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2841 of 48,116 files

2000 March 18

  • Text / NFO file or scene release
  • Ferrex, design, art credits
[+] Configuration Copy text
▄▄▄▓ ▄▄▄▄▄■ ■▀▀▓▄▄▄ ░ ▄▄▄▓▀████▓ ░ ▄ ░ ▓▓███ ░ ████▓▀░ ████▓▓ ▓███▓▄ ░ ▄▓███▓ ▓████ ░████▓ █████░ ░ ▄ █████ █████░ ░ ██████▄ ▄▓█████▒ ▀▀▓██▄ █████ ■▀▓█████▓▄▄██▀▀ ▓▓███░ ▀▄█████ ░ ░ ▓████ ▀▓▄█▀ █████░ ░ ▀▓██████░ ░█████ ▀▀▀███▓▀▀▓█████░ ░ ░░ ░████░ ▀ ░█████■▀█████ ▄▀ █████▒ ▄ █████░ ░░▓████▀ ███ ░ ▒█████▒ ▒░ ░ ████▓ ▄ ■▓█████▓▀▓████ ░ █████▓▀■▄▓████▒ ░████▓ ████ ░█████▓▀■ ■▀▓█████▓ ▀▓███ ████░ ███▓▀ ▀▓███▓▄ ▓████ ▄▓██▓ ███▓▀ ▀▓██▓ ░ ░█▓ ░████▓▄▄▓▀▀░ ▄▓▄ ▀▓ ▀▀▓█████▓ ▀▀▀▀■ ██▓ ░ ░ ░░ ▓█░ ░ ▓ ▄▓█████▀ ░ ▀ ░ ▀▀▓██▄ ░░ ░ █▓ ░ ▓ Ferrex<SAC>▄▀▀▀█▀▀ ░ ▀ ■▄ ▀ ▓ ░ ░■▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀▀▀▀▀▀▀▀▀▄ ░ ░ ■▀ ▄ ▄ ▀ ░ ▀■▄ ▄ ▀■ ▄▄ ■▀ ▀ ▀ ░░ ░░ ░ ■▄ ▄■▀░ MYTH IS PROUD▀▓▀ TO PRESENT :░░ ░ ░░░░ ░ ░ ░ ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓ ░ Need For Speed 5: Porsche 2000 Unleashed (c) EA ░ ░▒ ▀ ▀▀▓▀▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▓ ▀ ▀ ▒░ ░ ░ ░ ░ SUPPLIED BY : MYTH TEAM RELEASE SIZE : 62 * 2.88MB ░ ░ BROKEN BY : MYTH TEAM RELEASE DATE : 19/MAR/2000 ░ ▄ ░ PACKAGED BY : MYTH TEAM PROTECTION : CDILLA ▓▀ ░ FILE FORMAT : ACE GAME GENRE : RACING ░ ░ ░ ░▒ ▄▄ ▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓▄ ▄▄▄▄▄▄▄▄▓ ▓▄▄▄▄▄ ▄▓▄ ▄▄▄▄ ▄▄▄▓ ▒░ ▀▀■▄ ▀▀■▄ ▄■▀ ▀ ▀■ █ ▄ ▄▓▄ ▀ ▀▀ ▀ ▄ ▀▓▀ ░░░ ░▀ ░░ █ ░░░ ░ ░ ░[ RELEASE NOTES ] ░ ░ ░░ ▄■░░░░ ░ ░ ░░░ ░ ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓ ░ Before anything else, you should read the new ruleset-draft, appended to this nfo. We and a certain other group have been in talks over new rules for a long time now. We felt it was time to come to a decision and there could be no better way to introduce new rules than doing it with the best racing game of the year, NFS Porsche 2000 ! GAME NOTES: DARE TO UNLEASH PORSCHE'S POTENTIAL True to the award-winning Need For Speed heritage, the latest in the series delivers the next level of mind-numbing open road racing experiences with an extensive collection of cars from the 50-year history of the most storied performance car manufacturer in the world - Porsche. Push every boundary to unleash the potential of these incredible vehicles while weaving through traffic, against fierce competition, and escaping the police to ultimately discover your own limits. Experience the thrill of piloting the historic and future line-up of road and racecars in ways only you could dream of. Join the Factory Testing Crew: Flat-out, pedal-to-the-metal racing action Mission-based challenges reward you for exceeding the limits High-speed thrills with traffic, police, and spectacular crashes Porsche Evolution Mode: Build a career and advance through the history of the world's most storied performance car maker Buy and sell, upgrade, repair, and maintain your cars Supply and demand based economy simulates inflation and depreciation Car history is tracked affecting it's future value Become a master mechanic and an engineering expert Work with over 700 parts from the official Porsche catalog Porsche Collaboration: Over 80 models from 50 amazing years From the first 356 to the 2000 911 Turbo, the ultimate in 21st century performance Be one of the few to hit the road with the electrifying GT1 racer Download additional cars free from the Need For Speed web site Hear the unmistakable sound of Porsche engines Open Road Thrills and Circuit Course Challenges: Nine European open road courses Five closed tracks GAME FEATURES: - Revolutionary New Game Engine - New 4-point physics model captures the unique feel of each car - Stunning 3D cockpits - feel your head thrown back into your seat - Advanced in-car view simulates realistic head movement - Enhanced special effects showcase the power of your PC - New point-to-point courses with branching paths Ripped: movies, music and unnecessary chronical slides. ■ ▓■ ▄■ ▀▀ ■▄ ▄▀ ▀■ ▄ ▄■ ▀ ░░ ░▄■ ░░░ ░ ▀▄ ■[ INSTALL NOTES ] ░░ ▀▓▀ ░ ▄ ■▀ ░░ ░ ▄ ░░ ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░ Unzip and unace either manually or with our installer. Run SETUP.BAT to unpack the gfx files and run Setupreg.exe to set up your registry. Run the 3DSetup\3DSetup.exe to select your gfx card. You can start the game then with Porsche.exe. NFS5 has problems with some types of drivers for graphicscards, we suggest you try a few out and complain to EA. TNT2/GeForce drivers 3.78 for example seem to be problematic, so you should reinstall the 3.68 drivers. ■ ▓■ ▄■ ▀▀ ■▄ ▄▀ ▀■ ▄■ ▀ ░░ ░▄■ ░░░ ░ ▀▄ ■ [ NEWS + APPLICATION iNFO ] ░ ▄ ■▀ ░░ ░ ▄ ░░ ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░ ( Group News ) ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ Read the 'NEW RULES' below. ( Application Information ) ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ Membership Benefits: ~~~~~~~~~~~~~~~~~~~~~ ~~ ~ We offer membership of the finest scene group, which entails access to the best sites available. We have 0day/ISO/VCD/PSX/MP3/N64/PDA and more :) We believe if you contribute to the scene you should be able to reap the rewards of it ;) We also understand the costs involved with SUPPLYING the latest unreleased GAMES. Thus we are the ONLY, yes the ONLY group that offers suppliers a money back guarantee. We always PAY back! Why should you pay and others get it for free? Remember we are the only GROUP who offer this! Also we provide our cracking team with the TOOLS it needs to do the job. We also have the only specific trading team designed for the group, only we provide this. Thus our team is the fastest :) But above all of this, we are friendly. Something of a rarity these days in the scene. We often have group meetings in PERSON. We are friends as well as members. Join us now, before others get in before you!. Membership Requirments: ~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ We require USA store suppliers. If you have a fast T3 or above connection, live on the USA, East coast and happen to be near a Electronics Boutique, Babbage's, Best Buy, or other store that sells software, and can be available during the day or morning of most weekdays to supply. Join us now! Do not worry about your skills, if you can fit the bill we shall show you the rest. Contact us now! Use the contact information below. We are also on the lookout for individuals connected in any way with the distribution process of new software, whether it be software companies, store/shops, distributor, publisher, duplicators, game magazine, tech support for software publishing houses or hell, even if you're like us, regular software shop junkies who pay daily visits to your local fast shop or what have you and want to have some good competitive fun. We always reimburse the full retail cost of any originals because we know that you don't get something for nothing. We're definately interested in what you may have to help contribute to the success of our team. Contact us now! Use the contact information below. We are on the lookout for an ftp site in TAIWAN, SINGAPORE, JAPAN, KUWAIT, HONG KONG, SAUDI ARABIA and RUSSIA to help spread our releases to the FAR EAST and the GULF STATES. Contact us now! Use the contact information below. We are also currently looking for several PROVEN crackers and mega trainer makers to join the team. Can you do SAFEDISC/C-DILLA or SECUROM or VOB protections? What about quality menu driven TRAINERS? Contact us now! Use the contact information below. Also we search for FREE hardware suppliers. If you work for a company/companies in the hardware industry and have access to some GOOD hardware of any type, you may just be the person we're looking for. Contact us now! Use the contact information below. We are currently looking for a couple of T1 MINIMUM shellboxes to help out the team. Massive giggage is not required, but helpful of course. Contact us now! Use the contact information below. We are NOT accepting courier applications, so please don't waste our time and your by telling us what a great trader you are. Unless you can also do something that is outlined in the application details above of course. Then we could