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125 of 417 files international network of crackers
  • Zip / NFO file or scene release
  • The Jet, writer credits
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  • LEXI.TXT
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ORIGINAL DOCUMENTATION TO LEXI-CROSS FROM INTERPLAY BY THE JET -=INC=- HV TODAY: HOLOVISION LEXI-CROSS- GUIDE HOW IT HAS SURVIVED TEN LONG YEARS DECEMBER 1, 2091 ALSO: VIOLENCE ON HV- HAVE WE GONE TOO FAR? HV GUIDE IMPORTANT NOTICE TO FIRST-TIME READERS DEAR READERS: PLEASE NOTE THAT PROGRAM INFORMATION IS FOR SATURDAY ONLY. FOR INFORMATION ABOUT TOMORROW'S PROGRAMS, PICK UP THE HV GUIDE TOMOR- ROW MORNING OR HAVE IT DELIVERED STRAIGHT TO YOUR HOUSE VIA TELEPORT EXPRESS, WHERE YOU CAN HAVE IT BEAMED TO YOUR COFFEE TABLE AT 6:00 AM EACH MORNING- FOR THOSE OF YOU USING THIS GUIDE IN CONJUNCTION WITH THE LEXI- CROSS HOME VERSION, READ BELOW: PLAYING LEXI-CROSS ON THE IBM/TANDY OR 100% COMPATIBLES LEXI-CROSS REQUIRES AT LEAST 512K OF MEMORY IN TANDY/EGA/CGA MODES AND 640K FOR VGA. MAKE SURE THAT YOU ARE PLAYING ON BACKUP COPIES OF YOUR ORIGINAL LEXI-CROSS DISKS. REFER TO YOUR DOS MANUAL ON HOW TO MAKE BACKUPS. LOADING INSTRUCTIONS 1. BOOT YOUR COMPUTER WITH DOS. IF YOU HAVE A JOYSTICK OR A MOUSE, MAKE SURE IT IS CONNECTED AND THE DRIVER INSTALLED. 2. INSERT THE LEXI-CROSS DISK MARKED STARTUP. MAKE SURE YOU ARE AT THE APPROPRIATE DOS PROMPT FOR THE LOCATION OF YOUR LEXI-CROSS DISK. 3. IF YOU WANT TO INSTALL LEXI-CROSS TO YOUR HAD DISK, TYPE: INSTALL 4. TYPING LEX AT THE DOS PROMPT WILL BEGIN EXECUTION, BUT A NUMBER OF COMMAND LINE OPTIONS ARE ALSO AVAILABLE: THE FORMAT FOR THESE OPTIONS IS AS FOLLOWS: LEX [OPTION] [OPTION] [OPTION] ... TO SHOW THE LIST OF COMMAND LINE OPTIONS TYPE LEX ? AT THE DOS PROMPT WITH EACH OPTION SEPARATED BY A SPACE. THESE OPTIONS OVERRIDE THE DEFAULTS AS ESTABLISHED ON THE LEX DEFAULT OPTIONS". LATER OPTIONS IN THE COMMAND LINE TAKE PRECEDENCE OVER EARLIER ONES. BRINGING UP THE "LEX DEFAULT OPTIONS" NEGATES ANY OF THE OTHER OPTIONS SINCE THEY WILL BE SETUP ON THIS SCREEN. IF AN OPTION DOES NOT MAKE SENSE, SUCH AS REQUESTING A MOUSE WHEN ONE IS NOT ATTACHED TO COMPUTER, THE AN ERROR MESSAGE WILL APPEAR STATING THE PROBLEM FOLLOWED BY THE LEX DEFAULT OPTIONS" SCREEN. LEXI-CROSS DEFAULT OPTIONS THIS SCREEN WILL COME UP AUTOMATICALLY THE FIRST TIME LEX IS PLAYED AND WILL CONTINUE TO DO SO AS LONG AS THE OPTIONS PICKED ARE NOT STORED TO DISK. IT ALLOWS THE USER TO ESTABLISH SUCH OPTIONS AS GRAPHICS MODE, SOUND BOARD "ELECTION, DEFAULT PLAYER CONTROLS, AS WELL AS SOME CUSTOMIZED GAME PLAYING PREFERENCES. FOR THOSE WHO WANT TO KNOW MORE ABOUT THE HOME VERSION OF LEXI- CROSS, WE RECOMMEND THE FOLLOWING ARTICLES FOUND IN THIS GUIDE: LEXI-CROSS - HOW IT HAS SURVIVED TEN LONG YEARS (RULES OF PLAY) FOR THE TECHNICALLY MINDED (DESCRIPTION OF PLAYING OPTIONS) AN INTERVIEW WITH ZARDOG (PLAYING TIPS) READ THE FILE README-DOC FOR FURTHER INFORMATION OR ADDITIONS WHICH CAN BE FOUND ON THE DISK (TYPE TYPE README.DOC INTERPLAY PRODUCTIONS1 HV GUIDE TODAY'S FEATURES IN YOUR HV GUIDE NEW INVENTIONS: HOLOVISION GOES BEYOND THE THIRD DIMENSION PAGE 4 BEEPS AND BONKS PAGE 6 PROGRAMMING ANNOUNCEMENTS PAGE 8 PROGRAM LISTINGS FOR SATURDAY DECEMBER 1, 2091 PAGE 10 TODAY IN HOLLYSTEEL PAGE 15 LEXI-CROSS--HOW IT HAS SURVIVED TEN LONG YEARS PAGE 15 VIOLENCE ON HV--HAVE WE GONE TOO FAR PAGE 26 AN INTERVIEW WITH ZARDOG PAGE 27 MOVIES OF THE DAY PAGE 32 FOR THE TECHNICALLY MINDED PAGE 32 INTRODUCING NEW INPUT DEVICES FROM INTERPLAY WHERE THE CONCEPT OF INPUT TAKES ON A WHOLE NEW MEANING WHEN USING YOUR HOME UNIT OF LEXI-CROSS, IF INPUT FROM A MOUSE OR JOYSTICK IS BEING USED (SEE LEX DEFAULT OPTIONS) THEN THE FOLLOW- ING ARE EQUIVALENT TO KEYBOARD INPUTS: KEYBOARD MOUSE JOYSTICK RETURN KEY LEFT BUTTON BUTTON #1 ESCAPE KEY RIGHT BUTTON BUTTON #2 ARROW KEYS (MOUSE MOVEMENT) (JOYSTICK MOVEMENT) SOLVING THE PUZZLE REQUIRES THE USE OF THE KEYBOARD. ALSO, LET- TERS MAY BE PICKED AND VOWELS CHOSEN BY HITTING THE CORRESPONDING KEY ON THE KEYBOARD REGARDLESS OF THE INPUT DEVICE SELECTED. 2 GUIDE HV GUIDE SPECIAL OFFER FOR THE LOW PRICE OF 899 CREDITS YOU CAN HAVE THE LEXI-CROSS SPECIAL KEY!!! YES YOU CAN HAVE SUCH MEMORABLE KEYS AS F1 - THE PAUSE GAME KEY. THIS CAN BE USEFUL IF GAME TIMER IS ON. ALSO INCLUDED ARE F2 - THE TOGGLE SOUND ON/OFF KEY -- THIS CAN BE USEFUL IF YOU WANT TO TURN OFF THE SOUND EFFECTS. F3 - THE TOGGLE TIMER ON/OFF KEY -- THIS IS ACCESSIBLE ONLY DURING PRACTICE ROUNDS. FOR BEGINNERS, HAVING THE TIMER OFF CAN AID IN LEARNING AND REDUCE STRESS. F4 - THE TOGGLE MUSIC ON/OFF KEY -- THIS WILL TURN THE BACKGROUND MUSIC ON AND OFF DURING THE COURSE OF THE GAME. THE 17TH EDITION OF THE HOME VERSION OF LEXI-CROSS! PLAY ALONG AT HOME! AVAILABLE EXCLUSIVELY THROUGH INTERPLAY REMEMBER THE FIRST TIME YOU PRESSED F5 -THE GIVE UP AND REPLAY ROUND KEY -- THIS CAN ONLY BE USED DURING LIVING VS. LIVING OR LIVING VS. MODEM. USEFUL IF BOTH SIDES CAN'T FIGURE OUT THE PUZZLE AND WISH TO START THE ROUND OVER WITH A NEW PUZZLE. AND F6 - THE TOGGLE SOUND FROM PC/SOUND BOARD -- THIS KEY TOGGLES THE SOUND BETWEEN THE PC INTERNAL SPEAKER AND YOUR SOUND BOARD (IF AVAILABLE). IF YOU HAVE NO SOUND BOARD, NOTHING WILL HAPPEN. OF COURSE WE ALSO INCLUDE THE MEMORABLE F7 - THE EXIT KEY. QUITS AND EXITS TO DOS. NO HISTORY IS KEPT, PUZZLE IS NOT REVEALED, AND GAME IS NOT SAVED. AS WELL AS THE NEWLY CREATED F8 - REVEAL PUZZLE AND EXIT - REVEALS PUZZLE ANSWER AND THEN QUITS AS IN F7. YES, YOU CAN HAVE ALL THESE KEYS WHICH FUNCTION DURING NORMAL PLAY OF THE LEXI-CROSS GAME FOR THE LOW PRICE OF 899 CREDITS. ORDER YOURS TODAY! CASH OR CREDIT ...NO C.O.D.'S 3 HV GUIDE NEW INVENTIONS: HOLOVISION GOES BEYOND THE THIRD DIMENSION BY HUNTER BIRNELLE, I.P.P. SYNDICATE AT A RECENT PRES CONFERENCE DR. S. T. ENCH REVEALED HIS LATEST BREAKTHROUGH FOR HOL0VISION... SMELL-O-VISION!!! IT USES AN UNSTA- BLE MOLECULE BASE T CREATE ANY ODOR THAT IS DIGITALLY ENDCODED ON A SIDE-BAND OF THE TRANSMISSION. THIS WILL ADD A WHOLE NEW DIMEN- SION TO ADVERTISING. RESTAURANTS WILL BE ABLE TO ENTICE YOU WITH NOT ONLY THE LOOK OF A MEAL BUT ODORS OF IT MOUTH-WATERING MEALS. DR. S. T. ENCH ALSO NOTED THAT THE FIRST HV SHOW TO UTILIZE IT WILL BE LEXICROSS. "AH, YES, LEXI-CROSS WILL BE THE FIRST TO USE THE NEW TECHNOLOGY. THE LOVERLY ROBANNA SILVER WILL BE USING HERE NEW LINE FRAGRANCES ON THE SHOW. THEY ARE SO SWEET, I HOPE SMELL- O-VISION WILL BE ABLE TO DO THEM JUSTICE. YES ROBANNA IS SO BEAUTIFUL," DR. ENCH SIGHED. CYBORG IMPLANTS CAN INCREASE LONGEVITY HONORED SCIENTIST DR. PIERRE "FRENCH" FRYE HAS ANNOUNCED THAT HIS EXPERIMENTATION WITH ARTIFICIAL LIMBS AND BODY PARTS HAS NOT ONLY BEEN A SUCCESS, BUT THAT HUMANS WHO ARE WILLING TO EXCHANGE OFF THEIR OLD DYING PARTS WITH HIS IMPLANTATIONS WILL ACTUALLY LIVER LONGER, HEALTHIER LIVES. "WHY WORK ON SAVING THE OLD," SAYS DR. FRYE, "WHEN YOU CAN EXCHANGE FOR NEW!" MARCY FELDOID, THE FIRST HUMAN TO SURVIVE DR. FRYE'S EXPERIMENTS, CELEBRATES HER 123RD BIRTHDAY TODAY. "I'VE NEVER FELT BETTER!" EXCLAIMS MS. FELDOID. "THE NEW PARTS MAKE ME FEEL LIKE I WAS WHEN I WAS TWENTY." OPPO- NENTS OF DR. FRYE NOTE THAT MS. FELDOID ACTUALLY HAS NO HUMAN PARTS REMAINING AND CLAIM THAT EVEN HER BRAIN IS ROBOTIC. "MARCY FELDOID IS AS HUMAN AS A MOON ROCK," NOTES ONE OPPONENT. "DR. FRYE IS A MASS REPLACING PEOPLE WITH ROBOTS." WHETHER OR NOT YOU BELIEVE DR. FRYE, HIS FACTORY HAS RECEIVED OVER ONE MILLION APPLI- CANTS FOR TREATMENT. 