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Topic: Cracking/Patching Softart's Deskey v1.02.010.
  • Text / Guides and how-tos
  • Odin, writer credits
4 items in the archive
  • DK103.ZIP
  • OD-CRK1.TXT
  • FILE_ID.DIZ
  • ·CAL!GO·.NFO
[+] Configuration Copy text
odin's_________ _______ ______ _____________ ____\ /____\ /________\ /____| /_____/_______ _________ / _____/ _____/ __ ___/ '____/ / | \ _____/___ / | \ || | | | \ . \ | | | \__ / \_____ \___| \____ |____ \___| \___|____| |_____ | |_______/ <hook> `----' |_____/ |______/ |____| |_____| tutorial v1.51 TOPIC: CRACKING/PATCHING SOFTART'S DESKEY v1.02.010 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~ 1. FOREWARDS 2. INTRODUCTION 3. TOOLS USED FOR THIS 4. THE CRACKING STARTS 5. MAKING A PATCH 6. THE URL'S 1. FOREWARDS ~~~~~~~~~~~~ Welcome. So how come you're interested in reading this tutorial? Perhaps you think cracking is cool and seems easy, and that cracking is a way to be famous on the internet today. Well, if you think like this please stop reading now. Why? Mainly because most crackers don't crack because they think it's "cool." and want to be famous. Cracking is something they actually do because they think its a great thing to spend their precious time on, believe it or not. Most crackers, not to say all, also code in one or several computer languages. On the other hand if you're very interested in how computers work internally, and you like to program in languages like Pascal, C++ and Assembler, then I believe this tutorial is worth reading for people such as you, and you might even learn something from it. If you're the third category, you've been learning cracking for some time now and read every little article about cracking you can get, then this tutorial also is very good to read. You can always learn something that you didn't know before. Even I can learn things I didn't know by listening to others and reading various text files. To become a cracker will take several years. And to become a good cracker will take even longer. The key to success is practice and, in my point of view, learning and listening to other crackers. I'll skip the most things about how SoftICE works because there are several good tutorials out about that. One is Exact's SoftICE tutorial, very good and recommended reading. 2. INTRODUCTION ~~~~~~~~~~~~~~~ This text files purpose is to show and hopefully learn you how to patch away a time limit of a program. The program we will use is SoftArt's Deskey. It isn't necessary to patch this program because you can also enter a registration code in the registry to get the program to work fully, but then you have to write a keymaker because the code depends on the Windows name and company (the one you enter when you installed Windows 95). So we're going to do it the lazy way and patch it. There are of course other ways to do this crack. 3. TOOLS YOU WILL NEED FOR THIS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1) SoftICE 2.0/3.0, of course, our beloved debugger. (2) Ultra Edit or another good hex editor. (3) A patch generator, or if you write the patch yourself as I do. 4. THE CRACKING STARTS ~~~~~~~~~~~~~~~~~~~~~~ Ok, let's begin with removing the semicolon from the user32.dll and kernel32.dll lines in SOFTICE.DAT if you haven't done so already. Now let's do some detective work, by checking the Deskey help file. You'll notice that this program will stop working after 60 minutes. This limit is what we're going to remove. There are a few possible solutions for the programmer to obtain this limit. To check which functions the program use, let's test the approach Qapla used in his tutorial: Start the explorer and press the right mouse button on the Deskey exe file. Now choose Quick-View. You'll notice all the calls the program uses and which dll's store the code for the calls. When you look at them, you'll notice some interesting functions. Import Table ------------ . . . . KERNEL32.dll Ordinal Function Name ------- ------------- . . . 