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Neverwinter Nights. by Deviance (Dev)

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  Deviance                                                          ▀▀▀▀▀▀▀♪
♪
· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·♪
♪
                 Neverwinter Nights (c) Bioware/Infogrames♪
♪
· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·♪
┌────────────────────────────────────┬───────────────────────────────────────┐♪
│  Supplier....: Team Deviance       │  CD Count.......: 3 CDs               │♪
│  Protection..: Securom+Serial      │  Date...........: 06/2002             │♪
└────────────────────────────────────┴───────────────────────────────────────┘♪
♪
    ALWAYS READ THIS NFO PROPERLY♪
♪
                         ** Release Information **♪
♪
    Game Notes:♪
    ~~~~~~~~~~~♪
    Neverwinter Nights is a new Dungeons & Dragons roleplaying game that has♪
    been designed specifically for the online, multiplayer environment and♪
    also allows you to experience all the magic of pen-and-paper♪
    Dungeon-Mastering on your home computer! Using Neverwinter Nights' ♪
    powerful and user-friendly Neverwinter Toolset, you can create and ♪
    populate entire new modular worlds and stories for others to adventure in. ♪
    As an all-powerful Dungeon Master (DM), Neverwinter Nights even allows ♪
    you to alter the plot, possess characters, and manage combat from behind ♪
    the scenes, all in real time.♪
♪
    There are many different ways to enjoy Neverwinter Nights. In its ♪
    simplest form, you can play Neverwinter Nights right out of the box as a♪
    Single-Player Game in the Official Campaign. In true BioWare tradition,♪
    the Official Campaign, which represents more than 60 hours of game play,♪
    is rich and epic, full of complex characters and surprise plot twists ♪
    that will keep you glued to your screen until the wee morning hours. The♪
    Official Campaign is not limited to a single player. You can have your♪
    friends join your adventure at any time and the game will adjust for the♪
    larger number.♪
♪
    For all the strength of the single-player game, the world of Neverwinter♪
    Nights shines as a deeply engaging Multiplayer Game. Competitive modules♪
    have been developed, from simple arena matches to treasure races to ♪
    team-based castle stormings. BioWare has developed additional modules ♪
    and material for the Neverwinter Nights Community Site. More importantly, ♪
    each and every module in the Neverwinter Nights Official Campaign is ♪
    written and structured to encourage the cooperative, party-based game ♪
    play that makes pen-and-paper D&D so rewarding. But remember: just ♪
    because you've finished the story doesn't mean the game is over.♪
♪
    Best of all, create your own worlds, tales, and adventures with our user-♪
    friendly Aurora Neverwinter Toolset and either host them yourself, make ♪
    them available for download over the Internet, or establish them as part ♪
    of a larger, persistent world where people can experience your handiwork ♪
    around the clock. ♪
♪
    More info at: http://nwn.bioware.com/about/description.html♪
♪
 ♪
    Install Notes:♪
    ~~~~~~~~~~~~~~♪
    1) Unrar.♪
    2) Burn the .cue and .bin with CDRWin or Fireburner.♪
    3) Install the game, use as serial ♪
    4) Copy over the cracked game .exe file located on CD1.♪
    5) And then play :)♪
♪
    Be sure to check out the cool intro we included in the Crack\-dir on CD1!♪
  ♪
· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·♪
♪
                         DEViANCE Application Information♪
                         ────────────────────────────────♪
♪
    You think you can contribute to the scene too? You have one or more♪
    talents in:♪
♪
    - supplying NEW unreleased GAMES (maybe you work at a game/util♪
      magazine, courier delivery firm, newspaper, game press/marketing♪
      company, distributor, publisher, duplicator, tv/radio show, shop,♪
      warehouse, language translator company, store etc.) You don't♪
      need a fast internet connection for the above!♪
♪
    - supplying NEW unreleased store/shop games BEFORE the store release♪
      date & have a fast UPLOAD 300k+ internet connection and time to♪
      spare on weekday mornings. We are NOT interested in modem,♪
      cable, or DSL links as they can be capped at anytime! Proper♪
      internet connections are needed! Of course we shall reimburse you♪
      for the costs of the games you buy. As we buy our games!♪
♪
    - you are experienced in removing executable protection systems♪
      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)♪
      and you are willing to help defeating the latest versions of♪
      commercial iso copying protection systems like Safedisc 2+ or♪
      Securom or Tages or VOB or Copylok or Laserlok. You must be♪
      able to code in assembly language.♪
♪
    - you are a coder with lots of experience in Debugging/ASM & C/C++.♪
