Viper Racing by Class (CLS)
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Last modified May 3, 2000 10:00:00 PM
MD5 checksum c3609821dd8fce97d95d865a044571c1
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Download class.nfo
Size 10 kB
1998 November 4
- Text / NFO file or scene release
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[ P r e s e n t s ] AB!DF2^SAC
Viper Racing (c) Sierra Sports
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
Cracker : Big Pun : Released : November 4th, 1998
Supplier : Dizzy : Protection : CD Check
Stripper : Dizzy : Game Type : Racing
Packager : Rufus : # of Disks : 11 x 2.88MB
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
P133 CPU, 16MB RAM, 100MB HD, DirectX v6.0+, Windows 95 / 98
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
[ G a m e N o t e s ]
Viper Racing is the ultimate sports car racing simulation. Featuring the
hottest car on the road, true 3D physics, and a revolutionary arcade mode
Viper Racing represents the next step in true sports car racing.
The unique career mode allows players to upgrade their Viper and race for
the championship. Three levels of driving realism ranging from fast, fun
arcade to serious simulation makes racing accessible to all PC racing fans.
Detailed models of licensed Vipers give racing fans a chance to get behind
the wheel and experience the thrill of Viper Racing firsthand.
Features:
- Three levels of driving realism ranging from fast fun arcade to serious
simulation making rivals accessible to all PC racing fans.
- Support for all next generation 3D hardware featuring effects like tire
burnouts, transparent car windows, and environment-mapped cars.
- A career mode that allows the player to earn money to upgrade their car
and move up through 3 different classes of the viper racing league.
- Featuring incredibly accurate model of the Dodge Viper including real
world dashes of both the stock Viper and the striped down racing Viper,
the GTS-R.
- Full featured Paint kit and full featured garage.
- Rich "Ghost Car" allows the players to save their best laps and trade
them over the Internet.
- Full multiplayer options including network, direct connect, and internet
play.
- Sophisticated racing telemetry analysis that allows a player to tune
there car using the same techniques as real world racing teams.
- Ground breaking AI. The computer opponents that the player faces in
Viper racing are real. They control their cars with only the same tools
that the player does: throttle, brake, and steering. This creates an
unprecedented level of organic, realistic single player competition.
- Programmatically generated damage modeling.
Only the movie(s) were removed. Everything else is here. NOTE: You must
have DirectX Media installed to play.
Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon,
CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman,
Moeb, Spectral Illusion, MGD, Buller, LeChucky, Magnetic King,
Byte, Jaydee, D-Unknown, Jammer, and Horde!
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
[ I n s t a l l N o t e s ]
UnZIP and run INSTALL.EXE or manually UnACE to a directory of your choice.
Run VIPER RACING.EXE to play. Enjoy!
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
[ G r o u p N e w s ]
In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between the
key contributing and contending groups was held. On October 15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911. Let it be known that this type of compromise could
not be achieved under the S.P.A. environment; it took a clean break to
accomplish in a day what had previously gone unaccomplished in 2 months.
The end result being a new council whose sole purpose is to set standards
for the game-releasing subsector of the scene, to be adhered to by all
admitted parties. Represented members of this new council named THE
FACTION, have pledged to abide by the following set of rules created a) to
ensure a quality minded end result and b) to encourage fair play and a
productive competitive environment for involved groups.
The Faction 10 Point Program:
1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the
standard 8 character filename with a 3 character extension. This will
also help contribute to the elimination of the 'missing disk'
phenomenon, plaguing end-users worldwide. Acceptable compression
formats at this time are ACE or RAR, followed by the traditional
PKZIPing.
2. Every release under this limit will be a functionally and playably
complete game. This means that included will be every component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).
3. Sound effects WILL and MUST be included.
4. Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included. Intros should
NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka
End-Scene) should be included. Animation files, such as .SMKs, should
be "framed" and not blacked out. Re-indexing of large files, should
consist of an actual re-index instead of just creating a file full of
0's, (which doesn't change the actual file size, but allows it to
compress to virtually nothing), thus promoting more quality minded rips
and cracks.
5. Only 2 Add-Ons should be released per game. Each Add-On should be no
more than 25 x 2.88 megabyte archives.
6. A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Add-Ons can be expected.
7. Children's games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.
8. In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher. These games if released AFTER another group's release are
counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).
9. Fully cracked Update Patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game.) If 2 trainers from the same or different
groups are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.
10. Admittance to THE FACTION is done on an invite / vote-in basis. The
group invitation must be proposed before ALL current FACTION member-
group representatives, and the corresponding vote must be undertaken by
ALL FACTION member-group representatives. This council operates in a
purely democratic manner and all parties therein have upon joining,
agreed to follow all stated guidelines of this Declaration of Scene
Independence. Today is not only a new dawn in the games scene, but our
Independence Day where differences are at least temporarily put aside
and our unity re-consolidated.
This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:
Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
[ A p p l i c a t i o n I n f o ]
Interested in joining? We are looking for talented new members to help us
fill the ranks! If you fall within any of the following categories, you
might just be what we're looking for:
* If you work for a software developer, distributor, or publisher!
* If you can supply unreleased games, utilities, or even hardware!
* If you work for an ISP, or other provider of shell accounts, etc!
* If you feel that you have anything else that might be of value to us!
NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
[ C o n t a c t i n g C L A S S ]
Should you wish to make contact with our members, we can easily be reached
via E-Mail at [email protected]
NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.
· ─ -·-───────────────────────────────────────────────────────────────--·─ ─ ·
"Life is one big compromise"