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  • Amiga Text / Guides and how-tos
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STILL GOING STRONG in 2014! ___ ._ _______ · /\ _________) \________| \___________)__ /_________:__ :________ / \/\ __ \ ____ ___/| \______ \_ / _/___ \_ ____/ ¦__ \___ \ / / \ \__ \___ \ | | \ _/ __/ / /\__ \ |¦ | / \_| \ / \/ \_ \ \ ! \_| ! \_\ \_ / \ \ || |· /| \_ \___| ___\ /__ /l________ /_\ /__ /_____\ / |¦ | /_| / l____/-A×E\/ \___/_! \/ \ / \/ \/__|: ¦__ / l___/ ______ _____ \/ : ____ · : \/ ___) \___________) \__________:___ ¦____) \__________ \ _______ _______ \___ ____/ |\_____ \______ \ /\___ \/ | _) \/ ¦ |/ | \ | \ _/ ! \ | \ \_ | | ! \ | \ \______ \___ |_____\ /___ | ¦ \ | \_ \______/ \____! \ / \___| :________ \_| / \ / ¦ · \______/| / YOUVE HEARD ABOUT IT! \/ : · l_____/ MASTURBATiON STATiON AMIGA/PC/CONSOLE/ASCII-ANSI/C64 Telnet: bbs.masturbationstationbbs.com UPLOAD DATE: 04-26-16 TIME: 03:54:43 ON NODE: 1 UPLOADER: Black Beard LOCATION: mSTATION.servebbs.com ←[0m / / \ \ .-/-/-----------------------------------------------------------------\-\-. |/ / \ \| / / : /\ : feEl$ liKe kn0cKiN' oN A.... \ \ /|/ __|\_______________/ \ __/|___________________________________ \|\ / / | \ ________ \/ | \ ______________ \ _____/ \ /| / | \ ____)_ / _ \ | \ ____)_ / / \______ \ |\ | / \ \/\ / \ | \ \/\ / \ / \ | | / T \ \_ \ : \ \ / \ / \_| |_/ |______\_________/ \_______/_________\/ \_________/| |\_______| /_________\ /___________\ | | ___________ ________ ________ __________ | | .__. \________ \/ \/ \ \_____ \ .__. | | | | / / \ \ \ \ \/ / / | | | | | | / / \ \ \ \ \ /____/ | | | | | | _/ / \ / \ / \ \ | | | | \ / \________________/_________/_________// / \ / | | \/ /_____/ \/ | | | | boRinG b0arDs arE A di$eaRe - th¡s :s the CuRe | \| |/ \ tRsi b0arD * sYs0p Guli\/er * 1,5GB onlIne * 2 iSDN * /X / \|\ /|/ \ \ - N0 CaRr:Er! - / / |\ \ / /| `-\-\-----------------------------------------------------------------/-/-' \ \ / / ¤°¬°Ø°¬¯¬°¤°¬¯¤°¬°Ø°¬¯¬°¤°¬¯¤°¬°Ø°¬¯¬°¤°¬¯¤°¬°Ø°¬¯¬°¤°¬¯¤°¬°Ø°¬¯¬°¤°¬¯¤°¬°Ø° @BEGIN_FILE_ID.DIZ+=[ The SONiC Pack '95 - TEXT ONLY ]=+ +------------------------------------+ Walkthroughs, Codes, Cheats, More! TEXT ONLY VERSION for those who do not want to view the images and artwork. +----_____--------_____--------------+ (_____)_____ | 7_______. _____| \| \. ___| | | \ :._\___. \ | ¦| ¦|\_____| tT! | / |_____|____| |______ / +---[SoBeR's SoNiC Pak]------\/------+ @END_FILE_ID.DIZ ____ _____ _____ __________ ____ (____)_____ | 7_______. (_____) ________ _____ | (_____) _____ | | ____| \| \. ___| _____ / ____/| \| |_____ / \ | :| | | \ :._\___. \| |/ 7___ | \ :| |/ _ \| ¦| | :| :| ¦| | \ :| .| \| :| ¦| :| .7 | | | ¦| ¦|\_____| tT! | / ¦| ¦| \ ¦|\_____| ¦| ¦| |____| |____|____| |______ /_____|______ |____| |______|_________)____ +[7i8.591.4526]---------\_/-------------\__/----------[SMC/SMD/GB/MGD!]-(____) SoBeR's SONiC Pack 1995! TEXT ONLY VERSION - NO IMAGES * This is an abridged version containing only text and no images or artwork * * You're missing a lot of beautiful artwork, so grab the full version also! * ============================================================================= This is my second SONiC pack, and it heralds the release of six beatiful Sonic art scenes, which make excellent Windows 95 wallpaper and are also good to stare at while stoned. Read the index below for all the stuff in this latest SONiC pack! Enjoy, and send me a greet if you like any of these images. Oh yeah, the art work images can also make a good background for a SNES demo or intro! Use your imagination! ============================================================================= Table Of Contents: PART-1............ Catalog of Sonic Artwork Images [NOT INCLUDED] PART-2............ Catalog of Sonic Cartridge Box Scans [NOT INCLUDED] PART-3............ Sega Genesis SONIC 2 - Hints and Walkthrough PART-4............ Sega Genesis SONIC 2 - Codesheet PART-5............ Sega Genesis SONIC 3 - Hints, Super Moves, Items PART-6 Sega Genesis SONIC 3 - 1 and 2 Player Walkthrough PART-7............ Sonic Spinball For Game Gear - Quick Hints & Tips PART-8............ Sonic Spinball For GG - Emerald Positions & Walkthrough PART-9............ Sonic-CD (Sega CDRom) - Control Information PART-10........... Sonic-CD (Sega CDRom) - FULL Walkthrough!! All Levels!! ________ =================================(________)================================== *PART-1* [NOT INCLUDED] Catalog of Images - Original Sonic Artwork!! ---IMAGE---------SIZE--FORMAT--RESOLUTION----DESCRIPTION--------------------- a. SON-ART1.GIF (186k) GIF87 - 640x480x256 - "The Plane Chase!" b. SON-ART2.GIF (186k) GIF87 - 640x480x256 - "Balloon Flight Over Paris!" c. SON-ART3.GIF (191k) GIF87 - 640x480x256 - "Sonic The Cyclist!" d. SON-ART4.GIF (192k) GIF87 - 640x480x256 - "Racer 18 - Pole Position Sonic!" e. SON-ART5.GIF (194k) GIF87 - 640x480x256 - "Treading in Dangerous Waters!" f. SON-ART6.GIF (190k) GIF87 - 640x480x256 - "Super-Space-Sonic!" ________ =================================(________)================================== *PART-2* [NOT INCLUDED] Catalog of Images - Cartridge Box Screen Shots ---IMAGE---------SIZE--FORMAT--RESOLUTION----DESCRIPTION--------------------- a. BOX-ARCA.GIF ( 82k) GIF87 - 297x423x256 - Sonic Pocket Arcade Box (Front) b. BOX-CD.GIF (114k) GIF87 - 441x419x256 - Sonic CD for Sega CD- Box (Front) c. BOX-CSGG.GIF (104k) GIF87 - 294x431x256 - Sonic Chaos for Game Gear Box d. BOX-SPGG.GIF (134k) GIF87 - 355x482x256 - Sonic Spinball for Game Gear Box ________ =================================(________)================================== *PART-3* SONIC THE HEDGEHOG 2 Miscellaneous Hints: Explore every level. Backtrack to collect as many rings as possible to build up lives. Every level has at least two extra men, so build up your stock at the beginning of the game for the harder levels. Make sure that when you finish a stage, you have more than 100 rings to earn an extra continue. Emerald Hill Zone 1: Head right, spin across the bridges to avoid the Mashers. Back track to get as many rings as possible. Look for floating platforms that will help you get on top of hard to reach areas. The easiest way to get through the corkscrews is to spin dash across them. All the way to the far right you'll find the exit. Emerald Hill Zone 2: Watch out for the spikes that pop out of the ground. Look for hidden springs to bounce up to the high ledges. The Boss is all the way to the right. Boss: Wait for Dr. Robotnik to fly down into his vehicle. When he starts to drive back and forth on the screen, jump and land on him. After you've hit him 7 times, he will shoot out his drill at you. Jump over the drill and hit him one more time to defeat him. Chemical Plant Zone 1: In this zone you, will come across tubes that Sonic can spin into and be taken to different parts of the zones. When Sonic is in the tubes, pushing the D-pad in different directions will cause Sonic to come out in different places. At the very beginning of this zone you'll find a ring bonus monitor. Get the ring bonus and then take the path just below the ring bonus monitor. Get up speed as you spin down. Dash through a big loop. Bounce off the red spring. Push up on the D-pad and you'll land on a ring bonus monitor. Jump up and to the left to find secret items. Head back to the right and break the block above the tube. Go through the tube and continue right to find the exit. Chemical Plant Zone 2: Go right, down the slope. Gain speed and at the end of the slope you'll go flying up in the air. Push to the left to find a hidden 1-up. Go right and jump over the gap. Continue right jumping from one spring platform to another. You will then see two platforms floating in a circular pattern. Jump onto the platforms and head to the upper left. Walk towards the left to find tube. Go through the tube. Once out of the tube go towards the left and get onto the platform that are moving up and down. Now head right along the yellow track on ground. The yellow track flip around, so be careful not to fall through the floor. When you get to a chamber with accordion blocks, jump onto the blocks and make your way up. Water fills this chamber, so take care climbing up. Now head all the way to the far left. Next go to the upper right. Head right to find the Boss. Boss: Stand in the middle of the screen (the tiles on the left and right side of the screen flip over). While Dr. Robotnik is filling the container on his contraption, jump and hit him (hold the jump button down to bounce back to the middle of the screen). Once the Doctor flies above you and pours the chemical on you, duck down and it won't hit you. It will take 8 hits to defeat him. Aquatic Ruin Zone 1: Go right watching out for the arrows that shoot out of the columns. Break the grey columns by jumping on top of them. Stay along the top route (it's easier then going under water). Watch out for the guys that break out of the walls. Continue right to find the exit. If you go under, continue right and you'll eventually reach a red spring that will boost you back above water (don't forget you'll need plenty of air bubbles, so don't pass them up). Aquatic Ruin Zone 2: Go right and take the swinging platforms all the way to the upper right. Keep heading right along the highest route until you reach another set of swinging platforms. Continue to the right along the swinging platforms. All the way to the far right you will find the Boss. Boss: Wait for the Doctor to hit the top of the totem pole. When he hits the pole, an arrow will shoot out. Avoid the arrow, then run and jump onto the arrow. Now jump up off the arrow and hit him. Repeat this 8 times to defeat him. As soon as the totem poles appear, jump right on top of one of the poles. Now you can jump and hit the Doctor (hold down the jump button to bounce back onto the pole). Repeat this 8 times to defeat Dr. Robotnik. Casino Night Zone 1: This is a good level to get plenty of extra men by using the slot machine. There is only one enemy on this level. Be careful for the big blue blocks, they can smash you. The exit is to the far right. Casino Night Zone 2: Same as Casino Night Zone 1. Boss: Roll back and forth, then jump off the wall and bounce on top of the Doctor. You can also jump onto the flippers and use them to attack him. Just make sure you are in the spin attack roll. It will take 8 hits to defeat him. Hill Top Zone 1: Go right and jump onto the platforms that are suspended by the vines. Take the platforms all the way to the right. When you go into the loops, pull down to break the through the ground. Once underground, watch out for the lava. Don't pass up the invincibility (it will help you get past the rising lava). Continue right to find the exit. Hill Top Zone 2: Go right and when you reach the earthquake area, get the hidden invincibility on the right of the screen (walk into the wall). Continue up and to the right to find the Boss. Boss: When you see the Doctor appear out of the lava, jump directly on top of him (keep