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Phantasie III Documentation. by Crackers In Action (CIA)

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                        Phantasie III  Documentation

                 Brought to you by: The Huntsman & The -CIA-   

         I, Kilmor, am writing this account of my last days for posterity. 
    Months ago I led my Dwarven people in battle against the great army of  
    the evil  Nikademus with little success.  In our final battle, we were 
    defeated and I was captured and imprisoned here in the Hall of Giants, 
    far to the south where no one would suspect.                         

         Nikademus himself then came and took me to a dark and evil place, 
    the exact location of which I cannot guess.  There, I was tortured and 
    he attempted to brainwash me. I was told of the great power I would re-   
    ceive if I betrayed  my people and joined  Nikademus. Proudly, I never 
    gave in, so I was returned here and left to starve.


                         The History of Scandor   

         Scandor is known to be the center  of the civilized world.  It is 
    also the largest known land mass. To the south of Scandor lie the much 
    smaller islands of Gelnor and Ferronrah and the Pookney Islands. These     
    areas are generally inhabited by the  more intelligent humanoids which 
    include  Humans, Dwarves, Elves, Gnomes, Orcs, and to a lesser extent, 
    Halflings, Kobold, Ogres, etc.  To the north of Scandor lies the great 
    northern continent which is generally occupied by Trolls and Giants.  
         They have occasionaly been known to invade Scandor in crude boats 
    or to cross  ice bridges which form  between the two continents during 
    the winter. Other lands are rumored to exist but little is known about 
    them.  Though there  have been  small skirmishes between the different    
    races in the  Scandor area, for many thousands of years, nothing could  
    prepare the citizens  for the most  terrifying period in their history  
    which began just a few years ago and  continues today. A great army of 
    men, beasts and even undead creatures invaded the island of Gelnor.  

         They came in thousands  and thousands of ships from lands unknown 
    and waged war upon the better trained but hopelesly outnumbered troops
    of the Gelnorians.  Though Gelnor is  said to  have the  most powerful 
    mortal wizards  alive, and its citizens fought heroically, the  island 
    fell. Nikademus, leader of the terrible army, then moved his troops on 
    to the smaller island of Ferronrah.  Within a matter of days Ferronrah 
    too fell to Nikademus who cast a great curse on the entire island which 
    prevented anyone from easily leaving. This feat established him as the 
    greatest mortal  wizard of  all time.  Nikademus then  moved to invade 
    Scandor.  He was joined by thousands of its  citizens who were tempted 
    by bribes or were simply afraid to oppose his evil army.  He has taken 
    the north,  including the mountains of  the Dwarves who made a  fierce 
    charge at him led by the great Kilmor, but they made no real progress. 
    Everyday now the evil army makes more progress and the future of Scan- 
    dor seems more in doubt.         


                              Departed Souls          
         Whenever a mortal from  the Material Plane dies,  his soul begins 
    the journey to the  Astral Plane for  judgement.  The journey can take 
    many years and a resurrection  spell cast during this time  may recall 
    the soul to the body. If the soul arrives  at the Astral Plane it will 
    be judged, and if  deemed unworthy of existence, it will be destroyed.   
    The soul may be judged as premature and be returned to its resurrected  
    body. If the soul belonged to an outstanding being, it may be accepted 
    into the Olympic Planes if good, or deep into the Netherworld if evil.  
    Those souls that are left are returned to their bodies as 'undead' and 
    left to roam the Material Plane or lower levels of the Netherworld. 

                           The Wand of Nikademus                     
         The origin of the infamous  wand is uncertain, but it is believed 
    to have been created by Pluto or another evil god and given to the evil
    Nikademus. Some say that it is the wand itself which  turned Nikademus 
    to evil by corrupting him with power. The wand is so powerful and com-  
    pelling that no person or group of people could willingly part with it.  
    Once Pluto had to  take it from Nikademus so he would not become over-
    powered by it.  The wand can only be used with the aid of Pluto.  Thus
    if it  did fall into the  hands of good beings, it would be useless to
    them.  Nikademus would locate the wand and eventually, a confrontation 
    would occur.  
                        The Great Gnome Bowmakers                    

         It is said  that many years ago the gods  in Olympus  looked down     
    upon the Material Plane  and saw that the Gnomes were not equal to the 
    other humanoid races.  They decided that to help the Gnomes they would 
    send the god Aries to teach them the art of making bows. The gods will
    rarely interfiere  in mortal affairs.  Aries taught the  Gnomes how to 
    make bows with magical qualities. It takes an elder  Gnome many months 
    of work to make a good bow.  It is rumored that Gnomes will give these 
    bows to great warriors who can prove themselves. 