of course welcome you straight away ;) ALWAYS REMEMBER : WE DO THIS JUST FOR FUN! AND WE ARE AGAINST COMMERCIALISATION! IN FACT WE BUY ALL OUR OWN GAMES, AS WE LOVE GAMES, NO JOKE! ░ ■ ▓■ ░ ▄■ ▀▀ ■▄ ▄▀ ▀■ ▄ ▄■ ▀ ░ ░ ░░░▄■ ░░ ░ ░▀▄ ░░ ■ [ HEADQUARTERS ] ░░░ ▀▓▀░░ ▄ ■▀░░ ░ ░░▄ ░░ ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░ ▓ ▄ ▓▀ ▀▓ ▄ ▓ ▒ ▄■▀ ▀■▄ ▒ ▒█▀NAME MYTH PC GROUP POSITION LOCATION ▀█▒ ▄░▀▀▀▀▀▀▀▀ ▀ █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ █▀▀▀▀▀▀▀ ▀ ▀▀▀▀▀▀░▄ ▄ ░ ** █ WORLD HEADQUARTER █ Earth ░ ▄ ** █ MEGA HEADQUARTER █ Elite Only ░ ** █ EUROPEAN HEADQUARTER █ Europe ░ ** ▓ COURIER HEADQUARTER ▓ Sweden ** ▓ RELEASE HEADQUARTER ▓ Germany ** ▓ SWISS HEADQUARTER ▓ Switzerland *** ▓ NORWEGIAN HEADQUARTER ▓ Norway *** ▓ UNITED STATES HEADQUARTER ▓ USA *** ▓ UNITED STATES HEADQUARTER ▓ USA *** ▒ UNITED STATES HEADQUARTER ▒ USA *** ▒ UNITED STATES HEADQUARTER ▒ USA *** ▒ UNITED STATES HEADQUARTER ▒ USA *** ▒ SWEDISH HEADQUARTER ▒ Sweden ** ▒ GERMAN HEADQUARTER ▒ Germany *** ▒ UNITED KINGDOM HEADQUARTER ▒ United Kingdom ** ░ SOUTH KOREAN HEADQUARTER ░ South Korea APPLY now ░ TAIWANESE HEADQUARTER X ░ Taiwan APPLY now ░ HONG KONG CHINESE HEADQUARTER X ░ Hong Kong APPLY now ░ JAPANESE HEADQUARTER X ░ Japan APPLY now ░ KUWAITISH HEADQUARTER X ░ Kuwait APPLY now ░ 2ND UNITED KINGDOM HEADQUARTER X ░ United Kingdom ░ ░ < X > POSITION AVAILABLE ! APPLY now ..USE INFORMATION BELOW ■ ▓■ ▄■ ▀▀ ■▄ ▄▀ ▀■ ▄ ▄■ ▀ ░░ ░▄■ ░░░ ░ ▀▄ ■ ░[ GROUP GREETS ]░░░ ▀▓▀ ░ ▄ ■▀ ░░ ░ ▄ ░░ ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░ Regards to our Friends from.. ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~ . DEViANCE . DYNASTY . STATIC PSX . PRESTiGE . SAC . PATCH 1911 . . TSUiSO . CORE . RISE . RADIUM . LAXITY . UFC2000 . BMI . RNS . . MANIFEST DESTINY . PORNOLATION . APC . ALL DivX GROUPS . ▄ ▄■░▀▀ ■▄ ░ ▄ ░ ■▄ ░ ▄■▀ ▀▓▀ ░ ▀ [ CONTACT ] ▄■ ▀ ▀▓▀ ▄■ ▀▀░■▄ ■ ░ ▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄█▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▓▄ ▀▄▓▄▄▄▄▄▄▄▄▄▄▄▓ ░ ▓▀ ▀■ ▄▄ ■ ░ ■ ▀▓ ▒ ░ IRC : EFNET SERVER - CHANNEL #MYTHPC █ ░ WWW : UNDER CONSTRUCTION ▄ ░ ░ EMAIL : [email protected] ▀ ░ ■▀ ░ ▒ WE DO NOT MAIL OR SEND MISSING DISKS ! ▀ ▀ ■▄ ▒ ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓▄▓▄█▄ ▄▓ ░ ▄■ ░▓ NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS ▄ ▀ ░ ▄■ ▀▀ ■▄ ▀■ ▄▄ ■ ░ ▀■ ░ ▄ ■ [ UPDATED BY TEAM MYTH XXXX ] ░ ░ ▀ ▄▓▄ ■▀ ░▄ [ ON 08/MAR/2000 ]▀■ ▄ ▄▓▄ ■ ▀ ▀■ ▄▄ ■▀ ░ ▀ " Too bad you can't race us on racing titles " -------------------------------------------------------------------------------- NEW RIPRULES This ruleset-draft was written in an attempt to restore fair competition and at the same time encourage all groups to make the best possible rip. Quality AND speed should be the main motives to rip a game. The BEST rip is the one that includes ALL the essential gamedata at the SMALLEST size in a TIMELY manner and not necessarily the one that gets released first. 1. The disk limit is as of now 70 x 2,915,000 bytes. This equates to a total of 204,050,000 bytes of compressed data. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing. The limit for standard game addons is 35 x 2,915,000 bytes. This equates to a total of 102,025,000 bytes for the addon. ONLY the group that won a rip is allowed to release addons for it, as too many times in the past addons that were released by third parties did not work. 2. Every release under this limit MUST be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game e.g.: - all game executables that are needed, - every level (single AND multiplayer), - every track or course, - all actor graphics etc, - all registry entries used by a game (for Zone-multiplay etc). Not necessary to complete a game are usually manuals, editors etc, but those should stay inside a rip if possible, else released as an addon. 3. Any lossless compression method to reduce the size of selected game data is ALLOWED (e.g. uharc). 