the jump button held down). If done correctly, you can bounce on him about 4 times. Next, bounce to ledge on the left side. Stand on the shorter one to avoid the fire. Then Dr. Robotnik will appear out of the lava on the left side. Quickly jump and bounce on him as many times as you can before he goes back under the lava. Bounce back to the right, onto the taller ledge. Repeat until defeated (a total of 8 hits). Mystic Cave Zone 1: Go right, look for levers hidden in the vines. Quickly run across the wooden platforms, or else they will crumble under your feet. Jump and hang on the levers to open the wooden bridges. Continue to the upper right to find the exit. Mystic Cave Zone 2: This is much like the first level. Proceed right and up. Somewhere in the upper right part in the beginning of this level you'll find a hidden starpost. Continue right and up using all the vines you find to get to the upper right to find the boss. Boss: Avoid the sharp stalagtites. Wait for Dr. Robotnik to reach ground level, then wait for the drills on his ship to point left or right then you can hit him from above. When his drills are pointing up then stand directly below him, and hit him from below. Repeat the pattern until he is defeated. Oil Ocean Zone 1: Miscellaneous hints: If you fall in the oil below, use the fans to boost you up to the top again. Also, use the green platforms to boost you up to higher levels. Take as many green vacuum launchers as you can to help find the exit. Go right and watch out for the gold colored floors that fall apart when you walk on them. Avoid the Octis that spit the bullets at you. Make your way to the upper right and take as many elevators as you can. eventually you will go to the to the exit. Oil Ocean Zone 2: Start out by going right. Avoid the Aquis for there are many about this peculiar perplexing level. When you reach the area with the three green boosting platforms take the middle platform and hold it to the left for a special short cut! In general you'll want to head up and right and you'll eventually reach the boss. Boss: When Robotnik appears, jump and hit him from above and bounce back to the platform. Avoid the flying claw by jumping over it, and duck to avoid the laser beam. Repeat the pattern when Robotnik reappears. Metropolis Zone 1: Go right through the spinning tube. Step on the switch that is on the floor. Jump to the platform that appears then continue left. Jump over the switch and go up the rubber shaft. When you reach the top go right then jump on the arrow blocks going right then go up rubber shaft. When you reach the top, go right to the large screw, then go down using the screw by running on it. Jump down then go left , then go down another platform then head right. Take the large spinning screw. Don't take the screw. Continue right then go up another rubber shaft. When you reach the top, go left and use the screw to go up. Proceed to the right on yet another screw, when you reach the top, go to the right and step on another switch. Jump to the right to a yellow spring, then use the spring to go up to another switch. Jump on the switch then jump left. Jump right to another screw then go up then right. Take yet another screw down then right. Jump across the gap, continue right then go all the way left to a platform that moves down. On the right side you'll see the arrow blocks. Jump on the arrow blocks all the way right. Drop down the open shaft on the left side, then go right on the moving platform to reach the exit. Metropolis Zone 2: Go right, step on the switch. Walk out on the platform that appears. Jump on the conveyor belts that are moving up and down. Go all the way right and take the transporter tube. You will then appear in a shaft will yellow bumpers. Go up the shaft and head right. Continue right, then down, then left. Next go down and to the right. Climb up the screw and you will find a secret passage way to the right side of the wall. Go through the passage and continue right. Next, jump on the giant gear, then on the platform and then jump onto the arrow blocks. Continue towards the right to find another shaft with yellow bumpers. Head to the top of the shaft and head left. You will then run into another screw. Go up the screw and then go right. When you reach the conveyer belt that is moving up and down, go up and to the left. Head left and find another transporter tube. Next, go right and jump on the platform, then jump left onto a switch. Now go right and up another shaft with yellow bumpers on the wall. At the top of the shaft left and up. Now jump up and to the right. Continue right to find the exit. Metropolis Zone 3: Go right and jump to the giant moving gear platform. Keep going right then down then left. Continue right and eventually you'll reach a shaft with the yellow bumpers. Go up the shaft and jump onto the giant gear platform on the right. From the platform, jump up and right. Proceed up to the yellow spring, use it to reach the ledge on the upper right. Go right to find a screw, take the screw up until you see another screw on the left. Take that screw up to the upper right. Go right (careful for the arrows that pop out of the ground) and up the shaft on the right side. Head right to find another screw. Go down the screw. Head left and step on a switch, drop down and land on a platform that moving towards the right. Keep going to the right and you'll find another screw. Take the screw all the way up. Take another screw up then jump left and take a transport tube. Now go right and take the moving platform to the Boss. Boss: First, Dr. Robotnik will fly down and move back and forth across the screen. At this point, avoid him by jumping over him. After avoiding him, he will fly up to the middle of the screen. Stand in one of the corners and duck to avoid the orbs that will spread out from Dr. Robotnik. Wait for the orbs to slow down and then the orbs will rotate around his ship leaving the bottom of his vehicle exposed. Now stand underneath the ship, jump and hit him. Once you have hit him, another Dr. Robotnik will appear. Jump and hit it once to destroy it. Repeat this pattern until all the orbs are destroyed (the orbs vanish when you hit the Doctor's ship). Once all the orbs are destroyed, quickly jump and hit the Doctor once to finally defeat him. Sky Chase Zone 1: Avoid the Turtloids by either jumping over them or on them. Don't worry about falling off of the plane, it will always stay underneath you. When you fly by the big ship, it can't hurt you. Wing Fortress Zone 1: Once your plane gets hit by the laser, jump to the right and land on the red platform. Follow the platform all the way down and to the right. Go all the way right and you'll see a bar. Jump and hang on the bar. Wait for the platform on the right to get close to you. Jump on the platform and you'll see another bar. Jump on to this bar and then jump right to the next platform. Continue right, go as far to the right as possible, the go to the upper left. Continue left (you will be flying through the air at this point) until you reach a set of thin flipping platforms. Take these platforms all the way up and to the right. At the top of the ship continue to head right. Continue right to find large hooks suspended by chains. Jump and grab these hooks and make your way down. Go down and on the platform above a catapult, sonic will fly all the way left. Look for the platforms that are moving downward. Jump from platform to platform all the way to the right. Then you will see canon platforms that open and close. Jump on them when they are open. Continue all the way right, eventually it will seem like a dead end (its not). Walk through the wall and look for a strange looking bump on the ground. Jump on this bump to find the Boss. Boss: Jump on the moving platforms (careful not to hit the bottom of the spiked platforms). Next jump and hit the laser eye (only when its open). Avoid the blue laser beam by running away from it. Robo-Sonic: As soon as Robo-Sonic lands (on the right side of screen), jump and hit his forehead once. Do not touch the blades on the back of his head. Now run all the way to the left of the screen and wait for him to attack (he changes into a spinning blade). Jump over him when he is the blade. When he turns back into Robo-Sonic, jump and hit his forehead (you can get 3 hits when bouncing on him). Repeat this pattern until defeated. Dr. Robotnik's Battle Suit Jump and hit him only when both of his arms are retracted in! When he flies up, run to the left side of the screen and wait for the crosshairs to settle in on you. Once they have locked on, run back to the right side of the screen. When he lands again, he will shoot his arms at you. Jump to avoid the arms. Repeat this pattern until he is defeated. SEGA OF AMERICA Copyrighted 1995 ________ =================================(________)================================== *PART-4* SONIC 2 CODESHEET Chaos Emerald Code: In order to get all the Chaos Emeralds quicker (but slower than the code at the bottom of the page), start the game and get the first Emerald. Once you have the Emerald, go back to the game play screen and press RESET. Then, go to the Options screen and press START from the option screen. When you start the game, you will have the Chaos Emeralds you previously got! Level Select: Go to the Options screen do the following: Listen to song 19, press Button C; listen to 65, press C; listen to 9, press C; listen to 17, press C. Once you have done that, hold Button A and continuously press the START button to get a level select screen to appear. Auto Super Sonic Code: DO THE LEVEL SELECT FIRST, then on the level select screen go to the sound select and listen to Song 4, press Button B; listen to 1, press B; listen to 2, press B; listen to 6, press B, and then hold down Button A and press START. Once you start the game, collect 50 rings and you will become Super Sonic. Debug Mode: DO THE LEVEL SELECT AND THE SUPER SONIC CODE, continue to listen to the music on the level select screen in this order: listen to 1, press Button B; listen to 9, press B; listen to 9, press B; listen to 2, press B; listen to 1, press B; listen to 1, press B; listen to 2, press B; listen to 4, press B. Once you do this, hold down Button A while going into the game (you can choose which level you want to start on just like normal). Once in the game, Button A changes Sonic into different items, Button B changes Sonic back to normal and Button C places an item. SEGA OF AMERICA Copyrighted 1995 ________ =================================(________)================================== *PART-5* SONIC THE HEDGEHOG 3 HINTS SAVING Only after selecting 1-player mode, will the Data Select screen appear. To start saving a game, select a Save window from one of the 6 save slots. The slot is either labeled NEW or has a picture of the last zone played in that slot. Select the slot you want with the cursor and press Start. To play a game without saving, select the window slot that has NO SAVE underneath it. To restart a saved game, use the D-Pad to select the Game Save window you want and then press Start. To erase a saved game, select Dr. Robotnik and press the A or C button. Next move the cursor to the Game Save Window that you want to delete. Press the A or C button again and select Yes to erase. SONIC THE HEDGEHOG 3 - SUPER MOVES Spin Dash Attack: Hold the D-Pad down and press the A, B, or C button multiple times. Tailicopter: In player mode, use the second controller to control Tails and airlift Sonic. Just make Sonic jump while Tails is above you. You can make Tails alone fly or swim by pressing any button multiple times. Insta-Shield: Only Sonic can do this move. Quickly press the A, B, or C button twice. This creates a split- second shield. SPECIAL STAGE Within every Act, you’ll discover at least one hidden room containing a giant Gold Ring. When Sonic or Tails leaps into the ring, he’ll teleport into the Special Stage. Use the D-Pad to dodge the red energy spheres and grab the blue ones. The blue spheres you grab will transform into red spheres. If the blue spheres are in a square formation, collect the ones along the outer edge of the square. All the blue spheres that make up the square will then turn into gold rings. Once you’ve collected all of the blue spheres, a Chaos Emerald will appear. BONUS STAGE Hit the crank of the Gumball Machine to release special items such as: Barrier Shield: Sonic or Tails will be rewarded with a shield, depending on the color of the Gumball Spring Barrier: Grabbing a REP gumball will replace the catapults. Super Ring: These gumballs are worth 10 gold rings. 