                               The Universe       
                                      / Olympic Plane / <- level 2  
                                    / Olympic Plane / <- level 1 
      <-Astral->        / Plane   /   Material    / Plane   /
        Plane          /of Light /     Plane     /of Dark  /
                               /  Netherworld  / <- level 1
                             /  Netherworld  / <- level 2

         The universe is divided up into many planes. The Material Plane is 
    that upon which  mortal creatures dwell.  Occasionally mortal creatures 
    can leave the Prime Material Plane or other creatures can visit it. The 
    Planes of Olympus are the homes of those gods and minor dieties who are 
    bent towards goodness. These  planes lie above the  Material Plane. The 
    exact number and extent of the planes are not known. The first plane is 
    the closest to the Material Plane, the second is the one above that and 
    so on. The planes of the Netherworld are the homes of the evil gods and 
    other immortals bent toward chaos.  These planes lie below the Material 
        The river Styx is a magical river which surrounds and connects many 
    of the planes.  It was created many ages ago during the Age of Harmony, 
    as a means of transportation between the  planes.  It is not accessible 
    by mortals and does not connect with the Material Plane. Powerful magic   
    is the  only other means of  transportation between planes.  The Astral
    Plane consists of all the empty  space not used by the other planes. It 
    is filled with light from the other planes. The Plane of Light lies ad-
    jacent to the Material Plane. It provides light, warmth and other energy 
    to the Material Plane.  It is a place of extreme goodness.  The Olympic 
    gods select only the purest of mortals to live there and watch over it. 
        The Plane of Darkness lies opposite to the Plane of Light and it is
    the antithesis of it in every way.  It is inhabited by some of the most
    evil mortal beings.                     

                       The Pendragon Town Archives                     

         The Town of Pendragon is known throughout Scandor for its scholars 
    who contribute so much to the current knowledge of nature, history, etc.
    Most of the work  of these men has  been collected at the town archives   
    which are said to be among the most extensive in the world.  The organ-   
    izer of the  archives is the wise old  sage Filmon.  Some say he is the
    most learned man alive, others say he is  an old fool who knows only of 
    flowers and trees. Some areas of the archive are said to contain sacred 
    items and are  so heavily  guarded, that it  would take a small army to 
    reach them.         

                          The Hall of Giants                          

        The Hall of Giants lies in the southern part of Scandor. The Giants 
    who live  there are said to be very unfriendly and some people even say
    that they have  sided with  Nikademus.  This is  probably just a rumor.
    It is true, however, that many of  the visitors to  the hall  have been 
    thrown into the  dungeons and  left to rot.  The dungeons are  not well 
    guarded but they are solidly locked.        


                       The Dwarven Burial Grounds                     

         Whenever a great Dwarven leader dies, a big funeral is held at the  
    Dwarven Burial Grounds.  Such events are traditionally attended  by the 
    greatest leaders or worthy representatives of all the races in Scandor, 
    Gelnor, and Ferronrah. Even the Elves have been known to send represent-
    atives in the past. Being invited to a Dwarven burial held there is con-
    sidered to be one of the  greatest of honors  and attending is a somber 
    but unforgettable experience.                                            
                      The Gnomes of Eastern Scandor                    

         There is a large section of eastern Scandor which is covered with     
    rock strewn hills.  This is where most of the  Gnomes on the continent   
    make their home. The capital of the  Gnome community is the town Rocky     
    Hills.  The Gnomes are a  peaceful and jolly people.  They are content 
    and safe in the hills. They are very seldom invaded because there is a  
    general agreement that the Gnomes have nothing of great value. The most
    sacred place of the Gnomes is a series of catacombs dug into the rocks 
    thousands of years ago by the Gnomes. It is here that the most respec-
    ted elder Gnomes go for deep undisturbed meditation.    

                         The Chambers of Chronos         

          Chronos is the keeper of all time and dimensions.  He is perhaps    
    the oldest being alive except for the gods. He keeps extensive records 
    on the history of the entire universe. His records are kept in a large 
    set of chambers.  They are all  made in magical  writing which only he
    can read. Chronos has the ability to move the chambers  around through
    magic to any plane.  He is equally welcome in all places from the Neth-
    erworld to the Olympic planes.  He will  help those  who have what  he
    deems to be a worthy cause, but since his chambers can be anywhere, he
    might be difficult to find.    


