Datazine, 6
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********************
* DATAZINE Part 6 *
* *
* By *
* *
* 2TUFF! *
********************
Title/Description(Contents)
------------------------------------------
SNK CORPORATION AND NEO-GEO(CD)
ATARI SHOWS THEMSELVES UP
IRON SOLDIER for Atari Jagaur REVIEW
JAGUAR: Tame a Jaguar for 6 months FREE
TOP HUNTER for Neo-Geo REVIEW
WOLFENSTEIN 3D for Atari Jagaur REVIEW
NINTENDO/RARE's KILLER INSTINCT Beat'Em Up
SNK CORPORATION AND NEO-GEO(CD) By EDGE MAGAZINE, Typed By: 2TUFF
+===============================================================+
SNK have finally announced the software release schedule for their
new Neo-Geo CD system. And amazingly, there's no sign of ADK's
superb Magician Lord - one of the very first titles to appear for
the Neo-Geo and still one of the best. Still, the fact that all
the titles will sell for (œ55) is some consolation.
NEO-GEO CD Release Schedule
Top Hunter Mutation Nation Puzzled
Art Of Fighting Football Frenzy Ghost Pilots
Samurai Shodown King of the Monsters Top Players Golf
Fatal Fury 2 Crossed Swords Cyber-Lip
Art Of Fighting 2 Robo Army NAM-1975
Baseball Stars 2 ASO II Baseball Stars Prof
King of the Monsters 2 Sengoku Burning Fight
Last Resort League Bowling *1ST TITLES AT LAUNCH*
ATARI SHOWS THEMSELVES UP By EDGE MAGAZINE, Typed By: 2TUFF
+=========================================================+
Atari's incompetence is legendary, but a recent European press
conference to show off the Philips-designed CD-ROM drive for the
Jaguar managed to surprise even those people used to the company's
ineptitude. The central even of the press conference was a
presentation by Sam Tremiel. In the middle of his speech, the Atari
boss launched into fulsome praise for the high quality of the
hardware. At which point the CD drive on display behind him promptly
blew up. It wouldn't have mattered so much if it hadn't been one of
only three in exsistence. And then were two...
IRON SOLDIER for Atari Jagaur REVIEW by EDGE MAGAZINE, Typed By: 2TUFF
+====================================================================+
Size..16Mbits Publisher..Atari Developer..Eclipse Origin..Germany
This year's Summer CES in Chicago was used by Atari as a launchpad for
over 20 Jaguar games. They were a mixed bag as far as quality was
concerned: some of the titles on show displayed a distinct lack of
originality (Kasumi Ninja), while others were still in the early stages
of development (Battlezone 2000). But there was also several games
that looked encouraging. This select band was headed by German based
Eclipse Software's Iron SOldier, which has been in development since
November '93. Although the version seen at the show was still only 50%
complete, it still managed to impress.
Iron Soldier is based loosely on Battletech, but focuses more on combat
than simulation. You're put in control of a hugh robot and have to
battle through the game's 16 missions; exploring, rescuing and, of course
killing are all part of your brief.
Associate producer Sean Patten explains the inspirations behind the game
`I have always been a big Mecha and Godzilla fan. I'm also a big
fan of modern land combat, which explains a lot of the weapons and
enemies in Iron Soldier to be yet another flying game, which is why the
characters remain on the ground.'
The game is set in the distant future. Rampant industrialisation and
urbanisation have continued unchecked for so long that the Earth's
surface is now covered with rusting, sprawling cities. With conflicts
becoming increasingly common, there is an urgent need for a new type
of weapon which is able to begotiate this landscape and can be mass
produced cheaply. So a group of European developers invents the
Iron Soldier, which is capable of neogotiating rough terrain carrying
a variety of powerful weapons. With the world economy in a distastrous
state and global war imminent, the new Iron Soldier is wheeled out for
its first taste of action.
Running on average, at 30 frames per second, Iron Soldier looks
stunningly smooth. The robots themselves consist of only around 200
polygons, but this gives them a square, rugged aspect which somehow
suits the game perfectly. There's even a spot of texture-mapping
on some of the tanks and helicopters, which scale smoothly into and
out of the screen.
Compared to Atari's other forthcoming Jaguar releases, Iron Soldier is
technically outstanding. Let's just hope that Eclipse don't neglect
to give the game some variety - it would be sad to see it go the same
way as that other Battletech-inspired game, Battlecorps on the Mega-CD,
whose principal flaw was uninspired gameplay.
JAGUAR: Tame a Jaguar for 6 months By CALCULUS U.K, Typed By: 2TUFF
+=================================================================+
YOURS FOR 6 MONTHS THEN PAY TODAY'S RETAIL PRICE. NO INTEREST CHARGES
NO DEPOSIT, NO STINGS ATTACHED.
To good to be true! Not a bit of it. Order the amazing UK Version
Jaguar complete with FREE Cybermorph, choose from our latest software
list and enjoy it for 6 months before you pay a penny.
After 6 months you pay today's advertised price or easy payment terms,
the choice is yours. So, why save up for that Jaguar when you could be
using it for 6 months for nothing.
CALCULUS COMPUTER STORES
Altrincham 061-929-7433
Burton-Upon-Trent 0283-517505
Coventry 0203-520778
Hull 0482 585100
Leeds 0532 454098
Northwich 0606 47883
Sheffield 0742 721192
Sutton Coldfield 021-355-4839
Tamworth 0827 67776
Walsall 0925 575055
Wigan 0942 323913
Jaguar Software
Crescent Galaxy œ39.99
Raiden œ39.99
Dino Dudes œ39.99
Tempest 2000 œ49.99
Jaguar Joypad œ25.99
TOP HUNTER for Neo-Geo REVIEW by EDGE MAGAZINE, Typed By: 2TUFF
+=============================================================+
Size..110Mbits Publisher..SNK Release..NOW
Let's face it: the price of Neo-Geo software is ridiculous. Where
SNK's console is concerned, the vast majority of gamesplayers are
in a strictly `look, don't touch' situation. But that's been a
blessing in disguise lately. With a few honourable exceptions,
Neo-Geo software hasn't had a memorable year so far.
