************************************************
************************************************

Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

Websites

56 websites sort by categories page 1 of 2  
  • Jason Scott and RaD Man (ACiD) - 100 Years of the Computer Art Scene : Jason Scott and RaD Man (ACiD) : Free Download & Streaming : Internet Archive. Since the first time that machines could calculate, people have twisted, modified, hacked and played with them to create art. In a fast-paced hour, we're going...
    Since the first time that machines could calculate, people have twisted, modified, hacked and played with them to create art. In a fast-paced hour, we're going to do our best to capture 100 years of computer art, the magic of the art scene, the demo scene, and a dozen other "scenes" that have been with us as long as computers have. Prepare yourself for a roller coaster of visual and audio history as your two over-the top scene pilots take you on "the story so far" to the artscene.
  • GameCopyWorld ONLY supplies Information and Tools necessary to make a PERSONAL BACKUP of legally owned Game CD's. GameCopyWorld cannot be held responsible if any of the information and/or files contained on this site is used in the pursuit of illegal activities such as copyright infringement or piracy.
  • The art of the crack | Apple II Bits. Jason Scott's gallery of cracked splash screens showcases Apple II pirates' work, while Daniel Kruszyna uses T40 to create ASCII art.
    Piracy is as much an issue today as it was thirty years ago: gamers who pay for their software are often penalized for the actions of those who won't. But somewhere between the DRM and the theft is the actual hack.
  • Forum that formerly covered the pirate scene but these days is mostly above board.
  • Forum index page before the website was busted.
  • ISO games list before the website was busted.
  • The welcome screen after the website was busted by The Department of Justice.
  • A broken and incomplete copy of Black Acid's TCA before it went offline in May of 1999.
  • An incomplete snapshot taken in October 1999. "TCA IS GONE R.I.P 1997 ---- 1999 ONE DAY WE SHALL RETURN .....".
  • An incomplete snapshot taken in early 2000. "Welcome to the Future Home of the Underground ART Scene! We will be hitting you soon with the largest archives of ANSI, and JPG Art! If you are interested in contributing, please contact me at [email protected] Cheers!".
  • The largest collection of art packs, emags, documents, and related files online. Includes the complete 'Acid: The Collection', 'The Ice Collection' as well as collections of packs dating back to 1992.
  • A massive PC demo, graphic, magazine and music directory covering 1987 to 1998.
  • Internet Archive: Digital Library of Free Books, Movies, Music & Wayback Machine. Internet Archive is a non-profit digital library offering free universal access to books, movies & music, as well as 279 billion archived web pages.
    The Internet Archive, a 501(c)(3) non-profit, is building a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public.
  • Hornet mirror, Acid Artpack mirror, Padua mirror.
  • Scenenotice.org; Archive.
    A large collection of scene notices, internal and public announcements.
  • Scene.org is a non-profit organization aimed at providing the 'electronic art scene' with a forum for communication and for sharing their work. We provide ftp and web space for groups and individuals who apply for them and whose applications are accepted. If the application is not approved on the first try, we encourage people to try applying again in the future. Meet other sceners on our IRC network (irc.scene.org) or on the news server. The site is maintained by a voluntary team of around 15 members contributing from around the world.
  • A massive collection of historical art, demo, music and warez scene paraphernalia contained within a well structured FTP site. Use anonymous login to gain access. Included within. /artscene /icebox.com /kosmic.org /textfiles.com /warezscene.
  • What this site offers is a glimpse into the history of writers and artists bound by the 128 characters that the American Standard Code for Information Interchange (ASCII) allowed them. The focus is on mid-1980's textfiles and the world as it was then, but even these files are sometime retooled 1960s and 1970s works, and offshoots of this culture exist to this day.
  • Legends of the Commodore 64 & Amiga scene | Commodore 64, Amiga, demoscene ,C64. Commodore 64, Amiga, demoscene ,C64.
    This site is about the forgotten scener-heroes of the Commodore 64 and the Amiga days.
  • Enter the "iso scene": One day, Pirate1 figured out that he could transfer his iso image of GameX to Pirate2 over the internet where Pirate2 could then burn the image and essentially have an exact duplicate of the original! Imagine the possibilities... to share one massive CD collection with all of the greater pirate community. PC games, utils, and console games can all be traded the same way. Expand your PSX or Saturn collection for the mere cost of a blank CD ($2). Download company patches and version upgrades without worrying about compatibility with your rip. Get the latest programming/graphics utils with full online docs and examples (finally!) instead of seeing them ripped out. Build a massive CD library and be the envy of all the other kids on your street!
  • Apollo-X was a short-lived demo and warez scene website that focused on the art of intros and crack-tros. The site became popular long after it had been abandon due to its archived interviews with Bandido of Drink or Die and Marvel of the Future Crew. Bandido hit the headlines in 2007 after an arrest and extradition to the USA from his home of Australia for copyright infringement. While Marvel has since become a professional artist in the video-game industry working on titles such as Max Payne, Killzone and Medal of Honor.
  • In the years 1987-1989 there was just one big cracker zine in Europe. (With the term 'cracker' we hereby mean a person who removes protection from software.) Alongside the dutch magazine Hacktic this was probably the crown media of the European computer underground, comparable to TAP and 2600 in the United States. Word has it that Illegal was the main inspiration source for all underground diskzines later produced on C= 64, Amiga, Atari ST and IBM PC. Illegal was not the first cracker fanzine, and certainly not the last, but beyond reasonable doubt it was the biggest and most influential "Warez"-producer magazine in the world history of cracking.
