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58 of 64 files community standard

2019 October 9

[+] Configuration Copy text
______ _______ ______ _______ _____ _____ _______ _/ _ )__ _/ _ /_\ \ _/ _ /_ _/ \_ / _/_ _/ _ /__ \ _/ \\ -\___\ \\ \\ -\___\ \\ _\ \--\___ \\ -\___\ \ / \ . _/ . . _/ . \ . :/ . _/ _\ ./_____:\_____/____________\ \________/____:\_____\_______/___________\ /______/ _______ _______ _____ _____\ \ __________ _____ / __ )__\ \\ \\ \ / _ / / _/____ NSW Scene Rules / /_ \ \ \ \\ -\____\---\___ \ [09 October 2019] / \ . \ . . _/ . :/ \ \______:\______\___________\ \___________\___________/. ----------------+ . /_______/ . . | | | NSW Release Standards v1.1 2019 | +-----------------------------------------------------------------------------+ | | | 1) Packaging: | | 1.1) Releases MUST be packed in RARs multiples of 50,000,000 bytes but | | no larger than 500,000,000 bytes. | | 1.2) SFV and NFO must be included with the release. | | 1.3) RAR, SFV, NFO and JPG files MUST have unique filenames | | 1.4) Rars must be RAR4 or RAR5 using M1 compression (fastest) or higher | | 1.5) NFOs MUST be in plain-text and include the following: | | . Name of the title | | . Source Region for carts | | . Nintendo Content Archive (NCA) Title IDs | | . All compatible Title IDs for trainers, DLCs, or other game | | patches | | 1.6) NFOs SHOULD include the following: | | . All included game languages | | . Short description of the release | | | | 2) Image format: | | 2.1) Cartridge releases MUST be in .XCI format. | | 2.2) eShop releases MUST be in .NSP format. | | 2.3) XCI files MUST have the CERT sector replaced with all FF bytes. | | 2.4) A full dump of a new cartridge revision is not allowed! | | If the secure partition has differences to a previous revision | | (game updates/DLC/etc included), and if the changes have not | | been previously released in some other form as Update etc., | | you can extract only the Update .NSP and pre it standalone. | | The full cartridge revision equals base-game + update and is | | only acceptable as INTERNAL release for collectors. | | 2.5) For an eShop release, all NCA files downloaded from eShop MUST be | | included in the release. They must have the NAX-layer decrypted. | | 2.6) For an eShop release, the NSP must include a forged ticket. | | The titlekey in this ticket must be encrypted with the relevant | | common ES key ("titlekek"). All console identifying information | | (including signature) must be removed. | | This ticket must be able to be imported using ES with signature | | checks patched out! | | | | 3) Proof: | | 3.1) Snapshot (not scan) of cartridge (printed side) are required with | | with a group tag included in the picture in JPEG format. Cartridge | | snapshot must be in good quality with cart details clear and | | visible. | | 3.2) Releases that fail to pre with such proof are to be considered a | | nuke and can be propered. | | PROOFFiXES later than 4 hours from pre (if proper has not been | | pred during that time period) will not be accepted. | | 3.3) If the medium or cover/booklet contain anything that may expose | | your identity, then that part of the image can be blurred or | | blackened. Small portions containing store stickers/barcodes may | | be blurred or blackened. Additional scans may be added but these | | DO NOT count as sufficient proof! | | 3.4) eShop releases will be exempt from proof requirements as they are | | downloadable. It is encouraged to release any games as fast as | | possible from their publish time, to ensure the titlekeys were | | NOT already shared and making your sources look suspect. | | Stealing Title keys from the public is obviously not tolerated! | | | | NOTE: We STRONGLY recommend the removal of all Exif data! Uniquely | | identifying information such as the camera serial number and GPS | | coordinates can pose a security threat if not removed. | | Use tools such as jhead, PureJPG, EXIF Cleaner... | | | | 4) Update/Patch/Trainer/DLC/eShop releases. | | 4.1) NSP game patches (updates) are allowed to be released, for the | | benefit of reducing / accommodating those with console bans. | | Small Day One patches are allowed to be packed together with main | | eShop release. Other updates can be released individually. | | Groups can decide to release day one updates seperately if | | they consider the size relative to game unreasonable. | | Updates for Cartridge releases must be released seperately. | | Only latest Update versions allowed, these contain previous data, | | other cases use INTERNAL or READNFO to explain the purpose/case. | | 4.2) eShop releases do not