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Final Fantasy 3 FAQ v4.0 by Gamewiz Game Counselor

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________________ _______ __ / _______/ / \ / / \ / / / /____ / / /\ \ / / /__\ \ / / Title artwork by / _____/ / / / \ / ____ \ / /____ Chris35389 /__/ /__/__/ \__/__/ \__\ /______/ __________ __ ___________________ __________ ___ / ______/ \ / \ / /____ ____/ \ / /______/\ \ / / / /___ / /_\ \ / / \ \ / / / / / /_\ \ /____ \ \ _/ / / /____/ / _____ \ / / \ \/ / / / / ___ \ _ / \ / /__/ /_/ \_\ /_/ \___/ /_/ /_/ \_\ __/ /__/ ________________ /__ __ __ __/ FAQ Version 4.0 January 1995 / / / / / / Compiled by Wizard 201, JonN2000 & King Kung! / / / / / / King Kung - Gamewiz Game Counselor (GWC) __/ /_/ /_/ /__ Wizard 201 - President of RPGs Unlimited!, GWC /______________/ JonN2000 - President of FF/SOM Club, GWC I would like to thank King Kung and JonN2000 for giving me so much to do with the game, Final Fantasy Three! I've never done so much hard work to fine tune a FAQ to perfection, but I think I have finally come up with the best compilation of a FAQ for FF3. If not, then King King or JonN2000, please, be my guest to release another FAQ! I have included a new monster list that is leaps and bounds over the former one, including everything from the gold you get at the end of a battle to the amount of EXP you gain! All of this is all in credit to the wonder of wonders, Seth Hardy! For all of you out there, here is a little history of the FF3 FAQ: Version 1.0a - (By JonN2000) The first FF3 FAQ ever! Version 1.0b - (By King Kung) Including a Walkthrough and more, this FAQ was in my opinion better organized and clearer than Jon's FAQ. Version 2.0 - (By Wizard 201) Packed with info, stats for weapons, monster list, GG codes, and other misc. info! Version 3.0 - (By King Kung) Everything from Version 2.0 and more including different strategies with weapons and magic. Version 4.0 - (By Wizard 201, JonN2000 and King Kung) Everything in Version 3.0 plus interviews with Square representitives, MORE misc. info on desperation moves, Lore & Rage Lists, SKetch/Control lists, 'The Best for FF3', greatly improved monster list and more GG codes! Believe me people, this has to be the best compilation ever created! Until the next version, of course! Part 0 - Character Guide Part 1 - FF3 Walkthrough A. The World of Balance Walkthrough - 1. The Story Begins! - 2. A Fork in the Road - 3. Reunited - 4. The Search for Terra - 5. The Opera House - 6. Magitek Factory - 7. To the Sealed Gate! - 8. Search for the Espers - 9. The Flying Continent -10. What you should have done by now -11. A few tips and secrets B. The World of Ruin Walkthrough - 1. Stranded on a Deserted Island - 2. There's Still Hope! - 3. Edgar! - 4. One Airship to Go, Please! - 5. Cyan's Grievances - 6. Face to Face With Phunbaba - 7. To the Veldt! -8a. Save Shadow -8b. Save Relm - 9. Strago and Ebot's Rock -10. Mog Lives! -11. Phoenix Cave -12. Fanatics' Tower -13. Cyan's Dream -14. Tastes Like Gogo -15. Kefka's Tower -16. Did you get these elusive items? -17. A few more tips and secrets Part 2 - Monster List (Seth Hardy) Part 3 - Misc. Info (See "parts by") A. Colosseum List B. Character Notes C. Game Controls D. Item List E. Weapons Stats F. Armor Stats G. Relics and Effects H. Vanish/Doom/X-Zone I. Secret Character Locations J. Dragon Locations K. Lore List L. Rage List M. Secret Ending Requirements N. The Best for FF3 O. Character Desperation Moves P. Banquet Scoring Scheme Q. Easy Status Recovery R. Sketch/Control List S. Not Saving at a Point T. Revivifying the Undead Part 4 - Game Genie Codes (See "parts by") Part 5 - Interviews A. Interview with Ted Woolsey B. Interview with Yusuke Hirata Part 6 - Rumors (Wizard 201) Part 7 - Credits! Hope you enjoy the FAQ and keep finding all those little secrets! If you find any discrepancies or something I forgot, please let me know! Also, if you want to use any of this FAQ, please be my guest to use any and all of it, except for certain things that require permission including King Kung's Walkthrough and the articles in the Interviews section. Happy FF3ing! --Wizard 201 I'd like to give my VERY special thanks to those of you on America Online, and in the FF/SOM CLUB for information galore. I give my very special thanks to Dr. Gamewiz (giving me a place to post info), WizSlinger (a few new discoveries), La Parka (the information about the secret ending), Wizard 201 and JonN2000 for co-creating this mega-FAQ! And remember: "Porcupines aren't cuddly play things, stupid!" --King Kung All of the info was contributed unselfishly and for the benefit of all gamers. Those who contributed their great ideas are to be greatly commended for a job well done. If you see any of the contributing gamers online, be sure to thank them for contributing to this file: The #1 source for FF3 Info! --JonN2000 ----------------------------------------------------------------------------- PART ZERO-Character Guide ----------------------------------------------------------------------------- Terra Branford: Magic Warrior PROFILE Age:18 Height:5'7" Weight:105 lbs. SKILLS Power:31 Quickness:33 Magic:39 Strength:28 EQUIPMENT Sword, Helmet, Armor SPECIAL SKILL: Morph Locke Cole: Treasure Hunter PROFILE Age:25 Height:5'9" Weight:147 lbs. SKILLS Power:37 Quickness:40 Magic:28 Strength:31 EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail SPECIAL SKILL: Steal Edgar Roni Figaro: Mechanic PROFILE Age:27 Height:6'2" Weight:169 lbs. SKILLS Power:39 Quickness:30 Magic:29 Strength:34 EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Tools Sabin Rene Figaro: Blackbelt PROFILE Age:27 Height:6'3" Weight:233 lbs. SKILLS Power:47 Quickness:37 Magic:28 Strength:39 EQUIPMENT Knuckles, Hat, Light Armor SPECIAL SKILL: Blitz Celes Chere: Rune Knight PROFILE Age:18 Height:5'9" Weight:165 lbs. SKILLS Power:31 Quickness:31 Magic:29 Strength:31 EQUIPMENT Sword, Knight Sword, Helmet, Armor SPECIAL SKILL: Runic Shadow: Ninja PROFILE Age:Unknown Height:5'10" Weight:145 lbs. SKILLS Power:39 Quickness:38 Magic:33 Strength:30 EQUIPMENT Ninja Sword, Hat, Light Armor SPECIAL SKILL: Throw Cyan Garamonde: Knight PROFILE Age:50 Height:5'10" Weight:158 lbs. SKILLS Power:40 Quickness:28 Magic:25 Strength:32 EQUIPMENT Katana, Helmet, Armor SPECIAL SKILL: SwdTch Gau: Wild Child PROFILE Age:13 Height:5'3" Weight:169 lbs. SKILLS Power:15 Quickness:16 Magic:21 Strength:14 EQUIPMENT Hat, Light Armor SPECIAL SKILL: Leap/Rage Setzer Gabbiani: Gambler PROFILE Age:27 Height:5'9" Weight:136 lbs. SKILLS Power:32 Quickness:32 Magic:28 Strength:31 EQUIPMENT Cards, Dice, Helmet, Armor SPECIAL SKILL: Slot Strago Magus: Lore Master PROFILE Age:70 Height:4'11" Weight:94 lbs. SKILLS Power:9 Quickness:9 Magic:31 Strength:9 EQUIPMENT Rod, Hat, Stuffed Toy, Lore SPECIAL SKILL: Lore Relm Arrowny: Artist PROFILE Age:10 Height:5' Weight:88 lbs. SKILLS Power:10 Quickness:13 Magic:34 Strength:11 EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy SPECIAL SKILL: Sketch Mog: Moogle PROFILE Age:11 Height:4' Weight:94 lbs. SKILLS Power:12 Quickness:14 Magic:33 Strength:12 EQUIPMENT Spear, Hat, Light Armor SPECIAL SKILL: Dance Umaro: Yeti PROFILE Age:4 Height:6'10" Weight:436 lbs. SKILLS Power:44 Quickness:21 Magic:5 Strength:46 EQUIPMENT Bone Club, Snow Muffler SPECIAL SKILL: Rage (with the Blizzard Orb and Rage Ring equipped) Gogo: Mimic PROFILE Age:Unknown Height:5'5" Weight:132 lbs. SKILLS Power:9 Quickness:14 Magic:26 Strength:10 EQUIPMENT Dagger Rod, Robe, Light Armor ----------------------------------------------------------------------------- PART ONE-FF3 Walkthrough ----------------------------------------------------------------------------- By King Kung Edited by Wizard 201 ***THE WORLD OF BALANCE WALKTHROUGH*** (1) The Story Begins! As Terra, Vicks, and Wedge, head north through Narshe. You will fight guards along the way, which are easily defeated by the Fire Beam. If you get severely injured, use the Heal Force, Tonic, or Terra's Cure1 spell. Remember to save at the first opportunity, because you don't want to repeat the intro again! During the battle with Whelk, remember not to use the Bolt Beam (he fights back if you do), and to avoid hitting the shell. Have Terra use TekMissels, while the other two shoot the Fire Beam. When the creature goes back into its shell, use the Heal Force to get back HP, or wait until he comes out. Continue until it dies. The frozen Esper will kill Wedge and Vicks. When you wake up, explore the house's clock, as it holds a valuable Elixir. Then head out the back door. There's only one way through the cave, so follow it. Be sure to save your game and open up the treasure chests along the way. Eventually the guards will corner you, and you'll fall through the floor. Enjoy the little cinema scene! Never fear, Locke's here! He'll come to Terra's rescue, with the help of those ever cute Moogles. In the group battle, switch to the group that has Mog in it (no, he doesn't join you right now). When he learns his first dance, use it to waste the other enemies (including the Marshall at the end). Upon completion, Locke will bring Terra out of the cave, and through a secret passage that will be important later. From there, leave the town and save your game. Head straight for Figaro Castle. Upon arrival, be sure to visit the item and tool shops. There you should buy plenty of Tonic and the three tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell you about Edgar's brother, Sabin. Cinema scene! When Kefka storms the castle, you'll escape on Chocobos. Fight the M-TekArmors that Kefka sends at you, using Edgar's AutoCrossbow and Terra's Fire spell. Ride to Figaro Cave (it's to the south-east), and save your game. Enter the cave and be sure that you visit the recovery spring (with the turtle in it). Don't worry about the passage on the other side, you'll reach that later. Continue through a doorway, and head to your left. Go upstairs and open the treasure chest. Head back down, then to your right, and down. Pick up the treasure chest in the alcove to your right. Before going up those stairs, go to your left and find the treasure chest. Then go back to the stairs, go up, head downwards, and go down those stairs. Exit the cave and head south-east to South Figaro. Save your game outside, then enter. Go meet Shadow (you'll meet again after the river ride), then explore the town. There are treasures in almost every barrel and crate. Don't miss the one behind the Chocobo stable, and in the barrel on the walkway above it. Next, go into the big house at the north of the town (this is the rich man's house). In the room that's drafty, walk behind the bookshelf and down some hidden stairs. Head down the next flight. In the hallway, walk to the right, then, when it goes down, walk through the wall, then to your right down a hidden flight of stairs for some nice relics. Continue exploring the rest of the hallway for a truckload of money, then go back to the entry hallway of the rich man's house. Go through the left door (not the one you came in from), and explore the barrels there. Walk behind the house to find a hidden passage, and explore that room for some goodies. There's a hidden door at the very bottom of the room that takes you to the old cider guy's house (remember that he wants cider for later). Exit there, then go to the item, armor, and weapon shops. Buy all the equipment you need (you should have enough money), then leave the town. If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro), which is suggested if you want some drama. Then head for Mt. Kolts (to the east). You should build your members up 2 or 3 levels outside, then use a tent, save, and enter. The enemies here are pretty strong, so, when you get the opportunity, use a tent and save. At the entrance, go behind the large rock and outside for some treasure. Go back, then head up. Follow the pathway (it's very linear), save your game at the designated spot, then continue until you reach Vargas. Defeat his bears, then attack him. After a while, Sabin will jump in, and the others will be blown away by one of Vargas' techniques. Fight Vargas with the Fight command (or you can perform a Blitz immediatley). When it tells you to do the Blitz, do so (duh). If you're having trouble, see the closing remarks of this section for the easiest way to perform the Pummel Blitz. When you beat him (that is, if you beat him), head out of the cave, grabbing the treasure chest on your way. Once outside, head north to the Returner Hideout. Explore it with Terra, and see the closing remarks before you talk to Banon outside. Locke will leave the party, and then you'll be in a group with Banon, Terra, Edgar, and Sabin. Go back into the hideout to buy some items and stop at the inn. Then head out on the river. It doesn't really matter what ways you choose to go (although if you choose right at the first intersection, you'll fight more enemies, and if you keep going to the left at the second, it'll never end). Make sure that you have Banon use Heal during battles, and that you save your game at every opportunity. Eventually you'll reach Ultros. Have Terra use Fire, but beware: Ultros will blind you if she does. Make Banon use Heal every time he attacks, while Sabin uses any one of his Blitzes and Edgar fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off. Here are some tips and tactics that you may want to use: 1) In order for the Pummel Blitz to work, select Blitz from the menu, then press left, release it, press right, release it, left and 'A'. Make sure that this is done within 1 and a half seconds. 2) Make sure that you buy the 3 tools at Figaro. Or at least the AutoCrossbow and Noise Blaster. 3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also important, but you will usually find them. The others can be found if you search in the Returner Hideout and S. Figaro. 4) If you can't afford a lot of weapons and armor, at least buy the best possible stuff for Terra, as she's weak in the beginning. 5) When Banon asks Terra to help the Returners, you will receive a Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back inside and to the top-most room. The person there will give you a Genji Glove, which, in my view, is much more valuable. 6) When you are controlling Terra alone in the Returner's Hideout, walk up to the very top of the large table (where the meeting will take place later). Press A and you will find a piece of paper. If you throw it away, nothing different will happen. However, if you leave it there, Banon will throw it away during the meeting. I don't know what importance this plays (if any), but if someone can figure it out, tell me! 7) Before beginning the raft ride on the Lete River, move Banon to the back row of your party. This will reduce the damage he takes. Remember, if he dies, the game ends! ------------------------- (2) A Fork in the Road Here the story has split into 3 groups. Mog appears and asks you to choose a scenario (Kupo!). You should save your game here so that you can come back if you make a mistake. I suggest going the Locke's first, then Sabin's, and finally Terra's. Locke's Scenario ---------------- Locke's scenario can be difficult if you don't listen to the clues given by the townspeople. You must first go to the old man's house, and talk to the boy downstairs. Then go to the item shop and talk to the man in the corner. You'll fight him. Steal from him for a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go back to the boy in the old man's house. He let you through. Explore the town for some tips, but DON'T talk to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and steal his clothes, then talk to the people in the town for more info. The soldier outfit also lets you talk to other soldiers without being attacked. Remember the Cider delivery man? Go there and fight him. Steel from him for another Plumed Hat and his clothes. You'll also take his Cider. Bring this back to the old man, then go to the boy who's downstairs. The password is 'courage.' Anything else gets you beaten up! Take the hidden passage to the rich man's house, then go upstairs. In the windy room, go behind the bookshelf and follow the passage too the room where Celes is. Save her, then take the guard's clock key. Go to the clock that isn't ticking and wind it for a secret passage. Enter and head right, then down, right, up, right, down, and left to a few treasure chests. Take the contents and equip them. Go back to the entrance and search along the walls for a hidden passage. Go south in the passage to some more treasure, then, about half way back in this passage, push to the left for another passage. Go downstairs and take the valuable items from the chests (don't miss the Ribbon, which is behing the north chest!). Return upstairs to the entrance, then take the other passage south. Go left for some treasure, then head right to find the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights. Sabin's Scenario ---------------- This is the longest (and hardest) of the three scenarios. Although it is your choice to enlist Shadow or not, you should take him along. If you do, buy at least 30 - 50 Shurikens. Search the Imperial Camp for treasures. When you find a locked treasure chest, hit it instead of kicking it, or you'll be attacked. After fighting Kefka once, head left and up behind a tent for entry to a hidden tent. When Cyan has to