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Official game ISO ruleset 2021 by Gameiso

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OFFICIAL.GAME.ISO.RULESET.2021.READNFO-GAMEISO.zip
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                         __                          __                         
+------------------------\/-- G  A  M  E   I  S  O --\/------------------------+
|                                                                              |
:      ________:__  _._______ _ ______.__     _  _________:_    _\/______.     :
.     /        ./\ / +      /\+/      ://+____:_/        _./\ ___/X_    //____ .
     /    _____/ //_____/   7//       /       //  _______z/ / /    \ __/__   /_ 
 ___/.   /\___/_/_\____/    //    /  /    __ /   /   / /_/ / //   /____  /    /\
 \+//   / /_    \    _     /+    /     /  \+/       / /\_\/  /   /  \/  //_  //\
  \/   /_+_/    /\  //    /X/   /_____/    /    ___/_/_____ /___/       ///  / /
  / .     /    / /________/    /\____/  . / \           __/_\___\ ____ /____/ / 
 /____/\______/ /\______/   . / /   /________\      \ . \/ /\----\____\/\___\/  
<<\___\/\_____\/_______/_____/ /____\___/____________\  /\/ /< << ----+\/----  >
- ---------------------\_____\/---------\_____________\/ /\/- ---------------- -
.                                                     \/                       .
|                    __                              __                        |
+--------------------\/-- R E L E A S E  R U L E S --\/------------------------+
|                                                                              |
| After approximately 20 years without new, written rules for the PC games     |
| section the leading Game ISO groups assembled to collaborate on a long       |
| overdue modernization.                                                       |
| The following chapters and paragraphs describe the methods used to release   |
| ISO games. 0day Game Rips are not regulated by this document.                |
|                                                                              |
| This 2021 ruleset supersedes all previous rules regarding ISO games.         |
|                                                                              |
+------------------------------------------------------------------------------+
| I. RELEASE PACKAGING                                                         |
|                                                                              |
|  1.1 All unmodified, original game files have to be packed into an archive   |
|      using any format and compression level the group prefers. This archive  |
|      is accompanied by an installer that extracts the files to a location    |
|      chosen by the user.                                                     |
|                                                                              |
|  1.2 In case a game is being offered with different filesets for 32-bit and  |
|      64-bit systems, only the 64-bit fileset is mandatory to be included.    |
|      The 32-bit fileset may be included in the same release if the group so  |
|      chooses or it may be pred as a separate release, even by another group. |
|                                                                              |
|  1.3 Optionally the archive may also contain an extra folder with            |
|      redistributables that are necessary for the game to run.                |
|                                                                              |
|  1.4 In case the game is being distributed in a packaged form it is at the   |
|      group's discretion to either use the files as-is or to repackage the    |
|      game files with a custom installer following the rules outlined above.  |
|                                                                              |
|  1.5 The crack files have to be placed outside the installation archive      |
|      into a separate folder that is labeled with the group's name or         |
|      "Crack".                                                                |
|                                                                              |
|  1.6 The archive, installer and crack folder have to be authored into an     |
|      ISO file complying with either the ISO 9660 standard (including any     |
|      extensions needed to store the contained files correctly) or the UDF    |
|      standard (any revision).                                                |
|      The ISO file's label field has to contain the game's name as closely    |
|      to the original name as possible given the format's character set and   |
|      field size restrictions.                                                |
|      The ISO file's extension must be ".iso".                                |
|                                                                              |
|  1.7 The ISO file has to be packed into a RAR archive using the RAR4 or the  |
|      RAR5 format and the old style volume naming scheme.                     |
|      e.g. grp-gamename.rar, grp-gamename.r00, grp-gamename.r01, ...          |
|                                                                              |
|  1.8 No additional unrelated or useless data may be added to the             |
|      installation archive, the ISO file or the RAR archive.                  |
|                                                                              |
|  1.9 Releases that do not function as full, standalone games have to         |
|      contain only the files necessary to fullfill that release's task.       |
|      The files must not be authored into an ISO file, but put into the       |
|      RAR archive directly.                                                   |
|                                                                              |
| 1.10 Allowed RAR archive volume sizes for standalone game releases:          |
|      (MB = megabyte = 1,000,000 bytes)                                       |
|                                                                              |
|       ISO file size                RAR volume size                           |
|         up to      700 MB          15,000,000 bytes                          |
|     (   700 MB,   4700 MB]         50,000,000 bytes                          |
|     (  4700 MB,   8500 MB]        100,000,000 bytes                          |
|     (  8500 MB,  13200 MB]        150,000,000 bytes                          |
|     ( 13200 MB,  17000 MB]        200,000,000 bytes                          |
|     ( 17000 MB, 225250 MB]        250,000,000 bytes                          |
|     (225250 MB,  infinity]        500,000,000 bytes                          |
