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1994 August

  • Text / Magazine
  • 2tuff, writer credits
4 items in the archive
  • DZINE6.TXT
  • FILE_ID.DIZ
  • BACKUP.UNIT.SALE
  • COPIERS.32M
[+] Configuration Copy text
******************** * DATAZINE Part 6 * * * * By * * * * 2TUFF! * ******************** Title/Description(Contents) ------------------------------------------ SNK CORPORATION AND NEO-GEO(CD) ATARI SHOWS THEMSELVES UP IRON SOLDIER for Atari Jagaur REVIEW JAGUAR: Tame a Jaguar for 6 months FREE TOP HUNTER for Neo-Geo REVIEW WOLFENSTEIN 3D for Atari Jagaur REVIEW NINTENDO/RARE's KILLER INSTINCT Beat'Em Up SNK CORPORATION AND NEO-GEO(CD) By EDGE MAGAZINE, Typed By: 2TUFF +===============================================================+ SNK have finally announced the software release schedule for their new Neo-Geo CD system. And amazingly, there's no sign of ADK's superb Magician Lord - one of the very first titles to appear for the Neo-Geo and still one of the best. Still, the fact that all the titles will sell for (œ55) is some consolation. NEO-GEO CD Release Schedule Top Hunter Mutation Nation Puzzled Art Of Fighting Football Frenzy Ghost Pilots Samurai Shodown King of the Monsters Top Players Golf Fatal Fury 2 Crossed Swords Cyber-Lip Art Of Fighting 2 Robo Army NAM-1975 Baseball Stars 2 ASO II Baseball Stars Prof King of the Monsters 2 Sengoku Burning Fight Last Resort League Bowling *1ST TITLES AT LAUNCH* ATARI SHOWS THEMSELVES UP By EDGE MAGAZINE, Typed By: 2TUFF +=========================================================+ Atari's incompetence is legendary, but a recent European press conference to show off the Philips-designed CD-ROM drive for the Jaguar managed to surprise even those people used to the company's ineptitude. The central even of the press conference was a presentation by Sam Tremiel. In the middle of his speech, the Atari boss launched into fulsome praise for the high quality of the hardware. At which point the CD drive on display behind him promptly blew up. It wouldn't have mattered so much if it hadn't been one of only three in exsistence. And then were two... IRON SOLDIER for Atari Jagaur REVIEW by EDGE MAGAZINE, Typed By: 2TUFF +====================================================================+ Size..16Mbits Publisher..Atari Developer..Eclipse Origin..Germany This year's Summer CES in Chicago was used by Atari as a launchpad for over 20 Jaguar games. They were a mixed bag as far as quality was concerned: some of the titles on show displayed a distinct lack of originality (Kasumi Ninja), while others were still in the early stages of development (Battlezone 2000). But there was also several games that looked encouraging. This select band was headed by German based Eclipse Software's Iron SOldier, which has been in development since November '93. Although the version seen at the show was still only 50% complete, it still managed to impress. Iron Soldier is based loosely on Battletech, but focuses more on combat than simulation. You're put in control of a hugh robot and have to battle through the game's 16 missions; exploring, rescuing and, of course killing are all part of your brief. Associate producer Sean Patten explains the inspirations behind the game `I have always been a big Mecha and Godzilla fan. I'm also a big fan of modern land combat, which explains a lot of the weapons and enemies in Iron Soldier to be yet another flying game, which is why the characters remain on the ground.' The game is set in the distant future. Rampant industrialisation and urbanisation have continued unchecked for so long that the Earth's surface is now covered with rusting, sprawling cities. With conflicts becoming increasingly common, there is an urgent need for a new type of weapon which is able to begotiate this landscape and can be mass produced cheaply. So a group of European developers invents the Iron Soldier, which is capable of neogotiating rough terrain carrying a variety of powerful weapons. With the world economy in a distastrous state and global war imminent, the new Iron Soldier is wheeled out for its first taste of action. Running on average, at 30 frames per second, Iron Soldier looks stunningly smooth. The robots themselves consist of only around 200 polygons, but this gives them a square, rugged aspect which somehow suits the game perfectly. There's even a spot of texture-mapping on some of the tanks and helicopters, which scale smoothly into and out of the screen. Compared to Atari's other forthcoming Jaguar releases, Iron Soldier is technically outstanding. Let's just hope that Eclipse don't neglect to give the game some variety - it would be sad to see it go the same way as that other Battletech-inspired game, Battlecorps on the Mega-CD, whose principal flaw was uninspired gameplay. JAGUAR: Tame a Jaguar for 6 months By CALCULUS U.K, Typed By: 2TUFF +=================================================================+ YOURS FOR 6 MONTHS THEN PAY TODAY'S RETAIL PRICE. NO INTEREST CHARGES NO DEPOSIT, NO STINGS ATTACHED. To good to be true! Not a bit of it. Order the amazing UK Version Jaguar complete with FREE Cybermorph, choose from our latest software list and enjoy it for 6 months before you pay a penny. After 6 months you pay today's advertised price or easy payment terms, the choice is yours. So, why save up for that Jaguar when you could be using it for 6 months for nothing. CALCULUS COMPUTER STORES Altrincham 061-929-7433 Burton-Upon-Trent 0283-517505 Coventry 0203-520778 Hull 0482 585100 Leeds 0532 454098 Northwich 0606 47883 Sheffield 0742 721192 Sutton Coldfield 021-355-4839 Tamworth 0827 67776 Walsall 0925 575055 Wigan 0942 323913 Jaguar Software Crescent Galaxy œ39.99 Raiden œ39.99 Dino Dudes œ39.99 Tempest 2000 œ49.99 Jaguar Joypad œ25.99 TOP HUNTER for Neo-Geo REVIEW by EDGE MAGAZINE, Typed By: 2TUFF +=============================================================+ Size..110Mbits Publisher..SNK Release..NOW Let's face it: the price of Neo-Geo software is ridiculous. Where SNK's console is concerned, the vast majority of gamesplayers are in a strictly `look, don't touch' situation. But that's been a