4 HV GUIDE TONIGHT ON HVBO LIVE FROM THE THIRD MOON OF SATURN! BOXING AT ITS VERY BEST! SOLAR-RAY LEANARDO VS. IRONY-MARS TYSON 5 HV GUIDE "BEEPS & BONKS" TODAY IN HOLO-VISION LAND WE GIVE THE BEST (BEEPS) AND THE WORST (BONKS) TO THE PEOPLE AND BOTS THAT MAKE UP THE INDUSTRY. A BONK TO THE CAST OF "MARRIED,...WITH CYBORGS" FOR SENDING A CENSOR ROBOT ON ONE-WAY JOURNEY TO THE CENTER OF THE UNIVERSE. A BEEP TO AMELIA UROSOKI, MATILDA ON "ONE NANOSECOND AT A TIME, FOR DONATING 30 SECONDS OF AIRTIME TO THE ORPHANED ROBOTS GUILD. JUST GOES TO SHOW HOW GOOD HUMANS CAN BE TO THEIR METALLIC COUS- INS. A BONK TO KISBOB THE UNFRIENDLY ALIEN FOR PANDERING TO COMMERCIAL INTERESTS AND SELLING 30 SECONDS OF HIS TIME FOR AN UNSPECIFIED AMOUNT OF CREDITS. WE'RE GIVING A BEEP TO SIMON LEFOND (OF DEBOB DEBOB FAME) FOR NOT DOING ANYTHING TERRIBLY DUMB ON THE RECENT EPISODE OF "MISSION IMPROBABLE". AS YOU MAY HAVE SEEN, SIMON PLAYED A SMALL PART AS A STOLEN TOASTER OVEN. ANOTHER BONK TO KISBOB THE UNFRIENDLY ALIEN FOR EATING THIS RE- PORTER'S DATE TO THE 132ND WEEKLY NON-GRAMMATICAL AWARDS. A BEEP TO THE PRODUCERS OF THE "SUPERDUPERFRIENDS" CARTOON FOR USING LIVE ACTORS INSTEAD OF ANIMATION. THIS SHOWS A REAL CHANGE AND IS A LANDMARK IN THE HISTORY OF ANIMATION. A BONK TO COOL NEWSOID OF "3600 SECONDS" FOR TAKING A BITE (AND A SWIPE) AT THE CYBORG OLYMPIC FUND. THIS IS DEFINITELY A NO-NO. A BEEP TO THE CREATORS OF "CHILDREN'S YOHO", A NEW SATURDAY CHILDREN'S SHOW. IT IS 30 TIME-UNITS OF CHILDREN (AND OTHER YOUNG ROBOTS, CYBORGS AND ALIENS) PLAYING WITH THEIR YOHOS. A DEFINITE BONK TO THE ZOOKEEPERS WHO LET KISBOB THE UNFRIENDLY ALIEN OUT OF HIS CAGE. A BEEP TO THE CAST AND CREW OF "MAKE ROOM FOR GHANDI" FOR PUTTING ON SUCH A GOOD SHOW AT THE RECENT SOLAR SYSTEM GOOD SHOW AWARDS. SUCH HUMILITY AND GRACE FOR WINNING 30 OF THE TOP 42 AWARDS AND RECOGNITIONS. HELD ON PLUTO, THE FIREWORKS DID NOT BOTHER YOU IF YOU WERE ON SATURN OR CLOSER TO THE SUN. AND FINALLY, A REALLY BIG BONK TO MICHELLA SAGANOID FOR BLOWING UP THE GOOD SHOW AWARDS BUILDING WHEN SHE DID NOT WIN A SINGLE AWARD FOR HER WORK AS THE HEROINE OF "BYTEMAN." FORTUNATELY, AT THIS TIME NO SIGN OF MS. SAGANOID HAS BEEN REPORT. SHE IS CURRENTLY LISTED AS MISSING IN A REALLY BIG EXPLOSION. ALONG WITH THIS IS A SMALL BEEP TO THE DEMOLITION CREW OF SPUDSKY AND MACE, INC. WHO SAY THAT PLUTO SHOULD BE INHABITABLE AGAIN WITHIN TWO TO THREE CENTURIES. MAGGIE SIMPLETON, SYNTAX ERROR & THE HV-GUIDE CREW... 6 HV GUIDE CHARLES ASTEROID OF JUPITER BODY BUILDING CAPSULES ARE YOUR TIRED OF BEING A 9800 GRAM WEAKLING? HIGH GRAVITY DRAGGIN YOU DOWN? WELL DON'T WORRY. NOW THE NEW CHARLES ASTEROID BODY BUILDING CAPSULE WILL GIVE YOU MOUNDS OF MUSCLES IN MINUTES. THE CHOICE OF STARS: BALBOAOID SAYS "YO!" ALBERT SCHWARZENOID SAYS, "I'LL BE BACK FOR MORE!" THE BULKAROID, INTERGALACTIC WRESTLING SUPERHEAVY WEIGHT CHAMPION STATES, "WHATCHA GONNA DO WHEN I TAKE TWO?" SEND $99.99 PLUS $25,000 FOR SHIPPING AND HANDLING TO: CHARLES ASTEROID BODY BUILDING CAPSULES 1313 BEBOPALULA SHESMYBABY EREHWON, JEN HOHNSON DISTRICT LOKNAR 10-85340856-29349-93499-49596 JUPITER SORRY NO COD'S 7 HV GUIDE PROGRAMMING ANNOUNCEMENTS CHANNEL 212 ANNOUNCES EXPANSION OF LEXI-CROSS PROGRAMMING BY HUNTER BIRNELLE I.P.P. SYNDICATE MARS PLUTOSON, PROGRAM DIRECTOR OF CHANNEL 212 HVLZ, ANNOUNCE THAT LEXI-CROSS WAS EXPANDING ITS HORIZONS. THE NEW PROGRAMMING WILL INCLUDE SPECIALTY TRIVIA SHOWS COVERING SEVERAL DIFFERENT FIELDS. THESE ARE SAID TO INCLUDE: SPORTS, CINEMA, MUSIC, LITERATURE AND HISTORY TO NAME A FEW. THESE SHOWS WILL COVER ONLY ONE FIELD EACH. THE CHANNEL, WHICH ALREADY SHOWS LEXI-CROSS INSYNDICATION 24 HOURS A DAY, PLANS ON ADDING THESE NEW SHOWS VERY SOON. ON THE NEXT ARSENOID HAWL III SHOW UP FRONT AND PERSONAL WITH LEXI-CROSS'S OWN ROBANNA! FIND OUT: WHO (OR WHAT) SHE LIKES TO INTERFACE WITH! WHAT SHE REALLY THINKS ABOUT CHIP RAMSEY! WHERE SHE BUYS HER CLOTHES! WHY SHE BOTHERS TO WEAR THEM! MADAME LONG'S NEO-CHINESE FOOD DELIVERY SERVICE "SOYBEAN SUSHI OUR SPECIALITY" NOW DELIVERING TO ALL THE PLANETS IN THE SOLAR SYSTEM IN 30 PICOSECONDS OR LESS! CALL VIDPHONE 1-978-4321-LONG FOR A PLEASING MEAL. EDIBLE FAXES AVAILABLE 8 HV GUIDE PROGRAM LISTINGS FOR SATURDAY DECEMBER 1, 2091 (2) HVBS--HOUSTON, EARTH (4) HVBC--GALILEO, MOON (7) HVAC--NEW YORK, EARTH (9) HVDS--DARK SIDE, MOON (120)HVNP--NEPTUNE (134)NVST--IO, MOON OF JUPITER (212)HVLZ--ASTEROID BELT (SPRT)--ALL SPORTS CHANNEL (HVBO)--HOLOVISION BOX OFFICE MORNING 6:00---- 2 THE NEW PARAXENO BIOLOGY-ZOO REVUE 4 THE REAL SLIMEBUSTERS 7 THE MURF ADVENTURES 9 MY FAVORITE SATURNIAN 120 SUPERDUPERFRIENDS 134 CHILDREN'S YOHO 212 LEXI-CROSS SPRT NO IMPACT AEROBICS HVBO THE 3.21 STOOJIES 6:30--- 2 BPPO BUNNY AND FRIENDS 7 THE ADVENTURES OF MURPHY MURF 134 THE BREAKFAST FOOD THAT ATE ME 212 LEXI-CROSS 7:00---- 2 YOUNG CYBORGS IN LOVE 4 CAPTAIN EARTH AND MISTER MARS 7 BIG,PONG,THE FRIENDLY RABBIT 9 THE KISBOB ALIEN HOUR 120 SUNRISE WITH DOC 134 WELCOME TO MY NEON ROOM 212 LEXI-CROSS SPRT HIGH-IMPACT,6-G AEROBICS:WITH XXANDERELLA HVBO SEND IN THE CLONES 7:30---- 7 BUSTER DUCK MEGA-CARTOON MINUTE 212 LEXI-CROSS 7:31--- 7 HILLBILLY BOT'S 29 MINUTE ETIQUETTE HOUR 8:00--- 7 SUPER SPY IN THE BANANA REPUBLIC 9 MURF'S ON PARADE 120 HOLOVISION SHOPPING NETWORK 134 TED TURNING'S NEWS SATELLITE 212 LEXI-CROSS SPRT SATURDAY MORNING SPORTS 8:30----- 2 PHIL BRITT ON HOW TO EAT NUTRITIOUSLY 9 HV GUIDE 4 LEND A HELPING ARTIFICIAL LIMB 212 LEXI-CROSS 9:00--- 2 SOMETHING FOR ALL OF US (EVEN YOU) 4 THE MORKY MOOSE SHOW 7 BED & TILL'S EXCELLENT ADVENTURES 212 LEXI-CROSS HVBO IT'S STRANGE, STRANGE, STRANGE, STRANGE, STRANGE SOLAR SYS- TEM 9:30--- 2 NOTHING FOR NONE OF US (ESPECIALLY YOU) 212 LEXI-CROSS 10:00---- 2 MR. STREETMONGER'S COMPUTER HOUR 4 THE DIZNEE SHOW STARRING... MR. DEE 7 STATION IDENTIFICATION FOR OUR OWN PURPOSES 9 MY FRIENDLY ROBOT 212 LEXI-CROSS 10:30---- 7 THAT'S A WRAP (AND OTHER STOCKING STUFFERS) 9 STATION ID 212 LEXI-CROSS 11:00---- 2 UNIVERSAL: THE EVERYTHING SHOW 4 THE PLUTO CONNECTION 7 THE PHILLIS REGBIN SHOW 9 THE OPEN WINDOW TALK SHOW 134 STATION ID 212 LEXI-CROSS HVBO THE CYBER-DECKERS 11:30---- 7 IT'S 11:30...DO YOU KNOW WHERE YOU CYBORGS ARE? 9 ALL MY LUGGAGE 212 LEXI-CROSS AFTERNOON 12:00---- 2 TRANSLIGHT TRAVEL TIME 4 ADVENTURES IN TRIMONITE MINING 7 KISBOB QUOTES FROM KIDS 9 THE CITIZEN'S FORUM... WITH PRAETOR WOLLOPER 120 STATION ID 134 SCOTT'S WAM BAM SLAMMIN GUITAR JAM 212 LEXI-CROSS SPRT SAFETY TIPS FOR GAS GIANT SKIERS 12:30--- 2 STATION ID 4 ENDLESS DIRT: THE MOON STORY 120 THIS OLD TRAMP FREIGHTER WHEN ON JUPITER STAY AT THE SIGMUND FREUD HOTEL! BUT, DON'T FORGET, YOU MUST HAVE ADVANCED RESERVATIONS TO B E A GUEST OF SIGMUND FREUD! GET THEM TODAY! 10 HV GUIDE 212 LEXI-CROSS HVBO THIS OLD CRATER 1:00--- 2 IT'S A WONDERFUL PHOTOSYNTHETIC EXISTENCE 4 THE FRUGHON GOURMET:CHEF OF THE STAR EMPIRES 7 AS THE PLANET TURNS 9 THE X.B.Z AFTER-ACADEMY SPECIAL 120 SOLAROID PRESENTS:MOVIES 'TIL DINNER 134 IF THIS IS YOUR BRAIN... THEN WHERE IS MIN? 212 LEXI-CROSS SPRT NULL-GRAVITY BASKETBALL 1:30---- 9 HOLLYWOOD RECTANGLES 134 ULTERIOR MOTIVES: SECOND GUESSING THE IMPOSSIBLE 212 LEXI-CROSS 2:00---- 4 THE WAY IT WAS...WITH FLASHBACK JAKE 7 QUANTUM PHYSICS WITH DR. NEBULUS 9 STATION IDENTIFICATION FOR OUR OWN PURPOSES 134 ONE POTATO...TWO POTATO 212 LEXI-CROSS HVBO SPACE MASON, SON OF SPACE MA 2:30--- 2 SUNTANNING FOR CREDITS 7 EVERY ALIEN HAS IT'S DAY 9 PARSEC BY PARSEC 134 NILA'S NOONER NANNY TIME 212 LEXI-CROSS 3:00--- 2 KARLJUNG AND THE RESTLESS 7 SPECIFIC HOSPITAL 9 ROBOID'S STORY 134 THE GLASS ROSE OF SATURN 212 LEXI-CROSS 3:30--- 4 STATION IDENTIFICATION FOR OUR OWN PURPOSES 212 LEXI-CROSS HVBO JAMES BOT VS. TOASTER-OVEN MAN 4:00--- 2 XEN MONKISM:ATOP THE HIGHEST PEAK 7 SLAPPY DAPPY'S ICE CREAM HOUR 9 THE TRIALS OF ZETA GUNDUM 134 ORBIT!:THE SPINNING GAMESHOW 212 LEXI-CROSS SPRT GREAT MOMENTS IN TRANS-ORBITAL VOLLEYBALL 4:30--- 9 LEAD SPACESHUTTLE:METALLIC MUSIC 134 BILLY BLASTEROIDZ 212 LEXI-CROSS 11 HV GUIDE 5:00--- 2 FIX YOUR OWN CYBERWARE 4 NEVER LOOK A GIFT IN THE VIDEO OPTICAL 7 MOTHER'S, INC. PRESENTS:WOW IS MOM SPELLED UPSIDE DOWN 9 INTERPLANETARY UPDATE 134 MY THREE CYBORGS 212 LEXI-CROSS SPRT BLACK & METALLIC BELT THEATER 5:30--- 2 SATURNANZA 4 THE ROBOT CONNECTION 134 CASABLANCA 212 LEXI-CROSS HVBO INTERESTING DAYS EVENING 6:00--- 2 YOU KNOW... WHEN I SAID LET'S ALL GO 4 NEWS 'R' US 7 ALL THE NEWS THAT'S FIT TO MOLECULARLY TRANSMIT 9 ALL IN THE GALAXY 120 HORACE WEEDLEY'S NEWS HOUR 134 THE SECRET OF MY TURNIP PATCH 212 LEXI-CROSS SPRT STAR SURFERS 6:30--- 2 SEAN SEBASTIAN'S SARCASM SHOW 9 THE INNER LIMITS 134 MY MOTHER THE HOVERCAR 212 LEXI-CROSS 7:00--- 2 ORANGE JULIUS:WONDER CAT OF THE NORTH 4 MILLY VANILLA'S PUTTING ON THE HITS 7 THE ROBOT DOWNEE JR. SHOW 9 PAULA ABDULOID'S DANCE FEVER 120 ELECTRIC CURRENT AFFAIR 134 SESAME PLANET 212 LEXI-CROSS 7:30--- 2 STELLAR TRAFFIC REPORT 4 ROBOT KNOWS BEST 9 ONE NANOSECOND AT A TIME 10 LEXI-CROSS 8:00--- 2 MAKE ROOM FOR GHANDI 4 3600 SECONDS 7 STAR WRECK: THE FINAL GENERATION 9 TWIN PARKS 120 HIGHWAY TO HEAVING 134 STATION ID 212 LEXI-CROSS SPRT TUFF SPORTS: COMPETITION ICE-SKATING ON MERCURY HVBO ROCKY JR.. VIII VISIT THE DIZNEE-PLANET FUN PARK NEW LOCATION ON PLUTO! HE WAS ONCE PART OF US, NOW WE'RE PART OF HIM.. 12 HV GUIDE 8:30--- 2 I LOVE LUCITE 134 THE NEW GILLIGAN'S ISLAND 212 LEXI-CROSS 9:00--- 2 MISSION IMPROBABLE 4 THE DICK VAN BYTE SHOW 7 HOUSTON 9 BYTEMAN 120 PLANET PARENTHOOD 134 B*Y*T*E 212 LEXI-CROSS SPRT SOLAR-RAY LEANARDO VS. IRONY-MARS TYSON 9:30--- MARRIED...WITH CYBORGS 9 YOUR HOM E WITH OUR ROBOTS & GANG 134 INSIDE THE IBM 212 LEXI-CROSS 10:00-- 2 THAT'S RIDICULOUS 4 SEVENTYSOMETHING 7 COP RAP 9 MY YAMI VICE 120 SASHA-LITTLE HUMAN IN A FUR COAT OR DEVIL DOG FROM HELL? 134 EAGLE'S NEST 212 LEXI-CROSS SPRT ZERO-G ARCHERY COMPETITION HVBO THE SUN NEVER ORBITS 10:30--- 2 BETTER LIVING THROUGH SUPERIOR WATERPOWER 7 STRAWS OR SPOONS: HOW DO YOU DRINK YOUR MILKSHAKE? 