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36 of 37 files smash

2005 December

  • Zip - Windows / Demo program
  •   Pouët
  • Smash, program credits
  • Smash, design, art credits
  • Smash, audio, music credits
4 items in the archive
  • flt_souldrop_windowed.exe
  • flt_souldrop.exe
  • flt_souldrop.txt
  • flt_souldrop_uncompressed.exe
[+] Configuration Copy text
souldrop by fairlight code+music by smash. mailto: [email protected] needs a very manly ps2.0 card. thats cos everything gfx-wise is done in some large ps+vs shaders, and there wasnt much room for things that make it run faster. (it's a 4k, live with it). gf6600 or ati x600 or better recommended, welcome to the future. tested on a gf6600gt, radeon x800 (both worked perfectly), and a gf5700 (which ran it like shit, but it did work). please wait for the precalc at the beginning, it's the usual music generation process. so. i felt like doing a little 4k - everyone else seems to, so why not join in the fun? =) and of course, im too lazy to size optimise my code for hours, so the logical answer is - write as much as possible in shaders. so you have some 3d all generated in the shader, lighting and shadows, and depth of field postfx. then i hacked together a synth but i didnt bother making an editor for it, so i made the entire tune in code using tables. that's quite a sick process, dont try it at home kids. thanks to: kenet for colourscheme advice, the crinkler guys for their very good exepacker, dvs/dcs for delivery to tum 4k compo, reed and pantaloon for beta testing.
flt_souldrop.txt 127x36 Font
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