fight, use the Dispatch SwdTech command (number 1). When you win the Black Belt, equip it on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after it's taken over, so head straight for the Baren Falls. On the Phantom Train, head right at the start to save your game and meet the Impresario. Head to the left, collecting treasures. Let the ghost guy join you, and have him Possess an enemy. To defeat the Ghost Train, use Cyan's Dispatch, Sabin's Suplex, and have Shadow through the Shuriken. At the bottom of Baren Falls, you'll meet Gau. Head to Mobliz, and buy some goods there. Make sure to buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau appears, use the Dried Meat on him. Here's the appearance of the coolest imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few laughs. Eventually you'll find the diving helmet. Use it to go into the Serpent Trench. When you have to decide which way to go, choosing 2 rights takes you to both caves, while two lefts takes you straight to Nikeah. You're better off visiting the caves, as the second one has a valuable Green Beret. Once you arrive at Nikeah, buy some goods, then take the ship to S. Figaro. Terra's Scenario ---------------- This is the easiest of the scenarios. If you can't figure this one out, you really need a mental examination! Just remember to say hello to the Moogles. KUPO!!! ------------------------- (3) Reunited Finally together, the group doesn't have much time to think. Kefka and a squad of soldiers are on their way to claim the frozen Esper and kill Banon! Although some of the group's members are negative toward each other, they decide that they must stop the Empire at all costs. A decisive battle is about to take place. The fight shouldn't be difficult IF you use the correct attacks. Edgar should constantly use the Bio Blaster, as this can destroy an entire enemy group! Have Cyan use the Quadra Slam, while Celes and Terra fight and cure with magic. If you still are having trouble, don't worry about losing. Instead, keep fighting with Sabin's group until he learns the Fire Dance, then use that to waste the enemies. Battle Kefka with a combination of magic users and fighters. After the battle, the group goes to the Esper, where Terra morphs for the first time. Unfortunately, she goes ballistic, and flies off to the west. ------------------------- (4) The Search for Terra After Terra flys away you'll be in Narshe. Buy and equip some weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't buy items. Search the town for a room filled with treasures, and remember about the locked treasure chest. You should go to Figaro Castle. There, buy tools and items. If Sabin or Edgar is at the front of your party, you get them for half price! Submerge the castle, then head for Kohlingen. If Locke is in your party, you'll see a few cinema scenes. If you only have 3 people with you and 3000 GP, then you can enlist Shadow for a little while. If you're not in a hurry, head north to the small house where the Coliseum will be in the World of Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor, where you should search the town. Then head north to Zozo. You may want to gain a few levels before you enter. Upon entering, head as far left as you can, and find the building with the stopped clock. Set it for 6:10:50, and you'll find a passage to the valuable Chainsaw. Head down to the large tower, where you should proceed to climb it. Make sure to find every treasure chest along the way, as one holds the Thief Glove, which makes Locke use Control, allowing him to fight and steal in one turn. When you think you can't go any farther, try jumping between buildings. Continue up the tower until you fight Dadaluma. Use your strongest attacks on him, as well as Potions and Cure spells to recover your HP. When he calls reinforcements, ignore them and concentrate on him. Head upstairs to the topmost room, and look around for a few treasures. Then go up to Terra. ------------------------- (5) The Opera House After finding Terra, you must pick 2 people to go with Celes and Locke. Depending on your actions, Cyan may stay with Terra. If you haven't already gotten Shadow, DO NOT go back to put him in your party! If you do, he'll leave during the Opera, and you'll be stuck with 3 fighters untill after the Magitek Factory! Go back to Kohlingen, and talk to everyone in the town. Then go to Owzer's house (the one farthest north), and talk to the Impresario. Read the letter and talk to the man, then head for the Opera House (it's south of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to the dressing room. When performing the opera, press A immediately on the first choice. For the second, press down, then A. On the third, press A. Go upstairs, and walk over to Draco. Follow him, and when he stops, press A as if to talk with him. Pick up the flowers, then go upstairs. Half way up, you'll stop. Press to the right, then continue up. Walk to the balcony, and enjoy! With Locke, pick up the note in the room, and talk to the Impresario. Equip the Sprint Shoes (if you don't have them on), and go up and right on the balcony. Talk to the man, then pull the far right switch. Go back to where you were sitting and head to the left, then up. When you're above the stage, try to avoid as many rats as possible. If you have to fight them, kill the yellow ones first, because they can call reinforcements. When you reach Ultros, you'll fall onto the stage, then fight him. Use your strongest moves, and he'll eventually leave. Setzer will come up. Watch the scene, and prepare for the trek through the Empire. Now, wasn't that fun? ------------------------- (6) Magitek Factory When you reach Albrook, buy some new weapons, armor, and relics (the best available), then gain a few levels outside. Use the Espers to learn some magic spells, especially Cure1. You may want to go to Tzen and Maranda to find more weapons and info, but you don't need to. Head to Vector (it's the big castle). DON'T sleep at the inn. Instead, go over to the small building and refuse to pledge your allegiance to the Empire. Fight the guards, and the man will heal you. Buy weapons (if you haven't already done so), dodge the soldiers in the north of town, and enter the buildings. When you think you're ready, go to the right and talk to the man behind the boxes. Climb onto the box, and go over the guards to get into the factory. Make sure Celes has a sword, because you will want to use Runic often. Explore the first room thoroughly, you should find 2 or 3 treasures. Climb into the left pipe, and go downstairs. Remember, there are a lot of treasures hear. Try pressing against the far southern walls, and you will probably find doors leading to a few treasures. Equip all of the Flame and Thunder equipment that you find, and look for Kefka. Jump off where Kefka threw the 2 creatures, than talk to the left one. For Ifrit, use strong Ice attacks, and use Fire attacks on Shiva. They'll turn into Magicite. Go through the left door, use a tent, and save your game (by the way, have Locke steal from soldiers to get tents). Go back through the door, and go into the right one this time. Go all the way up the stairs, and search the room with several Esper Processing Chambers for the Break Blade. Go throug the next doorway to fight #024. It is difficult to hurt him with magic (he changes what he is weak against when he glows), so use primarily fighting attacks. The Aura Bolt and Dispatch techniques work best. Go up through the door, and talk to Cid. Watch the cinema scene, then follow Cid. Use a tent and save your game and talk to Cid. In the mine cart, use strong fighting techniques and Ice and Fire spells on the Mag Roaders. When you fight #128, attack the body, not the arms, with strong Ice and Thunder attacks. Save your game when you are outside, and talk to Setzer. When you fight the Cranes, use strong magic (you might want to Scan to see what they're weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll probably win. ------------------------- (7) To the Sealed Gate! Oh boy! You get to control the airship. JOY!!! Fly to Narshe. Remember the locked treasure chest? Go to that house and follow Lone Wolf to where the Esper is (at the cliff). When he tells you not to step forward, stand still. When Mog wrestles free, both will almost fall of the cliff. You only have time to save one. If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in half the magic needed for the wearer to cast spells. I STRONGLY suggest taking Mog! You may want to fight with him in forests, plains, different backgrounds, until he learns his dances. See the "A Few Tips and Secrets" section for info on getting the Water Rondo dance. When you're ready, fly to the Imperial Base. Nobody will be there. Go to across the bridge and to the cave. You'll find a valuable treasure at the beginning, so take it. When you reach the room with moving bridges, make your way to the treasure chest on the little island. It holds the Coin Toss, which lets Setzer kill the enemy with money! Follow the route, and, when you pull a switch that makes you hear a distant sound, backtrack to reach a treasure chest. When you reach the area with 2 switches on the floor, DON'T step on either of them. Instead, pass the first one, then go up the right bridge. Pull the switch in the chest, and go downstairs, then down again. Go to your left to the little raised piece of ground, and step on the switch. It will open a cave with the VERY valuable Atma Weapon in it! Equip it on Terra. Keep going to the right, until you eventually reach the Sealed Gate. Hit Kefka once, and enjoy the show! When it's over, exit the cave through the new passage, and go to the airship. Oh, by the way, the ninja that falls from the ceiling mentions a treasure under a staircase. This treasure is the locked room in the Imperial Base. If do the right things at the banquet (coming up), you will be able to open the door. ------------------------- (8) Search for the Espers After the Sealed Gate, talk to the people in Maranda. They have new things to say. Head to Vector, and go to the cattle. You'll talk to Geshtal and Cid. Talk to as many soldiers as possible. You may have to fight some. DON'T talk to Kefka, as he takes away from your time to talk to soldiers. When you have talked to 24 soldiers, wait out the timer. During the conference, be as courteous and polite as possible when talking. You should toast to the Hometowns, say to keep Kefka in jail, and that their actions were inexcusable. I don't know the rest, but, if you do everything correctly, South Figaro will be freed, Doma Castle will be freed, the door in the Imperial Base will be unlocked (if this happens, go back there to collect mucho money and weaponry), you'll receive a Tintinabar (see the "A Few Tips and Secrets" section for how to get another one), and you'll get a valuable Charm Bangle. Go to the Imperial Base if the door was opened, then go to Albrook. Go to the ship, and enjoy the cinema scene. Afterwards, sleep at the inn for free for another cinema scene. Go back to the ship, and you'll set sail. When you reach Crescent Island, head north to Thamasa. Press A next to the barrels and boxes for some prizes, and by new weapons and armor. Some of the relics are also useful. Explore until you find Strago and Relm. Sleep at the inn, and go to the burning house. Enter with Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the Aqua Rake spells on your enemies. Try to avoid the fireballs, and eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake. Shadow will save the day. When all is done, see if there's any equipment you could use at the shops, then head for the Crescent Cave. Save outside, and go up a few levels. Take the treasure chest immediately to your left, then head up and right, through the door. When you're outside, work your way to the left, and into another cave. Pick up any treasure, and you'll eventually reach the 3 Golden Statues. When fighting Ultros, use the strongest fire attacks possible, and, when Relm joins you, have her sketch Ultros. You'll win (for now), and head out the left door. Save when you have the chance, and, when you see 3 tiles on the ground, step on the upper-left one. Go out the door and collect the treasure, then go back inside and upstairs. Fall through the upper-right one, and continue until there's a cinema scene. When in Thamasa, watch the action. Fight Kefka with General Leo, it should be easy. Unfortunately, Leo is killed by Kefka (see the Rumors section for possible info on bringing him back to life). Board the airship when the party comes, and watch the cinema scene. ------------------------- (9) The Floating Continent After Thamasa, fly to Doma Castle (if it was freed), and, if you wish, South Figaro. Gain several levels (you'll need to for the upcoming battles), and save somewhere. Board the airship, and choose to look for the Floating Continent. You'll battle the IAF (pretty tough, cure between battles), and you'll face off with Ultros and his friend, Chupon. Use fire attacks on Ultros, and all of your strong ice and special attacks on Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll fight a machine on your way down! Concentrate on the body itself, and destroy the little machines it releases that absorb magic. You have to hurry, because when the countdown ends, you'll be fried! You'll end up on the Floating Continent. Talk to Shadow and he'll join you. Make sure to save your game so that you don't have to face the IAF again. The battles here are tough, so you should have Shadow throw Shurikens and Ninja Stars, as well as different Skeans. When you think you've reached a dead end, try pressing against the wall. Basically, you should make your way to the right, collecting the blue orbs (treasure chests). Don't miss the Masmune, or any other treasures. When you find a save place (haven't seen one of those for a while), use a tent and save. Soon you'll have the option to go back to the airship or not. You really should keep going. Fight the Atma Monster using very strong ice spells, and all of your best attacks. Cure2 is imperative to your survival, so make sure somebody has learned it by now. When you win, head up and enjoy the long cinema scene. Shadow will trap Kefka between the statues, and a timer will come up. Hurry to your right. If you have the Charm Bangle, equip it now. When you defeat the enemy at the glowing star, continue going right. When it asks if you want to jump to the airship or wait, choose wait. Move back a step and step forward. Choose to wait for Shadow. If you don't, you can't get him later!!! At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the splendor of the end of the world! ------------------------- (10) What You Should Have Done By Now By now you should have found the 12 normal characters, and no hidden ones. You will have 11 if you didn't save Mog. If you neglected Mog, you'll have to wait for the next chance to find him. By now your characters should be at least at level 25, that being the minimum. Sabin should have learned the Fire Dance (maybe the next one also), and Cyan should know the Quadra Slam. Make sure that you found the Atma Weapon before this point, or you won't be able to get it back. You could live without it, but it is probably the best weapon in the game. ------------------------- (11) A Few Tips and Secrets If you want to gain levels quickly, then you should stay near the beginning of the Floating Continent. The enemies here can be defeated, and they give you a lot of experience. If it's magic that you want, go to the Triangle Island (upper left corner of map). Defeat the invisible Intangir by casting Doom, but beware: it will cast a powerful spell on the person who kills it. Have your party above 1000 HP each. If you think that the Atma Weapon is faulty or doesn't work, that's because it gains power as you gain HP. The more HP you have, the stronger it is. Remember, if you're low on HP, it will hardly do anything. Terra's Morph will lasts longer at higher levels, and if you go many battles without using it. Many people wonder how to get two of Mog's dances; the Water Rondo and the Snowman Jazz. The Snowman Jazz can be learned in the World of Ruin only, but the Water Rondo MUST be learned in the World of Balance. The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a group with Mog in it. Land the airship it Nikeah, and rent a Chocobo. Ride it all the way to Baren Falls, and hop off. Jump the falls, and go all the way to the Serpent Trench, and jump in. Fight a water enemy without dancing and you'll learn the Water Rondo! You'll end up in Nikeah, right next to your airship! An alternate, longer route is to take the raft down the Lete River with Mog. The Serpent Trench is much faster, though. If you want Mog's Dance to have a 100% success rate, then use the dance that goes along with the background you're in. The other dances still work, but there's the possibility that you will stumble. To save Shadow on the Floating Continent, during the destruction, wait instead of jumping onto the ship. If you stand there until only 5 seconds are left, he'll come and you'll leave together. There is a trick that works on almost all enemies and bosses in the game. Have somebody learn Vanish, and have somebody who knows either Doom or X-Zone. When you Vanish someone, weapons won't hurt them, but magic will have a 100% success rate! Cast Doom, and the enemy will