************************************************
************************************************

Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

11273 of 48,116 files

    Download 2nd_real.zip

    Size 2 MB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
    Browsers may flag this download as unwanted or malicious. If unsure, scan it with VirusTotal.
  • Last modified Mar 17, 2016 6:42:49 PM
     MD5 checksum d5222001b8485c4d8bb1b573f1a24276
        Mime type Zip archive data

1993 July 31

Emulating SECOND.EXE in DOSee.

Use these tabs to make adjustments to the emulation


Gravis Ultrasound (GUS) audio settings, port 240 IRQ 5 DMA 1

If the emulation is taking too long to load, you can turn it off.


Reload DOSee to launch the DOS prompt

Applying changes will reload the page and reboot the emulator





Changes are not applied until the browser tab is reloaded





DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus


Emulation too slow?
Set the emulator to use maximum CPU speed

Emulation too fast?
Set the emulator to use the 8086 CPU configuration

Experiencing graphic or animation glitches?
Set the emulator to use VGA only graphics configuration

Need to turn off the audio?
Disable sound card support

Have no audio?
  1. Try SoundBlaster 16 hardware
  2. The song or audio file maybe missing from the program
  3. Audio may not be supported
    Unlike other systems of the era, audio for DOS was unfortunately complicated for both programmers and end users alike. A lot of early scene software didn't bother including it. While those that did often didn't test it on all the hardware they supposedly supported.


DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

5 items in the archive
  • REALITY.FC
  • FILE_ID.DIZ
  • README.1ST
  • FCINFO10.TXT
  • SECOND.EXE
[+] Configuration Copy text
┌─────────────────────────────────────────────────────────────────────────────┐ │ │ │ <<< THE FUTURE CREW INFORMATION PACKAGE >>> │ │ │ │ Version 1.0 │ │ │ │ 07-OCT-1993 │ │ │ │ │ │ This file contains general information about the Future │ │ Crew and our demos. It also includes frequently asked │ │ questions we often receive by mail and instructions on │ │ how to contact us best. │ │ │ │ We will update this file as things change, and if the │ │ above date is rather old, you can get the most recent │ │ version of this file either by email from internet or │ │ from our distribution sites. │ │ │ │ │ │ │ │ │ └─────────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────────────────────────────────────────────────────────┐ │ CONTENTS │ └─────────────────────────────────────────────────────────────────────────────┘ 1: Opening words 2: Demos for Commercial Purposes 3: The Distribution and Use of Our Demos 4: The Current Memberstatus 5: International Demo Competitions 6: Official Assembly'93 Competition Results 7: Quick Information on The Party 3 8: How to Contact Future Crew 9: Frequently Asked Questions 10: Creativity Demo Net Information 11: Official Distribution Site BBS List 12: How to Become a Distribution Site 13: The Worldcharts Voting Form 14: Final Words ┌─────────────────────────────────────────────────────────────────────────────┐ │1: OPENING WORDS │ └─────────────────────────────────────────────────────────────────────────────┘ Welcome to the FCINFO.TXT file version 1.0 ! This textfile was written to tell you about Future Crew, to give you answers to most of the things you would probably like to ask us, and to tell you how to get more demos. If you are interested in us making a demo for you, please, start reading from the next paragraph in this file. The things discussed in this textfile are mainly aimed to those people who have not seen much demos before, but are very interested in learning more about them and about the whole demo scene (=demo world) in general. In the future versions there will be changes and additions taking into account what has happened since the last information package. Signed, GORE ┌─────────────────────────────────────────────────────────────────────────────┐ │2: DEMOS FOR COMMERCIAL PURPOSES │ └─────────────────────────────────────────────────────────────────────────────┘ If you find our demos interesting and would like us to make you one for commercial purposes, do not hesitate to contact us. When contacting us, please, include a short explanation of what kind of a demo you are interested in. That would greatly help us in evaluating the size of the project. Kindly include, for example, these kinds of information: - What kinds of demo effects would you be interested in - Should there be any colorful still-pictures (logos, etc.) - If the demo should have sound, which sound cards would you like to be supported, what type of music should be played, etc. - How big the demo could be in kilobytes and for how long should the demo run in minutes approximately. - Where would the demo be used and how soon would you like the demo to be finished. We would like you to understand that our demos are not animations. This means that nearly everything you see on the screen is being real-time calculated. The speed of the movement is usually dependant to the speed of the VGA card and the speed of the processor. When contacting us, you should realise that we are all rather young and thus still studying in various schools. This is why our time is usually quite limited. And it is very likely that we might already be involved in another project. You should also know that we do not make demos for Microsoft Windows due to its limitations from an assembly language programming point of view. Since normal mail is quite a slow way to communicate, we would prefer the communication be made through e-mail or fax. You can find our contact information from this file. ┌─────────────────────────────────────────────────────────────────────────────┐ │3: THE DISTRIBUTION AND USE OF OUR DEMOS │ └─────────────────────────────────────────────────────────────────────────────┘ All our demos, except the ones which we have created for different companies, are freeware. This means that you can copy and distribute them freely as long as you make no modifications to them. Also, no money can be charged for copying them. If you are a PD distributor, please contact us before including our products in your collection. In general, all commercial utilization of our demos without our permission is forbidden. This includes selling disks containing our demos. ┌─────────────────────────────────────────────────────────────────────────────┐ │4: THE CURRENT MEMBERSTATUS │ └─────────────────────────────────────────────────────────────────────────────┘ Alias: Real name: Age: Main responsibility: -------------------------------------------------------------- GORE Samuli Syvahuoko 20 Organizer Psi Sami Tammilehto 20 Coder Trug Mika Tuomi 21 Coder Wildfire Arto Vuori 18 Coder Purple Motion Jonne Valtonen 17 Musician Skaven Peter Hajba 18 Musician Marvel Aki Maatta 18 Graphics Artist Pixel Mikko Iho 18 Graphics Artist Abyss Jussi Laakkonen 18 BBS Coordinator Here we would like to thank Jarkko "Jake" Heinonen and Markus "Henchman" Maki for helping us handle our internet PR and lots of other things too. ┌─────────────────────────────────────────────────────────────────────────────┐ │5: INTERNATIONAL DEMO COMPETITIONS │ └─────────────────────────────────────────────────────────────────────────────┘ For those who have no idea what the above are, I will explain. Demo competitions (= parties) are international events where the demo scene people go to meet each other and to compete in the many competitions that are being held. These competitions (= compos) are the demo, intro (= a demo sized under 100kb), music and graphics. There are often different compos for different machines (PC, Amiga, Atari ST and C-64). There are also prizes in each compo (cash or computer hardware & software). The cash prizes are usually the money people pay as the entrance fee (usually about $20 US) and the possible computer hardware & software has usually been sponsored by various computer companies. All contributions are being experienced on a big screen (many meters wide) and with the aid of a powerful audio system. After this all the people or a selected jury vote and decide which contributions are the best. After this the prizes are being given out and the party is over. In the process people of course get to know each other better and exchange a lot of new ideas. All contributions are usually being released at the party itself, but sometimes the PC demos are not. This is very unfortunate, and will probably change in the future. The reason why this is allowed to happen is becouse most demos haven't been beta-tested well enough before the party and might not work on most machines. So, the groups are being allowed to finish their demos after the party and then release them when they so see fit. Parties usually last for three days (a weekend) and are usually organized by bigger demo groups. There are a few big demo parties being held annually. These include the following: The Party in Denmark at Christmas- time, The Gathering in Norway around Easter, The Computer Crossroad in Sweden before the summer and Assembly in Finland in the end of Summer. The biggest of these is The Party, which is being held for the third time this Christmas. And the most recent party was Assembly'93, which was held for the second time. A few months before the party, the organizing demo groups usually release special invitation demos to advertise their parties. At Assembly'93 there were a total of 1500 attenders from which 550 were PC people. About half of them had come from outside Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel, Canada, Denmark, Switzerland, Spain, etc...). Only PC people were allowed to vote on PC compos. The overall quality of the contributions exceeded all expectations. It was very cool to see how much the PC scene had developed since last year. The party itself went quite smoothly, except for a few bumps, but what would a demo party be without them... :-) Also the prizes were very good in all PC compos. The total value of all the prizes on the PC was about $7800 US. Next we would like to thank all the companies which sponsored most of the PC side prizes at Assembly'93: Advanced Gravis, Canada Epic MegaGames, USA The Waite Group Press, USA Terton, Finland HiCompu, Finland Toptronics, Finland Pro Component, Finland Lan Vision, Finland Data Fellows, Finland The thanks to all the sponsoring companies are also in the end scroller of the demo. We hope to see you also next year! And to all you people out there: Don't forget to attend Assembly'94 next summer ! ┌─────────────────────────────────────────────────────────────────────────────┐ │6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS │ └─────────────────────────────────────────────────────────────────────────────┘ Here we have the final and true results of the PC compos at Assembly'93. Ignore all the anonymous 'result' files circulating lately around BBS'es. Assembly'93 party results for PC. Votes were calculated by giving five points for the first place, four for the second place and so on. Up to five contributions could be voted for. A total of 130 votes were cast. PC Demos Top Ten ----------------------------------------------------------------- Place: Votes: #: Group: Demo: 1. 472 10. Future Crew Second Reality 2. 403 9. Silents Optic Nerve 3. 242 3. Xography Elements 4. 126 2. Dust Saga 5. 