1 of 1 file jarkko salminen
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Last modified Jan 27, 2014 1:33:59 AM
MD5 checksum 7638ef14cedc266cd96358e4c5316634
Mime type Zip archive data
Size 5.7 MB
8 items in the archive
vd_flt + sumea labs: OBE credits ------- code jani kajala graphics jarkko salminen, mikko kodisoja sound sami arola system requirements ------------------- DirectX 8 needs to be installed. The demo runs with Celeron 466MHz and some decent 3D accelerator. If the display adapter has low memory (e.g. 8MB) you should use -lowtex command line switch to scale down textures. command line options -------------------- -nosound skip obe.mp3 playback -win run in desktop window -lowtex scale down textures by 2 and force to 16bit -bpp <n> set display mode bits per pixel (16/24/32), default is 32 -sndbuf <ms> set sound mixing buffer length (ms) -stat prints current number of primitives, triangles and lights to screen (Warning: might be very slow, uses Win32 GDI..) -time prints current time (seconds) to screen -fov prints current fov (horizontal/vertical) to screen -dir <path> set Content directory (root for Scenes/, Images/, Objects/, Flows/ and ParticleSystems/) -planes prints front/back plane distances to screen -noup skip texture preload to video memory -dbg debug output (Debug.txt) to the content directory -up2 use old texture uploading logic -nosplash skip loading screen rendering keys ---- s slow motion (disabled when mp3 playback is active) f forward (disabled when mp3 playback is active) b backward (disabled when mp3 playback is active) p pause (disabled when mp3 playback is active) g grab screen (to Shot01.bmp, Shot02.bmp, ...) esc quit external libraries ------------------ OBE uses fmod sound system (see www.fmod.org) ja libjpeg (see www.ijg.org). contact ------- [email protected]