die! Later in the game, enemies don't always die from Vanish/Doom, but instead die from Vanish/X-Zone. The X-Zone works on 99% of the enemies in the game! BEWARE, though that Vanish/X-Zone doesn't allow you to collect any items from the enemy!!! In Mobliz, it is possible to get a valuable Tintinabar. Talk to the injured soldier, and read the letter on the desk. Go to the house in the center of town and send something in the mail. After going back and forth and spending a lot of money on mail, the soldier will give you a Tintinabar! ***THE WORLD OF RUIN WALKTHROUGH*** (1) Stranded on a Deserted Island This is a very short part of the story, but can be very dramatic. To pick up fish for Cid, go to the beach south of the house and press A next to a fish. Remember: the faster the fish, the healthier it is. There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live! If you take to long to catch the fish, or if you feed him Rotten Fish, Cid will die, and Celes will almost commit suicide. In the secrets section, it tells you just why saving Cid is so important. Either way, you'll set sail using a raft that Cid made. ------------------------- (2) There's Still Hope! In Albrook, talk to the people to learn of the World of Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, as well as Kefka's reign of terror. Buy new equipment (you'll need it) and sleep at the inn. When you leave town, head north past Kefka's Tower and through a desert. Eventually you'll reach Tzen. Save outside, and when you enter, a disaster hits. Go the inn for HP and MP if you must, then go up to Sabin. Enter the house, taking the treasures, and head to the left. Go downstairs, and up to the long landing. The child should be above the fireplace. Take it outside, and Sabin will join you. Buy equipment for him if you must, and save outside. Go north-west and find a small forest. In the middle, rent a Chocobo and go south. Go east across a bridge and follow the green trail that was once the Serpent Trench to Mobliz. There, sleep at the house and talk to Terra. You'll fight Phunbaba, who can be stopped by strong ice spells, the poison and bio spells, and the Suplex Blitz. Terra won't join you, but you can't give up now. ------------------------- (3) Edgar! After the fight with Phunbaba, head south to a forest where you can rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to the town of Nikeah. Talk to the thieves at the inn, and, when they leave, go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor, relics, and items at the town, and go to Figaro Cave to the north-east. Follow Gerard, the thieves, and the Sigfried impostor to the Recovery Spring. Remember that opening on the other side? Jump on the turtle and enter it. It leads to Figaro Castle. If you search the cave, you may find Sigfried, but he runs away. Go to the engine room and down the stairs that you couldn't enter before. Collect the treasures, and find the engine. Gerard will reveal himself, and you'll fight the Tentacles. It is good to have relics protecting you from poison and berserk, and some Running Shoes. Have Celes cast Regen on everyone. Each Tentacle gets injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you win, go through the door and press A by the statue for the Soul Sabre. Go back the way you came, and the engineer will make the castle go to Kohlingen. Buy the new items and tools at half price by putting Edgar or Sabin at the front of your party, and head out for Kohlingen to the north-east. ------------------------- (4) One Airship to Go, Please! When you find Setzer in the cafe of Kohlingen, he'll join you. Buy new equipment from the shops. Equip Setzer with either the Dice or the Trump. Go to Darill's Tomb and save outside. From the beginning, go down stairs and to the right. Go up through the door, and press A on the tombstone. A door will open, which you should go through. Flip the switch at the top of the room and the water will go down. Return to the main hallway and go down. Keep going and collect the treasure chest. Once again go to the main hallway, only go all the way to the left and down (if you REALLY want to solve the tombstone puzzle, go down the center twice, and read each of the tombstones. Go to the main hallway, into the upper-left door, and put in THE WORLD IS SQUARE backwards). Go down the next set of stairs and collect the chest to your right. Move against the right wall and you'll find a hidden passage that leads to a treasure chest that contains the valuable Experience Egg! Go back through the passage, and in the door to the north. Walk across the water and flip the switch. You'll see a door open. Return to the main hallway and go down through the center door. Flip the switch, then jump on the turtle. It'll take you to the door, which you should go through. Open up the right chest, than use a tent and save your game. You'll have to fight a dangerous enemy in the left chest, but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, and go through the northern door. Walk up to the casket to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer uses the Dice and Slot, Celes casts Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It shouldn't be to hard. When done, go up through the door, and enjoy the cinema scene. You'll take off in the airship and follow a bird to Maranda. ------------------------- (5) Cyan's Grievances When you first take off in the new airship, you'll see a bird, and follow it to Maranda. In the house in the upper-right, a girl says she's been receiving letters from her love in Mobliz, but you know that he's dead. The handwriting on the letter is that of Cyan, so you follow the pigeon back to Zozo. There, talk to the man that told the truth the first time (he's up and to the right of the big tower), and he'll give you info and Rust-aid. Go into the Cafe and find the rusty door, which will become unrusted. Go through to end up on Mt. Zozo. Make your way through the first room, making sure to collect the treasures. In the second room, use a tent and save your game, then step on the switch to your upper-right. This will release one of the 8 dragons from a treasure chest. Fight it using your strongest abilities. You should win. Continue climbing the mountain until you find Cyan. Enjoy the cinema scene! When it's done, you can go to where Cyan was and get the key to open his treasure chest, open the chest, and take his books, although they don't do anything. Make your way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda with Cyan in your group. Talk to the townspeople again. ------------------------ (6) Face to Face With Phunbaba It's time to check back on Terra in Mobliz. When you do, you'll notice that she's gone. Go into the house where Duane is, and follow the dog into a secret passage behind the bookcase. There's an Elixir hidden in one of the pots. You'll have to fight Phunbaba again, so make sure that you're healed up. Use the same tactics as when you fought him before. Midway through, Terra will morph and join you in the fight. It should be easy with her magic skills. Terra will rejoin the party, and you can now continue your adventure. ------------------------ (7) To the Veldt! Short chapter! Anyway, all you have to do is fight a battle in the Veldt with 3 people in your party. Gau will rejoin you, and will have learned a few new Rages. If you wish, you may take him and Sabin to the house in the north-west. There, Gau will meet his father. It's both funny and a tear-jerker. ------------------------ (8a) Save Shadow Note: You can only save Shadow if you waited for him back on the Floating Continent!!! This is a split scenario. If you waited for Shadow on the Lost Continent, then Shadow will be waiting in the Veldt Cave. Go there and follow Interceptor. BE SURE to open EVERY treasure chest in the cave, or you may miss the valuable Striker!!! Eventually you'll find Shadow lying on the ground (it's after a save location). Be ready, because you'll have to battle two powerful Behemoths! Use Ice magic, and you shouldn't have trouble. However, get ready! Just after beating the first, another will trap you from behind! This one is easy. Just use the item `Revivify' on it to kill it. When you do defeat it, you'll take Shadow to Thamasa. After sleeping at the inn, he'll disappear, having gone to the Coliseum. Make sure to search the left wall of Strago's house (upstairs) for another Memento Ring. You'll hear about a man dressed in black searching for a Striker. Bet the Striker (you should have found it in the cave), and you'll fight Shadow (even though it says Shadow Chupon). You'll easily defeat him, and he'll join your party for good! ------------------------ (8b) Save Relm No matter what, Relm will end up at Owzer's House (at the top of Jidoor). Go there, and, after trying to go up the stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then go up. If you wish, fight the flower portrait. Look at the picture of Geshtahl twice for a clue about the Phoenix Cave. Then look at the woman's portrait. When you defeat the enemy, enter the door. Follow the path (some of the portraits do things, so watch out), and, when you find 3 doors on 1 wall, walk behind the wall and press A for the valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go through the left-most door. If you wish, stand under the floating chests to fight an enemy. You have to go to each one in a certain order. Then go through the door. Save your game, and go through the right door (the left is a trap). Fight the Spirit Chadarnook, using strong fire attacks on the demon form. You may want to cast Remedy on everyone, because one of his moves damages everyone over time. He'll transform, and, in doing so, change what he takes damage from. After winning (it may take a while), Relm will join your party. ------------------------ (9) Strago and Ebot's Rock Having saved Relm, take her to the Fanatics' Tower. A very confused Strago will be marching with some Kefka Worshippers, but will snap out of it when he sees Relm. Take both of them to Thamasa, and, after a cinema scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk to the chest. Using the transporters, find 20 to 30 pieces of coral, then bring them back to the chest. The chest will move out of the way, and you can face Hidon. Take Strago along, and kill off the little Hidonites first, and Hidon will use Grand Train (which Strago will learn afterwards). Keep attacking with Fire and Cure attacks, and eventually Hidon will fall. Hopefully you got him to cast Grand Train, which is one of Strago's best Lore attacks. Enjoy the cinema scene. ------------------------ (10) Mog Lives! Remember the Moogle Village? Well, return there by going through the Narshe Caves. Mog will be there, and he'll join you. Search where he was standing for the Moogle Charm (avoids random enemy fights)! Take Mog with you, and, in the snowy area, fight the Ice Dragon. Use Fire attacks. Fight another enemy in the area and you'll learn the Snowman Jazz. Go to the frozen Esper and fight it. Use strong weapon attacks and Fire magic. When you thaw it out, you will receive its Magicite, and the cliff will break. Have Mog in your party, and jump off. Follow the cave's route, and you'll eventually reach a room with a bone carving. Take the Magicite from it, and Umaro the sasquatch will fight you. Defeat him with powerful attacks, and, after beating him, Mog will forcibly make him join your party! When you fight the dragon in the Opera House, equip everyone with a Cherub Down relic (which you can buy in Jidoor). ------------------------ (11) Phoenix Cave Having Mog in your party, take him to the Phoenix Cave. Put him in one of your parties and equip him with the Moogle Charm. You may also want to have Umaro, because of his immunity to fire attacks. Follow the mazes twists and turns, and notice how most of the chests are empty. Look carefully at the ground for difficult-to-see switches. You'll eventually end at a dragon (make sure to save your game). Fight the dragon, or, if you're weak, leave it for later. Use strong ice attacks. Afterwards, go back up and stand on the switch to make the rocks appear. Have the other party leap across using the rocks, then head down with both parties. Have each stand on one of the 2 switches, and the raised land will lower. Follow the path, and you'll find Locke! Enjoy the cinema scene, then take Locke to Narshe. Search the weapon shop and the northern shop for the Ragnarok Sword/Esper and Cursed Shield. I suggest you take the Esper, and read the Secrets section for another way to learn Ultima. ------------------------ (12) Fanatics' Tower Go to the Fanatics' Tower with your strongest magic users (or, if you wish, include Umaro). You may wish to learn a lot of magic before entering, and make sure that everyone knows Osmose. Equip someone with the Siren Esper, and have somebody know Life3. Berserk also helps. It is also suggested to know the Ultima spell, as it will wipe out even the toughest of enemies in a few attacks. Equip strong magic-defending equipment, such as Force Armor and the Force Shield. Use the Siren Esper to perform an almost 100% working Mute attack! Fight your way to the first treasure room, and take the treasure. Then move to the right of the chest, walk up, and press A. You'll here a noise. Go out the room and downstairs to the new door. Enter and take the Air Anchor (one of Edgar's Tools). Then continue your journey up the tower. If you fight a Magic Barrel, DON'T KILL IT! Instead, let it heal you until it runs away. You'll fight a Dragon, which should be easy with the Ultima spell. At the top of the tower, take the Gem Box and equip it on the strongest magic user. When you fight the Magi Master, cast Life3 on as many people as possible (but at least one). The Magi Master changes what he can be hurt by magicwise, but, if you have the Berserk spell, cast it on him to keep him from changing. It will be a tough, long battle. However, if you have the Ultima spell, USE IT NOW!!! If you cast Life3 on somebody, then you'll win after he uses Ultima. Now head back down the tower (easier said than done, unless you have the Moogle Charm equipped). ------------------------ (13) Cyan's Dream You should be able to make it as far as the Three Dream Stooges on your own. Kill the flying one first, as that one can cast Life on the others. Once he's down, the rest should be easy. After that, you'll continue through Cyan's mind. When you find the Lump of Metal, go up to the moving chest and press A to put the metal in the chest, stopping it (you won't lose it, though). Flip the switch and study the chests. When you find another group of six chests later, enter the same pattern and flip the switch to move on. In Magitek Armor, go down, then to the right. Enter the cave, than walk out. Fall through the bridge. In Doma Castle, save your game, and feel free to walk around, witnessing Cyan's memories of his family. Head to the throne room and fight Wrexsoul. When he enters somebody's body, either kill each other off one at a time until he appears, or use Life3 on everyone and kill the party. After that, either use Vanish/X-Zone or use strong fire attacks. You'll end up with a nifty Aura sword for Cyan, and he'll learn the final few SwdTech attacks! ------------------------ (14) Tastes Like Gogo When on Triangle Island, fight the Zone Eater (the only enemy there), and have everyone be engulfed. You'll be in a cave. On the bridges, don't touch the green guys or you'll be knocked off (although there are some handy treasures down there). Make sure to get the Fake Mustache (changes Sketch into Control). Work your way past the deadly falling ceiling room (stand under the small openings to avoid being crushed), and you'll eventually find Gogo. ------------------------ (15) Kefka's Tower Oh no! You have to split up into 3 groups! The pain! The horror! Actually, it shouldn't be that hard if your near level 50. Basically, work your way through the hordes of enemies. If you're going for the Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here. You'll have to fight Atma and a machine, whose name I forget. Fight the 3 statues, saving after each victory. Make sure to equip the Sky Render on Cyan, and the Aura Lance on either Mog or Edgar. Then head for Kefka! Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, and basically the strongest magic possible. Have somebody cast Life3 for the battle with Kefka, as he casts Fallen One, which makes your HP go down to 1. It shouldn't be too difficult. ------------------------ (16) Did You Get These Elusive Items? The Chainsaw - put in 6:10:50 at the clock in Zozo. Air Anchor - press A right of the treasure chest, first room Fanatics' Tower. Go downstairs. Soul Sabre - statue in treasure room, engine area of Figaro Castle. Drainer - chest in falling house, Tzen. Illumina - wager the Ragnarok Sword at Coliseum. Only if you took the sword. Tiger Fangs - hidden room, Veldt Cave. Imp Halberd - win from Tyrannosaur. Imp Armor - steal from Tyrannosaur. Marvel Shoes - wager Rename Card at Coliseum. Merit Award - wager Cat Hood at Coliseum. ------------------------ (17) A Few More Tips and Secrets How do you gain levels fast? Well, try fighting in the forest north of the Veldt. There you fight Tyrannosaurs, which give you a ton of experience! The best place for Gold AND Magic Points is in the desert south of Maranda. There you fight the Cactrot, which gives you 10 Magic Points and 10,000 GP!!! In the forest north of the Veldt (where you fight Tyrannosaurs), you'll occasionally fight the dangerous Brachosaur. This fearsome beast can cast Ultima! However, when you defeat it, there's a chance of receiving the VERY valuable Economizer! This awesome relic lowers all spells (and that includes Lore attacks) to only 1 MP!!! To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House. If you're looking for Umaro, look in the "Mog Lives!" section. For Gogo, look under "Tastes Like Gogo." Check Gogo's Status. Press to the right, and you can pick 3 skills that you want him to use! That means he can not only mimic the attacks of his comrades, but he can also use Blitzes, Items, Tools, you name it! Taking the Ragnarok Esper allows you to learn the powerful spell Ultima! It has the power of FF2's Meteo, if not stronger! To face Doom Gaze, you must fly around in your ship until he attacks. Remember that he can't regenerate his HP after battle, so if you keep fighting him, he'll eventually die! DO NOT use Vanish/X-Zone on him, or you won't get the Bahamut Esper!!! Vanish/Doom is just fine. Many people wonder where the Megalixer is. Well, there are 3 that appear normally through the game: one after beating the Magi Master, another in Kefka's Tower, and one when you steal from Kefka. However, to get unlimit- ed Megalixers, try casting Stop on the scorpion beastes in the desert of the Solitary Island, then stealing from them. To un-curse the Cursed Shield, fight with it in 255 battles. I suggest using a Ribbon to stop most of its dangerous effects. After the battles it will become the Paladin Shield, which is the most powerful shield in the game! It absorbs all elemental attacks, has a near 50% evade rate, a VERY high defense rate, and even teaches you Ultima! Of course, you can also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After 255 battles with this, you will get the Paladin Ring, which protects from Doom and status changes. It also teaches Ultima! So, how do you get the Cursed Ring without losing the Cursed Shield? Well, try fighting the Veterans or the Didalos of Kefka's Tower! They can be found in either of the rooms where you fight the 2 dragons! It may take a while, but you'll get a Cursed Ring! A very good source (I hope) says that, to find the secret ending, you must find every character, every Esper (includes Ragnarok and Raiden), and find all of the Paladin equipment (there's some possibly undiscovered). Thanks and Happy FF3ing! ----------------------------------------------------------------------------- PART TWO-Monster List ----------------------------------------------------------------------------- By Seth Hardy Edited by Wizard 201 This is a monster list for the game Final Fantasy III. This is what it contains: MONSTER NAME-The name of the monster as it appears in the game. MONSTER'S LEVEL-Useful for using spells that pertain to levels. MONSTER'S HP-How many Hit Points the monster has. MONSTER'S MP-How many Magic Points the monster has. MONSTER'S WEAK POINTS-What types of damage the monster is particulary vulnerable to. MONSTER'S ITEMS-What you can get from the monster (One of two ways: By using Locke's steal ability OR by killing the monster.) MONSTER'S EXPERIENCE-How much experience you get from the monster (Total) MONSTER'S GP-How many Gold Pieces you get from the monster. This list was made by Seth Hardy ([email protected]). It can be freely distributed, as long as: 1.This UNALTERED cover sheet is included with it, 2.I get full credit for it, and 3.It is not sold for profit. I made this sheet to help everybody, not just whoever has a spare dollar or two. I hope this can help everybody. I have worked long and hard on this sheet, hoping that everybody can make good use of it. This sheet is not yet 100% complete. There are many blank places on the list, for various reasons: (Not having Locke/having Locke and not being able to steal/not having anyone who knows SCAN/etc.) If anybody finds any information that is not on this list, PLEASE SEND IT TO ME!!!!! I will immediately put it on my list and after getting enough additions, I will upload the newest revision. I would like to thank Dr. Gamewiz on AOL for encouraging me enough to finally get started on this, because I was putting making it off for quite a while. Because of his encouragement, I finally got started and here it is!!!! Well, enjoy!!!!!!!!!!!!!!!!!!! Any comments/ideas/input, just E-Mail me. --Seth Hardy ([email protected]) ENEMY LVL HP MP WEAK STEAL EXP. GP. ----------------------------------------------------------------------------- 1st Class 11 180 25 Poison Tonic 117 112 Abolisher 24 860 82 None Antidote 485 525 Actaneon 12 230 98 Fire, bolt Potion 57 125 Adamyncht 24 1305 50 None 1449 189 Air Force 25 8000 750 Bolt, water Elixir 0 0 Allosaurus 38 3000 300 Fire, pearl None 951 731 Allo Ver 19 8000 8000 Fire, pearl 0 0 Anemone 33 2000 100 Fire Green Cherry 1000 550 Anguiform 13 315 150 Bolt 96 358 Apokryphos 26 1900 195 Bolt,pearl,water 1200 525 Apparite 20 781 60 Ice, pearl Revivify Areneid 6 87 15 Ice, water Tonic 36 94 Aspik 12 220 330 Fire 48 115 Atma Weapon 37 24000 5000 None Elixir 0 0 Balloon 22 555 80 Ice, water Fenix Down 369 300 Barb-e 39 3062 198 Poison None Baskervor 22 750 100 None Potion 464 458 B.Day Suit Beakor 11 290 30 Fire Eyedrop 108 135 Behemoth 26 5800 180 Ice 2052 0 Black Dragon 26 4000 600 Fire, Pearl Revivify 780 502 Bloompire 26 12 400 Fire Smoke Bomb 510 896 Blue Drgn 65 26900 3800 Bolt Scimitar 0 0 Bogy 29 1318 100 None Potion 532 1200 Bomb 35 80 Borras 35 4771 590 Poison Potion 2952 2500 Bounty Man Potion 114 55 Boxed Set 45 4020 105 Pearl 1504 465 Brainpan 25 1300 1000 Fire,bolt,pearl 550 600 Brawler 9 137 100 Ice 78 84 Brontaur 50 10050 12850 Ice Economizer 1500 1200 Buffalax 26 2252 218 Fire, water Diamond Vest 562 458 Bug 16 310 20 Ice, water Soft 164 210 Cactrot 3 Cadet 144 Cephaler 21 2237 100 None Potion 214 280 Ceritops 33 2000 100 Fire None Chadarnook 37 56000 9400 Fire 0 0 Chaos Drgn 44 9013 1300 Ice 4880 1000 Chaser 19 1202 140 Bolt, water Bio Blaster 690 380 ChickenLip 18 545 155 Ice Tonic 190 279 Chitonid 26 1111 60 Bolt Potion Chimera 22 1237 100 None 1143 760 Ciripus 10 134 100 None Antidote 82 102 Coelecite 20 480 15 Ice Antidote Commander 10 102 50 Poison Tonic 85 153 Commando 18 580 35 Bolt, water Tent 252 273 Covert 44 4580 240 Pearl Shuriken Crane 23 1800 447 Water 0 0 CrassHoppr 11 243 80 Fire, wind Potion 89 145 Crawler 51 3200 620 Ice Remedy 1456 1224 Crawly 7 122 0 Fire Tonic,Remedy 71 120 Critic 40 1200 330 None None Cruller 28 1334 100 Fire, pearl Tonic 464 595 Crusher 36 2095 340 Fire Curley 47 15000 2000 Ice, water 0 0 Dahling 37 3580 500 Poison 1150 1260 Daladuma Head Band 0 712 Dante 28 1945 200 Poison 1150 712 Dark Force 55 8940 700 Pearl Dark Side 13 255 85 Fire, pearl Tonic 165 138 Dark Wind 5 34 0 Fire Tonic 14 41 Deep Eye 28 1334 100 Fire Delta Bug 26 612 80 Fire Sleeping Bag 288 211 Didalos 59 12280 100 Fire, pearl Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0 Displayer 38 3826 1327 Fire, pearl Warp Stone 1510 393 Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0 Dragon 29 7000 850 Bolt Potion 2931 0 Drop 27 1000 80 Bolt, water Tincture 398 427 Dueller 53 7200 1600 Bolt, water Dullahan 37 23450 1721 Fire 0 0 EarthGuard 23 1 18 Water Megalixir 1 0 Eland 37 2470 145 Bolt Enou 46 4635 280 Pearl X-Potion 1428 968 Evil Oscar 56 7000 500 Fire Warp Stone 2800 1320 Exocite 11 196 100 Fire, bolt Tonic 162 153 Exoray 29 1200 112 Fire, pearl Nothing 549 370 Fidor 160 164 Figaliz 45 4220 140 Ice 1218 554 Flame Eater 26 8400 480 Ice Flan 19 255 110 Fire Tonic 160 120 Fortis 54 9800 700 Bolt, water 7000 1000 Fossil Fang 20 1399 219 F/I/Pearl,water Revivify 382 1860 Gabbldegak 15 350 20 Poison Eyedrop 104 126 Garm 19 615 45 Bolt, water Tonic 343 Geckorex 54 5000 1020 Ice 75 1120 General 19 650 30 Poison Tonic 232 308 Ghost 10 226 70 Fire, pearl 48 75 Ghost Train Tent 0 0 Gilomantis 26 1412 110 Fire 756 Gigan Toad 26 458 20 Ice None Gigantos 25 6000 1120 Poison 7548 0 GloomShell 41 2905 175 Ice 1096 421 Gobbler Goblin 46 5555 1150 Pearl MithrilGlove 2188 960 Gold Bear 13 275 0 None Tonic 160 185 GreaseMonk 8 132 100 Poison Tonic 52 256 Grenade 17 3000 500 Ice, water Grunt 48 GtBehemoth 58 11000 700 None Guard 5 40 15 Poison Tonic 48 48 HadesGigas 16 1200 60 Poison DragonBoots 550 600 Harpiai 29 1418 100 Wind 450 909 Harpy 42 3612 233 None 1994 1221 Harvester 16 428 85 Poison Gggls,BarrierR 290 314 Hazer 34 101 Heavy Armor 78 195 Hermit Crab 26 305 35 Water 267 400 Hemophyte 56 6800 1600 None Hipocampus 37 2444 82 Fire, pearl Hornet 6 92 0 Fire Tonic 48 64 Humpty 27 800 100 Fire, pearl Green Cherry 421 326 Ice Dragon 74 24400 9000 Fire Force Shield 0 0 Ifrit None 0 0 Ing 21 1100 50 Pearl, water 740 442 Innoc 52 6600 390 Bolt, water Bio Blaster Intangir 26 32000 16000 None None 0 0 Io 39 7862 1550 Bolt,pearl,water 3252 1995 Ipooh Potion 0 0 Iron Fist 15 333 65 None Tonic,MthrlKnf 144 249 Iron Hitman 52 2000 800 Bolt, water 2000 700 Joker 17 467 90 Bolt, poison Tonic,MthrlRod 194 320 Junk 2000 Karkass 43 3850 185 Fire, Pearl MithrilBlade 1399 826 KatanaSoul 61 37620 7400 Poison Murasame 0 30000 Kefka (Gate) None 0 0 Kefka (ImpBase) None 0 0 Kefka (Narshe) Peace Ring 0 0 Kefka (Thamasa) None 0 0 Kiwok 33 2000 100 Ice None L.10 Magic 48 1000 300 Fire, pearl Tincture 0 0 L.20 Magic 51 2000 500 None Tincture 0 0 L.30 Magic 54 3000 700 Poison Tincture 0 0 L.40 Magic 55 4000 1000 Bolt Tincture 0 0 L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0 L.60 Magic 58 6000 5000 Fire Tincture 0 0 L.70 Magic 56 7000 Ice/water Tincture 0 0 L.80 Magic 53 8000 Poison Tincture 0 0 L.90 Magic 55 9000 9000 None Tincture 0 0 Land Worm 59 12000 1300 Ice 4600 0 Larry 47 10000 2000 Fire 0 0 Laser Gun 23 884 232 None X-Ether 0 0 Leader Black Belt 0 50 Leafer 5 33 0 Fire Tonic 24 45 Left Blade 22 700 470 None 0 0 Lethal Wpn 47 9200 1956 Bolt,Water Debilitator 5848 1189 Lich 20 590 90 Pearl Green Cherry Lizard 26 1280 70 Ice 296 356 Lobo 5 27 5 Fire Tonic 9 30 Lunaris 26 582 25 None Potion 308 247 Luridan 34 2079 122 Fire, wind 707 1000 Madam 53 8150 900 Poison Mad Oscar 30 2900 980 Fire X-Potion 780 2292 Magic Urn 31 100 10000 None Tonic Mag Roader(P,L) 19 420 100 Fire Bolt/Water Edge 308 277 Mag Roader(R,S) 18 250 100 Ice BoltEdge,FrSkn 264 300 Mag Roader(Y,L) 32 1777 100 None 621 352 Mag Roader(Y,S) 32 1380 70 None 647 284 Maliga 26 952 100 Ice,Bolt,Water Tonic 360 576 Mandrake 23 1150 104 Fire Remedy,Potion 378 450 Mantodea 54 4500 420 Fire 501 Mega Armor 21 1000 50 Bolt, water Potion 348 0 Marshal 8 420 150 Poison MithrilKnife 103 350 Merchant Plumed Hat Mesosaur 26 1112 130 Ice Antidote 459 456 Mind Candy 15 290 100 Fire, wind Soft 128 168 Misfit 26 1750 140 Fire, pearl 750 786 Missile Bay 25 3000 7000 Bolt, water 0 0 Moe 47 12500 2000 None 0 0 Mover 51 120 10500 None Magicite 1500 0 M-TekArmor Tonic 0 0 Muus 28 900 100 None 190 487 Nastidon 32 1877 100 Fire Potion 695 298 Naughty 24 3000 195 Fire,bolt,pearl None 0 0 Nautiloid 11 236 100 Fire, bolt Tonic 214 173 NeckHunter 28 1334 150 Poison Dark Hood 588 1330 Necromancer 48 3525 900 Fire, pearl 1509 791 Nerapa 26 2800 280 Ice,bolt,pearl 0 0 Ninja 2 1650 130 Pearl 692 520 Nohrabbit 26 75 200 Water Remedy Number 024 24 4777 777 None RnEdge,FlameSw 0 0 Number 128 23 3276 810 None Tent 0 0 Officer Tonic 33 66 Ogor 44 4211 219 Bolt, poison Ashura Knife Opinicus 38 3210 514 Fire, pearl Warp Stone 1270 519 Osprey 26 850 100 Ice None 248 596 Osteosaur 30 1584 143 Fire, pearl 770 542 Outsider 18 8058 400 Pearl Over Grunk 15 492 100 Fire Potion 216 365 Over-Mind Green Cherry 64 228 Pan Dora None Parasite 39 1000 230 Fire None 456 461 Parasoul 47 2077 500 Ice 1622 674 Peepers 23 1 19 Ice,water Elixir 2 0 Phase 47 4550 1700 Ice 2600 890 Phunbaba 31 28000 10000 Poison 0 0 Pipsqueak 18 250 50 Bolt, water Tonic 115 100 Pirahna Tonic 0 0 PlutoArmor 39 2850 220 Bolt, water Pm Stalker 26 265 190 Fire, pearl 258 491 Poppers 33 1000 100 Fire,poisn,wnd None 800 350 Power Demon 29 2058 360 Fire, pearl Diamond Vest 484 385 Presenter 31 4845 1600 Fire 0 1000 PresenterShell 19 9230 1600 Fire 0 0 Primordite 11 145 10 Bolt Eyedrop 90 115 Prometheus 56 14500 2050 Bolt, water 5200 2600 ProtoArmor 19 670 125 Bolt Potion 498 296 Prussian 41 3300 188 None Full Moon 1396 773 Psychot 32 900 55 Ice Tonic 347 275 Pterodon 12 380 70 Fire MithrilKnife 464 325 Pugs 99 14001 11000 Fire 0 0 Pulbhan 37 23450 1721 Fire Punisher 35 2191 136 Poison Rising Sun 1242 3000 Rain Man 39 2722 180 Ice,pearl,water None 890 485 Ralph 17 620 10 None Tonic 254 345 Reach Frog 52 3511 220 Ice TackStar,Pot. 6200 2600 Red Fang 14 325 20 None Tonic 134 185 Red Wolf 32 1510 110 None Tonic 687 412 Repo Man 5 35 0 Poison Tonic 25 25 Retainer 59 7050 2600 Poison Rhinotaur Tonic Rhinox 19 800 35 None 592 400 Rhobite 10 135 40 Water Tonic, Potion 53 10 Rhodox 7 119 100 None Antidote 59 80 Rhyos 36 7191 354 1889 Rider Remedy 400 1290 Right Blade 21 400 150 None 0 0 Rinn 11 110 35 Fire, pearl Tonic Rizopas Remedy 0 0 Samurai 40 3000 500 Poison None 1544 791 Sand Horse 27 1025 100 Ice, water 474 726 Sand Ray 6 67 10 Ice, water Antidote 41 54 Scorpion 26 290 19 None 199 336 Scrapper 34 1759 68 None Scullion 57 27000 9000 Bolt, water Sea Flower 47 4200 200 Ice, bolt 1315 670 Sewer Rat 16 299 20 Fire Potion 108 156 Shiva None 0 0 Sky Armor 24 900 170 Bolt, wind Tincture 350 400 Sky Base 52 6000 550 Bolt, water Sky Cap 40 3262 200 Bolt,wind,water Slatter 37 2600 97 Pearl Warp Stone 830 415 Slurm 23 505 20 Fire Potion 232 270 Soldier 11 100 15 Poison Potion Soul Dancer 22 2539 100 Poison Soul Saver 41 3066 566 Ice None 0 0 Speck 0 0 Spectre 13 235 120 Fire, pearl Tonic Spek Tor 50 250 20 Water Sp Forces 21 700 20 Poison Tonic Spit Fire 25 1400 180 Bolt, wind Tincture 550 300 Sprinter 53 4500 350 Bolt None SrBehemoth(Gry) 43 19000 1600 Fire, poison Jewel Ring 0 0 SrBehemoth(Org) 49 19000 9999 Fire, poison Behemoth Suit 0 0 StillGoing Potion 54 135 Still Life 37 4889 390 Fire 2331 1524 Storm Dragon 42 42000 1250 Bolt Force Armor 0 0 Stray Cat 10 156 30 None 206 90 Suriander 40 2912 228 Pearl None Tap Dancer 43 4452 270 Poison Dirk Templar 11 205 150 Poison Tonic Tentacle 32 6000 700 Fire 0 0 Test Rider 32 3100 220 Poison Partisan 1944 520 Toe Cutter 36 2500 187 Fire, wind Poison Rod 1752 726 Tomb Thumb 33 2000 100 Bolt, water None Trapper 19 555 80 Bolt, water 235 200 Trilium 9 147 100 Fire Tonic Trilobiter Antidote 104 65 Tritoch 62 30000 50000 Fire 0 0 Trixter 49 3815 9900 Pearl 1698 826 Trooper 13 255 60 Poison Tonic 90 96 TunnelArmr Air Lancet 0 250 Tusker 10 270 100 Fire Tonic 162 102 Tyranosaur 57 12770 420 Ice 8800 0 Ultros (Cave) None 0 0 Ultros (River) None 0 0 Ultros (Opera) None 0 2 Umaro 33 17200 6990 Fire, poison 0 10 Urobros 48 50 760 Ice Tonic 1778 390 Ursus 34 2409 74 Fire 882 2000 Vargas MithrilClaw 0 0 Vaporite 5 15 0 Fire, pearl Tonic 23 29 Vectaur 59 2800 180 Ice, water Ninja Star 1400 350 Vector Pup 11 166 10 Fire Tonic Vermin 16 499 40 Ice Potion 144 235 Veteran 57 10000 300 None Vindr 36 885 87 Fire 652 497 Vomammoth 1 115 30 Fire Tonic 50 90 Vulture 15 412 60 Wind Potion 160 485 Warlock 38 1300 1250 Bolt, poison Warp Stone Wart Puck 44 3559 330 Fire Flail 1169 WeedFeeder 17 480 20 Fire, wind Antidote,EchoS 278 234 Were-Rat 4 24 0 Fire Tonic 21 22 Whelk Potion 0 0 Whisper 12 230 90 Fire, pearl Soft 42 145 Wild Cat 36 1115 78 Fire, water Wild Rat 12 160 10 Fire 201 203 Wirey Drgn 26 2802 200 None 895 1300 Wizard 32 1677 200 Bolt, poison 587 388 Woolly 43 3609 300 Fire Imperial Dagger 1385 1652 WrexSoul 53 23066 5066 Ice 0 0 Wyvern 18 892 95 Ice Tonic 483 434 Zombone 21 1991 160 Fire, pearl Fenix Down 1072 309 Zone Eater 61 7700 57000 Pearl 2000 2000 ----------------------------------------------------------------------------- PART THREE-Miscellaneous Tips ----------------------------------------------------------------------------- By King Kung, Neldog, Wizard 201, JonN2000 and Tommy J L Edited by Wizard 201 and JonN2000 COLOSSEUM LIST Item to Wager Item you Win Enemy you Battle ------------------------------------------------------------------------------- ------- Fenix Down Magicite Cactrot Elixir Rename Card Cactrot Rename Card Marvel Shoes Doom Dragon Megalixir Tintinabar Siegfried Valiant Knife Assasin Woolly Striker* ????????? Chupon or Shadow Stunner Strato Test Rider Assasin Sword Breaker Test Rider Break Blade Break Blade Lethal Wpn Thief Knife Thief Glove Wart Puck Graedus Dirk Karkass Strato Pearl Lance Aquila Murasame Aura Borras Aura Strato Rhyos Hardened Murasame Phase Stunner Strato Test Rider Sky Render Aura Lance Scullion Falchion Flame Shield Outsider Ragnarok Illumina Didalos Illumina Schimitar Scullion Schimitar Ogre Nix Covert Flame Saber Ogre Nix Evil Oscar Thunder Blade Ogre Nix Steroidite Blizzard Ogre Nix Scullion Ogre Nix Soul Sabre Sr Behemoth Atma Weapon Graedus Gt Behemoth Soul Sabre Falchion Opinicus Crystal Enhancer Borras Imp Halberd Cat Hood Allosaurus Pearl Lance Strato Sky Base Aura Lance Sky Render Land Worm Heal Rod Magus Rod Pug Punisher Gravity Rod Opinicus Magus Rod Strato Allosaurus Rainbow Brush Gravity Rod Test Rider Ninja Star Tack Star Chaos Dragon Tack Star Rising Sun Opinicus Wing Edge Sniper Rhyos Sniper Bone Club Borras Rising Sun Bone Club Allosaurus Bone Club Red Jacket Test Rider Trump Trump Allosaurus Doom Darts Bone Club Opinicus Fixed Dice Fire Knuckle Trixter Fire Knuckle Fire