1-Up: Earn an extra life. Black Bumpers: Bounce off these gumballs. Clear Gumballs: The joke’ss on you! Nothing happens if you grab this gumball. SONIC THE HEDGEHOG 3 - ITEMS All items are enclosed by Monitors (they look similar to Macintosh PCs) Super Ring: A monitor worth 10 gold rings. Invincibility: Badniks can’t harm you once you get this icon, but you can be squashed. Flame Shield: Protects you from a fire attack. Press any button twice to do a Fireball Spin Dash . Water Shield: You can breathe underwater and bounce like a ball. Lightning Shield: With this shield gold rings will gravitate towards you. The shield also protects you from electric attacks. You can double-jump by pressing any button twice. 1-Up: This monitor contains a Sonic or Tails picture and is worth one extra life. Robotnik: Complete Danger! Stay away. Causes loss of rings or life. ________ =================================(________)================================== *PART-6* SONIC THE HEDGEHOG 3 - WALKTHROUGH ANGEL ISLAND ZONE ACT 1 Start off by going to the right past the Monkey Dude in the tree. Continue right to the two ground spikes. Stand on the right side of the second ground spike and jump onto a vine. Jump from vine to vine until you reach a ledge with a rock. Go right, pass the Bloominator and stand on top of a large rock. From here, jump to the right to a ledge with a Monkey Dude throwing coconuts. Continue right; pass a rock, a ceiling spike, and a floor spike. Push the rock from the right side to get into the corridor underneath it. Bounce out of the corridor, go right, and run through a loop. To get up the Big Tree you need speed, so spin-dash to the right. Once out of the tree, Dr. Robotik’s Battery Blimps will burn Angel Island. Burning Act 1 Begin by going right; pass the four yellow bumpers and jump across the gap. Continue right to reach the hand slide. Slide down and Sonic will go in circles on the hand slide. Jump off to the right and go through the loop. Go right and bounce up on the yellow spring. Use the big rock to jump up and to the left (Bloominator on the ledge). Jump to the right and face the mid-boss. . . Mid-Boss: Battery Flame Pod Weapons: Flame thrower. Movement: Hovers from the right side of the screen to the left. How to defeat: Spin-attack the top of the Battery Pod. Wait for the pod to come down on the left or right side of the screen. Hit 6-8 times. ACT 2 Run to the right and spin-dash through the boulders. Drop down into the water, then go right and jump into a pond that has a Catakiller swimming in it. Destroy the Catakiller and break the rock. Then, jump onto the spring to catapult onto the platforms in front of the waterfall. Jump up the platforms to the hand swing (Rhinobot beneath it) and jump to the right. Keep going right to the burning bar hand slide. Once you drop off, go right and jump over the spike, floating platforms in the water. Continue right and spin dash through the boulders. Bounce up on the yellow spring and hold the D- pad to the right to get onto the breakaway ledge. Go right, into a room with a gray button that will make the water level lower (jump on the button). Drop down to the left and spin-dash to the right. Keep right, pass the post marker and the Catakiller. Continue right and go over the flipping bridge. Go up, near the yellow spring, and then go left (tree branch here). Continue left by spin-dashing through the curve and then go to the right. Spin-dash right and you’ll go through the loops and make a jump. Use the disappearing platforms to go up and to the right. Bounce on the hidden yellow springs to go up and left. Use the second set of disappearing platforms to go left and then bounce up, using the yellow spring (Hold to the left). Jump to the upper right and then go right, over the breakaway bridge. Continue right and go into the tunnel. Once out of the tunnel, a Giant Blimp will chase you, so run to the right as far as possible to face the Boss. Boss: Robotnik’s Flame Machine Weapons: Fire Balls (Sho Ryu Ken!!). Movement: Materializes from behind the waterfall. How to defeat: Wait for Robotnik to come out of the waterfall. When he hovers over the ground, hit the bottom of the ship. Hit the ship before the flames come out. Hit 6-8 times. HYDROCITY Z0NE ACT 1 Start off by going to the right and jump on the gray button to open the blocks. Sonic will be shot out of a tunnel by a strong current. Once Sonic lands, go all the way to the far right to the Blastoid. Destroy the Blastoid and the floor will collapse. Destroy the next Blastoid and the floor will collapse again. Go right and a strong current will push you out to the right, then upward. Hold the D-pad to the right and then spin dash to the right for a roller coaster ride. Once you stop, watch out for the Bugernauts. Spin dash to the right up two steep slopes. Destroy the Turbo Spiker and then spin dash to the right for a quick loop. Continue right until you reach a Blastoid. Destroy the Blastoid and the floor will collapse. Drop down and destroy the next Blastoid. Drop down again and go right until you reach a gray button blocked by spikes. Hit the button when the spikes are down. This will trigger the fans on the left to turn on. Go up by jumping on the fans. Once the fans push you up, grab the conveyer belt and go to the left. Jump on the yellow spring and bounce up. Grab the top conveyer belt and go hand over hand to the right. Jump to the platform and then bounce on the yellow spring. Go to the right and then go left up a slope. Hit the post marker and then spin-dash to the right to face the Mid- Boss. Mid-Boss: Washsycal Machine Weapons: Whirlpool (no damage to you, watch out for the machine itself). Movement: Travels left and right on the curved side walls. Then goes to the center of the screen. How to defeat: Jump over the machine when it attacks you. Only hit the Washsycal Machine when it comes to the center. Spin-attack it as many times as possible before it starts the Whirlpool (can’t hurt you). Hit 6-8 times. ACT 2 Begin by spin-dashing through the blocks on the right. As you roll, hold the D-pad to the right in order to run up the slope that is out of the water. Spin-dash to the right through another set of blocks, but beware of the yellow wall spring. It could bounce you back to the moving wall (left side) if you hit it. Drop all the way down near a yellow floor spring. Spin-dash to the right and then go through a set of blocks. Spin-dash again to the right, over some spikes. Then spin-dash to the right and break through the final set of blocks. Now get onto the rotating cylinder by timing your spin-dash up the curved wall. Jump up on the yellow spring and you will be pushed up by some fans. Once up top, spin-dash to the left for a quick slide. At the end of the slide, let the hand grab you (or spin dash) and start you up a spiral track. Go to the right, over the spikes. Watch out for the Jawz enemy and continue right until you reach a Turbo Spiker. Then spin-dash to the right for a roller coaster ride. Once the ride shoots you up, hold the D-pad to the right, but watch out for the red spring. (If the red spring knocks you down, get back up by using the moving blocks.) Keep going right and get onto the rotating cylinder (time your spin-dash). Jump on the yellow spring and use the fans to propel yourself upward. At the top, spin-dash to the left for a roller coaster ride. Once you are shot into mid-air, hold right on the D-pad. Spin-dash right, through the blocks, and then go left with a helping hand (or spin-dash). Spin-dash right, then go up out of the water and to the right. Use the rotating cylinders to go up (watch out for the spikes). Use the fans to propel you up and then spin-dash to the right. Hold the D-pad to the right when you are in mid-air. Go right and then use the rotating cylinders to go up. Use the helping hand to shoot you off to the left for a roller coaster ride. Hold to the right when you’re in mid-air and then go right. Use the rotating cylinders to go up. At the top, spin-dash to the right to the meet the teenage confused brain-washed Knuckles. Then go right and a current will push you to the Boss. Boss: Dr. Robotnik’s Whirlpool !!Reverse!! Machine Weapon: Drops depth charges into the water. Also sucks up water like a reverse whirlpool. Movements: Moves from right to left dropping charges. How to defeat: Use the blasts from the depth charges to bounce up and hit Robotnik. Or, wait for him to lower and then hit him, but watch out for the whirlpool. Hit 6-8 times. MARBLE GARDEN ZONE ACT 1 Go all the way down to the bottom where the ground will collapse. Spin-dash through the wall on the right and you’ll hit a yellow spring. Continue right and watch out for the spiked ball on a chain. Wait for the Tunnelbot to drill up into the ceiling and then go right, to a signpost. The signpost points up and right. Go right; pass the mud pool and two Spikers. On the right side of the second Spiker, there is a step with a blue object sticking out of the ground. Spin-dash on top of the object to raise some steps. Go up the steps and you will see a sign post pointing left. Go left by running left on the blue spin top near the sign post. Keep the spin top even by pressing left and right on the D-pad. At the rotating platforms, jump off the blue top and go left. Use the next rotating platforms to go up and to the right. You will then see a sign pointing right. Go right until you reach a blue object sticking