Defacto, 9
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entropy
magazine
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Download defacto9.zip
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1996 July 2
Piston reveals Release On Rampage's (ROR) release of Quake is a hacked demo.
- Zip - DOS / Magazine
- Dizzident, Entropy, Ipggi, Piston, Quazimodem, Seven, Stone, writer credits
- Captain power, program credits
- Flexor, Infernal Flames, Mad phantom, design, art credits
5 items in the archive
- DEFACTO.DEF
- DEFACTO.EXE
- DEFACTO9.TXT
- FILE_ID.DIZ
- ORIGIN.DF2
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▒ ascii by infernal flames <fOG> ▀■
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │
│ │
│ Well everybody, its unfortunitly time to bid Defacto goodbye. │
│ │
│ I will not go into detail on why we all have decided to do this instead │
│ I think it would be better to touch on something better. Also please │
│ before I continue do not come into #Defacto asking us why we have │
│ decided to do it. I would like to take this time to thank all of the │
│ people who have helped us with Defacto (In no peticular order). │
│ │
│ Incarnate - More then you will ever know man │
│ │
│ Hurt - Okay Folks. Lemme just say one thing. If you are ever │
│ and I meen EVER in need of VGA art work done this guy │
│ is your man. He is INCREDIBLE. Thank you for all of │
│ your help. │
│ │
│ Mad Phantom - Alot of those VGA title screens where brilliant. │
│ │
│ Dee - Thank you for the time you put in. │
│ │
│ Kooper - Your warez listing kept us all upto date on what was │
│ released and when. Thank you very much man. │
│ │
│ oDogg^17 - See! We can get your name correct every once in │
│ awhile! =) │
│ │
│ AntiDope - Wish you would have gotten here sooner! │
│ │
│ NRunner - Hey this was originally your idea. │
│ │
│ T0k - You got us started out. You spent alot of time and │
│ effort on this magazine. Even after you left, you kept │
│ those interviews rolling in. │
│ │
│ 187 - Offering those early issues when all our bots all │
│ K-Lined :) │
│ │
│ CptPower - You coded a shell in a very short time. And keep on │
│ upgrading it. Sure it didn't work to well in │
│ Windows 95 but neither do alot of other DOS programs :) │
│ │
│ Internal │
│ Flames - Excellent ANSI. You would be one of the best in │
│ Eastern Europe. │
│ │
│ Sun - Thanks for keeping the FTP site going. │
│ │
│ Partizan - Thankd for managing the WWW page and the odd bot. │
│ │
│ │
│ And to everybody else who in some way helped us out with what we where │
│ doing. │
│ │
│ │
│ Well folks thats it. We thank you all for reading us and enjoying the │
│ work that we put out. We know it may not have been the easiest mag to │
│ read English wise but who gives a damn. We brought you the best news │
│ on the net that actually delt with something with the scene. Now also │
│ before you all go off and just exit this remmember to read the │
│ interviews that we do have! │
│ │
│ - QuaziModem Talks about what happened and how he thinks things │
│ turned out and why. │
│ │
│ - Dizzident has a talk with Stone about many things including │
│ Stealth, Masque and Motiv8. │
│ │
│ - Find out the truth about Quake from Piston. An Ex-RoR Senior │
│ who was still with RoR at the time of the quake release. │
│ │
│ - etc... │
│ │
│ Well thats it guys. Again thank you very Much and c-ya sooner then │
│ you might think! │
│ │
│ Entropy │
│ Ipggi │
│ Defacto Staff │
│ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │ │ │
│ │ Interviewer(s) : Entropy │ │
│ │ │ │
│ │ Interviewie(s) : QuaziModem │ │
│ │ │ │
│ │ Subject : GODS, RCN Logs, What Really Happened. │ │
│ │ │ │
│ │ Date Interviewed : June 25th, 1996 │ │
│ │ │ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │
│ Defacto : Quazi about 2 weeks ago you decided to come back to │
│ the scene after a break of about 1 1/2 Years or so. │
│ Can you please tell me some of your reasons why you │
│ decided to rejoin the scene after such a long time of │
│ more or less just watching over it? │
│ │
│ QuaziModem : I really never had any intention to come back to the │
│ scene... Actually, I was trying to hop group channels │
│ in hopes to "chit chat" with some old friends to see │
│ what's been goin' on the scene lately. Came across │
│ some ppl, half of 'em I didn't even recognize. :) │
│ Although, my interests in coming back to the scene was │
│ sparked by David&Goliath and Prophet. They actually │
│ found me :) Two of the last ppl, I've got to know │
