :-). ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Last week Darkhosis e-mailed me about not having RiSC in the Net ║ ║ Couriers list in the voting booth. ║ ║ ║ ║ Dear Darkhosis, ║ ║ ║ ║ I truly apologize for my disheartening mistake. I rarely see any ║ ║ RiSC couriers offering on IRC, but I would never doubt your couriering, ║ ║ and you are by far the most respected Net courier around, and.. duhhh, ║ ║ what couriering group are you in? RiSC. Again, I apologize for the ║ ║ terrible mistake, you're doing a great job couriering, keep it up, and ║ ║ don't let my dumb ass insult you! ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ▄ ▄▄▀ ▄ ■ ▄▀ ▄▄▓▓▀ ▄ ▀▄▀░▒▓▓▌▄▄▄▄▄▄▄ ▄▓▓▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ▄▀▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀▐▌▐░▒▒ ▄ ▄▄ ▄ ▄▀▄▀░▒▒▓ ▄▄ ▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄ ▄ ▄ ▄▀▄ ▄▒▀▄▄▄▄ ▄▄▄ ▄▄ ▄▄ ▄ ▀▄ ▓░▄ █▒▌░▒▀▄ ▀▄▄▄░ ■▐░▒▌▀▀▄▀▀■▀▀▓▀▓▄▀▄▀▀█▓▀▄▀▄▄■ ▀▄▒▓▓▄ ▀▓█▀▄▀▀▀▀■ ▄▀▄▄■▒▄ ▄▓▄ ▓ █ █░▌▀▄░▒▌█▀░▒▓ ▀▀█░▀▀▀▄█░▒▓▄ ▀▄▄▒▓▄░▄▄▀▄░▒▓▌▐▐░▒▀▄ ▄▓ ▄ ▄█░▒▓▄ ▄░▒▓▌▐▌▐▒▓▀▀ █▓▐▌▐ ▌█ ░░▒ ▐░▌▒▐▌██▀▄░▒▀█░▒▀▀▄ ░░▒ ▀░▓▀ █░▒ ▐▐░▄▀▄░▒▌▌▄░▒▀█░▒▀▀▄▐░▒ ▐▌░░▌▓█ █▓ ▌▐░░▐▌▐░▌░ ░ ▌▐░ ░▒ ░▄▀░▓▓▐▌▐░░ ░▀▄▐▌▐░▌ ■░▌▐▌▐ ░▐▌░▒ ▀▄▀ ▐▌░▌ ▄■ ░ ▓█ █▓▐ ▐█▒░▄ ░ ▓▐░░▒▄▄■▐█▐▐░▒▀ ░▒▀▀▓▐ ░▌▓██▓▐ ░▌ ▄░▀░▌▐ ░█▐▌▐░▒▀ ▄▀▀▄ ▌░ █▌▐░▌▓██ █░■ ░█▄░ ▄▀▄█▄▀░░▀ ▐ ░ ■▀░░▄▄▀▀▄ ■▄▀▄███■ ▄░▄█▀▄█▓▌■ ░▌ ▀■▀░░▄▄▀▀▄■▄░▀ ▀░▀░▓█▌ ■ ▄▀▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ■ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : <Undisclosed> ║ ║ Subject : Piracy Affiliation : Apogee ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : Software companies had a hard time when games were released on ║ ║ diskettes since diskettes can easily be copied. However, most ║ ║ companies currently release games on CD-Rom. Since it is often ║ ║ difficult to pirate a game that is 650 megabytes, do software ║ ║ companies feel that CD-Rom has deterred piracy? ║ ║ ║ ║ APG : That depends on what is on the CD-Rom. If a game is 20 megabytes, ║ ║ and it's on a CD, it's just as easy to pirate it. CD's are also ║ ║ cheaper to produce and floppies, and last longer. If someone is ║ ║ going to steal a computer program, they'll steal it no matter what ║ ║ format it's on. ║ ║ ║ ║ RCN : I assume Apogee knows that the final registered version of Duke ║ ║ Nukem 3D will be released on the internet BEFORE it hits stores. ║ ║ Ironically, it will most likely be uploaded to the internet and ║ ║ given to a games pirate group by an Apogee insider. Will Apogee ║ ║ assume preventive measures in the future so that Apogee software ║ ║ is not pirated? ║ ║ ║ ║ APG : As long as human beings are involved, there will always be people ║ ║ who will want to steal a computer program. It's human nature. No ║ ║ matter what you do, someone will steal your program. Period. ║ ║ There's ultimately nothing you can do if someone really wants to ║ ║ steal your program. ║ ║ ║ ║ RCN : So you're saying that Apogee KNOWS people pirate their software ║ ║ and is doing nothing to prevent it because Apogee feels that ║ ║ stealing is human nature? ║ ║ ║ ║ APG : I'm saying that every computer software programmer knows people ║ ║ pirate their software. There is no such thing as a method of ║ ║ protection that can totally prevent your software from being ║ ║ stolen. I'm not saying that Apogee does nothing. I'm saying that ║ ║ you're naive to think you can totally protect your software. ║ ║ ║ ║ RCN : Some companies DO find a way to make sure their software is ║ ║ IMPOSSIBLE to pirate on the internet. They make their games ║ ║ ridiculously LARGE. For example, Phantasmagoria was released on ║ ║ seven CDs, will Apogee take that route in the future by making ║ ║ games that often take up many CDs? ║ ║ ║ ║ APG : I doubt that. ║ ║ ║ ║ RCN : For example, ALL games that include MacroMedia are IMPOSSIBLE to ║ ║ pirate on the internet due to their extensive size, and are thus, ║ ║ HARDLY ever pirated. However, those games that are HARDLY pirated ║ ║ do not sell as well as games that ARE pirated. Why are software ║ ║ companies turning to MacroMedia, a form of programming that ║ ║ requires HALF the usual programming time and are nearly pirate ║ ║ free? ║ ║ ║ ║ APG : If you are inferring that huge CD-Rom games are not pirated, then ║ ║ you're wrong. Haven't you heard of CD-Rom burners? These things ║ ║ are below $1000, and they'll go much lower soon. The CD-Rom is ║ ║ *NOT* protection from copying software anymore, and will be less ║ ║ so in the future. ║ ║ ║ ║ RCN : You can copy a huge game from CD to CD, but you cannot upload or ║ ║ download them from underground bulletin boards because it would ║ ║ take a person about 1 week to download a game on a 33.6kb/s ║ ║ US Robotics Modem. Is that not true? ║ ║ ║ ║ APG : Yeah, but if you think that's the only avenue of piracy, you're ║ ║ not seeing everything. ║ ║ ║ ║ RCN : What is the main avenue of piracy? ║ ║ ║ ║ APG : What do you think it is? ║ ║ ║ ║ RCN : I go over my friend's house and we lend each other SNES games, and ║ ║ sometimes PC games too. I've only copied like 3 games, and I ║ ║ guess a lot of my friends also do what I do, so it must add up. ║ ║ ║ ║ APG : The internet is the main avenue of trading, and countries outside ║ ║ of the United States pose a big problem too. ║ ║ ║ ║ RCN : The internet? People pirate on the internet? So... ya got any ║ ║ cool sitez, d00d? ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Method ║ ║ Subject : Couriers on Conquest Affiliation : COC President ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is Couriers on Conquest? I assume it's a courier group, but ║ ║ what will make it different from all the other courier groups that ║ ║ pop up each week? ║ ║ ║ ║ MTD : Couriers on Conquest came up from a couple of places. When DiC ║ ║ decided to merge with some no name group, a lot of DiC members did ║ ║ not like it so we decided to go run DiC ourselves, but the ║ ║ President of DiC didn't like the idea. Then, a couple local ║ ║ friends of mine decided we wanted to run a local courier group for ║ ║ the time being; and if it got a good response, then we would take ║ ║ it to the NET. I had a local sysop make up a quick application ║ ║ generator and we had a good response of eager couriers, ║ ║ programmers, artists, and distribution sites. We then decided to ║ ║ bring it to the NET and so far, we haven't had a bad response. We ║ ║ are different because we aren't out there to get the best name or ║ ║ trade the fastest. We just want to get out there and have some ║ ║ fun trying to courier. ║ ║ ║ ║ RCN : Have you experienced any trouble with past DiC members that merged ║ ║ with that no name group? Do any of them hold grudges against you ║ ║ or COC? If so, what have they done? ║ ║ ║ ║ MTD : Actually, a day later, the President took a lot of our advice and ║ ║ pulled out of the merge, and then DiC fell apart, but now it's ║ ║ back under new the new President, Blackened. I hope they do ║ ║ better. I have never really had a problem with any of the past or ║ ║ present DiC members. ║ ║ ║ ║ RCN : What must one do to become a COC member? ║ ║ ║ ║ MTD : Couriers need to have internet accounts so they can access IRC ║ ║ and FTP. There are really no requirements for distribution sites. ║ ║ We are really out to have fun. If you apply, there's a 99% chance ║ ║ you'll get in the group. ║ ║ ║ ║ RCN : Many other groups have proven success by being very selective and ║ ║ letting very FEW people in the group. Why and how do you feel ║ ║ that letting in 99% of all applicants will in turn benefit COC? ║ ║ ║ ║ MTD : I believe in giving everyone a chance to prove themselves, in a ║ ║ couple weeks I will cut whoever is slacking. ║ ║ ║ ║ RCN : Is COC planning to courier and release in the future since many ║ ║ new courier groups do so? ║ ║ ║ ║ MTD : We are currently strictly couriering, but may be, this is a big ║ ║ may be, if we do succeed in the future, we might release as well ║ ║ as courier. ║ ║ ║ ║ RCN : So you connect couriering power of a group with how well they can ║ ║ release? The big groups such as RiSC/RTS/MC never release warez. ║ ║ Do you think that perhaps a courier group that DOES release might ║ ║ not be as good as a courier group that does NOT? ║ ║ ║ ║ MTD : I see it as, a courier group that does release has more problems ║ ║ and is more disorganized because the group needs to worry about ║ ║ dupes and fakes. I think that is why more courier groups go down, ║ ║ but courier groups that don't release don't have to worry about ║ ║ dupes and fakes and just have to stay organized and courier. That ║ ║ is why I feel that there is a higher chance of COC staying alive ║ ║ if we don't release. ║ ║ ║ ║ RCN : Where did you come up with the name COC? It sounds like a person ║ ║ sucking on a cock, isn't that a bad name for the group? ║ ║ ║ ║ MTD : I know. I have heard all the little names that COC could stand ║ ║ for. I really don't know. I thought of conquest and put it all ║ ║ together and didn't really think about the initials of the group ║ ║ until someone pointed it out to me. It doesn't really seem to be ║ ║ bringing the group down, and I don't think it really matters what ║ ║ the name of the group is, as long as we all stay together and well ║ ║ organized. ║ ║ ║ ║ RCN : Are there any older courier groups that you model after? ║ ║ ║ ║ MTD : Well, there are some courier groups that just go up to get warez ║ ║ and then there are REAL courier groups that have made a impression ║ ║ on everyone. I personally like fATE, RiSC, MindCrash, and Legacy. ║ ║ ║ ║ RCN : Legacy is a games group, but anyways, do you feel that your past ║ ║ experience in DiC has proved beneficial in helping you run COC? ║ ║ ║ ║ MTD : I saw in DiC that if you weren't organized, you wouldn't make it ║ ║ anywhere in the scene. DiC taught me to keep my group organized ║ ║ and tight. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Cybernetic ║ ║ Subject : Distinct Affiliation : Ex-DTC Member ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is your current position in Distinct? ║ ║ ║ ║ CYB : Since Distinct broke up, I'm not so sure. ║ ║ ║ ║ RCN : What happened on the night of January 29 in #Distinct? Why did ║ ║ Distinct break up, and why did it start up again so soon after it ║ ║ died? ║ ║ ║ ║ CYB : It all started when Bullet Wound was kicked from Distinct. Then, ║ ║ after school today, I came home to find that our channel had been ║ ║ taken over. I got the channel back, and within 5 minutes, Violent ║ ║ (Distinct High Council) came into #Distinct and changed the ║ ║ channel topic to : ║ ║ ║ ║ 'GET THE FUCK OUT, DISTINCT IS DEAD' ║ ║ ║ ║ Later this evening, Weed (Distinct Senior) came into #Distinct and ║ ║ changed topic to : ║ ║ ║ ║ Distinct, Still Trading! ║ ║ ║ ║ I'm not really sure if Weed wants to start it back up or not, but ║ ║ I do belive that two seniors, Axxis and Mystic One left and that ║ ║ Violent and Vertigox are gone. ║ ║ ║ ║ RCN : There seems to be a power struggle between Weed and Vertigox. ║ ║ While both Weed and Vertigox were still in Distinct back when it ║ ║ was still officially running, did you feel that there were strong ║ ║ conflicts between the two? ║ ║ ║ ║ CYB : I didn't see a conflict, but it always seemed as if they weren't ║ ║ so close and it seemed to me that Weed would rather he be in ║ ║ charge. ║ ║ ║ ║ RCN : Do you feel that Weed plotted the death of Distinct so he could ║ ║ run it after Vertigox and Violent left? ║ ║ ║ ║ CYB : No, i don't think it was Weed's idea to kill Distinct. ║ ║ ║ ║ RCN : Do you feel that Distinct will be better off now that Vertigox and ║ ║ Violent are NOT running the group? ║ ║ ║ ║ CYB : Better, yes, in a way. Wouldn't the government run better with a ║ ║ Vice President that helped the President? The question is, will ║ ║ Distinct live on in order for that to happen. ║ ║ ║ ║ RCN : You stated earlier that the fall of Distinct first started when ║ ║ Bullet Wound was kicked out of Distinct; why was he kicked out? ║ ║ ║ ║ CYB : Vertigox mass deoped everyone, but since Bullet Wound's script ║ ║ automatically kickbans anyone that tries to mass deop, Vertigox ║ ║ got really pissed when he was kickbanned out of the channel. In ║ ║ turn, Vertigox kicked Bullet Wound out of Distinct. Since Bullet ║ ║ Wound was a senior courier, the group fell part and killed itself ║ ║ in his absence. Therefore, Vertigox and Violent decided to kill ║ ║ Distinct before it drove itself right into the ground. Vertigox ║ ║ didn't want it to end like that, so he killed the group. We could ║ ║ have been a great competitive group. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : god ║ ║ Subject : fATE Affiliation : fATE VP ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : You have kicked many people out of fATE in the recent weeks, and ║ ║ they have in turn become very bitter toward you. They make many ║ ║ accusations saying that Anti Derivative and you are lazy, never ║ ║ online to take care of problems, and kick people out of fATE just ║ ║ for fun. Do any of the accusations hold truth? ║ ║ ║ ║ GOD : People who are kicked out are kicked out for a reason. It is ║ ║ understandable they are bitter toward me and I feel bad for them; ║ ║ but what am I to do? Keep every lamer even if they are screwing ║ ║ around just because I don't want to hurt their feelings??? As ║ ║ far as lazy goes, I don't consider myself lazy. I own a computer ║ ║ store and work long hours. All my free time is dedicated to the ║ ║ scene. ║ ║ ║ ║ RCN : Why did you kick out Sucre? ║ ║ ║ ║ GOD : Sucre was kicked at long last for a combination of reasons. First ║ ║ off, he had overstepped his limits on many occasions taking it ║ ║ upon himself to call senior meetings when he wasn't even a senior. ║ ║ He was only a member and site operator. He was running around ║ ║ like he owned the group. His site was always down and too slow ║ ║ for us to continue using. Without his site, Sucre was basically ║ ║ useless and he had caused far too much trouble for us to keep him ║ ║ around. It was just time for him to go. I did help him out by ║ ║ setting his site up for RoR. There were other reasons but I am ║ ║ not going to embarrass Sucre. The other reasons why he was kicked ║ ║ out are unreconcilable. I'll leave it at that. ║ ║ ║ ║ RCN : Many people have accused you of always raging war with other ║ ║ groups. For example, Raistlindr, an ex-fATE member, informed me ║ ║ that you have tried to take over #Malice, so in turn, MALiCE took ║ ║ over #Fatefiles. Does the accusation hold any truth? ║ ║ ║ ║ GOD : When was this??? I have talked with Dorian voice and he seems ║ ║ like a nice guy. I have no problem with MALiCE other than ║ ║ friendly competition. I did not try to take over #Malice nor ║ ║ would I try; and MALiCE did not take over #Fatefiles, nor did they ║ ║ try. People don't seem to understand that there is competition ║ ║ between the groups. I slam MALiCE, sure I do. They slam me too, ║ ║ it's all part of the game. In the end, it doesn't matter. ║ ║ ║ ║ RCN : Now don't tell me #Fatefiles has never been taken over. Who are ║ ║ the ones that DO took over #Fatefiles? ║ ║ ║ ║ GOD : I am not sure. It was some small unknown group that took it one ║ ║ night. However, that was like Christmas weekend and all of our ║ ║ good IRC guys were away on vacation. On a regular day, there is ║ ║ no one who could take #Fatefiles and hold it for any extended ║ ║ period of time. We have IRC Operators like Mikeysoft and his ║ ║ friends constantly guarding the channel. ║ ║ ║ ║ RCN : The REAL Mikeysoft, or just a friend on his account. I recall ║ ║ that he was recently busted by Gail Thatcher. ║ ║ ║ ║ GOD : That is the real Mikeysoft. He is not a narc and he is not a ║ ║ lamer. He is the original Mikeysoft who has been around for ║ ║ years. What happened to him is none of our business, it is ║ ║ Mikeysoft's business. Rest assured, he is and always will be ║ ║ loyal to the scene. I have nothing but respect for him and what ║ ║ he has done. He has earned his place. ║ ║ ║ ║ RCN : So Mikesoft is NOT a narc, but he did get busted and was charged ║ ║ with computer crimes and got his computers confiscated? ║ ║ ║ ║ GOD : He got his equipment back but I do not know all of the details, ║ ║ nor do I care. He is back and he is here to stay. He is not a ║ ║ narc. If he were a narc or we had any indication that he was, he ║ ║ would not be permitted to work in our channels. ║ ║ ║ ║ RCN : If you did find out he was a narc, how would you enforce that "he ║ ║ would not be permitted to work in our channels"? ║ ║ ║ ║ GOD : I don't really have an answer, but it's not like that at all. ║ ║ It's Mikeysoft, not some lame impersonator! It's the real him and ║ ║ he's not a narc, and I don't think he has even gone to court yet? ║ ║ ║ ║ RCN : There are many people accusing fATE of having bad relations with ║ ║ release groups. For example, not too long ago, RoR dropped fATE ║ ║ as their official couriers, why did that happen? ║ ║ ║ ║ GOD : RoR did not drop us, we dropped them, and hard. We had our senior ║ ║ discussion as to what should be done with the situation and we ║ ║ came to the conclusion that our couriers didn't like spreading ║ ║ non-working releases. So seeing how RoR was a part of fATE, Anti ║ ║ Derivative and I started that group, so we killed it, and shortly ║ ║ there after, tKLP reformed it and that was that. ║ ║ ║ ║ RCN : Raistlindr accused Leodlion for being a stubborn senior that did ║ ║ not listen to other people's suggestions whenever he was wrong. ║ ║ Does the accusation hold truth? ║ ║ ║ ║ GOD : I have been accused of the same thing. People don't fully ║ ║ understand how fATE is run. Every major decision is not done in ║ ║ the channel. We do voice conferences between the seniors. ║ ║ Leodlion does not kick anyone without consulting us first, vice ║ ║ versa. Once a decision is made, that person is removed from the ║ ║ group swiftly. We jump in the channel and voom that's it. Mind ║ ║ you we talk over every alternative until we are all convinced that ║ ║ the person in question must be removed, then we remove them. ║ ║ ║ ║ RCN : So fATE is actually much more organized than everyone gives it ║ ║ credit for? Why do people give fATE so LITTLE credit? ║ ║ ║ ║ GOD : People tend to rag on us because we do not divulge the inner ║ ║ workings of our group to every lamer that comes down the tracks as ║ ║ any good group would. People slam what they don't understand. ║ ║ They get their own idea of how fATE is run, and 9 out of 10 times, ║ ║ their idea is dead wrong. fATE is much more than a little IRC ║ ║ group. We are world wide and are involved in many things aside ║ ║ from just spreading warez on the internet. ║ ║ ║ ║ RCN : How do you think fATE compares in regards to RiSC? ║ ║ ║ ║ GOD : I have always liked RiSC. They rock. I hope some consider us on ║ ║ or close to the same level as RiSC. ║ ║ ║ ║ RCN : How do you think fATE compares in regards to MALiCE? ║ ║ ║ ║ GOD : I think MALiCE rocks. They are our #1 competition on the internet ║ ║ and on boards. MALiCE is made up of 70% ex-fATE members which ║ ║ tells me that they have strong couriers. I have talked to Dorian ║ ║ voice on occasion and he is definitely not a little warez punk. I ║ ║ learned volumes about his personality, he is mature and well ║ ║ suited to his position as a MALiCE leader. I wish them well and ║ ║ hope they stay cause they definitely keep us on our toes. ║ ║ ║ ║ RCN : Do you feel that fATE is becoming a HTC since all the good fATE ║ ║ couriers leave for other groups such as MALiCE, MindCrash, and ║ ║ RiSC? ║ ║ ║ ║ GOD : Definitely not, HTC died! Sure, we lose members, every group ║ ║ loses members. However, fATE members do not just leave unless ║ ║ they are not getting along with other members. Not everyone's ║ ║ personalities clash well and sometimes they are better off in a ║ ║ group that portrays their own attitudes. fATE is not made for ║ ║ everyone. I have no problem with that. As long as they keep ║ ║ spreading warez, it helps the scene. They are either with us or ║ ║ the competition. We need both of these to survive. Very few are ║ ║ accepted into our inner circle, and those people never leave fATE. ║ ║ If we only had 10 couriers, we would still dominate as we are now. ║ ║ ║ ║ RCN : MALiCE recently challenged fATE to an upload match. Why did fATE ║ ║ decline the challenge? ║ ║ ║ ║ GOD : Declined??? What??? ║ ║ ║ ║ RCN : Dorian told me that fATE declined an upload match between MALiCE ║ ║ and fATE. ║ ║ ║ ║ GOD : The channel turned into a screaming match. I left the channel. ║ ║ If we are to do a competition, I am happy to oblige. As long as ║ ║ the rules are set and it's on a neutral site. ║ ║ ║ ║ RCN : GREAT! RCN will be MORE than happy to cover the matches. ║ ║ ║ ║ GOD : I would be happy to let RCN cover it :). ║ ║ ║ ║ RCN : On matters of tagging, is it true that fATE is out tagging every ║ ║ group 4:1? ║ ║ ║ ║ GOD : We slaughter groups one week, and then they slaughter us the next. ║ ║ That's how it goes. If I said we were out tagging other groups ║ ║ 4:1, then at that point in time it was fact. Right now, by ║ ║ comparing fATE and MALiCE sites, I can objectively say that we are ║ ║ slightly ahead, around a 10:8 tag ratio. However, MALiCE could ║ ║ jump ahead with a few good tags, or vice versa. fATE and MALiCE ║ ║ are actually very close as far as over all performance. There is ║ ║ not another group in the scene that has been able to keep up with ║ ║ either of our groups. ║ ║ ║ ║ RCN : Reducing 10:8, I get 5:4. Why did you pick your name "GOD"? ║ ║ Many people say that you are egoistical and that you think you ║ ║ created the scene in 6 days. Is that true? ║ ║ ║ ║ GOD : Hahaha, not in the slightest. My old nick back in the Commodore ║ ║ days was Satan. I had a little run with the law using that nick ║ ║ and was away for a few years. When I returned about a year ago, I ║ ║ picked the exact oposite of my old nick. It was not that I think ║ ║ I am better than anyone although I am heh... joke :). ║ ║ ║ ║ RCN : What kind of LITTLE run with the law resulting in a FEW years are ║ ║ you speaking of? ║ ║ ║ ║ GOD : Blue boxing, lame... the Commodore days were good to me :). ║ ║ ║ ║ RCN : Many people say that good courier groups should not release. Why ║ ║ does fATE release? ║ ║ ║ ║ GOD : I personally agree that courier groups should courier and release ║ ║ groups should release. However, from time to time, when something ║ ║ big comes down the track, and the race is on, it ends up getting ║ ║ thrown out as fATE. I have changed the policy as of late. ║ ║ ║ ║ RCN : As of late? You mean this very second? I just saw fATE release ║ ║ a few hours ago. ║ ║ ║ ║ GOD : You should not be seeing that anymore. I wanted to give that ║ ║ release to one of our release groups but unfortunately, our coder ║ ║ Leon was too fast for me to catch. He cracked and ripped the damn ║ ║ thing and got it on the net faster than I could say boo. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Entropy Interviewee : Mystic One ║ ║ Subject : Distinct Affiliation : Ex-DTC Senior ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : Mystic One, what groups are you affiliated with? ║ ║ ║ ║ MTC : I am in Pantera, Dragon, Darius, Masque, and TnT. ║ ║ ║ ║ RCN : What was your position in the former Distinct? Did you feel that ║ ║ you were the core of the group? ║ ║ ║ ║ MTC : I was a senior. My responsibilities were mainly to courier to our ║ ║ sites and to recruit good sites and couriers. No, I did not feel ║ ║ that I was the core of the group. If a group is to survive, it is ║ ║ because everyone, including the seniors, pulled his or her own ║ ║ weight. ║ ║ ║ ║ RCN : What was your main reason for leaving Distinct? ║ ║ ║ ║ MTC : I presented several suggestions to the group, and recruited ║ ║ several high caliber sites for the group. We had an opportunity ║ ║ to make the group into something special. Unfortunately the ║ ║ leadership was not interested in the growth and betterment of the ║ ║ group. A group must be made up of members working toward a common ║ ║ goal. ║ ║ ║ ║ RCN : In what way was the leadership not interested in the growth and ║ ║ betterment of Distinct? ║ ║ ║ ║ MTC : At one point we were in negotiations to get a major site for the ║ ║ group, and the leadership showed no interest. In fact when a ║ ║ senior was told we lost the site, his words were "Who cares?" The ║ ║ leadership did not mind if the couriers couriered 2-3 day warez ║ ║ even though we claimed to be a 0 day couriering team. Axxis had ║ ║ to fight for almost a week just to get the damn channel '+i'. He ║ ║ fought the high council on this point. He has been around for a ║ ║ long time and he knew that keeping the channel '-i' was a mistake. ║ ║ ║ ║ RCN : You stated earlier that you were not the core of the group, but ║ ║ when you left, Distinct immediately took a vote and decided to ║ ║ close down. Do you think that you were doing more while others ║ ║ sat back and relaxed? Do you feel that they died because the ║ ║ group could not survive without you? ║ ║ ║ ║ MTC : I feel I was one of the more experienced members, and maybe some ║ ║ of them looked up to me for leadership, but as I said before, one ║ ║ member does not make or break a group. ║ ║ ║ ║ RCN : However, we have a log file showing quite the contrary. It seems ║ ║ that a member does make or break a group. When Axxis and you left ║ ║ the group, the log file shows that the general feeling of Distinct ║ ║ was that they could not handle it. What are your comments on ║ ║ that? ║ ║ ║ ║ MTC : Well, they knew that we were the ones pushing for the betterment ║ ║ of the group, and when we left some might have had second thoughts ║ ║ about whether or not the group would get turned around. ║ ║ ║ ║ RCN : Many courier groups often show strength by being affiliated with ║ ║ good release groups. However, Distinct was only affiliated with a ║ ║ small PPE group, do you feel that LSPD hindered Distinct's growth? ║ ║ ║ ║ MTC : No, I do not believe it hindered it at all, the problem was that ║ ║ Distinct never recruited any other release groups. ║ ║ ║ ║ RCN : Why didn't Distinct try to recruit other release groups? Was ║ ║ Distinct rejected left and right or did it not try at all? ║ ║ ║ ║ MTC : I do not feel they tried at all. That too was something we ║ ║ preached at the meetings but was never acted upon. ║ ║ ║ ║ RCN : Do you feel that a lack of communication and a lack of effort on ║ ║ the part of the members and the council to discuss problems is ║ ║ what ultimately led to the death of Distinct? ║ ║ ║ ║ MTC : Conversation took place. Nothing ever transpired. That was all ║ ║ we did, we TALKED about things. ║ ║ ║ ║ RCN : Where do you think ex-Distinct members will go now that Distinct ║ ║ is officially dead, was there a plan or general consention to ║ ║ merge into another group? ║ ║ ║ ║ MTC : No. Axxis and I had been debating whether or not to start our own ║ ║ group. After leaving Distinct, we decided to move along with our ║ ║ plan for TnT traders along with Ratz and Ratphour. A few of the ║ ║ good Distinct members have expressed an interest in joining. ║ ║ ║ ║ RCN : What will make TnT better than the late Distinct? What will you ║ ║ do that Vertigox didn't? ║ ║ ║ ║ MTC : All suggestions will be considered seriously. Everyone in the ║ ║ group will pull his or her weight, including the senior ║ ║ leadership. We wish to implement several ideas which we feel will ║ ║ make this group unique. ║ ║ ║ ║ RCN : What would you do if Distinct was revived and they invited you ║ ║ back as a senior? Would you accept? ║ ║ ║ ║ MTC : If Distinct was revived, that would be fine. TnT is not out to ║ ║ make enemies with anyone, however I would decline their offer ║ ║ to rejoin because I intend to totally apply myself to TnT. ║ ║ ║ ║ RCN : What will make TnT unique compared to all the other courier groups ║ ║ that pop up each week? ║ ║ ║ ║ MTC : First off, the founders have been in the scene for many years and ║ ║ plan on being around for a long time. We are seasoned traders who ║ ║ will share our combined experience, thus insuring the group gets ║ ║ off on the right foot, and stays on track, outliving 'kiddie' ║ ║ groups. ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ The following took place shortly after Axxis and Mystic One left ║ ║ Distinct : ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ <VertigoX> To be fair, let's put this to a vote... ║ ║ ║ ║ <ReFLeX> I vote yes. ║ ║ ║ ║ <Ez`> You can't vote with only a few people :). ║ ║ ║ ║ <_Weed_> No. ║ ║ ║ ║ <ReFLeX> But any signs of slacking will be the downfall of this group. ║ ║ Let's just say we'll be riding on a tightrope here. ║ ║ ║ ║ <_Weed_> WAIT! How are we going to do this vote? ║ ║ ║ ║ <VertigoX> I just had a brilliant idea, godlike in a way... ║ ║ ║ ║ <Ez`> Maybe it is a good idea to close down DTC. ║ ║ ║ ║ <_Weed_> Remember, it was my idea for a democratic vote. ║ ║ ║ ║ <ReFLeX> I might have to agree with Ez now that i think about it. Fuck ║ ║ it, we retire. What's done is done. ║ ║ ║ ║ <serenity> What for? You guys have plenty going for you. No group ║ ║ should have to retire just because 2 people left. Where is ║ ║ your self-pride? You guys should just move on without them. ║ ║ ║ ║ <ReFLeX> Serenity, all good things must come to an end. ║ ║ ║ ║ <VertigoX> That's not the only thing... ║ ║ ║ ║ <Ez`> Well, how much did DTC rely on Axxis and Mystic One? That's what ║ ║ everyone has got to about. If that's the ONLY reason DTC is ║ ║ going to die... ║ ║ ║ ║ <VertigoX> Fuck that would be awesome. ║ ║ ║ ║ <ReFLeX> Why don't you merge instead of dying off? ║ ║ ║ ║ <VertigoX> I thought about that, but who would we merge with? ║ ║ ║ ║ <ReFLeX> Master... *GAG* ... try Malice... ║ ║ ║ ║ <VertigoX> I don't know Dorian at all... ║ ║ ║ ║ <serenity> You guys have plenty of people in the .nfo other than Axxis ║ ║ and Mystic One. Malice would never accept a merger. ║ ║ ║ ║ <ReFLeX> Try Mindcrash... ║ ║ ║ ║ <VertigoX> BWAHAHAHAHAHAHA!!! Don't make me laugh. ║ ║ ║ ║ <_Weed_> There are good members in Master, so shut up. ║ ║ ║ ║ <VertigoX> All I have to say about Master is Lightning. ║ ║ ║ ║ <Ez`> I don't think The Wicked One from Mindcrash would accept a merger. ║ ║ ║ ║ <VertigoX> I kind of took over #Mindcrash a couple times :). I guess I ║ ║ need some references again. ║ ║ ║ ║ <ReFLeX> Anyways, we're dead people. There isn't anyone here that's got ║ ║ a problem with that is there? ║ ║ ║ ║ <_Weed_> Come on, vote time! Let's make the vote anonymous. ║ ║ ║ ║ <ReFLeX> I vote our time has come. ║ ║ ║ ║ <_Weed_> The only groups I think acceptable to merge with considering who ║ ║ and what we are, I'm serious about this... ║ ║ ║ ║ <VertigoX> Don't say it. Please don't. I know what you're thinking. ║ ║ Don't say it. Don't even think of it. ║ ║ ║ ║ <_Weed_> Master or Digital. ║ ║ ║ ║ <Ez`> Weed, tell me the ther reason behind closing this down? ║ ║ ║ ║ <_Weed_> I'm not closing this down. I was just suggesting that we vote. ║ ║ ║ ║ <ReFLeX> I'd vote Master too, but that would cause ME to resign. ║ ║ ║ ║ <serenity> Aww, I'm hurt, Reflex. ║ ║ ║ ║ <_Weed_> If we stay as one, we should start hand picking individuals. ║ ║ We should not have application forms or anything. I think that ║ ║ if we have chosen members only, and if we drop all useless ║ ║ members right now, that might bring a wave back of action. I ║ ║ also know of an up and coming VERY good courier that could ║ ║ almost could compete with me :) j/k, but he's real good and ║ ║ would help DTC A LOT. ║ ║ ║ ║ <ReFLeX> Master isn't a bad group, but I've been thrown off by them a ║ ║ few times. ║ ║ ║ ║ <VertigoX> I've got an idea, but I'll need backing and I can't think I ║ ║ can get it right now. I'm going to do something that defies ║ ║ all my principles. ║ ║ ║ ║ <_Weed_> So wait, what do you think of my ideas? It's risky. ║ ║ ║ ║ <VertigoX> Oh shit, I almost died. Damn, I got an idea... fucking ║ ║ brilliant... ║ ║ ║ ║ <ReFLeX> Those who were good in this group should move on to Viper96. ║ ║ ║ ║ <VertigoX> It could work better than anything ever conceived. Viper96 ║ ║ r00lez. Weed, be a senior with me and let's do it. Get da ║ ║ dope ass m0f0s, get da dope ass m0f0s. ║ ║ ║ ║ <_Weed_> Reflex, stop trying to steal our COURIERS! ║ ║ ║ ║ <ReFLeX> Weed, I'm not stealing anyone; and even if I was, there isn't ║ ║ anything wrong with advice. ║ ║ ║ ║ <_Weed_> VertigoX, you're a freak for trying this, but it can work. ║ ║ ║ ║ <VertigoX> It's fucking crazy ain't it? It's too big. ║ ║ ║ ║ <ReFLeX> Anyways, good luck to all of you, I'm out of here. ║ ║ ║ ║ <[PForm]> So tell me, I hope DTC didn't die. ║ ║ ║ ║ <_Weed_> We're like planning and shit. ║ ║ ║ ║ <[PForm]> SIGH, dTZ is BAK! ║ ║ ║ ║ <_Weed_> VertigoX you ass! What do you think? ║ ║ ║ ║ <[PForm]> HAHA ║ ║ ║ ║ <VertigoX> Ok guys, all will be settled tomorrow. Why did this shit ║ ║ have to go down on finals week. ║ ║ ║ ║ <[PForm]> Ah oh. I said something nasty. Anyone alive? It's only ║ ║ 10:41pm. DTC be alive again =). ║ ║ ║ ║ <VertigoX> No. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ VertigoX has changed the topic on channel #Distinct to "DTC IS DEAD." ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Raistlindr ║ ║ Subject : fATE Affiliation : Ex-fATE Member ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The following is a reinterview with Raistlindr made in order to clear ║ ║ some misconceptions : ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ RCN : Why were you kicked out of fATE? ║ ║ ║ ║ RST : I told Anti Derivative when I spoke with him that I was no longer ║ ║ in fATE and I thought he understood that. ║ ║ ║ ║ RCN : Why did you tell him you were no longer in fATE? ║ ║ ║ ║ RST : For a few reasons, 1. The fact that Anti Derivative and god were ║ ║ never online to take care of any problems. 2. LeoDLioN is one of ║ ║ the most childish and infantile people I know on the net. 3. The ║ ║ fact that most of the fATE people were not doing anything. 4. The ║ ║ fact that if there was ever a problem, they would just try to kick ║ ║ you out of the channel, and did not allow you to defend yourself. ║ ║ Those are the main reasons. ║ ║ ║ ║ RCN : If Anti Derivative and god were not online to take care of ║ ║ problems, then who did to help accomplish things? ║ ║ ║ ║ RST : In theory, the other seniors did, and that was one of the main ║ ║ problems, was the fact that much of it didn't get taken care of. ║ ║ ║ ║ RCN : Why do you feel that LeoDLioN is childish and infantile? He is ║ ║ married and has kids. ║ ║ ║ ║ RST : That does not matter and is not what I meant. His attitude and ║ ║ how he reacts to other people. For instance, if he has a problem ║ ║ with someone instead of speaking to them rationally or allowing ║ ║ them to defend themselves he will just try and kick them out of ║ ║ the channel anytime there has been a problem with him. ║ ║ ║ ║ RCN : Has he ever done anything personally to you that would turn you ║ ║ off? ║ ║ ║ ║ RST : And when I have stopped the escalation of the problem, he would ║ ║ always start up again. And, yes, he has done a lot to me. When I ║ ║ was still in fATE, he took me off the bots and banned me from ║ ║ #fATE because he realized that I was correct and that he could not ║ ║ defend his actions, so rather than admit he was wrong or try and ║ ║ solve any problems, he just tried to ban me. As long as I was ║ ║ still in fATE, as I was, I should not be taken off the bots, much ║ ║ less banned from them. That is just one example of how childish ║ ║ he acts. He did not like the fact that he felt he could question ║ ║ what I stated and basically stated I was lying and did not like ║ ║ the fact that when he did this, I would defend myself and ║ ║ question his actions. ║ ║ ║ ║ RCN : What did you state? ║ ║ ║ ║ RST : Well, I am a very good "warez-encyclopedia". I know all the files ║ ║ and what was out and when, and back then I was not currently in ║ ║ DMN (Demolition) and a DMN senior came into the channel and asked ║ ║ me directly a question about something DMN was planning on ║ ║ releasing and I stated that the program in question was not out as ║ ║ of yet. ║ ║ ║ ║ RCN : To dupe check? ║ ║ ║ ║ RST : Yes, to dupe check it. Then LeoDLioN decided to insert himself in ║ ║ the conversation and started ordering me to go log off the NET and ║ ║ call Park Central for the files. I had stated that was not ║ ║ necessary as I knew it was not out. I asked the DMN senior who ║ ║ had asked me the question and he stated to me that my answer was ║ ║ quite sufficient and the fact that I stated it was enough for him ║ ║ to believe it. ║ ║ ║ ║ RCN : So do you belive that LeoDLioN, Anti Derivate, and god were bad ║ ║ for fATE, because they either did nothing, or are immature? ║ ║ ║ ║ RST : Well, I believe that LeoDLioN is bad for the group and that Anti ║ ║ Derivative and god can't be good for it as they are not in enough ║ ║ to take care of their duties. I basically feel that LeoDLioN is ║ ║ much too infantile and childish to be more of an asset to a group ║ ║ than a hindrance. For me at least, the main problem was that he ║ ║ was very egotistical and felt that his opinions could not be ║ ║ questioned, yet still felt that he could question others. My main ║ ║ problem with him was that he inserted himself in a conversation ║ ║ that did not involve him and then proceeded to take offense when I ║ ║ questioned what he stated because he questioned what I stated. I ║ ║ did not at the time harbor any bad feelings toward god or Anti ║ ║ Derivative, but the fact that I tried for over 2 weeks to get in ║ ║ touch with one of them to resolve this and neither of them were ║ ║ ever in did not help my disposition towards fATE. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Raw Toxic Interviewee : Majorr ║ ║ Subject : SODOM Affiliation : SDM Senior ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What is SODOM? ║ ║ ║ ║ MJR : SODOM is a warez group organized in Russia. ║ ║ ║ ║ RCN : Most of us have never heard of SODOM, how long has SODOM been in ║ ║ existence? ║ ║ ║ ║ MJR : SODOM has been around for a year now, a little less or a little ║ ║ more, give or take. ║ ║ ║ ║ RCN : Are warez a big thing in Russia as in comparsion to the United ║ ║ States? ║ ║ ║ ║ MJR : The warez scene in Russia is about if not equal to the one in the ║ ║ United States. ║ ║ ║ ║ RCN : What are some of SODOM's goals? ║ ║ ║ ║ MJR : Our main goal is to monopolize the Russian warez market. ║ ║ ║ ║ RCN : D0D's slogan is `Warez Bears from Russia'. Is D0D competition for ║ ║ SODOM? ║ ║ ║ ║ MJR : Actually D0D only has about 3 members who are actually from ║ ║ Russia; so their slogan doesn't really fit the entire group. D0D ║ ║ is too large to be a Russian warez group. ║ ║ ║ ║ RCN : What is your opinion of the warez scene? ║ ║ ║ ║ MJR : There's too much worthless crap being released, half of it doesn't ║ ║ work, the other half is just useless. SODOM refuses to courier ║ ║ such garbage. ║ ║ ║ ║ RCN : Has the KGB been cutting down on warez in Russia? ║ ║ ║ ║ MJR : No. Microsoft has tried to grab some CD retailers, but it was a ║ ║ one-time deal. They failed against the Russian bears! However, ║ ║ there are some laws concerning copyrights in Russia, but they ║ ║ don't work at all. ║ ║ ║ ║ RCN : Has SODOM experienced any internal problems? ║ ║ ║ ║ MJR : No, we don't have many problems for two reasons, we are all in ║ ║ SODOM for a common goal, and half of us know each other on a ║ ║ personal level. ║ ║ ║ ║ RCN : What do you see in SODOM's future? ║ ║ ║ ║ MJR : I see that while we are expanding in Russia, we will also grow ║ ║ outside of Russia. We would like to keep more than half of our ║ ║ group Russian though. ║ ║ ║ ║ RCN : How does SODOM handle slackers? ║ ║ ║ ║ MJR : We just kick them out of the group. It's easy to do it, every ║ ║ member in SODOM must contribute something useful. ║ ║ ║ ║ RCN : How is the Russian warez scene different from the American warez ║ ║ scene? ║ ║ ║ ║ MJR : There really aren't any groups in Russia. SODOM is the only ║ ║ serious warez group in Russia. ║ ║ ║ ║ RCN : Has the Russian scene grown considerably due to SODOM? ║ ║ ║ ║ MJR : Of course not, we aren't the first group in the Russian scene, ║ ║ there was DOD before SODOM. We just want to be the greatest ║ ║ Russian group ever. ║ ║ ║ ║ RCN : How are you going to make SODOM the greatest Russian group ever? ║ ║ ║ ║ MJR : SODOM is going to unite all the guys in Russia who are able to do ║ ║ something and we are going to work in that direction. We have ║ ║ many former D0D members joining SODOM so we have a good start. ║ ║ ║ ║ RCN : When you mentioned formerr D0D members, did they give up D0D to ║ ║ join SODOM? ║ ║ ║ ║ MJR : No, they were kicked out by Jimmy Jamez and SODOM was willing to ║ ║ let them in. ║ ║ ║ ║ RCN : How do you say 'warez' in Russian? ║ ║ ║ ║ MJR : Waresi ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Reporter : Rebel Chicken Interviewee : Super Hacker ║ ║ Subject : The Hardened Criminals Affiliation : THC President ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ RCN : What sets THC apart from other courier groups? ║ ║ ║ ║ SHK : Well, there are many things. One is the name. As you can see, ║ ║ the name is not related nor does it sound like a couriering group. ║ ║ It sounds more like bunch of criminals doing illegal activities. ║ ║ GUESS WHAT, we are all doing this, and we are all criminals. The ║ ║ main reason why the group is different and set APART from other ║ ║ couriering groups is that members in our group are dedicated. We ║ ║ all work in groups and we all have a common goal. We are here to ║ ║ have fun and to help out the warez scene to the best of our ║ ║ abilities. Like we say "HERO'S COME AND GO, BUT CRIMINALS NEVER ║ ║ DIE" SO BANNNNNNNNNG, we are here to stay. ║ ║ ║ ║ RCN : What are the minimum requirements for an accepted THC applicant? ║ ║ ║ ║ SHK : THC looks for dedication, time, and leadership skills in new ║ ║ applicants. We are not like other groups in that we do not ask a ║ ║ member to be on IRC 24 hours a day trading. Everybody has a life ║ ║ and we as a group want people to contribute whatever time they can ║ ║ and expect only 100% dedication. If the new member can only ║ ║ contribute 5 hours a day trading, then that's cool as long as he ║ ║ puts 100% in that 5 hours. ║ ║ ║ ║ RCN : Do you feel that people might become lazy under that philosphy? ║ ║ Is it working for THC so far? ║ ║ ║ ║ SHK : THC has been working well under our current philosophy. People ║ ║ are not becoming lazy but are becoming more active. People who ║ ║ courier for 5 hours or so are now couriering 10 hours. I don't ║ ║ know how but they are. They even come up with new ideas of making ║ ║ the group more effective, so our philosophy is definitely working. ║ ║ We also have members from other groups joining THC because they ║ ║ say groups like fATE, RTS, and MOTiV8 require more time. So the ║ ║ facts and answers are right in front of us. ║ ║ ║ ║ RCN : Do you feel that THC's philosphy will make it one of the BEST ║ ║ courier groups in the scene in the not too distant future? ║ ║ ║ ║ SHK : Yes, I believe that the THC philosophy will make us one of the ║ ║ best groups in the near future. We have just started and we are ║ ║ doing well. I did not expect that but with hard work and ║ ║ dedication we are doing really well. One good thing I really ║ ║ enjoyed is that other courier groups don't bug us or do the usual ║ ║ CHANNEL TAKEOVERS. I suppose those things only happen to release ║ ║ groups. Our future plans are not only to accept couriers but to ║ ║ accept suppliers as well. ║ ║ ║ ║ RCN : Since THC will be accepting suppliers, will it be releasing under ║ ║ a separate name or under THC? ║ ║ ║ ║ SHK : A branch of THC will release and the other good part will be that ║ ║ we can spread our own releases. Like I said before, we are here ║ ║ to contribute toward the warez scene and are giving 100%. If ║ ║ members can supply us with warez, then why not supply and courier ║ ║ together. We can have the best of both worlds. ║ ║ ║ ║ RCN : THC sounds an awful lot like THG - The Humble Guys. Did they in ║ ║ any way inspire the name THC? Do members of THC look up to THG as ║ ║ models? I remember memorizing it as an acronym so I could get on ║ ║ some lame one node board. ║ ║ ║ ║ SHK : Well, if you look at the letters THC, you would notice that if you ║ ║ flip flop the "T" and the "H", you'd get the name HTC as well; and ║ ║ like you said, it can also be flip flopped to form THG. When I ║ ║ first started out in the scene, we were called TGP (Tokyo Ghetto ║ ║ Pussy). We couriered and then changed our name to PWC (Pirate ║ ║ Without Cause), but we didn't like it. The Humble Guys in a way ║ ║ did inspire us and so did other groups like PTW, DTC, and HTC. ║ ║ We took all the concepts and good parts of all those groups and ║ ║ formed THC. We took all the good parts from each group and made a ║ ║ new group with a new look and style. ║ ║ ║ ║ RCN : Is THC best at internet or board couriering? ║ ║ ║ ║ SHK : We are best at board couriering. The reason for this is that we ║ ║ have sysops from many areas. We asked them to get us one of their ║ ║ users from their board who can call internet and get warez off our ║ ║ sites. Using this method, we spread to our boards much faster. ║ ║ The users ftp to the sites, they leech 0-1 hour warez and then ║ ║ upload it to their assigned board. The sysops can easily keep ║ ║ track of that because the sysop of the boards are all members of ║ ║ THC. ║ ║ ║ ║ RCN : What is THC's policy on double tagging? ║ ║ ║ ║ SHK : What is double tagging? ║ ║ ║ ║ RCN : Do THC couriers tag files they help spread? ║ ║ ║ ║ SHK : Yes, we put our NFO file in it. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ▄▀▀▀▄▀▄██▄▀▀▀▀▀▀▀▀▀ ▀ ▄ ■ ▄▀▄ ▄ ▄ ▀ ▀▀▀ ▀▀▄▄▄ ▄▀▄░ ▄▄▄▄▄▄▄▄▄▄▄ ▀▄█ ▀ █ ░▀ ░ ▓███▓▀▓█▄▄▄▄▄▄█▀▄▀▄█░ ▓███▀▄▀▄■▄▄▄███▀▀▀▀█▄▄ ▄ ▄░██▌▄▄▄▄▄▄ ▄ ▄▀▄ ▐█▓▐▌▐█░ ▀▐█░ ▓█▀▄▀▄ ▄▀▀▓█▀▄▀ ▀░██▌░▒▀▓ ▄░▀░███▓▀▄▀▀▀▀ ▄▀█ ▀ ░░█ ▓█▓▀▄▄▀▀ ■▓█▄ █▓░▀ █░▌ ■▄░█▌▐▓ ▄ ░▌▄▀░▄▀▓▄▀▀▀▐░█▀▀▀ ▀▄ ▄░ ▓█▀▄▀▄█▀▀ ░▄ █▓▐▌▐▒░░█▀▄▀▄▄██░▄▄▀█ █▓ █ ▒░ ▄▀▀░░█ ▌▀ ░██ ▌ ▀▀▄█▄▀█ ▒░ ▓█▄▀▄▀░ ▌█▀▄ ░░ ▌░▀ ▓█▓ █ ▓▒▐░▀▄░█▀ ■▀█░▌▓ █▓ ▄ ▓▒▀ ▀▐▒░░▌▒▐▌▐░▌░▄▄▓███▓ ▄ ▒▌▓███▓▐▌▐▒ ▓▐▌▐▒░▌ ▄▄▄▀█▓▐▌▐▓▐▐▐▒░▄▄▄▀▀▀ ▐▒ █▓▐▌▐█ █ █▓▒▒░▐ ▌▐▒ ▓██████▓ █ ▓▌▓███▓ ▌▐▌▓█ ▄ ▓▒░▄▀▀▄▄▄■▀█ ▌▐▌▓▐▌▓▒▄ ▀▄▐▌ ▄▀▄ █ ▀ ▀▀█▓▓▌■■ ▀ ▀▀▀▀▀▀ ▐ █ ▀▀▀▀ ▀ ▀ ▀ ▀▄▀▀▀▀▀ ▀ ■ ▀ ▀▄▀▀▀▀▀▀▀ ▄ ■▀ ▀ ▀▀ ▀■ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ■ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀■▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ■▀▀▀▀ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Demaxxus ║ ║ Subject : Anarchist Part Deux ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Tuesday, January 23, 1996 ║ ║ ║ ║ On the morning of Tuesday, January 23, 1996, the house of the ║ ║ Anarchist (LGC/DMN), was raided. 2 computers were confiscated, ║ ║ thousands of dollars in software, and other miscellaneous computer ║ ║ hardware. The Anarchist is facing 5-10 years in jail, a civil suit by ║ ║ Microsoft, and possession, distribution, and selling of child ║ ║ pornography. ║ ║ ║ ║ So far, it has taken the police almost a week, and they're still not ║ ║ finished going through all his files. It's also kinda funny, cause ║ ║ the police don't have any idea what they're talking about. Here's a ║ ║ quote for you : "We believe it's Microsoft software that he has been ║ ║ pir8ing." Now, I personally wanted to kick that police officer in the ║ ║ balls, cause he's a stupid asshole. The only thing that was on his ║ ║ H.D. of Microsoft (pir8'd), was MS Office. Don't you love when cops ║ ║ PRETEND they know what they're talking about. ║ ║ ║ ║ Monday, January 29, 1996 ║ ║ ║ ║ In relation to the incident which happened on Brown St. early last ║ ║ week, Microsoft and Novell are putting together a task force to come to ║ ║ town and investigate. They will thoroughly search the Anarchist's H.D. ║ ║ They will also go through his user log and personally contact all ║ ║ members of his BBS (The Shadowlands). So, if you've called there, and ║ ║ used yer real info, beware. ║ ║ ║ ║ Tuesday, January 30, 1996 ║ ║ ║ ║ The following is quoted DIRECTLY from The Thunder Bay POST, Vol. 6, ║ ║ No. 11 : ║ ║ ║ ║ Do you know what your child is doing while he or she is accessing their ║ ║ computer? ║ ║ ║ ║ It's a question a lot of moms and dads are asking right now, after the ║ ║ RCMP seized child pornography from a home on Brown Street last week. ║ ║ ║ ║ The pornographic material, according to the RCMP, was just a phone call ║ ║ away for thousands of computer users, not only in Thunder Bay, but just ║ ║ just about anyone who has a computer and modem. ║ ║ ║ ║ Where it came from, just what exactly has been seized, and what will ║ ║ happen to the operator of a local computer bulletin board is still not ║ ║ clear. ║ ║ ║ ║ Suffice to say the RCMP have a lot of work to do, because so much ║ ║ material was seized from the operator of the bulletin board, and 18 year ║ ║ old local youth. ║ ║ ║ ║ "This material involves young children in sexual situations," says RCMP ║ ║ Constable Tom James. "There are other things we can't reveal because of ║ ║ the sensitivity of the investigation. We don't want to compromise our ║ ║ work." ║ ║ ║ ║ What's known so far is that the RCMP executed a search warrant at the ║ ║ youth's home last week. Apparently the parents had no idea what was ║ ║ going on and were stunned to learn about the seizure. ║ ║ ║ ║ James says none of the material involved local children, and RCMP ║ ║ doubt that this material was a small portion of a local "kiddie porn" ║ ║ ring. ║ ║ ║ ║ Yet over the last few days, police have received phone calls reporting ║ ║ other illegal material that's floating about the city on other local ║ ║ computer bulletin boards. That's prompted RCMP to pass along advice to ║ ║ parents. ║ ║ ║ ║ "For those parents who are in doubt, move your child's computer to a ║ ║ more open part of the house -- somewhere where parents can keep an eye ║ ║ on what their child is doing. If that's not an option, disconnect the ║ ║ modem until you can supervise the on-line session." ║ ║ ║ ║ In the meantime, James says, the RCMP is continuing its investigation. ║ ║ Apparently a transmission log, showing exactly who downloaded the ║ ║ material, will also be examined. ║ ║ ║ ║ At this point, it's still too early to say if charges will be laid. If ║ ║ enough concrete information is received about other child porn or ║ ║ illegal material, police will take action. ║ ║ ║ ║ Miscellaneous Notes ║ ║ ║ ║ I personally know the Anarchist, and I know for a fact that the only ║ ║ reason he had pornography was to get people in our AC to pay for leech ║ ║ (they're all porn freaks), and he would therefore be able to make some ║ ║ money on the side. Well.. the Anarchist went too far. ║ ║ ║ ║ Although I kinda feel sorry for the guy, after all, he's only 18, ║ ║ and his whole life is screwed now, and for his family, I don't even want ║ ║ to talk about it, he kinda brought this on himself. It would be ok to ║ ║ offer pornography to people 18+ years of age, but, that's not what he ║ ║ was doing. He was offering it to ANYONE that wanted it, and, he was ║ ║ offering child pornography, which is VERY illegal, and is the thing that ║ ║ is getting him in the most shit. ║ ║ ║ ║ So Anarchist, if you are somehow reading this, you shouldn't have ║ ║ gone so far, but, we're still all behind ya, and good luck. Latz. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Format ║ ║ Subject : Bots and Channels ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Keeping your IRC channel in control. ║ ║ ║ ║ Since I have seen a lot of channel take overs lately, I have decided ║ ║ to write this piece on how to keep your channel safe from lame asses who ║ ║ are convinced they are hackers simply because they have a copy of ║ ║ LinkLooker. This is aimed toward group channels. ║ ║ ║ ║ Channel Modes ║ ║ ║ ║ All channels should have the modes '+nst'. You may want to have a ║ ║ bot enforce your chosen channel modes. ║ ║ ║ ║ Invite only ('+i') ║ ║ ║ ║ You may want to have the channel invite only ('+i') as well, but ║ ║ this presents a few problems although it can be very beneficial. ║ ║ Members, friends, or other people allowed in the channel won't be able ║ ║ to get in the channel unless someone in the channel invites them. This ║ ║ can become very frustrating. However, this problem can be solved by ║ ║ putting up a bot that has an invite function. An alternative to a bot ║ ║ is to have a user logged on IRC running a script with functions such as ║ ║ '/ctcp <nick> invite'. ║ ║ ║ ║ Moderated ('+m') ║ ║ ║ ║ While '+m' is implimented, only channel operators, or users who have ║ ║ been set with +v can talk in the channel. This is useful if you want to ║ ║ protect the channel from a lot of flooding. ║ ║ ║ ║ Channel Key ('+k <keyname>') ║ ║ ║ ║ If the channel has a channel key set, no one can join the channel ║ ║ unless they know the key. eg, the key is 'warez', they have to type ║ ║ '/join #chan warez'. Channel keys are not often used as they are a ║ ║ pain. ║ ║ ║ ║ Channel Limits ('+l <userlimit>') ║ ║ ║ ║ Set this only if you want a limited number of people in the channel ║ ║ at anyone given time. This is often used on #WarezX because 300 people ║ ║ want to be in it at once. ║ ║ ║ ║ Setting up someone to keep watch. ║ ║ ║ ║ Ideally, there should be a maximum of two bots in any channel. To ║ ║ ensure complete protection I suggest running two eggdrops compiled with ║ ║ TCL. The bots should share a common userbase to avoid conflicts. They ║ ║ should have 2 separate server lists too. This brings me to my next ║ ║ point. ║ ║ ║ ║ Hiding your IRC sentinel from IRC Operators who don't like bots on their ║ ║ servers. ║ ║ ║ ║ IRC Operators have every right to k-line/ban bots they find, so ║ ║ don't complain when your bot is killed by an IRC Operator. There are ║ ║ some tricks however to hide your bot. It mainly involves changing the ║ ║ response from the bot. ║ ║ ║ ║ In your eggdrop bot config file add these lines : ║ ║ ║ ║ # response for CTCP VERSION ║ ║ set ctcp-version "ircII 2.8.2 Linux 1.2.8 :***LiCe(v1.3pl2pre25) ║ ║ By=:SrFrog:=(ircii 2.8: almost there...)" ║ ║ ║ ║ # response for CTCP FINGER ║ ║ set ctcp-finger "$botnick (${username}@hyper), idle 3 seconds" ║ ║ ║ ║ # response for CTCP USERINFO ║ ║ set ctcp-userinfo "" ║ ║ ║ ║ ║ ║ 1. Do NOT give ops to someone unless you are 101% sure they will ║ ║ not abuse it. ║ ║ ║ ║ 2. When banning someone, make sure you are doing it on the right ║ ║ terms and don't just ban their nick, ban their whole address as ║ ║ well! ║ ║ ║ ║ 3. Do NOT be rude to IRC Operators. They are there to help you. ║ ║ ║ ║ 4. Make SURE you revoke anyone's ops if they seem to be abusing it. ║ ║ ║ ║ 5. Do NOT develop enemies! These are the people that will attempt ║ ║ to cause chaos. ║ ║ ║ ║ 6. Respect other groups, make peace not WAR. ║ ║ ║ ║ I will gladly offer my services and create bots. All I ask is that ║ ║ you supply me with an account to run it from. ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Please send comments to [email protected]. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : ICP ║ ║ Subject : Cyrix vs. Intel ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Since the progressive move to the (X)86 series, Intel has maintained ║ ║ a stronghold on the CPU market. After inventing the (X)86 series, Intel ║ ║ began moving the market away from the XT/AT shit-o-ramma series. ║ ║ However, I have personally felt that Intel's performance has lagged ║ ║ recently. We all remember the wonderful Pentium error the press picked ║ ║ up on and widely debated in 1995. Despite the fact that the error ║ ║ wouldn't effect MOST of the computer users, it still troubled me that ║ ║ any respectable company would bother to release products without proper ║ ║ channels of beta testing. Such carelessness led me to researching the ║ ║ alternative brand extensively. It seems to be a re-occuring theme for ║ ║ respected, profitable, inventive companies to take advantage of their ║ ║ fame and fortune by releasing medium quality products at outrageous ║ ║ prices. ║ ║ ║ ║ One such example, aside from Intel, is US Robotics. They master ║ ║ minded the 14.4 Modem series. They gained a reputation of being the ║ ║ best. Then what did they do? They released the USR Sportster 28.8 ║ ║ v.Everything, one of the most shit-filled modems in the history of ║ ║ telecommunications. Their first few shipments had defective errors, ║ ║ crippling its capabilities to even communicate with other modems. Then, ║ ║ as if that wasn't bad enough, several of their latter shipments (when ║ ║ the problem was supposed to have been corrected) needed updated software ║ ║ to accompany them in order to make the bastards run at 100%. It is ║ ║ these kinds of mistakes that lead me to say, "Well, there goes another ║ ║ company... They're so big now they can make shit products and still ║ ║ coherse most people into buying them." So, I started researching the ║ ║ alternatives. now that I have pissed off several USR lovers out there, ║ ║ and believe me, I know the majority of you probably are, let me get back ║ ║ to the Intel debate. ║ ║ ║ ║ When I went to get a new processor to replace my 486AMD (yes, I went ║ ║ against Intel as quickly as I could), I wanted to be really careful. I ║ ║ had heard lots rumors about the competition against the Pentium, namely ║ ║ there there really wasn't any. I think that the general problem is that ║ ║ most people just don't know that there is SERIOUS competition to the ║ ║ pathetic Intel Pentium chips, namely that of Cyrix. I looked into AMD ║ ║ as well, but their research and moves towards greater products has been ║ ║ stagnant in comparison to Cyrix (something very untrue in 486 land). ║ ║ ║ ║ Cyrix actually demonstrated the industry's FASTEST Desktop ║ ║ processor, the 120 Mhz version of the 6x860 processor family at a trade ║ ║ show in Nevada back in November, 1995. The performance, according to ║ ║ desktop PC testing, is expected to rival that of the 166 Mhz Pentium ║ ║ processor. In specified Windows 95 tests, the 120 Mhz Cyrix chip ║ ║ conquered all other processors on the CPUMark32 benchmark, which is ║ ║ developed to gauge the performance of 32-bit applications under Windows ║ ║ 95. ║ ║ ║ ║ The amazing features of the Cyrix 6x86 boggle my mind. Little ║ ║ additions such as a 50% die shrink by using all five metal layers of the ║ ║ IBM manufacturing process increased production capacity, lowered costs, ║ ║ and achieved higher clock speeds. more complex, important modifications ║ ║ of only a few I can FULLY understand account for the wonderful ║ ║ performance the rival Pentium CPUs unleash on Intel. ║ ║ ║ ║ Cyrix claims that the chip is as compatible as the Pentium with ║ ║ operating systems and applications. Apparently the only difference ║ ║ between the Intel Pentium and the Cyrix 6x86 CPUs are: ║ ║ ║ ║ 1. Intel CPUs are more expensive ║ ║ 2. Intel CPUs are slower when compared to similar Mhz ratings ║ ║ 3. Cyrix CPUs are more technologically advanced ║ ║ ║ ║ This rivalry could very well have a lot to do with Intel FINALLY ║ ║ making dramatic price cuts on the Pentium prices. Naturally, they ║ ║ screwed us as long as they could, but now that Cyrix has begun MASS ║ ║ production of their TESTED (unlike Intel) CPUs, Intel has good reason to ║ ║ worry that the millions of LAMERS might notice the severe price ║ ║ difference of products. The Cyrix 6x86-100 Mhz CPU cost $450/ea in ║ ║ stocks of 1,000, while the rival Intel Pentium 133 Mhz CPU is a much ║ ║ higher $520/ea in stocks of 1,000. ║ ║ ║ ║ Cyrix has pushed their efforts to create a superior CPU ahead of the ║ ║ Pentium age. I believe they have succeeded. It's time that people rely ║ ║ more on their own research when they purchase products such as CPUs and ║ ║ other computer related products. It's important to know how your ║ ║ computer functions, but more important to know it functions at its ║ ║ highest capabilities for your hard earned dollar. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Norton SI v8.0 ║ ║ ║ ║ ┌─────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │ 900 ───────────────────────────────────────────── 814 ──│ ║ ║ │ ┌───┐ │ ║ ║ │ 800 ─────────────────────────────────────────────│▓▓▓│──│ ║ ║ │ │▓▓▓│ │ ║ ║ │ 700 ─────────────────────────────────────────────│▓▓▓│──│ ║ ║ │ 678 │▓▓▓│ │ ║ ║ │ 600 ───────────────────────────────────┌───┐─────│▓▓▓│──│ ║ ║ │ │▒▒▒│ │▓▓▓│ │ ║ ║ │ 500 ───────────────────────────────────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ 420 │▒▒▒│ │▓▓▓│ │ ║ ║ │ 400 ── 380 ──────┌───┐─────────────────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ ┌───┐ │░░░│ │▒▒▒│ │▓▓▓│ │ ║ ║ │ 300 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║ ║ │ 200 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║ ║ │ 100 ──│░░░│──────│░░░│─────────────────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ │░░░│ │░░░│ │▒▒▒│ │▓▓▓│ │ ║ ║ │ 0 ──│░░░│──────│░░░│──────┌───┐──────│▒▒▒│─────│▓▓▓│──│ ║ ║ │ ┴───┴ ┴───┴ ┴N/A┴ ┴───┴ ┴───┴ │ ║ ║ │ Pentium Pentium Pentium 6-x86 6-x86 │ ║ ║ │ 120 133 Pro 150 100 120 │ ║ ║ └─────────────────────────────────────────────────────────┘ ║ ║ ║ ║ Bench Marks ║ ║ ║ ║ · Same Independent System Configuration used for ║ ║ each tested CPU. ║ ║ ║ ║ · System Included: 32MB RAM, 1MB cache SRAM, Diamond ║ ║ Stealth Video 64 VEAM w/2MB VRAM, 64oX48oX256 res, ║ ║ Quatum Fireball 1GB HD, Enhanced IDE, No Hardware ║ ║ Disk Cache, WIndows for Workgroups v3.11: 20MB Swap ║ ║ File, 32-bit File Access, 16MB Cache Size. ║ ║ ║ ║ ║ ║ To Contact CYRIX CORPORATION : ║ ║ ║ ║ United States (Corporate Office) ║ ║ Richardson, Texas ║ ║ ║ ║ Tel: (214)968-8388 ║ ║ Fax: (214)699-9857 ║ ║ Tech Support & Sales: (800)462-9749 ║ ║ Internet: [email protected] ║ ║ BBS: (214)968-8610 (28.8K) ║ ║ WWW: http://www.cyrix.com ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : ICP ║ ║ Subject : fATE's Ancestry ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ First off, let me say that this magazine kicks ASS in many respects. ║ ║ I'm always busy with couriering, or something of a "warez-e" nature, and ║ ║ your production helps me keep up with a lot of the daily politics I miss ║ ║ out on in between uploads. It has especially been of crucial importance ║ ║ lately for my main I-Net account was busted and I've had to lay low a ║ ║ while... Busy searching out new servers and the likewise. ║ ║ ║ ║ My first concern is with RCN's Review of Courier Teams (RCN #10, ║ ║ Articles, Trite). I happen to be a long-standing fATE member, courier, ║ ║ and original co-founder with Calculus, although I openly admit he did ║ ║ pull most of the weight in getting the group started. I believe I have ║ ║ held just about every position imaginable as a fATE affiliate at one ║ ║ time or another. iLA (Internet Leeches Anonymous), as it was then ║ ║ called, just started my PC scene stay (moving up from stone aged ║ ║ C64/128). Calculus must have seen my integrity and willingness to work, ║ ║ for he graciously took me under his wing as a co-head with him and ║ ║ SpinDoc. Since that time I have been President, Senior Council, I-Net ║ ║ Head, Site Manager, I-Net Member, and I-Net courier. most of my ║ ║ positional changes came from the unstable management period of fATE ║ ║ mixed with my entrance into college. This is where I would like to get ║ ║ into the body of my discussion. I have laid all this information out, ║ ║ NOT TO BRAG, but to present my crudentials within fATE before I spew out ║ ║ what input I have to offer. Anti-Derivative and myself are the only two ║ ║ original iLA/fATE members who still exist. The merger of iLA and TiC ║ ║ after all was implemented by Calculus, and in my opinion, saved TiC in a ║ ║ way. At the time, TiC had great board and net support, but lacked the ║ ║ effective quality of membership such responsibilities designated. The ║ ║ mix of the two groups is a real strong point in fATE's history. I ║ ║ believe that without the merger, both groups stood an excellent chance ║ ║ of withering away into the massive numbers of dead groups. ║ ║ ║ ║ Not until recently, with the leadership of Anti-Derivate and g0d, ║ ║ has fATE seen a solid state of management. Your review was correct in ║ ║ commenting that fATE has (past tense) been having organizational ║ ║ problems. It went through a time period where too many leaders cycled ║ ║ in and out of the system. As a result, they brought in too many friends ║ ║ that had no business holding high positions. But, in reference to the ║ ║ present, based on a veteranship I feel I have formed with the term ║ ║ "fATE," those days are over for now. Ever since Anti-Derivative took ║ ║ the head position from Red Dog (which I must admit worried me a bit in ║ ║ the beginning), and brought g0d in to help out, fATE has been relatively ║ ║ well established. ║ ║ ║ ║ Going into detail on the BLURY conditions the review mentioned ║ ║ regarding the absence of Red Dog from fATE... I would like to let you in ║ ║ on what really happened as I saw it. When TiC and iLA merged, Calculus ║ ║ and Red DoG sort of shared a top position, above an appointed senior ║ ║ council consisting of high members from both groups. Calculus became ║ ║ extremely busy with school and work, so he graciously gave up his reign ║ ║ to Red Dog. This was a very crucial move, and displayed the upmost of ║ ║ maturity. Red Dog's leave from fATE was much the same. It was ║ ║ voluntary, and mature! He appointed Anti-Derivative to the position, ║ ║ dropped himself down in rank, and eventually submerged from the group ║ ║ completely. ║ ║ ║ ║ On the top of Issue #10, I have read a few interviews of ex-fATE ║ ║ members that I found a bit odd. Ex-members of fATE always complain ║ ║ about accessibility of the Senior Members through mail and IRC. Little ║ ║ do they sometimes realize how much time these individuals spend working ║ ║ on details they know nothing about. They aren't on IRC or in fATE's ║ ║ respective channels all the time because they take care of a lot of shit ║ ║ outside the net. These guys must spend half their lives going voice to ║ ║ people. It's my humble opinion that many of these ex-fATE members just ║ ║ like to gripe, as does most of the scene. Just ask yourself how many ║ ║ negative comments you hear as compared to positive ones out of ║ ║ designated "elite" mouths? If your ratio is at all like the ones I have ║ ║ compiled in the past, you'll understand what I am mentioning. ║ ║ ║ ║ Now I'd like to touch up on a bit of the garbage fATE takes from ║ ║ other respected members of the scene. I say respected, because I do ║ ║ know many of these individuals from past scene relationships, or just ║ ║ because I have dealt with them. I feel no animosity towards such ║ ║ comments, or the people they come from, but I question the judgements ║ ║ used in making such remarks. Yes, there was a time when I would have ║ ║ said that fATE was poorly organized, poorly managed, had a lot of ║ ║ members that didn't contribute, and needed to be purged, cleaned up, and ║ ║ overhauled, but all of those conditions have since been met with ║ ║ filtering process after filtering process. I believe it has left fATE ║ ║ as a decent, respectable team of couriers. I don't doubt that we still ║ ║ have our weaknesses, and there is always room for improvement, but that ║ ║ is true about every successful group. I just wish the false accusations ║ ║ that still spread throughout channels would halt, or at least be more ║ ║ realistic to the truth. fATE is definitely not the fATE it was two ║ ║ months ago, and in no way resembles either iLA or TiC. I, better than ║ ║ most anyone else, have seen the massive changes. By being dedicated, ║ ║ and sticking with fATE (something most people can't figure out, loyalty ║ ║ that is) through the good times and down right horrible ones, have seen ║ ║ a disasterous, damaged group rise to the couriering level of the best. ║ ║ ║ ║ I feel many objectionable comments about fATE are justified in ║ ║ many respects, but most of the slandering I hear is still based upon a ║ ║ version of fATE that died out a long time ago. I don't feel anyone ║ ║ except for Anti-D and myself has any clue as to what really happened to ║ ║ fATE in its entirety. The scene is full of too much spite, rumors, and ║ ║ immature infants trying to gain power through takeovers, abuse, and the ║ ║ likewise. I see fATE members accused of this sort of treachory all the ║ ║ time, yet, more times than not, I never see, nor hear any proof of ║ ║ evidence, just the usual worthless hearsay. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Atomic ║ ║ Subject : #M8Leech, a THREAT to #Fatefiles? ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Your average IRC user probably hasn't noticed that Motiv8 couriers ║ ║ have not setup a new channel on IRC called #M8Leech. It's supposed to ║ ║ be something like #fATEFiles, a channel that is +m (Moderated) and where ║ ║ you only offer and leech files, the offered files maybe be no more than ║ ║ 3 days old. When you join #M8Leech, though, there aren't half as many ║ ║ people as there are in #fATEFiles. Let's give #M8Leech a chance, though ║ ║ because it's just getting started. ║ ║ ║ ║ I don't know if the idea is to try to divide and conquer (Wasn't it ║ ║ Napoleon who said that?!) fATE by beating them on the Internet as well ║ ║ as on the boards, maybe that's Motiv8's method of becoming the supreme ║ ║ couriering group. Maybe Motiv8 couriers are trying to become the ║ ║ masters of boards AND IRC. I'm sure that soon enough we will find out ║ ║ if Motiv8 is trying to offer something to the scene by providing it with ║ ║ a better place to trade in, or if it's trying to use #M8Leech as a ║ ║ trick to get bigger than fATE. Either way, #M8Leech is here now, and it ║ ║ looks like it's here to stay. ║ ║ ║ ║ I was quite happy when I saw Motiv8 starting another channel like ║ ║ #fATEFiles because these channels are revolutionizing IRC, making it ║ ║ a safe place to spread files fast and easily around the world. If you ║ ║ place a courier in #M8Leech or #fATEFiles and have him offer, you can ║ ║ practically be sure that your release will get couriered. For those of ║ ║ us that don't have time to leech off of boards and pump warez to other ║ ║ boards, it's very simple just to scan the file offering channels to look ║ ║ for anything of interest. Just beware that to download files from these ║ ║ channels, you should be on a ISDN, T1, or better connection to the net ║ ║ (or have a provider that has one) because people offering usually set a ║ ║ minimum speed that will prevent your average 28.8 from downloading. ║ ║ ║ ║ Problems arise in these channels when there aren't enough people ║ ║ offering and the load of leeches is too high so that so many people want ║ ║ to download a specific program that slots fill up and even queues can ║ ║ take hours to get through. I do, however, think that more and more of ║ ║ these offer channels will arise, so queues will get smaller and slots ║ ║ open slots will be easier to find. ║ ║ ║ ║ I think the idea of setting up fast offer channels like this one is ║ ║ a good one. On the #WarezX channels, the +m flag is not enforced, so ║ ║ the channel is more flooded and that results in higher lag. Also, the ║ ║ files offered in the #WarezX channels are much older than those of ║ ║ #fATEFiles and #M8Leech. Due to the lag in #WarezX, being on more than ║ ║ one channel at a time is virtually impossible because so much CRAP is ║ ║ coming in from that one channel. ║ ║ ║ ║ I expect to see many new fast-offer channels like the ones we ║ ║ already see, these channels (assuming a speedy connection to the 'net) ║ ║ will make IRC THE place to leech from, so look out for these channels ║ ║ in the future, they will make IRC a better place for the scene. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Akira 7 ║ ║ Subject : Game Platforms vs. PC ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The year of 1995 was the year of the video game. With the launch of ║ ║ gaming platforms such as the Sega Saturn and Sony Playstation, the ║ ║ quality of home gaming systems has improved by leaps and bounds. The PC ║ ║ may still be the most popular gaming system, but how long will this ║ ║ last? Many critics suggest that the PC will not be the gaming leader ║ ║ for much longer. ║ ║ ║ ║ Sega was the first company to introduce a successfull 32 bit gaming ║ ║ system to the market of the United States. Their system, the Sega ║ ║ Saturn, is a very high quality piece of machinery. With dual CPUs ║ ║ running at a total of 28 MHz, the Saturn barely falls short of the Sony ║ ║ Playstation in number-crunching power. The Saturn's graphical engine ║ ║ is also slightly inferior to that of the Playstation, but will not make ║ ║ a noticable difference. Sega's main asset is the AM2 design team. ║ ║ This game design team is responsible for some of the best arcade hits ║ ║ in the country. Some examples are Daytona USA and Virtua Fighter 2. ║ ║ ║ ║ Shortly after the Saturn was introduced to the market, Sony dropped ║ ║ it's bomb. The Sony Playstation is perhaps the most technologically ║ ║ advanced system on the market today, but their success does not come ║ ║ from the 33 MHz CPU. Sony has experienced incredible 3rd party support ║ ║ for their system, and has a large number of games available for it. ║ ║ Then number and quality of the games available for the Playstation is ║ ║ the main reason for it's success. With great games like Tekken and ║ ║ Destruction Derby, Sony is the leader of today's gaming industry. ║ ║ ║ ║ Nintendo of America has dominated the market with every new system ║ ║ they introduce to the market. Nintendo's upcoming Ultra 64 will be no ║ ║ exception. When information about the U64 first leaked out in summer ║ ║ of 1995, it was rumored to be the "ultimate gaming system." I couldn't ║ ║ have said it better myself. The Ultra 64 is going to be a true 64 bit ║ ║ gaming platform, unlike the Saturn and Playstation which are 32 bit. ║ ║ Furthermore, the U64 will have a 128 bit graphics capability, due to ║ ║ their custom graphics chip which was engineered by Silicon Graphics ║ ║ Inc. Silicon Graphics is the most well known producer of high end ║ ║ graphic workstations in the industry. The main CPU of the U64 will run ║ ║ at a screaming 93.75 MHz (Compared to Sony's 33, this is light speed.) ║ ║ and the Rambus system will be running at 500+ MHz. With upcoming titles ║ ║ such as Mario 64 and Killer Instinct, the Ultra 64 will most likely ║ ║ dominate the gaming market. ║ ║ ║ ║ And this brings us to the PC. Where will the PC be in the middle ║ ║ of all this activity? Right where it is now, with interactive CD-ROMs. ║ ║ Many critics believe that the PC is getting pushed out of the gaming ║ ║ market by systems that are built for gaming, but this is not ║ ║ necessarily true. With new operating sysems such as Windows 95 running ║ ║ in 32 bit mode, a higher level of gaming is possible. Will we be stuck ║ ║ hauling around 500mb console-ripped games? I think not... In the ║ ║ future, we will see many more 32 bit games for Win 95 that will be ║ ║ comparable to that of the Sony Playstation. Why, some Playstation ║ ║ titles are already for the PC, such as Destruction Derby. The ║ ║ introduction of the P6 chip to the industry will only further the power ║ ║ of the 32 bit operating systems of today. ║ ║ ║ ║ Systems like the Saturn and Playstation can generate faster, smoother ║ ║ graphics because their components work together much better than in a ║ ║ PC. Some questions to ponder : Will the introduction of the Ultra 64 ║ ║ blow away all of the competition? Will the PC drown in an industry that ║ ║ seems to travel too fast for it? Will Matsushita make powerful PC ║ ║ peripherals from his newly bought M2 chip? (Bought from Trip Hawkins for ║ ║ $100 million.) Only the year of 1996 contains the answers. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Krypto ║ ║ Subject : School and Warez ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Can School and Warez work together? For many people in the scene, ║ ║ the the answer to this question is "NO." It is understood that in order ║ ║ to achieve greatness at any particular task, one must spend time ║ ║ dedicated to it. This is relevant in both school work and for work ║ ║ involved for the scene. This is where the conflict comes to play. At ║ ║ times, someone may spend hours upon hours couriering warez while not ║ ║ spending any attention on their school work. This usually leads to a ║ ║ noticeable drop in school grades. Even I, myself had to take a leave of ║ ║ absence from IRC and the scene in order to bring my grades up. The drop ║ ║ was from a 3.6 to a 1.9 GPA. This is an all too familiar story for ║ ║ many. One particular example was Superior Force, who in his resignation ║ ║ letter complained about how many younger people surpassed him in grades ║ ║ and in course level as a direct result of his excessive time spent on ║ ║ IRC and in the scene. He claimed that he had to resign due to a lack of ║ ║ good grades. Others too, such as Rebel Chicken and Manic have stated ║ ║ that the scene had dropped their GPA substantially. ║ ║ ║ ║ ║ ║ GPA BEFORE IRC and Warez : ║ ║ -------------------------- ║ ║ Rebel Chicken - [4.0] ║ ║ Hitex - [3.8] ║ ║ Krypto - [3.6] ║ ║ ║ ║ GPA AFTER IRC and Warez : ║ ║ ------------------------- ║ ║ Hitex - [4.4] ║ ║ Rebel Chicken - [3.5] ║ ║ Krypto - [1.9] ║ ║ ║ ║ ║ ║ At this point, we must ask ourselves, "Is there a way to get good ║ ║ grades and still be elite?" This truly is a hard question and ║ ║ eventually leads us to efficient time management. Time management is ║ ║ knowing the appropriate time to do things and setting priorities on ║ ║ them. I would recommend to those who are in a similar situations, to do ║ ║ their homework and stufies first, then do whatever it is they do in the ║ ║ scene later. The scene will always be here, and USUALLY will not lead ║ ║ you to a productive & meaningful education. Without such education you ║ ║ can still do many things such as : ║ ║ ║ ║ 1. Live in a box for the rest of your life (this means you'd ║ ║ probably have to give up your computer eventually). ║ ║ ║ ║ 2. Go on welfare (you might be able to still retain your computer, ║ ║ if you have enough food stamps to sell for some money to pay ║ ║ for the electricity bill). ║ ║ ║ ║ 3. Become a proud member of the local McDonalds staff (seems like a ║ ║ fun life, you get all the McNuggets you'd ever want). ║ ║ ║ ║ 4. Leech off your parents (when they die, you get to collect the ║ ║ life insurance money). ║ ║ ║ ║ The point is, DO your homework, study, get good grades, and be ║ ║ happy. Then you can spend all the time you want couriering, supplying, ║ ║ or doing whatever else you want. This all leads us to the next ║ ║ question, "When are you going to find time to have sex with your partner ║ ║ (this is another topic)?" Through effective time management, you can ║ ║ get good grades and still be elite like me! And for those of you who ║ ║ are getting good grades and have no time management whatsoever, good for ║ ║ you! I'd like to hear how you can do it. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Drapper ║ ║ Subject : Running a Site ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Well, Elmo found me and asked me to write an article about running a ║ ║ site. Since I am a siteop myself, I thought it would be a good idea. ║ ║ The first thing that one should consider when starting a site is the ║ ║ operating system on which he will run. If the user has a big hard drive ║ ║ (that is, around 4 gigs) then my choice would be to install both a UNIX ║ ║ varient and Windows 95. If the space is smaller then it depends on the ║ ║ user. If he is going to have the machine as a site, and only a site, ║ ║ then UNIX is the way to go. Otherwise, if he thinks he is going to use ║ ║ it for his own needs and to test things he gets every day, I would go ║ ║ with Windows 95. ║ ║ ║ ║ Some might think that Windows 95 sucks big time, is very unstable, ║ ║ and does not run a good FTP server. Windows 95, on a 486-100 with 16 ║ ║ megs and a 1 gig hard drive makes a perfect site! Just plug in SkyNet ║ ║ (CJM's verion of ServU FTP) and you'll have a site up and running in ║ ║ less than an hour, while Linux needs a shitload of time and patching. ║ ║ Just remember to have a UNIX hacker handy to patch your site or else ║ ║ you'll be screwed. The only advantage I find in Linux is that it has ║ ║ better multitasking (but don't forget, no apps to multitask on!) and of ║ ║ course the best FTP daemons around that will make a site rock. ║ ║ ║ ║ There are, however, some scripts that are around even for Windows ║ ║ 95. There is a SkyNet combo that can have counts of uploads/downloads ║ ║ and analytic stats about each user. The things still missing from ║ ║ Windows 95 such as the whois online command, automatic ratios, ZIP ║ ║ testing, and stability (you will have a lot of crashes under Windows 95, ║ ║ and by the way, anybody that runs Win95 with the Nashville addon should ║ ║ remove bwcc.dll from the skynet/servu dir, it causes crashes). ║ ║ ║ ║ After one decides which OS he will put on, he has to find couriers! ║ ║ Yeah, a site actually needs couriers and not lamers from #warez5099 to ║ ║ upload stuff. The choices are as follows : either put as many couriers ║ ║ from different groups on and stay a neutral site, or put on couriers ║ ║ from one group that will support the site. The choice is a hard one to ║ ║ make and the best is to have both (which is twice as hard of course). ║ ║ Finding good couriers and convincing them to support you is the hardest ║ ║ part. this will take much time. The best thing is to start with a ║ ║ small group (but not really lame groups that appear and disappear in ║ ║ one or two days!). Then the group will have some other sites as well ║ ║ and will get connections to bigger and bigger sites, and bigger and ║ ║ bigger couriers, and will bring them to your site accordingly. ║ ║ ║ ║ The next step is to get informed about which couriers do a better ║ ║ job and are cool people (personal opinion : good couriers with much ego ║ ║ = big pile of crap, I bet someone knows who I mean :). Eventually after ║ ║ much time on IRC and many weeks of waiting, the siteop will have found ║ ║ at least 1 good courier that will offer good support. ║ ║ ║ ║ There are some general hints on improving a site. Since I run ║ ║ Windows 95, I won't talk about Linux here. The first thing one should ║ ║ do is invoke ratios and start a stats file. Even though there aren't ║ ║ automatic ratio programs for Windows 95, there are some ul/dl counting ║ ║ programs that will state ratios as well, so if you are lucky and find ║ ║ one of those, you're all set. Otherwise, you have to do everything by ║ ║ hand which is boring, hard, tiring, time consuming, and really stupid. ║ ║ With this higher competitive spirit, you'll want to start competitions, ║ ║ so the #1 uploader of the week or month gets something (something useful ║ ║ in real life, not just for fame which really isn't that useful). ║ ║ ║ ║ Finally, a SiteOp should remember the following : ║ ║ ║ ║ 1. There is always a site that is faster than yours! That's true ║ ║ for everyone and every site. Even if a site is #1 for a while, soon ║ ║ enough someone else will take that position. ║ ║ ║ ║ 2. The site is meant for trading, it's not solely for uploading ║ ║ (I like that better), it's for leeching too! If the siteop thinks ║ ║ that he should only have people uploading and not trading as well, ║ ║ then he will not be a siteop for very long. ║ ║ ║ ║ Don't use ridiculous ratios like 1:1! A good start is 1:4 and if ║ ║ you see everything is going fine, move to 1:6. Sites are up for traders ║ ║ to do their job. One needs to upload and another needs to download. ║ ║ There is no problem with that, the site serves people to trade and get ║ ║ releases spread. Also, as a siteop, you should always take care of your ║ ║ top 5 couriers. There might be some time when a courier needs some rest ║ ║ or is on vacation, or anything. That doesn't mean he quit the scene! ║ ║ Being inactive for a small period isn't anything bad, so don't nuke ║ ║ people hat you know you need! Leeches need handling as well. Make sure ║ ║ the site has a good ratio of leeches:uploaders (most of the time the ║ ║ leeches will be greater, of course). If you see that leeching goes too ║ ║ far then make some warnings and after that start nuking people! ║ ║ ║ ║ Well, that's it folks! Oh, by the way, running a site ain't as fun ║ ║ as it may seem. After 4 months of running my own site, I'm really bored ║ ║ (that doesn't mean my site will go down!). ║ ║ ║ ║ Oh, and as a final word, I'd just like to greet some cool dudes out ║ ║ there : ║ ║ ║ ║ Prozac ∙ Ionizer ∙ Phrozen Ghost ∙ Night Hawk ∙ Darwin ∙ MaSon ∙ Venix ║ ║ ∙ HaRy ∙ ║ ║ ║ ║ I'd like to diss all couriers who think they're #1 because they're ║ ║ moving shit around cables, and who really suck in real life. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Hitex ║ ║ Subject : Group Reviews : Games ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Hello, and welcome to Reality Check Network's all new group review! ║ ║ Here I will be reviewing the three best game release groups in the scene ║ ║ today. Well, actually, *I* won't be the one reviewing them, *THEY* will ║ ║ be! It's all up to the groups, this is where quantity DOES count, but ║ ║ you will soon enough find that quality by far outweighs quantity. Let ║ ║ me present to you the methods by which I will be reviewing the groups, ║ ║ but first, let me name off the groups that will compete in this division ║ ║ and state a short reason for why I selected these specific groups to be ║ ║ analyzed. ║ ║ ║ ║ 1. Hybrid - Hybrid has done a great job getting to its ranking in the ║ ║ scene today, a relatively short time period in relation to ║ ║ its main competition, Razor 1911. Hybrid pumps awesome ║ ║ quality with extreme speed on a regular basis. ║ ║ ║ ║ 2. Legacy - A newcomer in the game releasing scene, though it has shown ║ ║ where it can get in so little time. Quality hasn't always ║ ║ been quite the best, but Legacy tries hard, and doesn't seem ║ ║ to be the next one-week group. ║ ║ ║ ║ 3. Razor 1911 - They're the grandfathers of the games scene. They've ║ ║ had good moments. They've had bad moments. They've always ║ ║ stuck around, though, and their dedication to the scene is ║ ║ definitely something to be proud of. Oh, and it doesn't ║ ║ seem to be the next one-week group <grin>. ║ ║ ║ ║ Now you know who our contestants will be, lets review the criteria ║ ║ I will be using for judging releases. The following is the scoring ║ ║ basis I'll be using: ║ ║ ║ ║ Points : ║ ║ -------- ║ ║ ║ ║ -3 - The game didn't work and a crack/fix was not released within 72 ║ ║ hours. The group may regain the 3 lost points by releasing a crack ║ ║ or fix, even beyond the 3 day period. ║ ║ ║ ║ 1 - The game worked, but it was a dupe. ║ ║ ║ ║ 2 - The game worked, but it sucked so bad that nobody would think of ║ ║ downloading it. A proper example would be Legacy's "Bass Fishing ║ ║ Classics." ║ ║ ║ ║ 3 - Your average release. Most games will be getting this score. ║ ║ ║ ║ 4 - Nice release, not budget, many will download and enjoy. ║ ║ ║ ║ 5 - Damn that was a sweet release! (I hope Legacy released it, heheh) ║ ║ ║ ║ Since we don't play the full game and later find out that something ║ ║ didn't work properly, a group may lose points the following week and ║ ║ have their release labeled as broken (thus receiving the proper amount ║ ║ of points). If the group has released a fix between the two issues, ║ ║ we'll give them credit accordingly. If a group releases a fix within a ║ ║ 3 day period, the program will be rated as if it worked in the first ║ ║ place, thus getting the 3 points it lost back and any points it would ║ ║ have earned. If a group releases a fix after the 3 day period has ║ ║ expired, it will receive its 3 points back, but get no more. ║ ║ ║ ║ RCN will not grant over 3 points to games over 40 disks. A 40 disk ║ ║ release can and will get 5 points if it so deserves, but a 41 disk game, ║ ║ I don't care if it's Warcraft III or the Revenge of the Doughnut Boys, ║ ║ will not get over 3 points. Betas may receive no more than 3 points. ║ ║ If the same program is released under different platforms, it will be ║ ║ counted as a single release. ║ ║ ║ ║ Oh, and you might be asking "How does this differ from Ionizer's ║ ║ 'The Games Review'?" Ionizer reviews games for the purpose of ║ ║ indicating to us which releases are worth downloading. We review ║ ║ release groups in the only way possible, through their releases. ║ ║ ║ ║ So.... MAY THE GAMES BEGIN! ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ Dates of Games Reviewed : 01/25/96 -> 01/31/96 │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : SOLWIN0 .ZIP Fix name : -- ║ ║ Filesize : 2597 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ Solitaire Deluxe for Windows 95 [1/2] Previous Total : 0 ║ ║ (c) Interplay Release Score : 3 ║ ║ _____ ____________ ______ Running Total : 3 ║ ║ . /| \ V / . \ _ \(__\ \ . ║ ║ _/\ _/ : |\_ _/ /\// /| |\/: \_/\ ║ ║ .\// |Z/ \| | \ \ \| | | \. \/ ║ ║ \__|__|!\_/|_____/__\__\__|_____/ ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : L-ICEF .ZIP Fix name : L-ICEFIX.ZIP ║ ║ Filesize : 2621 kb Filesize : 385 kb ║ ║ Filedate : 1-28-96 Filedate : 1-29-96 ║ ║ ║ ║ ICE AND FIRE WIN 95 (C) ZOMBIE [01/18] Previous Total : 0 ║ ║ --▄▄▌---▄▄▄-.--▄▄-∙---▄▄▄·---▄▄·---▄·-▄▌-- Release Score : 4 ║ ║ --██∙---▀▄.▀·-▐█-▀-■-▐█-▀█--▐█-▌■-▐█■██▌-- Running Total : 4 ║ ║ --██■---▐▀▀■▄-▄█-▀█▄-▄█▀▀█--██-▄▄-▐█▌▐█■-- ║ ║ --▐█▌▐▌-▐█▄▄▌-▐█▄■▐█-▐█-■▐▌-▐███▌--▐█▀·.-- ║ ║ --.▀▀▀---▀▀▀--·▀▀▀▀---▀--▀--·▀▀▀----▀-∙--- ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : L-CGAME .ZIP Fix name : -- ║ ║ Filesize : 3045 kb Filesize : -- ║ ║ Filedate : 1-30-96 Filedate : -- ║ ║ ║ ║ CARD GAME CLASSICS WIN'95 (C) EXPERT [1/2] Previous Total : 4 ║ ║ --▄▄▌---▄▄▄-.--▄▄-∙---▄▄▄·---▄▄·---▄·-▄▌-- Release Score : 2 ║ ║ --██∙---▀▄.▀·-▐█-▀-■-▐█-▀█--▐█-▌■-▐█■██▌-- Running Total : 6 ║ ║ --██■---▐▀▀■▄-▄█-▀█▄-▄█▀▀█--██-▄▄-▐█▌▐█■-- ║ ║ --▐█▌▐▌-▐█▄▄▌-▐█▄■▐█-▐█-■▐▌-▐███▌--▐█▀·.-- ║ ║ --.▀▀▀---▀▀▀--·▀▀▀▀---▀--▀--·▀▀▀----▀-∙--- ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : TEMPEST.ZIP Fix name : T2000.ZIP ║ ║ Filesize : 529 kb Filesize : 530 kb ║ ║ Filedate : 1-20-96 Filedate : 1-21-96 ║ ║ ║ ║ Tempest 2000 (c) Atari Interactive [01/01] Previous Total : 0 ║ ║ _ ________________________ _____ ________ _ Release Score : 2 ║ ║ \\_____ \_____ \_____ \/ . \\_____ \\ Running Total : 2 ║ ║ dZG/\ __// _ |/ ____/. | \/\ __/ ║ ║ _/ \ \/ /_ _/ /_ | ! _/ \ \ ║ ║ \____\ \______\_________|_____\____\ \_ ║ ║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : ESPNEXT .ZIP Fix name : -- ║ ║ Filesize : 1225 kb Filesize : -- ║ ║ Filedate : 1-27-96 Filedate : -- ║ ║ ║ ║ ESPN Extreme Games (c) Sony Interactive [1/9] Previous Total : 2 ║ ║ _ ________________________ _____ ________ _ Release Score : 4 ║ ║ \\_____ \_____ \_____ \/ . \\_____ \\ Running Total : 6 ║ ║ dZG/\ __// _ |/ ____/. | \/\ __/ ║ ║ _/ \ \/ /_ _/ /_ | ! _/ \ \ ║ ║ \____\ \______\_________|_____\____\ \_ ║ ║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Score Chart : Games ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │ 9 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 8 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 7 ────────────────────────────────────────────────────│ ║ ║ │ 6 6 │ ║ ║ │ 6 ────────────────────┌──────────┐─────┌──────────┐───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 5 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 4 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ 3 │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 3 ───┌──────────┐─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 2 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 1 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║ ║ │ Hybrid Legacy Razor 1911 │ ║ ║ │ │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Average Score Per Release : ║ ║ --------------------------- ║ ║ Hybrid - [3.0] ║ ║ Legacy - [3.0] ║ ║ Razor 1911 - [3.0] ║ ║ ║ ║ Damn, that was hard! Well, overall good quality in the gaming scene ║ ║ this week, let's hope for more quantity next week! ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Hitex ║ ║ Subject : Group Reviews : Utils ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Hello, and welcome to Reality Check Network's all new group review! ║ ║ Here I will be reviewing the three best util release groups in the scene ║ ║ today. Well, actually, *I* won't be the one reviewing them, *THEY* will ║ ║ be! It's all up to the groups, this is where quantity DOES count, but ║ ║ you will soon enough find that quality by far outweighs quantity. Let ║ ║ me present to you the methods by which I will be reviewing the groups, ║ ║ but first, let me name off the groups that will compete in this division ║ ║ and state a short reason for why I selected these specific groups to be ║ ║ analyzed. ║ ║ ║ ║ 1. Corporation - They have only been around for a few months, but they ║ ║ have definitely shown the scene what they can do. They have ║ ║ pushed through releases at the same speed and quantity as ║ ║ other respected groups such as DOD or PWA, and it doesn't ║ ║ appear that they're about to stop any time soon. ║ ║ ║ ║ 2. Drink or Die - Just as their NFO says, these guys really are the ║ ║ warez bears from Russia and beyond. These guys have been ║ ║ around for quite a while now and their quality hasn't ║ ║ diminished, nor has their quantity. ║ ║ ║ ║ 3. Pirates with Attitudes - Grandfathers of the Utils scene. They ║ ║ definitely know what they're doing. Orion's departure ║ ║ was a blow to the internal workings of the group, but on the ║ ║ outside, they're just as good as they've ever been. Just as ║ ║ any group, they've had their slumps, but their dedication ║ ║ has always been one of their biggest assets. ║ ║ ║ ║ Now you know who our contestants will be, lets review the criteria ║ ║ I will be using for judging releases. The following is the scoring ║ ║ basis I'll be using : ║ ║ ║ ║ Points : ║ ║ -------- ║ ║ ║ ║ -3 - The util didn't work and a crack/fix was not released within 72 ║ ║ hours. The group may regain the 3 lost points by releasing a crack ║ ║ or fix, even beyond the 3 day period. ║ ║ ║ ║ 1 - The util worked, but it was a dupe. ║ ║ ║ ║ 2 - The util worked, but it sucked so bad that nobody would think of ║ ║ downloading it. ║ ║ ║ ║ 3 - Your average release. Most utils will be getting this score. ║ ║ ║ ║ 4 - Nice release, not budget, many will download and enjoy. ║ ║ ║ ║ 5 - Damn that was a sweet release! ║ ║ ║ ║ Since we don't use the entire util and later find out that something ║ ║ didn't work properly, a group may lose points the following week and ║ ║ have their release labeled as broken (thus receiving the proper amount ║ ║ of points). If the group has released a fix between the two issues, ║ ║ we'll give them credit accordingly. If a group releases a fix within a ║ ║ 3 day period, the program will be rated as if it worked in the first ║ ║ place, thus getting the 3 points it lost back and any points it would ║ ║ have earned. If a group releases a fix after the 3 day period has ║ ║ expired, it will receive its 3 points back, but get no more. Betas ║ ║ may receive no more than 3 points. If the same program is released ║ ║ under different platforms, it will be counted as a single release. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ Dates of Utils Reviewed : 01/25/96 -> 01/31/96 │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : TC-DIR .ZIP S/N name : TC-DIRS.ZIP ║ ║ Filesize : 66932 kb Filesize : 1 kb ║ ║ Filedate : 1-21-96 Filedate : 1-28-96 ║ ║ ║ ║ DIRECTOR ACADEMIC v4.0 FOR WINDOWS Previous Total : 0 ║ ║ CD-RIP (C) MACROMEDIA [01/47] Release Score : -3+3 ║ ║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 0 ║ ║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║ ║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║ ║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║ ║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║ ║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║ ║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : TC-ZIPTL.ZIP Fix name : -- ║ ║ Filesize : 1036 kb Filesize : -- ║ ║ Filedate : 1-25-96 Filedate : -- ║ ║ ║ ║ IOMEGA ZIPTOOLS FOR WIN 95 4.01 [01/01] Previous Total : 0 ║ ║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Release Score : 2 ║ ║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ Running Total : 2 ║ ║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║ ║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║ ║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║ ║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║ ║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : TC-NBK0 .ZIP Fix name : -- ║ ║ Filesize : 2276 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ NOVABACK FOR WINDOWS 95 v4.50 RETAIL Previous Total : 2 ║ ║ (c) NOVASTOR CORPORATION [01/02] Release Score : 2 ║ ║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 4 ║ ║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║ ║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║ ║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║ ║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║ ║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║ ║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : TC-NFSM .ZIP Fix name : -- ║ ║ Filesize : 7086 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ NFS Maestro for Microsoft TCP/IP Previous Total : 4 ║ ║ Client [1/6] Release Score : 3 ║ ║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Running Total : 7 ║ ║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ ║ ║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║ ║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║ ║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║ ║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║ ║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : TC-X5XW .ZIP Fix name : -- ║ ║ Filesize : 16713 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ Exceed/Xpress 5 for Windows [01/13] Previous Total : 7 ║ ║ ▄───── ▄▄▄ ────────── ▄▄█▓▄ ─── ▄ ─ ▄▓▄ Release Score : 3 ║ ║ ░ ▀ ▄█████▓ ▄▄███▄ ▄▀▀████▌ ▄█████▄ ▀ Running Total : 10 ║ ║ ▓███▀ ▀▄██████▄▀█▌ ▐████▐▓▀ ▀███▓ ║ ║ ▓███▌ ▐▓█▀ ▀██▌▐▓ ▀ ▀▓▀▓▌ ▐███▌ ║ ║ ▐█████▄▄▀ ▀█▄ ▄▓█▓ █▓▄ █▌▀▄▄████▓ ║ ║ ▀██▓▀▀ ▀ ▀▀▀▀ ▀ ■▄ ▐▓ ▀▀▓█▀ ║ ║ ■▄──────+ The Corporation +─ ▀▄ ─gas!─■ ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : DODAC4 .ZIP Fix name : -- ║ ║ Filesize : 35828 kb Filesize : -- ║ ║ Filedate : 1-21-96 Filedate : -- ║ ║ ║ ║ AUTOCAD C4 WIN95-NT-3.11 FINAL BETA [01/28] Previous Total : 0 ║ ║ _______________ ____________ ____________ Release Score : 3 ║ ║ \_ ___ \_ ___ \ ___ \_ Running Total : 3 ║ ║ _/ l/ / l/ / l/ / ║ ║ \______ / / / /____ / /| ║ ║ ======\________/\__________/[⌡m]\________/== ║ ║ ≡(*)≡ D r i n k O r D i e 1 9 9 5 ≡(*)≡ ║ ║ ===================== [ DOD * 21-Jan-96 ] == ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : DODTTPS .ZIP Fix name : -- ║ ║ Filesize : 21144 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ TURBOTAX PROSERIES/1040 FOR DOS 95.00A [1/4] Previous Total : 3 ║ ║ _______________ ____________ ____________ Release Score : 4 ║ ║ \_ ___ \_ ___ \ ___ \_ Running Total : 7 ║ ║ _/ l/ / l/ / l/ / ║ ║ \______ / / / /____ / /| ║ ║ ======\________/\__________/[⌡m]\________/== ║ ║ ≡(*)≡ D r i n k O r D i e 1 9 9 6 ≡(*)≡ ║ ║ ===================== [ DOD * 26-Jan-96 ] == ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : DOD-WC .ZIP Fix name : -- ║ ║ Filesize : 21144 kb Filesize : -- ║ ║ Filedate : 1-27-96 Filedate : -- ║ ║ ║ ║ INTERACTIVE WINE CELLAR CD-RIP [01/15] Previous Total : 7 ║ ║ _______________ ____________ ____________ Release Score : 3 ║ ║ \_ ___ \_ ___ \ ___ \_ Running Total : 10 ║ ║ _/ l/ / l/ / l/ / ║ ║ \______ / / / /____ / /| ║ ║ ======\________/\__________/[⌡m]\________/== ║ ║ ≡(*)≡ D r i n k O r D i e 1 9 9 6 ≡(*)≡ ║ ║ ===================== [ DOD * 27-Jan-96 ] == ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Filename : PM2PWA .ZIP Fix name : -- ║ ║ Filesize : 4019 kb Filesize : -- ║ ║ Filedate : 1-21-96 Filedate : -- ║ ║ ║ ║ Paper Master 2.0 Win/Win95 - [1/3] Previous Total : 0 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 3 ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ DK -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWAPTEF .ZIP Fix name : -- ║ ║ Filesize : 10474 kb Filesize : -- ║ ║ Filedate : 1-21-96 Filedate : -- ║ ║ ║ ║ Personal Tax Edge 95 Final Filling Previous Total : 3 ║ ║ Edition CD for Win/Win95 [01/08] Release Score : 3 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 6 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ DK -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWASDE .ZIP Fix name : -- ║ ║ Filesize : 69120 kb Filesize : -- ║ ║ Filedate : 1-21-96 Filedate : -- ║ ║ ║ ║ Solid Edge Release Candidate 3 [01/48] Previous Total : 6 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 9 ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWA27S .ZIP / PWA27W .ZIP ║ ║ Filesize : 49132 kb / 49261 kb ║ ║ Filedate : 1-26-96 / 1-27-96 ║ ║ ║ ║ Fix name : -- ║ ║ Filesize : -- ║ ║ Filedate : -- ║ ║ ║ ║ Windows-NT 4.0 Server Build 1227 Previous Total : 9 ║ ║ Windows-NT 4.0 Workstation Build 1227 Release Score : 3 ║ ║ Disk 1/34 Running Total : 12 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : CBTWT- .ZIP Fix name : -- ║ ║ Filesize : 3210 kb Filesize : -- ║ ║ Filedate : 1-26-96 Filedate : -- ║ ║ ║ ║ Computer Based Training Win Tracs [1/3] Previous Total : 12 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 2 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 14 ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWACWP95.ZIP Fix name : -- ║ ║ Filesize : 1151 kb Filesize : -- ║ ║ Filedate : 1-27-96 Filedate : -- ║ ║ ║ ║ CardWizard Pro v 1.10.02 for Win95 - [1/1] Previous Total : 14 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 17 ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ DK -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWATELNT.ZIP Fix name : -- ║ ║ Filesize : 604 kb Filesize : -- ║ ║ Filedate : 1-27-96 Filedate : -- ║ ║ ║ ║ Pragma Systems InterAccess Previous Total : 17 ║ ║ Telnet Daemon for Windows NT Release Score : 2 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 19 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PCW3PWA .ZIP Fix name : -- ║ ║ Filesize : 15006 kb Filesize : -- ║ ║ Filedate : 1-28-96 Filedate : -- ║ ║ ║ ║ Procomm for Windows 3.0 Beta4 [01/11] Previous Total : 19 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Release Score : 3 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group Running Total : 22 ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Filename : PWAMRC1 .ZIP Fix name : -- ║ ║ Filesize : 27246 kb Filesize : -- ║ ║ Filedate : 1-28-96 Filedate : -- ║ ║ ║ ║ Microstation CAD for Win32 (NT&95) Previous Total : 22 ║ ║ Release Candidate 1 - Cracked [01/19] Release Score : 3 ║ ║ ▄ ▀▀██▄ ▄ ▄ ▄ Running Total : 25 ║ ║ ▀█▄ ▀█▌▀█▄ ▐ ▄█▀ ▄▄██▌ A Group ║ ║ ▐█▌ ▐▌ ▐█ █▌▐█▌ ▄█▀ █ That Gives ║ ║ ▄██▌▄▀ ▄██▌▀██▌ ██ ▐▌ Slightly ║ ║ ▀███ ▀███ ▀█ ▐███▄▄ █ Less Than ║ ║ ▐█▌ ▐█▌ ▐▌ ▀██▀ ▀▄ A Fuck. ║ ║ ▀ ▀ ▀ ▀ -XeN ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Score Chart : Utils ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │ 45 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 40 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 35 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 30 ────────────────────────────────────────────────────│ ║ ║ │ 25 │ ║ ║ │ 25 ─────────────────────────────────────┌──────────┐───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 20 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 15 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ 10 10 │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 10 ───┌──────────┐─────┌──────────┐─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 5 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║ ║ │ Corporation Drink or Die Pirates With │ ║ ║ │ Attitudes │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Need I say anything? All I'll blurt is that, as I said, quantity is ║ ║ important (as PWA showed us) but quality can make the difference. The ║ ║ Corporation had 5 releases this week, where DOD had a mere 3, but DOD's ║ ║ quality helped it tie with The Corporation who had some bad fortune on ║ ║ their first release of the week (Director Academic v4.0) which required ║ ║ a serial number that was released over 3 days past the original release ║ ║ date. If not for that one happening, The Corporation could have beaten ║ ║ DOD. Let's look at the average score per release for each group : ║ ║ ║ ║ Average Score Per Release : ║ ║ --------------------------- ║ ║ Drink or Die - [3.3] ║ ║ Pirates with Attitudes - [2.8] ║ ║ The Corporation - [2.0] ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Author : Ionizer ║ ║ Subject : The Games Review : Issue #13 02/04/96 ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ ║ ║ .a$$$$$$$$$$$$$$$$$$$$$$&$$$$$$$$$$$$$$$$$$$$$$$$$$$$&$$$$$a. ║ ║ $$' . `$$' `$$ ' `$$' s `$$' s `$$ ║ ║ $' $ $$ $ $$ a a $$ $ $$ $ $$ ║ ║ $ $ssss$$ $ $$ $ $ $$ $ $$ $ssss$$ ║ ║ $ o o$ $$ $ $ $$ sssss$$ssss. $$ ║ ║ $. $ $$ $ $$ $ $ $$ $ $$ $ $$ ║ ║ $$. $ ,$$ $ $$ $ $ $$. $ ,$$. $ ,$$ ║ ║ `$&@%o%@&$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&@%o%@&$$$$&@%o%@&hd' ║ ║ ║ ║ "All the games that are fit to print." ║ ║ ║ ║ Un-Realistic : "I have never played a game I didn't like." ║ ║ - Stu Pid Fewl ║ ║ Realistic : "This game sucks." - Ionizer ║ ║ ║ ║ !!!!!!!!!!!!!!!!!!! ║ ║ *** EXTREMELY IMPORTANT !!!!PLEASE READ!!!! EXTREMELY IMPORTANT *** ║ ║ !!!!!!!!!!!!!!!!!!! ║ ║ ║ ║ - After much thought and planning a decision of TGR's future was made. ║ ║ This is the last TGR.... to appear alone! (No, calm down, you'll ║ ║ still be able to ge the scene's most reliable source for true, ║ ║ unbiased, honest reviews) It's just going to be found somewhere ║ ║ different. Reality Check Network, now up to their 12th issue, will ║ ║ now be the new home for TGR. Every Sunday, including this one, TGR ║ ║ will be found in its own section of RCN (Reviews). So now, along with ║ ║ the best game review, you'll get a packed filled issue of the latest ║ ║ group news, interviews, polls and so much more! Please don't write ║ ║ to me asking what happened to INQ. INQ is not dead, but due to the ║ ║ fact that it is MOST LIKELY that they won't release on a weekly basis, ║ ║ TGR would have no appropriate place in their mag. I wish INQ the best ║ ║ of luck in the future, & thank them for carrying TGR in the past. ║ ║ (Ok, you're done reading, you can go read the reviews now!) ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ * For the most part most of you liked the new way of displaying the info ║ ║ about the games (with the DIZs. So unless I get an overwhelming ║ ║ amount of complaints about the format, it will stay this way! ║ ║ ║ ║ ============================================ ║ ║ HOW TO GET THIS MAGAZINE ON A REGULAR BASIS: ║ ║ -------------------------------------------- ║ ║ ║ ║ ("WHERE and WHEN can I GET The Game Review?" The Game Review (c) Ionizer,) ║ ║ (will be released every SUNDAY, in RCN Reality Check Network, and can) ║ ║ (be obtained by /m iondcc xdcc list or /m ionizer xdcc list on Sunday) ║ ║ ║ ║ (TGR, which will now be incorporated into a section of RCN,) ║ ║ (is available on the web @ http://www.shu.edu/~importmi/rcn) ║ ║ ║ ║ (You can now also The Game Review via the WWW @) ║ ║ ( http://www.aych-dee.com/tgr.html ) ║ ║ ║ ║ NOTE: THERE IS NO MAILING LIST OF ANY KIND! ║ ║ I don't run the www sites and I am not ║ ║ responsible for them being updated. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ GAME REVIEWS, RATINGS, UN-BIASED OPINIONS, HELP/TIPS FOR INSTALLING GAMES! ║ ║ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ║ ║ ║ ║ - Rating Scale : ║ ║ (0-19)/100 = In a nutshell, it sucked! ║ ║ (20-39)/100 = Still crap but slightly better. ║ ║ (40-49)/100 = Possibly worth downloading. ║ ║ (50-69)/100 = Pretty decent game. Might want to check it out. ║ ║ (70-79)/100 = Worth the download if you like that type. ║ ║ (80-89)/100 = Very good, 9 outta 10 its worth the download. ║ ║ (90-99)/100 = Excellent game, a MUST download. ║ ║ 100/100 = HOLY SHIT I'VE NEVER SEEN A BETTER GAME! ║ ║ ║ ║ RATINGS are based on the game idea, graphics, sound, playability, ║ ║ ingenuity, versatility, and a lot of other words ending in 'ity'. ║ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ -<*><*> THE GAME REVIEW <*><*>- │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ NoNo Japanese Adult Game ║ ║ (c) Japanese [XX/06] ║ ║ ________________________________ ║ ║ (====\________ \_____ \_________/====) The NFO says you need Win/V ║ ║ ::::::/ ___/ / \____/ \:::::: to run this, but it ran fine ║ ║ :::::/ /__ _/| \eB/ _ \::::: in regular winblows. ║ ║ ::::/____; \ |______\/____\ \:::: However, I don't speak ║ ║ :::::::::|_____\:[REVOLUTiON]:______\::: Japanese except for sushi, ║ ║ (==[RTN]========[01/28/96]========[RTN]==) honda, and habachi, so it ║ ║ makes it kind of hard to play an adventure game based mostly on dialect. ║ ║ But don't worry, you aren't missing much from the looks of the game. ║ ║ ║ ║ RATING : NA/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ A _TEC_ exlusive! They only WISH this platform game could ║ ║ Johnny Bazookatone compare to Rayman, as state it could in the ║ ║ From ARC/US Gold NFO. It's your typical platform game with ║ ║ A Stryper/Nogroup release your guy with a gun. He runs, he shoots, but ║ ║ he doesn't score. You're Johnny Bazookamotherfucka, you got this weird ║ ║ bazooka gun, that you can play like a guitar sometimes, & then it emits ║ ║ a huge blast. The bad thing is, in order to get this to work crash-free ║ ║ you need to turn off all the sounds (music and fx). So in setup, put no ║ ║ soundcard, and then when you load the game up, make sure it's on no ║ ║ sound again. the graphics are ok, but we've seen better, and this game ║ ║ just isn't put together very well. ║ ║ ║ ║ RATING : 44/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ░▒▓█ - DUKE NUKEM 3D v1.0 -- Shareware - █▓▒░ We already told you about ║ ║ ░▒▓█ --- by 3D Realms Entertainment --- █▓▒░ this one last week. ║ ║ "It makes every PC game we've seen, DOOM Apogee released the ║ ║ included, look dull. Honestly!" ─ PC Gamer. official SW version with ║ ║ Duke blows away everything you know about 3D a few additions, such as ║ ║ action games. Blow thru walls, jetpack over counting how many times ║ ║ buildings, fight underwater--all in a truly you played (might be a ║ ║ interactive game like you have *never* seen. limit), and lots of ║ ║ Supports SVGA modes, multiplay, most game little things. Here's ║ ║ contollers. Music by Bobby (DOOM) Prince. the review from last week ║ ║ Now, go kick-butt in futurustic Los Angeles! in case you missed it : ║ ║ "WOW! Move over doom, move over quake, make way for the classic. ║ ║ Although just a beta <and sw> this game KICKS ASS. If you have the ║ ║ computer to put in SVGA and a good graphics mode you'll love this. ║ ║ Pretty soon you'll be saying "Doom?, what's that?" Perhaps it's the ║ ║ fact that the game <1st episode, takes place in a real life area, rather ║ ║ than those boring and stupid catacombs we've been drowned with. You're ║ ║ in the city, but the one bad thing is that Apogee is still using ║ ║ monsters, I mean why couldn't they make it all different types of ║ ║ gangstars or something? When's the last time you saw a monster in the ║ ║ city (no, that big fat lard was stlil human). Anyway, you can take a ║ ║ piss, watch a porn flick, and blow up motherfuckers and watch their ║ ║ blood splatter on the walls. This game appears to have it all. Now if ║ ║ you will excuse me, I need to go find some dramamine. ║ ║ ║ ║ RATING : 83/100 "(Yes, even though it's SW)" ║ ║ ║ ║ Some other cool things I noticed was when you get to the level with ║ ║ the bar, there's a lot of cool stuff to see and do. You can pay the ║ ║ bitches to shake their tits at the nudie bar. You can watch the OJ ║ ║ bronco chase on the TV in the for corner in the bar <as long as you ║ ║ don't blow it out first>. Also, you can easily replenish your health by ║ ║ blowing up a toilet, or fire hydrant and then simply using the open door ║ ║ button to drink the water. ║ ║ ║ ║ EXTRA! : Cheat Codes, courtesy of LSPD, and edited. To get the cheat ║ ║ code prompt you type DM.. then ║ ║ ║ ║ GODLY: GOD MODE ON ║ ║ UNGODLY: GOD MODE OFF ║ ║ WARP<episode><level>: WARPING ║ ║ AMMO: all ammo full ║ ║ VIEW: "follow" mode.. catch duke from a few feet behind ║ ║ WEAPONS: all available weapons (1-6) ║ ║ UNLOCK: unlocks a locked door in front of you ║ ║ ITEMS: keys... items.. etc. ║ ║ RATE: 2 numbers on top left of screen? ║ ║ SKILL<skill level 1-5> Re-start level with skill # ║ ║ CLIP: walk-through-walls ║ ║ HYPER: steroids! ║ ║ ENDING: end's the episode ║ ║ UNCONFIRMED: CASHMAN: ?, MONSTERS: ? ║ ║ ║ ║ Note : In the official SW version I couldn't get them to work, why, I ║ ║ dunno. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ///INT!!!INT!!!INT!!!INT!!!INT\\\ This contains AVI's of the following: ║ ║ . BEAVIS & BUTTHEAD INTRO ADDON . That old dude saying "Beavis and ║ ║ . [FOR THE LGC REL]: [xx/09] . Butthead are not rolemodels, they're ║ ║ \\\INT!!!INT!!!INT!!!INT!!!INT/// not even human...," The opening part ║ ║ where they are in the circles, and a quicky episode at the Mcwhatever ║ ║ place they work at, where Todd comes in and kicks their ass. This group ║ ║ says they plan on releasing the .WAVs which would be nice, and make for ║ ║ a complete game. ║ ║ ║ ║ ║ ║ RATING : .AVI/100 <G> ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ARCADE AMERICA (7th Level) [00/61] Yup, a whopping 61 disks, 125 ║ ║ - Full CD - demos have been RIPped! megs once installed. Is it ║ ║ - Plays off your hard drive. worth it? Depends, if you ║ ║ - Humorous Action/Platform game. like this type of game, but ║ ║ - 10,000+ frames of movie quality anim. personally I can't picture ║ ║ - View the NFO file within for details! anyone over the age of 12 ║ ║ - A Chowdery independent release. wanting to play this. You're ║ ║ an animated character on your quest to find someone or get somewhere, ║ ║ one of those, and you have to do little games and puzzles in which you ║ ║ avoid characters and other boring stuff. It's not exactly go shoot guys ║ ║ and stuff. Each time you get past the level you move up to some other ║ ║ kind of puzzle or something of the sort. Nothing special, but very ║ ║ nicely done with the humor (if ya got half a brain to get the jokes) and ║ ║ graphics. If you got a little brother and sister and 125 megs free ║ ║ doing nothing, then you might want to be nice and get them this. It is ║ ║ a little hard and sometimes frustrating though. Also make sure you get ║ ║ the 5.9 meg fix that includes a file which was missing b/c they ║ ║ incorrectly numbered the ARJ files in the zips <missed 45>. ║ ║ ║ ║ RATING : 53/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ *PC* TOSHINDEN *PC* [03/03] Not only did the intro go ║ ║ ▄▄▄▄ ▄▄▄▄▄▄ ▄▄▄▄ ▄▄▄▄▄▄ ▄▄ ▄█ ▄▄▄ ▄▄ slow as hell, but ║ ║ ███ █▄ ▄▄▄ ██ ███ █▄ ▄▄▄ ██ ███ ██ █▓█ ██ picking the player moved ║ ║ █▓█ ▀▀ █▓█ ██ █▓█ ▀▀ █▓█ ██ █▓█ ██ ███ ▀▀ █▄ slow as hell too. Then ║ ║ █▒█▀ ▀ █▒█ ██ █▒█▀ ▀ █▒█▀█▄ █▒█ ██ ▀▀▀▀▀▀██▀ when I tried to play it, ║ ║ █░█ ██ █░█ ██ █░█ ██ █░█ ██ █░█ ██ ███ ██ ▀ it was missing some ║ ║ ▀██▄██ ███ ██ ▀██▄██ ███ ██ ▀██ ▄▄▄ ██▄█▀ texture file. ║ ║ █▀ ▄ █▀ ▄ ▄▄▄ ▄▄ ║ ║ ▀ ▀▀▀▀▄ ▄▀ ▀█▄ ██ ROY ║ ║ ▀▄▀ ▀███ <SAC> ║ ║ ▀█ ║ ║ ║ ║ ║ ║ RATING : NA/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ _________ __ _______ __ ____ _______ ║ ║ \_____ -\/ -\\___ -| / -\| |__| -| Well the first version to ║ ║ // / / \| | |/ \ | | | | | get on the net had plenty ║ ║ / / / /\ \\_ ___/ /\ \\_| || |_| | of ARJ errors to last you ║ ║ /___/ /_____\ /_| /_____\ /___|__| |__| a lifetime. But this one ║ ║ Φ-+/____\-+-+-+\/-+PRoUDLY+-\/-+PReSeNTs+-Φ works fine. An extremely ║ ║ NFL QuarterBack Club '96 *REPACKAGED* [XX/25] good football game if you ║ ║ have the computer to handle it. The normal 320 graphics modes on a 486 ║ ║ makes the game JUST playable, so I'd recommend a pentium/90 for it to ║ ║ look anywhere near decent and playable at the same time. It's got the ║ ║ usual football seasons, and an addition of a simulation of classic/ ║ ║ historical games. It's got touchdown dancing, in your face sacking, ║ ║ audibles, and anything else you could want from a football game. If you ║ ║ got the computer (above 486/66), it is worth it, but if you don't, it ║ ║ might not be worth the effort. ║ ║ ║ ║ RATING : 84/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Top Gun (c) Spectrum Holobyte [11/11] I couldn't figure out most ║ ║ _ ________________________ _____ ________ _ of the controls because ║ ║ \\_____ \_____ \_____ \/ . \\_____ \\ there's nothing to config ║ ║ dZG/\ __// _ |/ ____/. | \/\ __/ your keyboard with. So ║ ║ _/ \ \/ /_ _/ /_ | ! _/ \ \ rather than trying to get ║ ║ \____\ \______\_________|_____\____\ \_ my plane off the ground, I ║ ║ =======\___/===∙1911∙CD∙DIVISION∙======\___/ picked the quick action. ║ ║ It looks like any other normal flight sim, the gfx are nothing great, ║ ║ the sound is way below average. It's not too good, but it might satisfy ║ ║ you if you love sims. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Sonic the Hedgehog for Win95 [xx/15] It said my sisters' ║ ║ ·∙-───────────────────────────────────--∙· computer's video card was ║ ║ ▄█████▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀████▓█▀▀▀▀▀▀▀ ▀▀▀▀▀▀ not "DCI" compliant, and ║ ║ ▓██▌██ ▄██▓██▀███▌█▄ ████▀█ ▄▌████▀█▓███▄ that I couldn't play it. ║ ║ ▒█▓███▀ ▓█████▀██████ ▓███▓█ ▒███▓█▀▀▀▀▀▀▀ Shrug, it's those new 3D ║ ║ ░████▓ ▒███▓█ ███▓██ ▒█▌███ ░█████▄█████▀ Diamond Cards, beats me. ║ ║ ▄▄▄ ▄▄▄▄▄▄▄▄▄▄ ▓█████ ░██▓██ ▄▄▄▄ ▄▄▄▄▄▄▄▄ ║ ║ ·∙-───────────────────────────────────--∙· ║ ║ ║ ║ RATING : NA/100 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ <*>GAME OF THE WEEK<*> │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ The lack of choice automatically grants NAPALM'S release of NFL ║ ║ QUARTERBACK CLUB '96 as the winner. With the proper equipment this is ║ ║ an excellent football game. Not much else to say about it, it's got ║ ║ everything you could hop for, except modem or network play ;). ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ <*>UPCOMING RELEASE DATES<*> │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ - It's back and updated! All projected dates are as of January 30th, ║ ║ 1996 and are based on projected date it will arrive in stores. ║ ║ ║ ║ Key to system types : ║ ║ ║ ║ DCD = DOS CD WCD = Windows CD MCD = Mac. CD ║ ║ W95CD = Win 95 CD M3 = Mac. Disk W3 = Windows Disk ║ ║ W953 = Win 95 Disk D3 = DOS Disk HCD = Mac./Windows CD ║ ║ ║ ║ OS │ Name of Game │ Company │ Store Release ║ ║ ─────┴────────────────────┴────────────┴─────────────── ║ ║ D3 Pelican Hill ACCESS 02/26/96 ║ ║ DCD Psychc Detcv EA 12/28/95 ║ ║ DCD Sensible Soccer WEA 01/20/96 ║ ║ DCD NFL Qback Club ACCLAIM 01/25/96 ║ ║ DCD PGA 96 Spanish Bay EA 01/29/96 ║ ║ DCD Falcon 3.0 Clssc SPECTRUM 01/30/96 ║ ║ DCD Shadows Over Riva SIR TECH 02/01/96 ║ ║ DCD Harvester MERIT 02/01/96 ║ ║ DCD Starship MERIT 02/01/96 ║ ║ DCD Angel Devoid MINDSCAPE 02/01/96 ║ ║ DCD Cyberjudas MERIT 02/01/96 ║ ║ DCD Pinball World 21ST CENTRY 02/02/96 ║ ║ DCD AH3 Thunderstrike JVC 02/05/96 ║ ║ DCD Sport Hits 2 WEA 02/06/96 ║ ║ DCD Nicklaus@Muirfield WEA 02/06/96 ║ ║ DCD Kyrandia Trilogy VIRGIN 02/06/96 ║ ║ DCD Chronomaster INTRACORP 02/07/96 ║ ║ DCD Pro Pinball:Web ENT INTRNTL 02/08/96 ║ ║ DCD NBA Live 96 EA 02/08/96 ║ ║ DCD Wing Commander 4 EA 02/09/96 ║ ║ DCD Cmmd&Cnqr:Missions VIRGIN 02/10/96 ║ ║ DCD Ganster Bundle AM LASER 02/10/96 ║ ║ DCD Top Gun SPECTRUM 02/12/96 ║ ║ DCD Fast Attack SIERRA 02/12/96 ║ ║ DCD H! Zone WIZARD WRKS 02/15/96 ║ ║ DCD Silent Hunter MINDSCAPE 02/15/96 ║ ║ DCD Net Mech ACTIVISION 02/15/96 ║ ║ DCD Racing's Greatest ROCKET SCIENCE 02/15/96 ║ ║ DCD Battlcrsr 3000 TAKE 2 02/20/96 ║ ║ DCD Whiplash INTERPLAY 02/21/96 ║ ║ DCD Big Red Racing SPECTRUM 02/22/96 ║ ║ DCD Pelican Hill ACCESS 02/26/96 ║ ║ DCD Spycraft ACTIVISION 02/26/96 ║ ║ DCD Pinhurst #2 ACCESS 02/26/96 ║ ║ DCD Maximum Roadkill TAKE 2 02/26/96 ║ ║ DCD Dungeon Keeper EA 02/27/96 ║ ║ DCD Cyberia 2 VIRGIN 02/27/96 ║ ║ DCD Deep Space Nine SSI 02/29/96 ║ ║ DCD Dragon's Lair II READYSOFT 03/01/96 ║ ║ DCD Promised Land VIRGIN 03/01/96 ║ ║ DCD Jagged H2H SIR TECH 03/01/96 ║ ║ DCD Ripper TAKE 2 03/01/96 ║ ║ DCD Madden NFL 96 EA 03/01/96 ║ ║ DCD Ripper TAKE 2 03/01/96 ║ ║ DCD Terra Nova VIRGIN 03/01/96 ║ ║ DCD Deadly Skies JVC 03/01/96 ║ ║ DCD Alien Alliance VIRGIN 03/01/96 ║ ║ DCD Rivers of Dawn VIRGIN 03/01/96 ║ ║ DCD Madden NFL 96 EA 03/01/96 ║ ║ DCD Lost Admiral II AM LASER 03/01/96 ║ ║ DCD Desktop Toys 2 EA 03/05/96 ║ ║ DCD RBI '96 WEA 03/05/96 ║ ║ DCD Grand Prix 2 SPECTRUM 03/10/96 ║ ║ DCD The id Anthology GT 03/12/96 ║ ║ DCD Hacking DM,2,Hrtc&Hxn SSI 03/13/96 ║ ║ DCD Descent 2 INTERPLAY 03/13/96 ║ ║ DCD Track Attack SPECTRUM 03/15/96 ║ ║ DCD Crystal Skull INTRACORP 03/18/96 ║ ║ DCD Adv Tact Fghtr EA 03/20/96 ║ ║ DCD Wooden Ships&Iron Men AVALON HILL 03/20/96 ║ ║ DCD Adv Tact Fghtr EA 03/20/96 ║ ║ DCD PGA Euopean Tour EA 03/22/96 ║ ║ DCD AH-64D Longbow EA 03/23/96 ║ ║ DCD Zork:Nemesis ACTIVISION 03/25/96 ║ ║ DCD Space Hulk 2 EA 03/25/96 ║ ║ DCD Witchaven II INTRACORP 03/27/96 ║ ║ DCD VR Baseball INTERPLAY 03/27/96 ║ ║ DCD Master of Orion 2 SPECTRUM 03/30/96 ║ ║ DCD Magic/Gathering SPECTRUM 03/30/96 ║ ║ DCD Total Mayhem SPECTRUM 03/31/96 ║ ║ DCD Deathtrap Dungeon SPECTRUM 03/31/96 ║ ║ DCD Amrcn Civil War INTRCTV MGC 04/01/96 ║ ║ DCD Klingon SSI 04/01/96 ║ ║ DCD Mortimer LUCAS ARTS 04/01/96 ║ ║ DCD Pax Imperia DAVIDSON 04/01/96 ║ ║ DCD Pinball Classics GT 04/01/96 ║ ║ DCD Klingon SSI 04/01/96 ║ ║ DCD Mortimer LUCAS ARTS 04/01/96 ║ ║ DCD Hind INTRCTV MGC 04/01/96 ║ ║ DCD NFL Football/Aikman GT 04/10/96 ║ ║ DCD VR Soccer INTERPLAY 04/16/96 ║ ║ DCD Sherlock Holmes 2 EA 04/20/96 ║ ║ DCD Conquest/New World INTERPLAY 04/24/96 ║ ║ DCD Terracide SPECTRUM 04/30/96 ║ ║ DCD PTO II KOEI 05/01/96 ║ ║ DCD Realms/Arkania 3 SIR TECH 05/01/96 ║ ║ DCD Confirmed Kill SPECTRUM 05/01/96 ║ ║ DCD Escalation GAMETEK 05/01/96 ║ ║ DCD Raw Pursuit JVC 05/01/96 ║ ║ DCD Flying Nightmares SPECTRUM 05/01/96 ║ ║ DCD Realms/Arkania 3 SIR TECH 05/01/96 ║ ║ DCD Super Heroes SPECTRUM 05/01/96 ║ ║ DCD Citzns:Blckwtr Affrs SPECTRUM 05/01/96 ║ ║ DCD Colonization Gold SPECTRUM 05/01/96 ║ ║ DCD Decathalon INTRCTV MGC 05/01/96 ║ ║ DCD Daggerfall BETHESDA 05/01/96 ║ ║ DCD Star Control 3 WEA 05/14/96 ║ ║ DCD Jggd All-Deadly Gms SIR TECH 05/15/96 ║ ║ DCD Air Warrior 2 INTRCTV MGC 06/01/96 ║ ║ DCD Vision of Glory AM LASER 06/01/96 ║ ║ DCD Bioforge + EA 06/01/96 ║ ║ DCD Adams Pinball GT 06/01/96 ║ ║ DCD Bioforge + EA 06/01/96 ║ ║ DCD Northlands AM LASER 06/01/96 ║ ║ DCD Over the Reich AVALON HILL 06/01/96 ║ ║ DCD Hammer Slammer INTRACORP 06/19/96 ║ ║ DCD Third Reich AVALON HILL 06/30/96 ║ ║ DCD Jetfighter III INTERPLAY 07/01/96 ║ ║ DCD F-16 Fighting Falcon INTRCTV MGC 08/01/96 ║ ║ DCD MetalLords NEW WORLD 08/01/96 ║ ║ DCD Nemesis SIR TECH 09/01/96 ║ ║ DCD Sensory Overload TAKE 2 10/01/96 ║ ║ ║ ║ HCD Wizardry Gold SIR TECH 02/26/96 ║ ║ HCD Full Tilt MAXIS 03/01/96 ║ ║ ║ ║ MCD X-Wing Collector LUCAS ARTS 01/16/96 ║ ║ MCD Space Quest 6 SIERRA 02/07/96 ║ ║ MCD Pelican Hill ACCESS 02/26/96 ║ ║ MCD The Dig LUCAS ARTS 02/28/96 ║ ║ MCD Phantasmagoria SIERRA 02/29/96 ║ ║ MCD Gabriel Knight 2 SIERRA 03/01/96 ║ ║ MCD Transport Tycoon SPECTRUM 03/01/96 ║ ║ MCD Torin's Passage SIERRA 03/01/96 ║ ║ MCD Apache INTRCTV MGC 03/01/96 ║ ║ MCD Shivers SIERRA 08/01/96 ║ ║ MCD Hoyles Classic SIERRA 03/01/96 ║ ║ MCD Police Quest 5 SIERRA 03/01/96 ║ ║ MCD 11th Hour VIRGIN 03/01/96 ║ ║ MCD Heroes M&M NEW WORLD 03/04/96 ║ ║ MCD Empire II NEW WORLD 03/11/96 ║ ║ MCD Elk Moon #1 ACTIVISION 03/18/96 ║ ║ MCD Hexen GT 03/19/96 ║ ║ MCD Chaos Overlords NEW WORLD 03/20/96 ║ ║ MCD Aikman Football GT 04/01/96 ║ ║ MCD Ripper TAKE 2 04/01/96 ║ ║ MCD Toy Story Strybk DISNEY 04/24/96 ║ ║ MCD Tank Commander SPECTRUM 05/01/96 ║ ║ MCD Chessmates INTERPLAY 06/01/96 ║ ║ ║ ║ W3 TTAX95 FDFN INTUIT 01/09/96 ║ ║ W3 TTAX95 FN CA INTUIT 01/17/96 ║ ║ ║ ║ W95 Indy Jones & Adv LUCAS ARTS 02/28/96 ║ ║ W95 Ult Doom: Flesh GT 02/28/96 ║ ║ ║ ║ W95CD Warhmmr:Horned Rat MINDSCAPE 12/29/95 ║ ║ W95CD Solitaire Deluxe INTERPLAY 01/19/96 ║ ║ W95CD Empire II NEW WORLD 02/01/96 ║ ║ W95CD Empire II NEW WORLD 02/01/96 ║ ║ W95CD Family Card Games NEW WORLD 02/06/96 ║ ║ W95CD Daedalus Encounter VIRGIN 02/10/96 ║ ║ W95CD Heroes M&M NEW WORLD 02/15/96 ║ ║ W95CD MT:Earthsiege 2 SIERRA 02/26/96 ║ ║ W95CD A10-2:Silent Thunder SIERRA 02/26/96 ║ ║ W95CD Ult Doom: Flesh GT 02/28/96 ║ ║ W95CD Doom II GT 02/28/96 ║ ║ W95CD D ACCLAIM 03/01/96 ║ ║ W95CD Flight Unlimited VIRGIN 03/01/96 ║ ║ W95CD Destiny INTRCTV MGC 03/01/96 ║ ║ W95CD Civilization 2 SPECTRUM 03/07/96 ║ ║ W95CD Hexen GT 03/11/96 ║ ║ W95CD Mortal Kombat 3 GT 03/18/96 ║ ║ W95CD Mission Force:CyberstoSIERRA 03/19/96 ║ ║ W95CD Chaos Overlords NEW WORLD 03/20/96 ║ ║ W95CD Cry.Sys SIERRA 04/01/96 ║ ║ W95CD St Trk Generations SPECTRUM 05/01/96 ║ ║ W95CD Vegas Games 95 NEW WORLD 05/01/96 ║ ║ W95CD Spaceward Ho! IV NEW WORLD 05/15/96 ║ ║ W95CD Subterrane NEW WORLD 06/01/96 ║ ║ ║ ║ WCD TTAX 95 FDFN DLX INTUIT 01/15/96 ║ ║ WCD T-Mek WEA 02/01/96 ║ ║ WCD Space Bucks SIERRA 02/05/96 ║ ║ WCD Dinotopia TURNER 02/09/96 ║ ║ WCD Sim City Clssc W95 MAXIS 02/16/96 ║ ║ WCD Warhammer 40K MINDSCAPE 02/29/96 ║ ║ WCD Muppet Trsr Islnd ACTIVISION 03/01/96 ║ ║ WCD Tommy INTERPLAY 03/04/96 ║ ║ WCD Urban Runner SIERRA 03/15/96 ║ ║ WCD Elk Moon ACTIVISION 03/18/96 ║ ║ WCD Wizardry Gold SIR TECH 03/28/96 ║ ║ WCD Rise&Rule/Anc Emp SIERRA 03/29/96 ║ ║ WCD New Order EA 03/29/96 ║ ║ WCD Klingon SSI 04/10/96 ║ ║ WCD Syndicate Wars EA 04/20/96 ║ ║ WCD Toy Story Strybk DISNEY 04/24/96 ║ ║ WCD Spr Bubsy/WIN95 WEA 05/28/96 ║ ║ WCD Dragon Dice INTERPLAY 08/01/96 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ <*>CORRECTIONS<*> │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ - Damn, I'm perfect once again. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ <*>LEGAL MUMBO JUMBO<*> │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ THIS MAGAZINE IN NO WAY WHATSOEVER, CONDONES THE PIRATING, STEALING, OR ║ ║ ANY OTHER ILLEGAL MEANS OF OBTAINING SOFTWARE. I AM IN NO WAY ║ ║ RESPONSIBLE FOR YOUR ACTIONS AS A RESULT OF READING THIS MAGAZINE, NOR ║ ║ HAVE I DONE ANYTHING ILLEGAL TO OBTAIN THE REVIEWED GAMES. IF YOU LIKE ║ ║ HOW THE REVIEW OF A GAME SOUNDS THEN BY ALL MEANS PURCHASE IT AND ║ ║ SUPPORT THE SOFTWARE COMPANY. ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ┌──────────────────────────────────────────────────────────────────────┐ ║ ║ │ <*>CLOSINGS<*> │ ║ ║ └──────────────────────────────────────────────────────────────────────┘ ║ ║ ║ ║ - That's it for this week, hope it was of help. ║ ║ - Don't forget to continue getting RCN every Sunday if you wish to read ║ ║ TGR plus many other great articles and information. ║ ║ - This week's list is a little short, and I realize there are still some ║ ║ Win95 games I have yet to review. Trust me, I'm getting to them, and ║ ║ as soon as I get my network up & running, they will be reviewed the ║ ║ week of their release. ║ ║ ║ ║ - Ionizer (Game Reviewer/MALiCE & Razor Courier) ║ ║ ║ ║ ║ ║ Comments/Complaints - send to [email protected] (NO QUESTIONS OR ║ ║ REQUESTS) ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ Copyright 1996 Ionizer Inc. #167A939 .a$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$a. $$' . `$$' `$$ ' `$$' s `$$ $' $ $$ $ $$ a a $$ $ $$ $ $ssss$$ $ $$ $ $ $$ $ $$ $ o $$ $$ $ $ $$ sssss$$ $. $ $$ $ $$ $ $ $$ $ $$ $$. $ ,$$ $ $$ $ $ $$. $ ,$$ $$&@%o%@&$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$&@%o%@&$$$ $$' o '$$$ $ $$' s `$$ `$$$$$ $$ $ $$$ $ $$ $ $$ $o $$$$$ $$ $ $$$ $ $$ $ $$ ~' o$$$$$ $$ $ $$$ $ $$ sssss$$ %. ^$$$$$ $$ $ $$$s s$$ $ $$ $$ $$$$$ $$. $ ,$$$$@. .@$$$. $ ,$$ $$ $$$$$ `$$&@%o%@&$$$$$$$$$$$$$$$$&@%o%@&$$$$$$$$$$$$$$hd' ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The following are the results from last week's survey on the best ║ ║ warez groups. We thank all that took the time to vote, and please ║ ║ continue to do so in the future. ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Vote Chart : Games ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │120 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │110 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │100 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 90 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 80 ───────────────────────────────────────── 73 ───────│ ║ ║ │ ┌──────────┐ │ ║ ║ │ 70 ─────── 67 ──────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 60 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 50 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 40 ───│▒▒▒▒▒▒▒▒▒▒│──────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 30 ───│▒▒▒▒▒▒▒▒▒▒│───────── 25 ─────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 20 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 10 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║ ║ │ Hybrid Legacy Razor 1911 │ ║ ║ │ │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Vote Chart : Utils ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │120 ────────────────────────────────────────────────────│ ║ ║ │ 109 │ ║ ║ │110 ─────────────────────────────────────┌──────────┐───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │100 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 90 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 80 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 70 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 60 ─────────────────────────────────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 50 ──────────────────────── 43 ─────────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 40 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 30 ────────────────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 20 ─────── 13 ─────────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┌──────────┐ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 10 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │▒▒▒▒▒▒▒▒▒▒│ │ ║ ║ │ 0 ───│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│─────│▒▒▒▒▒▒▒▒▒▒│───│ ║ ║ │ ┴──────────┴ ┴──────────┴ ┴──────────┴ │ ║ ║ │ Corporation Drink or Die Pirates With │ ║ ║ │ Attitudes │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Vote Chart : NET Couriering ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │120 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │110 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │100 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 90 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 80 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 70 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 60 ───────────── 55 ───────────────────────────────────│ ║ ║ │ ┌───┐ │ ║ ║ │ 50 ─────────────│▒▒▒│──────────────────────────────────│ ║ ║ │ │▒▒▒│ 40 │ ║ ║ │ 40 ─────────────│▒▒▒│───────────────────────────┌───┐──│ ║ ║ │ │▒▒▒│ 31 │▒▒▒│ │ ║ ║ │ 30 ── 26 ───────│▒▒▒│──────┌───┐────────────────│▒▒▒│──│ ║ ║ │ ┌───┐ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║ ║ │ 20 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│────── 13 ──────│▒▒▒│──│ ║ ║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ ┌───┐ │▒▒▒│ │ ║ ║ │ 10 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║ ║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║ ║ │ 0 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║ ║ │ ┴───┴ ┴───┴ ┴───┴ ┴───┴ ┴───┴ │ ║ ║ │ fATE MALiCE MindCrash Motiv8 RTS │ ║ ║ │ │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Vote Chart : Board Couriering ║ ║ ║ ║ ┌────────────────────────────────────────────────────────┐ ║ ║ │ │ ║ ║ │120 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │110 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │100 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 90 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 80 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 70 ────────────────────────────────────────────────────│ ║ ║ │ │ ║ ║ │ 60 ────────────────────────────────────────────────────│ ║ ║ │ 49 │ ║ ║ │ 50 ─────────────┌───┐──────────────────────────────────│ ║ ║ │ │▒▒▒│ 42 │ ║ ║ │ 40 ─────────────│▒▒▒│───────────────────────────┌───┐──│ ║ ║ │ 29 │▒▒▒│ │▒▒▒│ │ ║ ║ │ 30 ──┌───┐──────│▒▒▒│───────────────── 25 ──────│▒▒▒│──│ ║ ║ │ │▒▒▒│ │▒▒▒│ 20 ┌───┐ │▒▒▒│ │ ║ ║ │ 20 ──│▒▒▒│──────│▒▒▒│──────┌───┐──────│▒▒▒│─────│▒▒▒│──│ ║ ║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║ ║ │ 10 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║ ║ │ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │▒▒▒│ │ ║ ║ │ 0 ──│▒▒▒│──────│▒▒▒│──────│▒▒▒│──────│▒▒▒│─────│▒▒▒│──│ ║ ║ │ ┴───┴ ┴───┴ ┴───┴ ┴───┴ ┴───┴ │ ║ ║ │ fATE MALiCE MindCrash RTS RiSC │ ║ ║ │ │ ║ ║ └────────────────────────────────────────────────────────┘ ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ░▄■▀▀ ▄ ▀■▄ ▄ ▀ ▄ ░ ░ ▄ ▓█▌ ■ ▐▓▄ ░▄▄■ ▀ ░ ▄█ ▒ ▓▄▄▄▄▄▄▓▒▒■ ██▄▄░▄▄▄▄▌░▄▄▄▄▓███▓▄▄▄▓███▓▌ ▓█▀▄ ▐▄▄▓ ▄▄▄▓▌░▄▄▄▄▓█▓▒▓▄▀▀▀█ ▓█▓▀▀▀▀▀▀░█ ▓▀▀▀▀▀▓███▓▀▀▀▀▀▀▓███▓▀▀▀▀▀▀▀▀ ██▀█▓▀▀▀▀▀▓████▓▀▀▀▀▌▀█▌ ▒ ▓ ░▀ ▄■▀▀▀■█▓ ▄■▀▀▀■▄ ▀░ ▄■▀▀▀■▄ ▀░▐▓█▄■▀▓▀■ █ ▄■▀▀▀■▄ ▀▄ ▄■▀▀▄ ▐░ ▀░ ░ ░▒ ▐▓▌ ░▓ ▓░ ░▌ ▐▒ ■ ░▀▓ ▓ ▓▌ ▐▓ ▓▌ ▒▌ ▓▀▀▓█▓▀▒ ▐░▌ ▒░░▐░▌ ▄▄▄░▌▐░░ ▒▌ ▐░▌ ▌ ░░ ░▓▌▐░░ ▐█ ▐▒ ░ ▌ █▒▓▐▓▌ ▐▓▌ █ ▐▓▌ ▓▌ ■▀▀▀▀▀ ▐▓▌ ▐▓ ▐░ ▄▒ ▓▓ ▐▓▌ ▓░ ▀▓ ░▓ ▓▓ ▐░▌ ▐▌ ▓░ ▀▓▓▌ ░▓ ░░ ▒█ ▓▀ ▒▄ ▀■▄▄▄■░ ▄ ▀■▄▄▄░▀ ▐▄ ▀■▄▄▄░▀█ ▓▄░░▓▄ ▐▓▄ ▓▄ ▀■▄▄▄░▀ ▄▄ ▀ ▀ ▓▀ ▒ ▓█▓▄▄▄▄▄▄▄▓█▓▄▄▄▄▄▄▓███▓▄▄▄▄▄▄ ▀█▄▄▄▄▄▄▓████▌▄█▓▄▄▄▄▄▄▓███▓▄▄▄▄▄█▓▄▄▄▓██ ▀▀▀▀▀░▀▀▓█████▓▀▀▀▀█ ▀▀▀▀▌ ▀▀▀▀▀███▓▀▀▀▓▌ ▀ ■▄ ░▀▀▀▀▀▌ ▓▀▀▀▀███▀▀▓▀░▓▀ ░▀▀▓▌ ░▀▓▌ ░ ▐▓ ░ ▐▓▀ ▀■▄ ▀■▄▄▌▄ ▄▄■▀ ▄ ■▀ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Welcome to Dear Entropy! This is going to be YOUR column that is a ║ ║ cross between Dear Abby and Dave Berry. The most important part of this ║ ║ is YOUR participation. If you have ever had a question about the scene, ║ ║ or just a comment, here's the place! Have you ever wanted to know why ║ ║ some people do this or that? ASK! We would love to take it to the ║ ║ extreme for you and we will be happy to research it! I hope you have as ║ ║ much fun with this as I will! Remember, this is YOUR column! ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ Here's some information about the AOL warez scene and why I used to ║ ║ trade warez on AOL : ║ ║ ║ ║ The sheer ease and size of couriering : AOL has long been the ║ ║ easiest and fastest way to move warez to a lot of people without a T1 or ║ ║ ISDN connections. Within 5 minutes and a mere 14.4 k baud modem, one ║ ║ can mass mail hundreds of 30 meg warez utils and games by simply ║ ║ forwarding you warez to 300 or 400 people. Back when I was on both IRC ║ ║ and AOL, I found it much easier to obtain any game or util on AOL than I ║ ║ I did on any FTP site or IRC channel. ║ ║ ║ ║ Except for a few people, no one on AOL has a huge ego trip. I used ║ ║ to be in a warez group on AOL called NmE and END, but the leader, Dawg, ║ ║ was one of the fastest dudes I have met. He uploaded more warez on AOL ║ ║ than most couriers in a life time, and was the nicest dude I ever met. ║ ║ In fact, find many of the same traits in the AOL warez scene as you do ║ ║ in the IRC scene. There is movement on AOL just as there is on IRC to ║ ║ merge the couriering groups and to stop acting like assholes. ║ ║ Everything mass mailed or sent on AOL is meant to be free. ║ ║ ║ ║ AOLers ain't as dumb as you think. Recently AOL has taken steps to ║ ║ shut down the warez scene on AOL. Most people have no comprehension of ║ ║ the size of the scene. AOL loses approximately 2-3 million a year due ║ ║ AOL piraters. AOL had implemented a CC number check so that fake CC ║ ║ numbers could be used to creat accounts. Within 5 hours, several ║ ║ Windows programers came out with a new hack program which makes accounts ║ ║ based on checking, bank and transit members. Within 2 weeks, AOL ║ ║ implemented a procedure that shut down the checking portion of the sign ║ ║ up procedures. Within 1 day, AOLers then proceeded to rely on phishes ║ ║ to make sub-accounts from the paying accounts of users. These accounts ║ ║ last until the real user gets his bill <g>. Now AOLers rely on phishes ║ ║ and another proceeder which uses CC number prefixes to get pass the CC ║ ║ cc number check. Recently, the "kewlest" AOLers use OH accounts, which ║ ║ give users certain special powers. Several AOLers have been known to go ║ ║ through warez chat rooms and cancel hacked accounts for fun. ║ ║ ║ ║ Storage of warez on AOL, a lot of people on IRC, more than you would ║ ║ expect, store warez on AOL. AOL has a maximum of 550 mails. Each mail ║ ║ usually contains about 10 megs of space, I have seen 30 megs. That's at ║ ║ least 5,500 megs of warez. You will find enourmous "banks" of warez on ║ ║ AOL. Some "banks" are available to the public and some are for private ║ ║ use. This is due to the size of couriering and mass mailing and also ║ ║ due to the fact that many people don't have the resources for their own ║ ║ personal FTP site. ║ ║ ║ ║ All right, too much said already about this shit. Dang, writing ║ ║ this much about AOL is making me feel stupid already =] ║ ║ ║ ║ Signed, ║ ║ Ex-AOLer ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Ex-AOLer, ║ ║ ║ ║ I agree with you completely. AOL is a very powerfull way to reach ║ ║ a multitude of user who are to scared or whatever to veture into IRC. ║ ║ You are also right that many people that I have met from AOL seem to ║ ║ be 100x better then the people on IRC as they seem to now have the ║ ║ EGO problem that a lot of us here have to deal with. ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ I am writing about the responses about AOL in RCN #11. I agree with ║ ║ both people that responded about AOL. I've been on AOL for about 1 year ║ ║ now. I know it's not the Internet, but it is THE BEST online service. ║ ║ It also has it's advantages to the Internet. Couriering files are so ║ ║ much easier since AOL warez isn't couriered by FTPs ,BBSs, or IRC. It's ║ ║ couriered over attached mail since AOL has no meg limit on their mail ║ ║ boxes which makes it simple to get a newly uploaded ware to about 100 ║ ║ people by just clicking a button. AOL has a few good warez groups that ║ ║ courier warez faster than some internet groups out there. These groups ║ ║ are dedicated to their group and can move files just a few hours after ║ ║ their release. I am in one of those groups, Mystic, and we fill boxes ║ ║ up with 0-day ware every day nonstop. AOL has some more advantages, ║ ║ it's cheap, fake accounts are simple to make, killing a lamers account ║ ║ is pretty easy, and AOL is made up of 75% idiots (think about what you ║ ║ can do with 3 million idiots with CC#'s). I'm not saying that AOL ║ ║ doesn't have it's lamers because that would be bullshit. I'm just ║ ║ sayin that not all AOLers are lame. There are many former AOLers that ║ ║ are in major interne groups such as Razor, Legacy, D0D, and Malice. ║ ║ ║ ║ Signed, ║ ║ Smokey Bebee ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ ║ ║ Smokey Bebee, ║ ║ ║ ║ I agree, and as I have said before, AOL is just a goldmine of ║ ║ opportunities that we on IRC just need to realize. People like to point ║ ║ and click their way through anything that they possibly can. Of course, ║ ║ the die hard IRC'ers and Linux lovers will never admit to Windows or ║ ║ almost any GUI program, we all seem to use them and even take advantage ║ ║ of some of the perks that it comes with. ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ Recently on IRC, someone was supposed to be opped on IRC ║ ║ automatically by a bot. When he was not opped he started begging for ║ ║ someone to op him. He kept begging til someone got so fed up that he ║ ║ had to op him to shut him up. This was really unreasonable for someone ║ ║ to go to that length just to get a little @ netx to his nick. I mean, ║ ║ what does ops do for you that you can't already do? Some people show ║ ║ that you have power, and most of the people that think that way end up ║ ║ kicking, and banning everyone that THEY hate from the channel. Some ║ ║ people think it is a symbol of eliteness, and if someone doesn't have a ║ ║ @ by their nick, they're lame. This little @ shouldn't make you elite ║ ║ or lame. I have been in the net-scene for about 3 to 4 years and I ║ ║ don't get @ on all the channels I join. I know I'm not lame and I ║ ║ probably know more about the net-scene than a lot of the ops in the ║ ║ channels who kick and ban people. I know all the people that are just ║ ║ starting out in the net-scene and the people that DON'T NEED ops to feel ║ ║ eleet will appreciate it if you don't abuse your ops if you do have it. ║ ║ My final saying is, please don't beg for ops, because it's annoying, and ║ ║ people will get really pissed. ║ ║ ║ ║ Signed, ║ ║ Shroomie ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Dear Shroomie, ║ ║ ║ ║ I agree with you. Ops in this IRC world has become a huge power ║ ║ struggle. One in which so many people would spend 10 minutes of their ║ ║ time begging for a @ symbol in wich they can say they have ops on ║ ║ #lamers. Some day people will get over it, but as with many things, ║ ║ humans are very stubborn and persistent. ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ I totally agree with you. Honestly, when I started out to pirate, I ║ ║ started out from those warez channels. This is because you can get ║ ║ valuable information about how to pirate when talking to people it. ║ ║ Those warez channels are simply, the place for pirate wanna-be's to ║ ║ learn. So, let's just suport those warez channels and help all those ║ ║ new pirates out there! :) ║ ║ ║ ║ Signed, ║ ║ The Magician ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ The Magician, ║ ║ ║ ║ I agree with you. The warez channels are like a teaching room to a ║ ║ lot of people just getting into the scene. Being able to go into a warez ║ ║ channel and use it as a classroom to just watch and observe how people ║ ║ work in this society. Most of the time we kick people who are just ║ ║ sitting there or people who are asking questions, but we always seem to ║ ║ forget where we all came from a couple of months ago. Nobody started ║ ║ out knowing everything and even if they did they would not have stuck ║ ║ with it as if you know everything, then what would be the fun of doing ║ ║ it? ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ The warez channels, they are where most people start. I would have ║ ║ to say the majority of the people are here, whether the top elite on the ║ ║ net or the worst of lamerz. Most of them started on the net, the other ║ ║ minority start through friends in groups. Everyone says that the warez ║ ║ channels are lame, in some cases that is true. I know a lot of people ║ ║ now hang out in the file trading forums, like #fATEFILES or #M8LEECH. A ║ ║ lot of what goes on in the warez channel is just a lot of talk, not much ║ ║ trading, where as in the channels above, all there is ...is trading. ║ ║ Not much discussion is ever seen in there. I would say that not ║ ║ EVERYONE in the warez channels are lame, but some are. Most people use ║ ║ them, whether they are couriers or not. If it weren't for some of these ║ ║ warez channels, files would not get spread around to the "majority" ║ ║ ...because the majority spends there time in the warez channels, whether ║ ║ it is warez - warez??? ...everyone has used them once in a while. ║ ║ ║ ║ Signed, ║ ║ Dark Soul ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Dark Soul, ║ ║ ║ ║ I agree. I think a lot of what goes on in some of the warez ║ ║ channels is just talk. Infact a lot of what goes on in the elite group ║ ║ channels is just talk. Hell, we are on the Internet Relay *CHAT* ║ ║ Network. We better damn well be talking, but I think what most people ║ ║ do is separate there ELITE or what/who they deem to be elite by checking ║ ║ the ones that they associate with. We all do it in the real world. I ║ ║ personally don't hang out with a group of people because of the way they ║ ║ dress or what not. It all happens. I think that what a lot of people ║ ║ have lost in trading is the fun aspect that the scene used to carry. ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Dear Entropy, ║ ║ ║ ║ These warez channels in my opinion are good. When I first found out ║ ║ about IRC, I joined these #WarezX to meet people and got too know many ║ ║ friends over the many months. For people in groups like fATE and ║ ║ MALiCE, I know of some that used to frequent the channel I was opped in. ║ ║ Dr Jekyl would offer and chat in #WarezX a lot during his career as a ║ ║ fATE courier. Cray from HTC is now in RTS and he also comes to hang out ║ ║ in #WarezX. I think these channels are good because it gives you a ║ ║ chance to relax from the "stressful" environment of a group. As far as ║ ║ offering goes, I think it's a chance for the couriers to spread their ║ ║ warez over a greater "distance" and to help people get their warez ║ ║ faster. As far as why #Warez is better than #Warez1, etc, it is ║ ║ probably because the "elite" people, those who have done this for many ║ ║ years and have had a great impact on the scene and what not, most of ║ ║ these channels probably serve as a relax pit for their "elite" and their ║ ║ friends. However, other channels are very friendly and you can just ║ ║ chat about any thing you want when you are bored or if you are a new ║ ║ person to the NET and IRC. It's a wonderful place to start out and to ║ ║ make some pals while having fun trading warez. It's just a plain good ║ ║ time. ║ ║ ║ ║ Signed, ║ ║ Merlin23 ║ ║ ║ ╟────────────────────────────────────────────────────────────────────────────╢ ║ ║ ║ Dear Merlin23, ║ ║ ║ ║ Wow. I just think you stated it all right there. I have to agree ║ ║ with you 110%. ║ ║ ║ ║ Signed, ║ ║ Entropy ║ ║ ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Topic For Next Week : Group Monopolies. ║ ║ ║ ║ Should groups such as RiSC and MALiCE control where and how ║ ║ couriering is headed today? Is there any way we can even control how ║ ║ well they are doing? From what I would say, the last couple of years ║ ║ have been RiSC and just that, a rise in superior couriering. One that ║ ║ has dominated the BBS couriering section and will not let anybody else ║ ║ enter. Is this fair? Should we be allowing smaller groups to try and ║ ║ have a chance at couriering? MALiCE, MindCrash, and fATE have dominated ║ ║ NET couriering for almost the past 6 months. They are on all of the ║ ║ best sites and allow nothing to slip through their fingers. They have ║ ║ people on IRC spreading their name to more and more places each day, ║ ║ keeping a strong foothold on NET couriering; but do they dominate in ║ ║ that they do not give other groups a chance to enter the elite world ║ ║ that we live in? Or should they continue to dominate it and have the ║ ║ smaller groups keep working and praying that one day MALiCE will turn ║ ║ into TDU-JAM! and quit at their peek? Some would say that all groups ║ ║ work for everything that they attain and I would have to agree with ║ ║ them; but would we not work better by working together? Or does this ║ ║ competition really help the scene? Some people I have talked to think ║ ║ that too many people are thinking more about getting the file there ║ ║ faster than anybody else but are not being concerned more with if they ║ ║ get there 100% error free. Could the scene better by groups working ║ ║ together in taking regions and making sure that everybody has the files ║ ║ that the release groups work so hard in releasing? Is it going so far ║ ║ we have threats that some of the biggest and most respected people are ║ ║ actually cutting off people from their uploads to be in better spirits ║ ║ with the group of their choice? What do you think? ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Please E-Mail all responses to [email protected]. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ THURSDAY │ JANUARY 4 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ 4KODABCO.ZIP │ 15 │ W95:CDR │ Dance with ABC │ │ COPSFX7.ZIP │ 7 │ W95:CDR │ Delrina WinFaxPro for NetWorks v4.1 │ │ DN-UR964.ZIP │ 4 │ DOS:CDR │ Unnecessary Roughness '96 │ │ DODLFS7.ZIP │ 7 │ DOS:CDR │ Alcom Lanfax Server System v2.15 │ │ L-NFCC01.ZIP │ 17 │ DOS:CDR │ Nick Faldo's Championship Challenge │ │ NFSICEA2.ZIP │ 2 │ DOS:CDR │ Everest : Iceman's Apprentice │ │ PDX7-23.ZIP │ 23 │ W95:CDR │ Paradox v7.0 │ │ PMP40B.ZIP │ 1 │ OS2:DSK │ PM Patrol v4.0b │ │ PMPN200B.ZIP │ 1 │ OS2:DSK │ PM PostNotes v2.00a │ │ PNT-HDDB.ZIP │ 1 │ DOS:DSK │ HotDocs DataBase Connection v3.0 │ │ PNT-L95B.ZIP │ 2 │ W95:DSK │ LANtastic │ │ PWA-PFA5.ZIP │ 5 │ W95:CDR │ Peachtree First Accounting v2.0 │ │ PWAFOSS4.ZIP │ 4 │ W95:DSK │ FormulaOne SpreedSheet │ │ PWARCADE.ZIP │ 1 │ DOS:DSK │ Power Aracade │ │ RBS-AX18.ZIP │ 18 │ W95:CDR │ Accent Professional Multilangual v2.0 │ │ RORPLT01.ZIP │ 36 │ DOS:CDR │ The Planets │ │ SOL-MR2R.ZIP │ 1 │ OS2:DSK │ MR/2 ICE v.99g : I-net Email Client │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ FRIDAY │ JANUARY 5 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CHECKIT4.ZIP │ 1 │ WFW:DSK │ Checkit Pro v4.0 │ │ DMN-INT3.ZIP │ 3 │ WNT:DSK │ InocuLAN │ │ DMN-NAV2.ZIP │ 2 │ WNT:DSK │ Symantec NAV │ │ DODCPT40.ZIP │ 40 │ W95:CDR │ Corel Picture Painter v6.0 │ │ DODSAWPL.ZIP │ 1 │ W95:DSK │ Software Audio Workshop Plus v1.6 │ │ IBMARC5.ZIP │ 5 │ W95:CDR │ Arcade Fly Games │ │ L-MGAME4.ZIP │ 4 │ W95:CDR │ Mind Games Entertainment Pack │ │ OG-AWC01.ZIP │ 1 │ W95:DSK │ Adobe WorkCenter v1.1 │ │ PWAANYN5.ZIP │ 5 │ DOS:DSK │ IBM AnyNet Sockets v2.0.2 │ │ PWAKAI33.ZIP │ 3 │ W95:CDR │ KAI Power Tools v3.0 │ │ PWAMFS2.ZIP │ 2 │ W95:DSK │ Mobile FileSync │ │ PWASCMK.ZIP │ 1 │ WFW:DSK │ Soft Concert : Midi Karaoke v1.0 │ │ SGW28.ZIP │ 28 │ DOS:CDR │ Strategy Games │ │ SOL-XIT2.ZIP │ 1 │ OS2:DSK │ Xit v2.0 │ │ SP95-3.ZIP │ 3 │ W95:DSK │ SuperPrint v4.0 │ │ TC-PF7.ZIP │ 7 │ W95:CDR │ AFP PST/2 v2.0 CSD-Microsoft │ │ TRN-AHS.ZIP │ 1 │ OS2:DSK │ AHS Solitaire I │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SATURDAY │ JANUARY 6 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ F8BROC04.ZIP │ 4 │ W95:CDR │ My Advanced Brochures │ │ LC-VST2.ZIP │ 2 │ W95:DSK │ Vesta Plus │ │ OBS-EXX4.ZIP │ 4 │ W95:CDR │ Extruder v4.1 │ │ PWAAWB88.ZIP │ 89 │ WNT:CDR │ Animatek World Builder │ │ PWAWMHSM.ZIP │ 1 │ WNT:DSK │ Watermark's Enterprise HMS │ │ SCS-PIM8.ZIP │ 8 │ DOS:DSK │ X-Space's Picmaps 1 : Material Library │ │ TC-IMS02.ZIP │ 2 │ WFW:DSK │ IMS Client Server Toolkit │ │ TC-VCW03.ZIP │ 3 │ W95:DSK │ Video Craft v3.0 │ │ TWL-SUR1.ZIP │ 3 │ W95:DSK │ Surecom v1.1 │ │ VEL-ASS6.ZIP │ 6 │ DOS:CDR │ All-Star Sports Collection │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SUNDAY │ JANUARY 7 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DOD95R3B.ZIP │ 2 │ W95:DSK │ Remove-It v3.0 │ │ DODMICW4.ZIP │ 4 │ WFW:CDR │ MCSC Challenge Interactive │ │ DSG_FX17.ZIP │ 17 │ DOS:CDR │ Freex │ │ EM11PWA7.ZIP │ 7 │ DOS:CDR │ Emissary Office v1.1 │ │ EXCD595L.ZIP │ 12 │ W95:CDR │ Hummingbird Exceed v5.0 │ │ FMPWA-2.ZIP │ 2 │ DOS:DSK │ FastMove v1.01 │ │ HF-POBJF.ZIP │ 15 │ WFW:CDR │ Oracle Power Objects v1.0.12 │ │ IND-EN2.ZIP │ 1 │ WFW:DSK │ Enote v2.0 │ │ PNT-EA2H.ZIP │ 8 │ WNT:CDR │ Explore Anywhere v2.0 │ │ PWAMAX5.ZIP │ 5 │ W95:CDR │ Maximizer v3.0 │ │ PWAPA01.ZIP │ 5 │ W95:CDR │ PharmAssist │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ MONDAY │ JANUARY 8 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ 4KOF&GD9.ZIP │ 9 │ WFW:CDR │ Fun and Games