      You also can code your OWN tools to automatically remove♪
      commercial iso protections like the latest versions of any of the♪
      following: SafeDisc or Securom or TAGES or VOB or Laserlok or♪
      Copylok. Using tools created by others does NOT count and we♪
      check! You will also need advanced knowledge of import tables♪
      setting breakpoints with/and PE File Formats.♪
♪
    - you are a Unix guru with good Ansi-C software developing knowledge♪
      and understanding how to prevent network security vulnerabilities.♪
      That means you must be able to code to ansi-c guru level. And you♪
      must also have a good coder perspective of hostbase and network♪
      based intrusion detection systems. You should be able to code tools♪
      to generically prevent stack and heap buffer overflows on unix in♪
      Ansi-C. And Be able to code tools to look after a group of systems♪
      and code sniffing avoidance tools. And you can configure a system♪
      in ways to prevent packet sniffers and "man in the middle" attacks.♪
♪
    - supplying linux bnc shells to the group (for free).♪
      They should have 2mbit MINIMUM link. We shall require flexible♪
      control over the shell. Root access on the box with dynamic♪
      ident such as midentd for bncs. All boxes must have legitimate♪
      IP's, they should not be running NAT or a firewalling system♪
      that will constantly interfere with the link. Ideal shells will♪
      have multiple vhosts, reasonably good uptime (20+ days), and a♪
      low system load. Public shells such as JEAH.NET or similar with♪
      25+ load averages and 3 day uptimes are not acceptable. The more♪
      reverse ips you have the better. We are only interested in LEGIT,♪
      NON-HACKED/CARDED shells. These shells will be used only for the♪
      purposes listed above and will NOT be used for any kind of♪
      'dump site' or for spreading any kind of releases. We are NOT♪
      interested in modem, cable, or DSL shells. The shells should be♪
      up 24/7 with minimum downtime for upgrades, etc and should not be♪
      overloaded with processes. We check!♪
♪
    - are you able to write source code to unpack & repack game related♪
      major file format types such as MPQ, MIX & WAD? And can you also♪
      identify most major big-file formats(files that contain more♪
      files) by looking at the hex byte code of the header for that♪
      file? Do you know what reindexing is in regards to game .exe's♪
      and can you do it? And can you turn your OWN source code♪
      written in ASM/C/C++ for the above tasks into executable group♪
      tools? And do you also have 50K downlink for downloading new game♪
      formats to write tools for? You must send example code of your♪
      work with sources on major file formats for depacking/repacking.♪
      Existing/stolen source will not be allowed!♪
♪
    - making trainers for newly released games, menu driven, must work♪
      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at♪
      least. And you have time during the week to do trainers.♪
      Also you understand DMA & ASM debugging techniques and use them♪
      to find your trainer codes. This is needed to make sure your♪
      trainers will work on all operating systems!♪
♪
    If you can meet one or more of those requirements and want to join♪
    the finest active group in the scene today, e-mail us.♪
    Use the contact information given below.♪
♪
    And always remember: we do this just for FUN. We are against any♪
    profit or commercialisation of piracy. We do not spread anything,♪
    others do that. In fact, we BUY all our own games with our own♪
    money, as we love game originals. Nothing beats a quality original.♪
    And if you like this game, BUY it. We did!♪
♪
· ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·♪
♪
                          How to Contact DEViANCE♪
                         ─────────────────────────♪
♪
  READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:♪
♪
  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!♪
  DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!♪
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!♪
  DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!♪
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!♪
  DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!♪
  DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!♪
  DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!♪
  DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!♪
  DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR RELEASES!♪
♪
  SO DO NOT ASK...♪
♪
  Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.♪
  Via E-Mail    : apcsupply@hushmail.com (READ NOTES ABOVE FIRST).♪
♪
                 DEViANCE: ALWAYS FASTER THAN LiGHT!♪
♪
· ─ ─·[NFO UPDATED 22/APR/2002]───────────────────────────────────────-·─ ─ ·♪
♪
       Support the software companies. If you play this game BUY it!♪
♪
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