Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

218 websites sort by categories page 3 of 5  
  • What we loosely call the biweekly updating we do for the website. Every two weeks you will find new articles, index entries, contests, and announcements from groups. Other projects are updated at different times, see the site map for more info.
  • Shock is a very well known application and utility group that during it's earlier days used to run a popular web site.
  • Sodom was a small time utility group that was well known for releasing Novell titles and creating the Defacto electronic magazine.
  • Superior Art Creations, often referred to as SAC, is an underground artscene group which caters primarily to and is well known within the warez scene. During the mid to late nineties most of the notable ANSI artscene groups had distanced themselves from the warez scene, rather creating art for the sake of art, or for bulletin boards that were purely artscene related. Seizing this opportunity, SAC moved into this vacant territory and quickly became recognized as the leading group of warez scene artists. Towards the late 1990s, a good majority of NFO file ASCII art was created by various members of SAC. In 1999, lead ASCII artist Ferrex ascended into the role of senior staff and leader, continuing to control the group to this day.
  • Titan :: pouët.net. pouët.net - your online demoscene resource.
    The Titan Demo group is a respected art group who dabbles in all areas of the scene.
  • TRIAD is a demo- and cracking group, active on the Commodore 64 (C64) since 1986.
  • Domain Default page.
    The Tristar group page, though don't expect to see much content in English.
  • Legends of the Commodore 64 & Amiga scene | Commodore 64, Amiga, demoscene ,C64. Commodore 64, Amiga, demoscene ,C64.
    This site is about the forgotten scener-heroes of the Commodore 64 and the Amiga days.
  • Enter the "iso scene": One day, Pirate1 figured out that he could transfer his iso image of GameX to Pirate2 over the internet where Pirate2 could then burn the image and essentially have an exact duplicate of the original! Imagine the possibilities... to share one massive CD collection with all of the greater pirate community. PC games, utils, and console games can all be traded the same way. Expand your PSX or Saturn collection for the mere cost of a blank CD ($2). Download company patches and version upgrades without worrying about compatibility with your rip. Get the latest programming/graphics utils with full online docs and examples (finally!) instead of seeing them ripped out. Build a massive CD library and be the envy of all the other kids on your street!
  • Apollo-X was a short-lived demo and warez scene website that focused on the art of intros and crack-tros. The site became popular long after it had been abandon due to its archived interviews with Bandido of Drink or Die and Marvel of the Future Crew. Bandido hit the headlines in 2007 after an arrest and extradition to the USA from his home of Australia for copyright infringement. While Marvel has since become a professional artist in the video-game industry working on titles such as Max Payne, Killzone and Medal of Honor.
  • Bell Labs Journals, 1922-present | Nokia Networks. The scientific discoveries and technological innovations produced by Bell Labs research and engineering have been critical not only to the evolution of global telecommunications but, more widely, they had a considerable impact on the technological base of the global economy and, indeed, on our daily lives.
    With this posting of the Bell System Technical Journal from volume 1 issue 1 in July 1922 to the final issue published in December 1983, we are pleased to be able to open the vault of this knowledge to our global technical colleagues.
  • HTTP Error 403.
    A wiki about bulletin board systems.
  • In the years 1987-1989 there was just one big cracker zine in Europe. (With the term 'cracker' we hereby mean a person who removes protection from software.) Alongside the dutch magazine Hacktic this was probably the crown media of the European computer underground, comparable to TAP and 2600 in the United States. Word has it that Illegal was the main inspiration source for all underground diskzines later produced on C= 64, Amiga, Atari ST and IBM PC. Illegal was not the first cracker fanzine, and certainly not the last, but beyond reasonable doubt it was the biggest and most influential "Warez"-producer magazine in the world history of cracking.
  • In January of 1995, The Renegade Chemist decided that he wanted to retire from the scene and retire RAZOR 1911. The general consensus of the group was that they wanted to see the legacy continue. So EOS, The Gecko, and myself decided we would continue the group and then TRC came to the conclusion of kicking us out and then shutting down the group.
  • Currently, I am working on a book about the technical culture of dial-up bulletin board systems (BBSs), tentatively titled The Modem World: A Prehistory of Social Media. In the 1980s, hobbyist BBSs provided an infrastructure for the emergence of online community and many of the practices that we value today originated in these low-cost systems.
  • MP3 Scene — A historical archive of the MP3 scene. A historical record of the early mp3 warez scene, including release nfo's, ASCII art and general information about the history of the mp3 scene.
    Welcome to mp3scene.info, a historical record of the early mp3 scene. We're always looking to expand our repository of files, release nfo's and articles, please check the contribute page for more details on what we're missing.
    Discontinued - In the grand tradition of the pirate scene. We have a contemporary blog that takes the micky out of random quotes floating around the scene.
  • The concept of "Oldskool" is pretty much the entire foundation for this website. Specifically: Oldskool is my flavor of "Old school", a term commonly given to something that, while old, was (and still is) innovative, fresh, proper, clever, and generally correct and the right way to do things. The old school begets the new school (anything new and modern), for you certainly can't get to anything new without going through the old. For example: Robotron is the old school, while Quake III is the new school; Sister Sledge is the old school, while En Vogue is the new school; and so on. Old school is, ultimately, a term of respect.
  • The aim of this website is to provide fresh information about new scene releases and also other interesting software and tech news. We’ve selected a blog-like style using WordPress as the backend, which makes posting much more easier.
  • The original web archive of game manuals - replacementdocs. The original web archive of game manuals and documentation.
    Replacementdocs.com pledges to bring you only high quality scanned images of instruction manuals in their full, original format with all original artwork and other graphical elements intact. There will be no text-only documentation unless that is how it was originally released. There will also be no conversion to monochrome images or any other severe quality degradation.
  • Scene databases - ReScene.
    Various scene related file packs and metadata collections hosted online.