│ before I "quit" the scene... │
│ │
│ Defacto : Did they try and convinve you to start Gods back up or │
│ something else? What sparked the idea to re-instate │
│ gods into the Scene? │
│ │
│ QuaziModem : Well, D&G was the one that approached me about that. │
│ He, and I believe some others possibly, had already │
│ started getting things rollin' for the revival of GODS. │
│ Everything sounding very exciting :) Hehe... I wanted │
│ in. Figured, what the hell, it probably would be a │
│ good chance to figure out what has changed the past │
│ couple of years in the scene. │
│ │
│ Defacto : So God was something that sounded fun to you so you │
│ decided to just do it? Where you serious into the group │
│ or more just something to kill the time and find out │
│ what has changed in a couple of years? │
│ │
│ QuaziModem : Well I WAS serious about it.... but I wasn't about │
│ ready to go 100% into it. I worked for a living. :) │
│ And depending on how much I'm needed... I was going to │
│ allocate my time acordingly. I just ran into D&G about │
│ a little less than a week before GODS was gonna make │
│ it's presence in the scene again. And I didn't have │
│ the opportunity to really get clued in on what's been │
│ going on... the set up of the group... etc. I was │
│ really in the dark... a ...my attitude was a bit on │
│ the "lighter side". :) I mean, my head was already │
│ spinning with all the new and old ppl that I was │
│ trying to keep up with and make friends with...! :) │
│ │
│ Defacto : Recently RCN published a log file from what looked like │
│ your first meeting log. Now knowing what RCN does to │
│ log files can you tell me exactly (Without going into │
│ everything) what happened in your first meeting? Do you │
│ consider it a succes and a good step in the right │
│ direction so to speak? │
│ │
│ QuaziModem : Well... first of all, I think it was really lame to │
│ have something like that published. That should have │
│ never gotten out in the first place. It was a PRIVATE │
│ meeting for GODS members only! I mean, hell, it'd be │
│ like someone recording a "company" meeting or something │
│ and have it broadcasted on TV or the papers! Totally │
│ unethical! Alot of ppl in the GODS council were pretty │
│ PO'ed about that. As far as the progress of the │
│ meeting... I would hafta say that only 5% of the ppl │
│ in that meeting, I knew before. The majority I didn't │
│ have a clue who they were and what they did. I was a │
│ bit of a "zoo"... :) I was frustratrated a bit │
│ about the progress of the meeting... But I felt I wasn't │
│ in any position to say/do much about it. I didn't │
│ realize how much of a force GODS would've been after │
│ learning (later) who these ppl were and what they did. │
│ If we had just had more time to organize this alot │
│ better. │
│ │
│ Defacto : Yet again in another RCN release they displayed yet │
│ another LOG file dealing with Gods. This one showed you │
│ more or less kicking somebody out of the channel and │
│ then a fight erupting so to speak. Now seeing as │
│ this was only part of what was going on can you tell me │
│ what exactly happened that night to clear some things │
│ up? │
│ │
│ QuaziModem : Manowar was msging me about stuff in general... then │
│ had told me that he had a problem with someone in GODS │
│ putting him down and saying that he didn't belong in │
│ the group. He was referring to gaHn. I was fuckin' │
│ around that day... :) Just popping my head in to │
│ see what was new... So I in the channel I typed... │
│ "hey gaHn, are you being a dumbass??? :)" notice the │
│ ":)" after my sentence... as I was saying.. I was just │
│ screwing around... I guess... and I'll admit to this.. │
│ playing with "power" But my intentions was NOT to fuck │
│ with anyone.. just trying to make sure everyone got │
│ along. Oh how wrong I was .. :) gahn msged me on the │
│ channel saying... │
│ "Quazimodem, why are you asking me that??? What do you │
│ mean "am I being a dumbass"???". See.. this is where │
│ things were fucked up. He was repeating that │
│ statement several times and my script "interprets" that │
│ as a channel flood and it kicked him out. I was going │
│ to msg him in private about that.. but I didn't get │
│ the chance to. Then chaos happened... │
│ During this time, slain was talking to me. Slain told │
│ ppl that he was going to quit gods. And in our chat │
│ together he gave me the reason. Although, AGAIN, ppl │
│ mistook it the wrong way and I was accused of screwing │