212 LEXI-CROSS 11:00-- 2 AJAX:WONDER CAT OF THE NORTH 4 CAB 7 JEERS 9 HOME BIO-GENETICS WITH ONE-EYE ESTER 134 BEAMING UP ALTAIR 212 LEXI-CROSS SPRT CHA NO ROW KYUNG-FU FOR ALIENS 11:30--- 2 TOM WOO: COME TO MY SEMINAR 4 CIRCUITS BOY 7 TOSS YOUR COOKIES 9 THE ARSENOID HAWL III SHOW 120 BULIMIA:HOW TO MAKE IT WORK FOR YOU 134 I'M STARVING 212 LEXI-CROSS LATE SATURDAY/SUNDAY MORNING 12:00---- 2 SPACE COLONY II:THE SHUTTLE TRIP 4 TRANSPORTING MS. DAK'RON 7 RUBBER BOND 770: THE ALIEN CONSPIRACY 120 HUSCOL BEEKER'S ALIEN AFTER MIDNIGHT SPECIAL 134 LATE NIGHT MOVE OF THE AFTERNOON 212 LEXI-CROSS SPRT REPLAY OF UNIVERSE 13 HV GUIDE BOWL V:MIAMI DOLPHINS VS. NEPTUEN NEBULAS HVBO SNEAK PREVIEW OF TOMORROW'S HVBO 12:30--- 7 SKYTOWER 911 9 THE RETURN OF THE SON OF ROMBO III, JR 120 SATURDAY NIGHT HOLOVISIONS 212 LEXI-CROSS 1:00--- 2 WACKY PET HUMAN TRICKS 7 SASHA SINGS THE BLUES 212 LEXI-CROSS HVBO BEETER OFF A CYBORG 1:30--- 2 MISKATONIC U: UNDERCOVER 7 MATING HABITS OF GALACTIC BEES 120 US AGAINST I.C.E 212 LEXI-CROSS 2:00--- 2 FORCE FACE: THE MORAL DEBATE 4 THE FATMAN: MYTH OR REALITY 7 WHAT THE HELL ARE YOU STILL DOING UP SHOW 9 MY PET ROSETTA STONE 120 THE FUN HOUR 212 LEXI-CROSS 2:30--- 4 THE ART OF BEVERAGE APPRECIATION 9 WHY I BLOW MY NOSE 212 LEXI-CROSS 2:40-- 2 SASH: WONDER DOG OF THE NORTH HVBO SOLAR GEOGRAPHIC PRESENTS: C.H.O.N.4 LIFE 3:00---- 4 CHIPS AND DIP 7 You've STILL UP? GO TO BED SHOW 120 WHERE'S BUTTER 212 LEXI-CROSS SPRT PLANETARY POLO AMONG THE ASTEROIDS 3:15--- HVBO THE AMITYVILLE PLANET 4:00---- 2 COOKING WITH MATT-HOW TO LIVE ON QUESADILLAS 4 COCKTAILS WITH CRAMER 7 I CAN'T BELIEVE YOU'RE STILL UP SHOW 212 OFF THE AIR SPRT JOGGING TO MARS AND BACK 5:00--- 2 INTERPLAY: THE SERIES 4 HOW TO AVOID HAND OVERS 7 WELL YOU MIGHT AS WELL STAY UP ALL NIGHT NOW SHOW SPRT PAT YOUR HEAD AND RUB YOUR BELLY 14 HV GUIDE TODAY IN HOLLYSTEEL GOSSIP SEEKERS WENT ABSOLUTELY WILL WHEN MAJOR STAR ROBANNA MADE IT CLEAR TO THE PRESS AND INSIDERS, THAT IN NO WAY WAS SHE ACTU- ALLY GOING TO QUIT LEXI-CROSS TO JOIN AN INTERSTELLAR VID COMPANY FOR THE MAKING OF THE HISTORY OF HER AND CHIP. SHE DID SAY THAT IT WAS POSSIBLE THAT SHE WOULD MAKE THE HISTORIAN VID, BUT THAT IT WOULD NOT INTERFERE WITH THE TAPING OF THE POPU- LAR GAME SHOW. ALSO, A SMALL RUST BLEMISH WAS NOT SEEN ON THE SKIN OF THE POPULAR LETTER-TURNER, IS IT POSSIBLE SHE'S BEEN TO A FACTORY-APPROVED MECHANIC? ELSEWHERE IN THE NOISY NEWS, PEOPLE TURNED OUT FRIDAY FOR THE 132ND WEEKLY EDITION OF THE NON-GRAMMATICAL AWARDS. THIS REPORT WON TOO! MANY PEOPLE AND 'BOTS WERE AMAZED AT THE SMALL TURNOUT. IS IT POSSIBLE THAT HIS AWARD IS GIVEN TOO FREQUENTLY? MARVEE RUSSELBOT, MANAGER OF HOLOAWARD PRODUCTIONS, SAID THAT "PEOPLE LIKE AWARD CEREMONIES, SO WE GIVE THEM WHAT THEY WANT..." AND THAT THE AWARDS WOULD CONTINUE UNTIL NOBODY SHOWED UP AND THE NEWTON SCORES ZEROED. NOCTURNAL NOSE, GOSSIP BOT TODAY'S FEATURE LEXI-CROSS-- HOW IT HAS SURVIVED TEN LONG YEARS BY HAROLD PAUL HESS, STAFF REPORTER ON THIS, THE TENTH ANNIVERSARY OF LEXI-CROSS, WE AT HV GUIDE FELT THAT AN IN DEPTH STUDY OF THE SHOW'S INNER WORKINGS WOULD HELP TO EXPLAIN HOW IT HAS SURVIVED LONGER THAN ANY OTHER SHOW CURRENTLY ON HOLOVISION. BUT FIRST, A BRIEF HISTORY: LEXI-CROSS WAS AN IDEA BORNE BY FAMED TALENT COORDINATOR AND PRODUCER PETER OLIPHANT. FAMOUS FOR HIS CONTINUOUS SUCCESSES WITH GAME SHOWS IT WAS ONLY NATURAL FOR HIM TO CONCEIVE OF THE ULTIMATE GAME SHOW, LEXI-CROSS. BUT WHEN PETER CONFRONTED THE NETWORKS WITH HIS IDEA TO GO INTO PRIME TIME WITH IS SHOW, THEY BALKED. "I DIDN'T SEE ITS POTENTIAL, SAID HVBC PRESIDENT, BRENDA TARTISNEEZ. "GOD, I WAS BLIND. IT'S JUST THAT WE HAD TRIED GAME SHOWS IN PRIME TIME WITH NO SUCCESS BEFORE. I'D GIVE MY LEFT ARM TO HAVE THE CHANCE TO GET THAT SHOW BACK NOW..." FACING REJECTION AT EVERY TURN, PETER TURNED TO REBEL STATION HVLZ,STATION 212. THEN PRESIDENT MOON CARLOAD TOOK THE GAMBLE. "I HAD NOTHING TO LOSE AT THE TIME," WORLD PRESIDENT MOON ADMITS 15 HV GUIDE HUMBLY. "OUR RATINGS WERE DOWN AND WE NEEDED A BREAK. PETER CAME ALONG AT JUST THE RIGHT TIME." WELL, WE ALL KNOW THE STORY FROM HERE. LEXI-CROSS SHOCKED THE NATION BECOMING THE NUMBER ONE RATED SHOW FROM ITS INCEPTION. HVLZ SOLD THE SHOW TO RIVAL HVBS FOR A RECORD THREE TRILLION CREDITS PROPELLING HVBS TO THE TOP OF THE NETWORKS FOR THE LAST TEN YEARS. RIVAL NETWORKS PUT THEIR BEST SHOWS UP AGAINST IT, BUT NOTHING EVEN PUT A DENT IN ITS RATINGS. LEXI-CROSS HAS BECOME A FOUNDATION ON SATURDAY NIGHT HV. SO THIS REPORTER WENT FOR AN INSIDE LOOK AT THE GAME. DISGUISING MYSELF AS AN AVERAGE CITIZEN TRYING TO BE A CONTESTANT, I WENT IN FOR A TRYOUT. HERE'S WHEAT I DISCOVERED. CONTESTANT TYPE (I WENT IN TO THE LEXI-CROSS OFFICE AND THE CLERK HANDED ME A SHEET OF GENERAL INFORMATION AND DISCLAIMERS TO FILL OUT AND GAVE ME A BOOKLET CONTAINING THE RULES OF LEXI-CROSS--WHICH I HAVE INCLUDED HEREIN--TO STUDY. IT TOLD ME TO REPORT BACK IN TWO DAYS AND TO DECIDE WHAT TYPE OF OPPONENT I'D LIKE TO FACE.) THE FIRST DECISION TO BE MADE IS "WHO" IS GOING TO PLAY THE NEXT GAME/SHOW. THE OPTIONS ARE: LIVING VS. LIVING LIVING VS ROBOT ROBOT VS ROBOT LIVING VS MODEM "LIVING VS. LIVING" SHOULD BE SELECTED FOR A TWO-PLAYER. "LIVING VS. ROBOT" IS FOR ONE PERSON AGAINST A COMPUTER OPPONENT. "ROBOT VS. ROBOT" WILL CAUSE TWO COMPUTER OPPONENTS OF EQUAL INTELLIGENCE (RANDOMLY SELECTED LEVEL BETWEEN 3-5) TO PLAY AGAINST EACH OTHER. THIS CAN BE USED TO DEMO LEXI-CROSS OR JUST TO WATCH, SIMILAR TO A "REGULAR" GAMESHOW. COMPUTER OPPONENTS ARE REPRESENTED VISUALLY IN THE GAME AS ROBOTS WHILE "LIVING" PLAYERS ARE REPRESENTED GRAPHICALLY BY A CHARACTER FROM ONE OF THE NINE PLANETS OF THE SOLAR SYSTEM (SEE PRISTINE MINT, BELOW.) "LIVING VS MODEM" IS USED TO ALLOW A TWO-PLAYER(ON THE AIR) GAME TO TAKE PLACE OVER THE TELEPHONE LINE VIA A MODEM. NOTE THAT BOTH PLAYERS MUST HAVE BOTHER THE ENTIRE LEXI-CROSS PRODUCT AND (OF COURSE) A PHONE/MODEM COMBINATION! FOLLOW THE ON-SCREEN DIREC- TIONS TO MAKE CONNECTION WITH OTHER PLAYER. (OF COURSE I SELECTED TO PLAY AGAINST A ROBOT. I WANTED THE FULL CHALLENGE OF THE GAME. BUT THEN I HAD TO SELECT THE INTELLIGENCE OF MY ROBOT OPPONENT. AS WE ALL KNOW, THE ONLY WAY TO BE SHOWN ON HV IS TO SELECT THE GENIUS LEVEL.) 16 HV GUIDE ROBOT INTELLIGENCE THIS SELECTION MENU APPEARS ONLY IF "LIVING VS. ROBOT" IS CHOSEN FROM THE CONTESTANT TYPE MENU. THE USER MAY SELECT HOW "SMART" HIS ROBOT OPPONENT WILL BE. THERE ARE FIVE LEVELS WITH THE HIGHER THE LEVEL THE SMARTER THE ROBOT OPPONENT WILL BE. ADDITIONALLY, "TOURNAMENT MODE" MAY BE CHOSEN. THIS IS FOR A MARATHON SESSION. THE PLAYER IS FIRST PITTED AGAINST A ROBOT PLAYER OF LEVEL 1. EVERY TIME A PLAYER WINS A FULL GAME (THREE ROUNDS AND BONUS ROUND) AGAINST A ROBOT HE/SHE IS THEN PITTED AGAINST ONE OF A LEVEL ONE HIGHER. IF THE PLAYER LOSES TWICE AGAINST A ROBOT THEN HE/SHE DROPS TO A LEVEL ONE LOVER. THE OBJECT IS TO RISE TO THE TOP IN AS FEW GAMES AS POSSIBLE. (AFTER SELECTING MY ROBOT OPPONENT, ALL POTENTIAL CONTESTANTS HAD TO RUN THROUGH SEVERAL PRACTICE ROUNDS BEFORE BEING ALLOTTED ON THE AIR. IF WE Couldn't HACK IN PRACTICE, WE WERE LET GO. MY GROUP WHICH HAD STARTED WITH 25 HUMANS AND CYBORGS WAS DOWN TO THREE BY THE END OF THE PRACTICE SESSIONS THEY WERE BRUTAL). TYPE OF GAMESHOW THERE TWO TYPE OF GAMES AVAILABLE FOR PLAY. ONE IS A NO FRILLS VERSION CALLED "PRACTICE". THE OTHER IS THE FULL FEATURE VERSION CALLED "ON THE AIR". "PRACTICE" SKIPS ALL OF THE GAMESHOW TRAPPINGS AND GOES DIRECTLY TO THE HEART OF THE COMPETITION. THERE IS NOT COMMENTARY ON PLAY, NO CONTESTANT INTRODUCTIONS, NO ESTABLISHING SHOTS, AND NOT BE- TWEEN ROUND BANTER. JUST GAME PLAY. IF THIS OPTION IS SELECTED ANOTHER MENU POPS UP CALL "TIMER STATUS". THE PLAYER(S) SHOULD SELECT WHETHER OR NOT THE GAME TIME IS TURNED ON OR OFF. IF ON PLAYERS ARE REQUIRED TO MAKE DECISIONS IN A GIVEN TIME LIMIT OR ELSE THEIR TURN IS FORFEITED. IF OFF THEN THERE ARE NOT TIME LIMITS AND PLAYERS MAY TAKE AS LONG AS THEY LIKE TO MAKE THEIR DECISIONS. DURING PRACTICE PLAYERS MAY CHANGE THEIR MIND BEFORE "IT'S TOO LATE" IN SOME INSTANCES. "ON THE AIR" HAS ALL OF THE TRAPPINGS OF A TYPICAL GAMESHOW. THESE INCLUDE A TITLE SEQUENCE, ESTABLISHING