                          The Plane of Light                           

          When the gods created the Material Plane, they also  created the 
    Plane of Light next to it.  It provides light  and heat for the mortal 
    beings who live on the Material Plane.  The most pure and  innocent of
    mortals are selected by the gods to watch over the Plane of Light. The
    Castle of Light was placed in  the Plane of Light for its occupants to 
    stay in.  The castle contains many very  precious items and is watched
    over by the gods. In spite of this it is often invaded by evil beings.
    The Light Fairy, the most pure of mortal beings, watches over the cas-
    tle while her servants are sent out to inspect the Plane of Light.      


                         The Plane of Darkness

          When the gods created the Material Plane and the Plane of Light,  
    they instantly saw the need for another plane to balance the other two
    and created the Plane of Darkness. At first, the Plane of Darkness was
    empty but it was soon used as a   place of exile for the most evil and 
    vile mortal creatures.  After thousands of years, a community of great 
    power grew there.  The greatest wizards of the  plane created a Castle
    of Darkness and there they  created the most evil and powerful  mortal
    imaginable, Nikademus.  His power was great enough to open a portal to
    the Material Plane  and the entire community went  through, led by the
    evil Nikademus on a campaign for bloody vengence.       


                        News About the Great War                      

         When Nikademus brought his army to Scandor  he surprised everyone 
    by landing on the northern shores. With the element of surprise behind 
    him, he was able to take the entire northern part of the continent all
    the way down to the Great Forest, in a few months. Nikademus then took
    a break to reorganize his troops and set up military rule in his newly
    gained territory. When Nikademus finally began to move  further south,
    he was disturbed to learn that Lord Wood was  leading a counter attack 
    against him  on the northern shores near Lansing. This move has slowed
    Nikademus considerably since he has had to divert  troops to the north
    where the fighting is still heavy to this day.     


                         The Fortress of Nikademus

          Nikademus is one  of the very few  mortal beings ever to achieve 
    the power to freely teleport between any of the planes. When Nikademus
    first perfected this power, he frequently  visited his favorite place,
    the Netherworld.  Though most  gods do not care  to dwell near mortals 
    the gods of the Netherworld found Nikademus  so delightfully evil they 
    made an exception and gave him a small plot of land on the third level
    of the Netherworld. He constructed a fortress there and now uses it as 
    a conference place to meet with his highest  ranking officers and dis-
    cuss plans of his assault on the  Material Plane.  Nikademus was  also
    given undead servants and guards for his fortress.  

                     Hints For Solving Phantasie III      


         When you enter a dungeon, you will start with a blank page. As you
    proceed through the maze of corridors, more of the map will be revealed
    to you. Be sure to save the dungeon map when you leave so that  you may
    refer to it in the future. Be sure to train one of your party members in
    the art of picking locks and disarming traps  as traps and locked doors
    often separate you from valuable treasure and weapons.  Secret passages
    also exist and what seems to be a wall sometimes is not,  so be sure to
    check every corner. Ablue diamond on the map indicates either a  person
    or a treisure, or a trap.


         When an enounter takes place, you have the option to fight or run.  
    if you try to run, you risk losing  your attack for the first round. The 
    information to the right of the map shows party health. Be sure to move
    injured members to the rear rank  and if they are badly hurt,  set them
    to parry for the next combat round. If you win a battle,  you will get
    gold, experience points and/or weapons & armor. 

    Casting Spells:

         All characters have a certain amount of magical ability but monks,
    wizards and preists are used primarily for this purpose. Preists are an
    asset to a party as they  can awaken the party if it is  attacked while 
    sleeping, or heal a party member during combat. Wizards can learn  many
    powerful offensive  spells and are a must for a successful campaign. A
    monk has spells similar to those of wizards and preists and can also use
    weapons fairly well. A character may only learn new spells following a
    training session. Once a character runs out of magic points, he cannot
    cast until he gets more points.


         Once a character has aquired sufficient experience points and gold,
    he mat increase his level. To train you must enter a town and go to the
    Guild. Here you can train party members in the desired skills. If one of
    your members has turned undead, he may no longer gain levels. If a party
    member dies, discard and replace him at the guild.

    Regaining Hit-Points/Magic-Points:

         Hit points may be recovered through preist magic or by consuming a
    healing potion. Magic points may be restored by drinking a magic potion.
    Potions are available in the Armory in any town.

    Distributing Items:

         Be sure to "distribute" found items to members who can use them and
    sell any undesired items as there is a limit to how much the party can

    Saving the Game:

         Remember to save your game every time you enter a town as you will 
    die often and will not want to lose too much of your progress.


(c) CopyWrong 1988 -CIA-
Copyright Infiltration Agency

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