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1 of 1 file pinball wizard

1994 November

Emulating UWLOADER.EXE in DOSee.

Use these tabs to make adjustments to the emulation

If the emulation is taking too long to load, you can turn it off.

Reload DOSee to launch the DOS prompt

Applying changes will reload the page and reboot the emulator

Changes are not applied until the browser tab is reloaded

DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus

Emulation too slow?
Set the emulator to use maximum CPU speed

Emulation too fast?
Set the emulator to use the 386 CPU configuration

Experiencing graphic or animation glitches?
Set the emulator to use VGA only graphics configuration

Need to turn off the audio?
Disable sound card support

Have no audio?
  1. Try Gravis Ultrasound hardware
  2. The song or audio file maybe missing from the program
  3. Audio may not be supported
    Unlike other systems of the era, audio for DOS was unfortunately complicated for both programmers and end users alike. A lot of early scene software didn't bother including it. While those that did often didn't test it on all the hardware they supposedly supported.

DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.

DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.

DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

16 items in the archive
  • T.BAT
[+] Configuration Copy text
────────────────────■ The Underwφrld BBS Loader ■──────────────────────── This is an offcial HaRDCoDE production. Code: Air Richter [HDC] Art: Pinball Wizard Included with this zip file are the loader (compressed with LZExe 0.91) and the FULL assembly source code. The modules are as follows: LOADER.ASM - Main Module / Contains: Main Procedure, Flame Code STARS.ASM - Star Scroller Code (Take a guess!) TEXT.ASM - Text Module / Contains: Font Shader, Text String Processor and Displayer SCALE.ASM - Bitmap Stuff / Contains: Moon Display Routine, Text Display Routines (x scale) LOADER.INC - Global variable/procedure declarations CMDS.INC - Some op/hex codes for certain assembly commands VIDEO.INC - Video port/register constant declarations VIDEO.MAC - Simplified port access macros MOON1.IMG - Pinball Wizard's wonderful moon (in asm binary format) T.BAT - T [asmfile] same as -> TASM [asmfile] /m2 /ml /zi DEBUG.BAT - Links everything together using TLINK FILE_ID.DIZ - Hmm.. Dunno myself.. :) ■───────────────■ Some notes about the loader / source code: 1) The source code is 100% assembly and uses TASM's wonderful IDEAL mode (how could anyone live without it?). So, if you don't have TASM, then I guess you're screwed. 2) I worked on this thing for about a span of two months (yep, a really long time for a small loader), but I do have other pro- jects, including school and Extended MikMod (XMM). 3) I programmed it on a 386DX/25 and have also tested it on Rao's 486DX2/66 (Whoa! And I thought it ran nice on my machine! ;) 4) No, Pinball Wizard is not a member of HaRDCoDE. 5) I have no clue why, but for some odd reason, I have to run debug.bat twice to get the loader to it's smallest possible pre-compressed size. ■───────────────■ Well, here's a HaRDCoDE memberlist (to the best of my memory offhand, so sorry if I left anyone out!): Red Penguin - Organizer/Music/Graphics Rao - PC Coder Air Richter - PC Coder (Me!) MikMak - PC Coder/MikMod Sound System ShadowHunter - Musician MASTERWho - Musician Roger Wilco - Artist Poskgubbe - PC Coder Vortech - Musician Kerhop - Coder Vassago - Musician ■───────────────■ Finally, some super-elite greets go out to the following: JMagic Hadji Pel Krystall Martial Artist Psyched And Everyone in HaRDCoDE, Of Course!