out of the ground. Spin-dash on top of it and then jump on the platforms that arise. Jump right onto a moving platform, wait, and then jump right again onto another moving platform. From here, jump right onto a platform moving up and down and then jump to a second up-and-down platform. Jump off the last platform and you should land on a hill with a tree. Go right and spin-dash through the breakable pole. Continue right and get on the blue top. Run right on the Spin top and collect the rings. (If you fall off the Spin Top, you are unfortunately on your own, due to the complicated layout of this Act.) Once you are above ground, let the Spin Top the touch the ground and you will go through a stone pole (must use the blue top to go through the pole). Let the Spin Top go (do not touch the D-pad) and you will, drop down a corridor and spin off to the right. After you stop, continue right, and pass by the Spiker. Spin-dash through the breakaway pole to collect some rings. You stop spinning in front of a statue head shooting arrows. Hit the flashing red spot on the forehead of the statue three times in order to move the ground beneath you. Spin-dash to the right and you will run into a set of spikes. Jump onto the moving platform and then go down. Go to the left until you reach a yellow spring. Stand in front of the yellow spring and the ground will collapse. Go right until you reach a spiked ball blocking a breakable pole. Time a spin-dash to pass the ball and break through the pole. Again, time a spin-dash to pass another spiked ball. You will stop in front of a blue object. Spin-dash on the object to lower the floor. Go down to the left and run left on the Blue Spin Top. Once the top stops, spin-dash to the right up the hill (tricky but possible). Go right, pass the two mud pools to reach a breakable pole. Spin-dash through the pole to the meet the mid-boss. Mid-Boss: Twin Drill Weapon: Two drills that cause spikes to fall from the ceiling. Movement: Goes up into the ceiling knocking down spikes. How to defeat: Wait for the drill to lower and then turn its spikes up. Hit 6-8 times. ACT 2 Start by spin-dashing through the breakable pole on the right. Jump to the light blue ring and it will pull you up. Then jump to the left onto the next light blue ring. Jump right, onto a ledge that has two post signs (one points up, one points right). Go right, past the Spiker and go through the breakable wall. Wait for Dr. Robotnik to leave and then continue right pass the Mantis and the sign. Stand in front of the breakable pole to cause the ground to collapse. Spin down the hill and then go left to the Blue Spin top. Do not stop the top, but allow it to touch the ground and go by itself. Once it breaks through the ground, spin-dash to the right (watch out for the spike pole). Jump up onto the rotating platforms and jump to the ledge on the right. Watch out for the spiked ball on a chain. Go right until you reach a Mantis. On the right side of the Mantis, spin-dash on the blue object. Go up the steps that appear and jump onto the moving platform. Jump off to the right and go to the Blue Spin top. Get on the spin top and run right. You’ll hit a spring, go up a corridor and then fall off. Go right and jump onto the rotating platform. Go up and left to spin-dash on the blue object. Go to the far left to jump on a light blue ring. (Jump before the ground collapses. If you do not make it, just go right and start over from the platforms.) Jump to the right onto another ring and you will come up near a yellow spring. Jump on the spring and keep going right, through two funny loops. After the second loop, go left to the sign post pointing up and wait for the moving platform. Jump left to two stationary platforms and then jump to the left from the last platform. Watch out for the spiked ball on a chain. Go to the left, pass the Mantis and jump onto the rotating platforms. Jump off the platforms to go down and to the right. Go right until you reach the statue head shooting arrows. Hit the flashing red spot on the statue three times and the ground will move away. After you fall, go left and hit another statue in a similar spot to allow you to leave. Spin-dash through the breakable poles on the right. Go right, past the Mantis, until you see a blue object sticking out of the ground. Continue right and jump onto the rotating platforms hovering over a mud pool. Use the platforms to get on the Blue Spin Top. Ride the top into a spring and through a corridor; just do not try to direct the top. When the top stops (near a post sign pointing right), jump off and go over some spikes. Spin dash through a breakable pole and then hit the statue head three times on the flashing red spot. Go left after the ground moves away and spin-dash on the blue object. Go to the left and wait for Dr. Robotnik to appear, then leave. You should now hear a constant rumble. This represents the Dash. You need to run as fast as possible before you are crushed. To get through the Dash: Spin-dash through the breakable pole on the left. Go right and wait for the ground to collapse. Spin dash left, drop down, and then go right quickly before you’re crushed. (End of the Dash) Go up and to the left. Continue left and pass by the rotating spiked pole. Spin-dash on the blue object to raise some steps and then go right to the moving platforms. Continue right and spin-dash through the breakable pole to meet Robotnik...in the sky?!! Boss: Dr. Robotnick’s Jet Drill Weapons: One mighty drill. Movement: Flies into the background and then comes from above, below, the left, or the right. How to defeat: Hit the bottom (if you’re Tails) or the top (if you’re Sonic) of the Jet Drill. Robotnik will come onto the screen in the direction he scaled back in. If he scaled back left, he’ll come from the left. CARNIVAL NIGHT ZONE ACT 1 Start off going to the right and slide down the huge candy cane pole. Continue right, pass the turning Grid pole (looks like a grid turning). Go to the far right, past the blowers (keeps you in the air), to a cannon. Jump in the cannon and shoot Sonic off to the left by pushing A, B, or C. You’ll land near a rotating barrel. Go left and jump on a Balloon platform. Jump up and down to make the Balloon platform rise. Go to the right and use the Grid pole to go up and left. Go left, pass the ceiling and floor bumpers to reach a balloon platform. Jump up and down on the balloon platform to go up and then to the right. Go right to the airlift teleporter. Once teleported up, run to the magnetic speed wheel on the left. Jump up to it and then jump off it to the right. Go right and break through the checkered wall. You’ll go down a twisted tube and you will not be able to see yourself. Note: At this point, unfortunately, the level becomes split in many directions. The tube has the option of shooting you to the left or right. To explain what direction to go would cause more confusion due to the fact the screens are very similar. Mid-Boss: Self D-Struct Machine Weapon: Flying pod. Movement: Pod bounces off of everything. How to defeat: Hit the main portion of the machine and let the flying pod hit it. This will cause the machine to self D- struct. Has to hit itself 6-8 times. ACT 2 The screens in this level look very similar. It would cause more complications to explain the directions. Just feel assured that there are no dead ends. If you are stopped, always remember there is some way out. One problem you may have is with the huge rotating barrels. Push the D-pad in the direction the barrel is going (up or down) and that will make it move. BOSS: Dr. Robotnik’s Orb of Light Weapon: Energy Orb. Has the power to channel massive energy and then create a Electric Cyclone. Movement: Drops the Energy Orb and creates a electric cyclone. Then he’ll drop down to retrieve the Orb. How to defeat: Hit Dr. Robotnik every time he drops down to retrieve his Energy Orb. ICECAP ZONE ACT 1 First just allow Sonic to go through his ski lessons, and then spin-dash to the right. Use the spring to push the cart up. At the height of the cart, jump to the right. Spin-dash through one of the ice blocks, and then jump on top of the blocks. Go right and hit the gray button to make the ice collapse. Drop down and spin-dash to the right to slide down the infinite hill. From the right side of the slide, jump onto a ice platform. The ice platform will slide down and then stop. Spin-dash right and bounce up to the right by using the red spring. Spin-dash to the right and use another red spring to bounce up to the left. Spin-dash toward the cart (from a distance) and jump off to the left at the maximum height of the cart. Spin-dash toward the other cart, and jump off to the right. Jump to the left and use one more cart. At the maximum height of the cart, jump to the right. Spin-dash to the right and you’ll see two huge blocks of ice going up and down. Jump on the one on the right. Wait for it to drop and for the left block to go up. At that point, drop to the left and quickly go right. You’ll slide near a row of spikes. Jump from spike to spike as they fall from the ceiling. At the far right, jump on the red spring and hold to the left. Slide down to the left and start running up to the right. Push the ice platform to the right and then jump up on it. Stay on the platform. Once it stops, jump on the red spring and hold to the right. Spin-dash to the right and hit the gray button to make the ice floor collapse. Drop off to the right and start running left. Go to the right and spin-dash toward the cart. Use cart after cart to until you reach the last cart which will break away from its chains. (To get from cart to cart is tricky. Use the wall springs to bounce upward. Hit the spring and then press up on the D-pad.) When the breakaway cart stops, jump out and go right, to meet the mid-boss. Mid-Boss: Snowball Weapons: 8 snowballs. Movement: Swoops down from the upperright to the upperleft. How to defeat: Hit Snowball when its snowballs are not around it and Snowball lowers a little. ACT 2 This level is not hard at all. You need to make your way to the far right. You’ll go through loops and tunnels and maybe under ground (depending on which path you take), but you still need to go to the far right. There are some obstacles that may get in your way such as, snow piles that Sonic needs to spin-dash out of and huge slings. Jump in the middle of the slings and then press the D-pad in the direction the slings are going (up or down). Other than on the huge slings just keep going to the right and over everything until you reach the Boss. BOSS: Dr. Robotnik’s Insta-Freeze Weapons: Freezing ice jets. Movement: Goes left and right. How to defeat: Hit the spot the Freeze gas comes from. Only do it when the gas is not there. Hit 6-8 times. LAUNCH BASE ZONE ACT 1 Start by going right, over the huge turning cylinder, and then jump on the hook near the Ribot. Jump off the hook, go right and get into the elevator transport. Go left, pass the Orbinaut and jump into the Cup transport. Jump right when the cup