need the titlekey in the NFO. | | Anyone can extract the titlekey from the release themself. | | 4.3) If update is for an INTERNAL release, update must be tagged as | | INTERNAL too. | | 4.4) Any custom modifications to an NCA (for example: crack, trainer | | etc) must be in a custom patch format compatible with popular | | open-source custom firmware solutions, or an NSP/homebrew NRO that | | generates such custom patches. | | 4.5) A trainer for a paid game must be compatible with at least one of | | the releases of a game. Compatible titleid/release name must be | | included in the NFO. | | 4.6) An in-app purchase crack can dupe a trainer or vice versa if they | | provide wholly the same features. | | For example: if a group releases an in-app purchase crack that | | allows to get unlimited coins, a later trainer that only has | | options for increasing coins by a certain amount, and options | | related to obtaining the benefits of coins, would be a dupe. | | 4.7) It is allowed to release paid DLC, trainers or in-app purchase | | cracks for free eShop games too, no need for INTERNAL tags. | | 4.8) The latest compatible game version may be included in the release, | | if a previous release did not include it. | | Therefore: it is allowed to release free eShop games, as long as | | you either provide some paid DLC with it, or put in the work and | | make a trainer or an in-app purchase crack! Else use INTERNAL. | | In this case, "incl." must be added to the dirname where | | appropriate. If the latest compatible game version is a patch | | NCA, then the directory name of the release including the base | | game NCA must be included in the NFO. | | 4.9) An NSP game update that has already been released as part of an | | updated XCI cart revision must be tagged INTERNAL or it's a dupe. | | 4.10) DLC or DLC Unlocker must be specified if the .NSP contains data | | or is considered an Unlocker by definition. | | DLC Unlockers for multiple Title ID/Region versions may be packed | | in the same release and mentioned in NFO. | | If DLC is Title ID/Region specific, it must be mentioned in NFO | | and on the second release requires specific _DLC tagging | | and may be released individually. | | | | 5) Region, Languages, Tags: | | 5.1) The dirname must contain the English game name when English is | | available in-game. | | 5.2) The first working release with English does not require any tags. | | If a game does not include the English language, this must be | | specified in the dir name unless the region tag implies that | | regions native language is the only language in the game | | eg. game tagged JPN is Japanese only, hence does not need to | | state the language. | | 5.3) For non English releases (JAPANESE/KOREAN/etc.) the directory | | name MUST have a region tag (JPN/KOR/MULTI...) | | 5.4) If a game is re-released for having additional foreign languages, | | the release must be tagged as MULTI and the NFO must specify | | which additional languages are included. | | If no different set of languages is available, but the game still | | has a different Title ID, you must use INTERNAL tag. | | 5.5) The version number must be the parsed format, cut down to the | | last non-zero non-dot character. Therefore: if CNMT version is | | v65536 (0.1.0.1), version number in dirname should be v1.0.1 | | Dirname should use the version number on the game icon details | | and nfo should contain both: Example v1.0.1 (v65536) | | 5.6) If the release is (or includes) an in-app purchase crack then the | | dirname must include the IAPCrack tag (also see rule 4.6). | | 5.7) If the release is (or includes) a trainer then the dirname must | | include the PlusX.Trainer tag where X is the number of options | | that the trainer provides (also see rule 4.6). | | | | 6) Other NFO information: | | 6.1) If the version number in-game is different to the CNMT version | | number, then the in-game version number can be included in NFO. | | 6.2) If the release is an XCI/NCA cart revision, the revision number | | of the cartridge can be included in the NFO. | | 6.3) If the game is online-only, the NFO must include this information | | 6.4) If the release is a crack or trainer compatible with more than one | | version/update of a game, the highest compatible version number | | must be included in the dirname, and other compatible versions | | listed in the NFO. | | 6.5) If the release uses REPACK, PROPER or INTERNAL tags, then the | | reason for using these tags must be explained in the NFO. | | | | 7) Dupes, Nukes, REPACK, PROPER, INTERNAL: | | 7.1) First release wins, whether it is from eShop (NSP) or