Knuckle Tumbleweed Dragon Claw Sniper Test Rider Tiger Fangs Fire Knuckle Mantodea Force Shield Thornlet Dark Force Flame Shield Ice Shield Iron Hitman Aegis Shield Tortoise Shield Borras Ice Shield Flame Shield Innoc Thunder Shield Genji Shield Outsider Genji Shield Thunder Shield Retainer Cursed Shield Cursed Ring Didelous Paladin Shield Force Shield Hemophyte Tortoise Shield Titanium Steroidite Thornlet Mirage Vest Opinicus Titanium Cat Hood Brachosaur Cat Hood Merit Award Hoover Genji Helmet Crystal Helmet Fortis Red Cap Coronet Rhyos Coronet Regal Crown Evil Oscar Mirage Vest Red Jacket Vectagoyle Red Jacket Red Jacket Vectagoyle Force Armor Force Armor Sr Behemoth Tao Robe Tao Robe Test Rider Crystal Mail Ice Shield Covert Minerva Czarina Gown Pug Czarina Gown Minerva Sky Base Genji Armor Air Anchor Borras Tabby Suit Chocobo Suit Vectaur Chocobo Suit Moogle Suit Veteran Moogle Suit Nutkin Suit Madam Nutkin Suit Genji Armor Opinicus Behemoth Suit Snow Muffler Outsider Snow Muffler Charm Bangle Retainer Air Anchor Zephyr Cape Brontaur Cursed Ring Force Shield Brachosaur Paladin Ring Gold Hairpin Borras Rage Ring Blizzard Orb Allosaurus Blizzard Orb Rage Ring Allosaurus Marvel Shoes Tintinabar Tyranosaur Moogle Charm Charm Bangle Outsider Relic Ring Charm Bangle Sky Base Charm Bangle Dragon Horn Retainer Gauntlet Thunder Shield Vectagoyle Genji Glove Thunder Shield Hemophyte Sneak Ring Thief Glove Tap Dancer Thief Glove Dirk Harpy Pod Bracelet Hero Ring Hemophyte Hero Ring Pod Bracelet Rhyos Gem Box Economizer Sr Behemoth Economizer Dragon Horn Vectagoyle Ribbon Gold Hairpin Rhyos Gold Hairpin Dragon Horn Evil Oscar Muscle Belt Crystal Orb Allosaurus Merit Award Rename Card Rhyos Crystal Orb Gold Hairpin Borras Dragon Horn Gold Hairpin Ogre * - If you saved Shadow, the Striker earns you a Striker and Shadow. If you left Shadow, you get nothing. Final Fantasy as a Multiplayer Game ----------------------------------- To use multiplayer mode, you go to the config screen and change it from single to multi, then hit A and assign to the controllers. It only works for the battles though, not the regular gameplay. Original Names in FF6 (Japanese Version of FF3) ----------------------------------------------- These are the original character names: US - FF3 Japan - FF6 --------------------------------- 1. Locke Lock * 2. Terra Tina * 3. Celes Celes 4. Cyan Cayenne * 5. Sabin Mash * 6. Edgar Edgar 7. Setzer Setzar * 8. Strago Straggus * 9. Relm Relm 10. Mog Mog 11. Gogo Gogo 12. Umaro Uumaro * 13. Shadow Shadow 14. Gau Gau * - Denotes ones that were changed, some just to accomodate 6-letter name limit. Special Character Notes ----------------------- Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast, debilitator, flash, chainsaw, noise blaster and air anchor. Many of these can be bought in Edgar's castle, South Figaro. Sabin has special control pad techniques that are issued when the "blitz" command is invoked. Select "blitz", input the code and then press A to continue. Pummel = L,R,L Mantra (heals) = R,L,R,L,X,Y AuraBolt = D,DL,L Air Blade = U,UR,L,DR,D,DL,L (clockwise "roll") Suplex = X,Y,D,U Spiraler = R,L,X,Y,R,L Fire Dance = L,DL,D,DR,R (counter-clockwise "roll") Bum Rush = L,UL,U,UR,R,DR,D,DL,L (total clockwise circle) Cyan uses a special "sword technique" that must be "powered up" when selected. Controlling the Different Modes of Transporation ------------------------------------------------ Key: L = left on control pad R = right on control pad U = up on control pad D = down on control pad UR = up/right diagnol DR = down/right diagnol DL = down/left diagnol UL = up/left diagnol LB = left button on top of control pad RB = right button on top of control pad A,B,X,Y = control buttons Riding Chocobos --------------- U = move forward L or R = turn A = move forward B = dismount (Chocobo returns to stable) Airship ------- U or D = adjust height L or R = turn A = move forward B = leave airship X = switch to view inside airship Y = turn airship when it's not moving LB or RB = highspeed turns Items list ---------- Name: Description: _________________________________________________________________ Rename Card Allows you to rename the characters at anytime Tonic Recovers 50 HP Potion Recovers 250 HP X-Potion Recovers HP to 100% Tincture Recovers 50 MP Ether Recovers 150 MP X-Ether Recovers MP to 100% Elixir Recovers HP&MP to 100% Megalixir Recovers party's HP&MP to 100% Fenix Down Recovers the wounded Revivity Cures "Zombie" status Antidote Cures "Poison" status Eyedrop Cures "Dark" status Soft Cures "Petrify" status Remedy Cures status alignment except Zombie Sleeping Bag Recovers HP&MP to 100% Tent Recovers party's HP&MP to 100% Green Cherry Cures "Imp" status Magicite Summon random espers Superball Bounding damage Echo Screen Cures "Mute" status Smoke Bomb Let party escape from battle Warp Stone Same effect as "Warp" Dried Meat Eat when hungry Shadow Edge Spread shadows across battle field Fire Skean Fire attack Inviz Edge Makes invisible thrower of it Water Skean Water attack Thunder Edge Thunder Blast WEAPONS ------- Abbreviations: RN:= Runic 2H:= 2-hand ST:= Swdtech VG:= Vigor SP:= Speed ST:= Stamina MG:= Mag.Pwr BP:= Batl.Pwr DF:= Defense EV:= Evade MD:= Mag. Defense MK:= M.Block Name: Description:(RN/2H/ST/VG/SP/ST/MG/BP/EV/MK) _________________________________________________________________ DIRK: Dirk (y/y/n/0/0/0/0/26/0/0) Mithril Knife (y/y/n/0/0/0/0/30/0/0) Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0) Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0) Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10) Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0) Man Eater Double damage to human target (y/y/n/0/0/0/0/146/10/0) Swordbreaker Rndly evades and enemy attack (y/y/y/0/0/0/0/164/30/0) Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0) Valiant Knife Gain powers as HP decreases (y/y/n/0/0/0/0/145/10/0) Imperial (y/y/n/0/0/0/0/82/0/0) Kodachi (y/y/n/0/0/0/0/93/0/0) Blossom (y/y/n/0/0/0/0/112/0/0) Hardened (y/y/n/0/0/0/0/121/0/0) Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0) Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0) SWORDS: Mithril Blade (y/y/y/0/0/0/0/38/0/0) Regal Cutter (y/y/y/0/0/0/0/54/0/0) Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0) Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0) Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0) Thunder Blade Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0) Epee (y/y/y/0/0/0/0/98/0/0) Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0) Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0) Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20) Crystal (y/y/y/0/0/0/0/167/0/0) Falchion (y/y/y/0/0/0/0/176/10/0) Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0) Ogre Nix Use MP to inflict mortal blow, may break if luck is bad (y/y/y/0/0/0/0/182/0/0) Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0) Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0) Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50) Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30) Atma Weapon Transform at level up, grows stronger as HP is increases (y/y/y/0/0/0/0/???/0/0) LANCES: Mithril Pike (y/y/n/0/0/0/0/70/0/0) Trident (y/y/n/0/0/0/0/93/0/0) Short Spear (y/y/n/0/0/0/0/112/0/0) Partisan (y/y/n/0/0/0/0/150/0/0) Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0) Gold Lance (y/y/n/0/0/0/0/139/0/0) Aura Lance (y/y/n/3/2/1/3/227/0/0) Imp Halberd ??? if equiped while an Imp (y/y/n/0/0/0/0/253/0/0) KNIVES: Ashura (y/y/y/0/0/0/0/57/0/0) Kotetsu (y/y/y/0/0/0/0/66/0/0) Forged (y/y/y/0/0/0/0/81/0/0) Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0) Murasame (y/y/y/0/0/0/0/110/10/0) Aura (y/y/y/0/0/0/0/162/0/0) Strato (y/y/y/0/0/0/0/199/0/0) Slayrender (y/y/y/0/0/0/0/215/20/0) RODS: Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0) Mithril (n/y/n/0/0/0/2/60/0/0) Fire Rod Cast "Fire2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0) Ice Rod Cast "Ice2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0) Thunder Rod Cast "Bolt2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0) Poison Rod Cast "Poison" when use as item, breaks (n/y/n/0/0/0/0/86/0/0) Pearl Rod Cast "Pearl" when use as item, breaks (n/y/n/0/0/0/0/124/0/0) Gravity Rod Cast "Quartr" when use as item, breaks (n/y/n/0/0/0/0/120/0/0) Punisher Use MP to inflict mortal blow (n/y/n/0/0/0/0/111/0/0) Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30) BRUSH: Chocobo Brush (n/y/n/0/0/0/1/60/0/0) DaVinci Brush (n/y/n/0/1/0/1/100/0/0) Magical Brush (n/y/n/0/1/1/1/130/0/0) Rainbow Brush (n/y/n/1/2/1/2/146/0/0) STARS: Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0) Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0) Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0) KEY: (VG/SP/ST/MG/DF/EV/MD/MK) SHIELDS: Aegis Shld : Rndly evades magic att. (0/0/0/0/46/+20/52/+40) Buckler : (0/0/0/0/16/+10/10/0) Crystal Shld: (0/0/0/0/50/+10/34/0) Cursed Shld : Curse does bad things (-7/-7/-7/-7/0/0/0/0/0) Diamond Shld: (0/0/0/0/40/+10/27/0) Flame Shld : Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10) Force Shld : 50% magic damage, teach Shell (0/0/0/0/0/0/70/+50) Genji Shld : (0/0/0/0/54/+20/50/+20) Gold Shld : (0/0/0/0/34/+10/23/0) Heavy Shld : (0/0/0/0/22/+10/14/0) Ice Shld : Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10) Mithril Shld: (0/0/0/0/27/+10/18/0) Paladin Shld: Teach Ultima, abs/blk magic (0/0/0/0/59/+40/59/+40) Thunder Shld: Abs. thunder, teach Bolt2 (0/0/0/0/43/+20/28/+10) TortoiseShld: ??? while an Imp, teach Imp (0/0/0/0/66/+30/66/+30) HELMETS: Bandana : (0/0/0/0/16/0/16/0) Bard's Hat : Raises MP a little (0/0/0/0/19/0/21/+10) Beret : Raises Sketch success (0/0/0/+3/21/0/21/0) Cat Hood : Picks up more GP, 50% mag. damage (0/+2/0/+4/33/+10/33/+10) Circlet : (+2/+1/+3/+4/25/0/19/0) Coronet : Raises Control success (0/+2/0/+4/23/0/23/0) Crystal Helm: (0/0/0/0/29/0/19/0) Dark Hood : (0/0/0/0/26/0/17/0) Diamond Helm: (0/0/0/0/27/0/18/0) Genji Helmet: (0/0/0/0/36/0/38/0) Gold Helmet : (0/0/0/0/22/0/15/0) Green Beret : Raises HP a little (0/0/0/0/19/+10/13/0) Hair Band : (0/0/0/0/12/0/8/0) Head Band : (+3/+1/+2/0/16/0/10/0) Iron Helmet : (0/0/0/0/18/0/12/0) Leather Hat : (0/0/0/0/11/0/7/0) Magus Hat : (0/0/0/+5/15/0/16/0) Mithril Helm: (0/0/0/0/20/0/13/0) Mystery Veil: (0/+1/0/+3/24/0/25/+10) Oath Veil : (0/0/0/0/32/0/31/0) Plumed Hat : (0/0/0/0/14/0/9/0) Red Cap : HP up 1/4 (+4/+3/+2/0/24/0/17/0) Regal Crown : (+1/+1/+1/+1/28/0/23/0) Thornlet : Continuous damage, high def. (0/0/0/0/38/0/0/0) Tiara : (0/0/0/+2/22/0/20/0) Tiger Mask : (+3/+2/+1/0/21/0/13/0) Titanium : ??? while an Imp, teach Imp (0/0/0/0/42/0/42/0) ARMOR: BehemothSuit: (+6/+6/+6/+6/94/0/73/0) Chocobo Suit: Blocks Poison (+3/+6/+2/+0/56/0/38/0) Cotton Robe : (0/0/0/0/32/0/21/0) Crystal Mail: (0/0/0/0/72/0/49/0) Czarina Gown: (+1/+2/+2/+3/70/0/64/0) Dark Gear : (0/+6/0/0/68/0/46/0) DiamondArmor: (0/0/0/0/70/0/47/0) Diamond Vest: (0/0/0/0/65/0/44/0) Force Armor : 50% mag. damage (0/0/0/0/69/0/68/+30) Gaia Gear : Abs. earth (0/0/0/0/53/0/43/0) Genji Armor : (+5/+3/+2/+3/90/0/80/0) Gold Armor : (0/0/0/0/55/0/37/0) Imp's Armor : ??? while an Imp, teach Imp (0/0/0/0/100/0/100/0) Iron Armor : (0/-2/0/0/40/0/27/0) Kung Fu Suit: (0/0/0/0/34/0/23/0) LeatherArmor: (0/0/0/0/28/0/19/0) Light Robe : (0/0/0/+2/60/0/43/0) Minerva : MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10) Mirage Vest : Shadows the wearer (0/+6/0/0/48/0/36/+10) Mithril Mail: (0/0/0/0/51/0/34/0) Mithril Vest: (0/0/0/0/45/0/30/0) Moogle Suit : Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0) Ninja Gear : (0/+2/0/0/47/0/32/0) Nutkin Suit : (0/+7/0/+3/86/0/67/0) Power Sash : (+5/+1/+5/+1/52/0/35/0) Red Jacket : Blocks fire (+5/+2/+4/+1/78/0/55/0) Silk Robe : (0/0/0/+1/39/0/29/0) Snow Muffler: Best for Gau and Mog (0/0/0/0/128/+10/90/+10) Tabby Suit : Blocks poison (+2/+2/+2/+2/54/0/36/0) Tao Robe : (0/0/0/+5/68/0/50/+10) White Dress : (0/0/0/+5/47/0/35/0) RELICS Amulet - Protects against Poison, Dark and Zombie Atlas Armlet - Raises attack damage Back Guard - Protects against Back and Pincer attacks Barrier Ring - Casts Shell when HP is low Beads - Better percent of avoiding enemy attacks Black Belt - Randomly counterattacks when attacked Blizzard Orb - Changes Umaro's Command Menu Charm Bangle - Few enemies will attack from the field Cherub Down - Causes the wearer to float Coin Toss - Changes Setzer's Slot command to GP Rain Crystal Orb - Increases wearers max. MP by half Cure Ring - Casts Regen Czarina Ring - Casts Safe and Shell when HP is low Dragon Horn - Makes wearer use the Jump command continuously DragoonBoots - Changes wearer's Fight command to Jump Earrings - Adds power to wearer's offensive spells Economizer - All spells cost 1 MP Exp. Egg - Doubles wearers gained experience points Fairy Ring - Protects against Poison and Dark FakeMustache - Relm's Sketch command changes to Control Gale Hairpin - Preemptive attack rate greater when worn Gauntlet - Can attack with two hands Gem Box - More power to spellsused by wearer Genji Glove - Can equip a weapon in each hand Goggles - Protects against Dark Gold Hairpin - Cuts consumed magic points in half Guard Ring - Casts Safe when HP is low Hero Ring - Increased power for magical and physical attacks Hyper Wrist - Raises vigor Jewel Ring - Protects against Dark and Petrify Marvel Shoes - Casts Safe, Shell and Haste MithrilGlove - Casts Safe when HP is low Merit Award - Allows wearer to wear heavy armor Memento Ring - Mother's love protects against fatal attacks (Doom) Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! Muscle Belt - Increase max HPs by half Paladin Ring - Protects against all status ailments, teaches Ultima!!! Peace Ring - Protects against Berserk and Muddle Pod Bracelet - Wearer can cast Safe and Shell spells Relic Ring - Poison cures, Cure hurts, Zombie like character Ribbon - Protects against all status changing ailments RunningShoes - Casts Haste Safety Bit - Protects wearer from magic attacks Sneak Ring - Higher Steal command success rate Sniper Sight - Ensures 100% hit rate Sprint Shoes - Doubles wearers foot speed Star Pendant - Protects against poison Thief Glove - Changes Locke's Steal command to Capture Tintinabar - Wearer regains 1 HP each step True Knight - Wearer protects those with low HPs Wall Ring - Casts Rflect White Cape - Protects against Imp and Mute Zephyr Cape - Wearer has greater dodge success rate VANISH/DOOM/X-ZONE ------------------ Using Vanish and then Doom on enemies early in the game usually kills them instantly, but as the game progresses, the rate of success is greatly lowered. Using X-Zone in place of Doom, your chances will be increased to 99% possibility of killing an enemy. ESPERS ------ Kirin - tower in Zozo Unicorn - Magitek Factory Sraphim - buy from man in upper-right corner of Tzen Starlet - bookshelf of Owzer's House. Phoenix - end of Pheonix Cave Palidor - Solitary Island beach, after finding airship Ifrit - after defeating Ifrit and Shiva, Magitek Factory Shiva - after defeating Ifrit and Shiva, Magitek Factory Maduin - tower in Zozo, after Terra remembers her past Bismark - Magitek Factory Ramuh - tower in Zozo Shoat - Magitek Factory Odin - Ancient Castle Raiden - 5 steps south of throne, downstairs, Ancient Castle Crusader- after defeating all 8 dragons Bahamut - after defeating Doom Gaze Tritioch- frozen Esper, Narshe Alexandr- throne room, Doma Castle, after Cyan's dream Ragnarok- weapon shop in Narshe; need Locke to enter Terrato - Umaro's bone carving Carbunkl- Magitek Factory Phantom - Magitek Factory ZoneSeek- auction house, Jidoor Golem - auction house, Jidoor Stray - tower in Zozo Fenrir - after battle with Phunbaba, Mobliz Siren - tower in Zozo LOCATIONS OF THE TWO SECRET CHARACTERS -------------------------------------- UMARO In the WOR, go up to the top of the cliff where Tritoch is. Defeat the esper and then jump into the crack that is left there. Be sure that you have Mog with you. Work your way through the caves until you come to a bone carving. Press A like you were talking to it and you will receive the magi- cite "Terrato." Umaro will come out of what looks like a cave opening to the north and you will fight him. When you beat him, Mog will force him to join you. GOGO In the WOR, go to the triangle island and wander around until you fight a ZoneEater. Let it engulf all of your characters and you will be able to explore the ZoneEater's stomach. If you search for a while, you will find Gogo in the caverns. Locations of the 8 Dragons 1 in Narshe (Ice) 1 in cave reached from Zozo (Thunder) 1 in Opera House (Dirt) 1 in Phoenix Cave (Red) 1 in Fanatics' Tower (White) 1 in Ancient Castle (Blue) 2 in Kefka's Tower (Gold and Skull) COMPLETE LORE LIST ------------------ Lore Spell MP Cost Learned From These Enemies ---------------------------------------------------------------------------- Condemned 20 Veteran, Critic, Still Life Roulette 10 Dark Force, Veteran, Critic Clean Sweep 30 Enou, Blue Dragon, Dark Force Aqua Rake 22 Chimera, Rhyos, Vectagoyle Aero 41 Doom Gaze, Sprinter, Tyranosaur Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover Big Guard 80 Mover, Dark Force, Earth Guard Revenge 31 Dragon, Pan Dora, Dark Force Pearl Wind 45 Peeper, Vectaur, Dark Force Level 5 Doom 22 Sky Base, Didalos, Dark Force Level 4 Flare 42 Apokryphos, Goblin, Dueller Level 3 Muddle 28 Apokryphos, Goblin, Dark Force Reflect 0 Dark Force