008f FreeLibrary 0188 MultiByteToWideChar 011d GetSystemTime <----- Interesting 00e4 GetLocalTime <----- Interesting 025d lstrcmpiA 00ca GetDateFormatA . . . USER32.dll Ordinal Function Name ------- ------------- . . . 00ec GetDlgItemTextA 007d DefWindowProcA 01fe SetTimer <----- Interesting 01a2 PostMessageA 0224 TrackPopupMenu 01b8 RemoveMenu . . . Ok, as you see I'm interested in 3 different calls. We can try to see if the program uses KERNEL32!GetSystemTime(); and KERNEL32!GetLocalTime();. Enter SoftICE and put a breakpoint on these two. Enable them just when you're about to start the program. If you do it before, you risc to break on these calls used by another program. So just before you start Deskey, enable these. Ok, now you started it and program pops up in the traybar. Nothing happens. Oh well, then we can exclude these ones. Actually a cracker might have excluded them from the beginning and tried some other calls first. Why? Probably because a programmer usually uses these calls if the program has a 30-day limit, not a 60-minutes one. Ok, now we have one left to test, USER32!SetTimer();. Exit Deskey and put a breakpoint on SetTimer(); just before you start Deskey. Finally, SoftICE detected the use of this function by Deskey. Press F11. It should look something like this now: . . . 0137:0040397F 833D1890400000 CMP DWORD PTR [00409018], 00 0137:00403986 7409 JZ 00403991 0137:00403988 833D1C90400000 CMP DWORD PTR [0040901C], 00 0137:0040398F 7421 JZ 004039B2 0137:00403991 6A00 PUSH 00 0137:00403993 A128904000 MOV EAX,[00409028] 0137:00403998 6880EE3600 PUSH 0036EE80 0137:0040399D 6834120000 PUSH 00001234 0137:004039A2 50 PUSH EAX 0137:004039A3 FF158CB44000 CALL [USER32!SetTimerA] <-- you're here 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB12 JMP 004039C4 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB09 JMP 004039C4 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB07 JMP 004039CB . . . Let's check the SetTimerA function in our we-cant-be-without-it API guide: The SetTimer function creates a timer with the specified time-out value. UINT SetTimer( HWND hwnd, // handle of window for timer messages UINT idTimer, // timer identifier UINT uTimeout, // time-out value TIMERPROC tmprc // address of timer procedure ); . . . uTimeout Specifies the time-out value, in milliseconds. . . . Aha, let's check on the code again: 0137:00403991 6A00 PUSH 00 <-- tmprc 0137:00403993 A128904000 MOV EAX,[00409028] <-- pushed later 0137:00403998 6880EE3600 PUSH 0036EE80 <-- uTimeout 0137:0040399D 6834120000 PUSH 00001234 <-- idTimer 0137:004039A2 50 PUSH EAX <-- HWND 0137:004039A3 FF158CB44000 CALL [USER32!SetTimerA] <-- you're here Hmm, very interesting indeed, let's check the value 0036EE80 in the SoftICE debugger: :? 36ee80 0036EE80 0003600000 "6»╟" An even and nice value. And if you read further in the API help file you'll notice that the uTimeout should be in milliseconds. 1 second is 1000 milliseconds. Let's do some calculating: 3600000/1000=3600 seconds. 60 seconds*60 minutes=3600 seconds, which is 1 hour We've found the right one! This call creates a timer which will be checked when the program process the WM_TIMER message from Windows. The WM_TIMER message is sent when 1 hour has past. Let's check the API reference once more: WM_TIMER wTimerID = wParam; // timer identifier tmprc = (TIMERPROC *) lParam; // address of timer callback The WM_TIMER message is posted to the installing thread's message queue or sent to the appropriate TimerProc callback function after each interval specified in the SetTimer function used to install a timer. . . . So now we know where he creates the timer. If you remove this SetTimer(); call the WM_TIMER message will never be sent, resulting in that the 60 minute limit will be REMOVED!! Let's take a look at this example code below: SetTimer(hwnd, idTimer, 