cart (XCI). | | Do NOT mention its source (XCI or eShop) in the dir name; use | | nfo for that. This means releasing the same game that another | | group released (even if original pre is eShop and yours is XCI) | | WILL BE considered as a dupe. | | This also applies if the title ID is different: different titleID | | does not necessarily mean different game/content. | | 7.2) Complete edition of games are allowed, even if the original game | | was pred. This means you are allowed to re-release a game that | | actually brings new contents (GOTY, special edition, DLCs) even | | if DLCs were pred separately. | | 7.3) If a release is flawed for any reason, for example, if the game | | crashes on level 2. Then you can release a PROPER that fixes the | | issue. If you are fixing your own release, then use the REPACK tag | | instead of the PROPER tag. PROPER/REPACK reason must be stated in | | the NFO. | | 7.4) If the release has a packing issue, such as it will not extract, | | a rar does not match the crc in the SFV or it pre'd with missing | | files (RAR/NFO/SFV) then it will be nuked and can be REPACK'ed, | | PROPER'ed or RARFiX'ed. | | 7.5) If a dirname is mislabeled, The release will be nuked. No other | | group can PROPER in this instance, it is expected that the release | | will be fixed with a DiRFiX from the original group. | | 7.6) You are not allowed to release DUPES with INTERNAL tag when | | losing the race. INTERNAL can not be abused to pre a lost race. | | 7.7) You are not allowed to pre game updates that don't have a scene | | release of the base game (P2P doesn't count as scene!). | | 7.8) You are not allowed to pre half a game, or portions of a game | | (few characters, few levels, etc) for games that need a mandatory | | day 1 patch/content to be complete. | | 7.9) Only working PLAYABLE releases on current CFW solutions are | | allowed. This means you are not allowed to pre a non-working | | game until it's fixed either by you or by new CFW/tools. | | If you believe the problem to be related to the CFW/current tools | | and not your dump and still think not preing it will stall | | progress, you are invited to pre it as INTERNAL and note the issue | | in the NFO. | | 7.10) If your release doesn't pass the internal NSW hash checks and is | | detected as damaged even if it seems to be working, then the | | release is not valid. | | 7.11) Online only games should be tagged as INTERNAL. | | 7.12) NSP2XCI tools can not be used to pre XCI releases. For archival | | purposes, you can pre XCIs of retail carts after eShop as INTERNAL | | but not for lost race after eShop. It is encouraged to dump | | undumped games rather than releasing EVERY release cart after | | eShop as there are tools for conversion available. | | | | 8) FiXES: | | 8.1) Some examples of fixes include NFOFiX, DiRFiX, PROOFFiX, RARFiX, | | OFFLiNE, CRACKFiX, and FiX. If it can not be FiX'ed, then a REPACK | | is required. | | 8.2) The NFO MUST state the dirname of release that is being fixed | | 8.3) A PROOFFiX must follow the PROOF requirements laid out in 3.1, 3.3 | | and 3.4. | | 8.4) DiRFiX to iNTERNAL is permitted for technical reasons, but never | | to shield from a nuke for dupe when having lost the race. | | | | 9) Only these characters are allowed in dirname and filenames: | | ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.-_ | | | | 10) Suggested directory formats _ and . are both accepted | | Game.Name.<PROPER/READ.NFO/REPACK>.NSW-GROUP | | Game_Name_<PROPER/READNFO/REPACK>_NSW-GROUP | | Game.Name.<PROPER/READ.NFO/REPACK>.MULTI.NSW-GROUP | | Game_Name_<PROPER/READNFO/REPACK>_MULTI5_NSW-GROUP | | Game.Name.<PROPER/READ.NFO/REPACK>.IAPCrack.NSW-GROUP | | Game.Name_<PROPER/READNFO/REPACK>_Plus3_Trainer_NSW-GROUP | | Game.Name.<PROPER/READ.NFO/REPACK>.v0.1.IAPCrack.NSW-GROUP | | Game.Name.<PROPER/READ.NFO/REPACK>.Incl.IAPCrack.NSW-GROUP | | Game_Name_<PROPER/READNFO/REPACK>_DLC_NSW-GROUP | | Game_Name_<PROPER/READNFO/REPACK>_EUR_DLC_NSW-GROUP | | Game_Name_<PROPER/READNFO/REPACK>_DLC_Unlocker_NSW-GROUP | | Game.Name.Update.v1.0.1.<PROPER/READNFO/REPACK>.NSW-GROUP | | Game_Name_Update_v1.0.1_<PROPER/READNFO/REPACK>_NSW-GROUP | | | | | +-----------------------------------------------------------------------------+ | Signed | | | | - HR - JRP - LaKiTu - LUBE - PUSSYCAT - SUXXORS - VENOM | | | +-----------------------------------------------------------------------------+ | Compliance with this document is mandatory as of 2019-10-09 00:00:01 UTC | +-----------------------------------------------------------------------------+
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