Deluxe │ │ DODRE3DE.ZIP │ 5 │ WNT:CDR │ Realsoft Real 3-D v3.3 │ │ FCS-FDC7.ZIP │ 7 │ DOS:CDR │ Full Destruction │ │ HF-POBJO.ZIP │ 15 │ WFW:CDR │ Oracle Power │ │ IND-DC8.ZIP │ 8 │ WFW:CDR │ DataCad Pro v5.05 │ │ PNT-NC5.ZIP │ 5 │ OS2:CDR │ Netcomber │ │ PNTDB95L.ZIP │ 12 │ W95:DSK │ DB/2 Server v2.1 │ │ TI'MAJ4.ZIP │ 4 │ W95:CDR │ Math Ace Junior │ │ TILTCD32.ZIP │ 32 │ DOS:DSK │ Tilt! │ │ TMNMHDPK.ZIP │ 1 │ W95:CDR │ MS Holiday Pack │ │ ULC-PHS1.ZIP │ 9 │ WFW:CDR │ Physics │ │ VIR-ENV6.ZIP │ 6 │ WNT:CDR │ Envelope v1.1 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ TUESDAY │ JANUARY 9 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DMN-ADK6.ZIP │ 6 │ W95:DSK │ MS Access Developers Kit 95 │ │ IND-CW4.ZIP │ 4 │ WFW:CDR │ CodeWright v3.1 │ │ IND-EBN.ZIP │ 1 │ WFW:CDR │ Birthday News │ │ IND-EM5.ZIP │ 5 │ WFW:CDR │ Mainfram v4.1 │ │ L-CCHSS3.ZIP │ 3 │ W95:CDR │ Championship Chess │ │ N3ANSM-1.ZIP │ 8 │ WFW:CDR │ Computer Based Training │ │ PWAHACS2.ZIP │ 2 │ WFW:DSK │ HyperAccess v2.10 │ │ SCSRZR24.ZIP │ 4 │ W95:cdr │ Razor II │ │ TC-PROBE.ZIP │ 1 │ DOS:DSK │ Analyst/Probe v3.5 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ WEDNESDAY │ JANUARY 10 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DODBC561.ZIP │ 61 │ W95:CDR │ BORLAND C++ v5.0 │ │ IND-HDK3.ZIP │ 3 │ WFW:DSK │ HyperText Development Kit v2.0 │ │ PNC-3DW1.ZIP │ 3 │ DOS:CDR │ 3D-Ware v2.0 │ │ PWA754_3.ZIP │ 3 │ DOS:DSK │ Dr.Solomon's Anti-Virus Toolkit │ │ PWAINTC3.ZIP │ 3 │ W95:DSK │ Internet Coach for Netscape │ │ RANGERSS.ZIP │ 1 │ W95:DSK │ Power Rangers SS │ │ RORLMN24.ZIP │ 24 │ W95:CDR │ The Lords of Midnight │ │ SDM-SL13.ZIP │ 13 │ WFW:CDR │ Stylus Lingvo Office │ │ TAHDICT4.ZIP │ 4 │ WFW:CDR │ The American Heritage Dictionary │ │ UCFUNP5.ZIP │ 5 │ DOS:DSK │ Unprotect Pro v1019-1408 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ THURSDAY │ JANUARY 11 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ COPSGL2.ZIP │ 2 │ WFW:DSK │ Goldmine │ │ DODRFX7.ZIP │ 7 │ WNT:CDR │ Real 3D v3.3 │ │ L-BUTT29.ZIP │ 29 │ DOS:CDR │ Beavis & Butt-head in Virtual Stupidity │ │ LSPDEV11.ZIP │ 1 │ DOS:DSK │ ER-View Version v1.1 Enhanced │ │ NRG-BEX1.ZIP │ 5 │ WFW:DSK │ Arcada Backup Exec v7.01a │ │ PNT-INC2.ZIP │ 2 │ W95:DSK │ Incorporate │ │ PNT-WLC2.ZIP │ 2 │ WFW:DSK │ Wonderlink Client │ │ RBS-DDE7.ZIP │ 7 │ WFW:CDR │ DataDirect Explorer v1.0 │ │ REFLE5.ZIP │ 5 │ WFW:CDR │ Reflection 1 │ │ VCR_BT09.ZIP │ 9 │ WFW:CDR │ BigTop Interactive │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ FRIDAY │ JANUARY 12 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ EDG-SPR3.ZIP │ 7 │ WFW:CDR │ SuperPrint v4.0 │ │ EOD-CCX3.ZIP │ 3 │ DOS:DSK │ Chewy │ │ GOD-NAM3.ZIP │ 3 │ WFW:DSK │ Namease v1.0 │ │ PONGWN95.ZIP │ 1 │ W95:DSK │ Pong │ │ PSH-HB26.ZIP │ 27 │ WFW:CDR │ Familly Health Book v1.30 │ │ PWAIAC10.ZIP │ 10 │ WFW:CDR │ Internet with an Accent │ │ T96-VGT.ZIP │ 29 │ WFW:CDR │ Graph Vision │ │ TC-W3D35.ZIP │ 35 │ WFW:CDR │ Asymetrix Web 3D v1.0 │ │ TMNHSCI5.ZIP │ 9 │ WFW:CDR │ HSC Interactive │ │ TRIO2.ZIP │ 2 │ WFW:DSK │ Trio Fax v5.0 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SATURDAY │ JANUARY 13 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DODQB07.ZIP │ 7 │ WFW:CDR │ QuickBooks Pro 1996 │ │ DRE-NET3.ZIP │ 4 │ DOS:DSK │ Microforum's Internet Connection │ │ L-TNDCD4.ZIP │ 4 │ DOS:CDR │ Tornado v1.0e │ │ LSPD-DI3.ZIP │ 3 │ WFW:DSK │ Digital Ink │ │ LSPD-ME.ZIP │ 1 │ WFW:DSK │ Magic Enchantments SS │ │ PNC-MDL.ZIP │ 1 │ WFW:DSK │ Miami Dolphins SS │ │ PWA-LTB3.ZIP │ 3 │ WFW:DSK │ LivingTrust Builder v4.0 │ │ SOL-MES2.ZIP │ 2 │ OS2:DSK │ Mesa/2 v2.1 Spreadsheet │ │ TGFLUG34.ZIP │ 34 │ WFW:CDR │ Links386 Pro Golf │ │ TMNHSCI9.ZIP │ 9 │ WFW:CDR │ HSC Interactive │ │ UCFACR15.ZIP │ 15 │ WFW:CDR │ Adobe Acrobat Exchange v2.1 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SUNDAY │ JANUARY 14 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ GOD-49R2.ZIP │ 2 │ WFW:DSK │ NFL Team SS │ │ M8DIG-29.ZIP │ 37 │ WFW:CDR │ The Dig │ │ SOLDAPIZ.ZIP │ 39 │ OS2:CDR │ IBM Dapie Package │ │ TC-TAX05.ZIP │ 5 │ WFW:CDR │ TurboTax │ │ TI-TB423.ZIP │ 23 │ WFW:CDR │ Twin Bridge Multilingual Series v4.0 │ │ VCR_EM17.ZIP │ 17 │ WFW:CDR │ Edmark Sales Pack Deal │ │ VIA-CK24.ZIP │ 24 │ WFW:CDR │ Cinema │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ MONDAY │ JANUARY 15 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DODW3M45.ZIP │ 45 │ WFW:CDR │ Word Pro 96 Multilingual │ │ ERXPWA4.ZIP │ 4 │ WFW:DSK │ ERwin/ERX v2.5 │ │ KRYAB825.ZIP │ 25 │ WFW:CDR │ Abalon │ │ LKCCHK41.ZIP │ 1 │ DOS:DSK │ Check v4.1 │ │ PLC_CRE6.ZIP │ 6 │ DOS:CDR │ Creation │ │ PNT-LR2.ZIP │ 2 │ WFW:DSK │ LAN Remote v3.1.1 │ │ RZMP!DM8.ZIP │ 8 │ W95:CDR │ ClanTech Data Manager Plus │ │ VIA-BL06.ZIP │ 6 │ WFW:CDR │ The Holy Bible v2.0 │ │ VIA-T201.ZIP │ 1 │ WFW:DSK │ T2 : Limited SS │ │ XFRW8.ZIP │ 8 │ WFW:CDR │ Reflection 4c │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ TUESDAY │ JANUARY 16 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ AT-IMKS3.ZIP │ 3 │ W95:CDR │ Immortal Klowns │ │ M-FCOLR2.ZIP │ 2 │ W95:DSK │ Flying Colors │ │ MPCN3206.ZIP │ 6 │ WFW:CDR │ MicroSoft Mail PC Networks v3.2 │ │ PWAIE116.ZIP │ 1 │ WFW:DSK │ InterEcho v1.16 │ │ TI'7MOD3.ZIP │ 3 │ WFW:DSK │ CNE Quizer │ │ ULC-CK41.ZIP │ 4 │ WFW:DSK │ CheckIt v4.0 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ WEDNESDAY │ JANUARY 17 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ ACE-PT17.ZIP │ 17 │ W95:CDR │ PeachTree Accounting v3.5 │ │ ARC-SA15.ZIP │ 15 │ WFW:CDR │ Arcade America Scenario Add-On │ │ CCG-MSG7.ZIP │ 7 │ WFW:CDR │ Microsoft Golf │ │ DN_DTO03.ZIP │ 3 │ WFW:DSK │ Day Time Organizer │ │ DODHF31D.ZIP │ 4 │ WFW:DSK │ HotFax │ │ DODHF95E.ZIP │ 5 │ WNT:DSK │ HotFax │ │ DODZPIT2.ZIP │ 2 │ W95:DSK │ Vertisoft Zip-It! │ │ ETC_CC24.ZIP │ 4 │ WFW:CDR │ Corel CD Creator v2.0 │ │ L-PB4000.ZIP │ 1 │ DOS:CDR │ Pinball 4000 │ │ LANDIST8.ZIP │ 8 │ OS2:CDR │ Lan Distance │ │ RBSBOF5.ZIP │ 5 │ WFW:DSK │ Behavior-Outcome Feedback v2.03 │ │ RBSHSW3.ZIP │ 3 │ WFW:DSK │ HelpStar v3.2 │ │ RORTMG01.ZIP │ 15 │ WFW:CDR │ Timegate : Knight's Chase │ │ SPDUDE-4.ZIP │ 4 │ DOS:CDR │ Space Dude │ │ TO-DAOS5.ZIP │ 5 │ WFW:CDR │ Microsoft Data Access Objects │ │ TUB-ABS6.ZIP │ 6 │ WFW:CDR │ AirBorne Express Shipping Software │ │ VIA-BK02.ZIP │ 2 │ WFW:DSK │ Brother's Keeper v5.2 │ │ WBS101E4.ZIP │ 4 │ WFW:CDR │ McAfee's Web Scan 101x2 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ THURSDAY │ JANUARY 18 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DABB2-04.ZIP │ 10 │ W95:CDR │ Dabbler v2.0 │ │ DODOMNI5.ZIP │ 5 │ W95:CDR │ OmniForm v2.0 │ │ DOMCM2I5.ZIP │ 5 │ WFW:CDR │ Championship Manager 2 : Italian League │ │ ECD75W95.ZIP │ 1 │ W95:DSK │ ESS-Code v7.4 │ │ EISPAK11.ZIP │ 1 │ WFW:DSK │ MicroSoft Excel EIS Builder v1.1 │ │ INST803.ZIP │ 1 │ W95:DSK │ HD Program Installer v8.03 │ │ M-VCPSK3.ZIP │ 3 │ WFW:DSK │ Visual C++ Starter Kit │ │ NFS-TD01.ZIP │ 39 │ W95:CDR │ Total Distortion │ │ NFSMDW-9.ZIP │ 9 │ DOS:CDR │ NFS Maestro TCP/IP │ │ NFSMW956.ZIP │ 8 │ W95:CDR │ NFS Maestro │ │ OG-VPPS3.ZIP │ 3 │ WFW:DSK │ Visioneer Paperport Software v3.0 │ │ PWA-QGR3.ZIP │ 3 │ DOS:DSK │ GameRunner 3 │ │ TO-CRVC9.ZIP │ 9 │ WFW:CDR │ Crystal Reports │ │ TO-SS405.ZIP │ 5 │ WFW:CDR │ Source Safe v4.0 │ │ TUB-WET.ZIP │ 1 │ WFW:DSK │ Windows Emphasis Tool │ │ UCLW3211.ZIP │ 11 │ WFW:CDR │ Microsoft Win32 Toolset │ │ VIA-AW03.ZIP │ 3 │ WFW:DSK │ Author Work Model │ │ XFNVNT20.ZIP │ 20 │ WNT:CDR │ DEC NETview v3.02 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ FRIDAY │ JANUARY 19 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ BROKEEP.ZIP │ 1 │ DOS:DSK │ Brother's Keeper │ │ CC96-4.ZIP │ 4 │ WFW:DSK │ Card Collector '96 │ │ CNAMOV34.ZIP │ 34 │ DOS:CDR │ The Ladies Club : Poker Night Movies │ │ CORALRSS.ZIP │ 1 │ WFW:DSK │ Coral Reef SS │ │ ICU143.ZIP │ 1 │ DOS:DSK │ ICU v1.43 │ │ IMG10PWA.ZIP │ 1 │ W95:DSK │ Imaging v1.00.00 │ │ INETAP10.ZIP │ 10 │ W95:CDR │ Internet Applications │ │ L-SIDEL7.ZIP │ 7 │ DOS:CDR │ Sideline Sports │ │ M-QWEB13.ZIP │ 13 │ WFW:CDR │ WebCompass │ │ RBSDUPE.ZIP │ 1 │ DOS:DSK │ Duplicate Filefinder v2.0 │ │ RBSLOCKT.ZIP │ 1 │ WFW:DSK │ LOCKtite v2.3 │ │ SPOS2-17.ZIP │ 18 │ OS2:CDR │ IBM Smalltalk Professional │ │ SPW-21.ZIP │ 21 │ WFW:CDR │ IBM Smalltalk Professional │ │ X5NTXDKG.ZIP │ 16 │ WFW:CDR │ Exceed 5 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SATURDAY │ JANUARY 20 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ ABI-3DP2.ZIP │ 2 │ WFW:DSK │ 3D Swimsuit Paradise SS │ │ BBNASD5.ZIP │ 5 │ W95:CDR │ Nascar 3D Racing │ │ CDS30-47.ZIP │ 47 │ WFW:CDR │ Client Data System v3.0 │ │ CEMAHT16.ZIP │ 26 │ W95:CDR │ CEMA Guide to Home Theater │ │ DABB2-08.ZIP │ 10 │ W95:CDR │ Dabbler v2.0 │ │ FINGD100.ZIP │ 1 │ WFW:DSK │ Finger Daemon Server v1.0 │ │ FTE-WCH3.ZIP │ 3 │ WFW:CDR │ Worlds Chat v8d │ │ HHG-AD02.ZIP │ 4 │ WFW:CDR │ After Dark Complete Collection │ │ HTMLAUTH.ZIP │ 1 │ WFW:DSK │ HTML Author Ver v4.4 │ │ LKCCHK43.ZIP │ 1 │ WFW:DSK │ CHECK v4.3 Virus Protection │ │ MYSTERY3.ZIP │ 3 │ DOS:CDR │ Mystery at the Museums │ │ NFS_DEV5.ZIP │ 5 │ DOS:CDR │ Media Developer OCX │ │ OG-VPPV.ZIP │ 1 │ WFW:DSK │ Visioneer Paperport Viewer v2.0 │ │ RBSEDITP.ZIP │ 1 │ WFW:DSK │ EditPartner v1.0 │ │ RBSIFA40.ZIP │ 1 │ WFW:DSK │ Instant File Access v4.00 │ │ RBSINTER.ZIP │ 1 │ DOS:DSK │ Internet LogMeter v2.01d │ │ RBSMCD.ZIP │ 1 │ WFW:DSK │ Music CD v3.0 │ │ RBSMULOG.ZIP │ 1 │ WFW:DSK │ MULog v1.0 │ │ SNCODBT2.ZIP │ 2 │ WFW:DSK │ ODBTalk For Visual Age v2.5 │ │ TEMPEST.ZIP │ 1 │ DOS:DSK │ Tempest 2000 │ │ TO-DAE43.ZIP │ 3 │ WFW:CDR │ Data Access Explorer │ │ VIA-H02.ZIP │ 2 │ DOS:CDR │ SVGA Harrier │ │ VIA-PB03.ZIP │ 3 │ WFW:DSK │ Power BBS v5.3 │ │ XF-SEMI4.ZIP │ 4 │ WFW:CDR │ Lotus Gold Seminar │ │ ZOTH3.ZIP │ 3 │ WFW:CDR │ Zone of Thunder v1.98 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SUNDAY │ JANUARY 21 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ ACE-SS4.ZIP │ 4 │ WFW:CDR │ Stationary Store v1.5 │ │ AIR5.ZIP │ 5 │ DOS:CDR │ Airforce Commander │ │ BILL-28.ZIP │ 28 │ DOS:CDR │ Bill English Lessons │ │ FRIENDS.ZIP │ 1 │ W95:DSK │ FRIENDS SS │ │ MSQ-WCS.ZIP │ 28 │ OS2:CDR │ Watcom C++ v10.5 │ │ MSQREL27.ZIP │ 27 │ WFW:CDR │ Reflection Suite v5.5 │ │ PM2PWA3.ZIP │ 3 │ W95:DSK │ Paper Master v2.0 │ │ RAD-GD34.ZIP │ 4 │ DOS:DSK │ NAT v3.01 │ │ RBS-BIT2.ZIP │ 2 │ W95:DSK │ Cheyenne BitWare │ │ SOS2301P.ZIP │ 16 │ WFW:CDR │ Star Office v3.01a │ │ TC-DIR47.ZIP │ 47 │ WFW:CDR │ Director Academic v4.0 │ │ THCNCPE3.ZIP │ 3 │ W95:CDR │ NetScape Navigator │ │ TNGTHEME.ZIP │ 1 │ W95:DSK │ Star Trek : TNG Theme Pack │ │ UCFA16NT.ZIP │ 1 │ WNT:DSK │ Ataman TCP Remote Login Services │ │ WARPTK10.ZIP │ 18 │ OS2:CDR │ OS/2 Warp Developers │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ MONDAY │ JANUARY 22 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ AWPRO_3.ZIP │ 3 │ WFW:DSK │ Autorware Professional v2.01 │ │ CEMAHT26.ZIP │ 26 │ W95:CDR │ CEMA Guide to Home Theater │ │ MSFCLT23.ZIP │ 32 │ WFW:CDR │ Microsoft Foundation Class Library │ │ PWA-PB04.ZIP │ 4 │ WFW:DSK │ PowerBroker v3.5 Extended C++ │ │ PWATERM2.ZIP │ 2 │ WFW:DSK │ Pro One Windows Term Paper │ │ RBSALCH.ZIP │ 1 │ WFW:DSK │ Soft Alchemy v1.5 │ │ RBSCATM2.ZIP │ 2 │ WFW:DSK │ Catalog Maker v1.6 │ │ RBSDDATA.ZIP │ 1 │ WFW:DSK │ Diskplayer Music DataBase v1.6 │ │ RBSFWEB7.ZIP │ 7 │ WFW:CDR │ Front Page WWW Server v1.0.2 │ │ RBSPAPE2.ZIP │ 2 │ WFW:DSK │ Flying Things │ │ RED!YW13.ZIP │ 13 │ WFW:CDR │ Internet Yellow Pages │ │ RLX-AIV3.ZIP │ 3 │ WFW:DSK │ Alien Invasion │ │ RORMSK45.ZIP │ 45 │ DOS:CDR │ The Mask : The Origin │ │ TC-IMP06.ZIP │ 6 │ WFW:CDR │ Impressionists Calendar │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ TUESDAY │ JANUARY 23 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CSW-PWA.ZIP │ 1 │ WFW:DSK │ Collector's Showcase │ │ DICWALP.ZIP │ 1 │ WFW:DSK │ Wallpaper Graphics │ │ DID-AS10.ZIP │ 10 │ DOS:CDR │ Expert Astrology │ │ DOD31SI3.ZIP │ 3 │ WFW:DSK │ Schedule It! v3.0 │ │ DOD95SI3.ZIP │ 3 │ W95:DSK │ Schedule It! v3.0 │ │ FPABC29.ZIP │ 29 │ WFW:CDR │ Fisher Price ABC Complete │ │ PWA-PTSW.ZIP │ 1 │ W95:DSK │ Personal Timesheet v1.0 │ │ PWA-TTD2.ZIP │ 2 │ DOS:DSK │ Turbo Tax '95 │ │ RBSFBLD4.ZIP │ 4 │ DOS:DSK │ Intel FLASHBuilder v3.0 │ │ SCL-PBP4.ZIP │ 4 │ DOS:DSK │ Picture BlackJack │ │ SPSOS206.ZIP │ 10 │ OS2:CDR │ IBM Smalltalk Pro Server │ │ WB31WPWA.ZIP │ 1 │ WFW:DSK │ WineBase v3.1 │ │ XGLOBAL9.ZIP │ 9 │ WFW:CDR │ X-GLOBAL v1.0 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ WEDNESDAY │ JANUARY 24 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CF-MS95F.ZIP │ 19 │ DOS:CDR │ MicroStation 95 v5.5.1 │ │ DODGCGL2.ZIP │ 2 │ W95:DSK │ Graphics Converter Gold │ │ NTRK-05.ZIP │ 26 │ WNT:CDR │ WinNT Dev Resource Kit │ │ PST-NB42.ZIP │ 2 │ W95:DSK │ NovaBack v4.01 │ │ RCYCLE-6.ZIP │ 6 │ DOS:CDR │ Ring Cycle │ │ REALDEA4.ZIP │ 4 │ DOS:DSK │ Real Deal │ │ RLX-MBG2.ZIP │ 2 │ WFW:DSK │ MVP Backgammon │ │ RWW32.ZIP │ 1 │ WFW:DSK │ Revol Web Maker │ │ TC-APM16.ZIP │ 16 │ WFW:DSK │ Adobe Pagemaker v6.0 │ │ TUB-WD14.ZIP │ 14 │ WFW:CDR │ Webster's New World Dictionary │ │ VEE-SWP2.ZIP │ 2 │ W95:DSK │ PC-Sweep 32 v3.51 │ │ XFPS51K.ZIP │ 11 │ WNT:CDR │ Printing Services │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ THURSDAY │ JANUARY 25 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CBTWT-3.ZIP │ 3 │ DOS:CDR │ Computer Based Training Win Tracs │ │ DRS-SMS.ZIP │ 1 │ DOS:DSK │ Storage Management Services SDK v2.1 │ │ EVILAND5.ZIP │ 5 │ DOS:CDR │ Evil Land │ │ EZSCSI4G.ZIP │ 7 │ WFW:CDR │ Adaptec EZ-SCSI v4.0 │ │ FN-SPN08.ZIP │ 53 │ WFW:CDR │ Spanish-Now! v4.0 │ │ MSQ-AMT.ZIP │ 1 │ DOS:DSK │ AM-TAX Federal Returns'95 │ │ RBSWEBSR.ZIP │ 1 │ WFW:DSK │ Internet on a Disk │ │ SOL-DMST.ZIP │ 1 │ OS2:DSK │ DirMaster v2.22 │ │ T96-KNGW.ZIP │ 32 │ WFW:CDR │ Long Live The King │ │ TC-ZIPTL.ZIP │ 1 │ W95:DSK │ Iomega Ziptools v4.01 │ │ TCIBM01.ZIP │ 37 │ WFW:CDR │ TCP/IP Client Applications Server │ │ VIA-CC20.ZIP │ 20 │ DOS:CDR │ Chaos Control │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ FRIDAY │ JANUARY 26 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ ARCUSA60.ZIP │ 62 │ DOS:CDR │ Arcade America │ │ DMN-MMF3.ZIP │ 3 │ WFW:CDR │ MultiMedia French │ │ DODTTPS4.ZIP │ 4 │ DOS:CDR │ TurboTax ProSeries/1040 │ │ PNT-NSR4.ZIP │ 4 │ WFW:CDR │ NS/Router v5.01 │ │ PNT-QAE3.ZIP │ 3 │ DOS:DSK │ Quick & Easy Federal Jobs Kit │ │ PNTLWCT4.ZIP │ 4 │ WFW:CDR │ LabWindows/CVI SQL Toolkit │ │ RBSSCYT.ZIP │ 1 │ DOS:DSK │ Scytale v1.2 │ │ RBSSURFC.ZIP │ 1 │ DOS:DSK │ Surfer Central v1.20 │ │ SDM-AIDS.ZIP │ 1 │ WFW:DSK │ AIDS Test 1381 │ │ SDM-DWEB.ZIP │ 1 │ DOS:DSK │ DR. Web v3.08 │ │ SOLWIN02.ZIP │ 2 │ W95:CDR │ Solitaire Deluxe │ │ TC-NBK01.ZIP │ 2 │ W95:DSK │ NovaBack v4.50 │ │ TC-NFSM6.ZIP │ 6 │ WFW:CDR │ NFS Maestro for Microsoft TCP/IP │ │ TC-X5XWD.ZIP │ 13 │ WFW:CDR │ Exceed/Xpress 5 │ │ UCFTWH00.ZIP │ 1 │ DOS:DSK │ NewView v1.1 │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SATURDAY │ JANUARY 27 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DOD-WC15.ZIP │ 15 │ WFW:CDR │ Interactive Wine Cellar │ │ ESPNEXT9.ZIP │ 9 │ DOS:CDR │ ESPN Extreme Games │ │ FN-MTL42.ZIP │ 42 │ WFW:CDR │ Mathematics Library │ │ FN-PRNB6.ZIP │ 6 │ WFW:CDR │ Winn L. Rosch's Printer Bible │ │ PWACWP95.ZIP │ 1 │ W95:DSK │ CardWizard Pro v1.10.02 │ │ PWATELNT.ZIP │ 1 │ WFW:DSK │ Pragma Systems InterAccess │ │ RADIX06.ZIP │ 6 │ DOS:CDR │ Radix │ │ RBS-MPT1.ZIP │ 3 │ WFW:DSK │ IBM Multi Transport Protocol Services │ │ RBS-PER1.ZIP │ 8 │ OS2:DSK │ IBM Peer to Peer v1.00 │ │ RBSVIDLA.ZIP │ 1 │ WFW:DSK │ Video Launch Pad v2.3 │ │ RTHVISD2.ZIP │ 2 │ DOS:CDR │ Visualizer Development v1.2 │ │ VFN-MAN3.ZIP │ 3 │ W95:DSK │ Hangman │ │ VIA-QC02.ZIP │ 2 │ WFW:CDR │ Quatra Command │ │ VRT7.ZIP │ 7 │ WFW:CDR │ Super Scape │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ SUNDAY │ JANUARY 28 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CRAYST27.ZIP │ 27 │ WFW:CDR │ Crayola Art │ │ DMN-EXDS.ZIP │ 1 │ DOS:DSK │ Exchange Server │ │ FIFONETT.ZIP │ 1 │ WFW:DSK │ NetTerm v2.8.3 │ │ L-ICEF18.ZIP │ 18 │ W95:CDR │ Ice and Fire │ │ PNT-NC02.ZIP │ 2 │ WFW:DSK │ Neural Connection v1.0 │ │ PWAMRC1A.ZIP │ 19 │ WFW:CDR │ Microstation CAD │ │ RBS-LW95.ZIP │ 1 │ DOS:DSK │ Lan Services │ │ RBSMTW1.ZIP │ 4 │ WFW:DSK │ Message Tracker v1.0 │ │ RT-PSD01.ZIP │ 56 │ W95:CDR │ Printshop Deluxe Ensemble II │ │ SDMDN142.ZIP │ 1 │ DOS:DSK │ Navigator II v1.42 │ │ TC-DIRS.ZIP │ 1 │ WFW:DSK │ Director Academic v4.0 │ │ TI-AD106.ZIP │ 1 │ OS2:DSK │ AdeptX BBS v1.06 │ │ VIA-DR13.ZIP │ 13 │ WFW:CDR │ Director v4.0 │ │ VIA-SP02.ZIP │ 2 │ WFW:DSK │ SoftTerm Plus │ │ XF-DAEN4.ZIP │ 4 │ WFW:CDR │ IBM VisualAge C++ Dist. App. DevKit │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ MONDAY │ JANUARY 29 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ DMN-EXW8.ZIP │ 8 │ WFW:CDR │ Exchange v4.0 │ │ DMNPRNTO.ZIP │ 1 │ WFW:DSK │ Pronto TCP/IP mail connection v1.05 │ │ DMNRFTP2.ZIP │ 2 │ WFW:DSK │ Reflection FTP Client v5.01 │ │ DODSTM23.ZIP │ 23 │ WFW:CDR │ Studiom/M v1.0 │ │ DOD_FPP2.ZIP │ 2 │ DOS:DSK │ F-PROT Professional v2.21.3 │ │ MNC-HWH1.ZIP │ 2 │ WFW:DSK │ Homework Helper v1.1 │ │ NBT-TWS.ZIP │ 1 │ WFW:DSK │ Tommorow's World SS │ │ PNT-ATVP.ZIP │ 17 │ WFW:CDR │ ActivAda Personal Edition │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ TUESDAY │ JANUARY 30 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ BGFAX155.ZIP │ 1 │ DOS:DSK │ BGFax v1.55 │ │ COPSBPW.ZIP │ 1 │ DOS:DSK │ Business Pro │ │ JOHNNY.ZIP │ 1 │ DOS:DSK │ Johnny Bazookatone │ │ L-CGAME2.ZIP │ 2 │ WFW:CDR │ Card Game Classics │ │ MSQPAR4.ZIP │ 4 │ WFW:DSK │ Partition Magic Pro v2.01 │ │ NFSAHD01.ZIP │ 12 │ W95:CDR │ American Heritage Dictionary │ │ SAWPLUS.ZIP │ 1 │ WFW:DSK │ Software Audio Workshop Plus v2.0 │ │ SONIC01.ZIP │ 15 │ W95:CDR │ Sonic the Hedgehog │ │ TXBDOD39.ZIP │ 39 │ WFW:CDR │ TurboTax 1995 Business Edition │ │ ULCMWS19.ZIP │ 34 │ WFW:CDR │ Math-Workshop │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ┌──────────────┬─────────────────────────────────────────────────────────────┐ │ WEDNESDAY │ JANUARY 31 │ └──────────────┴─────────────────────────────────────────────────────────────┘ ┌──────────────┬────┬─────────┬──────────────────────────────────────────────┐ │ FILENAME │ D# │ OS:TYPE │ DESCRIPTION │ ├──────────────┼────┼─────────┼──────────────────────────────────────────────┤ │ CSTAR2-9.ZIP │ 12 │ W95:CDR │ C Star v2.0 │ │ DMN-E953.ZIP │ 3 │ W95:CDR │ Exchange │ │ DMN-ENT7.ZIP │ 7 │ WNT:CDR │ Exchange │ │ DMN_EXDS.ZIP │ 1 │ DOS:DSK │ Exchange Server │ │ DRC-LFS1.ZIP │ 2 │ WFW:DSK │ LifeForm │ │ HHGPTGW8.ZIP │ 8 │ WFW:DSK │ Power Translator │ │ HOPE-FA9.ZIP │ 48 │ W95:CDR │ Frankenstein II │ │ PNT-WWR2.ZIP │ 2 │ WFW:CDR │ WinWay Resume v3.0 │ │ RWEB10-8.ZIP │ 8 │ WNT:CDR │ Microrim's R : Web v1.0 │ │ SCUML16M.ZIP │ 13 │ WIN:CDR │ Lotus Notes v4.0 │ │ SCUMLN4O.ZIP │ 15 │ WFW:CDR │ Lotus Notes v4.0 │ │ TC-VAS2R.ZIP │ 27 │ OS2:CDR │ IBM VisualAge for Smalltalk │ │ TC-VASWT.ZIP │ 29 │ WFW:CDR │ IBM VisualAge for Smalltalk │ └──────────────┴────┴─────────┴──────────────────────────────────────────────┘ ▄ ▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓▓▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▀▄▄ ▄ ▄ ▄▀▄ ▄▄▄▄▄▄ ▄▄▄▄▄▀▄▀░▒▒▓ ▄▄▄▄▄▄▄▄ ▄ ▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▀▄ ▐██▀▄▀▄▄■ ▀▄▒▓▓▄▀██▀▄▀▀■▓███▓ ■▐░▒▌▀▀▓███▓▌▄▀▄■▓██▓▀ ▀▄ ▀▄▄▄░▓██████▓■▀▄▄▀▒▓███▌██▓░▄░▒▓▌▐▐░▒▀ ▒▓▓▀▄▄░▒▓▄▀▓█▓▒▀▀█░▀▀▀ ▓██▓ ▄▓▀░▓██▓▀▄░▒▌█▀░▒▓ ▓██▓▀▄ ▄▒▓▓▀▄▄▀▓█████▓ █░▒ ▐▐░ ▓█▓▒▀█░▒██░▒▓ ▓█▓▐▌██ ▒▓███▓▀▄ ▄▓ ▓█▓░█ ░░▒ ▐░▌▒▓██▓▐ ░▒▀ ▄▐▓█ ▓████▌▌▐░▌ ■░▌▓█▓▒▌▐░█ ▄▀█░▒▌▒▓▓▒▌▐░ ▓███▓▒▀▄▀░▒▌███▓▐▌▐░▌░ ░▓█▓░▄▐░▒▓ ▐ ░▒▌▓█████▓ ░▌ ▄░▀░▓█▓ █▐░█▌ █ █░▌▓██▓■▐█ ▓█████▓▐▌▐░ ▓██▓░▄ ░ ▓▐░░▒▄▄▀▓▓▐▌█░▒▓▄██░▌▓██▐▀█▀▄░▄█▀▄█▓███▓ ▄▀█░▄▄▄█▀▄▓██▓▐ ░ ▒▓████▓ ▌▐▌▓███▓░ ▄▀▄█▄▀░░▀▄▓██▓ ▄▀░█▀ ██▌▒▀▌ ▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▄▄▄▄▄▄ ▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ■▄▄ ▐░░ ▄▀ ■▄▀▀▀░███▀ ╔════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The following is just a short survey on warez groups. Please take ║ ║ the time to fill it out and return it to the following address : ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ ║ ║ Which GAMES group is #1? ║ ║ ║ ║ [ ] Hybrid ║ ║ [ ] Legacy ║ ║ [ ] Napalm ║ ║ [ ] Razor 1911 ║ ║ ║ ║ Which UTILS group is #1? ║ ║ ║ ║ [ ] Corporation ║ ║ [ ] Drink or Die ║ ║ [ ] Pantera ║ ║ [ ] Pirates with Attitudes ║ ║ [ ] Rebels ║ ║ [ ] X-Force ║ ║ ║ ║ Which BI group is #1? ║ ║ ║ ║ [ ] Demolition ║ ║ [ ] Need for Speed ║ ║ [ ] Pinnacle ║ ║ [ ] Release on Rampage ║ ║ ║ ║ Which TRADE group is #1 in the field of NET couriering? ║ ║ ║ ║ [ ] Everlast ║ ║ [ ] Fast Action Trading Exchange ║ ║ [ ] Malice ║ ║ [ ] Mindcrash ║ ║ [ ] Motiv8 ║ ║ [ ] Request to Send ║ ║ [ ] Rise in Superior Couriering ║ ║ ║ ║ Which TRADE group is #1 in the field of BBS couriering? ║ ║ ║ ║ [ ] Everlast ║ ║ [ ] Fast Action Trading Exchange ║ ║ [ ] Malice ║ ║ [ ] Mindcrash ║ ║ [ ] Motiv8 ║ ║ [ ] Request to Send ║ ║ [ ] Rise in Superior Couriering ║ ║ ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ Please E-Mail all responses to [email protected]. ║ ║ ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ │ │ Hitex : Editor │ │ Rebel Chicken : Editor │ │ │ │ Xenon : Coder/Musician │ │ RATM : WebSite │ │ Cryptic : Art Design │ │ │ │ Akira 7 : Writer │ │ Entropy : Writer │ │ ICP : Writer │ │ Ionizer : Writer │ │ Manic : Writer │ │ Trite : Writer │ │ │ │ Atomic : Guest Writer │ │ Demaxxus : Guest Writer │ │ Drapper : Guest Writer │ │ Format : Guest Writer │ │ Krypto : Guest Writer │ │ │ │ WebSite : http://www.shu.edu/~importmi/rcn │ │ E-Mail : [email protected] │ │ │ │ │ └────────────────────────────────────────────────────────────────────────────┘
RCN-12.TXT 80x5463 Font
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