78 6. Extreme Extermination 6. 51 5. Virtual Visions Fruits of Indolence 7. 31 7. Paranoids Wasted Time 8. 26 4. Alphaforce Phenomenon 9. 17 8. Black Rain Obsession PC Intros Top Ten ----------------------------------------------------------------- Place: Votes: #: Group: Intro: 1. 378 8. EMF Eclipse 2. 196 5. Epical Tangle 3. 165 9. Darkzone Debut 4. 163 7. Onyx Locomotion 5. 125 10. Avalanche Motion 6. 115 15. Sonic-PC Plan-B 7. 106 6. Doomsday prod. Vanity & Apathy 8. 48 4. Jeskola prod. Dieetti-Intro 9. 43 3. Surprise! prod. Stardream 10. 12 1. RatCompany Fraust PC Multichannel Music Top Ten ----------------------------------------------------------------- Place: Votes: #: Composer: Tune: 1. 219 7. Skaven / Future Crew Ice Frontier 2. 178 4. Marvel / Future Crew Can't remember you 3. 164 1. Purple Motion / Future Crew Starshine 4. 153 5. Leinad / Avalanche Atomic II 5. 147 6. Silent Mode / Pentagon Inferno 6. 86 2. Tonedeaf / Extreme Heartbeat 7. 69 10. Prism / Wish Time running out 8. 59 3. Mikki / Epical Opossumi 9. 56 9. Funk't'ion / Paranoids Deepness 10. 29 8. Bloodsoaker / Wapy Shout PC 4-channel Music Top Ten ----------------------------------------------------------------- Place: Votes: #: Composer: Tune: 1. 133 19. Purple Motion / Future Crew Sundance 2. 98 13. Leinad / Avalanche Teaspoon 3. 90 6. Cybelius / Sonic-PC Schwinging the Swing 4. 60 9. Tonedeaf / Extreme Sounds of War 5. 59 8. Executioner Pork Chop 6. 53 17. Blizzard / Epical Hidden Shadows 7. 51 21. JayJay / Progress Phantoms 8. 47 5. Mellow-D / Sonic-PC Fast Changer II 9. 45 10. Gibson / Extreme Blackbird 10. 43 16. Mistake / Darkzone Michael Jackson sez hi! PC Graphics Top Ten ----------------------------------------------------------------- Place: Votes: #: Artist: Picture: 1. 176 8. Marvel / Future Crew Ice Kingdom 2. 144 2. Delsion / Cascada Eevi 3. 106 9. Zenjuga / Black Mind A3 4. 88 10. Pixel / Future Crew Troll 5. 44 11. Giems / Dark Zone Escaping from the Raytracer 6. 42 14. Ranx / Sonic-PC Invintro 7. 29 13. PCA / Painkiller W2 8. 22 7. Kapsu / Epical Assyroad 22 15. Mahlzahn / Pentagon Dungeon 10. 19 12. Leinad / Avalanche Korvmack ┌─────────────────────────────────────────────────────────────────────────────┐ │7: QUICK INFORMATION ON THE PARTY 3 │ └─────────────────────────────────────────────────────────────────────────────┘ As said before, The Party 3 will be the next big party. And as usual, it will be held in Denmark. But this time it will be held in Herning, the biggest exhibition centre in scandinavia. There will of course be competitions for Amiga, PC and C-64. For more information, wait for the invitation intros. ┌─────────────────────────────────────────────────────────────────────────────┐ │8: HOW TO CONTACT THE FUTURE CREW │ └─────────────────────────────────────────────────────────────────────────────┘ Note that our mailing address has changed! The new one is: Our home BBS is: Abyss / Future Crew StarPort - FC WHQ BBS (c/o Jussi Laakkonen) +358-0-804 4626, 14.4k Sepetlahdentie 2 E 36 +358-0-804 4113, 14.4k 02230 Espoo SysOp: Abyss FINLAND You can also e-mail us or send a fax: Internet: [email protected] (GORE & Jake) Fax: +358-0-420 8620 (at GORE's place) We receive a lot of mail and simply can't answer all of it. Comments and opinions are always appreciated, but if you also have questions, consider first if you might find the answers elsewhere, for example from the Frequently Asked Questions section inside this file. However, if you include questions in your mail, please enclose a return envelope ready with your address and an international mail coupon. This would help us a lot. The best and the fastest way to contact us is through e-mail. So, if you really want to chat with us alot, you should find a way to use e-mail. From internet you can also find lots of demos and be able to e-mail other demo groups as well. A very good anonymous ftp site where you can find lots of demos is ftp.uwp.edu. Our demos can be found in the directory: pub/msdos/demos/groups/future.crew. You can also call our many BBSes around the world. You can find the list of these BBSes starting from page 23. ┌─────────────────────────────────────────────────────────────────────────────┐ │9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW │ └─────────────────────────────────────────────────────────────────────────────┘ Here we have compiled a list of questions along with the answers (in random order) which are being asked in about 95% of all the letters we receive. Hopefully you will find the answers to your questions from here and save us and yourself from some unneeded paperwork. Q: Where can I get your and other groups' demos? A: There are several ways to get demos. The best way (if you have a modem) is to call an FC distribution site near you. They have all of our productions online and you can download them freely. Also many normal BBSes carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system. So, if