stops and hit the Ribot. Go right and enter the yellow building. Use the moving platforms and go up. At the top, go left and hit the red button to lower the red striped panel. Go right and get in the Cup transport. Once the cup stops, go left pass the Orbinaut and get into another Cup transport. The Cup will spin around and then fly off to the right. Go right and exit the building, after you fall out of the cup. Go right to a Fire Blower and drop straight down. Continue right and hit the red spring. You’ll land in a cup. Jump out of the cup and roll down to the right for a ride. The Ride: You’ll hit a red spring, jet through a jet booster, hit a bumper sling, go through another jet booster, hit another bumper sling, and then drop near a Ribot. After the ride, go left over the huge turning cylinder and enter the yellow building with spikes on the front. Jump on the platform and it will rise up. Go left to exit the building and then hit the sling bumper. You’ll land in a Cup transport. Jump to the right when the cup stops and enter the yellow building with spikes on the front. Go right and hit the red button to open the red striped panel. Go to the far right to exit the building and then jump on the hook. When the hook stops, go right and walk into the jet booster. In mid-air, hold to the right. Go right and jump off the edge to reach a ledge. (If you fall, it is very difficult to get back. Sonic 3 has huge levels.) Go right and hit the bumper sling. Jump over the next bumper sling and continue right, over a huge turning cylinder. Exit the building and jump into an elevator transport. Once the elevator stops, go left and drop down the platforms to hit the red button. Drop on the red stripe panel and go right, into a cup. Spin to the right when the cup stops and you will go through a couple of jet boosters. Enter the yellow building when you stop. Bounce up and to the right on the hidden yellow spring. Jump left onto the moving platform and then jump into the Cup transport. Jump into another cup on the right to meet Knuckles (you do not fight him). He’ll throw a bomb, so jump to the right and get out of the building. Go right into the next building to face the mid-boss. Mid-Boss: Swing’m Spikez Weapons: Two arms with spikes. Movement: Mindlessly wanders on the screen. How to defeat: Hit Spikez when its arms are in. Hit from the left or right 6-8 times. ACT 2 Go right and drop down between the two platforms. Go left, and bump into the red spring. You’ll spin off to the right and hit a yellow spring that will launch you upward (hold the D-pad to the right). Go up and to the right past the Fire Blower. Keep right and bump into the red spring. Go left into the yellow doorway (just a doorway, no building). Continue left, over the huge turning cylinder, and jump on a hook. Once the hook pulls you up, jump off and bump into the bumper sling for a ride. Jump to a hook on the right after the ride stops. Jump right to the moving platform and then jump to the ledge. Go right, jump on a moving platform and then jump to another moving platform. Jump to a ledge on the right, from the second platform. From here, drop off to the right and then go right to a Ribot and Fire Blower. Destroy the Ribot and then drop down past the set of Fire Blowers. Go left until you reach the evil Robotnic icons. Spin-dash over the icons to get into the purple checker tunnel. Go through the tunnel and hit the red button to drop the red stripe panel. Go back through the tunnel and then drop down the first gap. Drop down past the Fire Blower and spin-dash right for a short ride. At the end of the ride, you’ll land on a platform. Drop down the platforms; once you’re underwater, go right. Spin-dash through the purple and light-green block (rounded). Go right until you reach a red spring underwater. Bounce up to the right, and then go right. Continue right until you reach some spikes. Jump right over the spikes and then spin-dash through a purple and yellow block (rounded). Go back left and go down the water drain for a drain ride. When the ride stops, go left past the Ribot and watch out for the lasers in the yellow doorways. Go left over the huge turning cylinder. Continue left until you reach two yellow springs. Bounce up and go left into a Cup transport. Jump out to the left and then go to the very far right until you reach a Ribot. Continue right until you reach a hook, but do not jump to it. Instead, drop off the edge, and then spin dash to the left. You’ll end up near a Cup transport. Jump in the cup and then go right, pass the Ribot and the Orbinaut. Continue to the far right until you reach a yellow spring that will bounce you into a Cup transport. The cup will spin off to the left. Jump to the hook on the right. Once the hook goes to the left, drop down and go to the far right. Jump into the Cup transport above you and then jump into the next cup. Jump to the right from the last cup and continue right to meet the Boss. Boss: Dr. Robotnik’s Cannon Baller Weapons: One big cannon ball. Movement: The Dr. is stationary while the ball shoots to the left and comes back. How to defeat: Use the panel that releases the cannon ball to hit Dr. Robotnick. Hit 6-8 times. Final Mid-Boss: Triple Score Weapons: Lasers and a tiny spiked orb. Movement: Comes up from the left or right side of the screen. How to defeat: Spin-attack the tops of all three sections. Final Boss: Dr. Robotnik’s Squeeze Tag Machine Weapons: Two huge arms and spikes. Movement: Moves right to left at the bottom of the screen as an attack. Also tries to grab you. How to defeat: Hit the Dr. as he comes from the left side of the screen, going off to the right or vice-versa. TWO-PLAYER MODE Grand Prix Mode: Experience all five of the 2-player Zones as you compete against a second player and race against time. Match Race: It's a race against time as you compete against a 2nd player in any one of the two-player Zones. Time Attack: This is a 1-player practice mode that will help you prepare for 2-player competition. Practice in any one of the five 2-player Zones. SONIC THE HEDGEHOG 3 - TWO PLAYER WALKTHROUGH Azure Lake: Go right, through the loops and hold the D- pad to the right. Go left and then down. Then go right for the start pole. Balloon Park: Go right, through the loop and drop down the moving hole. Go right and bounce up on the yellow balloons. Hold the D-pad to the right in mid-air to go to the start pole. Chrome Gadget: Go right and then down on the moving platform. Go right and use the air blowers to go up to the gray button. The gray button makes it easier to go right (red spring comes out). Go down the bumpers and the go right, to the start pole. Desert Palace: Just hold the D-pad to the right. Press jump to get out of the Quick sand. Endless Mine: Go right and bounce up on the red spring. Go right and spin attack down through the yellow rocks. Keep right and you’ll go back to the start pole. SEGA OF AMERICA March 25, 1995 ALL RIGHTS RESERVED ________ =================================(________)================================== *PART-7* SONIC SPINBALL FOR GAME GEAR - General Description SONIC SPINBALL - 4 Megs - 1 Player - Rated: GA Pinball Pandemonium! Furious pinball action sends Sonic the HedgehogTM whirling into his latest battle! Sonic invades Dr. Robotnik's volcano Veg-O-Fortress to save his pals from becoming robots! * Sonic soars just like a pinball! He spins for tricky attacks and bounces. Then jumps to save his hedgehog hide from Robotnik's henchmen! * 4 rounds of fierce flipper action. Sonic bumps and jumps through the Toxic Caves, Lava Powerhouse and the Machine to the thumping fight with Robotnik. * The "animal with attitude" defies gravity in the wildly spinning Bonus Cages. Sonic can reach for the rings or try to gain the harder but way more valuable Mystery Treasures! SONIC SPINBALL FOR GAME GEAR - GENERAL TIPS! Spin Dash: Hold down the D-pad when Sonic is standing. Press and hold button 1 or 2, then release the button to dash. Status Strip: Press Start to pause the game and a status report will come across the top of the screen. The strip will inform you about: How many points you have How many continues you have How many lives you have How many Emeralds you have SONIC SPINBALL FOR GAME GEAR - QUICK HINTS! Flashing lights shape like arrows point in the directions you should go. You can slow Sonic's roll or curve him slightly in mid-air with the D-pad. Chaos Emeralds do not have an order that you must collect them in. In Stages 1 and 2, the left and right sides are mirror images of one another. Points are acquired by hitting various items and targets. Get as many points as possible in the Bonus Stages. ________ =================================(________)================================== *PART-8* SONIC SPINBALL FOR GAME GEAR - EMERALD LOCATIONS and WALKTHROUGH! Stage one Three Chaos Emeralds From the main room (the room you start in), go up one room to a second pair of flippers. In this room, hit the blue button placed on the left and right walls to open up the sewer tubes. This will also drain the slime from around the center Chaos Emerald. On this stage, there is a room that gives you access to all three Chaos Emeralds. To get there, use the small sewer tubes on either wall. The sewer tubes lead to two mirror-image rooms. One is on the left side of the Chaos Emerald room, the other is on the right. In each room, there is a small room in the upper level with one flipper. Use the flipper to flip Sonic in the direction of the flashing arrows going up that lead to a teleport. The teleport leads to the Emerald room. You start off in the Emerald room on a red spring. Push button 2 to spring Sonic off. In the portion of the room with two flippers there are two teleports. Each teleport leads to an Emerald. (There are two in this room!) Another Emerald can be found, if you drop straight down in between the flippers. This will lead you to the Emerald that was surrounded by sewer slime. Once you have all the Emeralds, go into the room that has the teleport for the Emerald room. Use the teleport next to that teleport and it will give you access to the Boss. The boss: Dr. Robotnik Use the two flippers to make Sonic hit Dr. Robotnik. BONUS ROUND (See General Tips) Stage two: Three Chaos Emeralds First open the latch door in the upper right by hitting it three times. In the first Steam area, use button 1 or 2 to go up the tube and collect the 1st Chaos Emerald. If you drop down after collecting the Emerald, bounce back up the tube. This time hold to the left or right (notice the emeralds on the left and right of the tube). Spin dash either left or right into a second Steam area. The tube in this room leads to the Boss, but first you have to get the other two Chaos Emeralds. From this room you can enter two other rooms that are mirror images of one another. In both rooms you have to hit the button near the launcher to get the other Emeralds. The button is on the left or right depending on what room you are in (button is on the side nearest to the Steam