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Total Info Of Playstation (Psx) All Secrets by Apocalypse

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psx_nfo.lha
  • info-of_PSX-READ IT
  • file_id.diz
  • Keyfile
  • PSG-EOHQ
  • OFN_XSP
  • PRESTIGE_EOHQ/DEATHKNIGHT.iff
  • dEATh·rOw
  • dATh·rOw
Credits
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oRIGINAL tEXT bY jAMES dUNFORD ([email protected]) TOTAL INFO OF PLAYSTATION (PSX) all secrets: ╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗╗ -- cOMPLETE tECHNICAL sPECIFICATIONS --cPU tHE cPU aLSO cONTAINS tHE gTE, tHE mDEC aND tHE dMA cONTROLLER. * R3000A fROM mIPS(sGI) aND lSI * 32 bIT rISC pROCESSOR * cLOCK 33.8688mHZ * oPERATING pERFORMANCE 30 mIPS * iNSTRUCTION cACHE 4 kB * dATA cACHE 1 kB * bUS 132 mB/sEC. --gEOMETRY tRANSFER eNGINE (gTE) tHE gTE pERFORMS hIGH sPEED mATRIX mULTIPLIES. * 3D gEOMETRY eNGINE (hIGH sPEED mATRIX cALCULATOR) * cLEARING cAPACITY: 66 mIPS * 1.5 mILLION fLAT-sHADED pOLYGONS/sEC * 500,000 tEXTURE-mAPPED aND lIGHT-sOURCED pOLYGONS/sEC --dATA dECOMPRESSION eNGINE (mDEC) tHE mDEC iS tHE pgROPRIETY vIDEO dECOMPRESSION hARDWARE. IT gIVES fULLSCREEN hIGH-qUALITY vIDEO pLAYBACK aND aLSO dECOMPRESS gRAPHICS iNTO vRAM. * MOTION jPEG hARDWARE dECOMPRESSION eNGINE * oPERATING pERFORMANCE 80 mIPS (cLEARING cAPACITY) * dIRECTLY cONNECTED tO cPU bUS * cOMPATIBLE wITH mPEG1, H.261 fILES --mEMORY * mAIN RAM - 2 mEGABYTES (16MbITS) * vIDEO rAM - 1 mEGABYTES (8MbITS) * sOUND rAM - 512 kILOBYTES (4MbITS) * cD rOM bUFFER - 32 kILOBYTES (256KbITS) * oS rOM: - 512 kILOBYTES (4MbITS) * rAM cARDS - 128 kILOBYTES (1MbIT) fLASH-mEMORY cARDS --gRAPHICS pROCESSING uNIT (gPU) hANDLES eVERYTHING tHAT iS dRAWN oN sCREEN. * rENDERED iN hARDWARE - uPTO 360K pOLYGON/sEC. * tEXTURE mAPPING * fLAT oR gROUAD sHADING --sOUND * aDPCM aUDIO sOURCE * 24 cHANNELS * 44.1KHz sAMPLE rATE * dIGITAL eFFECTS iNCLUDE: - pITCH mODULATION - eNVELOPE - lOOPING - dIGITAL rEVERB * lOAD uP tO 512K oF sAMPLED wAVEFORMS - sUPPORTS mIDI iNSTRUMENTS --gRAPHICS * 16.7 mILLION cOLOURS * aDJUSTABLE fRAME bUFFER * nO lINE rESTRICTION * sIMULTANEOUS bACKGROUNDS * nTSC dISPLAY rESOLUTION | mODE | rESOLUTION (H x V) | sCAN | +-------+--------------------+-------------------+ | 0 | 256 x 240 | nON-iNTERLACED | | 1 | 320 x 240 | nON-iNTERLACED | | 2 | 512 x 240 | nON-iNTERLACED | | 3 | 640 x 240 | nON-iNTERLACED | | 4 | 256 x 480 | iNTERLACED | | 5 | 320 x 480 | iNTERLACED | | 6 | 512 x 480 | iNTERLACED | | 7 | 640 x 480 | iNTERLACED | * cOLOUR dEPTH | mODE | cOLOURS | +-------+--------------+ | 4 | 16 | | 8 | 256 | | 15 | 32,768 | | 24 | 16,777,216 | * aLL cALCULATIONS aRE pERFORMED tO 24 bIT aCCURACY * tEXTURE mAPPING cOLOUR mODE - 4 bIT cLUT (cOLOUR lOOK-uP tABLE) (16 cOLOURS) - 8 bIT cLUT (256 cOLOURS) - 15 bIT dIRECT (32768 cOLOURS) * 2D gRAPHICAL cAPABILITY sPRITE dISPLAY cAPABILITY - sIZE: 1 X 1 pIXELS tO 256 X 256 pIXELS +---------+--------------------------------+ | sPRITE | bIT dEPTH | | sIZE +--------------------------------+ | | 4 bIT | 8 bIT | 16 bIT | +---------+----------+----------+----------+ | 8 x 8 | 280K | 280K | 160K | | 16 x 16 | 110K | 70k | 40k | +---------+----------+----------+----------+ | rECTANGLES pER sECOND | +--------------------------------+ * 3D gRAPHICAL cAPABILITY pOLYGON dRAWING rATES fOR a 50 pIXEL tRIANGLE (10 X 10) +------------+-------------------+ | tEXTURE | sHADING | | mAPPING +-------------------+ | | fLAT | gROUAD | +------------+---------+---------+ | oFF | 360K | 200K | +------------+---------+---------+ | oN | | | | | | | | 4 bit | 200K | 140K | | 8 bit | 100K | | | 15 bit | 60K | | +------------+---------+---------+ | pOLYGONS / sEC | +-------------------+ * sPRITE aND bACKGROUND gRAPHICS vIRTUALLY uNLIMITED: - sIZE (uP tO 256 x 256) nUMBER oF sPRITES oN a lINE - nUMBER oF sPRITES iMAGES - nUMBER oF cLUTS * sPRITE sPECIAL eFFECTS - rOTATION - sCALING uP/dOWN - wARPING - tRANSPARENCY - fADING - pRIORITY (wHAT tHE?) - vERTICAL aND hORIZONTAL lINE sCROLL --cD-rOM dRIVE * dATA tRANSFER rATE (dMA tO rAM): - 150 kB/sEC. (nORMAL) - 300 kB/sEC. (dOUBLE sPEED) * mAXIMUM cAPACITY 660 mEGABYTES * fEATURES: - aUDIO cd PLAY - xa iNTERACTIVE aUDIO --i/O sYSTEM oVERVIEW * cONTROL pAD - tWO cONTROL pAD cONNECTORS -- eXPANDABLE wITH mULTITAP cONNECTOR * bACKUP rAM - tWO rEMOVABLE cARDS - 128 kB fLASH mEMORY; lARGER cONFIGURATIONS pOSSIBLE - oS sUPPORT fOR fILE sAVE, rETRIEVE aND rEMOVE * sERIAL pORT i/O - aSYNCHRONOUS dATA tRANSFER --oPERATING sYSTEM (o/S) * dESIGNED bY gAME eNGINEERS fOR gAMERS * 512kB rOM * sMALL 64kB rAM fOOTPRINT * mULTI-tHREAD tASK hANDLING * iNTERUPT lOGIC cONTROL * sUITE oF dEVICE dRIVERS * eXTENSIVE hIGH-lEVEL C lIBRARIES >>>To all nice play and we love all the PlayStation!<<< Over and OuT! = james dunford =
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