SHOTS, COMMENTARY ON PLAY, CONTESTANT INTRODUCTIONS, BETWEEN ROUND COMMENTARY, FINAL WORDS AND CREDITS. THE GAME TIMER IS ON AND ALL ACTIONS PLAYERS TAKE ARE FINAL ADDITIONALLY, ALL ON THE AIR MATCHES GO INTO THE RECORD BOOK AND BECOME PART OF THE PLAYER'S AND LEXI-CROSS' HISTO- RY RECORD. (FINALLY WE WERE READY TO GO LIVE. THE TOLD ME TO ARRIVE TEN HOURS EARLY FOR FINAL PREPPING. I PASSED BY THE DRESSING ROOM OF MY OPPONENT TO BE ROBBY THE ROBOT AND WAS GETTING QUITE NERVOUS. BUT ALL BY TENSIONS WERE RELIEVED BY THE LEVELY PRISTINE MIT, WHO PERSONALLY HANDLED BY WARDROBE, 17 HV GUIDE MAKEUP, AND ANYTHING ELSE THAT I NEEDED. BY THE TIME SHE WAS FINISHED WITH ME, I WAS AS REJECTED AS A HOL-GLIDER IN THE OUTER DIMENSIONS.) PRINTINE MINT BACKSTAGE ASSISTANT EXTRAORDINAIRE WHENEVER ONE OR MORE LIVING CONTESTANTS ARE INVOLVED A VISIT TO THE BEAUTIFUL BACKSTAGE ASSISTANT PRISTINE MINT IS REQUIRED. FOLLOWING HER INSTRUCTIONS AND ANSWERING HERE QUESTIONS EACH LIVING CONTESTANT ESTABLISHES VITAL INFORMATION ABOUT HIS OR HERSELF, INCLUDING VISUAL APPEARANCE OF THEIR ALTER EGO ON THE SHOW. WHEN PRISTINE ASKS FOR THE CONTESTANT'S NAME THE SAME NAME SHOULD BE USED AS PREVIOUSLY USED IF THE PLAYER HAS PLAYED BEFORE. IN THIS WAY THE PLAYER'S HISTORY IS KEPT TRACK OF DURING ON THE AIR PLAY, WHICH IS USED TO ESTABLISH INTERGALACTIC RECORDS. IF PLAYER IS PLAYING FOR THE FIRST TIME THEN HE/SHE SHOULD PICK A NAME THEY LIKE AND CAN EASILY REMEMBER. THEY SHOULD BE ORIGINAL AND IMAGI- NATIVE. WHEN FILLING OUT THE QUESTIONNAIRE THE UP/DOWN ARROW KEYS ARE USED TO SELECT FROM THE CHOICES AND THE RETURN KEY IS USED TO ACCEPT THE OPTION SHOWING. THE COLOR SELECTION IS USED TO ESTAB- LISH A FIRST AND SECOND CHOICE FOR THE COLOR OF THE TILES USED ON THE PLAYER'S SIDE DURING THE GAME. THE TWO PLAYERS DURING A PARTICULAR SHOW MUST HAVE DIFFERENT COLOR TILES. IF THERE IS NOT CONFLICT THEN EACH PLAYER GETS HIS OR HER FIRST CHOICE. IF THERE IS A CONFLICT WITH FIRST CHOICES THEN THE PLAYER ON THE RIGHT GETS HIS/HER SECOND CHOICE. IF RANDOM IS SELECTED AS A CHOICE THEN THIS MEANS THE PLAYER DOES NOT CARE WHAT COLOR COMES UP. THE INFORMATION CONTAINED IN THE QUESTIONNAIRE MAY BE UPDATED IN THE FUTURE AS DESIRED. WHEN A PLAYER CHOOSES AN IMAGE FOR HIS CHARACTER THE BODY PARTS OF HEAD, BODY, LEFT ARM (VISUALLY), AND RIGHT ARM ARE PICKED IN THAT ORDER. THE CHOICES ALLOWED FOR EACH IMAGE DEPENDS ON THE PLANET AND SEX ESTABLISHED IN THE QUESTION-ARIE. TO CYCLE THROUGH THE CHOICES FOR THE VARIOUS BODY PARTS HIT ANY KEY (EXCEPT THE RETURN KEY), AND USE THE RETURN KEY TO ACCEPT THE CHOICE ON THE SCREEN. TO CHANGE ANY PART OF THE IMAGE ONCE ESTABLISHED THE ENTIRE PRO- CESS MUST BE DONE FROM SCRATCH. IF ONLY ONE CHOICE FOR A BODY PART IS AVAILABLE THEN IT IS ATOMISTICALLY CHOSEN AND NEED NOT BE ACCEPTED. (MY ACTUAL TIME ON THE AIR SEEMED LIKE A TENTH OF A NANOSECOND. I WAS QUICKLY AND LOUDLY HUMILIATED BY ROBBY AND WAS YANKED FROM THE STAGE. CHIP AND ROBANNA NEVER EVEN SPOKE TO ME, EXCEPT IN THE CONTEXT OF THE GAME. I WAS RECEIVING MY PARTING GIFTS AND BEING PUSHED OUT THE DOOR BEFORE EVEN GETTING WARMED UP. I LOOKED DOWN AT THE RULES OF LEXI-CROSS HOPING TO FIND SOME LOOPHOLE THAT WOULD ALLOW ME BACK ON STAGE, BUT I COULD FIND NONE.) 18 HV GUIDE RULES OF LEXI-CROSS DESCRIPTION: THE OBJECT OF THE GAME IS TO REVEAL THE WORDS WHICH ARE CONCEALED UNDER A MATRIX OF TILES AND THEN SOLVE THE PUZZLE THAT THE WORDS SUGGEST BY TYPING IN THE ANSWER BEFORE ONE'S OPPONENT. POINTS ARE SCORED FOR POSITIVE RESULTS, AND THREE ROUNDS ARE PLAYED WITH THE POINT VALUES SCORED DOUBLING AND TRIPLING IN THE SECOND AND THIRD ROUNDS. THE PLAYER WITH THE HIGHEST SCORE AFTER ALL THREE ROUNDS IS DECLARED THE WINNER AND IS THEN ALLOWED TO PLAY THE BONUS ROUND. IF SUCCESSFUL IN SOLVING THE BONUSES ROUND THE PLAYER'S SCORE WILL MORE THAN DOUBLED. IF THE GAME WAS NOT A PRACTICE MATCH BUT INSTEAD WAS ON THE AIR THEN HE/SHE/IT IS GRANTED ACCESS TO VISIT THE LEXI-CROSS HALL OF FAME. IF THE PLAYER'S SCORE WAS WITHIN THE TOP FIVE HIGHEST SCORED IN THE HISTORY OF THE SHOW THEN THAT PLAYER IS INDUCTED INTO THE HALL OF FAME WHERE A BUST OF HIM/HER/IT IS PLACED ON THE APPROPRIATE MANTLE AND THE PLAYER'S STATISTICS MAY BE VIEWED BY PRESSING THE APPROPRIATELY NUMBERED KEY. SETUP AT THE BEGINNING OF EACH ROUND A PUZZLE ON ONE OF FOUR TYPES IN RANDOMLY SELECTED (SEE LEXI-CROSS DEFAULT OPTIONS). THE WORDS WHICH MAKE UP THE PUZZLE ARE THEN HID BEHIND BOTH PLAYER'S MATRI- CES. ALTHOUGH THE EXACT SAME WORDS ARE HIDDEN BEHIND EACH MATRIX, THE POSITION OF ANY PARTICULAR PUZZLE WORD WILL LIKELY DIFFER BEHIND EACH MATRIX. WORDS MAY CROSS AT COMMON LETTERS, BUT TWO WORDS IN THE SAME MATRIX WILL NOT TOUCH UNLESS THEY CROSS. TWO WORDS CROSSING ON ONE PLAYER'S MATRIX DOES NOT IMPLY THAT THEY CROSS ON THE OTHER PLAYER'S MATRIX. A NUMBER OF SPECIAL TOKENS ARE ALSO HIDDEN BEHIND EACH OF THE TWO MATRICES. EACH MATRIX HAS THE EXACT SAME TOKENS HIDDEN; BUT AGAIN, NOT NECESSARILY AT THE SAME LOCATIONS. THE ROUND SCORES OF EACH PLAYER IS SET TO ZERO AND ALL TOKENS WHICH A PLAYER IS STILL IN POSSESSION OF FROM THE PREVIOUS ROUND ARE REMOVED. THE PLAYER WHO WON THE PREVIOUS ROUND BEGINS THE NEW ROUND, WITH THE FIRST ROUND BEGUN BY A PLAYER PICKED RANDOMLY. TURN PLAY: PLAYERS TAKE TURNS ALTERNATELY. THE PLAYER WHO'S TURN IT IS THE ONE LISTED IN THE NAME BOX LOCATED AT THE TOP OF THE ACTION SCREEN WHICH TAKES UP THE BOTTOM HALF OF THE GAME PLAY SCREEN. DURING A TURN A PLAYER MAY DO ANY ONE OF FOUR POSSIBLE ACTIONS WHEN AVAIL- ABLE: REVEAL A TILE, PICK A LETTER, CHOOSE A VOWEL, OR SOLVE PUZZLE. THIS ACTION IS SELECTED FROM THE MAIN MENU WHICH FIRST APPEARS AT THE BEGINNING OF EACH PLAYER'S TURN INSIDE THE ACTION SCREEN. 19 HV GUIDE REVEAL A TILE A PLAYER REVEALS A TILE BY MOVING ROBANNA TO ONE WHICH WAS PREVI- OUSLY UNSELECTED AND HITTING RETURN (SEE BELOW FOR INPUT DEVICES OTHER THAN THE KEYBOARD). WHAT HAPPENS NEXT DEPENDS ON WHAT WAS CONCEALED BEHIND THE TILE REVEALED. IF A PIECE OF THE PUZZLE WAS REVEALED, INDICATED BY EITHER A BLANK WHITE TILE OR A RED OR WHITE LETTERED TILE, THEN THE PLAYER MAY CONTINUE HIS/HER/IT'S TURN. IF THERE WAS NOTHING CONCEALED (A BLANK) THEN THE PLAYER'S TURN IS OVER (UNLESS IN POSSESSION OF AN EXTRA TURN OR SAFETY TOKEN. SEE BELOW) OTHERWISE, ONE OF THE FOLLOWING TOKENS WAS REVEALED. POINT TOKEN - INDICATED BY A FLASHING PLUS OR MINUS SIGN. IF IT IS A PLUS POINT TOKEN THEN THE PLAYER SCORES THE NUMBER OF POINTS INDICATED IN THE ACTION SCREEN. AN EQUIVALENT AMOUNT IS SUB- TRACTED FROM THE OPPONENT'S SCORE, UNLESS THE OPPONENT DOES NOT HAVE ENOUGH POINTS, IN WHICH CASE HIS/HER/IT'S SCORE BECOMES ZERO. ADDITIONALLY, THE PLAYER'S TURN CONTINUES. IF IT IS A MINUS POINT TOKEN THEN THE NUMBER OF POINTS INDICATED IN THE ACTION SCREEN IS ADDED TO THE Opponents SCORE WHILE UP TO THE SAME AMOUNT IS SUBTRACTED FROM THE PLAYER'S SCORE. IF THE PLAYER DOES NOT HAVE ENOUGH POINTS THEN HIS SCORE GOES TO ZERO. ADDITIONALLY, PLAYER'S TURN ENDS (UNLESS IN POSSESSION OF EXTRA TURN OR SAFETY TOKEN). VOWEL TOKEN - INDICATED BY A FLASHING TOKEN WITH THE LETTERS "AEIOU" WITHIN IT. THE VOWEL TOKEN IS STORED ON THE SIDE OF THAT PLAYER'S MATRIX AND HIS PLAY CONTINUES. SEE "PICK A VOWEL" FOR USAGE OF VOWEL TOKENS. EXACTLY FIVE VOWEL TOKENS ARE HIDDEN ON EACH PLAYER'S MATRIX, ONE FOR EACH OF THE VOWELS A, E, I, O AND U. SAFETY TOKEN - INDICATED BY A FLASHING TOKEN WITH THE WORD "SAFE" ON IT. THE SAFETY TOKEN IS STORED ON THE PLAYER'S SIDE OF THE ACTION SCREEN AND HIS PLAY CONTINUES. THE SAFETY TOKEN CAN BE USED AT VARIOUS TIMES WHEN THE PLAYER WOULD OTHERWISE HAVE HIS/HER/IT'S TURN END. THE EVENTS AT WHICH A SAFETY TOKEN MAY BE USED ARE: REVEALED A MINUS POINT TOKEN, POKE TOKEN, LOSE SAFETY TOKEN, OR A BLANK; OR THE WHEEL LANDED ON AN "END OF TURN" OR "BANKRUPT". A SAFETY TOKEN DOES NOT HAVE TO BE USED AND INSTEAD THE PLAYER IS FIRST ASKED. IF THE PLAYER DECIDES TO USE A SAFETY TOKEN THEN IT GOES OVER TO HIS OPPONENT'S SIDE. WHEN A ROUND BEGINS THERE IS ALWAYS A TOTAL OF FOUR SAFETY TOKENS - EXACTLY TWO HIDDEN IN EACH PLAYER'S MATRIX. LOSE TURN - INDICATED BY A FLASHING "LOSE" FOLLOWED BY A FLASHING "TURN". THE PLAYER'S TURN NOT ONLY ENDS BUT HIS OPPONENT IS GIVEN TWO TURNS. THIS IS INDICATED BY A MARKER WHICH APPEARS DIRECTLY UNDER THE WHEEL POINTER ON THE OPPONENT'S SIDE. IF THE PLAYER ALREADY HAS HIS EXTRA TURN MARKER UP THEN HE/SHE/IT LOSES THIS MARKER AND HIS OPPONENT MERELY GETS TO PLAY 20 HV GUIDE ONE TURN. A SAFETY TOKEN IS INEFFECTIVE AGAINST ANY FORM OF "LOSE TURN." LOSE SAFETY TOKEN - INDICATED BY