room). Hit the button 3 times to drop into an Emerald shaft and immediately start tapping button 1 and 2 to activate the steam shooters on the wall. This will push you up the Emerald shaft towards the Chaos Emerald. After you collect all the Emeralds, go to the 2nd Steam room and go up the tube. The boss: Robo Boiler The Boss is located up above the second Steam area. Defeat the Robo-Boiler heads by hitting the 2 faces inside the cylinder (hit each face 6-8 times). Once each face has fallen out of the cylinder, the boss is defeated. BONUS ROUND (See General Tips) Stage three: Five Chaos Emeralds There is one emerald to the right side of main room, inside a chamber. To get the Emerald use the pair of flippers on the right side. Another room is located to the right. Enter the room through the chamber wheel and go up to the very top by using the flippers. Flip Sonic up to the moving platform. Stand on the left edge of the moving platform and drop into the tube on the left to get a Chaos Emerald. Then you will drop into a room full of cells. Unlock the center cell and a Chaos Emerald will drop out. Drop down and pick up the emerald (directly below the center cell). Now slide down the tube on the left side. You will slide into yet another Chaos Emerald and then land inside another room (hold the D-Pad to the left while sliding). Now from the bottom of this room, go up to the second flipper on the left and flip Sonic to the right into a corridor that has another Emerald, inside a chamber. After you collect all the Emeralds, go to either room on the left or right side of the main room and go up. Continue up in either room until you see the Krondor holding a string. To open the way to the boss, hit the Krondor. Drop down and you will then shoot up to the Boss. The boss: Veg O Machine Bounce Sonic to either the left or right side of the Veg- O-Machine. On both sides there is an influx tube that Sonic must hit 8-10 times to break (bounce in between the electric field and the glass pipe). After both pipes are gone, flip Sonic into the Veg-O-Machine through the bottom opening. The Machine is destroyed once the light bars on both the left and right side are out (bars located inside the Veg-O-Machine). BONUS ROUND (See General Tips) Stage four: Five Chaos Emeralds In the main room (the one you start off in), there is a Chaos Emerald at the top of the room blocked off. To get it, hit the bars in front of it. Another Chaos Emerald is inside a room to the left of the main room. In order to get the Emerald, follow the arrow to the left and you will be shot into the Emerald. Also on top of this room there is a Chaos Emerald (use the flippers to go up and get it). There also is a room to the left of the main room. To get the Chaos Emerald in this room, hit the trigger on the right side by following the arrows pointing right. Then go up above this room to get yet another Chaos Emerald. After you have the all the Emeralds, go up by using the floating springs. The boss: Dr. Robotnik Once you're in the room with the boss, first go up and jump on the spinning wheels on the far left and right side. Sonic will run on top of the wheels to destroy them. Now use the flippers to bounce Sonic into Dr. Robotnik and defeat him to finish the game. SEGA OF AMERICA© March 12, 1995 ALL RIGHTS RESERVED ________ =================================(________)================================== *PART-9* SONIC CD - CONTOL INFORMATION! Super Sonic Spin Attack: Hold the D-pad down while Sonic is running. Super Peel Out: Make Sonic stand still, then hold the D-pad up and press Buttons A, B, or C.Release the D- pad to make sonic run quickly. Sonic can be damaged if touched by an enemy. Super Spin Dash: Make Sonic stand still, then hold the D-pad down and press A, B, or C. Release the D-pad to have Sonic rool into a ball and shoot down the path. Sonic can not be damaged while spinning in a ball. Note: In order to make the future safe from Dr. Robotnik, you must go back to the past and look for two things. There is going to be a machine making a hologram of Metal Sonic kicking one of Sonic's animal friends. If you jump on the machine that is projecting the image, that is half of your good future. The other half is a machine that kind of looks like a gray cage with yellow lightning for bars. If you destroy both of these contraptions, you will make a good future in that zone. When you make the first two zones of every stage into good futures and you collect all seven Time Stones from the special stages, you will be able to go through an additional seven stages that are completely different from the previous seven stages. These tips are for the first seven stages. ________ =================================(________)================================== *PART-10* SONIC CD - FULL LEVEL WALKTHROUGH!! Palmtree Panic Zone I When you start on this level, run to the right on the platform you start on. Go down the hill, looking out for the mosquitoes. Gain some speed, and run up the ledge so the screen turns shoots sonic up the wall. Do not hold any direction on the D-pad and you will land right next to a lamppost. Continue right and watch out for the falling path. You will eventually come to two monitors with 10-rings and a shield. Jump on the red spring and hold right on the D- pad. Be careful of the breakaway platform at the top or you will fall back down. Go to the right side of the platform, and jump on the floating platform. Jump to three more platforms to the right, then make a blind jump (when you cant see the ledge you are jumping to) to the right to land on the ledge. Continue to the right, and walk through the lamppost. Be careful not to step on the yellow spring after crossing the log. Jump over the spring and fall down a long way to the bottom. If you walk to the right, there is a "past" lamppost you can use to go to the past. Walk to the right until you get to a platform with a yellow spring on it. Jump on it and hold to the right to get to another yellow spring. Land on the ledge to the right. Fall off the right-hand ledge, and boost yourself up the hill with the yellow spring. Run down the hill and up the ledge so the screen turns and shoots sonic up the wall. You should land near a lamppost with a "past" lamppost right above it . Go right from the lamppost and get the 10-ring monitor. When you go up the hill, Princess Sally should be waiting there for you to give you a hug. Continue right to the goal. Zone II At the beginning of the round, use the yellow spring on the left and fall off the ledge to the right. Be careful if you hit any of the springs, because you want to stay on the lowest path. Keep heading right through the loop and past the waterfall. At the far right, you will come upon a set of red springs. Jump on the second one. When you land on the platform directly above you, jump up to the platform on the upper right. Continue right, past the yellow spring. You need to gain speed as you go down the hill to make it through the loop. Go through the circle path to gain momentum for the big jump. If at all possible, try to land on the ledge with the palm tree with the spring right behind it. Walk right from this point. There will be a swinging platform on the right side of the platform. Jump on the platform, and jump over the two yellow springs to the right. Pick up the shield monitor and continue right. If you need it, there is an invincibility monitor on the top platform. Jump over the "future" lamppost, and land on a platform with a log on the right. Keep heading right past the lamppost. Jump on the yellow spring and land on a small green platform. Jump in the hole in the wall to your right, and sonic will go through some speed tubes. To the right to the exit of the tube is the goal. Zone III At the beginning of the round, have sonic walk right and pick up the rings. Jump up to the platform, and walk left to pick up more rings. Jump on the red spring. When you land on the platform, walk right and get the invincibility monitor. Continue to the right and fall off two ledges (making sure to run up the hill from the first ledge). Continue walking right until you come to two loops in a row. When you go through them, you will encounter the first Dr. Robotnik boss. To beat him, you must hit the black part of the bubble Dr. Robotnik is in. All it takes is three hits to defeat him. After he flies away, do your Super Peel-out and race through the loop. Go down the chute and hit the orb with black and yellow stripes to beat the goal. Collision Chaos Zone I When you run towards the right side, you will see Princess Sally. Go right until you see the path that is blocked by spikes. If you wait a second, Metal Sonic will fly through the spikes and take princess Sally away. Race down the tube and try to land on the silver platform on the way down. Jump to the right, and don't bother with the Speed Shoes Monitor. You don't need them. Use the red spring to the top. If you want a Shield Monitor, hit the red spring on the platform (it will also make Sonic eligible to go to the past). Go up to the platform on the right, and jump up to the level above the bumper. Keep jumping from platform to platform towards the right. Go into the shaft. When you come out of the shaft, you should go to the lowest platform to the right of where you shot out of the tube. Walk right on the path until you get to the red spring. When you hit the third spring, hold right on the D-pad to land in a area with bumpers and a 90 degree hill on your right. Use the red spring to run up the hill and land on the platform on the right with the red spring and pinball flipper. Use the flipper to get over the right side wall. Don't go over too far to the right. You should land in a chute with rings in it. Go through the chute and land on the platform with the yellow spring on it. Use the yellow spring to bounce to the right over the spikes. You will eventually go up a small hill. You can fall down the shaft and get a few coins. Continue on the same path to the right. Do not jump on the red spring. If you want to go to the past, jump on the yellow spring and go back and forth on the loop to time warp. If not, then keep going to the right. Fall down the ledge, but don't let the spring push you up the hill. Stay at the bottom and keep moving right, past the moving spiked balls. Go past the lamppost, and up the chute. Step on the yellow spring and use the flipper to catapult you to the far right. This is a huge area with a lot of circular bumpers and red springs at the bottom. Go to the far right and at the bottom is the goal. Zone II At the beginning of the round, walk right. Fall down the tube with the rings in it, and let Sonic fall into the room with the red springs. Don't bother breaking the red orbs above you. You can in the shaft on your right. Land on the lower right ledge and continue right, past (the "Past" lamppost). Use the yellow spring to boost you up the hill. If you push right, you can walk through the secret path in the wall. Go down to get a shield monitor, and then go up to