│ over gahn AND Erupt and being the cause for Slain │
│ leaving GODS. A ridiculous mess. :) Erupt msged me │
│ saying "Quazimodem, I don't give a fuck who you are, │
│ don't fuckin' kick gahn" My reaction to that was │
│ 1) I didn't blatently kick him out... │
│ 2) I reacted (ego-trip here) and replied back, to │
│ Erupt saying "and I don't give a fuck who YOU are" │
│ hehe... │
│ Like I said, I didn't really have any intentions to │
│ fuck with ppl. I just reacted to something that I felt │
│ I didn't intentionally cause. │
│ │
│ │
│ Defacto : Do you feal that by posting the logs in RCN it made │
│ things worse off for Gods and yourself? Or at that │
│ point had Gods already pretty much disbanded? │
│ │
│ QuaziModem : The publication of the GODS group meeting in RCN was a │
│ blow to the group no doubt about it. I dunno what their │
│ deal was but they could have had more respect for │
│ themselves and the scene for posting that. It really │
│ discouraged me to see all that. Didn't give a good │
│ "image" of GODS to see such "organization" for our │
│ first "group" meeting. It pissed me off to see crap like │
│ that about me published... I felt like I was victimized │
│ a bit :) Seemed to me that RCN was very biased and very │
│ unprofessional anyway. You can see that in how they │
│ asked their questions. They didn't even bother to ask │
│ for my input in that mess. Anyway, I'd hafta say, after │
│ that day, things were going downhill for GODS. │
│ │
│ Defacto : Can you tell us a bit about what is happening now? │
│ Understand that Amnesia has again reformed because of │
│ this. Infact they have even said that they where │
│ planning to split away anyway. But none the less. Can │
│ you tell us a bit about what happened after this? │
│ │
│ QuaziModem : Well... personally, I felt GODS was too big.... and │
│ there was no control. I know I didn't help much. │
│ People were demoted and were unhappy about it... there │
│ obviously was alot of "fighting" going on... so that │
│ didn't help much. I guess they'd figured that they'd │
│ be better off in Amnesia.... Again... all this was very │
│ vague to me so what I'm telling you now was what *I* was │
│ told. │
│ --> QuaziModm shrugs shoulders.... │
│ go figure.. │
│ │
│ Defacto : Well Quazi after this can you tell me any of your plans │
│ for the future? │
│ │
│ QuaziModem : Well, I'm definately going to stick around and see │
│ what options I have out there. And work to see how I │
│ can help some friends a bit. │
│ │
│ Defacto : Well Thank you very much for your time. Is there │
│ anything else you would like to say before we part? │
│ │
│ QuaziModem : I just want to give up props to those ppl to whom I may │
│ have offended... I just wish things could have been │
│ different. │
│ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │ │ │
│ │ Interviewer(s) : Ipggi │ │
│ │ │ │
│ │ Interviewie(s) : Piston │ │
│ │ │ │
│ │ Subject : The Fake Quake │ │
│ │ │ │
│ │ Date Interviewed : June 22nd, 1996 │ │
│ │ │ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │
│ Defacto : Welcome Piston, can you tell the readers what positions │
│ and affils you currently hold ? │
│ │
│ Piston : As of right now I am with Mortality & Rapier. I am │
│ currently err.. "working" my way into a new games │
│ group :) In mortality I supply various things & │
│ courier. Same With Rapier │
│ │
│ Defacto : You were not so long ago in RoR, where you not? And │
│ once held a fairly high posistion in the group. Can you │
│ tell us why you are no longer associated with RoR? │
│ │
│ Piston : Well. Basically what happened is a while ago I had too │
│ choose between two game groups. I had known tklp for a │
│ while then. Althuogh the other gaming group obviosuly │
│ had more "respect" in the scene, I decided to go with │
│ ROR and see if I could help them out. So tklp gave me a │
│ senior staff position. (I had known him long before that) │
│ So. obviously ROR's rep was not the best it could have │
│ been. So we made a connetion at ID software. (that was │
│ why tklp was saying he would have quake before every one │
│ else) We were expecting to get quake from them, but the │
│ other day some supplier came along claiming he had quake │
│ final. So tklp downloded it and tested it out. He found │
│ it it had all the levels. BUT it was NOT the final │
│ release. So he packaged it up and gave it to a cracker │
│ to clean it up, take out every thing that says beta, all │