4. Lossy compression is ALLOWED for sound, videos and non-texture graphics (e.g. jpeging of menu screens). Lossy compression of textures is expli- citly FORBIDDEN to prevent the many problems inherent to that. 5. Sound effects WILL and MUST be included. To reduce the size of rips when possible, standard waveformat files (PCM) should be mp3-compressed. If the soundfiles exist inside a bigfile its highly regarded when time is invested to extract those files to compress them. Groups are not to re- quired to index bigfiles though (for further comments read rule 13). It is allowed to rip music, commentary/speech and ambient sounds as long as the game remains playable. Speech files MUST be included if there exist no on-screen subtitles. If possible, ALL sounds and music should be included in a rip and not intentionally as addons. 6. It is ALLOWED to remove gamedata that exists in multiple resolutions or formats as long as the game remains playable on a typical system which is defined by a PII-300 with a D3D-card and soundcard. This means it is ALLOWED to rip the folowing gamedata as long as it gets released in an addon not more than 4 hours after the main rips release: - low-resolution textures for lowend systems, - high-resolution textures for highend systems, - high-screenresolution graphics data (above 640x480 or 800x600), - hardware-dependent data (e.g. Glide textures). 7. Movies (intros, cutscenes) should be removed if they are not game-related Movies must be ripped in a way so that the gameplay experience is not compromised, e.g. framing of movies is highly regarded. It should always be avoided to create situations in which user-input is necessary on black screens because the video normally shown has been blacked out. When movies/cutscenes are necessary to understand the game they MUST be included in the game. 8. Other allowed addons for games include: - cutscenes/movies, - commentary/speech, - music, - manual, - editor. Intro addons are EXPLICITLY FORBIDDEN. Not more than 2 addons should be typically released for a game. 9. Children's games (aka Kiddie games) and Edutainment software do not qualify under these rules guidelines for acceptable releases. Kiddie games are usually definied via the game target audience of '5-12 years' as stated by the game's producer. Common sense should be used by all groups to identify what really is a kiddy game. 10. Levelpacks, game addons etc. for rips are only allowed if they are offi- cially released/authorized by the same company/developer/publisher that put out the original game. That means e.g. an Age of Empires II addon by some lame-o-webstuff company is EXPLICITLY FORBIDDEN, while an addon by Microsoft / Ensemble Studios is ALLOWED. Also allowed would be an addon that was 'officially authorized' by Microsoft/Ensemble. 11. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (more than just tiny differences in graphics or sound). Differences in filedates between Euro and US releases are NOT a good enough reason to rerelease the game (example: Supreme Snowboarding and Boarder Zone are the same game, with different Euro/US names and filedates. But as there was no PLAYABLE dif- rence in the games, the release of Boarder Zone was a dupe). 12. If two or more rips of the same game get released, the first working rip wins. Sites should not nuke any release until the winning rip has been proven to work correctly and follows the above ruleset. 13. To prevent sloppy rips, a rerelease of a game is ALLOWED and defined as the winning release if: a) it can be ripped in >=10 disks less than the previous release by using only lossless compression methods. b) it can be ripped in >=15 disks less or <50% of the size of the previous release by using mp3-compression. That means all the essential gamedata must be still included in the rere- lease. If data gets removed, the rip-nfo must state why that data was not essential to the gameplay. The rerelease of a rip must be done in at most 36 hours after the release of the original rip, as possibly every game is rippable in a smaller size if enough time is spent. --------------------------------------------------------------------------------
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