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56 of 857 files independent

    Download bjim040.zip

    Size 787 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
    Browsers may flag this download as unwanted or malicious. If unsure, scan it with VirusTotal.
  • Last modified
     MD5 checksum 0b35531ce0171cc701f127f20213733e
        Mime type Zip archive data

1993 March 27

Making intros, is something that can be very enjoyable. Most people don't know how to write a simple intro. BoniJoni IntroMaker, made especially for those who don't know how to write their own intros (but, those who knows how to use software).
  • Zip - DOS / Computer tool
  •   YouTube
  • BoniJoni, program credits

Emulating INTRO.EXE in DOSee.

Use these tabs to make adjustments to the emulation

If the emulation is taking too long to load, you can turn it off.


Reload DOSee to launch the DOS prompt

Applying changes will reload the page and reboot the emulator





Changes are not applied until the browser tab is reloaded





DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus


Emulation too slow?
Set the emulator to use maximum CPU speed

Emulation too fast?
Set the emulator to use the 8086 CPU configuration

Experiencing graphic or animation glitches?
Set the emulator to use VGA only graphics configuration

Need to turn off the audio?
Disable sound card support

Have no audio?
  1. Try SoundBlaster 1.0 hardware
  2. Try Covox Sound Master hardware
  3. The song or audio file maybe missing from the program
  4. Audio may not be supported
    Unlike other systems of the era, audio for DOS was unfortunately complicated for both programmers and end users alike. A lot of early scene software didn't bother including it. While those that did often didn't test it on all the hardware they supposedly supported.


DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

64 items in the archive
  • 5THDIMEN.UBF
  • ABANDON.UBF
  • ACES.UBF
  • ACKERLIG.UBF
  • ALL2BIN.EXE
  • ARCANE.UBF
  • ARCHIVE.CRC
  • BACKLASH.UBF
  • BEASTIEB.UBF
  • BJFE.DOC
  • BJFE.EXE
  • BJIM.BIN
  • BJIM.DOC
  • BJIM.EXE
  • BJIM.FNT
  • BJIM.RAW
  • BJIM.SCR
  • BJIM.STX
  • BJIM.TXT
  • BJIM01.UBF
  • BJIM03.UBF
  • BJIM09.UBF
  • BJIM18.UBF
  • BS1.UBF
  • CHANNEL.UBF
  • COMMENT.HDR
  • COMPLEX.UBF
  • DEFJAM2.UBF
  • DESCRIPT.ION
  • DOC.UBF
  • EXCEPTIO.UBF
  • FILE_ID.DIZ
  • FLASH.UBF
  • FRAXION.UBF
  • GRAPH320.PAS
  • GRAPH320.TPU
  • INTRO.EXE
  • LZH.PAS
  • LZH.TPU
  • MOD2STM.EXE
  • MOD2STX.BAT
  • MOUSELIB.PAS
  • MOUSELIB.TPU
  • RAF1.UBF
  • REGISTER.FRM
  • SCRIPT.SCR
  • SSS.UBF
  • STATUS.ME
  • STM2STX.EXE
  • UBF92A.TXT
  • UBFUNIT.PAS
  • UBFUNIT.TPU
  • UBFVIEW.EXE
  • UBFVIEW.PAS
  • VERTIGO.EXE
  • VERTIGO.RAW
  • VERTIGO.SCR
  • VERTIGO.STX
  • VERTIGO.TXT
  • VISION2.UBF
  • WANTON.UBF
  • WHATSNEW.040
  • X-MEN.UBF
  • FLATLINE.COM
[+] Configuration Copy text
████████┐ ███████┐ ██████┐ ██┐ ████┐ ████┐ ███████┐ ██████┐ ██┐ ████┐ └██┌──██│ ██┌──██│ ██┌─██│ ██│ └██┌┘ └██┌┘ ██┌──██│ ██┌─██│ ██│ └██┌┘ ███████│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ██┌──██│ ██│ ██│ ██│ ██│ ██│ ██│ ██ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ████████│ ███████│ ██│ ██████│ ████┐██████│ ███████│ ██│ ██████│ ████┐ └───────┘ └──────┘ └─┘ └─────┘ └───┘└─────┘ └──────┘ └─┘ └─────┘ └───┘ ███████┐ ███████┐ ██████┐ ██┐ ████████┐ ██┌────┘ ██┌──██│ ██┌─██│ ██│ └──██┌──┘ █████┐ ██│ ██│ ██│ ██│ ██│ ██│ ██┌──┘ ██│ ██│ ██│ ██│ ██│ ██│ ██│ ███████│ ██│ ██████│ ██│ └─┘ └──────┘ └─┘ └─────┘ └─┘ ███████┐ ████████┐ ████┐████████┐ ███████┐ ███████┐ ██┌────┘ └██┌──██│ └██┌┘└──██┌──┘ ██┌──██│ ██┌──██│ █████┐ ██│ ██│ ██│ ██│ ██│ ██│ ███████│ ██┌──┘ ██│ ██│ ██│ ██│ ██│ ██│ ██┌─██┌┘ ███████┐ ████████│ ████┐ ██│ ███████│ ██│ ███┐ └──────┘ └───────┘ └───┘ └─┘ └──────┘ └─┘ └──┘ ┌──────────────┬──────────────────────────────────────────────────────────────┐ │ Introduction │ │ └──────────────┴──────────────────────────────────────────────────────────────┘ BJ Fonteditor. A Part of the BJ introMaker Package. Main Features And Requirement: ■ REQUIRE A Microsoft Compatible Mouse. ■ REQUIRE 286+ Computer, with Atleast 640Kb. If XMS/EMS will be found, they Will be Used. ■ Edit Fonts upto 64Kb of RAW data, of Maximum 60x60 Height to Width, and Maximum of 99 Chars. ■ Lots of Edit Functions: Draw, Line, Box, Copy, Fill Crossed with OPAQ, ADD, BELOW, HGRADE, VGRADE. Can Write to The Same Char and Global to All Font. ■ Font Can be saved in Differents Formats: UBF - Universal Bitmap Format. Supported by BJIM. Include Palette, And character Set, with LZH Compression, for Minimum Space. The BJIM Includes a Package of UBF fonts, as Well, as extra fonts that will be shipped as Well. ALL UNITS TO HANDLE THIS FORMAT INCLUD. FNT - BitMap Rawed Data. Easy For Use on your Introes, No need to be Converted again. ■ Extend Palette Menu: Mark all Used/UnUsed Color. Change RGB Colors, Remap Colors, Get Cluster (For VGRAD/HGRAD Operation), RAMP colors, for Making Clusters with the Same Colors. PALETTEs can be loaded from PAL Files, or From RAW Header Data. ■ Extend Picture Menu: Allow you to Load .GIF/.IVP/.RAW Pictures. You can Also Save .IVP/.RAW Formats. You can Cut Sprites from The Picture, or to Paste to the Picture. You can Also Design Text to write to your Picture. Next version will include Basic picture Editing. ■ Easy to Use interface, with Changable Grid Size of font, and Using two Mouse Buttons to Draw and Grab Color. ■ Rotates of the Font. ┌────────────────┬────────────────────────────────────────────────────────────┐ │ Operating BJFE │ │ └────────────────┴────────────────────────────────────────────────────────────┘ When BJFE is first started, it will look for Mouse Driver resident in memory. Mouse Driver must be resident in Memory. If a free EMS memory is availble, it will be detected and used by BJFE. By default you will start editing the Char 'A'. On the top of the screen, there will be prompt the char 'A' and it's number in the Character Set. On the left side of the screen, There is the Edit Grid. On the right side there is the Pallete Window. Pressing the Left button of your mouse at the Edit window will result writing the pallete's color on the Char. Pressing the right button of your mouse, will allow you to GRAB the color on the Char. Pressing the left button on the pallete window will change the Used color. ■ The Menu Function: DRAW, LINE, COPY, BOX, FILL - Those functions are edit function. No Need to explain Much about them. The function can be used with the Second option line: OPAQ, HGRAD, VGRAD, ADD, BELOW. OPAQ - will write the Object (DRAW/LINE/BOX..) but will also Write the 0 color. HGRAD - will write the Object with Changed color, defined by the Palette Cluster (look at the PAL MENU). The Color will Changed Horizonal. VGRAD - Same as HGRAD but will place the color Vertical. ADD - Will add The Object, and will keep the Original Color if the Object's Color is 0. BELOW - Will Write the Object Below the Original Object. ■ Changing Char: Near the Pallete Menu there are two Icons that will let you go forward/ Backward on the Char Table. ■ Char Rotration: Near the Change Char icon, You can find for Icons, that will allow you to Rotrate an Image Left/Right/Up/Down. ■ The Size Menu: The Size Menu Allow you to change FONT X Size, FONT Y Size, GRID Size and Maximum Char.
BJIM.TXT 81x111 Font
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