Level ? Pearl 50 Dullahan, Critic, Dark Force Step Mine 22 Pug, Mesosaur, Greasemonk Force Field 24 Doom Dischord 68 Pipsqueak, Figaliz, Iron Hitman Sour Mouth 32 Mad Oscar, Evil Oscar Pep Up 1 Flan, Muus, Junk Rippler 66 Dark Force Stone 22 Brawler, Iron Fist Quasar 50 Goddess, Dark Force Grandtrain 64 Hidon Exploder 1 Bomb, Grenade, Balloon, Junk COMPLETE RAGE LIST ------------------ MONSTER RAGE ------------------------------------------ Earthguard Big Guard Fortis Fireball Lethal Weapon Gravity Bomb Veteran Condemned Outsider Pearl Actaneon Clamp Hemophyte Shock Wave Primordite Numblade Opinicus Slide Aspik Giga Volt Adamanchyt Acid Rain Anemone Giga Volt Apokryphos L.3 Muddle Tap Dancer Slow 2 Areneid Numb Rain Man Bolt 3 Greasemonk Shell Coelecite Magnitude 8 Exoray Virite Io Flare Star Innoc Virite Nautiloid Ink Ceritops Giga Volt Covert Wind Slash Madam Pearl Harvester Haste Vulture Shimsham 1st Class Stone Wizard Demi Allosaurus Doom Were Rat Poison Warlock Pearl Uroburos Quake Power Demon Flare Enuo Clean Sweep Beakor Duster Hornet Iron Needle Whisper Demi Over Mind Elf Fire Brontaur Fire 3 Latimeria Magnitude 8 Pipsqueak Imp Tomb Thumb Step Mine Scrapper Elf Fire Guard Critical Marshal Wind Slash Chaos Dragon Disaster Gabbldegak Vanish Ogor Storm Vindr Acid Rain Aquila Cyclonic Trilobiter Poison Barb Red Wolf Rush Scullion Dischord Gigan Toad Slimer Gigantos Magnitude 8 Chimera Aqua Rake Maliga Remedy Nohrabbit Cure 2 Gilomantis Shrapnel Sr Behemoth Fire 3 Wild Cat Blaster Hazer Bolt 2 Borras Revenge Weed Feeder Berserk Mantodea Wind Slash Gt Behemoth Meteor Eland Bio Trixter Fire 2 Gloom Shell Net Grenade Blaze Crawler Step Mine Vermin Scan Rhyos Surge Ghost Bolt 2 Karkass Bolt 3 Barb E Love Token Brainpan Blow Fish Commander Break Tusker Blizzard Commando Reflect Psychot Lifeshaver Brawler Stone Goblin Bolt 3 Telstar Sonic Boom Cactrot Blow Fish Samurai Lullaby Sand Horse Sand Storm Sea Flower Sleep General Cure 2 Rhobite Life Exocite Scissors Junk Pep Up Templar Fire 2 Sky Cap Megazerk Joker Bolt 2 Lobo Tusk Sp Forces Safe Sky Armor Tek Laser Scorpion Poison Sewer Rat Incisor Ursus Net Stray Cat Catscratch Spit Fire Tek Laser Vaporite Blaze Sprinter Aero Specter Fire Hoover Sand Storm Parasoul Flash Rain Cirpius Haste 2 Crass Hopper Berserk Trooper Swing Hermit Crab Net Slatter Cave In Dark Side Ice 2 Didalos Merton Dante L.3 Muddle Chaser Plasma Cluck Quake Critic Condemned Kiwok Imp Deep Eye Dread Anguiform Aqua Rake Soldier Fire Tyranosaur Meteor Sand Ray Tail Rhinox Life 3 Allover Quake Sky Base Doom Osteosaur X-Zone Cephaler Husk Buffalax Slow 2 Crawly Heartburn Dueller Mega Volt Trilium Bio Delta Bug Mega Volt Toe Cutter Shrapnel Cruller Slimer Doberman Bite Test Rider Flash Rain Dragon Revenge Zombone Condemned Fossil Fang Sand Storm Trapper L.3 Muddle Drop Muddle Ralph Tackle Pug Break Pm Stalker Drain Still Life Lullaby Ninja Water Edge Soul Dancer Osmose Necromancer Doom Neck Hunter Imp Intangir Pep Up Poppers Stone Woolly Frost 3 Repo Man Exploder Poplium Cling Bounty Man Bite Bug Stop Geckorex Break Harpy Cyclonic Punisher Bolt 3 Parasite Giga Volt Over Grunk Bane Touch Balloon Exploder Wart Puck Rasp Pan Dora Revenge Bloompire Bio Humpty Poison Peepers Pearl Wind Gold Bear Gouge Hades Gigas Magnitude 8 Mesosaur Step Mine Figaliz Dischord Phase Blow Fish Bleary Doom Brachosaur Disaster Wirey Dragon Cyclonic Dark Wind Break Black Dragon Storm Dark Force Clean Sweep Red Fang Drain Baskervor Cyclonic Flan Slimer Prussian Land Slide Pluto Armor Tek Laser Mind Candy Sleep Sting Tumbleweed Lifeshaver Abolisher Poison Slam Dancer Ice 2 Vectagoyle Aqua Rake Vector Pup Bite Vectaur Pearl Wind Heavy Armor Tek Laser Behemoth Meteor Rider Virite Garm Demi Rhinotaur Mega Volt Apparite Imp White Dragon Pearl Bogy Oogyboog Fidor Pounce Slurm Slimer Bomb Blaze Orog Pearl Displayer Doom Crusher Lifeshaver Mag Roader (1) Bio Mag Roader (2) Mute Mag Roader (3) Haste Mag Roader (4) L.4 Flare Magic Urn Cure 3 Doom Dragon N.Cross M-Tek Armor Tek Laser Harpiai Aero Mandrake Raid Dahling Cure 2 Misfit Lifeshaver Rhodox Snare Muus Pep Up Steroidite Blizzard Mover Merton Hipocampus Flash Rain Chitonid Stop Vomammoth Blizzard Iron Hitman Dischord Iron Fist Stone Mad Oscar Sour Mouth Evil Oscar Bio Retainer Shock Suriander Aqua Rake Land Worm Magnitude 8 Insecare Flap Reach Frog Slimer Spek Tor Blaster Lizard Break Lich Fire 2 ChickenLip Quake StillGoing Osmose Leafer Incisor Rinn Fire Nastidon Blizzard Osprey Shimsham Boxed Set Meteor Lunaris Face Bite Luridan Land Slide Pterodon Fire Ball Gobbler Shimsham Ing Lifeshaver Nightshade Charm Wyvern Cyclonic Wild Rat Fight ***SECRET ENDING REQUIREMENTS*** Remember, this is unproven, but has been given to us from a VERY reliable source! To witness the secret ending: 1. Find every character. 2. Find ever Esper (includes changing Odin to Raiden and taking the Ragnarok Magicite). 3. Save Cid (don't let him die on the Solitary Island). 4. Find all of the Paladin equipment (some pieces may not be discovered). 5. Save Shadow on the Floating Island by waiting. Hope that helps! If you find the secret ending, REPORT IT TO US!!! **The Best for FF3** The Best for Fighting --------------------- 1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone with the Atma Weapon (level 60 and up) and another strong sword for over 60,000 HP of damage! Another possibility is to hold 2 Scimitars (or other weapons that have special effects). Because you attack 8 times, it is highly likely that the weapon will do something special! 2) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real fighting machine! 3) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4 chances to steal from the enemy! 4) Black Belt, Offering. If an enemy hits you, they're in for a big surprise! 5) Gogo, 3 of his skills as Steal, equipped with the Thief Glove and Offering. Use this in the Coliseum if you want to steal from the enemy. 6) So, you want to be Kappa? Well, try turning someone into an imp, then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium. Now, all you have to do is rename the person Kappa, and you have a super strong imp! 7) Hero Ring and Offering. This recovers some of the power of the weapon that is lost with the Offering equipped. 8) Muscle Belt and the Atma Weapon. If this weapon gains power with the amount of your HP, why not have more HP? The Best for Magic ------------------ 1) Gem Box and Offering. I've always wanted to cast two Ultima spells per round, and have it cost me only 2 MP! 2) Earings and more Earings. Use this if you want some heavy magic power. 3) Equip Relic Ring. Cast Doom on this person, and the entire party will be completely cured! Equipment Optimums ------------------ 1) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of damage on you, and you're immune to Fire and Ice attacks! 2) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks. 3) Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and Genji Armor, plus the Offering and Economizer relics. With this, you should be able to defeat every enemy in the game by yourself. Seriously! Desperation (Near Fatal) Attacks -------------------------------- Character Name Description ------------------------------------------------------------------------- Locke Mirager looks like first part of a Bum Rush Terra Riot Blade throws a series of rings at an enemy Celes Spin Edge spins around an enemy holding out her sword Edgar Royal Shock flash of light Sabin Tiger Break looks like Cyan's Empowerer Cyan Back Blade sword strike that turns screen black Mog Moogle Rush looks like Pummel Strago Sabre Soul jumps at enemy and makes a flash of light Relm Star Prism stars surround an enemy Shadow Shadow Fang jumps at enemy and claws it twice Setzer Red Card spins around and throws cards 3 times Gogo X-Meteor like meteo BANQUET SCORING SCHEME ------- ------- ------ (a) Each guard you talked to 24 x 1pt each = 24 pts (b) Each guard you fought 5 x 4pt each = 20 pts (c) Toast question To the kingdom 2pt To Returners 1pt To our hometowns 5pt 5 pts (d) Kefka question Leave him in jail 5pt Let him go 1pt Execute him 3pt 5 pts (e) Doma question What's done is done 1pt That was inexcusable 5pt Apologize Again!! 3pt (f) Celes question Was she a spy? 1pt She's one of us 5pt We trust Celes 3pt 5 pts (g) Asking each question 3 x 2pt each = 6 pts If you asked one of the question twice - 10pt Remember which question you asked first! (h) Espers question Gone too far 5pt Unleashed the power 2pt 5 pts (i) Which question asked first 5pt 5 pts (j) Care for a break Break 5pt 5 pts (k) Say question Peace 3pt War's over 5pt Sorry 1pt 5 pts (l) Favor If you say Yes when Gestahl asked you the first time 3 pts Total Max 93 pts What you get for the points: 0 - 49 pts South Figaro is safe 50 - 66 pts Troops withdrawn from Doma 67 - 76 pts Permission to the locked room 77 - 89 pts Tintinabar 90 - 93 pts Charm Bangle EASY STATUS RECOVERY -------------------- To cure a status ailment quickly and easily, equip the character that has the ailment with a relic that protects against that type of ailment. When you check your status after you have equipped the relic, you should be completely cured! SKETCH/CONTROL LIST ------------------------------ MONSTER SKETCH CONTROL ----------------------------------------------------------------------------- Earthguard Big Guard/Poison Tail Battle/Poison Tail/Big Guard Fortis Double Arm/Shrapnel Battle/Double Arm/Fireball/Snowball Lethal Weapon Metal Arm/Megazerk Hit/Megazerk Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette Outsider Fight/Ruin Battle/Metal Arm/Tek Laser Actaneon Clamp/Aqua Rake Battle/Clamp Hemophyte Shock Wave/Hit Battle/Cursed Gaze/Shock Wave/Pearl Primordite Numblade/Fight Battle/Numblade Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge Aspik Giga Volt/Numb Spine Battle/Paralyze/Giga Volt Adamanchyt Claw/Blaster Battle/Claw/Acid Rain Anemone Giga Volt/Imp Battle/Bolt 3/Giga Volt Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/L.4 Flare Tap Dancer Slow 2/Waist Shake Battle/Waist Shake/Slow 2/Haste Areneid Numb/Fight Battle/Numb Rain Man Bolt 3/Umbrawler Battle/Umbrawler/Bolt 3/Flash Rain Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine Coelecite Magnitude 8/Hypno Sting Battle/Hypno Sting/Magnitude 8 Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen Io Plasma/Crush Battle/Crush/Plasma/Blaster Innoc Fight/L.? Pearl Battle/L.? Pearl Nautiloid Ink/Fight Battle/Ink Ceritops Giga Volt/Imp Battle/Bolt 3/Giga Volt Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/Rage Madam Pearl/Flare Battle/Flare/Pearl/Ice 3 Harvester Sickle/Fire Wall Battle/Sickle/Drain Vulture Blinder/Shimsham Battle/Blinder/Shimsham 1st Class Fight/Ore Wrench Battle/Ore Wrench Wizard Rasp/Demi Battle/Rasp/Demi/Stop Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom Were Rat Fight/Bite Battle/Bite Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl Uroburos Bio/Quake Battle/Bio/Quake Power Demon Flare/Daze Dance Battle/Daze Dance/Flare Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/Aqua Rake Beakor Fight/Duster Battle/Duster Hornet Fight/Iron Needle Battle/Iron Needle Whisper Quarter/Demi Battle/Fire/Demi Over Mind Fight/Dread Battle/Dread Brontaur Wall/Fire 3 Battle/Fire 3/Wall/Meteor Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8 Pipsqueak Imp/Roulette Battle/Demi/Quarter Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash Scrapper Knife/Elf Fire Battle/Knife/Elf Fire Guard Fight Battle Marshal Fight/Charge Battle/Charge/Bolt 3 Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/Meteor Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind Vindr Beak/Acid Rain Battle/Beak/Acid Rain Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison Red Wolf Rush/Revenge Battle/Rush Scullion Gamma Rays/Expolder Battle/Gamma Rays Gigan Toad Croak/Slimer Battle/Croak/Slimer Gigantos Fight/Throat Job Battle/Throat Job/Revenge Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/Aqua Rake Maliga Fight/Scissors Battle/Scissors/Remedy Nohrabbit Cure/Cure 2 Battle/Cure/Cure 2/Remedy Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel Sr Behemoth Sypno Gas/Fire 3 Nothing Wild Cat Pounce/Blaster Battle/Pounce/Blaster Hazer Fight/Drain Battle/Drain/Fire Borras Uppercut Battle/Uppercut Weed Feeder Fight/Flap Battle/Flap/Berserk Mantodea Mind Reaper/Wind Slash Battle/Mind Reaper/Wind Slash Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire 3 Eland Stench/Bio Battle/Stench/Bio/Fire 3 Trixter Fire/Fire 2 Battle/Fire/Fire2/Fire 3 Gloom Shell Rock/Net Battle/Rock/Net Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/Fireball Crawler Feeler/Step Mine Battle/Feeler/Step Mine Vermin Bacteria/Bio Battle/Bacteria/Bio Rhyos El Nino/Surge Battle/Flare Star/El Nino/Surge Ghost Fire/X-Zone Battle/Fire Karkass Break/Bolt 3 Battle/Break/Bolt 3/Flare Barb E Slap/Love Token Battle/Slap/Muddle/Dispel Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish Commander Fight/Fire Battle/Fire Tusker Gore/Blizzard Battle/Gore Commando Fight/Program 65 Battle/Program 65/Shell Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock Brawler Fight/Punch Nothing Goblin Fire 3/Bolt 3 Battle/Fire 3/Bolt3/Ice 3 Telstar Launcher/Tek Laser Nothing Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish Samurai Flare/Doom Battle/Flare/Doom/Haste 2 Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp Sea Flower Fight/Feeler Battle/Feeler General Bio Attack/Cure 2 Battle/Bio Attack/Cure 2 Rhobite Fight/Incisor Battle/Incisor Exocite Fight/Scissors Battle/Scissors Junk Parallout/Bolt 3 Battle/Parallout/Pep Up/Exploder Templar Fight/Axe Battle/Axe Sky Cap Atomic Ray/Slip Anchor Battle/Slip Anchor/Tek Laser Joker Parasol/Bolt 2 Battle/Parasol/Bolt 2/Acid Rain Lobo Fight/Tusk Battle/Tusk Sp Forces Fight/Blow Battle/Blow/Safe Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser Scorpion Fight/Doomsting Battle/Doomsting Sewer Rat Fight/Incisor Battle/Incisor Ursus Scratch/Fire 2 Battle/Scratch Stray Cat Catscratch/Blaster Battle/Catscratch Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/Schiller Vaporite Fight/Slow Battle/Slow Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic Specter Bolt/Fire Bolt/Fire Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake Parasoul Spin Slice/Flash Rain Battle/Spin Slice/Flash Rain/El Nino Cirpius Fight/Beak Battle/Beak/Break Crass Hopper Fight/Flap Battle/Flap Trooper Fight/Swing Battle/Swing Hermit Crab Rock/Net Battle/Rock/Net Slatter Choke/Shimsham Battle/Choke Dark Side Slip Touch/Fire 3 Battle/Slip Touch/Fire Didalos Quake/Poison Tusk Battle/Flare/Flare Star/Blaster Dante Quartz Pike/L.3 Muddle Battle/Quartz Pike/L.3 Muddle/Ice 2 Chaser Program 17/Plasma Battle/Program 17/Plasma/Dischord Cluck Lash/Quake Battle/Lash/Quake Critic Condemned/Slip Seed Battle/Slip Seed/Condemned Kiwok Imp/Cyclonic Battle/Remedy Deep Eye Dreamland/Dread Battle/Dreamland/Dread Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake Soldier Fight/Scan Battle/Scan Tyranosaur Bite/Aero Battle/Bite/Slow/Haste Sand Ray Fight/Tail Battle/Tail Rhinox Bane Strike/Life 3 Battle/Bane Strike/Life 3 Allover Fight/Dead End Battle/Dead End Sky Base Doom/Giga Volt Battle/Doom Osteosaur Fight Battle/Fossil Cephaler Fight/Husk Battle/Husk/Stop Buffalax Fight/Riot Battle/Riot/Storm Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8 Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/Giga Volt Trilium Fight/Bane Touch Battle/Bane Touch Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel Cruller Brain Sugar/Slimer Battle/Brain Storm Doberman Fight/Bite Battle/Bite Test Rider Gold Lance/Flash Rain Battle/Gold Lance/Flash Rain Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard Zombone Bone/Bolt 3 Battle/Bone/Poison/Bio Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/L.3 Muddle Drop Mad Signal/Muddle Battle/Mad Signal/Muddle Ralph Fight/Tackle Battle/Tackle Pug Cleaver/Break Battle/Cleaver/Break Pugs Fight Nothing Pm Stalker Poison/Drain Battle/Poison/Drain/Bio Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/Condemned Ninja Fire Skean/Water Edge Battle/FireSkean/WaterEdge/BoltEdge Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire 2 Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp Intangir Step Mine/Sleep Nothing Poppers Imp/Stone Battle/Break/Stone Woolly Frenzy/W.Wind Battle/Frenzy Repo Man Wrench/Flare Battle/Wrench Poplium Fight/Slow Battle/Slow Bounty Man Fight/Bite Battle/Bite Bug Fight/Stone Spine Battle/Stone Spine Geckorex Petriglare/Break Battle/Petriglare/Break/Dread Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero Punisher Fight Battle Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle Balloon Flare Up/Expolder Battle/Flare Up/Exploder Wart Puck Fight/Yawn Battle/Yawn/Exploder Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom Humpty Hug/Poison Battle/Hug/Poison Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind Gold Bear Fight/Gouge Battle/Gouge Hades Gigas Head Butt/Magnitude 8 Battle/Head Butt/Magnitude 8 Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid Phase Blow Fish/Smirk Battle/Smirk/Blow Fish Bleary Fight/Slumber Battle/Slumber/Dread Brachosaur Step Mine/Swing Battle/Swing Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic Dark Wind Fight/Dive Battle/Dive Black Dragon Sand Storm/Fallen One Battle/Sand Storm/Bolt 3/Doom Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/CleanSweep Red Fang Fight/Rabies Battle/Rabies Baskervor