│ the GFX that say beta etc and anything else. Aside from │
│ that some other things in the past combined w/it just │
│ ticked me off and so I just resigned. │
│ │
│ BTW: we still have that connection at ID. And i think he │
│ is still taking advantage of it trying to get the *REAL* │
│ final. │
│ │
│ Defacto : So tklp deliberatly faked and duped a big release like │
│ Quake. Surely this is an extremily stupid thing to do │
│ especially when you are trying to increase the │
│ reputation of a group, no to stuff it up totally. So now │
│ that you have left, who has the connection to ID, │
│ yourself or tklp? │
│ │
│ Piston : Well, he did not deliberatley fake & dupe it. He had no │
│ knowledge about the current beta 3 floating around. As │
│ far as the connection to ID. It was my idea on how to get │
│ it, I told him how to make it work, but he did all the │
│ dirty work, ect. │
│ │
│ Defacto : But he still, i quote "So he packaged it up and gave it │
│ to a cracked to clean it up. take out every thing that │
│ says beta, all the GFX that say beta. and anything else." │
│ then released it as QUAKE *FINAL*. │
│ │
│ Piston : Yes. │
│ │
│ Defacto : Then he must have knew there where beta's floating around │
│ that where the same as his release? │
│ │
│ Piston : No, he had no knowledge of it, he thought the only │
│ version out was the SW version. So he figured he could │
│ get a way with souping up the "full level" beta. │
│ │
│ Defacto : Do you think this was right of him ? I mean he still │
│ technically knew he was releasing a fake. │
│ │
│ Piston : Well, you have to look at it from 2 different views ... │
│ On one. Theres the fact hey, what a lamer, he is │
│ releasing a 100% dupe. On the other. Cool! Quake! All 4 │
│ levels of it available to the public :) So.. in my │
│ personal opinion, no I don't think it was right. I think │
│ it was lame and I don't see how in the world he thought │
│ he could have gotten away with it. │
│ │
│ Defacto : Can you tell us anything about this 'new games group' you │
│ where hinting to before ? │
│ │
│ Piston : Ermm.. Well, most people who know the groups I was │
│ deciding between before will know, it was obviously not │
│ RoR :) │
│ │
│ Piston : So. It had to be the other one. │
│ │
│ Defacto : Do you have any grudges against tklp or RoR ? │
│ │
│ Piston : No. not really, I don't hold grudges. Unless its something │
│ MAJOR that personally effected me. │
│ │
│ Defacto : Any final words or greets before we go ? │
│ │
│ Piston : Ermm... just one ... Look at it this way, if RoR cleaned │
│ up its act, and had the same rep as a prestigious group │
│ like .. razor, then they could probly go some where │
│ because they do have some decent suppliers, and a nice │
│ cracking team. Unfortunatley , their suppliers have not │
│ been too active lateley :) │
│ │
│ Defacto : Ok thanks for your time and the best of luck. │
│ │
│ Piston : NP. Thanks. │
│ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │ │ │
│ │ Interviewer(s) : Dizzident │ │
│ │ │ │
│ │ Interviewie(s) : Stone │ │
│ │ │ │
│ │ Subject : Stealth, Masque, and Motiv8. │ │
│ │ │ │
│ │ Date Interviewed : June 18th, 1996 │ │
│ │ │ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ────────────────────────────────────────────────────────────────────────── │
│ │
│ Defacto : Can you tell our readers what groups you are in ? │
│ │
│ │
│ Stone : I'm a courier for Stealth and I co-founded Masque with │
│ Winterhawk, tpct and spindoc. The later two partially │
│ left the scene, so I run masque with winterhawk now... │
│ │
│ Defacto : How is Masque doing lately ? │
│ │
│ Stone : Masque is always doing ups and downs, depending on when │
│ we have the time to put in the hours it takes. During │
│ the past week we had 5 releases so right now pretty │
│ good.. :) │
│ │
│ Defacto : Great, love to hear that.. So you say that MSQ is a fun │
│ based group, when you all have the time, you release ? │
│ │
│ Stone : Very true. MSQ is based purely on friendship, releasing │
│ is like a side bonus.. │
│ │
│ Defacto : Well.. with what motivation you started masque ? I mean, │
│ you where tired of the way motiv8 was lead by Mason, so │
│ you and winterhawk wanted to start a Courier/Release │
│ group yourself ? │
│ │
│ Stone : Well.. we we're not in agreement with mason on how to │
│ run Motiv8. So me and Winterhawk decieded that it would │
│ be better for Motiv8 and us if we went our seperate │
│ ways. We picked up spindoc and tpct and together the │
│ four of us we founded masque as a courier and release │