|                                                                              |
| 1.11 Allowed RAR archive volume release sizes for all other release types:   |
|                                                                              |
|           data size                RAR volume size                           |
|         up to     100 MB            5,000,000 bytes                          |
|      bigger than  100 MB        same sizes as per 1.10                       |
|                                                                              |
| 1.12 For standalone game releases the minimum combined size of all RAR       |
|      volumes is 400,000,000 bytes. Other release types do not have a         |
|      minimum size requirement.                                               |
|                                                                              |
| 1.13 Allowed compression methods for the RAR archive are fastest (m1),       |
|      fast (m2), normal (m3), good (m4) and best (m5).                        |
|      Store (m0) is forbidden and must not be used.                           |
|                                                                              |
| 1.14 Encryption or password protection is not allowed.                       |
|                                                                              |
| 1.15 The final release directory may contain only the following items:       |
|      - RAR archive volumes                                                   |
|      - NFO file (singular)                                                   |
|      - SFV file (singular)                                                   |
|                                                                              |
+------------------------------------------------------------------------------+
| II. NFO                                                                      |
|                                                                              |
|  2.1 The NFO has to contain the following information:                       |
|      - Group name and/or logo                                                |
|      - Game name                                                             |
|      - Game protection                                                       |
|      - Link to the game's store page and/or official website (optional)      |
|      - Brief game description                                                |
|      - Installation intructions                                              |
|      - List of included DLCs (optional for initial release)                  |
|      - Patchlevel/installed updates (optional)                               |
|      - List of required previous releases (for non-standalones)              |
|      - List of included languages (MULTI releases only)                      |
|                                                                              |
+------------------------------------------------------------------------------+
| III. DIRECTORY / FILE NAMING                                                 |
|                                                                              |
|  3.1 Single punctuation must be used.                                        |
|      Consecutive punctuation is not allowed.                                 |
|      Only dots and underscores are allowed as whitespace replacements.       |
|                                                                              |
|      Negative examples:                                                      |
|        Awesome.-.Game-GRP, Another.Game.-GRP, grp--gamename.rar              |
|        Awesome_-_Game-GRP, Another_Game_-GRP, grp__gamename.rar              |
|                                                                              |
|  3.2 Allowed characters in directory names:                                  |
|      ABCDEFGHIJKLMNOPQRSTUVWXYZ                                              |
|      abcdefghijklmnopqrstuvwxyz                                              |
|      0123456789.-_                                                           |
|                                                                              |
|  3.3 If a game's name contains other characters than the ones listed above   |
|      then they can either be omitted or be replaced by lookalike characters. |
|      If that leads to a directory name that would not identify the game      |
|      properly then romanisation, common descriptions or official unicode     |
|      descriptions may be used.                                               |
|                                                                              |
|  3.4 Allowed characters in file names:                                       |
|      abcdefghijklmnopqrstuvwxyz      (only lowercase for files)              |
|      0123456789.-_                                                           |
|                                                                              |
|  3.5 The file names of the RAR files and the SFV file must be prefixed with  |
|      the group's name or tag and have matching stems in a single release.    |
|      (stem = filename without extension)                                     |
|      RAR and SFV file names have to be globally unique.                      |
|      e.g. grp-crysis7.rar, grp-crysis7.sfv                                   |
|                                                                              |
+------------------------------------------------------------------------------+
| IV. EXCLUSIVITY                                                              |
|                                                                              |
|  Digital distribution becoming the standard for PC games has caused the      |
|  number of published updates and other additional content to rise            |
|  considerably. This has led to a lot of standalone releases containing       |
|  relatively little actual new data but lots of dupe data.                    |
|  To prevent a specific class of those releases a limited time exclusivity    |
|  right is introduced.                                                        |
|                                                                              |
|  4.1 The group that won the race for a new game or new paid content earns    |
|      the exclusive right to pre free updates/DLC and other specific new      |
|      content for that game (see lists below).                                |
|                                                                              |
|  4.2 Each time the game receives a free update/DLC or other eligible content |