Claw/Absolute 0 Battle/Claw/Blizzard Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer Prussian Fight/Bear Hug Battle/Bear Hug/Stone Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/Schiller Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/Schiller Abolisher Duster/Poison Battle/Duster/Poison Slam Dancer Fire 2/Ice 2 Battle/Fire 2/Ice 2/Bolt 2 Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/Blaze Vector Pup Fight/Bite Battle/Bite Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser Behemoth Take Down/Meteor Battle/Take Down/Fire 3/Meteor Rider SilverPike/Virite Battle/Virite/SilverPike Garm Program 95/Frost 3 Battle/Program 95/Fire 2 Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt Apparite Slip Touch Battle/Slip Touch/Imp White Dragon Flare/Pearl Nothing Bogy Fight/Oogyboog Battle/Oogyboog Fidor Fight/Pounce Battle/Pounce Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/Quake Bomb Exploder/Blaze Battle/Exploder/Blaze Orog Bio/Pearl Battle/Bio/Pearl Displayer Rib/Doom Battle/Rib/Doom/X-Zone Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver Mag Roader (1) Fight/Wheel Battle/Wheel Mag Roader (2) Fight/Rush Battle/Rush Mag Roader (3) Fight/Wheel Battle/Wheel Mag Roader (4) Fight/Wheel Battle/Rush Magic Urn Remedy/Cure 3 Battle/Remedy/Cure 3/W.Wind Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/S.Cross M-Tek Armor Fight/Tek Laser Nothing Harpiai Aero/Nail Battle/Nail/Aero Mandrake Stone Touch/Raid Battle/Stone Touch/Raid Dahling Mute/Cure 2 Battle/Mute/Cure 2 Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver Rhodox Snare/Near Fatal Battle Muus Pep Up/Gunk Battle/Slimer/Pep Up Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster Mover Fight/Disaster Battle/Big Guard Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain Chitonid Fight/Carapace Battle/Carapace Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/Tek Laser Iron Fist Fight/Stone Battle/Knee Kick/Stone Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/Sour Mouth Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/Tradeoff Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/LodeStone Insecare Fight/Flap Battle/Flap Reach Frog Tounge/Slimer Battle/Tounge/Slimer Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain Lizard Imp/Remedy Battle/Break/Dischord Lich Fire/Fire 2 Battle/Fire/Fire 2/Fire 3 ChickenLip Lash/Quake Battle/Lash/Quake StillGoing Fight/Slip Touch Battle/Slip Touch Leafer Fight/Incisor Battle/Incisor Rinn Fight/Slow Battle/Slow Nastidon Fight/Hug Battle/Hug Osprey Beak/Shimsham Battle/Beak/Shimsham Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/Lode Stone Lunaris Fight/Face Bite Battle/Face Bite Luridan Horn/Land Slide Battle/Horn/land Slide/Cave In Pterodon Wing/Fireball Battle/Wing/Fireball Gobbler Silence/Shimsham Battle/Silence/Shimsham Ing Glare/Lifeshaver Battle/Glare/Lifeshaver Nightshade Poison Pod/Charm Battle/Poison Pod/Charm Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic Wild Rat Fight/Scratch Battle/Scratch Not Saving at a Point --------------------- In places where you are controlling more than one party, such as the Phoenix Cave and Kefka's Tower, if one party is on a save point, then all the other parties are also considered to be standing on it and can use Tents to re- plenish their energy! Revivify the Undead ------------------- Undead monsters are suceptible to Cure magic as well as items such as Life and Revivify. Try using these items and you should beat them in no time! ----------------------------------------------------------------------------- PART FOUR-Game Genie Codes ----------------------------------------------------------------------------- Parts by BC 002, GameDuster, Bombodos and Kupos9 Edited by Wizard 201 and JonN2000 Here are the codes from the book: Final Fantasy III(tm) Game 1 D15C-78E5 Start Terra with Man-eater equipped 2 F65C-78E5 Start Terra with Excalibur equipped 3 FC5C-78E5 Start Terra with Illumina equipped 4 FA5C-78E5 Start Terra with Atma equipped 5 435C-78E5 Start Terra with Tempest equipped 6 D35C-78E5 Start Terra with Blizzard equipped 7 F75C-78E5 Start Terra with Enhancer equipped 8 9A58-7675 Start Terra with Mithril shield equipped 9 9258-7675 Start Terra with Gold shield equipped 10 1F58-7675 Start Terra with Ice shield equipped 11 1D58-7675 Start Terra with Fire shield equipped 12 1C58-7655 Start Terra with Hairband equipped 13 1B58-7655 Start Terra with Leather hat equipped 14 5C58-7655 Start Terra with Circlet equipped 15 5B58-7655 Start Terra with Mystery veil equipped 16 5658-7655 Start Terra with Red cap equipped 17 6658-7685 Start Terra with Silk robe equipped 18 6B58-7685 Start Terra with Mithril vest equipped 19 6858-7685 Start Terra with White dress equipped 20 BC58-7685 Start Terra with Genji armor equipped 21 B058-7685 Start Terra with Force armor equipped 22 108C-EF03 + All items in shops are free--SWITCH OFF TO SELL 108C-E4A3 ITEMS FOR GP 23 DDA4-8767 Party always has sprint shoes 24 ED30-E944 'Tonic' gives 240 HP 25 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE SWITCH OFF TO EXIT MENU SCREEN ----------------------------------------------------------------------------- 26 AA94-E7D8 This code will make the enemy give you weapons, items, and armory. (This code is constant) 27 AA90-74DD Able to walk through walls, only certain directions 28 AA94-EFO8 Makes the enemy give you items/weapons/armory. (This code is not constant, it's at random) 29 DC9C-E4D8 Max out your GPs. 30 AA9D-54D8 The battle sequence is weird.. 31 AA9B-E768 All relics equiped, all of it. Not tested much may freeze up. Even the cursed stuff is equiped. Just DO NOT SAVE YOUR GAME, your statistics are messed up... 32 AA23-54D8 Level 99 after one battle 33 0F9F-E708 ERASES THE SAVE GAMES 34 AA9D-54D8 Unpredictable battles 35 AA94-E4D8 + Paladin's Shield Codes AA94-EF08 + AA94-E7D8 36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all members 37 AADC-EF08 Always sprint in dungeons and never encounter random enemies (as if Sprint Shoes and Moogle Charm were equipped). 38 AADC-EDA8 Never encounter random enemies 39 AAD8-EF08 All party members are Floating, Stopped, and Reflect- ive in battles 40 AADB-EDA8 Increase all members' Max HP and MP 41 6794-E708 Makes the EXP, Magic Points, Items, and GP keep re- peating in a cycle. Turn off after 2 or 3 cycles or it may blackout. 42 DFD8-EF68 All characters float 43 D0D8-EF68 All characters have Slow cast on them 44 D6D8-EF68 All characters have Haste cast on them 45 D8D8-EF68 All characters have Haste, Float, and Regen cast on them 47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield, Offering, AA94-EFO8 + Gem Boxes, Econimizers and other stuff after battles AA94-E4D8 + D794-E708 48 D493-54D8 Gain over 16,000 Exp. per fight 49 D793-54D8 Gain nearly 1,000,000 Exp. per fight 50 AA92-E768 Casts Flare after a battle, blackout ----------------------------------------------------------------------------- PART FIVE-Interviews ----------------------------------------------------------------------------- Reprinted articles from EGM and Super Play Magazines SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey ---------------------------------------------------- By Neil West NOTE: Ted Woolsey is also known as Square S on America Online! (Taken from Super Play Magazine, September 1994) SquareSoft's main man and translator of Secret of Mana, Ted Woolsey, talks to Super Play about life, the universe, RPGs and everything. But mainly he talks about RPGs. Q: Up until the release by Nintendo UK of the insanely great Secret of Mana, European players will only ever see the wonder of Square games by ob- taining gray import cartridges. Is this the start of more officially re- leased Square games to come, or a one-off deal purely for the launch of the Secret of Mana? A: No, there are definitely more Square games planned for release in Europe. This process of releasing games through other people is pretty much the same strategy that our parent company in Japan used when first breaking into the American market. They didn't set up a company here straightaway and market our games direct, instead they licensed the first 8-bit Final Fantasy game to Nintendo and eased in to the US market gradually. I'm sure this is the same strategy now but in Europe. Q: So it would seem likely that SquareSoft's presence in Europe will in- crease, maybe until a SquareSoft Europe is established? A: Well, that would seem sensible because the European market is very strong, and it looks likely that it will only increase, but I think it's too early to tell if there will be a Square office set up. Either way, the games will keep coming though... Q: Tell us about your relationship with Square of Japan. Do you choose which of their games will be translated into English, or do they tell you? A: It's getting to the point where we do actually have a lot of control. in the early days - about five years ago - titles were selected in Japan for American release, 'localized' [translated and re-jigged for the new aud- ience] and then shipped over for release. But at the end of this month, I'll be going over to Square in Japan to take a look at all the titles in development and hand-[ick which games we're going to release in the US and Europe over the next year. So more and more we're having a hand in deciding which games make it out of Japan. Q: And this responsibility will increase, right? A: Absolutely. Q: Things are really on a roll for Square right now. It seems that Final Fantasy is now a serious rival to Dragon Quest for the crown of most pop- ular RPG series in Japan. In America though, Enix still has a loyal following. Do you think the next few releases from Square will consolidate your position as leader in the field? Do you feel you are in a battle with Enix? A: Hmm, not really. It's funny over here in the US because role playing games are such a small slice of the overall videogaming pie, the following is still very much a minority of gameplayers. Our research has that if some- one has a positive experience playing a role playing title, then they want more. So people who like, say, a Dragon Warrior title seem to like Square- Soft titles as well. I know that there are big sales battles going on in Japan between Square and Enix, and I think that they actually have some sort of agreement not to go head-to-head with the release of similar ti- tles and to make sure that both Square and Enix have enough space, but over here in the US it's a whole lot more relaxed. Over here I really don't think that it's a negative thing to have two very strong RPG lines. Q: You're saying that yourselves and Enix are actually doing each other fav- ors: making sure that RPG fans have a decent supply of quality titles en- abling the genre to grow and gain more support? A: Yeah, absolutely. Q: Do you take much notice of releases from other companies, and follow gam- ing trends? Or does Square stick to its own guns and try not to be swayed by current trends? A: No, no - in this day and age it's impossible to shut your eyes and ignore what's going on around you. We're very careful to look and watch what's coming out and when stuff's being released also. Q: On a scale of one to ten, how tough is it to translate Japanese games into English? A: Let me put it this way, It's a lot more difficult than it seems! Our avid following in the US is constantly saying to us, 'look, just what is your problem? Get the games out faster!', they have a real problem with this. But they don't understand that there are severe limitations - as everyone who's played a Square game will realize - with size, it's just so tough squeezing the translated text intothe game. What this means is that you have to rethink an entire plot without actually changing any of the par- ameters that govern how the plot has implications on the rest of the game. So, inevitably, some depth is lost in the translation from Japanese to English. Q: How much is lost? A: Well, as far as simple text is concerned, I would say that you can get twice as much information into the same space when written in Japanese as you can writing in English. But it's the process of making sure that what you're left with still makes complete sense, that's the real time consuming problem, even after you've stretched and pulled all the text windows until they are as big as possible. Also, with some titles - like the Secret of Mana - there's no order to the messages. As a result, it's very difficult keeping all the plot lines and story elements in your head while working out what can be lost and what needs to be changed. Translating Japanese can be a completely frustrating task! Q: Aside from the basic difference in languages, do you experience a lot of problems when you're dealing with distinctly Japanese cultural points or cultural references? A: Oh yes. And a lot of the problem lies with the basic expectations of the gameplayer. Japanese RPGs come from a textual background; from short stor- ies, Manga and novels. In Japanese literature, typically, the need for a strong beginning, middle, and end is not that great. The Japanese tend to savor the episodic elements of an adventure; brief jaunts off on side- quests which bear no relation to the main game are welcomed in Japan, but here in the US - and I guess in Europe too - players tend to react like 'Now what was all that for? What a waste of time!'. So in some ways it's difficult to translate a game that was designed for the Japanese market because the gameplayers themselves are very different - it's not just that they speak a different language. Q: So how do you deal with this kind of problem? Do you have the facilities in the US to restructure a game to suit tastes outside of Japan? A: Well we have the know-how - that's not a problem - but we're really up against tough time constraints. In a perfect world, we would take the beautiful graphics we get from Japan and completely dump all of the code that stipulates when an event has to happen and how it occurs. We would go back in and tailor it to the audience here. But back in the real world, we simply don't have the time or resources to do this. We have to take it exactly as it comes and simply dump the English translation into the original game. Q: So you'd still keep the graphics? A: Oh yes! While the actual game code may be in no way superior to stuff generated in America or Europe, the Japanese do have a beautiful sense of style and I think the games (esspecially Final Fantasy III, which is FFVI in Japan) are absolutely beautiful with scanned images overlaid on built- up graphics. Q: So how do you go about actually translating a game? What process is in- volved? A: I was given just 30 days to translate the Secret of Mana text. This meant that I had to fly out to Japan for a month with my wife and kids and just get on with translating the original scripts practically just as soon as they were completed. There's really no time to do justice to these games. Q: So do you normally wait until a game is finished before starting on the translation or work side-by-side with the people writing the original storyline? A: No, I usually wait for a finished product and that's because if I jump in and start taking on text before the game is finished, there will inevit- ably be so many - countless - revisions and rewrites of the original, that my translation becomes out of date practically as soon as I've comp- leted it. The people who write these games work right until the last min- ute to hone the text to perfection, and as the text changes then so does the graphics, the timing of animated sequences and indeed the storyline. So it really does pay to wait until the game is done and then jump in and get on with it. Q: How do you coordinate dialouge with hundreds of different characters? A: I play the finished Japanese version about three times then, having video- taped all the appearances of characters, I'll sit down and work out a translation that seems to work in English but will also work with all the original Japanese source code. Then, if there's time, I can start adapting the game to more non-Japanese tastes. Q: Secret of Mana's wide appeal might be put down to its action-based combat, players don't have to worry too much about weapon stats and the like if they don't want to. Many older gamers prefer turn-based combat, however, and the slower, more involved plots. Which do you favor? Are there more action RPGs on the way from Square? A: Well, Secret of Mana 2 will be an action/adventure title as will our first US-developed game; both of which are currently in development. This US game is being done by Americans, for Americans, so it would seem logical that it will follow the more popular action/adventure format. In regards to which is the better system... Well, there are maniacal players of the command-driven RPGs and these people will dabble in action games, such as Zelda, but they always actual- ly prefer the slower-paced, more strategic traditional games. We receive telephone calls from strange people many years after a game was released, calling to find out if the game hero ever got married! Now those are real maniacal players. The action/adventure players, however, are larger in numbers and the demo- graphic is different. they tend to be younger and like the idea of jump- ing straight into the action with a sword in their hands; it's an empower- ment issue - you get to go out there, start whacking