THE +Q mail by Phrozen Crew (PC)
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Last modified Aug 1, 2001 8:08:36 PM
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2001 August
_extasy
<vrom> salut faux frere c vrom qui te parle je te laissait un petit message de mon lieu de vacances en te demandant pardon pour t'avoir laisser choir comme un salle con
<vrom> et donc je te dis surement a dimanche soir
<vrom> ou lundi soir
Hello :)
I have watched Borg, cronos hase done a great job ! Has it will written with Borland 5 (IDE).. i haven't it. But, i downloaded "bcc5.5 compiler" which is free. I have tried it a little and the problem is the following (i have the same problem with tasm..):
Some DirectX constants (which are in .lib) are not present : as you imagine there is an error when linking. With the compiler the .lib are not provided.. it's just a "rip" from your own dll; i have tried with sdk directx lib but the lib format is different (omf / coff), i have tried to
convert it but it don't work.. (maybe we should bordland lib provided with the commercial version of bcc5.5 (+ide))..
For the project itself, we have two ways:
- "hard" debugger.. (for 9x : we just have to hook int1 (and/or int3).. and we can do everything.. (we have to made a .sys for NT :( ).
- "soft" debugger .. which use Debug API :
CreateProcess..DEBUG_PROCESS..CREATE_PROCESS_DEBUG_EVENT.. [see Izcelion's tut] we are on ring3.. maybe better for directX ; however i'm not totally sure (yet) that it should work for all games..
What do you think ? The 'problem' is that i don't know really see the directx stuff for the moment..
I will practice directdraw (because we'll have to draw a gui, right?) as soon as possible.
For the moment, we must solve the compiler problem..
Lucifer48
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I suggest you first have a look at 'knapsack_tutorial.txt' (riped from Applied
Cryptography) to understand how everything works.
-----
[email protected]
Q :))) Hello, how are you dude ?
It was a while..
Well, as i discovered about one week ago that my website is banned..
i went (by hazard) on my link page, and clicked on http://crackmes.cjb.net
I looked around and saw your name (nearly) everywhere ;)
As i am ill (my eyes..) this week, so i decided to look at your magic ToolMe!
I should have already said it to you, but i try to keep my PC powered off as
long as possible, because it will be my job (in one year now..) I want to
enjoy simply my real life.. And I think that IA32 (x86) is now dead..
IA64 (itanium) will rocks!!
And what about you ? Your Army is over now i think ? What are do doing ?
I'd like to
see Savage again.. I'm very far away from the scene, and i'd like to stay there.
Well, back to real life.. i'm working actually for a vendor, i'm making some websites,
and teaching some stuffs (web; office).. it sucks but it makes me some money.. i've
got (yet!!) the hight life. Still one year at university and it will be over.
Since, "Working + Study" is very difficult.. "Working + Study + Cracking" is impossible.
Well, i'm awaiting your answer :))) "Seize the life" !!!
Lucifer48
---
----- The following addresses had permanent fatal errors -----
[email protected] (expanded from: <[email protected]>)
----- Transcript of session follows -----
... while talking to mc4.law13.hotmail.com.:>>> DATA<<< 554 Transaction failed
554 [email protected]... Service unavailable
-----
Cheers buddy!=)> Re ;)
> > > i hope u'll be back online soon.. we have some great
> > projects to do ;)
> > well why not ? Re give me your personnal (working!)mail..> [email protected] should befine now.. i've freed
some space there (:> > btw, do u know where the plaintext line is taken> > from?
> > Dream Theater - A change of Seasons (1995)> III. Carpe Diem <--- yes !!>
Thats right =) be sure to check them out, DreamTheater
is one of the best rock/metal bands i know of =)
We should set up an irc meeting to see when we can
write some projects together...talk to u soon,+Q
-----
[email protected]
-----
Hiya :)
How are you !! Your Army is over now i think ? What are do doing ?
And what about Phrozen Crew, is it still "slow".. there ;)
These last months, I was very away from "the scene". As i said many times,
my study goes first. It's now vacation :) Still one year at university
and it will be over. I'm working for a vendor (web and teaching stuff)
to make me some money, but it leaves me lots of free time (until september..).
> We should set up an irc meeting to see when we can
> write some projects together...talk to u soon,+Q
Well, i'd be very happy to work and learn with you. If you have some ideas, tell me !!
I'm very open to code with you !
I didn't go to an irc chann for 6 months.. tell me when and where !!
Is it possible for you, on sundays or satudays (not too late..) I'm GMT+1.
(14 or 15 july ?)
Seeya :)
Lucifer48
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hEya :)
1) I must admit, i'm quite lost. I have never heard about borg2,
please, tell me where to find it.
2) I'm ok to code whatever, you want ;)
3) What do you want exactly ? Something near soft-ice or
w32dasm disasm ?
4) I havn't got so much experience with DirectX coding.. but!
tasm (and tlink) are now rather old and the .lib are different
from microsoft (sdk)..{coff obj} [i had this pb in my directinput stuff..]
So coding DirectX with TASM is not very serious.
5) On which plaform ? win9x ? NT, linux ?
6) Well.. you must.. tell me more.. to see exactly what is the job.
Any docs are welcome.
Lucifer48
PS: We have already 2 excellent tools which are IDA and Soft-Ice..
but why not reinventing the wheel ;) As i already told you. IA32 (x86) is almost dead..
http://lucifer48.anotherlight.com/
---
hi mate! =)
what's up?
here's an email i've exchanged with cronos.I wanted to join him
and code borg3 disassembler, where i'll write a debugger.
However, he replied he's too busy to code himself, but he gave me
promission to use borg2 disassembler engine for whatever porpes.
So, what would u say about writting a debugger, with directX support?
awaiting your reply,
+Q
-------------------- (cronos email)
Hi +Q,
Supposed to be writing Borg3......... work to date is nil more or
less......
been busy with another site, and will be busy for a while yet. Your
debugger
additions sound great, especially the DirectX additions. You're welcome to
add anything to the Borg2 source but I haven't got anywhere with the next
version yet :( I just wish I had more time to devote to everything :(
Cronos.
----- Original Message -----
>Dear cronos,
>I have a somewhat big proposal for you: i'd like to join
>you in developing borg3!
>I've seen borg2's source, and I must admit, you have done
>an AMAZING job =)
>From your site i figured you are re-writting borg3, and
>I would greatly like to join this project.
>Personaly I would like to add a debbuger to your project.
>I've been meaning to write one for sometime, and using your
>disassembler engine, it would be much easier (:
>The neat thing is that i've found a way to debug DirectX
>full screen games (hooking DirectDrawCreate, adding a new
>backbufer screen with its ppd, and run a page flip to the
>debugger screen), and this is something i'd very much like to
>develop..
>
>So my friend, please tell me your opinion, and should you
>agree, we'll setup an online meeting..
>
>take care,
>+Q