│ group. We stopped couriering pretty fast though. │
│ │
│ Defacto : Why ? There are alot of great couriers in Msq. │
│ │
│ Stone : We wanted to focus on releasing, and the many excellent │
│ couriers we were/are was tied up in a lot of different │
│ courier groups. Risc, malice, dgt, master, tct. You name │
│ a courier group that has been large with in the last │
│ year, chances are that atleast one of their members has │
│ been masque too.. │
│ │
│ Defacto : Well. I am alot on #masque, and when i am, i always │
│ see the same ppl, it seems like one big family, i like │
│ that. What kinda qualities must one have to apply for │
│ masque ? │
│ │
│ Stone : We are a big happy family :).. And the single most │
│ important quality we check before accepting an apply │
│ to our group is weather the applying person fits into │
│ our family. Secondary is the usual criteria of │
│ courier/supply/crack/whatever capabillity. │
│ │
│ Defacto : Well, you are along time involved in the so called │
│ scene, what you think has changed alot in the time you │
│ are in it ? │
│ │
│ Stone : Well.. most things have changed, the speed, from mail │
│ to 300 bps to isdn and now internet. The size - there │
│ are *MANY* ppl. in the scene nowadays. The releases │
│ them selves, from a few releases per disk up to 100 │
│ disks. One thing that remains - unfortunately - is │
│ oversized egos. I guess they are the one thing about │
│ the scene that will never change! │
│ │
│ Defacto : I agree yes, another thing i see, is that the people │
│ arent loyal anymore, i really hate that, leave a group │
│ that made you big, i see it alot, what you think about │
│ it ? │
│ │
│ Stone : Well.. i guess you really hate my manners then... I left │
│ the group that made me somebody (giving me access to │
│ sites so i had somewhere to start). I always viewed │
│ it like this: groups are made of ppl. i'm loyal to ppl. │
│ not to whatever name they deciede to gather under. │
│ But you're right loyalty is in short stock, but it has │
│ always been, the net and the higher pace here made it │
│ worse though. │
│ │
│ Defacto : Nah, you left M8, cause you didnt agree with mason │
│ policy's.. Thats a good reason i think..But another │
│ thing, Stealth is supposed to be a real fine group, │
│ what you think so far ? │
│ │
│ Stone : Stealth is a real fine group, real friendly ppl. making │
│ it a pleasant group to be in. And we're really doing │
│ fine.. I think we got plenty of potential for doing even │
│ better than we already are, and i'm sure we'll make use │
│ of it! │
│ │
│ Defacto : Glad to hear that.. What competition will stealth have │
│ now, since so many groups are doing real bad ? │
│ │
│ Stone : Well.. there is plenty of competition from other │
│ couriers, gods, Risc,everlast has some rather good │
│ crews.. Many smaller groups will also try to compete │
│ as always.. │
│ │
│ Defacto : Dont you think there are way to many courier groups ? It │
│ looks like that each week a new courier group is │
│ founded.. │
│ │
│ Stone : Well.. yes and no.. I don't see the great number of │
│ courier groups as a problem most of them just hang │
│ around minding their own business. However the rate │
│ wich old groups dies and new groups form is alarming it │
│ makes the scene an even more unstable environment that │
│ it already is. You learn what the old groups stand for, │
│ but you never get a clear picture of the new groups - │
│ they simply die to fast! │
│ │
│ Defacto : I agree.. Thats why I remain in the groups that i am in, │
│ I am not saying that it is the best to do.. but hell.. │
│ Now something about you, what do you do in Masque ? │
│ │
│ Stone : I do a little of everything in masque, courier a little, │
│ I supply, I crack and spend sometime on management.. │
│ Only thing i don't do is channel and site management │
│ │
│ Defacto : What do you think about the quality of some of the releases │
│ spread by various groups ? │
│ │
│ Stone : It has never been lower.. font packages and clip art is │
│ getting released and spread, templates to winword, │
│ ancient shit, chinese and other foreign stuff (I don't │
│ mind releasing foreign stuff, but why do we have to │
│ courier german stuff in e.g. canada?). Unfortunately │
│ there is not much to do about it, except nuke the crap on │
│ the sites. Infact it's gone way overboard when groups │
│ that repeatedly released the worst kinda crap get's a │
│ fairly respected courier group as official couriers. │