things and it feels good! With the more traditional RPGs, it takes a good 15 or 20 hours of playing before you're finally hooked. Q: So I guess there's always a compromise to be faced when putting a game interface together or designing a combat system.Do you appease the diehard fans who like to 'go deep,' or make the game more accessible to a larger audience? A: Exactly. It's definately a trade-off and it's a tough one. But I think the Secret of Mana went a long way into bringing more RPGs into the mix than perhaps, say, Zelda which is more predominantly a straightforward action game. Q: You must be very pleased with the reception of Secret of Mana. This game has caused jaded reviewers to blub with joy, with it's sumptuous graphics and perhaps the greatest musical score of any Super NES game ever. Did you know it was going to be such a success? A: Well, no - there;s an interesting story here in that Secret of Mana was originally scheduled as a CD game for the Sony CD-ROM SNES add-on that never appeared. So it probably would have been much longer, and I think that when you play it you can get a sense of areas where it seems that something might be missing... But the team working on it turned it back into a cartridge game and I think they did a wonderful job; certainly the graphics speak for themselves. But as to whether we knew it was going to be a success, well no. In Japan the game certainly didn't sell very well up against the Final Fantasy Series (which was in its sixth iteration, whereas Secret of Mana was starting off with no momentum) sono one was expecting the runaway hit that it's turned out to be. Q: Is there anything missing from the English version? A: No, just some things have been altered for sake of space. Q: Final Fantasy VI is going to be released as FFIII in the US, with FFV being held over 'till 1995 to be released as a seperate game. Could you explain this decision, and tell us about the games themselves? A: The Final Fantasy series basically has two seperate tracks: the odd series (FFI, FFIII, and FFV) are controller command drive games, whereas the even series are more story line driven games. As for FFV though, well although we're sure it's a great title it hasn't been a hit with too many people in out focus groups, although the more experienced gamers loved the complex character building - it's just not accessible enough to the average gamer. But we're determined we want to release it so we're going to wait and introduce it once there's a larger audience for it's partic- ular style. Hence the wait. Q: Is there a finalized name for FFV yet? A: The tentative, working title at the moment is 'Final Fantasy Extreme'. But this could always change... Q: FFII also had some changes (we've heard rumors about dancers stripping off in the original!). Tell us about those, go on. A: Well, there's a level of playfulness and - dare I say - sexuality in Japanese games that just doesn't exist here [in the USA], basically because of Nintendo of America's rules and guidelines. And this includes little characters that take their clothes off, or show their bottoms or chests - that Nintendo won't allow over here. I guess the aesthetic in Japan is perhaps similar to that found in say France or Germany, where you might see more people nude sunbathing or - in magazines perhaps - see more 'anatomical' shots. I mean, in the original there was nothing shocking - there was no sex or anything - but what there was Nintendo didn't like so we had to remove it. Q: Maybe the new, more lenient Nintendo would now allow this... A: Yes, it's certainly possible that in the future there will be a completely uncut version released. Q: Square has picked up Capcom's Breath of Fire for translation and a US re- lease is planned for August of this year. What prompted you to make this move? A: Actually, Capcom approached us. they had a very busy schedule (that in- cluded at least two RPGs) so they simply didn't have room for it. And we loved it, and knew it to be something out audience was dying for... Q: What about Romancing SaGa 2? Have you any plans to translate this? It did remarkably well in Japan, and its simalarities to the FF series would make it extremely popular with fans of those games... A: Oh yeah, I'm sure it would be great but unfortunately it all comes down to a manpower issue and we really don't have the resources to do it. For every person put onto the job of restructuring a game for an English translation it means one taken off the development of FFVII or Secret of Mana 2. So no, unfortuneately, I can't see the Romancing SaGa series mak- ing it over here. Q: A new 16 mes RPG called Live A Live is shortly to be released in Japan. Have you any plans to bring this over too? We understand that it contains a little strategy game called Captain Square, and few strategy games have made it to the West. A: Oh, yes this is a great game. It's been designed by one of the teams be- hind Hanjuku Hero from a couple years ago and it's basically seven games crammed onto one 16 Meg cart - so each are graphically quite simple, but great games. The trouble is that up against Mortal kombat, for example, gamers really demand more visual sophistication - so it's fairly doubtful taht we could ever sell enough to get our money back. Q: That's a shame. Maybe one day the audience will be big ebough to make it worth while. Just one last thing: the faces that appear in the backgrounds of a lot of your games - what are they all about, is there a hidden mess- age here? A: Everyone seems curious about the faces! But no, there's no hidden meaning, satanic messages or anything - I guess it's just our artists' sense of bizarre humor coming to the fore. Actually, in one of the deep dungeons, in FFII there was a room that contained the entire programming team. un- fortuneately that was one thing that just didn't make it across to the US version. Nintendo didn't seem to appreciate it. Spoilsports. Well, here's wishing you the best of luck with your future titles Ted, and pick out some good ones for us when you visit Japan. Thanks very much for your time. EGM-Final Fantasy III Interview with Yusuke Hirata -------------------------------------------------- By Nob (Taken from the October 1994 issue of EGM) EGM's Nob (our ace editor in Japan) arranged a special interview with Mr. Yusuke Hirata, the general manager of the publicity department of Square Co, Ltd. Q: In Japan, you have already released six official Final Fantasy games. When were these released and how well did they sell? A: The original FF was launched in December 1987. Approximately 600,000 were sold in Japan. The NES version sold better, registering slaes of approximately 700,000. The Famicom FF2 and FF3 were respectively launched in December 1988 and April 1990. Their sales were approximately 800,000 and 1.4 million units respectively. These were never translated. Final Fantasy IV, our first Super Famicom RPG, registered sales of approximately 1.5 million upon its release in July 1990. FFIV was translated as the Super NES FF2 which sold about 300,000 units. FFV was released at the end of 1992 and has sold approximately 2.4 million units. The newest title, FFVI, was released in April of this year. It has become our biggest hit ever, with sales reaching approximately 2.55 million units. We hope the Super NES FF3 will echo the success of FFVI in America. In total, the entire FF series has registered sales of approximately 9.25 million units in Japan and 2.2 million units overseas, so close to 11.5 million units all told. Incidentally, we also repackaged FF1 and 2 together onto a single Famicom cartridge earlier this year in Japan. Q: Besides the official titles, are there so-called Gaiden (side story) games that have spun off from the series? The Super NES FF Mystic Quest comes to mind. A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) was subtitled FF Gaiden in Japan, and called Final Fantasy Legend overseas. About 700,000 units were sold in all, with about half a million being sold in Japan. Its sequel, Seiken Densetsu 2, came out for the SFC last year. You might know it better as Secret of Mana! It has almost gone doublr Platinum. Mystic Quest was released in America long before the Japanese version was translated from it. All told, it sold approximately 800,000 units, 50-50 between the SFC and Super NES versions. Q: Do you plan to make any other Gaiden-type games? A: Nothing has been decided. Q: Is there any plan to release the yet untranslated FF games? Although it may be difficult to do the 8-bit FF2 and FF3 because of the market con- ditions, it would be a shame if American gamers couldn't experience the outstanding FFV. A: At present, we haven't come to any decisions. Q: FFVI is widely hailed as the best ever in the series. Will the Super NES version be altered in any way from the SFC version other than translating the text? For example, the Super NES FF2 was made considerably simpler to play than the original SFC FFIV. Will such balance adjustments be made? A: We haven't made particularly noteworthy changes. We feel that the game has been designed to enable virtually all gamers to adjust configurations to suit their playing styles. Q: Including planning, how long did FFVI take to produce? A: We spent about a year and a half. Q: How many people were involved in the game's production? A: In total, about 30. There are five planners, five programmers, ten graphic artists, and two music people. The rest are assistants. Q: Are development teams always composed of identical members? Or do key people assemble seperate development teams for each title? A: We assemble a new team for each title. However, the main people remain constant including our vice president, Hironobu Sakaguchi, who is the driving force behind the series. Q: We are always astounded by the superb music in FF games. Who is the composer? A: The man responsible for all the FF music is Nobuo Uenatsu, our resident maestro. Q: In Japan, the soundtracks of FF titles are available on CD. How big is the lineup? Are these music CDs popular? A: CDs of all original soundtracks have been released for the FF series ti- tles. Besides these, arranged versions based on the original soundtracks such as orchestral arrangements have also been released for every title. The 3-CD FFVI original soundtrack has been our biggest seller to date with sales topping 200,000 units. Q: The evolution of game systems has been amazing. Are system improvements based on feedback from fans to a certain extent? A: All system enhancements and features are based on the original ideas of our development staff. Q: FFVI appears to have established an incredibly high standard of quality. Although it is premature, can FFVII keep up the series tradition of best- ing the game before it? A: Our development staff upholds a policy of always using the best techniques available at the time. Each development team therefore aims to make a game that's better than the one before it. Q: In Japan, an FF anime series was produced. Which game is the story based on? Will it be released in America? A: The story is set in the world of FFV, but 150 years later. We are present- ly considering releasing it in America. Q: Is there any possibility of seeing FF titles on the Ultra 64 and/or other next generation systems? A: We are evaluating possibilities. On a purely hypothetical level, we think that the odds are slightly better for Ultra 64 than other new game sys- tems. Q: Finally, how about a few words for the Square fans in America? A: We will stand by our policy of consistently making games that betray your expectations for the better. Count on us for games that will make you go, "Wow!" *************************** Thanks to EGM and Super Play Magazines for letting us reprint those info- packed articles! ----------------------------------------------------------------------------- PART SIX-Rumors ----------------------------------------------------------------------------- By Wizard 201 There are currently several rumors out there about different characters and items that are supposed to be 'TOP SECRET' Items that Square has hidden deep within Final Fantasy Three, most of the rumors are very absurd, but here are the best of those that have at least some type of merit or at least are mildly possible: 1. General Leo is the hot topic for rumors now in the FF folders. There is a rumor that you can bring him back to life with a potion called the 'Ressurect Potion.' You can get it from a Gold Dragon on the big island (the one with trees on it) north-east of Gau's father's house. Whether this is true or not, I have no idea. King Kung as well as another person who he knows on Prodigy is supposed to have fought the Gold Dragon. King Kung did not get the potion when he fought the dragon, but he reports that the other person did, and revived Leo with it. King Kung and I have no proof that this is true. I might be able to prove this is true when I get a picture in the mail from a member of AOL (whose identity I will keep secret). He says that his friend found Leo, and he will take a pic- ture and send it to me in the mail. If it is authentic, then the Leo rumor will be true, but don't get your hopes up, there is a great possibility that this person could be lying. 2. Kappa the Imp is another greatly discussed character. There is a rumor that he might be able to join your party. For those who don't remember, Kappa was the little Imp guy who talked to you after you got Gau from the Veldt. This very well might be since there are many Imp items such as the Imp Halberd and the Imp's Armor. But still, this is only a rumor. 3. Siegfried is the last of the 'More Secret Characters' rumors. It is said that you can get him in the Colesseum, but no one seems to know how. There are also rumors of weapons that no one can equip out of all the fourteen characters (that's Umaro and Gogo included). Still a rumor, but a very interesting possibility. 4. The Marshe Claw was rumored to be a super powerful weapon that only Sabin could equip, but so far, I have seen no existence of such a weapon. 5. The Gamma Sword was rumored to be an even more powerful sword than that of the Atma Weapon or Illumina Sword! It's said that if you circle Kefka's Tower in the airship, that when Doom Gaze is supposed to attack you, a Behemoth will attack you instead. When you defeated the Behemoth, you were supposed to get the Gamma Sword. Well, I know that this seems reasonable, but I seem to remember someone saying Doom Gaze was hovering over a certain area in the world, which was around the area of the Veldt. If that's true (I think it is) then Doom Gaze could never attack you when you're circling Kefka's Tower. And, in all the times I've encountered Doom Gaze, he's never attacked me anywhere but that region. Sorry Folks! Well, that's about it for thr rumors section; just remember to count your extra spaces* before you make any judgements! * extra spaces - there are two extra spaces in the character selection screen that are not filled when you have all fourteen characters; this implies that there might be another, if not two other, characters! ----------------------------------------------------------------------------- PART SEVEN-Credits ----------------------------------------------------------------------------- I can't say how much that everyone has helped me with this FAQ. Thanks to EGM and Super Play for the interviews. I thank EVERY SINGLE member of the RPGs Unlimited! and FF/SOM Clubs and a VERY SPECIAL thanks to the following people: NELDOG - Parts of the Colosseum List ------------------------------------ AOL: NELDOG Internet: [email protected] WonTon9 - Starting the Monster List ----------------------------------- AOL: WonTon9 Internet: [email protected] Bombodos - Paladin's Shield GG Code ----------------------------------- AOL: Bombodos Internet: [email protected] BC 002 - Game Genie Codes! -------------------------- Unfortunately, he is not online any longer. GameDuster - More Game Genie Codes! ----------------------------------- AOL: GameDuster Internet: [email protected] Seth Hardy - Complete Monster List ----------------------------------- AOL: Seth Hardy Internet: [email protected] Dr Gamewiz - A place for the group to do research! -------------------------------------------------- AOL: Dr Gamewiz Internet: [email protected] Tommy J L - Lore List --------------------- AOL: Tommy J L Internet: [email protected] Chris38359 - Title artwork! --------------------------- AOL: Chris38359 Internet: [email protected] Kupos9 - Super Item GG Code --------------------------- AOL: Kupos9, Tcamp2game Internet: [email protected], [email protected] Until the next FAQ, see ya! --Wizard 201 AOL: Wizard 201 Delphi: FROSTYDAD Internet: [email protected], [email protected] Real name: Normand Theriault --King Kung AOL: King Kung1 Prodigy: dvfd10e CompuServe: 75343, 1463 Internet: [email protected], [email protected], [email protected] Real name: Joeseph Parise --JonN2000 AOL: JonN2000 eWorld: JonN2000 CompuServe: 73541, 3243 Internet: [email protected], [email protected], [email protected] Real name: Jon Nathanson Final Fantasy 3, Secret of Mana, Final Fantasy 2, Captain Square, the entire Final Fantasy series, are copyright and TM of Squaresoft Inc. All characters and game data are copyright and TM of Squaresoft Inc. SNES copyright and TM of Nintendo of America.
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