|      a 60 day period* begins in which only the group currently owning the    |
|      right is allowed to pre it.                                             |
|      (* plus the period between time of publication and 00:00 UTC+0)         |
|      If multiple updates etc. are published by the developer within that     |
|      period, the group does not have to match each publication with releases |
|      of their own but can combine consecutive updates/DLC into custom        |
|      releases as they see fit. However this does not change the end point of |
|      the exclusivity period started by the first publication.                |
|                                                                              |
|  4.3 If the group pres the content within the aforementioned period, the     |
|      exclusive right to pre future content for this game remains with that   |
|      group.                                                                  |
|      If the group fails to do so, the right is forfeited and a free-for-all  |
|      race for the new update/content starts.                                 |
|                                                                              |
|  4.4 Paid content is exempt from this rule and starts a new race except if   |
|      it is one or a combination of the following:                            |
|      - In-game cosmetic items like armor, weapons, skins and/or any other    |
|        visual only content                                                   |
|      - Non-game files such as artbooks, wallpapers, videos, music and/or     |
|        game guides and similar                                               |
|                                                                              |
|  4.5 Examples of paid content that explicitly does start a new race:         |
|      - New missions, levels, tracks which actually add to the main game      |
|        experience                                                            |
|      - Remastered/enhanced game versions featuring improved/reworked         |
|        graphics and/or sound                                                 |
|                                                                              |
|  4.6 The right is only valid for the specific installation type regarding    |
|      the bitness and included languages of the winning release.              |
|      - If the game can also be released as MULTI then the right to that      |
|        language combination must be won in a separate race. The same is      |
|        true for foreign, single-language releases.                           |
|      - If languages are added to the standard English installation, those    |
|        updates are exclusive to the group who currently owns the right for   |
|        that release type.                                                    |
|      - The exclusivity right either covers both 32-bit and 64-bit together   |
|        or separately, depending on the release type chosen by the group(s).  |
|      For more info see rule 1.2 and rules 5.15-5.18.                         |
|                                                                              |
|  4.7 Releases of non-final versions of a game do not grant the right.        |
|                                                                              |
+------------------------------------------------------------------------------+
| V. RELEASE TYPES                                                             |
|                                                                              |
|  5.1 Every game and every addon/DLC that are non-free can be released.       |
|      Free addons/DLC can either be released for already existing releases    |
|      of the non-free base game or, if no such release exists yet,            |
|      integrated into the base game as a standalone release.                  |
|      Free games can be released only if the release also contains non-free   |
|      addons/DLC.                                                             |
|                                                                              |
|  5.2 A game is considered final, and therefore good to be released without   |
|      any non-final tags, when there are no indications inside (e.g. version  |
|      number) or outside the game (e.g. store page, dev communication) that   |
|      point to a non-final state (Early Access, Alpha, Beta).                 |
|      If the indications are ambiguous, a group may take the risk of preing   |
|      a mistagged, non-final game that can be nuked and propered or repacked  |
|      in case the game files change before the true state of the game         |
|      becomes clear.                                                          |
|                                                                              |
|  STANDALONE GAMES                                                            |
|                                                                              |
|  5.3 <Game name>-GROUPNAME                                                   |
|      - This is meant for initial, standalone releases of games.              |
|                                                                              |
|  5.4 <Game name>.<DLC/update name>-GROUPNAME                                 |
|      <Game name>.<version info>-GROUPNAME                                    |
|      - These are meant for subsequent full releases of games including one   |
|        or more DLCs or updates where a normal DLC or update release without  |
|        the base game would be unfeasible or absurd.                          |
|                                                                              |
|  5.5 <Game name>.x86-GROUPNAME                                               |
|      - Releases that contain only the 32-bit files for a game that is        |
|        offered in both 32-bit and 64-bit variants separately have to         |
|        include this tag in the directory name.                               |
|      - Allowed only if the 32-bit files have not been included in a          |
|        previous release yet and only after the 64-bit files have been        |
|        released.                                                             |
|                                                                              |
|  5.6 Re-releasing a game as a standalone is also allowed if one or more of   |
|      the following conditions is met:                                        |
|      - Combined size of needed updates is larger than 1/2 of the last        |
|        standalone release.                                                   |
|      - Number of needed updates is 4 or more.                                |