0x36EE80, tmprc); ^-- hex value WM_TIMER: { <-- this structure is reached when PostQuitMessage(0); the hex value above reach 0. If ^-- will exit the program the timer never is set this } structure wont be reached. This is very simple to understand, I hope :-). So perhaps you think, "hey, let's NOP away the whole structure" (for those of you not familiar with NOP: it means NO OPERATION and are very commonly used when patching. The computer will do nothing when it executes this instruction.) Nono stop! Don't NOP away the whole call. Well first of all a good rule when patching is that, never alter the code more then you actually need. It looks nice (who'll notice anyway), and it decreases the chance of program crash due to doing something stupid. So how should we do instead? Well let's check that code once more: . . . 0137:0040397F 833D1890400000 CMP DWORD PTR [00409018], 00 0137:00403986 7409 JZ 00403991 0137:00403988 833D1C90400000 CMP DWORD PTR [0040901C], 00 0137:0040398F 7421 JZ 004039B2 0137:00403991 6A00 PUSH 00 0137:00403993 A128904000 MOV EAX,[00409028] 0137:00403998 6880EE3600 PUSH 0036EE80 0137:0040399D 6834120000 PUSH 00001234 0137:004039A2 50 PUSH EAX 0137:004039A3 FF158CB44000 CALL [USER32!SetTimerA] <-- you're here 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB12 JMP 004039C4 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB09 JMP 004039C4 0137:004039A9 8BBC24AC060000 MOV EDI,[ESP+000006AC] 0137:004039B0 EB07 JMP 004039CB . . . The CMP (compare) instructions above seems very interesting. As you might notice, the one at 00403986 will jump to 00403991 and start the timer. If you check the JZ at 0040398F it will go to 004039B2 and therefor jump over the timer, resulting in that there will be no time limit. So to solve this simple problem just change the JZ 00403991 at 00403986 to JMP 004039B2 instead. Like this: 0137:00403986 7409 JZ 00403991 ---> to ---> 0137:00403986 EB2A JMP 004039B2 Now let's apply the patch to the exe file. Load up your favorite hex editor. In this case I'll use Ultra Edit. Now load the exe file. Choose search and enter the following bytes: 68 80 EE 36 00. So why do we search after these? Well that's very easy. Check the code once again: 0137:00403993 A128904000 MOV EAX,[00409028] 0137:00403998 6880EE3600 PUSH 0036EE80 <--- this one 0137:0040399D 6834120000 PUSH 00001234 As you see these bytes stands for the instruction PUSH 0036EE80. "Uhu, I don't have those cryptic numbers to the left of my instructions!!". Well that's easy to fix. Just write 'code on' and you'll see these cryptic numbers, also known as OPerand codes. "Why didn't you search 83 3D 18 90 40 00 00 for example?". Well that's because I know the ones we searched for only exists one time in the exe file. The one mentioned above (83 3D...) exists several times, so you cannot actually know which of those to use, if you don't check the surrounding bytes that is. Always do "search next" so you are sure that that byte combination doesn't exist somewhere else in the file. Now let's change the bytes needed. Some bytes above '68 80 EE 36 00' you will find '74 09' which is the JZ 00403991 instruction. This is the two bytes we want to change. So how do you know which numbers to actually change to? That's also easy. In the debugger when you're looking at the code just use the 'a' command. Like This: 0137:0040397F 833D1890400000 CMP DWORD PTR [00409018], 00 0137:00403986 7409 JZ 00403991 0137:00403988 833D1C90400000 CMP DWORD PTR [0040901C], 00 ----------------------------------------^ code window ^ ----- :a 00403986 JMP 004039B2 ----------------------------------------^ prompt ^----------- This will change the instruction at 00403986 and a new code will pop up, EB2A. So this is the code you want to change for the 7409 one. Remember, that if you use the 'a' command it will not change the code permanently, only temporary. That's why we have to use a hex editor. So go to the '74 