you have a friend who has a modem, why not try to get him to call one of our distribution sites. Another VERY good way to get demos is from the INTERNET. A very good demo site is ftp.uwp.edu which carries probably the best demo collection on internet. Q: When is Scream Tracker 3.0 going to be out? A: Scream Tracker 3.0 is a product which might or might not ever be out. This is very ambiguous, but the problem is that ST3 is not a high priority project. The coder, Psi, is studying at a university, coding demos, doing commercial software and trying to spend some freetime. So at the moment there is no time to finish ST3 and no set release date. Q: When is Worldcharts issue #2 coming out? A: Not in a while. People haven't sent us enough votes and articles for a full new issue. Maybe it would be the time to do something about this? Q: When is the musicdisk coming out ? A: As soon as we have some time to finish it. There are lots of songs ready, but the musicdisk interface and graphics for it haven't been created yet. Maybe sometime next year. Q: What programming books would you recommend to learn assembler and VGA? A: This is a hard question, and a general answer is, that any book will do. You can get the basics from a book and books are a great reference, but when it comes to creating something new, you can't just read it from a book. We have all learned to code the hard way (a lot of miscellaneous books and a lot of experimenting). Anyway, here are some of the books we often find handy (there are undoutedly newer prints, so check them out): Mastering Turbo Assembler, Tom Swan Hayden Books 1989, ISBN 0-672-48435-8 PC System Programming, Michael Tischer Abacus 1990, ISBN 1-55755-036-0 The Programmers PC Sourcebook, Thom Hogan Microsoft Press 1988, ISBN 1-55615-118-7 Programming the 80386, John H. Crawford and Patrick P. Gelsinger Sybex 1987, ISBN 0-89588-381-3 Programmers guide to EGA and VGA cards, Richard F. Ferraro Addison Wesley 1989, ISBN 0-201-12692-3 Also, most up to date are many software 'books', such as interrupt lists from bbs'es and such. We have also found a lot of valuable information in articles and such. In short, there is no magic way of learning to code, it really does take hard work. Q: Are you going to make games in the future ? A: Why not. It all depends if we have the time. We have a few game ideas cooking, but they are far from being completed. But we will let you all know when we have a game coming, don't you worry! Q: What do the members of Future Crew do besides computers ? A: Most of us study in various schools; universities, high schools and colleges. In reallife most of us are quite normal(?) human beings. Our hobbies are for example, sci-fi, movies, weight-lifting, techno, hi-fi, etc, etc. And most of have or has had a girlfriend. Q: What sound cards will you support? A: At the moment our productions support the following sound cards: Gravis UltraSound - for it's programming advantages Sound Blaster Pro - for being a standard Sound Blaster - same here Support to other sound cards is always possible, but right now we don't see enough demand to support any other cards. Q: Why do your demos require a 386 or higher to run? A: There are several reasons for the requirement; For example, 386 has many new assembler commands, 32bit registers, and of course more processing power. There isn't simply enough processing power in 286 to run a full ledged demo. And besides, 286-based machines are a dying breed. Q: How did you learn to code as well as you do now? A: Learning to code demos is a long and very very difficult process. It takes years to learn to code demos very well. A good way to start is some high level language like Pascal or C and then started to experiment with assembler. It takes a lot of time and experimenting to get better, and there are no shortcuts (for book recommendations, see a question before this). The main thing is trying to understand what you do, then trying to change the program to see what you get, and gain wisdom in what's the best way of doing things. Learning to code well requires a lot of patience, a lot of enthusiasm and a lot of time. It is not easy. Q: What programs do you use to do your demos? A: We use the following programs to do our demos; For code we use Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio 2.0). For making the music we use Scream Tracker 3.0 beta, and for digitizing the samples for our songs we use Advanced DigiPlayer 2.5 beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs made by Psi, and they are not available to the public at this time. In addition to all these, we of course have a big collection of utilities we have crafted to our need during the years. Q: I'm a beginner programmer. I wonder if you could help me learn demo coding? A: To help beginners learn the secrets of democoding we have released the full source of our Mental