|                                                                              |
|  5.7 Renamed games that contain changed files can be released as a new       |
|      standalone by the group that currently owns the exclusivity right for   |
|      that title (see chapter IV.).                                           |
|      If the renamed game does not have changed files only a simple DIRFIX    |
|      may be pred.                                                            |
|                                                                              |
|  UPDATES / DLC                                                               |
|                                                                              |
|  5.8 <Game name>.Update.<version>[.incl.DLC]-GROUPNAME                       |
|      <Game name>.<version>.Update[.incl.DLC]-GROUPNAME                       |
|      <Game name>.<DLC name>.DLC-GROUPNAME                                    |
|      - These are meant for traditional update and DLC releases that can be   |
|        applied to an already installed base game. They may add new files     |
|        and patch/remove already present files. The crack has to be included  |
|        in a separate folder.                                                 |
|      - Changelogs/patchnotes are optional.                                   |
|                                                                              |
|  5.9 Updates can only be pred for valid releases (non-nuked, non-propered).  |
|      If a group wants to pre an update for one of their own releases that    |
|      is nuked but can be fixed, it has to be fixed first.                    |
|                                                                              |
|  DOX                                                                         |
|                                                                              |
| 5.10 <Game name>.CHEAT-GROUPNAME                                             |
|      - Instructions and/or tools to use already built-in cheats.             |
|        e.g. list of cheatcodes, tools to unlock hidden menus                 |
|                                                                              |
| 5.11 <Game name>.UNLOCKER-GROUPNAME                                          |
|      - Used for anything that can normally be unlocked in the game by        |
|        playing or paying.                                                    |
|      <Game name>.DLC.UNLOCKER-GROUPNAME                                      |
|      - Unlocker explicitly for DLCs, e.g. when only some additional crack    |
|        files and/or an entry in the crack config is needed.                  |
|      - Should not contain any new game files. If those are needed too,       |
|        use an update or DLC release instead.                                 |
|                                                                              |
| 5.12 <Game name>.Plus.<AMOUNT OF OPTIONS>.Trainer-GROUPNAME                  |
|      - There is no time limit for trainer releases.                          |
|      - The trainer has to work with the latest pred version of the game      |
|        title. Releasing trainers for past versions or new versions that are  |
|        officially available but have not yet been pred is not allowed.       |
|      - New trainers have to include at least 1 previously unreleased option  |
|        for the same game version.                                            |
|                                                                              |
| 5.13 Anything that adds value to the original release like keygens, covers,  |
|      guides or language changers is allowed.                                 |
|                                                                              |
| 5.14 DOX for non-final releases (alpha, beta, early access, ...) is not      |
|      allowed.                                                                |
|                                                                              |
|  FOREIGN / MULTI                                                             |
|                                                                              |
| 5.15 Games that are not playable in English are considered foreign and have  |
|      to be tagged according to the rules below.                              |
|      Language-neutral games are not considered foreign.                      |
|                                                                              |
| 5.16 If a game is playable in English but it's not enabled by default,       |
|      the group must include appropriate tools and/or instructions on how to  |
|      enable it by hand.                                                      |
|      Such games are not considered foreign and therefore do not require      |
|      language tagging.                                                       |
|                                                                              |
| 5.17 <Game name>.<language>-GROUPNAME                                        |
|      - Used for single-language non-english releases.                        |
|                                                                              |
|      Examples:                                                               |
|      Title.GERMAN-GROUPNAME                                                  |
|      Title.FRENCH.Plus.<AMOUNT OF OPTIONS>.Trainer-GROUPNAME                 |
|      Title.SPANISH.UNLOCKER-GROUPNAME                                        |
|      Title.POLISH.<version>.Update-GROUPNAME                                 |
|                                                                              |
| 5.18 <Game name>.MULTI<number>-GROUPNAME                                     |
|      - Used for multi-language releases that include languages normally not  |
|        available in an official English installation (if the game is         |
|        distributed as loose files) or installer (if the game is distributed  |
|        in a packaged form).                                                  |
|      - The number after MULTI denotes the count of different languages       |
|        contained in the release.                                             |
|      - MULTI releases must contain at least one previously unreleased        |
|        language.                                                             |
|                                                                              |
|      Examples:                                                               |
|      Title.MULTI3-GROUPNAME                                                  |