the top. Use the red spring to bounce to the top. At the top, fall down the right side of the hill. At the lowest point, go right on the small green platforms. Be careful of the grasshoppers, and continue right. Jump over the "future" lamppost, but make sure to go through the regular lamppost right next to it. Continue right past the spiked balls. Go up the chute, and continue right along the bottom path. At the far right, use the red springs to boost yourself up to the pinball flipper. Then use the pinball flipper on the left side to jump on the right side with the yellow spring and bumper. Go into the chute on the right. Break the red balls, and go into the first chute on the right. When you get to the lower right platform, you can walk through the wall. Get the shield monitor on the lower right. Then continue up and jump on the red spring. Run down the ledge you land on to the right and you will see the little green platforms again. Jump to the right. You can either use the red plungers or the pinball flipper to go to the right. Go to the bottom path, and watch out for the spikes coming out of the ground. Go through the chute, and the goal is to the right. Zone III At the beginning of this round, walk right and collect the rings on the ledge. Then go into the chute. After you pick up the 10-ring monitor, jump into the chute below you. Be careful of the spikes, and walk right. Hit the silver barrier to make it explode and disappear. When you hit the red spring, you will be in Dr. Robotnik's pinball maze. You must make it to the top where a platform will appear beneath you. Then you have to jump up and hit Dr. Robotnik three times to defeat him. Tidal Tempest Zone I At the start, have Sonic run down the steep hill. When you fall into the water, stay on the left side to fall into the tube. When you come out of the tube, grab an air bubble, and walk right. Walk to the far right, and you will get a shield monitor. Jump up, and you will get caught in a current that will sweep you up to the top. Step on the switch, and continue up and right. Don't step on the yellow spring. Keep going right and step on the yellow spring on the far right. Land on the right hand ledge, and go up the stairs to the right. Keep going to the right, and watch out for the green dragonflies. Walk over the lamppost, and jump to the ledge on the right. Continue to the right, and jump over the next gap. Keep going to the right until you come to a huge gap with a "future" lamppost on the other side of the wall. Go down the pit and you will land in water. Walk to the right and look for the tube. On top of the tube is a yellow spring. Use it to jump to the right (hold right the whole length of the jump). You should land next to a wall. Proceed right and be careful of the spiked ball on the chain. Keep going from platform to platform until you see water squirting up from the floor. To the right is the goal. Zone II When you start off, the wall will push you to the right. Jump through the waterfall, and hopefully you will land on a ledge that has a 10-ring monitor and a shield monitor. Jump onto the ledge in the middle of the waterfall. Then fall down the pit towards the left side wall. When you land on the blue ledge, jump to the right to reach the platform. Have Sonic run down the hill, and watch out for the spiked ball. Keep going down towards the right until you see a blue face spitting out blue fireballs. To the right, there are big moving blue blocks below the fireballs. You have to fall down and go right. When underneath the water, fall toward the right until you see a lamppost on the ledge. Go through it and continue to the right. Jump on the yellow springs to go to the top. At the top, step on a switch on the left to open a doorway to a room with two 10-ring monitors. Continue to the right and fall straight down the ledge to not get hit by the blue fireballs. Proceed right and fall down the ledges to the right. When you fall all the way down, Sonic will be submerged under water. There is an invincibility monitor, and a 10-ring monitor to the left. Walk right, jumping over the switches. You will come to a log floating on the water. Jump on it and the water will rise. The log will move to the left and right when you push the D-pad in that direction. When you get to the top, jump on the switch and then jump in the water. Fall down the left side of the wall and step on the switch at the bottom. Step on the other switch to the right to activate the current. Go right or you will be swept away in the current. When Sonic grabs onto the pole, push up on the D-pad to move him up. Then use your jump button to let go. Continue right, past the moving blocks. Be sure to pick up air along the way. Jump on the yellow spring to boost yourself on top of the moving blocks. From here, go left onto the path with the yellow spring. Shoot yourself up the passageway with no water to get to the upper right ledge. To the right is the goal. Zone III When you start out, run down the hill to the right. Keep going down and to the right as far as you can. When you get to 10-rings on top of each other, go up. At the top, go right and jump on Dr. Robotnik as he goes down the chute. The object is to chase him. When you see the invincibility monitor, grab it, and go for Robotnik. He will lead you to a room where bubbles will form around his machine he is riding in. Here, you are supposed to jump and hit the bubbles without getting hit by the white balls coming from the bottom of his ship. Once you can jump through the bubbles, hit his ship once to defeat him. Quartz Quadrant Zone I When you start off, walk to the right and jump on the green moving platform above you. Take one more platform up to the top and jump to the right. Walk to the right, and you will see a moving platform with a glowing arrow on a sign. If you move in front of it, the sign will change direction, as well as the walkway. Continue right along the top of the ledge until you see a "past" lamppost and a moving platform. Jump on the moving platform to the right and keep heading right. Go into the chute on the right. When you land on the right ledge, walk up the hill and through the lamppost. Keep Heading right into the green area with the sky in the background. Jump over the pit and keep heading right. When you go to the far right, you will hit a yellow spring that will catapult you to the right side. Jump up to the platform with two yellow springs on it, and then jump up to a high ledge with four rings in a chute. Jump into the chute, and let it shoot you to the bottom. On the bottom floor of the huge open area, head right to the goal. Zone II When you start off, walk right and fall down the small gap. When you land on the ledge, walk right on the moving platform. Behind the green crystal is a yellow spring. Use it to jump up to the upper right. On the ledge is a shield monitor. Underneath it is a red spring you will need to use to jump the wall to your right. Run down the hill and stop before you hit the red spring. Instead, jump on the yellow springs above you. Go into the small chute on the right. The yellow spring will safely bounce you to a ledge on the upper right. Keep going right, past the green bendable bridge. Walk through the lamppost and you will come to a red ledge. Make a blind jump to the right and land on a green and red ledge. Jump to the top and jump on the small green platform to the right. Keep jumping from platform to platform to the right. You will see a small green platform to the lower right. Jump on it, and then jump up to the ledge with the yellow spring. Use the spring to go to the chute in the upper right. When you go through the chute, you will also go through a see-through twisty chute. Once you land on the bottom ledge, walk right. Jump on the red spring on the far right. Clear the spikes at the top of the jump, and land in a path with a shield monitor. Get it and jump on the red spring to the right. Cross over the lamppost and jump the big chasm to the right (where the "future" lamppost is). Go into the chute on the right and you should end up in another chute. When out of the tube, drop down and go right to the goal. Zone III When you begin this level, hit the red spring and Sonic end up on a yellow spring. Bounce to the right, to a ledge with a 10-ring monitor. If you want to find another 10-ring monitor and a 1-up monitor, use the yellow spring to bounce off the ceiling while moving to the right. Drop off the ledge, and then fall straight down to the bottom. Walk to the right until you come to a dead end with a red spring. Jump on it. You will jump high enough on it to land on a ledge. Once on the ledge, walk to the right and jump across the gap to get the 10- ring monitor and invincibility monitor. Fall down the ledge and you will land on a path moving toward the right. Hit the 10-ring monitor and continue right to find Dr. Robotnik. The trick to defeat the evil Robotnik is only to hit him once. After you hit him, he will lower his ship with the yellow and black stripes towards the bottom of the screen. Stay as close to Robotnik as possible. When the orb lowers down, push left for a quick second and hit your jump button to avoid the spikes at the left and the spiked balls on the right. Run back over to Robotnik and repeat the procedure until the floor of Robotniks machine gets too hot and explodes. Wacky Workbench Zone I At the beginning of this round, run to the right and fall down the ledge. Keep going to the right and use the yellow spring to shoot you up the ledge. You will now see the checkered blinking floor. When you touch it, you can bounce very high into the air. You must use the floor to get you through the level quicker. As soon as you touch the floor, press right on the D-pad. It is programmed into the game so you will pass through some platforms. Just walk off of them and press right on the way down. At the far right is the goal. Zone II At the beginning, jump on the gray platform and Sonic will move fast on the platform to the right. If you do not touch the D-pad, Sonic will pick up a lot of rings. At the bottom, there will be a big wall in the way. Use a spring to boost yourself up to a moving platform. Use the platforms to get to the upper left. The yellow spring will boost you up the chute. Walk right and you will go into another chute. Jump off the spinning wheel to the right and drop off the ledge. Watch out for the line of spiked balls floating around. Continue to the right to more ledges you have to go down. At the bottom is a 10-ring monitor. Walk to the right and go through the lamppost. Be careful of the wiring in the background. When it starts to flicker, get out of the way. Drop down to the glowing floor, and bounce yourself up high to the right If you get stuck on the orange beam, jump when you are on the side of the beam you want to get off on. On the far lower right, there is a passageway you have to go through. Go down the ledges and walk through the lamppost. Keep going down and to the right, until you get to two