************************************************
************************************************

Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

1 of 1 file trip

2001 January 19

  • Text / Community drama
  • Trip, design, art credits
[+] Configuration Copy text
.,g8&$$$$$$$$$$$$$$$$$$$$$"""""$$$$$$$$$$$$$$$$$$$$$$$$$$$&8g,. d$$$$$$$$ $$P�"~"�OY$$$ l$$$$$$$$$$$$$~~~~~$$$$$$$$$$$$$b l$$$$$$$$$ n $l dy, 'Y$ '$$$$$$$ $$$$$$$$$$$$$$$$$$$$l $$$$$$$$$$ e l` l$$b Y 'Y$$$P` $ $$$$$$$$$$$$$$$ $$$$$$$$$$ o $$"" `�` $ $$$$$$$$$$$$$$$ $$$$$$$$$$ b `Y$$$$$$$ by, ,d $ $$$$$$$$$$$$$$$ $$$$$$P�" $b $"""" $$$$y$$$ $ $$$$$$$$$$$$$$$ $$P�" ,y �" , $ l $$$$$$$$ $ $$$$$$$$$$$$$$$ $$ d$$ `� $b $$$$$$$$ $ $$$$$$$$$$$$$$$ $$b ~~~ b $$$$$$$$ $ $$$$$$$$$$$$$$$ $$$8y,. $8y, .,y8$$$$$$$$$$$$$ $ $$$$$$$$$$$$$$$ $$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$ggggg$$$$$$$$$$$$$$$$$$$$$ $$$P�"~"�OY P_"~"OY$"""""~~"�OY$$$$$$$$$P�"~"�OY$$$$P�"~"�OY$$$$ $$l dy, .� 'Y$$$8&by, 'Y$$$$$$l dy, 'Y$l dy, 'Y$$ $l` l$$b ,g, Y $b Y$$$$l` l$$b l` l$$b Y$ $ $$"" l$l l �' ,d$$$$ $$"" $$"" $ $b `Y$$$$$ ;$P d ` yy, `~�l $$$$$$$$b `Y$$$$$$$$ $$b $$$; ;P d; $$$$b ; $$$$$"""" $"""" $�" ,yy$$$l dl ; $$$$$l $$$$$ l , $ l $ `$$$$$$b `�' d $$$$$$ . `�Y$$b `� $b $ $$$$$$$b, ,d$ $$$$$$ b $ $$$$$$$$$by,.,yd$$$ggggg$$$$$$ $8y, .,y8$y, .,y8$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$ trip(RMRS/iCE) " More oldskool than Jesus. " R E L E A S E ,d$b. "" $$b yy $$$$ ,d��b, ,d$b. $$ ' $$ $$Yb $$ $$yy $$ $$ ` $$ `qb $$ $$ Yb$$ $$~~ $$ $S qb' ,d$b. $$ ~~ $$$ $$ �YyyP� ,d$b. ` $$ $$ ' qb' Release : Drymouth (unscented version) `qb ,d$b. File : DRYMOUTH.ZIP ,d$b. $$ ' Validity : [ ] Alpha [ ] Beta [x] Final ` $$ `qb Medium : Gameboy Color (English) qb' ,d$b. Version/Date : 1.00 01-01-01 ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb ABOUT THE GAME qb' ,d$b. ,d$b. ` $$ This game took about a year and a half to make. It's a $$ ' qb' nonogram style game, sort of like Mario's Picross. Actually, `qb ,d$b. it's most like the little-known arcade game 'Logic Pro 2' by ,d$b. $$ ' Deniam. There's instructions included in the game, just go to ` $$ `qb 'asobikata' off the main menu and you should be up and playing qb' ,d$b. in mere minutes. ,d$b. ` $$ $$ ' `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ THE HISTORY OF DRYMOUTH $$ ' qb' `qb ,d$b. This game has taken two years to get where it is today. It ,d$b. $$ ' all started back in Japan a long time ago, when a friend of ` $$ `qb mine took me into one of the local arcades. I looked around, qb' ,d$b. and despite all the fighting games, one out-of-the-way game ,d$b. ` $$ caught my eye. There were no frills to it, and it seemed $$ ' qb' pretty boring, but for some reason there would always be a `qb ,d$b. long ass wait to play. ,d$b. $$ ' ` $$ `qb One day I came back and there was nobody sitting there (yeah, qb' ,d$b. they sit at arcades in Japan, there's no standup cabinets) so ,d$b. ` $$ I gave it a try. It took a few minutes, but I eventually $$ ' qb' figures the scheme out - the numbers correspond to the holes `qb ,d$b. you punch out! elite#@$@! ,d$b. $$ ' ` $$ `qb Life couldn't get any better for my cheap-thrill ass. I would qb' ,d$b. go on to play that damn game constantly till I had to go back ,d$b. ` $$ to america. It was my main fix while i was there and it pained $$ ' qb' me to know I'd prolly never see it again once I left, and so `qb ,d$b. I decided one morning to reinvent it for myself and others who ,d$b. $$ ' never got to appreciate its divine eliteness. ` $$ `qb qb' ,d$b. The first steps were taken one morning when I woke u p from ,d$b. ` $$ some sort of binge-drinking induced dream, which had commanded $$ ' qb' me to make the game. So I decided to call it 