Souldrop by Fairlight (FLT)
36 of 37 files
smash
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Last modified Sep 27, 2011 10:50:12 PM
MD5 checksum efbe870618bddc67b1ff1e0460c11711
Mime type Zip archive data
Download Smash_Fairlight_-_Souldrop.zip
Size 13 kB
2005 December
4 items in the archive
- flt_souldrop_windowed.exe
- flt_souldrop.exe
- flt_souldrop.txt
- flt_souldrop_uncompressed.exe
souldrop
by fairlight
code+music by smash.
mailto: [email protected]
needs a very manly ps2.0 card. thats cos everything gfx-wise is done in some large ps+vs shaders, and
there wasnt much room for things that make it run faster. (it's a 4k, live with it).
gf6600 or ati x600 or better recommended, welcome to the future.
tested on a gf6600gt, radeon x800 (both worked perfectly), and a gf5700 (which ran it like shit, but it did work).
please wait for the precalc at the beginning, it's the usual music generation process.
so. i felt like doing a little 4k - everyone else seems to, so why not join in the fun? =)
and of course, im too lazy to size optimise my code for hours, so the logical answer is - write as much as possible in shaders.
so you have some 3d all generated in the shader, lighting and shadows, and depth of field postfx.
then i hacked together a synth but i didnt bother making an editor for it, so i made the entire tune in code using tables.
that's quite a sick process, dont try it at home kids.
thanks to:
kenet for colourscheme advice, the crinkler guys for their very good exepacker, dvs/dcs for delivery to tum 4k compo,
reed and pantaloon for beta testing.