|      Title.MULTI7.Update.<version>.incl.DLC-GROUPNAME                        |
|                                                                              |
|  VIRTUAL REALITY                                                             |
|                                                                              |
| 5.19 <Game name>.VR-GROUPNAME                                                |
|      - This tag has to be used for games that can only be played with a      |
|        virtual reality headset.                                              |
|      - If the official game name already includes this tag as a separate     |
|        word, repeating it is not required.                                   |
|                                                                              |
|      Examples:                                                               |
|      Half-Life.Alyx.VR-GROUPNAME                                             |
|      Half-Life.Alyx.VR.Update.<version info>-GROUPNAME                       |
|      WyVRn.VR-GROUPNAME (separate VR tag mandatory)                          |
|      The.Kremer.Collection.VR.Museum-GROUPNAME (separate VR tag optional)    |
|                                                                              |
|  INTERNAL                                                                    |
|                                                                              |
| 5.20 <Release name>.INTERNAL-GROUPNAME                                       |
|      This tag can be used for a wide variety of releases like:               |
|      - Internal tools, software which is not retail, titles with custom      |
|        modifications made by the group, etc.                                 |
|      - Releases whose cracks do not fully respect chapter VII.               |
|        (stolen stuff is not allowed under any circumstances)                 |
|      - Releases of this type may only be nuked if they do not work as        |
|        advertised                                                            |
|                                                                              |
|  ADDITIONAL TAGGING                                                          |
|                                                                              |
| 5.21 Groups may use extra TAGS for their releases if they feel the release   |
|      types listed in this document do not adequately describe the content.   |
|      e.g. READ.NFO, READNFO, REAL, LANGUAGE.PACK, TEXTURE.PACK, ...          |
|                                                                              |
| 5.22 Directory names for standalone releases must not contain                |
|      "incl.<something>" tags.                                                |
|                                                                              |
| 5.23 Tags that indicate the store where the game was bought/downloaded from  |
|      are allowed only if they are part of the official game name.            |
|                                                                              |
+------------------------------------------------------------------------------+
| VI. Alternative OS releases                                                  |
|                                                                              |
|  Releases intended for platforms other than Microsoft Windows generally      |
|  follow the same rules with the exceptions listed below.                     |
|                                                                              |
|  6.1 Releases for other platforms have to include a platform tag.            |
|      e.g. Some.Game.Linux-GROUPNAME, Other.Game.MacOS-GROUPNAME              |
|      The legacy tag MacOSX is not allowed anymore.                           |
|                                                                              |
|  6.2 Packing game files into an installer/archive combination is optional.   |
|                                                                              |
|  6.3 MacOS releases may contain an Apple Disk Image file (.dmg) instead of   |
|      an ISO file.                                                            |
|                                                                              |
|  6.4 Groups can choose to skip creating the image file altogether.           |
|      In that case the final rar volumes will include:                        |
|      - Game.Name-GROUPNAME directory containing untouched game files         |
|      - Crack/group folder containing needed crack files                      |
|                                                                              |
+------------------------------------------------------------------------------+
| VII. CRACKS                                                                  |
|                                                                              |
|  7.1 Stolen cracks are strictly forbidden.                                   |
|                                                                              |
|  7.2 It is forbidden to crackfix/repack releases that contain stolen         |
|      cracks.                                                                 |
|                                                                              |
|  7.3 Using a similar method to an already existing crack is allowed as long  |
|      as no code or data in whole or in part is copied.                       |
|                                                                              |
|  7.4 Loaders are banned. In-memory patching is allowed.                      |
|      Loader = a non-game executable/script that uses a separate process to   |
|      modify the game before or while the original game code is running.      |
|                                                                              |
|  7.5 Parts of a demo, alpha, beta, early access version (or similar          |
|      pre-final access programs) or a completely separate game may not        |
|      be used to create a crack.                                              |
|                                                                              |
|  7.6 Cracks must support the following, fully updated operating systems,     |
|      given that the non-cracked version does:                                |
|      - Windows 8.1 or later                                                  |
|      - MacOS 10.11 or later                                                  |
|      - Linux : no special requirements                                       |
|      Supporting operating systems whose development has been discontinued    |