A FLASHING "LOSE" FOLLOWED BY A FLASHING "SAFE". THE PLAYER LOSES ONE OF THE SAFETY TOKENS IN HIS/HER/ITS POSSESSION, IT IS GIVEN TO THE OPPONENT, AND THE TURN COMES TO END. IF THE PLAYER HAS AN ADDITIONAL SAFETY TOKEN IT MAYBE USED TO COUNTERACT THE END OF TURN. IF THE PLAYER DECIDES TO USE THE OTHER SAFETY TOKEN THEN IT TOO GOES TO THE OPPONENT AND THE TURN CONTINUES. PEEK TOKEN - INDICATED BY A FLASHING HORIZONTAL (VERTICAL) WHITE AND RED ARROW. THE PLAYER MOVES EITHER A HORIZONTAL ROW (VERTICAL COLUMN) CURSOR OVER ANY ROW (COLUMN) WHICH STILL HAS UNREVEALED TILES AND HITS ENTER. THAT ROW (COLUMN) WILL, VERY BRIEFLY, HAVE ALL OF THE UNREVEALED TILES TURN OVER AND BECOME EXPOSED AND THEN RECONCEALED. THIS DOES NOT SHOW THE LETTER CONTAINED BY PUZZLE TILES WHICH HAVE NOT HAD THEIR LETTER PICKED OR CHOSEN (SEE PICK A LETTER AND CHOOSE A VOWEL.) THE PLAYER'S TURN CONTINUES. IF THERE WERE NO UNREVEALED TILES IN THE ENTIRE MATRIX THEN THE PEEK TOKEN IS SIMPLY REMOVED AND PLAY CONTINUE. POKE TOKEN - INDICATED BY A FLASHING HORIZONTAL (VERTICAL) BLACK AND RED ARROW. THE COMPUTER PICKS A ROW (COLUMN) ON THE OPPO- NENT'S SIDE WHICH HAS NOT BEEN REVEALED AND "PEEKS" AT IT IN THE SAME MANNER AS THE POKE TOKEN DESCRIBED ABOVE. THE PLAYER'S TURN COMES TO AN END UNLESS A SAFETY TOKEN IS USED. IF THERE ARE NOT UNREVEALED TILES ON THE OPPONENT'S SIDE THEN THE POKE TOKEN IS SIMPLY REMOVED. ALL TOKENS, ONCE REVEALED, ARE REMOVED FROM THE MATRIX AND RE- PLACED BY BLANKS, EXCEPT PUZZLE TILES. IF A TILE IS REVEALED THAT CONTAINS A PUZZLE TILE THEN IT REMAINS IN THE MATRIX. IF THE LETTER CONTAINED BY THE PUZZLE TILE HAS BEEN CHOSEN THEN THE LETTER APPEARS ON THE TILE BUT NO POINTS ARE AWARDED. IF IN ADDITION TO THE LETTER HAVEN BEEN PICKED OR CHOSED THE PUZZLE TILE IS ONE WHERE TWO WORDS CROSS ON THE MATRIX THEN THE TILE WILL BE RED, OTHERWISE A PUZZLE TILE IS WHITE. IF A PLAYER WANTS TO STOP REVEALING TILES AND TAKE ONE OF THE OTHER MAIN MENU ACTIONS THEN THE ESCAPE KEY WILL RETURN ROBANNA TO HER POSITION BETWEEN THE TWO MATRICES AND THE MAIN MENU WILL APPEAR IN THE ACTION SCREEN. THIS MAY BE DONE AT ANY TIME IF PLAYING A PRACTICE GAME, BUT CAN ONLY BE DONE IF AN ON THE AIR GAME AFTER AT LEAST ONE TILE HAS BEEN REVEALED. PICK A LETTER ONCE ENOUGH PUZZLE TILES HAVE BEEN REVEALED A PLAYER SHOULD START TO PICK LETTERS. CHOOSING THIS OPTION FROM THE MAIN MENU WILL CAUSE THE WHEEL POINTERS TO EMERGE AND THE WHEEL TO APPEAR. IT WILL AUTOMATICALLY BEGIN START TO SPIN AFTER A FEW SECONDS, LAND- ING EVENTUALLY ON ONE OF IT'S EIGHTEEN SLOTS (THE STARTING AND STOPPING OF THE SHELL CAN BE QUICKENED BY HITTING THE SPACE BAR OR RETURN KEY). THE POSSIBLE SLOTS ARE: 21 HV GUIDE PINT SLOT - INDICATED BY A NUMBER OF POINTS. WHEN ONE OF THESE SLOTS COMES UP THE ACTION SCREEN CHANGES TO A SELECTION OF ALL THE LETTERS (NOT VOWELS) THAT THE PLAYER HAS NOT YET PICKED. EACH LETTER HAS A VALUE IN AND OF ITSELF INDICATED AT THE BOTTOM OF THE ACTION SCREEN FOR THE LETTER THAT THE CURSOR IS ON. THE PLAYER SELECTS A LETTER BY PLACING THE CURSOR OVER THE APPROPRIATE LETTER AND HITTING THE RETURN KEY. IF THERE ARE ANY REVEALED PUZZLE TILES CONTAINING THIS LETTER THEY ARE EXPOSED AT THIS TIME BY THE TILE FLIPPING TO SHOW THE LETTER. POINTS ARE AWARDED TO THE PLAYER IN THE FOLLOWING AMOUNT: (# OF LETTERS FLIPPED)X (SLOT POINT VALUE) X (LETTER VALUE) IF A PUZZLE TILE THAT FLIPS IS RED THEN IT INDICATES A TILE WHERE TWO PUZZLE WORDS CROSS AND IS ACCORDINGLY WORTH DOUBLE. IF AT LEAST ON TILE FLIPS THEN THE POINT SLOT ON THE WHEEL IS THEN REPLACED BY AN "END OF TURN" AND THE PLAYER'S TURN CONTINUES (ALL POINT SLOTS ARE RETURNED TO THEIR POINT VALUE AT THE BEGINNING OF EACH PLAYER'S TURN, BUT NOT BY EXTRA TURNS). IF NOT, THEN THE PLAYER'S TURN COMES TO AN END. A SAFETY TOKEN IS INEFFECTIVE AGAINST SUCH A LOSS OF TURN, BUT AN EXTRA TURN IF POSSESSED IS AUTOMATICALLY USED AND PLAYER'S TURN RESUMES. END OF TURN - IF THE WHEEL LANDS ON ONE OF THESE SLOTS THEN THE PLAYER'S TURN COMES TO AN END. THE PLAYER'S TURN MAY BE CONTINUED BY THE USE OF A SAFETY TOKEN OR IS CONTINUED AUTOMATICALLY BY AN EXTRA TURN. LOSE TURN - WHEN THE WHEEL WINDS UP ON THIS SLOT THE PLAYER NOT ONLY HAS HIS TURN COME TO END, BUT IF HE/SHE/IT HAS AN EXTRA TURN IT IS LOST; AND IF NOT THEN HIS OPPONENT IS GIVEN AN EXTRA TURN. A SAFETY TOKEN IS INEFFECTIVE AGAINST THIS SLOT. BANKRUPT - IF THIS SLOT COMES UP ON THE WHEEL THEN THE PLAYER WILL NOT ONLY LOSE TURN AS DESCRIBED DIRECTLY ABOVE BUT WILL ALSO LOSE ALL OF HIS/HER/ITS POINTS. HOWEVER, A SAFETY TOKEN IS EFFECTIVE AGAINST THE BANKRUPT SLOT. USE OF A SAFETY TOKEN COMPLETELY PROTECTS THE PLAYER AGAINST THE LOSS OF POINTS AND TURN, AND THE PLAYER'S TURN CONTINUES. REVEAL ROW (COLUMN) - WHEN ONE OF THESE SLOTS COMES UP THE PLAYER MUST PLACE A ROW (COLUMN) CURSOR OVER ONE OF THE ROWS (COLUMNS) ON HIS/HER/ITS MATRIX WHICH HAS UNREVEALED TILES AND PRESSES THE RETURN KEY. THE ENTIRE ROW (COLUMN) IS REVEALED ON TILE AT A TIME FROM LEFT-TO-RIGHT (TOP-TO-BOTTOM). THE ACTION OF EACH TILE REVEALED IS EXACTLY THE SAME AS IF IT WERE REVEALED USING THE REVEAL TILE OPTION OF THE MAIN MENU DESCRIBED ABOVE EXCEPT ACTIONS WHICH RESULT IN THE TURN COMING TO AN END DO NOT ACTUAL CAUSE THE TURN TO END. HOWEVER, LOSE TURN TOKENS WILL CAUSE THE PLAYER'S TURN TO BE LOST, BUT ONLY AFTER THE ENTIRE ROW (COLUMN) HAS BEEN REVEALED. POKE TOKENS ARE ACTED UPON IMMEDIATELY ON THE OPPO- NENT'S MATRIX. PEEK TOKENS, HOWEVER, ARE MERELY REVEALED AND TURNED BACK TO THEIR UNREVEALED STATE. THE PLAYER, IF 22 HV GUIDE HE/SHE/IT SO WISHES, MAY USE SUCH A PEEK TOKEN AS USUAL BY SELECT- ING REVEAL TILE FROM THE MAIN MENU AND SELECTING THE APPROPRIATE TILE WHEN HIS/HER/ITS TURN NORMALLY PERMITS. UNLESS LOSE TURN WAS ONE OF THE TILES REVEALED THE PLAYER'S TURN CONTINUES. CHOOSE A VOWEL THIS OPTION BECOMES AVAILABLE ON THE MAIN MENU ONLY IF THE PLAYER POSSESSES A VOWEL TOKEN. WHEN SELECTED THE ACTION IS SIMILAR TO PICK A LETTER EXCEPT THERE IS NOT SHELL TO SPIN AND NO POINTS ARE AWARDED FOR DISCOVERED VOWELS ON THE PLAYER'S MATRIX. A LIST OF THE VOWELS THE PLAYER HAS NOT PREVIOUSLY CHOSEN IS DISPLAYED AND THE PLAYER SELECTS ONE BY PLACING THE CURSOR OVER IT AND HITTING THE RETURN KEY. THE REVEALED PUZZLE TILES ON THE PLAYER'S MATRIX WHICH DO CONTAIN THE VOWEL ARE FLIPPED TO SHOW THE VOWEL ON THE TILE. IF THE TILE IS ONE WHERE TWO WORDS CROSS THEN IT APPEARS RED, OTHERWISE IT APPEARS WHITE. AT LEAST ONE REVEALED PUZZLE TILE MUST FLIP OR ELSE THE PLAYER'S TURN ENDS. SAFETY TOKENS ARE INEFFECTIVE AGAINST THIS. SOLVE PUZZLE WHEN THIS OPTION OF THE MAIN MENU IS SELECTED THE VIEW CHANGES TO THAT OF THE PLAYER AT HIS PODIUM AND THE INFORMATION BOARD NEXT TO HIM/HER/IT. THE INFORMATION BOARD SHOWS THE TYPE OF PUZZLE, THE HINT, AND THE TOTAL SUM OF POINTS SCORED BY EACH PLAYER IN ALL OF THE PREVIOUS ROUNDS. THE HINT CONSISTS OF LETTER POSITIONS, EACH OF WHICH WILL CONTAIN THE LETTER THAT GOES THERE OR A DASH. THE LETTERS ARE FILLED IN FROM THE LETTERS AND VOWELS PICKED AND CHOSEN ON THAT PLAYER'S SIDE. DASHES CORRESPOND TO LETTERS OF THE HINT NOT YET CHOSEN OR PICKED. IF TOTALLY REVEALED THE HINT SHOWS A STATEMENT WHICH SHOULD SUGGEST THE ANSWER TO THE PUZZLE. IF THE PUZZLE IS OF LITERAL TYPE THEN INSTEAD OF A HINT THE CATEGORY OF THE PUZZLE'S ANSWER IS FILLED IN. A PLAYER MAY COME HERE TO EITHER STUDY THE CLUES, LOOK AT TOTAL POINTS OR SOLVE THE PUZZLE. IF THE PLAYER DOES NOT WISH TO SOLVE THE PUZZLE HE/SHE/IT SHOULD HIT THE RETURN KEY WHEN THE PODIUM SAYS "DON'T SOLVE". IF THE PLAYER DOES WANT TO SOLVE THE PUZZLE THEN THE RETURN KEY SHOULD BE HIT WHEN THE PODIUM SAYS 'SOLVE". WHEN SOLVING THE PLAYER SHOULD USE THE KEYBOARD TO TYPE IN THE ANSWER. IF THE GAME TIMER IS ON THEN THE PLAYER MUST FINISH TYPING THE ANSWER BEFORE THE TIME VISIBLE ON THE PODIUM REACHES ZERO. IF THERE IS NOT TIMER OR THE PLAYER CAN'T ANSWER THE PUZZLE THEN HITTING THE ESCAPE KEY WILL ACT EQUIVALENTLY TO NOT SOLVING THE PUZZLE CORRECTLY. IF THE PUZZLE IS SOLVED CORRECTLY THE INFORMATION BOARD WILL SHOW A FLASHING DISPLAY. THE HINT/CATEGORY WILL BE COMPLETELY RE- VEALED, SOLVER'S SCORE WILL HAVE HIS OPPONENT'S SCORE ADDED TO HIS AND THE MATRICES BECOME TOTALLY UNCOVERED. 