In Space by Fairlight (FLT)
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Last modified Sep 27, 2011 10:05:46 PM
MD5 checksum 043da385f097885508bd0878dba5ab2c
Mime type Zip archive data
Download flt_inspace_final.zip
Size 72 k
2003 May 23
3 items in the archive
- inspace_final.exe
- inspace.nfo
- scene.org.txt
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┌──── In Their 16th Year Of Glory, FairLight Released ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ < In Space > ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
: Coded by: Smash : : Release Date: May 23 2003 :
│ Music by: Reed │ │ Demo type: pc 64k intro │
│ 2D-gfx by: │ │ Party: breakpoint 2003 │
│ 3D-gfx by: Suicide, Aln, Willbe │ │ │
│ ────────────────────────────────────┘ └─────────────────────────────────── │
│ System Requirements: Windows 9X+, 128 MB, PixelShader 1.1, Direct-X 9.0 │
└────────────────────────────────────────────────────────────────────────────┘
Description :
==================
This is the final bugfixed version of in space, our 64k intro from breakpoint
2003. there were some problems with the party version. i used nvidia geforce's
hardware depth buffer shadowmapping originally. its really damn fast and gives
pretty good results, but meant that it was totally nvidia only (crashed on
any other hw), and had a lot of problems with driver versions. on the party
machine which had a gf4, during the compo it fucked up bigtime - displayed the
z buffer overlayed on some scenes. when we installed different drivers after the
compo it worked fine. first of all i decided to just disable the shadows if your
card doesnt support it, but that looked lame. so i wrote a little carmack's reverse
shadowvolumes implementation and replaced all the shadow stuff with that.
the result is, this should work on any gfx card with ps1.1 and vs1.1, and directx9.
lemme just quickly tell the story of this intro. the system + tools code was done slowly
over a couple of months. then a week before bp i tried to start putting it together.
unfortunately, i had very little done before bp - just some 3d scenes and camera
movements. so i had to take my pc over on the plane from the uk to germany (hoping it
didnt get fucked up.. i was lucky), and finished it at the party place. had to borrow
a monitor from first steffo/crs, then later nytrik+willbe. also at the party place willbe
kindly stepped in and made the nice turntable model.
6 hours before the deadline, it was well over size and very little design in place..
so took a lot of rushed drunken party coding to fix it. =) we made the deadline with
2 minutes to go. unfortunately it bugged on the big screen in some scenes due to driver
problems.
here's some thanks:
- nytrik, steffo, willbe for monitor lending
- willbe for partyplace 3d
- shock + ript for help with getting this finished
System requirements are:
- about 64mb ram
- directx 9
- a reasonably fast pc
- graphics card supporting ps1.1, vs1.1. problems? consult your drivers
A special greet to:
==================
Jbm, Strider, Vodka, Hollowman, Bacchus, Dogan, Basilisk, Stx, Archangel,
Fore, BM, Morgar, Burner and Indy.
Get in touch with us by email, smash at fairlight.st
─────-──────────────────────────────────────────────────────────────────────-
Greetings to our friends in groups such as:
--------------------------------------------
Triad, Noice, Virtual Dreams, Damage, Woorlic, T-Rex, Class, Sunflower,
Aardbei, AMC, Orange Juice, Deviance, Koma, Replay, Patrik Morin,
Crest, Ronnie Syrjalainen, Dennis Nicolaisen, THCISO, TPOLM, Razor 1911,
Backlash, Haujobb, Yodel, TBL, Byterapers, Myth, Blasphemy, Oxyron,
Spinning Kids, Excess, Kalisto, Smash Design, Madwizards, Orion.
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘ +-+ QUALITY, TRADITION AND PRIDE +-+ ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