|      by the vendor (reached End Of Life) is optional.                        |
|                                                                              |
|  7.7 Nuking for bad crack or stolen crack must include proof.                |
|                                                                              |
|  7.8 Game code that is not connected to the protection may also be altered   |
|      if this leads to an improvement of the user experience.                 |
|                                                                              |
|  7.9 Only use cracks from other groups with permission.                      |
|                                                                              |
| 7.10 Private tools may only be used with the author's permission.            |
|                                                                              |
| 7.11 It is allowed to use tools or code snippets placed under public         |
|      domain in order to create the crack.                                    |
|                                                                              |
| 7.12 Code and data related to the crack can be protected by the group        |
|      however they wish as long as it does not impair the user experience.    |
|                                                                              |
| 7.13 Cracks that introduce new kernel components are not allowed.            |
|      (e.g. Windows drivers, Linux kernel modules, MacOS kernel extensions)   |
|                                                                              |
| 7.14 Binding network sockets to anything else than the local loopback        |
|      addresses must be clearly documented in the NFO.                        |
|                                                                              |
+------------------------------------------------------------------------------+
| VIII. PROPER / REPACK / FIXES                                                |
|                                                                              |
|   A release can be affected by flaws of three different types:               |
|   Type 1: Major technical flaw that allows other groups to pre a proper      |
|           release.                                                           |
|   Type 2: Minor technical flaw that does not allow other groups to act,      |
|           but requires actions from the original group.                      |
|   Type 3: Cosmetic flaw that does not impair the overall functionality of    |
|           the release.                                                       |
|                                                                              |
|  8.1 List of Type 1 flaws:                                                   |
|      - The crack does not adhere to the expected quality (see chapter VII.)  |
|      - One or more necessary files of the advertised game are missing from   |
|        the release                                                           |
|      - The release cannot be extracted/installed correctly                   |
|      - Completely wrong directory name                                       |
|      - Missing or bad RAR volumes / SFV file                                 |
|      - Release does not work offline                                         |
|      - Packing RAR volumes with store (m0) preset                            |
|                                                                              |
|  8.2 List of Type 2 flaws:                                                   |
|      - File names of RAR volumes or the SFV are not globally unique          |
|      - Typos in release directory name                                       |
|      - Erroneous or completely wrong NFO                                     |
|                                                                              |
|  8.3 List of Type 3 flaws:                                                   |
|      - Bad shortcut after installation                                       |
|      - Audio/video glitches during the installation process                  |
|      - Bad ISO label                                                         |
|                                                                              |
|  8.4 Bugs that are also present in the same, non-cracked version of the      |
|      game do not justify a proper. Correcting errors from the original       |
|      developers is outside the scope of a scene release.                     |
|                                                                              |
|  8.5 Buttons, menu entries or any other user interactions that redirect to   |
|      or access external, online-only or network resources may not be used    |
|      as a proper reason, unless they softlock or hardlock the game.          |
|                                                                              |
|  8.6 When a release is nuked with grp.req then the first subsequent,         |
|      flawless release of the same game by another group does not have to     |
|      include the PROPER tag in the dirname.                                  |
|                                                                              |
|  8.7 <Release name>.PROPER-GROUPNAME                                         |
|      - If a release suffers from a T1 flaw, another group may pre a proper   |
|        version of it and the flawed release shall be nuked.                  |
|      - A group must not proper itself. To correct own mistakes, repacks      |
|        and/or fixes must be used.                                            |
|      - The proper reason must be stated in the NFO and should be             |
|        comprehensible to non-crackers if the technical situation allows it.  |
|      - A PROPER must be released for the same game version as the flawed     |
|        release.                                                              |
|                                                                              |
|  8.8 <Release name>.REPACK-GROUPNAME                                         |
|      - If a release is affected by a T1 or T2 flaw and a fix would not       |
|        remedy the problem, the original group may pre a repack.              |
|      - Additionally a group may pre a repack of any of its releases for any  |
|        reason except if the release in question has been propered by         |
|        another group with a technically flawless release.                    |
|      - If the repack is technically flawless, the original release shall be  |
|        nuked.                                                                |