23 HV GUIDE IF THE PUZZLE IS NOT SOLVED CORRECTLY THEN THE PLAYER LOSES HIS TURN. SOLVE PUZZLE MAY BE ENTERED AS OFTEN AS A PLAYER LIKES IN A PRAC- TICE GAME. IN AN ON THE AIR SHOW A PLAYER MAY ONLY ENTER ONCE PER ACTION TAKEN ON THE MAIN MENU. IF ENTERED A SECOND TIME DURING AN ON THE AIR SHOW WITHOUT EITHER REVEALING A TILE OR PICKING A LETTER OR CHOOSING A VOWEL WILL FORCE THE PLAYER TO ATTEMPT TO SOLVE THE PUZZLE, WITH ALL RESULTING CONSEQUENCES IN EFFECT. BONUS ROUND THE BONUS ROUND IS ONLY PLAYED ON THE AIR SHOWS. THE PLAYER WITH THE MOST NUMBER OF POINTS AFTER THREE ROUNDS IS DECLARED THE WINNER. IF BOTH PLAYERS HAVE EXACTLY THE SAME NUMBER OF POINTS THEN THE ONE WHO WON THE MOST ROUNDS IS THE WINNER. THIS PLAYER THEN GETS TO PLAY THE BONUS ROUND. THE BONUS ROUND CONSISTS OF THREE PHASES: PICK LETTERS, CHOOSE VOWELS, AND SOLVE PUZZLE. THE PLAYER IS GIVEN UP TO 45 SECONDS TO PICK LETTERS AND FROM ONE TO FIVE VOWELS TO CHOOSE DEPENDING ON HIS/HER/ITS SCORE DURING THE THREE ROUNDS. DURING THE PICK LETTERS PHASE THE PLAYER PICKS THREE LETTERS FROM THE LIST OF UNCHOSEN ONE. ONCE ALL THREE HAVE BEEN PICKED THEY ARE FLIPPED ON THE PLAYER'S MATRIX. THE PLAYER MAY THEN CHOOSE AS MANY MORE LETTERS AS THE NUMBER OF VALID LETTERS HE CHOSE LAST TIME. FOR EXAMPLE, IF A PLAYER CHOOSES THE LETTERS S, T, AND R AND ALL THREE APPEAR ON THE MATRIX THEN THREE MORE MAY BE CHOSEN. IF THEN L, N, AND B ARE CHOSE AND ONLY THE L AND N APPEAR AS LETTERS ON THE MATRIX THEN ONLY TWO MORE LETTERS MAY NOW BE CHO- SEN. THIS PHASE CONTINUES UNTIL THE TIME ALLOTTED RUNS OUT OR THE NUMBER OF LETTERS THE PLAYER MAY CHOSE DROPS TO ZERO. FOR EVERY LETTER WHICH IS REVEALED ON THE MATRIX THE PLAYER SCORES: 10,000 X (# OF LETTER OCCURRENCES) X (LETTER VALUE) AS ALWAYS, RED LETTERS ARE WORTH DOUBLE AND INDICATE WORD CROSS- INGS. IN THE CHOOSE VOWEL PHASE THE PLAYER SELECTS THE NUMBER OF VOWELS IN A GIVEN TIME LIMIT, BOTH DETERMINED BY HIS/HER/ITS NEW SCORE. ALL THE VOWELS ARE CHOSEN AT ONCE AND THEN REVEALED. THIS PHASE IS OVER WITH WHEN TIME RUNS OUT. NO POINTS ARE SCORED FOR VOW- ELS. FINALLY, THE PLAYER IS GIVEN ONE CHANCE TO SOLVE THE PUZZLE. IF TIME RUNS OUT OR THE PUZZLE IS SOLVED INCORRECTLY THEN THE BONUS ROUND IS LOST. THERE IS NO TRIP TO THE LEXI-CROSS HALL OF FAME AND PLAYER'S SCORE REMAINS UNCHANGED. IF THE PUZZLE IS SOLVED SUCCESSFULLY THEN THE PLAYER'S SCORE IS DOUBLED. THE PLAYER GETS TO VISIT THE HALL OF FAME AND IS ELIGIBLE TO BE INDUCTED INTO IT. A PLAYER IS INDUCTED INTO THE HALL OF FAME IF HIS/HER/ITS SCORE IS ONE OF THE TOP FIVE EVER SCORED. GAME TIMER IF THE GAME TIMER IS ON A FEW MORE RULES APPLY. THE BAR LOCATED 24 HV GUIDE BETWEEN THE TWO MATICES IS THE GAME TIMER. IF THIS BARE IS WHITE THEN THE TIMER IS OFF. IF IT IS YELLOW AND/OR IT STARTS TO SHRINK IN SIZE DOWNWARD, THEN IT IS ON. IF AT ANY TIME THE BAR SHRINKS COMPLETELY THEN THE PLAYER HAS RUN OUT OF TIME. THIS HAS THE EFFECT OF A TURN ENDING. A SAFETY TOKEN MAY BE USED TO CONTINUE PLAY. THE GAME TIMER IS ALWAYS ON DURING AN ON THE AIR SHOW, WHILE THE TIMER MAY BE ON OR OFF FOR THE PRACTICE GAME. ON THE ALL-SPORT NETWORK LIVE! FROM THE MOON! THE SCOTT CARPENTER ANTI- GRAVITY GOLF CLASSIC! TOMORROW AT 3PM MOON STANDARD TIME CONCLUSION LEXI-CROSS IS A SLICK AND PROFESSIONAL ORGANIZATION WITH NO TIME FROM DEVIATION. IT'S NO SURPRISE TO ME THAT IT HAS SURVIVED; NOTHING SEEMS TO GO WRONG. LEXI-CROSS IS WHAT THE OTHERS TRY TO BE, BUT Can't ACHIEVE. IT HAS TRULY BECOME THE ULTIMATE HOLOVISION SHOW WHICH HAS SHAPED A GENERATION AND GENERATIONS TO COME. HAPPY BIRTHDAY, LEXI-CROSS, AND MAY THE RINGS AROUND URANUS NEVER BLOCK YOUR WAY. "BUSTER DUCK MEGA-CARTOON MINUTE" HEY, KIDS! BUSTER DUCK, THE FUNNIEST ANIMAL THIS SIDE OF PLUTO, NOW HAS HIS OWN SHOW! THAT'S RIGHT! YOU CAN NOW SEE BUSTER DO HIS BEST AND HIS WORST EVERY DAY! TUNE IN AT 7:30 AM ON HV CHANNEL 7 EVERY DAY! YOU DON'T WANT TO MISS A SINGLE MANO-SECOND OF DUCK LUCK(TM) AT IT'S BEST! REMEMBER, YOU CAN'T BUST A DUCK, UNLESS IT'S BUSTER DUCK!"! 25 HV GUIDE VIOLENCE ON HV -- HAVE WE GONE TOO FAR? "COMPU-CRITICS DEBATE CORNER IS THERE TOO MUCH VIOLENCE ON HV?" THIS ISSUE OF HV GUIDE, WE PRESENT TWO PREMIER DEBATERS TO TALK ABOUT THE EFFECTS OF VIOLENCE ON THE GENERAL VIEWING AUDIENCE. PLEASE, IF YOU ARE SQUEAMISH OR HAVE A BAD HEART, DO NOT CONTINUE READING THIS ARTICLE. IT CONTAINS GRAPHIC REFERENCES TO VIOLENCE. (OK, WE'RE JOKING, BUT WE MADE YOU LOOK!) FOR THE CON SIDE, WE HAVE GIIZBO GLITTERHOUSEN, PSYCHIC-DOCTOR AND PRENATAL FETUS PSYCHOLOGIST. ON THE PRO SIDE, MR. DORBACK TRILL OF THE BETTER ARMS FOR A BETTER FUTURE SOCIETY. MR. TRILL IS ALSO AN ACCOM- PLISHED HOLOPAINTER OF THE HEAD CHEESE-STYLE. "VIOLENCE ON HV IS TOO VISIBLE FOR OUR YOUNG CHILDREN, CYBORGS, ETC.." - DR. GIIZBO GLITTERHOUSEN, PHD MORE CHILDREN TODAY VIEW VIOLENCE AS A NATURAL, SOCIAL ACT. THIS COULD HAVE A DEVASTATING EFFECT ON THE TEENS AND QUADS OF TOMOR- ROW. MORE YOUNG PEOPLE AND YOUNG ALIENS HAVE BEEN TURNED TO THE DARK ACTS OF VIOLENCE THANKS TO HOLOVISION THAN ANY OTHER PERIOD OF TIME BEFORE. VIDS SUCH AS "MARTY MANGROVE, BLOODEATER OF THE IMPERIAL INQUISITION" AND "THE CRIMINAL MIND-PUBLIC LOBOTOMY SPECIAL" SHOW OUR YOUNG, EASILY IMPRESSIONABLE MINDS THAT IT IS OK TO MURDER AND COMMIT GROSS ACTS OF VIOLENCE. THEY SHOULD BE WATCHING ACCEPTABLE VIDS SUCK AS "ROBOLT KNOWS BEST", "ROBOT DOWNEE, JR. SHOW" AND (MY PERSONAL FAVORITE VID) "MARRIED... WITH CYBORGS". "HV VIOLENCE IS ACCEPTABLE. I'M OK, YOU'RE OK, IT'S OK." -MR. DORBACK TRILL, BA-BFS SUCH ACTS OF VIOLENCE ON HV, AS PORTRAYED IN SUCH RECENT HITS AS "I LOVE LUCITE" AND "TWIN PARKS", IS AN ACCEPTABLE ALTERNATIVE TO VIOLENCE IN REAL LIFE. BOPPO BUNNY POUNDING MORKY MOOSE ON THE HEAD WITH A 30-KG SLEDGEHAMMER IS ALL RIGHT FROM CHILDREN, BUT LASER BLASTS FROM A DISTANCE ARE NOT. IT IS AN INCORRUPTIBLE FACT THAT 200% OF ALL PEOPLE, ALIENS AND ROBOTS ENJOY CASUAL VIOLENCE AS LONG AS IT IS NOT COMMITTED ON THEM. WE MUST GIVE PEOPLE ALL THE VIOLENCE AND FAKE HV EXPLOSIONS THEY CAN HANDLE TO PRODUCE QUIET, PRODUCTIVE CITIZENS OF THE FUTURE. AT THIS TIME, WE WERE UNABLE TO CONTINUE THE INTERVIEW AND CROSS- DEBATE SINCE THE HV STUDIO MR. TRILL AND DR. GLITTERHOUSEN WERE IN WAS ACCIDENTLY DESTROYED BY A PHOTON2 BLAST DURING THE TAPING OF "STAR WRECK: THE FINAL GENERATION". 26 HV GUIDE AN INTERVIEW WITH ZARDOG CONDUCTED BY BARBRAZOID WALLTEARS ON THIS, THE TENTH ANNIVERSARY OF LEXI-CROSS, HV GUIDE DEEMED THAT AN IN DEPTH INTERVIEW WITH ZARDOG WOULD BE MOST APPROPRIATE. AS ALL OF YOU WHO HAVEN'T BEEN HIDING IN CAVES OR STARING AT THE SUN TOO LONG KNOW, ZARDOG CURRENTLY COMMANDS THE HONORABLE TITLE OF GRAND MASTER SINCE HE HOLDS THE #1 SPOT IN THE LEXI-CROSS HALL OF FAME. ADDITIONALLY, ZARDOG HAS REMAINED IN THE #1 SPOT LONGER THAN ANY MAN, WOMAN, ALIEN, HUMAN, OR ROBOT IN THE KNOWN UNIVERSE. IN SHORT, WHEN IT COMES TO PLAYING LEXI-CROSS, ZARDOG IS IT. WE CAUGHT UP WITH ZARDOG AT HIS SPLIT LEVEL CONDOMINIUM LOCATED ON THE SUNNY SIDE OF HIS HOME PLANET MERCURY. SITTING IN HIS LIVING ROOM ON THE SUBTERRANEAN LOWER LEVEL WHILE WORKING ON THIS TAN(MERCURIANS USE THE ROOFS AND FLOORS OF THEIR DOMICILES AS A FORM OF SUNBLOCK) ZARDOG APPEARED TO BE COMPLETELY AT EASE WITH OUR STAFF AND HIS SURROUNDINGS. WHILE GIVING US HIS INTERVIEW ZARDOG WOULD TAKE THE OCCASIONAL SIP FROM THE EVER PRESENT TITANI- UM GOBLET HE CLUTCHED IN HIS LEFT HAND CONTAINING HIS FAVORITE DRINK, A BANANA LAVA DAIQUIRI. HVG: FIRST OF ALL, MR. ZARDOG, I'D LIKE TO EXPRESS MY SINCERE APPRECIATION FROM GRANTING ME THIS INTERVIEW ON SUCH SHORT NO- TICE. ZARDOG: NOT AT ALL, BARBRAZOID. IT IS MY PLEASURE! BUT PLEASE, CALL ZAR. AND MIGHT I SAY, YOU LOOK ABSOLUTELY STUNNING IN YOUR ARAHAS (EDITOR'S NOTE: ANTI-RADIATION ANTI-HEAT ARMOR SUIT). HVG: WHY THANK YOU, ZAR! NOW, LET'S GET DOWN TO BUSINESS. EVER SINCE YOUR UNEQUALLED CLIMB TO THE TOP OF THE LEXI-CROSS LADDER YOU HAVE BEEN DELUGED WITH NO SMALL AMOUNT OF FAME AND NOTORIETY. HOW HAS THIS AFFECTED YOUR LIFE? ZARDOG: WELL, BARBRAZOID, I'VE TRIED AS MUCH AS POSSIBLE TO STAY PRETTY MUCH A "DOWN-TO-MERCURY" KIND OF GUY. BUT IT HASN'T BEEN EASY! EVERYWHERE I GO THERE SEEM TO BE AUTOGRAPH SEEKERS AND FANS. THEN THERE WAS THE AWARD CEREMONY GIVE TOME BY THE UNITED PLANETS OF SOL'S GOVERNING COUNCIL - AFTER I HAD HELD THE TITLE OF GRAND MASTER FOR ONE FULL YEAR - WHERE I WAS GIVEN THE KEY TO THE SOLAR SYSTEM. WHO DA KNOWN BACK THEN THAT I WOULD STILL RETAIN THE TITLE AFTER ALL THIS TIME! THOSE SORT OF THINGS CAN REALLY GO TO ONE'S HEAD! AND, OF COURSE, THERE IS ALWAYS THE OCCASIONAL GRAND MASTER WANNABE THAT WILL STOP ME ON THE STREET AND ACTUALLY HAVE THE NERVE TO ASK ME FOR TIPS ON HOW TO PLAY 27 HV GUIDE LEXI-CROSS SO THEY CAN TRY TO TAKE OVER MY POSITION! THAT'S WHY I SPEND MOST OF MY TIME AT HOME. NOT MAY CAN TAKE THE WEATHER CONDITIONS LONG ENOUGH OR HAVE THE MONEY TO OWN A ARAHAS TO BOTHER ME HERE - PRESENT COMPANY EXCEPTED OF