'Drymouth', and I `qb ,d$b. made a logo for it that morning on the busride to some ancient ,d$b. $$ ' temple or something. ` $$ `qb qb' ,d$b. That summer, I decided it was about high time to learn how to ,d$b. ` $$ program, and due to the popularity of the underground Gameboy $$ ' qb' scene at the time, I decided to start work on making Drymouth `qb ,d$b. a reality. I got ahold of GBDK and all the little graphic ,d$b. $$ ' tools and stuff, but quickly realised I was getting over my ` $$ `qb head, so I hired an experienced programmer (Scotch) and worked qb' ,d$b. strictly on graphics and design. ,d$b. ` $$ $$ ' qb' Scotch turned out to suck ass. His code was always slow, and `qb ,d$b. he never got things done on time. So I fired him four months ,d$b. $$ ' down the road, and started over from scratch (I tried to get ` $$ `qb the source code from him, but he kept on refusing! what a butt qb' ,d$b. butt fuck! I almost took his ass to court over that one) ,d$b. ` $$ $$ ' qb' The first steps were tough. I had never done any real work `qb ,d$b. in C before, so at first things took me incredible amounts ,d$b. $$ ' of time just to get working. The first thing I did was fat ` $$ `qb chops's (the yellow ball guy) intro sequence. It took me a qb' ,d$b. week to do. I could probably do it in a half an hour now. =] ,d$b. ` $$ $$ ' qb' Things got easier as time went on, and at around wintertime `qb ,d$b. (one year since I'd started), I started to code the main ,d$b. $$ ' engine and surpass where my old associate had stopped. It was ` $$ `qb cool, I'd come running down the stairs every half hour to show qb' ,d$b. my mom all the new little things that I'd done and how it was ,d$b. ` $$ getting better, bit by bit. (looking back on that, I doubt she $$ ' qb' knew what I was talking about, but tried to stay interested `qb ,d$b. nonetheless. thanks mom) ,d$b. $$ ' ` $$ `qb That spring, the game was around 75% done and I began to go qb' ,d$b. public with it, hoping to get some music from somebody. ,d$b. ` $$ Manfred Linzner (www.shinen.com) had done a song or two for $$ ' qb' us back in the day, but he had a bunch of shit going on at the `qb ,d$b. time so I decided to go with the newly formed company Paragon ,d$b. $$ ' 5. They had this guy Virt make me a few tunes just how I asked ` $$ `qb for them, so I was happy. qb' ,d$b. ,d$b. ` $$ The final step was to head off to E3 and try to sell the game. $$ ' qb' Paul, the head guy at Paragon 5, said I could come along with `qb ,d$b. his clique and I just couldn't pass up the opportunity. That ,d$b. $$ ' was one hell of a time there. I met up with some guys I've ` $$ `qb only met across the internet, but known for years and years. qb' ,d$b. ,d$b. ` $$ Paul and I went around for four days, pitching our games to $$ ' qb' fucking everybody.. Konami, Capcom, Red Storm, Namco, Atlus, `qb ,d$b. Eidos, Natsume, Sunsoft, blah blah... Walking around in suits, ,d$b. $$ ' at the very end of our childhood. This one day we didn't get ` $$ `qb around to eat anything till 10pm (pizza there was 6 bucks a qb' ,d$b. slice!) and everybody exploded at eachother. Heh, good times. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. HOW I GOT FUCKED ,d$b. ` $$ $$ ' qb' Paul ended up managing to sell one of his games to Sunsoft. `qb ,d$b. I wasn't so lucky, on the other hand. ,d$b. $$ ' ` $$ `qb A few weeks after the show, I got an email from a guy who qb' ,d$b. claimed he represented Microprose UK. He sent a contract over, ,d$b. ` $$ saying all the money was on the way. He just needed a copy of $$ ' qb' my game to see what was done and what remained. I sent him `qb ,d$b. one, and basically got dicked around from there on until he ,d$b. $$ ' just stopped returning my calls and emails. ` $$ `qb qb' ,d$b. I heard this guy (Stewart Bell) did this to about 20 other ,d$b. ` $$ guys like me. God knows where my game is at now. Some kid $$ ' qb' in Hong Kong is probably playing it. When i was growing up, `qb ,d$b. I would always wonder where all those games on multicarts ,d$b. $$ ' came from... Now i know. ` $$ `qb qb' ,d$b. I haven't seen a dime out of this, but really in the beginning ,d$b. ` $$ I only created it to know people would be playing it and $$ ' qb' having fun... Still, it sucks knowing he's rich because of me. `qb ,d$b. ,d$b. $$ ' However , if you would like to offer me some compensation for ` $$ `qb my work, here's what you can do: drop Mr. Stewart Bell a line qb' ,d$b. and let him know just how much you love him and his business ,d$b. ` $$ ethics. he can be reached at: $$ ' qb' `qb ,d$b. 011 44 1747 860353 (home) ,d$b. $$ ' 011 44 1747 860977 (home) ` $$ `qb 011 44 831 209565 (cell) qb' ,d$b. email: [email protected] ,d$b. ` $$ $$ ' qb' I ask that you email or call any of the above phone numbers `qb ,d$b. that are still in servce, using the words 'fuck you' no less ,d$b. $$ ' than five (5) times as well as any other generously padded $$ `qb phrases you may be able to conjure up. Loud, stern voices are qb' ,d$b. preferred, since you will be talking to "the man", who is hard ,d$b. ` $$ of hearing. Tape record your phone calls to him if you wish $$ ' qb' Start a 'Stewart Bell hate page' website if that's your thing. `qb ,d$b. I just want to make sure this gentleman goes down somehow. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb IN CONCLUSION qb' ,d$b. ,d$b. ` $$ Remember kids, don't get fucked by your publisher. I was $$ ' qb' sloppy and it happened to me. So, I decided to just go ahead `qb ,d$b. and release this game at one of the coding competitions as ,d$b. ` $$ freeware. I hope it does well. $$ ' qb' `qb ,d$b. Please spread this game around and around like you would a ,d$b. $$ ' fifty dollar whore! My original intention was to have as many ` $$ `qb people play it as possible. Get the word out and have fun with qb' ,d$b. it! ,d$b. ` $$ $$ ' qb' As always, I'm open to console design contract work. I work `qb ,d$b. generally with Gameboy Color and Gameboy Advance. Also, if ,d$b. $$ ' you'd like to see or liscence the source to this game, I ` $$ `qb wouldn't really have any problems with it. qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ CREDITS $$ ' qb' `qb ,d$b. Songs .................... Virt (Jake Kaufman) ,d$b. $$ ' Audio Engine ........ Rv (Stephane HockenHull) ` $$ `qb PR ................. Pyromaniac (Paul Bragiel) qb' ,d$b. Code, Graphics .......... Demi (Steve Demeter) ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ THANKS $$ ' qb' `qb ,d$b. Scrawl, the original fatty, for putting up with all the fat ,d$b. $$ ' jokes. ` $$ `qb qb' ,d$b. The original freak Hazama and the eternal clique, Kowasu Ku. ,d$b. ` $$ $$ ' qb' Jim Maples, Quang Nguyen, Neill Corlett, and Dr. Izzy for 'qb ,d$b. helping me learn how to program. ,d$b. $$ ' ` $$ `qb Harry Mulder, ascal Felber, and Michael Hope for their great qb' ,d$b. freeware Gameboy development tools. ,d$b. ` $$ $$ ' qb' Nick, Mark, Jacob, and CX for helping out here and there. `qb ,d$b. ,d$b. $$ ' Jeremy Chadwick, web host extraordinaire! ` $$ `qb qb' ,d$b. Jogeir Liljedahl, for his awesome songs that kept me going ,d$b. ` $$ all those late nights while coding. $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. TOOLZ ,d$b. $$ ' ` $$ `qb This game was created using Photoshop, GBTD, GBMB, GBDK 2-1-0, qb' ,d$b. Tlayer, Notepad, REW, an X-Changer and 64mb Flash Card. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. $$ ' ` $$ `qb qb' ,d$b. ,d$b. ` $$ $$ ' qb' `qb ,d$b. ,d$b. pz
80x277 Font
80