Surgery demo. This source code is spread along with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel music player, which you can link into your own programs. You can find these from our distribution sites, under the name STMIK020.ZIP (be sure to grab STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send you some of our unreleased source code. When we feel that the time is right, we might compile a packet of some of our older routines for all of you to tear apart and possibly learn from. But as usual, there is no set release date for such a packet. Q: What is the complete list of your released productions with release dates? A: To date, we have released the following productions: Filename Size Released A Short Description -------- ---- -------- ------------------- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20 FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS Soul-O-Matic 7-10-93 A song by Purple Motion Ice Kingdom 8-01-93 Winner of PC graphics compo at Asm'93 Ice Frontier 8-01-93 The winner of PC multichnl compo at Asm'93 Can't Remember You 8-01-93 The second in PC multichnl compo at Asm'93 StarShine 8-01-93 The third in PC multichnl compo at Asm'93 Troll 8-01-93 The fourth in PC graphics compo at Asm'93 Sun Dance 8-10-93 The winner of PC 4chnl compo at Asm'93 2NDREAL.ZIP 2000 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS You should be able to find all of the above from our Distribution Sites. ┌─────────────────────────────────────────────────────────────────────────────┐ │10: CREATIVITY DEMO NET (CDN) INFORMATION │ └─────────────────────────────────────────────────────────────────────────────┘ Creativity Demo Net or shortly CDN is nowadays quite a common sight among BBS'es that are oriented towards demos. But what exactly is CDN? The idea behind The Creativity Demo Net(work) is now about 2 years old. I had been dreaming about having a way to communicate electronically between different demogroups. When we (Future Crew) attended Megaleif Easter Party'92 last year in Uppsala, Sweden, I was positively surprised when I found out that Mirage / Cascada had also been thinking about the same thing. We both thought that it was a good idea and began developing it. But it didn't work out as we intended. There were a lot of difficulties, in Sweden and here in Finland. At first we tried to spread the net via FidoNet, but soon it came clear to us that demogroups needed their own net. The same time I had been also talking with Trojaner (SysOp of Skull's Southern Germany HQ) and he was also inspired by this idea. We decided that Skull and Future Crew wouldn't be enough to start a new net with, so I contacted Arjan Pool (who had relations with DCE) and he also thought that the idea was just great. And we got underway. At first the net was called just plainly DemoNet, but it was almost immediately changed to Creativity Demo Net. Anyway, at first it was planned that StarPort would become the World HQ, but as Arjan wanted to take the job and all the big responsibilities, Arco BBS became the WHQ (and still is). Much of the coming success of CDN was based on Arjan's continuing hard work for CDN. The net started working in August 1992, four months after the first idea about a demonet had come to me. And after that the net has spread like a wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany) but soon Sweden joined in, and then country after country and bbs after bbs joined in. To this date CDN spans the following countries: Finland, Holland, Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium, Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18 COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's BBS'es. Considering the small amount of demogroup BBS'es, I would estimate that about 75% of all demogroup BBSes are connected to CDN and all of the biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected to the net. So what kind of echoes does CDN carry? Well here is the complete list of echomail areas: * 1. CDN.4ALL The area for everyone in CDN * 2. CDN.ANNOUNCE Made a new demo ? announce it overhere. * 3. CDN.DISKMAG All information about diskmagazines % 4. CDN.CHAT All chatting with other members % 5. CDN.PROGRAMMING For help with programming problems % 6. CDN.GFX For all graphics makers % 7. CDN.MUSIC MIDI/MOD/MUSIC help and questions S 8. CDN.TEST Test area ! 9. CDN.INTERGROUP For selected groups within CDN S 10. CDN.SYSOP Sysops CDN only H 11. CDN.HQ_HOST For mail between HOSTS versus HQ * - for everyone who gets connected to a BBS % - for registered persons (demogroup members) S - only for CDN sysops H - only hosts and HQ ! - for special selected groups CDN has areas for relaxed talk between people (and it gets QUITE relaxed sometimes, and QUITE weird =), but it's just fun!), and for serious purposes such as programming. And what does CDN require from a BBS? Well, the first and MOST important requirement is that the BBS is some demogroups (preferably an active one) BBS. That is rule that there are only few exceptions from. But otherwise, you just have to: - place the completed files of the CDN on his/her BBS that everyone can download them - use the CDN nodelist and it's updates - connect to every area available to them Not too many rules... And that is because we want CDN to be fun, not some playground for idiots with a lawbook for brains. Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to pay are your own phonebills. You can FREQ more info about from for example the WHQ under the magic name CDNINFO. So, get more info now if you are interested in joining in! =ABYSS- / Future Crew ┌─────────────────────────────────────────────────────────────────────────────┐ │11: OFFICIAL FUTURE CREW DISTRIBUTION SITES │ └─────────────────────────────────────────────────────────────────────────────┘ ┌──────────┬──────────────────────┬────────────────────────┬──────────────────┐ │Country │BBS name │BBS number(s) │SysOp / Other info│ ├──────────┼──────────────────────┼────────────────────────┼──────────────────┤ │Finland │StarPort - FC WHQ │+358-0-804-4626 HST/V32b│=ABYSS- / FC │ │ │ │+358-0-804-1133 V32bis │ │ │ │ │ │ │ │Australia │Tequila Sunrise │+61-7-801-4446 V32bis │Bartender │ │ │ │ │ │ │Belgium │Genesis │+32-2-2453498 16.8k │McGarret&MadFlight│ │ │ │ │ │ │Belgium │Point Break │+32-11436925 16.8k │Lord Cyrix & │ │ │Access Denied WHQ │ │Jumping Jack Flash│ │ │ │ │ │ │Canada │Spasm-o-Tron │+1-514-744-5718 V32bis │Snibble / HiTS │ │ │ │ │ │ │Denmark │Crack Central BBS │+45-981.10096 19.2k │Executioner │ │ │ │ │ │ │England │Sound & Vision BBS │+44-932-252323 V32bis │Rob Barth │ │ │ │ │ │ │Germany │The BitBlasters BBS │+49-851-83994 16.8k │BitBlaster │ │ │ │ │ │ │Germany │The Continental BBS │+49-711-548501 16.8k │Trojaner │ │ │ │ │ │ │Holland │The Consultation BBS │+31-1170-54987 V32bis │Preceptor │ │ │ │ │ │ │Israel │The Bureaucratic BBS │+972-9-984173 V32bis │Shachar Cafri │ │ │ │+92-9-426657 V22bis │ │ │ │ │ │ │ │Norway │Romeo November │+47-4-536698 V32bis │Stinger │ │ │ │+47-4-536797 19.2k │ │ │ │ │ │ │ │Spain │Dracker BBS │+34-3-385-3393 16.8k │Gvyt / Postunum │ │ │ │ │ │ │Sweden │Illusion │+46-18-260565 V32bis │ZED / FAiC │ │ │ │ │ │ │Switzerlan│Wonderland │+41-64-47-3046 16.8k │PfUsuUS │ │ │ │ │ │ │USA, NY │The Sound Barrier │+1-718-979-6629 HST V32b│Daredevil / REN │ │ │Renaissance WHQ │+1-718-979-9406 V22bis │Charles Scheffold │ │ │ │ │ │ │USA, ND │Quantum Accelerator │+1-701-258-0319 V32bis │Chris Zimman │ │ │ │ │ │ │USA, TX │Programmer's Oasis │+1-214-328-6142 V32bis │Daniel Potter / │ │ │ │ │Digital Infinity │ │ │ │ │ │ │USA, SC │The End of Time │+1-803-855-0783 V32bis │Holy Water and │ │ │ │ │The Hit Man │ │ │ │ │ │ │USA, KY │Eleutheria │+1-606-223 1853 V32bis │Soul Rebel / Unite│ │ │ │ │ │ │USA, MO │Red Sector │+1-816-792 3821 16.8k │Lion Heart │ │ │ │+1-816-792 2029 HST │ │ │ │ │ │ │ │USA, FL │The Power Grid │+1-813-481-6539 16.8k │Grid Runner & │ │ │HQ for many groups │ │Syntax Error / iCE│ └──────────┴──────────────────────┴────────────────────────┴──────────────────┘ ┌─────────────────────────────────────────────────────────────────────────────┐ │12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE │ └─────────────────────────────────────────────────────────────────────────────┘ We are looking for distribution sites around the world. We are looking for demo-oriented BBS'es that are interested in becoming part of FC's growing number of BBS'es. So, what does it take to become an FC distsite? In fact, it's not easy, we require a lot, but before giving up, take a look at the following list: - Your BBS MUST have every single one production FC or any member of FC has ever RELEASED - Your BBS has to call StarPort (FC WHQ) at least twice a month, and keep in contact with the FC - Your BBS also has to be a voting place for our possibly continuing Worldcharts diskmag (voting door) - Your BBS has to be absolutely DEMO-ORIENTED, NOT some gigantic all-around BBS. YOU yourself have to be very interested about demos and the PC demo scene in general - Your BBS should join the Creativity Demo Net, if by any means possible - Your BBS would also be a Future Crew information forum. You would have to answer questions concerning FC and our production, and help people who have problems with our software - Your BBS should be operated on a PC compatible, with at least a 14400 BPS modem and 300 megabytes of diskspace for demos, and the BBS should be open 24 hours a day, and 365 days / year So what do you get in exchange? Well, these things we can guarantee: - Your BBS will be mentioned in every FC production in the distsite BBS list - You have a chance to get all FC's future productions first hand - You will get some FC inner circle information What we can't guarantee, but what is likely to happen, is that your BBS will become more and more popular and it's quality