Castles II Crack (for the second time) by The Dream Team (TDT)
38 of 75 files
the dream team
nfo file or scene release
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Last modified Jan 17, 2012 3:12:25 AM
MD5 checksum 2c06eb34fec8ec105ae90c4d5a221e33
Mime type ISO-8859 text, with CRLF line terminators
Download dream.nfo
Size 1 kB
1992 November 1
- Text / NFO file or scene release
PRESENTS - Castles II Crack (for the second time)
┌───────────────────────────────────────────────────────────────────────────┐
│ ■ RELEASE INFORMATION ■ │
├─═════════════════════════─────────────────────────────────────────────────┤
│ Released : 1st November 1992 │
│ Graphics : EGA/VGA/MCGA │
│ Sound : SPEAKER/SOUND BLASTER/ROLAND MT 32 │
└───────────────────────────────────────────────────────────────────────────┘
This had to be the hardest game in a while to crack. The reason the
first crack did not work, is that Castles II uses the compare routine
in more than one place. When I forced the compare, it would sometimes
get caught in an endless loop.
This crack is much better, but it's a trick crack. I had to both byte
crack and use a patchloader. To activate the crack, press CTRL-ALT-1
when the doc check appears. Then select any menu selection. If you
press the hotkey when the doc check is not up, MAKE SURE you press it
again to turn off the crack. If not it will get caught in an endless
loop.
I have coded the patchloader so that it will make a flash on the screen
when you activate or deactive the crack. This is just a notice to you
that my crack is in control.
I'm sorry about such a sloppy crack, but I saw no other way to handle
this doc check. If you come up with one, please let me know.