Realtime Generation by Fairlight (FLT)
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smash
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Last modified Jan 27, 2014 4:48:06 AM
MD5 checksum 6dcbe432dc3808db12d8d43db49c7819
Mime type Zip archive data
Download realtime_generation.zip
Size 19.2 MB
2008 May
12 items in the archive
- msvcp71.dll
- d3dx9_31.dll
- Bass.dll
- realtime_generation.txt
- realtime_generation.exe
- lightwave.fx
- fxbase.dll
- Lightwave.dll
- Piraya.dll
- Core.dll
- msvcr71.dll
- scene.org.txt
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Realtime Generation by Fairlight, ASD, Alcatraz and [d]vision
-------------------------------------------------------------
Code, Graphics : Smash / Fairlight ([email protected])
Graphics : Navis / ASD ([email protected])
Music : Keito / Alcatraz ([email protected])
Requires a fast PS 3.0 compatible graphics card,
WindowsXP or Vista and DirectX 9.0c installed.
Navis's info files usually contain a wealth of
information about the making of the production.
So in that vein, here goes:
Gina asked (when I was wasted at Breakpoint - good
tactic) if I would like to help out on a multi-group
co-op invite for Realtime Generation. I said "ok"
with various conditions, such as "if fiver2 does
the graphics"; "if I dont have to code anything";
and "if I can get some more booze". And then I
completely forgot about it.
Fast forward to after breakpoint, and I get the mail
from Gina - "great that you agreed to help out! it
should contain such and such information!". Well,
I was about to mail back and say "sorry, but.." as
I really didn't fancy getting into another big
production straight after BP. But then I talked
about it to Navis and he persuaded me it would be
possible to do something pretty simple and small.
Besides, what's the last thing people would expect
if we did a co-op? Something totally and utterly
conventional and typically "demo-style". They'll
never see that one coming!
We threw a few ideas around and something developed
using a pulsing ball and cubey background. This
conveniently required artwork that could easily
be made by relative simpletons (e.g. two coders).
In just a few hours on a saturday morning I had the
skeleton of the demo down.
Navis made the rest of the graphics, and I managed
to suck in Keito to make the track, which he did
most of from scratch in a single night. Then around
a week more work followed, mainly tweaking the
engine to properly support motion blur, fixing the
performance on NVPerfHUD and arguing about the
font. Soon enough, we were done.
Of course, if Navis had coded it it would have ran
on an FX5600 and taken half the space. But you
can't have everything.
-Smash
---------------------------------------------
Released at Outline 2008, NL, 1st of May 2008
---------------------------------------------
The offical invitation to the Realtime
Generation Festival coming up this summer:
Date:
----
4th-20th July 2008
Location:
--------
Museumsquartier Wien,
q21 Freiraum/QDK/frameout,
Metalab,
werkzeugH,
Vienna,
Austria
Information:
-----------
Realtime Generation is the first International
Festival of Computer Animation completely
dedicated to the demoscene in one of the
finest locations Vienna has to offer in Summer.
Sidedates:
---------
Celebrate the Scene Party 18.-20.07.08
Warm-up: MEETING Fr, 16.05.08
MEETING Do, 19.06.08
OPEN-AIR PREVIEW, 02.05.08
- Demoscene Exhibition - Special Guests - Outdoor Screening -
- Demoparty - Liveacts - Discussion Panels - Liveacts -
Visit us: http://www.dvision.at
We send our greetings to:
-------------------------
cncd, orange, ukallstars, triad, shitfacedclowns
stravaganza, orion, conspiracy, threestate, mfx
madwizards, the black lotus, farbrausch, exceed
moppi productions, kewlers, neuro ,nah-kolor,odd
marshals, cocoon, three pixels, dope pc , satori
numedia cyclops, melon design, rgba, outracks
xplsv, andromeda, plastic, brainstorm, still
portal process , alien prophets, TaaT, traction
residents, sense amok, mindlapse, synesthetics
tolou, uprough, dcs, excess, loonies, ephidrena
equinox, and all our friends around the world
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[NFO DZIGN AND ASC BY NE7/NAPALM^REBELS^SCOOPEX^TRIAD & UKSCENE ALLSTARS 2008]
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[EOF]