│ Damnit ppl. wake up and thing about what you're │
│ releasing!!! Not to mention thing about what you're │
│ couriering... │
│ │
│ Defacto : I know what you mean, I had 3 viruses in 1 zip file.. │
│ │
│ Stone : Ouch.. I found a board-add that contains virii.. │
│ image every file that goes thru that board is │
│ automatically infected. Virii is a major problem - it │
│ takes only a few minutes to mod a virii so that no │
│ virusscanner will find it. And only a few hours to make │
│ one from rock-bottom. Unfortunately we cannot do much │
│ about it - i guess most the virii you find in releases │
│ are not put there with a malicious intent, but thru │
│ the misfortune of the packer. │
│ │
│ Defacto : I dont know alot of packaging a file, but cant they do │
│ it, and then check the file for any infected files ? │
│ │
│ Stone : Well that is of course an option - and some do. But it's │
│ not *THE* solution to the virii problem. Many of the │
│ virii out there are unknown to scanners, so are hiding │
│ in packaged .exe's and scanning takes times. The last │
│ part is a major obstacle since most ppl. in the scene are │
│ lazy :> │
│ │
│ Defacto : I think the scene is more rushed now also.. I mean, it │
│ seems sometimes a release group even can't take his time │
│ to release a program, mostly it results in a update the │
│ next day.. Like Grand Prix 2.. still havent heard anyone │
│ that actualy get the game to work, i think that is very │
│ bad, especialy when it is released by a 'new' group.. │
│ Dont you agree ? │
│ │
│ Stone : It's definately more rushed! Ppl. hurry to release shit │
│ and never stops to test it. Especially with cd-rips │
│ this results in major fuckups. It's better not to release │
│ that to make a fuckup. Of coz it's not always easy to get │
│ a rip to work 100% a file might be missing half way thru │
│ the game, you might remove something that will make it │
│ unable to run on certain graphics adaptors and so on. │
│ Problems that will not show up in a test. All too often │
│ it happens that a game or a util is not tested at all. │
│ But I don't think it's worse when a new group fucks up. │
│ Actually i think it's worse when a established group │
│ that is famous for it's quality fuckups. All we got as │
│ a guide when we choose to download is the groups │
│ previous history of releases, therefore we're likely │
│ to choose old established groups releases to download │
│ because the are usually more dependable that a small │
│ bunch of lamers hitting the jackpot with a game or util. │
│ So when they fuck up it does more damage then when │
│ LamersInc. fucks up. │
│ │
│ Defacto : Well, we can talk about this for many more hours.. I like │
│ to thank you for this interview, is there anything you │
│ would like to say, or tell our readers ? │
│ │
│ Stone : Remember to have fun - fun is the way of the scene! │
│ │
│ ────────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ───────────────────────────────────────────────────────────────────────── │
│ Software Previews │
│ │
│ X-COM: Apocalypse . Microprose . Late 1996 │
│ │
│ Well i've been waiting for this one for a long time now but │
│ yet it has been delayed again. The two prequals where some of │
│ my all time favorate games and this 3rd installment in the │
│ series should be brilliant. The player now can select weather │
│ you want the traditional turn base movement or for you brainless │
│ trigger-happy arcade freaks there is a Syndicate like real-time │
│ mode. Your mission like the ones before is to save humankind │
│ from the lastest alien threat. Weather this will be the final │
│ installment in the series is yet to be seen, but if previous │
│ X-COM *cough* sales are anything to go by this wont be the last. │
│ │
│ │
│ X-Wing vs TIE Fighter . LucasArts . Late 1996/Early 1997 │
│ │
│ This is the first I have heard of this one but it was previewed │
│ at the E3 LA expo last month. It seems LucasArts will be cashing │
│ in on the StarWars RE-Releases coming in in early 1997 (watch │
│ Independance Day for a trailer). Well finally we get the │
│ opertunity to fight for either the Rebels or the Empire. You can │
│ fly any ship from a large range of starfighters from both sides. │
│ The most important improvement I feel though is now at long last │
│ Multiplayer mode is now supported. Upto 8 people networked can │
│ have head to head battles or all fly on the same squadron. │
│ But don't dispair because you people with no friends can still │
