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1 of 11 files r bubba magillicutty

    Download KQ5FIX.DOC

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  • Last modified Nov 21, 1990 2:22:58 PM
     MD5 checksum 306986e8211e6414ccbcc315e1e164be
        Mime type Pascal source, ASCII text, with CRLF line terminators

1990 November 21

[+] Configuration Copy text
Wimpy King's Quest V Crack by R. Bubba Magillicutty This is definitely my messiest crack ever, but the game has been out for quite some time and nobody else has done it. I spent about 30 minutes of actual work on this one, not counting around 90 minutes of play time trying to find the protection and another hour mapping out the silly copy protection symbols (if I had the docs this step could have been eliminated.) I delayed for so long because I hoped someone else would do a nicer crack. I'm sure it's possible to prevent the copy protection from ever coming up, since it rarely comes up anyway. But I didn't feel like wasting more time on this game, which I dislike intensely. Nice graphics and sound, but boring and SLOW! You have time to go eat lunch while it loads each screen. And that doesn't include hard disk access, since I run the game with a 6.5 meg disk cache. But anyway, here's a crack at long last. I don't know why everyone found it so difficult. A nice crack might be difficult, but a messy one like this was quite easy. INSTRUCTIONS: Run the KQ5FIX.COM program instead of SIERRA.EXE or any of the batch files. You can include command line parameters such as -f or -v, whatever they are, and they will be passed on to SIERRA.EXE. When the copy protection comes up the answer will always be A,B, N, and O. This forms a square that is easy to enter. This was written for the 1.44Mb version on the game (the INC release, in other words) and hasn't been tested with the 1.2Mb version (the 1.44Mb version has RESOURCE.000 through RESOURCE.007, while the 1.2Mb version adds a RESOURCE.008.) It should still work, but no promises. This program looks for and runs SIERRA.EXE. If you have the INC version, SIERRA.EXE is a loader that takes up memory and would prevent this crack from working properly. Delete the SIERRA.EXE program, rename CRACK.INC to SIERRA.EXE, and then delete *.INC. This will save you around 100K of space (a mere drop in the cuspador compared to those RESOURCE files.) THE PROTECTION: At various places throughout the game, a small window will pop up and inform you that you must cast a spell using the wand. I've seen protection when you enter the tent at the bandits' hideout, when you try to cross the bridge to the witch's house, and when boarding the boat. Four symbols will appear, and you have to enter four letters that correspond to the symbols. The protection has a small chance of popping up at each of the locations in the game, though it always seems to happen at the boat. It only seems to pop up when I hang around outside the tent or across the bridge for a few seconds before entering. If I'm quick, it never seems to pop up. This could just be my imagination, but then again perhaps not. It's an interesting method of protection, designed to make it hard on the crackers (and since the game has been out so long, it obviously worked.) THE CRACK: The loader hooks onto the timer interrupt and every two seconds checks a pointer in memory to locate the answers to the copy protection. The pointer is used for other things in the game, and even during the copy protection the pointer is sometimes 0. The answers to the copy protection move around, so the pointer is necessary. If the copy protection symbol is found in memory then the answers are changed to A, B, N, and O (Sierra uses VERY inefficient programming practices; all of their variable names and procedure names are still in the game. No wonder the game is 14 megs.) If the pointer is 0, it will just check again in another 2 seconds. It is theoretically possible to beat the loader, entering the four answers and clicking 'OK' before the crack takes effect. However, it isn't very likely. I tried several times and wasn't able to Beat the Loader (sounds like a stupid new game show.) However, you DO have 3 tries to enter the correct answer. If you somehow fail the first two times, wait for a few seconds to make sure the loader has time to work. The silly loader is necessary because of the slippery copy protection. I was able to find the answers easily enough, but wasn't able to find where it stores the letters you've chosen. If I had found them, I would have made the loader do the whole copy protection for you, so it would have just flashed by. But this method was hard enough. The answers move around all the time. And just finding an identifier to tell if the copy protection was currently on the screen was a pain. Everything moved around, and finding a functioning pointer wasn't easy. I've only tested this at the two places where I've found copy protection, but it works at both so I think it will work everywhere. I could see exactly where the program checks the answers you type in, so I hoped to at least have a crack that would let you enter any four letters. But the code that does the checking is used several times per second throughout the entire game. Even during the copy protection, before it checks your answers (before you've typed anything, while you're typing something, etc.) So I could see no easy way to patch in and crack it that way. This way is functional though somewhat inconvenient. But not nearly as inconvenient as looking up silly symbols in the manual (or on the graph paper I drew them all on.) ADDITIONAL NOTES: I have experienced several lock-ups while playing the game. At first I thought it was the loader, but I have had some without it. I have also heard of one other person having problems. The problems started when I booted with all of my TSR's and other junk (loaded high - I had 600K free.) When using my debugger bootup (which had only about 550K free) I had no problems. Perhaps it was luck, or perhaps I just wasn't far enough into the game. The INSTALL program hard locks my computer whenever I run it (this one does it under EVERY configuration.) I don't know if anyone else has this problem, but if so, there is a way around it. I went in and killed one CALL and the problem went away. What side-effects this has isn't apparent, but I have seen none so far. If it locks up on you and you want to play the game (why?) here's what I did: First, UNLZEXE the INSTALL.EXE program. UNLZEXE is available on PD boards everywhere if you don't already have it. Then search through for the following hex string: E8, 67, 23 (CALL xxxx) and change it to: 90, 90, 90. (NOP, NOP, NOP) Enjoy!
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