spinning wheels on top of each other. Exit on the top wheel to the right . Use the glowing floor to boost yourself up to the ledge in the upper right. To the right is the goal. Zone III Run to the right, and use the glowing floor to jump up high in the air to moving platforms (make sure you jump in the middle of the pathway going up. Jump over the wall, and continue to the far right. In the lower right corner is where you will find Dr. Robotnik. Jump up and hit Robotnik once to make him run. Avoid the boulders as best as you can. When the three big chunks fall on the ground, jump on the one in the middle. When they spring up, jump on the platform above you(it helps to jump to another block on the way up). Repeat the procedure for a few floors. Soon spikes will come down on you. When you see Robotnik at the top, jump and hit him one last time to defeat him. NOTE: When you hit Robotnik, he does not flash when you hit him, so don't worry. Stardust Speedway Zone I At the beginning of the round, look for the yellow springs hidden behind the horns. You can usually get a few rings if you find these. Walk to the right, and jump over the gap. When you see the red and white striped bar, it will shoot you along the path. When you stop, jump over the yellow spring and try to jump over the spiked ball. Drop down the ledge on the right. Run to the right on the ledge you land on and jump from platform to platform to the right. There should be a yellow spring that pops up to boost you up the hill. Once on top of the hill, go to the ledge on the right and drop off to the right. You should land on a ledge that is blocked off by another ledge with a yellow picture of a blue ball at the top. If you cannot continue on the ledge, jump up to the sign and make it flip over. Then you can continue on the same path. To the right is a lamppost and a red spring . Jump on the spring and boost yourself up to the ledge with the red and white striped bar on it. Keep going to the right, but do not touch the speed bump (the silver bump on the floor which makes Sonic run fast), and let the spring boost you up the hill. If you like, grab the speed shoe monitor, and continue right. Go to the far right through the loop. Touch the blue dot sign to continue on the same path. Go through another blue dot sign and jump to the ledge on the upper right (with the "future" lamppost on it). Continue to the far right, over the criss-cross path. You will go down the hill, and land on a red spring. Use it to bounce to the ledge on the right. Follow the path to the goal. Zone II At the beginning of this zone, walk right and jump up two levels. Walk to the right and jump to the platform on the far right. You will land in a chute that will take you for a ride. When you hit the yellow spring, you will land on a small platform. Fall down the ledge and you will land on some criss-cross platforms. Go to the right and jump up on the ledge. Jump over the "future" lamppost. Fall off the ledge to the right and walk right. Jump over the gap and try not to touch the gray speed bump. Keep going to the right, jumping over the gaps. You will come to a red spring facing towards the left. Fall down the gap to the bottom and continue right. You will go through a loop, but don't run too fast. At the far right (where another red spring is), jump up the ledge. Continue right until you come to an area with a lot of shooters( the gray blocks with the red spring in the middle that shoots Sonic out at high speed). Try to get to the right side where the lamppost is. Fall down the small gap and run to the right side. You will go through a loop, so continue running towards the right. You will come to a chute. Keep holding right until you cant go right any more. In the tube next to the one you are in, on the left, go up one level of the chute on the right to find the goal. Zone III At the beginning, grab the 10-ring monitor and walk right. At the far right, you will see Metal Sonic standing there with his arms crossed. Be sure to stand on the right of him, so the laser Dr. Robotnik fires on you does not hit Sonic. When the door opens, the race is on. The object is to stay in between Metal Sonic and Dr. Robotnik and his death laser. If you run ahead of Metal Sonic, he will come flying towards you. Sometimes you can jump over him, but you have to keep your eyes open. When you run down a hill, remember that another upward hill is coming up. There are ledges at the top that you can jump to (if you run fast enough up a hill and jump), but it is easier to go along the path. You need to have enough room between Sonic and Metal Sonic so you can run up the hill. Always be watching for Robotnik's death laser, which can kill you even if you have rings or not. If you are not going fast enough to run up the hill, you can jump over the hill before Sonic starts moving up the hill. You can be walking very slowly at the bottom, but it must be timed perfectly. When you reach two hills of the same height (about one and a quarter to one and a half minutes into the zone), you have to run past Metal Sonic and run into the doorway first to rescue Princess Sally and beat the level. Metallic Madness Zone I At the beginning, walk to the right and look for gray spheres that make a platform. Jump on it when it is horizontal, and continue right. Jump on the red spring to boost yourself up to a ledge with a shield monitor on it. Jump to the ledge on the right. You will see a yellow spring with red springs to the right. You must jump in between the red springs and continue right. Jump over the "past" lamppost and be careful of the dual spinning saw blades. Be sure to walk right only when it is safe. On the right, there will be a catapult with a yellow spiked ball on the other end. As soon as you land on it, jump to the ledge on the right. Pick up the shield monitor, and jump across the gap to the lamppost. Walk down the ledge and use the yellow spring to go to the upper right ledge. Be sure to hit the killer bee in the body, not the swinging spiked ball. You will now see small flipping platforms connected to a purple rope. Try to make it to the right side. If you fall, continue to the right past the lamppost. Do not touch the "past" lamppost. Continue to the far right, and fall down the chute with the four coins in it to find the goal. Zone II When you start this round, walk to the right, and watch out for the two gray blocks moving up and down. Stand on the one on the right, and jump up to the level above you. Where you see the red spring, use it to jump to the gray block right above you. If you jump on the spinning wheel to the right, Jump off of it when Sonic is at the top of the wheel. You will land on a ledge with a red spring. Walk to the right and a pathway will open up with a chute in it. Step on the switch on the right, and drop into the chute. While in the chute, you will come to a four- way passage. Press down to take the lower chute. Once out of the tube, walk right past the moving silver piston. Drop down the ledge, then jump on the red spring at the bottom. Hold right on the D-pad the entire jump. You should land on a platform with a blue saw blade enemy and walk right. There will be a ledge with a yellow spring on wheels moving back and forth. Stand in the middle of the platform and jump when the spring moves toward you (jump in between the spikes in the ceiling). Go towards the right side and watch out for the moving silver block. Walk through the lamppost and continue right. There is a bomb creature on the right, so be careful. Through the passageway there will be another chute to drop in. At the four-way intersection, push right on the D-pad. When out of the tube, walk right and jump on the red spring. Land on the platform and walk to the left. Jump over the "future" lamppost and use the red spring to jump to the right. Use the next yellow spring to jump to the right. Continue right along the path, and walk through the next lamppost. If you continue to the far right. If you continue to the far right, there will be a bar with a laser on the other side of it. From here, walk left and drop down the breakaway ledge. Keep going down as far as you can, and you will see two gray and blue sticks with a chain attached to them (right next to a "future" lamppost). When you jump on top of one, the other will move ahead of you. Use them to go to the right and jump on the ledge. Go past the bombman, and you will see a white laser. Walk into it to Shrink Sonic. Walk right and drop down the chute. Hit the red spring and use the blocks to jump to the right (it is easiest to jump to the top block from the block on the far left). On the far right, Jump on the red spring to the upper left. Use the moving yellow spring to go up the chute above you. You will need to use three more red springs to get to the top. Proceed left and drop down the ledge. Go to the right and jump on the red spring. Continue along the purple path and drop down to the bottom. Go left, not through the doorway. On the far right past the bombman, there will be another chute with a lamppost next to it. Go through the chute and proceed right. Jump on the moving red spring toward the right side of the screen. When you enter the room, have Sonic look up to the ceiling that is coming down toward him. You have to jump up in the dark shaded area of five different platforms to make it to the top. Run to the right to the goal. Zone III Walk to the right and drop down the ledge with the spikes and invincibility monitor. To the right in another room, there is a spiked ceiling coming down on you. Keep jumping through the shaded areas to make it to the top. Continue to the right until you see mini spinning platforms. You must use theses to go to the upper right corner. Pick up the shield monitor and use the spinning silver platform in the middle of the room to go behind the spinning shutters and let the moving spiked wall go by you. Continue right until you are trapped in a room with a lightning bug. You have to hit him when he is low and shooting his laser. Take care of two more lightning bugs the same way and continue right. When you see Dr. Robotnik in his machine, the object is to hit him in between the blocks sticking out of his spaceship. It is best to hit him when he lowers down towards you. You have to hit the bubble part of his ship four times to defeat him and watch the cool ending to Sonic CD. SEGA OF AMERICA© February 18, 1995 ALL RIGHTS RESERVED ________ =================================(________)================================== You have reached the end of SoBeR's Sonic Pack '95! I hope you enjoyed the images and found the text info useful! It took a while to collect all the parts for this pack.. If you like it, send me a greet in your next production! -SOBER- BTW For all those wondering, my handle comes from a Tool song; you know, the one with the cool stop motion video.. Greets to one and all! ________ =================================(________)==================================
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