COURSE, BARBRAZOID! HVG: WELL, THEN, AS LONG AS YOU'RE ON THE SUBJECT - WHAT ARE SOME OF THE STRATEGIES THAT YOU USED THAT ALLOWED YOU TO PLAY LEXI- CROSS SO WELL? ZARDOG: WHY, ARE YOU PLANNING TO BE A CONTESTANT SOON? (HE CHUCKLES) I GUESS I DON'T MIND YOU ASKING JUST THIS ONE TIME. BUT ONLY FOR YOU, BARBRAZOID, ONLY FOR YOU. HVG: LET'S START WITH SOMETHING SIMPLE. WHAT IS YOUR PHILOSOPHY ON THE USE OF VOWEL TOKENS? ZARDOG: I LIKE TO USE VOWEL TOKENS AS SOON AS I FIND THEM. SINCE VOWELS ARE FOUND IN ALMOST ALL WORDS AND ARE EXTREMELY COMMON IT IS VERY LIKELY THAT PUZZLE WORDS WILL CROSS ON THEM. BY USING VOWEL TOKENS, THE POSITIONS WHERE SUCH WORDS CROSS BECOME REVEALED SINCE THEY ARE RED INSTEAD OF WHITE. THIS IS VERY HELPFUL IN THE EARLY STAGES OF A ROUND WHEN THE KEY IS TO UNCOVER PUZZLE WORDS. OF COURSE, YOU SHOULD FINISH REVEALING ANY PARTIALLY UNCOVERED PUZZLE WORDS FIRST SO THAT THERE IS A BETTER CHANCE THE VOWEL CHOSEN ACTUALLY APPEARS BEHIND ONE OF THE EXPOSED TILES. BUT EVEN IF IT DOESN'T, AND YOUR TURN ENDS, THIS CAN MORE THAN BE MADE UP BY FUTURE DISCOVERIES OF RED VOWEL TILES. HVG: ARE THERE ANY EXCEPTIONS TO THIS TACTIC? ZARDOG: YES, DON'T CHOOSE VOWELS WHEN YOU ALREADY KNOW THE ANSWER TO THE PUZZLE. VOWELS NATURALLY HELP YOU DISCOVER WHAT THE WORDS IN THE PUZZLE ARE, BUT THEY ARE NOT WORTH AND POINTS. SO, IF YOU KNOW THE ANSWER THEN WHY REVEAL MORE OF THE PUZZLE WORDS AND GIVE YOUR OPPONENT AN BETTER OPPORTUNITY TO FIGURE IT OUT AS WELL?! HVG: HOW ABOUT SAFETY TOKENS? ZARDOG: I LOVE SAFETY TOKENS! LIKE THE SAYING GOES "YOU CAN'T HAVE YOUR SAFETY TOKEN AND USE IT TOO". ER, SOMETHING LIKE THAT. IN ANY CASE, THE IMPORTANCE OF SAFETY TOKENS IS TO KNOW WHEN TO USE THEM, BUT THE REAL TRICK IS TO KNOW WHEN NOT TO USE THEM. BECAUSE, REMEMBER WHENEVER YOU USE A SAFETY TOKEN IT IS GIVEN TO YOUR OPPONENT! HVG: OK. HOW DO YOU DECIDE WHETHER TO USE A SAFETY TOKEN OR NOT? ZARDOG: LET ME FIRST LIST SOME OF THE SITUATIONS THAT I ALMOST ALWAYS USE A SAFETY TOKEN. IF I AM FORTUNATE ENOUGH TO HAVE ONE VERY EARLY ON IN THE ROUND WHEN I AM STILL REVELING TILES THEN I USE THEM WITHOUT HESITATION. THIS REALLY SPEEDS UP THE PROCESS OF UNCOVERING PUZZLE WORDS. IF I HAVE ALREADY STARTED SPINNING THE SHELL BUT DON'T HAVE ANY OR MANY POINTS THEN THE THREAT OF HITTING BANKRUPT IS NOT VERY GREAT; SO THE USE OF AN SAFETY TOKEN IS WARRANTED IF AN END 28 HV GUIDE OF TURN COMES UP. NATURALLY, LANDING ON BANKRUPT WITH LARGE NUMBERS OF POINTS IS ALWAYS A GOOD OCCASION TO USE ONE. NEXT, IF I KNOW THE ANSWER TO THE PUZZLE THEN I WILL KEEP SPINNING THE WHEEL AND PICKING LETTERS THAT I KNOW ARE ON THE BOARD AS LONG AS I HAVE A SAFETY TOKEN TO INCREASE THE POINTS ON MY SIDE. TRUE, THERE IS THE DANGER OF LANDING ON LOSE TURN OR REVEAL ROW OR COLUMN ( AND REVEALING A LOSE TURN TILE - EDITOR), BUT WHAT'S LIFE WITHOUT TAKING A FEW RISKS, Y KNOW? BESIDES, YOU NEED THE REALLY BIG POINTS IF YOU WANT TO DO WELL IN THE BONUS ROUND AND GET INTO THE HALL OF FAME. ALSO, IF I'M IN POSSESSION OF MORE THAN ONE SAFETY TOKEN AT ALMOST ANY TIME DURING A ROUND I'LL USUALLY USE THE "EXTRA" ONES. OF COURSE, HOARDING CAN HAVE ITS ADVANTAGES, TOO. ESPECIALLY IF YOU GET WAY AHEAD OF YOUR OPPONENT EARLY ON. IF YOU ARE PICKING LETTERS AND HE IS STILL REVEALING TILES THEN NOT HAVING ANY SAFETY TOKENS CAN REALLY SLOW HIM DOWN! HVG: WHICH BRINGS US TO WHEN DON'T YOU USE A SAFETY TOKEN? ZARDOG: THE BEST ADVANTAGE ONE GETS FROM BEING IN POSSESSION OF A SAFETY TOKEN IS PROTECTING AGAINST BANKRUPTCY. SO IF I'M DOWN TO ONE SAFETY TOKEN AND HAVE A LARGE NUMBER OF POINTS ON MY SIDE THEN I'LL USUALLY SAVE IT 'JUST IN CASE" THE OLD BANKRUPT SLOT ON THE WHEEL REARS ITS UGLY HEAD! IF GIVEN THE CHANCE TO USE A SAFETY TOKEN FOR REASONS OTHER THAN LANDING ON BANKRUPT AND YOU ARE IN POSSESSION OF AN EXTRA TURN THEN IT IS USUALLY GOOD IDEA TO NOT USE THE SAFETY TOKEN AND USE THE EXTRA TURN INSTEAD. YOUR OPPO- NENT IS, AT LEAST TEMPORARILY, DEPRIVED OF THE SAFETY TOKEN YOU WOULD OTHERWISE BE GIVING HIM; AND YOU HAVE A CHOICE OF WHETHER OR NOT USE USE A SAFETY TOKEN IF AND WHEN THE NEED SO ARISES LATER ON. THE ONLY ADVANTAGE THAT AN EXTRA TURN REALLY HAS OVER A SAFETY TOKEN IS THAT IT HELPS EASE THE STING OF ANY LOSE TURN EVENT AND IS THE ONLY PROTECTION AGAINST PICKING A LETTER WHICH IS NOT VISIBLE ON ONE'S PUZZLE BOARD. HVG: ENOUGH OF THIS TOKEN CONVERSATION. COULD YOU DESCRIBE SOME THE BASIC STRATEGIES YOU EMPLOY, ZAR? ZARDOG: SURE. LET ME START WITH SOME "REVEALING" THOUGHTS. WHILE LOOKING TO UNCOVER PUZZLE WORDS PICK TILES WHICH ARE SPREAD OUT FROM ONE ANOTHER. IN THIS WAY YOU CAN COVER THE MOST SURFACE AREA. ONCE YOU HIT A PUZZLE WORD TILE, THOUGH, FINISH UNCOVERING THE ENTIRE WORD. AS I MENTIONED ABOVE PUZZLE WORDS CROSS ON RED LETTER TILES; SO IN GENERAL YOU SHOULD REVEAL ALL FOUR OF THE TILES WHICH BORDER IT. YOU NEED NOT REVEAL ALL OF THE PUZZLE WORD TILES BEFORE BEGINNING TO PICK LETTER, BUT I RECOMMEND A HIGH PERCENTAGE. STUDY YOUR OPPONENT'S SIDE TO FIGURE OUT YOUR BEST ACTION. SINCE THE PUZZLES ON BOTH SIDES HAVE THE SAME PUZZLE WORDS AND SOLUTION LOOK TO THE OTHER SIDE FOR KNOWN LETTERS IN THE PUZZLE, AND EVEN TO SOLVE THE PUZZLE! REMEMBER 29 HV GUIDE THAT YOU CAN SOLVE THE PUZZLE NO MATTER WHAT STATE YOUR SIDE IS IN. SINCE YOUR OPPONENT'S SCORE GETS ADDED TO YOUR SCORE WHEN YOU'RE SUCCESSFUL YOU WILL ALWAYS END UP WITH AT LEAST AS MANY POINTS ADDED TO YOUR OVERALL SCORE AS YOUR OPPONENT WHEN YOU DO SO. AND IT IS A VERY GOOD IDEA TO DO SOME OF THIS STUDYING WHEN IT IS YOUR OPPONENT'S TURN! BESIDES, YOU SHOULD KEEP ALERT WHEN HIS IS PLAYING ANYWAY JUST IN CASE HE TURNS OVER A POKE TOKEN ON HIS SIDE. HVG: AND HOW TO GO ABOUT PICKING LETTERS AND VOWELS, ZAR? ZARDOG: I USE THREE RULES OF FINGER (MERCURIANS DO NOT HAVE THUMBS - EDITOR) FIRST, IF I KNOW THAT THERE ARE LETTERS WHICH WILL DEFINITELY BE REVEALED WHEN PICKED, I WILL PICK ONE OF THEM. SECOND, IF THERE IS MORE THAN ONE OF THESE THEN I'LL SAVE THOSE OF HIGHER WORTH - BASED ON FREQUENCY IN THE PUZZLE AND VALUE OF THE LETTER - FOR HIGHER POINT SLOTS ON THE WHEEL TO MAXIMIZE MY SCORE. AND THIRD, IF I DON'T HAVE ANY CLUE AS TO WHAT LETTER CAN BE SUCCESSFULLY PICKED I PICK ONE WHICH OCCURS OFTEN IN THE ENGLISH LANGUAGE; SUCH AS T, E, R, S, N, ETC. HVG: WHAT ADVICE CAN YOU GIVE TO NOVICE PLAYERS? ZARDOG: THE NUMBER ONE MISTAKE THAT I SEE BEGINNING PLAYERS MAKE IS LETTING THEIR OPPONENT KNOW THAT THEY HAVE FIGURED OUT THE ANSWER. NEVER, NEVER, NEVER DO THIS! I KNOW THAT IT IS EXCITING WHEN THAT FIRST FEELING OF "AHA!" HITS BECAUSE YOU HAVE SOLVED THE PUZZLE IN YOUR MIND, AND IT IS HARD TO NOT SHOW THIS EXCITEMENT VISIBLY. BUT IF YOUR OPPONENT KNOWS THAT YOU KNOW THEN A NUMBER OF COMPLICATIONS "MARRIED ... WITH CYBORGS" EVERY SATURDAY NIGHT AT 9:30 ON HV CHANNEL 4 YOU CAN WATCH THE MOST INSULTING SHOW ON THE VID. THAT'S RIGHT! YOU CAN WATCH H.A.L. DEAL WITH HIS REVOLTINGLY FUNNY FAMILY, THE SUNDYOID'S- PEGLEG, DUD AND JELLY. THIS WEEK, WATCH H.A.L. GET THROWN IN JAIL AFTER JELLY TAKES THE FAMILY SPACESHIP FOR A JOYRIDE-STRAIGHT INTO RONALD RUMP'S LIMO! NEXT WEEK, WATCH RONALD RUMP AND JELLY GET - MARRIED... WITH CYBORGS! SATIRE AND SPACIAL COMMENTARY AT IT'S BEST! 30 HV GUIDE CAN ARISE. YOUR OPPONENT WILL NOW REALIZE THAT THE PUZZLE IS SOLVABLE, AND THIS KNOWLEDGE MAY ENABLE HIM TO SOLVE IT HIMSELF. IF HE CAN THEN SOLVE THE PUZZLE, OR ALREADY DID KNOW THE ANSWER, HE MAY GO TO SOLVE PUZZLE EARLIER THAN PLANNED TO MAKE SURE THAT HE IS THE ONE WHO SCORES YOUR COMBINED POINTS! AND EVEN IF HE CAN'T SOLVE THE PUZZLE HE MAY CHANGE HIS STYLE OF PLAY TO YOUR DETRIMENT; SUCH AS HOARDING SAFETY TOKENS OR NOT SCORING ANY MORE POINTS HIMSELF, POINTS WHICH WOULD HAVE BEEN SUBSEQUENTLY ADDED TO YOUR SCORE WHEN YOU DO SOLVE IT. I HAVE ALSO NOTICED THAT BEGINNERS DON'T SEEM TO HANDLE PEEK AND POKE TOKENS VERY WELL. THEY TEND TO TRY TO TAKE IN EVERYTHING THAT IS BRIEFLY UNCOVERED, BUT ARE SO OVERWHELMED BY THE AMOUNT THAT THEY TRY TO MEMORIZE IN A SUCH A SHORT PERIOD OF TIME THAT THEY END UP FORGETTING EVERYTHING! MY SUGGESTION IS TO LOOK FOR PUZZLE WORD TILES OR SPECIFIC TOKENS - LIKE SAFETY TOKENS, VOWEL TOKENS, OR PEEK TOKENS - DEPENDING ON WHICH ARE MORE VALUABLE AT THE TIME. AS A PLAYER GAINS MORE EXPERIENCE DOING THIS HE WILL FIND THAT HE CAN MEMORIZE MORE AND MORE. AND I STRONGLY RECOMMEND THAT BEFORE A PLAYER ACTUALLY GOES ON THE AIR IN FRONT OF THE ENTIRE GALAXY THAT HE OR SHE FIRST WATCH A FEW ROUNDS BEING PLAYED. ONCE FAMILIAR WITH THE BASICS, PLAYING A FEW PRACTICE GAMES WITH THE TIMER TURNED OFF IS THEN A GOOD