  • In January of 1995, The Renegade Chemist decided that he wanted to retire from the scene and retire RAZOR 1911. The general consensus of the group was that they wanted to see the legacy continue. So EOS, The Gecko, and myself decided we would continue the group and then TRC came to the conclusion of kicking us out and then shutting down the group.
  • Currently, I am working on a book about the technical culture of dial-up bulletin board systems (BBSs), tentatively titled The Modem World: A Prehistory of Social Media. In the 1980s, hobbyist BBSs provided an infrastructure for the emergence of online community and many of the practices that we value today originated in these low-cost systems.
  • MP3 Scene — A historical archive of the MP3 scene. A historical record of the early mp3 warez scene, including release nfo's, ASCII art and general information about the history of the mp3 scene.
    Welcome to mp3scene.info, a historical record of the early mp3 scene. We're always looking to expand our repository of files, release nfo's and articles, please check the contribute page for more details on what we're missing.
  • OFFiCiAL SCENE NEWS.
    Discontinued - In the grand tradition of the pirate scene. We have a contemporary blog that takes the micky out of random quotes floating around the scene.
  • The concept of "Oldskool" is pretty much the entire foundation for this website. Specifically: Oldskool is my flavor of "Old school", a term commonly given to something that, while old, was (and still is) innovative, fresh, proper, clever, and generally correct and the right way to do things. The old school begets the new school (anything new and modern), for you certainly can't get to anything new without going through the old. For example: Robotron is the old school, while Quake III is the new school; Sister Sledge is the old school, while En Vogue is the new school; and so on. Old school is, ultimately, a term of respect.
  • The aim of this website is to provide fresh information about new scene releases and also other interesting software and tech news. We’ve selected a blog-like style using WordPress as the backend, which makes posting much more easier.
  • The original web archive of game manuals - replacementdocs. The original web archive of game manuals and documentation.
    Replacementdocs.com pledges to bring you only high quality scanned images of instruction manuals in their full, original format with all original artwork and other graphical elements intact. There will be no text-only documentation unless that is how it was originally released. There will also be no conversion to monochrome images or any other severe quality degradation.
  • C64 demo online directory We hope this collection of information will be of use to you, and provide an interesting read as well as serve as reference material for those of you who collect and love everything about the c64 demoscene. We still make no claims (far from it) of being neither perfect nor 'definite', but we try as hard as we can, and hopefully at least some of you will be pleased with the results :] As you can see for yourself, the list of major new additions/changes since the last release is pretty big, but still doesn't even come close to suggesting the amount of fixes and additions since our last release.
  • Before you plan on packaging up a piece of software for release, please make sure that it complies with the guidelines for acceptable releases. These rules were agreed upon through a meeting with a number of the top ISO release groups, which include: CIFE, RiSCiSO, and RAZOR ISO.
  • The Scene Notice Pack 2010 : Free Download & Streaming : Internet Archive. Collection of Scene Notices, notices between various file-trading groups, insulting other groups, announcing changes in the group, or sending out general...
    A 1.9 GB collection of scene notices, pubic postings and data files.
  • Internet Archive: Wayback Machine.
    Browse through over 150 billion web pages archived from 1996 to a few months ago. To start surfing the Wayback, type in the web address of a site or page where you would like to start, and press enter. Then select from the archived dates available. The resulting pages point to other archived pages at as close a date as possible.
  • WiderScreen returns to the topic of computer subcultures and “scenes”. However, while previous issues of this journal had a stronger focus on the artistic output of computer subcultures, the present issue focuses on the social conditions and practices that constituted computer subcultures and alternative user cultures in a particular period – namely the time span between the introduction of home computers as a mass commodity in the late 1970s and the triumphant march of the World Wide Web in the first half of the 1990s.
  • AH! The good old days. I used to roam bbs's around the world getting wares as well as getting those wonderful ansi packs (that I still have BTW - contact me if you want some). When I started in 1992, everything was almost over in the scene, INC the biggest cracking team, as well as the first on PC's (I think?) was dying. Then it came to THG, and Phoenix, a local (but very good) Montreal cracking team. Then there was Nuke and Darkman (which I met accidentaly - BTW those Nuke people are VERY dangerous and I think they still exist).
  • "I didn't have involvement with cracking etc. and was involved in the far less glamorous MP3 side of the scene".
  • I first started BBSing with a 1200baud modem. I was initially heavily involved in the H/P/C/V/A scene and was most interested in Phreaking (boxes, 950's, etc.). The first application I ever wrote was a brute-force 950 attacker/logger. I lived in Southern Calfiornia. I was never a sysop, but a co-sysop of a few boards. I started out as a courier and eventually assisted in starting a Courier group that was internationally known. I later worked for a major computer game company and was a member of Razor1911. I supplied and was responsible for releasing MAJOR releases such as C&C Red Alert, Z, and others. I once drove 200 miles through the middle of the night to get a gold copy of a release to a "friendly" ISP so that we had the bandwidth to get the "uncrackable game" to our cracker.
  • Some people have always had bad reputations on the scene. Some of them even spawn their own legion of haters. And in this case, Ice (of Origin/Myth fame) even had a website dedicated to him.
  • This is MuadDlb's personal page. Mainly rambles on about his magazine Relativity and the universal electronic magazine api he created for the scene.
  • This is the entry page dedicated to the flaming of ICE (MythPC).