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1 of 1 file shrike

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Emulating OUTWORLD.EXE in DOSee.

Use these tabs to make adjustments to the emulation

If the emulation is taking too long to load, you can turn it off.


Reload DOSee to launch the DOS prompt

Applying changes will reload the page and reboot the emulator





Changes are not applied until the browser tab is reloaded





DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus


Emulation too slow?
Set the emulator to use maximum CPU speed

Emulation too fast?
Set the emulator to use the 8086 CPU configuration

DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

5 items in the archive
  • ADDY.NFO
  • CALODOX.NFO
  • FILE_ID.DIZ
  • OUTWORLD.EXE
  • RELEASES.NFO
[+] Configuration Copy text
∙■∙·······································································∙■∙ ▄███▄ ▄███▄ █ ▄███▄ ███▄ ▄███▄ ██▄ ▄██ ██▀ ▀██ ███████ ██ ███ ███ ██ ██ ███ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██ ███████ ██ █ ██ ██ ██ █ ██ ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ ██▄ ▄██ ██ ██ ██ ██ ██ ██ ██ █ ██ ██ ██ ██ █████ ██ ██ ██ ██ ███ ███ ██ ██ ███ ███ ██ ██ ███ ██ ██ ▀███ ▀███▀ ███▀ ▀███▀ ██▀ ▀██ ·∙-■[ C A L O D O X ! ]■-∙·· ·········∙-■[ Outworld BBS-Addy ]■-∙········· ∙■∙·······································································∙■∙ ■[ What ? ]■······························································■∙ This is the bbstro of Outworld. Relax and enjoy ! ■[ Who How ? ]■···························································■∙ I (Dake) coded it in full-asm, of course ;). You've probably seen that i've used a sort of gouraud-shading with glenz. The objet (made by Shrike) has 132 points and 252 faces. Ansi at the end, is also of Shrike...There're 3 palettes in this addy, if you launch it again, colors change..(not always, depends when the programm is launched) The effect behind the 3D objet is just a zoom (x2) with some blur and fading...if you think it's slow, don't blame me, there're lotsa of SHR for each pixel.. ■[ Where ? ]■·····························································■∙ Launch it on a nice PC. It needs at least a 386 and 190k of memory... ∙■∙·······································································∙■∙
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