will improve dramatically. Remember that we already have BBSes in most of the european countries (check out the BBS list), but there are still some gaps left which we'd like to fill out. In the USA and Canada, we are accepting one BBS per state. Please read the above rules carefully and think twice before sending in the application below: -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM ================================================== Copy this application to it's own file, fill it out and give the file the name of your BBS. Then send it to StarPort or e-mail it. Do NOT fax it or send it by normal mail! BBS name :______________________________________ BBS phonumber(s) :______________________________________ :______________________________________ :______________________________________ :______________________________________ BBS modem(s) :______________________________________ :______________________________________ Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32) (place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k box) : [ ] MNP [ ] V42bis BBS net address(es) :______________________________________ List networks you are in :______________________________________ :______________________________________ Would you be willing to join the Creativity Demo Net if you aren't yet in? : (Yes / No) If necessary would you be willing to become a Host / Hub for The Creativity Demo Net? : (Yes / No) BBS software :______________________________________ Mailer software :______________________________________ Is your board any other group's distsite or member board: (Yes/No) If yes, please list them :______________________________________ :______________________________________ :______________________________________ How many lines/nodes does your system have :____________ How many users does your system have :__________________ How large (in MB's) is your system :__________________ Is your BBS very demo-oriented : (Yes / No) In what country do you live :___________________________________ SysOp alias / group :______________________________________ SysOp real name :______________________________________ SysOp voice phone number :______________________________________ SysOp e-mail address :______________________________________ SysOp age :___ SysOp full mail address :______________________________________ :______________________________________ :______________________________________ :______________________________________ Anything special we should be aware of?: _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- P.S. Filling up this form doesn't mean that you will automatically become an FC distribution site! We'll check the form and get back to you! ┌─────────────────────────────────────────────────────────────────────────────┐ │13: THE WORLDCHARTS VOTING FORM │ └─────────────────────────────────────────────────────────────────────────────┘ Copy the form to a file called VOTING.FRM, fill it out and send it back to us and you will find your name in the Voter's List in the next issue of our diskmag (= electronic magazine). And remember, you will have to fill at least 7 entries on the demo and group charts and 5 entries on the coders, musicians and graphicians, otherwise your vote will not be used and you will not get in the Voter's List. By doing this we are trying to avoid getting only a huge pile of crap votes. So, please, take your time and try to fill out the entries as well as you can. If you haven't seen much demos, and don't really know what to answer, and only want to see your name on the list, do not bother filling this. And since this is the PC demo scene we are at, do not vote for any Amiga, Atari ST, C-64 or other people or stuff, only PC. And you can't vote your own group, naturally. -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- Your handle / alias : Your real name : Your group or company : Your job in the group : City and country : Date you answered : Demo name: Group: TOP 10 DEMOS 1. ============ 2. 3. 4. 5. 6. 7. 8. 9. 10. TOP 10 GROUPS 1. ============= 2. 3. 4. 5. 6. 7. 8. 9. 10. Coder's name: Group: TOP 10 CODERS 1. ============= 2. 3. 4. 5. 6. 7. 8. 9. 10. Musician's name: Group: TOP 10 1. MUSICIANS 2. ========= 3. 4. 5. 6. 7. 8. 9. 10. Graphician's name: Group: TOP 10 1. GRAPHICS 2. ARTISTS 3. ======= 4. 5. 6. 7. 8. 9. 10. Game: Publisher and/or author: TOP 10 GAMES 1. ============ 2. 3. 4. 5. 6. 7. 8. 9. 10. Thank you for your support ! -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- ┌─────────────────────────────────────────────────────────────────────────────┐ │14: FINAL WORDS │ └─────────────────────────────────────────────────────────────────────────────┘ This is the first revision of this file, and as such, naturally incomplete. If there's some information you missed, we'd appreciate if you'd let us know (preferably through email) and we'll try to include it.
FCINFO10.TXT 83x953 Font
83