blessing in disguise lately. With a few honourable exceptions, Neo-Geo software hasn't had a memorable year so far. But SNK are making a two-pronged attempt to rectify this situation. They have already addressed the `expensive software' issue by unveiling their long-awaited CD system. And they are also trying to breathe new life into their exsisting system by releasing a series of new action games incorporating both new and old ideas. Top Hunter is one of the fruits of their efforts. At first glance, Top Hunter bears more than a passing resemblance to Capcom's ancient hit, Bionic Commandos. But only at first glance. Granted, SNK have borrowed the extendable arms idea from Capcom's game but that's where the similarities end. Instead, the programmers have gone for an action-packed platformer with SFII overtones. That's right Top Hunter is a platform beat 'em up. The result of this mix of genres is that Top Hunter seems a bit confused. One minute it thinks it;s a one-on-one beat 'em up, complete with dragon punches, fireballs and hundred-hand slaps; the next it's under the impression that it's a side-on scrolling platform game. This wouldn't be so bad if the game wasn't so linear. The levels just scroll from left to right, with precious little vertical scrolling, no diagonal scrolling and a distinct lack of parallax. The four planets you have to traverse offer little in the way of spice and variety, and even the potentially interesting extendable arm concept is underemployed: you can grab naddies with it and use it to pull chains to get bonus items or points, but apart from that it's little more than a gimmick. The music is a long way from being brilliant, too; in fact, it's downright bland. However, it's not all bad news for Top Hunter. Unusually for a Neo-Geo game, it's quite tough, even with a surfeit of credits and two people playing simultaneously, and there are a few nice touches. You get the chance to get tooled up with a robo suit, for examples, and unleashing fireballs at the baddies when you're powered up always provides a thrill. But these moments are few and far between. Top Hunter provides good novelty value for a while but soon becomes tedious. With a bit more thought, it could have been something really special. EDGE RATING 5/10 WOLFENSTEIN 3D for Atari Jagaur REVIEW by EDGE MAGAZINE, Typed By: 2TUFF +====================================================================+ Size..16Mbits Publisher..Atari Developer..ID Release..UK Doom, which is apparently ready and waiting for Jaguar conversion, is a game that, given a quick release would sell thousands of Jags on its reputation alone. So what do Atari do? They tell id to delay Doom in favour of its forerunner, Wolfenstein. It must make sense to someone. However, that's not to say that Wolf isn't a good game. It is just like Doom, it's simple, addictive and worryingly good fun. The game is based in a Nazi-infested castle in which you're being held captive. In order to escape, you have to fight your way through ten levels full of Nazi soldiers. Your health is represented by a face which gets bloodier the more damage you take. The only other aspect of concern is your gun and the number of bullets remaining. The Jaguar version of Wolfenstein is faster (30fps), has smoother animation and sounds better than its SNES predecessor. The main difference between this and the SNES game, however, is the re-inclusion of blood. id were adament that Nintendo's child-orientated morality was not going to dog the Jag game. Wolf doesn't trap the Jaguar's power fully, yet the game often feels too fast. Also, the lack of detail on the ceiling and the repetitive, rectangular scenery conspire to disorientate you. The cumbersome Jaguar joypad doesn't make for accurate aiming, either. But there's still no reason why Jaguar owners shouldn't gain enjoyment from this, despite the fact that what orientated as a shareware title has now had a œ50 pricetag slapped on it. Wolf is nothing new - and there are better games available for the Jaguar - but it will always be fun. However, with titles like AVP and doom promised soon, you'd have to be desperate to dash out and buy this. But, of course, Jaguar owners are desperate. EDGE RATING 7/10 NINTENDO/RARE's KILLER INSTINCT Beat'Em Up By EDGE MAGAZINE, Typed: 2TUFF +=======================================================================+ Killer Instinct was what everyone had been waiting for. Any game that looks about ten times more solid then any beat 'em up before it has certainly achieved something. The game's visuals provided testimony to Rare's graphic design skills, with backdrops ranging from a wonderfully lit stone room to a scene featuring a rope bridge straddling a ravine. And Edge was impressed with the playability too. The ability to knock a fighter out of one scene to land in another was a superb feature. One level permitted both characters to move so far apart that the screen panned out for miles, leaving the characters lost in the surrounding scenary - very neat, if not entirely practical in gameplay terms. Nintendo were at pains to emphasise that the home Ultra 64 version of this game would be identicle to the arcade version, with `the same speed and the same quality graphics and sound'. Ingeniously, Nintendo, in tandem with Williams will be dangling the slogan `Ultra 64 - available for your home in Fall '95 carrot-fashion in front of coin-op players whenever they invest a dollar. Incidentally, anyone doubting that the demos at the show were being run by Ultra 64 hardware needn't worry. Edge can confirm that the area behind the display was an Onyx-free zone; the leads from the monitors led straight to a small box sporting a Rare sticker. COMMENTS FROM THE MAN HIMSELF :2TUFF: +===================================+ Sorry for a shorter DataZine than usual, but therez not much floating around to give you. Plus I have been busy working on such things as THE 3DO MAGAZINE, which also shortens Datazine(3DO gives plenty of good long reading haha). Watch out for DataZine part 7 due out very soon, plus THE 3DO MAGAZINE part 4. 2tuff '94
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