09' bytes and change it to 'EB 2A'. Now save the exe file, voila! That's it. Now start the program up and test if it works. If SoftICE doesn't break on SetTimer(); it probably worked. If it does, read this all again :-). One thing has to be said also. If you for example want to change a instruction with the opcode 'C1 E1 10' (3 bytes) to a instruction that only has a 2 byte opcode, for example '0B D1', you have to NOP away the last byte. NOP has the hex value 90. Like this: C1 E1 10 becomes ---> 0B D1 90 SHL ECX, 10 becomes ---> OR EDX, ECX <- 0B D1 NOP <- 90 As you see I change the F3 to 90 and therefore put the instruction NOP there. If you didn't do this the chance of a program crash would be 98%. That's all. To patch is very simple, but to find the bytes to change is harder. Remember that the byte combination can exist somewhere else so check the surrounding bytes. 5. MAKING THE PATCH ~~~~~~~~~~~~~~~~~~~ Now it's time to make this patch available to the public. To write something like "uhu change the bytes at blabla to blabla" doesn't look that good, does it? So now it's time to make a exe file that changes those bytes asap so the user don't have to use Ultra Edit every time. I've included a program in Pascal done for this task. There are also several good patch generators. One for Windows 95, that I strongly recommend, is Qapla's PatchIt '97. It's fast and nice interface (happy now Qapla :-) To convert this program to C++ should be easy. You have to know one more thing to make a patch, where the bytes are located in the file. This is called "offset.", to check the offset just go to the bytes you changed, and look at the status bar in Ultra Edit, it should say the offset (pos) in hex. I did the patch in Turbo Pascal 7, most would probably do it in Asm :). Anyway, here is the patch: ---------------------------------------------------------------------- ---------------------------------------------------------------------- Program Patcher; Uses Crt; Const offset : Longint = $2D86; { $ means a hex value } bytes : Byte = 2; len : Longint = 51200; { file length } orgbytes : Array[1..2] Of Byte = ($74, $09); newbytes : Array[1..2] Of Byte = ($EB, $2A); {---------------------------------------------------------} filename : String[12] = 'DESKEY.EXE'; errnof : String[43] = ' ERROR: File DESKEY.EXE was not found.'; errver : String[36] = ' ERROR: File size is not correct.'; errpch : String[36] = ' ERROR: File seems to be patched.'; msgdon : String[21] = ' Patch successful!'; ask : String[26] = ' Continue anyway? (Y/N)'; Procedure message(message : String); Begin WriteLn; WriteLn(message); Halt; End; Procedure patchfile; Var fil : File Of Byte; teck : Byte; n : Byte; ch : Char; Begin Assign(fil, filename); {$I-} Reset(fil); {$I+} If (Not(IOResult=0)) Then message(errnof); If (Not(FileSize(fil)=len)) Then Begin WriteLn; WriteLn(errver); WriteLn(ask); Repeat Until Keypressed; ch:=ReadKey; If Upcase(ch)='N' Then Halt; End; Seek(fil, offset); For n:=1 To bytes Do Begin Read(fil, teck); If (Not(teck=orgbytes[n])) Then message(errpch); End; Seek(fil, offset); For n:=1 To bytes Do Write(fil, newbytes[n]); Close(fil); WriteLn; WriteLn(msgdon); Halt; End; Begin WriteLn; WriteLn(' SoftArts Deskey v1.02.010 Patch'); WriteLn(' By ODIN / RBS^TFT^PIE in 1997'); patchfile; End. ---------------------------------------------------------------------- ---------------------------------------------------------------------- Some final words. Take some programs and play with patching them in various ways. This gives you experience, and hopefully you'll become a better cracker. Thanks to Qapla, kOUGER, Hook and Tgunner for help while making this tutorial. A special greeting goes to ED!SON. 6. THE URL'S ~~~~~~~~~~~~ -- My E-Mail [email protected] -- SoftArts Deskey v1.02.010 http://www.spiresoft.com -- Ultra Edit vX http://www.windows95.com/apps/ --
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