│ have some fun. Single-player mode offers a few Rebel and Empire │
│ missions that can also be used for the multiplayer games. This │
│ should be the ultimate StarWars yet. Now all we need is an │
│ official Virtual Real. Star Wars :) │
│ │
│ │
│ Jedi Knight: Dark Forces 2 . Lucas Arts . Early 1997 │
│ │
│ Well another Star Wars release from the famous LucasArts crew. │
│ This time it's Doom/Quake/Duke (whatever) crossed with Star │
│ Wars. Alot of people where not too happy with the original, │
│ some didn't like the fact there where no mutliplayer support, │
│ others wanted lightsabers (you freaks) and others didn't like │
│ how you couldn't "use the force" (you freakier freaks). Well │
│ your preys have been answered. Jedi Knight supports │
│ multiplayer mode, lets you embrace the force and yes you can │
│ battle the empire with your glow stick. Infact LucasArts are │
│ claiming you can do everything Luke Skywalker did in the movies. │
│ Star Wars meets Quake ? I hope not. Star Wars meets Duke 3D ? │
│ Now that would be cool. │
│ │
│ │
│ QAD . Philips Media . Late 1996 │
│ │
│ QAD or Quintessential Art of Destruction, it's complete title │
│ is 1996 (or 1997 if it's delayed) version of Defender. That │
│ once very popular arcade shoot-em'up that only old farts will │
│ remember :) Well anyway this uses a real-time 3D fractual │
│ engine to creat a stunning and brilliant virtual world. │
│ QAD features 3D sprites, power-ups, fuel, booby-traps and │
│ plenty of aliens .. How very 16bit consoled ?? Well this could │
│ become something special .. then again maybe not. │
│ │
│ ───────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ │
│ The Economics of Developing & Manufacturing Software │
│ │
│ │
│ By Seven │
│ │
│ │
└────────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ ───────────────────────────────────────────────────────────────────────── │
│ │
│ Ahh yes, the age old pirating question. Why do we pirate? │
│ Is it because of greedy corporations raising up prices to such a │
│ phenomenal level that we cannot afford it or just for the fun of it? │
│ │
│ Many people use the former as an excuse to pirate. Hell, if you │
│ think about it, the cost of labor and manufacturing the final product is │
│ quite cheap when it comes to software. It may only cost $5 in parts │
│ and labor to create a CD-ROM software title, so why the bloated price-tag? │
│ │
│ Well you have to look at the economics of developing the software. │
│ Take Windows Network (NT) for example. If you were to factor in research │
│ costs, the production of the first copy of Windows NT might cost around │
│ $100 million dollars, while each copy made after that is essentially free. │
│ │
│ Old-fashioned economics state that companies ONLY charge for a │
│ product exactly what it costed to manufacture the last unit. But rather │
│ with modern technology, research and such costs must be taken into │
│ consideration in order for that company to turn a profit. │
│ │
│ If Microsoft sold each copy of Windows NT for the exact price it │
│ cost to manufacture the last unit, the company would turn no profit in │
│ any way, shape or form. Such industries as software, which have huge │
│ research budjets and low production costs must charge more for their goods │
│ than it cost to produce the last unit. │
│ │
│ As economist Paul Romer put it, "If you forced anyone in the world │
│ of ideas (ie: software) to sell their product at the cost of producing the │
│ last unit, they'd go bankrupt." │
│ │
│ As we Americans (assuming that most of Defactos readers ARE │
│ American, or living in a modern 1st world country) live in capitalist │
│ society's, such 'monopolies' as Microsoft are needed for the economy due │
│ to such large research costs. A small mom-and-pop business would not have │
│ the funding for market entry, thus monopolies are needed. │
│ │
│ So the next time you argue about the ethics of pirating software, │
│ remember that the costs are only set in relation to the researching funds, │
│ and that you do this for the FUN of it. Remember: we are all criminals, │
│ despite what you may think or say, none of us are "Robin Hood's" out to │
│ steal from the rich and give to the poor. │
│ │
│ ───────────────────────────────────────────────────────────────────────── │
└────────────────────────────────────────────────────────────────────────────┘
DEFACTO MEMBER LISTING AS OF [9th June 1996]
Main Editor : *IPggi
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Thank you all...