But SNK are making a two-pronged attempt to rectify this situation.
They have already addressed the `expensive software' issue by
unveiling their long-awaited CD system. And they are also trying
to breathe new life into their exsisting system by releasing a series
of new action games incorporating both new and old ideas. Top
Hunter is one of the fruits of their efforts.
At first glance, Top Hunter bears more than a passing resemblance to
Capcom's ancient hit, Bionic Commandos. But only at first glance.
Granted, SNK have borrowed the extendable arms idea from Capcom's game
but that's where the similarities end. Instead, the programmers have
gone for an action-packed platformer with SFII overtones. That's right
Top Hunter is a platform beat 'em up.
The result of this mix of genres is that Top Hunter seems a bit
confused. One minute it thinks it;s a one-on-one beat 'em up,
complete with dragon punches, fireballs and hundred-hand slaps;
the next it's under the impression that it's a side-on scrolling
platform game. This wouldn't be so bad if the game wasn't so
linear. The levels just scroll from left to right, with precious
little vertical scrolling, no diagonal scrolling and a distinct
lack of parallax. The four planets you have to traverse offer
little in the way of spice and variety, and even the potentially
interesting extendable arm concept is underemployed: you can grab
naddies with it and use it to pull chains to get bonus items or
points, but apart from that it's little more than a gimmick. The
music is a long way from being brilliant, too; in fact, it's
downright bland.
However, it's not all bad news for Top Hunter. Unusually for a
Neo-Geo game, it's quite tough, even with a surfeit of credits and
two people playing simultaneously, and there are a few nice touches.
You get the chance to get tooled up with a robo suit, for examples,
and unleashing fireballs at the baddies when you're powered up
always provides a thrill.
But these moments are few and far between. Top Hunter provides
good novelty value for a while but soon becomes tedious. With a
bit more thought, it could have been something really special.
EDGE RATING 5/10
WOLFENSTEIN 3D for Atari Jagaur REVIEW by EDGE MAGAZINE, Typed By: 2TUFF
+====================================================================+
Size..16Mbits Publisher..Atari Developer..ID Release..UK
Doom, which is apparently ready and waiting for Jaguar conversion, is
a game that, given a quick release would sell thousands of Jags on its
reputation alone. So what do Atari do? They tell id to delay Doom in
favour of its forerunner, Wolfenstein. It must make sense to someone.
However, that's not to say that Wolf isn't a good game. It is
just like Doom, it's simple, addictive and worryingly good fun. The
game is based in a Nazi-infested castle in which you're being held
captive. In order to escape, you have to fight your way through ten
levels full of Nazi soldiers. Your health is represented by a face
which gets bloodier the more damage you take. The only other aspect of
concern is your gun and the number of bullets remaining.
The Jaguar version of Wolfenstein is faster (30fps), has smoother
animation and sounds better than its SNES predecessor. The main
difference between this and the SNES game, however, is the re-inclusion
of blood. id were adament that Nintendo's child-orientated morality
was not going to dog the Jag game.
Wolf doesn't trap the Jaguar's power fully, yet the game often feels
too fast. Also, the lack of detail on the ceiling and the repetitive,
rectangular scenery conspire to disorientate you. The cumbersome
Jaguar joypad doesn't make for accurate aiming, either. But there's
still no reason why Jaguar owners shouldn't gain enjoyment from this,
despite the fact that what orientated as a shareware title has now
had a œ50 pricetag slapped on it.
Wolf is nothing new - and there are better games available for the
Jaguar - but it will always be fun. However, with titles like AVP
and doom promised soon, you'd have to be desperate to dash out and
buy this. But, of course, Jaguar owners are desperate.
EDGE RATING 7/10
NINTENDO/RARE's KILLER INSTINCT Beat'Em Up By EDGE MAGAZINE, Typed: 2TUFF
+=======================================================================+
Killer Instinct was what everyone had been waiting for. Any game that
looks about ten times more solid then any beat 'em up before it has
certainly achieved something. The game's visuals provided testimony
to Rare's graphic design skills, with backdrops ranging from a wonderfully
lit stone room to a scene featuring a rope bridge straddling a ravine.
And Edge was impressed with the playability too. The ability to knock
a fighter out of one scene to land in another was a superb feature. One
level permitted both characters to move so far apart that the screen
panned out for miles, leaving the characters lost in the surrounding
scenary - very neat, if not entirely practical in gameplay terms.
Nintendo were at pains to emphasise that the home Ultra 64 version of
this game would be identicle to the arcade version, with `the same speed
and the same quality graphics and sound'. Ingeniously, Nintendo, in
tandem with Williams will be dangling the slogan `Ultra 64 - available
for your home in Fall '95 carrot-fashion in front of coin-op players
whenever they invest a dollar.
Incidentally, anyone doubting that the demos at the show were being run
by Ultra 64 hardware needn't worry. Edge can confirm that the area
behind the display was an Onyx-free zone; the leads from the monitors
led straight to a small box sporting a Rare sticker.
COMMENTS FROM THE MAN HIMSELF :2TUFF:
+===================================+
Sorry for a shorter DataZine than usual, but therez not much floating
around to give you. Plus I have been busy working on such things as
THE 3DO MAGAZINE, which also shortens Datazine(3DO gives plenty of
good long reading haha). Watch out for DataZine part 7 due out very
soon, plus THE 3DO MAGAZINE part 4.
2tuff '94