|      - The repack reason must be stated in the NFO.                          |
|                                                                              |
|  FIXES                                                                       |
|                                                                              |
|  8.9 Releasing a technically flawless fix for a flawed release entails       |
|      that the possibly nuked original release shall be unnuked.              |
|                                                                              |
| 8.10 <Release name>.CRACKFIX-GROUPNAME                                       |
|      - In case the crack of a release is technically flawed, the affected    |
|        group may pre a crackfix. It contains only the new crack files.       |
|      - If the game files have to be re-released too, a repack must be pred.  |
|      - The reason for the crackfix must be stated in the NFO.                |
|      - A group may only pre a CRACKFIX for its own releases.                 |
|                                                                              |
| 8.11 <Release name>.PROPER.CRACK-GROUPNAME                                   |
|      - In case the crack of release is technically flawed, a different       |
|        group may pre a proper crack. It contains only the new crack files.   |
|      - If the proper crack is valid the original release is considered       |
|        valid too and shall be unnuked.                                       |
|      - The reason for the proper crack must be stated in the NFO.            |
|      - A group may only pre a PROPER.CRACK for releases of a different       |
|        group.                                                                |
|                                                                              |
| 8.12 <Release name>.CRACK.ONLY-GROUPNAME                                     |
|      - When a group thinks they have a better crack for an already existing  |
|        release by another group but the other crack is valid, they can use   |
|        this release type to show their skills.                               |
|                                                                              |
| 8.13 <Game name>.MULTIPLAYER.CRACK-GROUPNAME                                 |
|      - Used for special cracks that enable online multiplayer functionality. |
|      - The method for achieving this functionality must be described         |
|        clearly in the NFO, so the user may assess associated risks.          |
|      - Usage of unique credentials, either supplied by the user or           |
|        hardcoded into the crack, is not allowed.                             |
|                                                                              |
| 8.14 <Release name>.DIRFIX-GROUPNAME                                         |
|      - Used to correct typos in the directory name of the original release.  |
|      - Releasing a game with a directory name of a completely unrelated      |
|        game is not considered a typo.                                        |
|      - The fixed release must be stated in the NFO.                          |
|      - DIRFIX to alpha/beta/internal/early access is not allowed.            |
|                                                                              |
| 8.15 <Release name>.HOTFIX-GROUPNAME                                         |
|      - Used for relatively small updates without differentiating version     |
|        information.                                                          |
|                                                                              |
| 8.16 <Release name>.NFOFIX-GROUPNAME                                         |
|      - If the NFO contains mistakes, the group may pre a corrected version.  |
|                                                                              |
| 8.17 RARFIX and SFVFIX are absolutely not allowed. A REPACK/PROPER of the    |
|      release is required.                                                    |
|                                                                              |
+------------------------------------------------------------------------------+
| IX. DUPE                                                                     |
|                                                                              |
|  9.1 If a release contains exactly the same files as a combination of        |
|      previous releases (except store specific data) the newly pred release   |
|      is considered a dupe and shall be nuked.                                |
|                                                                              |
|  9.2 If the chronological order is clear and consistent across presites and  |
|      prebots, the first release wins no matter how small the difference in   |
|      release times may be.                                                   |
|      If it is unclear which group won a race because timing data from        |
|      presites and/or prebots is ambiguous then the pred releases that do     |
|      not exhibit any technical flaws (T1/T2) are not considered dupes and    |
|      shall not be nuked for that reason.                                     |
|      In situations like this the race is not considered to be over, none of  |
|      the groups earned the exclusivity right from chapter IV.                |
|      The race will be called by the first unambiguously decidable win of     |
|      an update/DLC related to the game in question (paid or free).           |
|                                                                              |
|  9.3 Non-English language standalone releases are considered dupes if a      |
|      MULTI tagged release containing the same language was already pred.     |
|                                                                              |
|                   __                                    __                   |
+-------------------\/-- Signed (in alphabetical order) --\/-------------------+
|                                                                              |
|     ACTiVATED  ANOMALY  CODEX  CPY  DARKSiDERS  DINOByTES  DOGE  HOODLUM     |
|                                                                              |
|       I_KnoW  PLAZA  Razor1911  RazorDOX  RUNE  SKIDROW  TiNYiSO  VREX       |
|                                                                              |
+------------------------------------------------------------------------------+
|   Compliance with this document is mandatory as of 2021-01-01 00:00:01 UTC   |
+------------------------------------------------------------------------------+
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