IDEA. FOLLOW THIS UP BY PLAYING A FEW WITH THE TIMER TURNED ON. WHEN YOU'RE CONFIDENT AT THIS LEVEL THEN YOU'RE READY TO PLAY LEXI- CROSS ON THE AIR WHERE IS REALLY COUNTS! HVG: ALL VERY GOOD ADVICE, ZAR, BUT HAVEN'T YOU FORGOTTEN SOME- THING? THE BONUS ROUND, CONTRACTUALLY, CAN ONLY BE PLAYED WHILE ON THE AIR. THIS MEANS THAT A PLAYER WILL GET HIS FIRST TASTE OF THE BONUS ROUND ONLY AFTER HE HAS ACTUALLY WON A GAME ON THE AIR! DO YOU HAVE ANY BONUS ROUND TIPS? ZARDOG: AS USUAL, BARBRAZOID, I CAN'T SLIP ANYTHING BY YOU! WHEN IT COMES TO THE BONUS ROUND THE ONLY ADVICE THAT I CAN SUGGEST IS TO PLAN AHEAD, PICK YOUR LETTERS QUICKLY AND WISELY, AND TRY TO SCORE AS MANY POINTS DURING REGULATION PLAY IN ORDER TO GIVE YOU AS MUCH TIME AS POSSIBLE. HVG: WELL, ZARDOG, THAT'S ABOUT IT! AGAIN, THANK YOU SOOOO MUCH FOR BEING SUCH A SPORT TODAY AND ANSWERING MY QUESTIONS WITH SUCH DIGNITY AND GRACE. AND WHO KNOWS, MAYBE ONE OF THE READERS OUT THERE WILL BENEFIT SO MUCH FROM YOUR ADVICE THAT YOUR TITLE OF GRAND MASTER WILL FINALLY BE IN JEOPARDY! ZARDOG: TO BE TRUTHFUL, BARBRAZOID, I DOUBT IT MY SCORE IS SO AWESOME THAT I REALLY DON'T BELIEVE ANY MERE HUMAN COULD POSSIBLY BE OF ANY THREAT. BUT HEY, GUYS AND GALS, GIVE IT YOUR BEST SHOT! HVG: I SEE. ZAR, IT'S BEEN A SLICE! TAKE CARE! ZARDOG: DITTO, BARBARAZOID! 31 HV GUIDE "MOVIES OF THE DAY" TODAY, A COUPLE OF THE FILMED VIDEOS ARE BEING SHOWN. THE FIRST IS THE CLASSIC "CASABLANCA", COLORIZED AND SHOWN IN 3-D THANKS TO THE GREAT THEATRICAL TED DURING AND HIS THVBCS COMPANY. BESIDES THE PERFECT FLESH TONES AND BRILLIANT PASTELS, DURING AND COMPANY HAVE ADDED MORE THEN 10 MINUTES OF NEW FOOTAGE, NEWLY SHOT. HE ALSO REMOVED MORE THEN 30 MINUTES OF BORING MATERIAL. THIS NEW VERSION IS GREAT, A TREAT FOR THE WHOLE FAMILY (INCLUDING THE PETS!). "SEND IN THE CLONES" IS A PERFECT PRESENTATION OF A PARANOID PACIFIST AND PATERNAL INSTINCTS. PETER PORONOID PLAYS A PERFECT PARANOID IN THIS PRESTIGIOUS PLATTER OF PLAY-ACTING. BUT I HAVE TO GIVE A DOWNTURN OF MY INTERNAL CRYSTAL CLOCK TO "ROCKY JR. VII" AND "THIS OLD CRATER", BOTH OF THESE VIDS ARE OVERDONE AND TOO FAMILIAR TO BE VIEWED IN ANY NORMAL CONDITION. BUT IF YOU ARE A FAN OF BALBOAOID, THEN I'M SURE YOU WILL BE PLEASED WITH "VII". THAT'S IT FOR TODAY, SEE YOU IN YOUR VIEWING ROOM! -ILLA LATUNAOID, WOMAN ON FILM MONDAY ILLA REVIEWS: "PORKILLA'S REVENGE XI" "WORMY'S GAME" & "SUN WARS" FOR THE TECHNICALLY MINDED EVERY DAY WE PROVIDE TECHNICAL INFORMATION FOR THOSE WHO WOULD LIKE TO KNOW MORE ABOUT A GIVEN HOLOVISION SHOW. SINCE THIS ISSUE HAS BEEN DEDICATED TO LEXI-CROSS, WE HERE PROVIDE YOU WITH EXPLANATIONS FOR THE AVAILABLE OPTIONS IN THE LEXI-CROSS HOME VERSION: GRAPHICS MODES AVAILABLE ARE FOR CGA/EGA/TANDY/MCGA AND TANDY. IF A GRAPHICS MODE IS SELECTED THAT THE USER DOES NOT HAVE SUPPORTED IN HIS/HER COMPUTER, THE PROGRAM WILL NOT FUNCTION PROPERLY. PUZZLE DIFFICULTY LOW MUST ALWAYS BE LESS THAN OR EQUAL TO DIFFI- CULTY HIGH (THE PROGRAM WILL INSURE THIS). ANAGRAM OPTIONS REFER TO THE PUZZLE WORDS WHILE PLAYING THE GAME. IF A PUZZLE WORD IS ANAGRAMMED ITS LETTERS ARE REARRANGED BEFORE BEING PLACED ON THE PUZZLE BOARD. "ALL PUZZLES" / "SOME PUZZLES" DIFFERENTIATES BETWEEN WHETHER WORDS WILL ANAGRAMMED EVERY ROUND OR JUST SOME OF THEM. "ALL WORDS" /"SOME WORDS" DETERMINES, WHEN EVER A PUZZLE IS ANAGRAMMED, WHETHER ALL OF THE WORDS IN THE PUZZLE ARE ANAGRAMMED OR JUST SOME OF THEM. NOTE THAT WORDS ARE NOT ANAGRAMMED THE SAME WAY FOR BOTH PUZZLES AND THAT IF ONLY SOME OF THE WORDS ARE ANAGRAMMED THAT 32 HV GUIDE NOT NECESSARILY THE SAME WORDS OR SAME NUMBER OF WORDS WILL BE ANAGRAMMED. HOWEVER, IF ANAGRAMMING IS IN AFFECT THEN BOTH SIDES WILL BE EFFECTED; AND IF NOT, NEITHER SIDE WILL BE. ONCE SELECTIONS ARE MADE THE USER WILL BE ASKED IF THE SETTINGS ARE SATISFACTORY. IF NOT, THE USER MAY REEDIT THEM. IF SO, THE USER WILL BE ASKED IF THE SETTINGS SHOULD BE SAVED TO DISK. IF NOT THEN THE OLD SAVED SETTINGS (IF ANY) WILL REMAIN IN TACT. IF SOL THEN THE NEW SETTINGS WILL REPLACE THE OLD ONES. DEFAULT SETTINGS ARE SAVED IN A File CALLED CUSTOM.LEX. IF THIS FILE EXISTS THEN THE LEXI-CROSS DEFAULT SETTINGS WILL BE ESTABLISHED FROM IT AND THIS PAGE WILL BE BYPASSED IN FUTURE EXECUTIONS OF THE PROGRAM. MANUAL CREDITS MANUAL THOMAS R. DECKER WRITTEN BY PETER OLIPHANT SOME REALLY FUNNY STUFF BY -- CHRIS "TROY'S LITTLE MONKEY" TAYLOR OTHER HUMOROUS FEATURES BY -- JACOB "THE RUSTMAN" BUCHERT II INTERIOR ARTWORK & STUFF BY -- HAYATO "I'LL HAVE IT DONE TOMORROW" OCHIAI IF A USER WISHES TO MODIFY THE SETTINGS THEN HE/SHE SHOULD USE THE "!" COMMAND LINE OPTION WHEN STARTING UP THE PROGRAM (I.E., LEX !). INSTRUCTIONS ARE AT THE BOTTOM OF THE SCREEN. LEXI-CROSS CREDITS DESIGNED AND PROGRAMMED PETER OLIPHANT ADDITIONAL PROGRAMMING ANDREW CALDWELL GLYN H. ANDERSON ART DIRECTOR/DESIGNER ROB LANDEROS ART BRIAN WILLIAMS MUSIC PRODUCED BY THE FAT MAN, GEORGE ALISTAIR SANGER WRITTEN BY: THE FAT MAN AND DOUG FRANZ 33 HV GUIDE INTERPLAY PRODUCTIONS LIMITED 90-DAY WARRANTY INTERPLAY PRODUCTIONS WARRANTS TO THE ORIGINAL CONSUMER PURCHASER OF THIS COMPUTER SOFTWARE PRODUCT THAT THE RECORDING MEDIUM ON WHICH THE SOFTWARE PROGRAMS ARE RECORDED WILL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP FOR 90 DAYS FROM THE DATE OF PURCHASE. IF THE RECORDING MEDIUM IS FOUND DEFECTIVE WITHIN 90 DAYS OF ORIGINAL PURCHASE, INTERPLAY PRODUCTIONS AGREES TO REPLACE FREE OF CHARGE, ANY PRODUCT DISCOVERED TO BE DEFECTIVE WITHIN SUCH PERIOD UPON RECEIPT AT ITS FACTORY SERVICE CENTER OF THE PRODUCT, POSTAGE PAID, WITH PROOF OF DATE OF PURCHASE. THIS WARRANTY IS LIMITED TO THE RECORDING MEDIUM CONTAINING THE SOFTWARE PROGRAM ORIGINALLY PROVIDED BY INTERPLAY PRODUCTIONS AND IS NOT APPLICABLE TO NORMAL WEAR AND TEAR. THIS WARRANTY SHALL NOT BE APPLICABLE AND SHALL BE VOID IF THE DEFECT HAS ARISEN THROUGH ABUSE, MISTREATMENT, OR NEGLECT. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT ARE LIMITED TO THE 90-DAY PERIOD DESCRIBED ABOVE. IF THE RECORDING MEDIUM SHOULD FAIL AFTER THE ORIGINAL 90-DAY WARRANTY PERIOD HAS EXPIRED, YOU MAY RETURN THE SOFTWARE PROGRAM TO INTERPLAY PRODUC- TIONS AT THE ADDRESS NOTED BELOW WITH A CHECK OR MONEY ORDER FOR $7.70 (US CURRENCY), WHICH INCLUDES POSTAGE AND HANDLING, AND INTERPLAY WILL MAIL A REPLACEMENT TO YOU. TO RECEIVE A REPLACE- MENT, YOU SHOULD ENCLOSE THE DEFECTIVE MEDIUM (INCLUDING THE ORIGINAL PRODUCT LABEL) IN PROTECTIVE PACKAGING ACCOMPANIED BY: (1) A $7.50 CHECK (2) A BRIEF STATEMENT DESCRIBING THE DEFECT, AND (3) YOUR RETURN ADDRESS. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,, EXPRESSED OR IMPLIED, INCLUD- ING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE INTERPLAY PRODUCTIONS. IN NO EVENT WILL INTERPLAY PRODUCTIONS BE LIABLE FOR SPECIAL INCIDENTAL, OR CONSE- QUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF INTERPLAY PRODUCTIONS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WAR- RANTY LAST AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY 34 HV GUIDE GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. IF YOU HAVE A PROBLEM WITH YOUR SOFTWARE, YOU MAY WISH TO CALL US FIRST AT (714) 549-2411. IF YOUR MEDIA IS DEFECTIVE AND A RE- PLACEMENT IS NECESSARY, U.P.S. OR REGISTERED MAIL IS RECOMMENDED FOR RETURNS. PLEASE SEND THE DEFECTIVE DISK(S) ONLY (NOT THE BOX) WITH A DESCRIPTION OF THE PROBLEM AND $7.50 TO: WARRANTY REPLACEMENTS INTERPLAY PRODUCTIONS 3710 SOUTH SUSAN, SUITE 100 SANTA ANA, CA 92704 SYSTEM UPGRADES INTERPLAY PRODUCTIONS HAS A SYSTEM UPGRADE POLICY. AT ANY TIME AFTER PURCHASING ANY INTERPLAY PRODUCT, YOU MAY SEND US YOUR ORIGINAL DISKS AND A CHECK FOR $15.00 (US FUNDS) AND WE WILL REPLACE YOUR DISKS WITH THE VERSION FOR ANOTHER COMPUTER SYSTEM THAT YOU SPECIFY. (THIS PRICE IS SUBJECT TO CHANGE). COPYING PROHIBITED THIS SOFTWARE PRODUCT IS COPYRIGHTED AND ALL RIGHTS ARE RESERVED BY PLATINUMWARE. LEXI-CROSS IS PROTECTED BY THE COPYRIGHT LAWS THAT PERTAIN TO COMPUTER SOFTWARE. LEXI-CROSS DISKS ARE NOT COPY- PROTECTED. THIS DOES NOT MEAN YOU CAN MAKE UNLIMITED COPIES. YOU CAN BACK UP THE DISK FOR YOUR OWN PERSONAL USE, AND IN FACT, WE RECOMMEND THAT YOU PLAY LEX-CROSS ON A BACKUP COPY, BUT IT'S ILLEGAL TO SELL, GIVE OR OTHERWISE DISTRIBUTE A COPY TO ANOTHER PERSON. COPYRIGHT 1991 PLATINUMWARE. ALL RIGHTS RESERVED. LEXI-CROSS IS A TRADEMARK OF INTERPLAY PRODUCTIONS, INC. NOTICE INTERPLAY PRODUCTIONS RESERVES THE RIGHT TO MAKE MODIFICATIONS OR IMPROVEMENTS TO THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE 35
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