wave repair v4.8.4us by Fighting for Fun (FFF)
50 of 358 files
fighting for fun
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Last modified Sep 14, 2003 4:11:20 PM
MD5 checksum 38ab3bc76a3f78e713f502ca55d91e36
Mime type ISO-8859 text, with CRLF line terminators
Download FFF.NFO
Size 16 kB
2003 September 15
- Text / NFO file or scene release
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WAVE.REPAIR.4.8.4.US_KEYGEN-FFF
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▄▓▀░ Release date:...........................15/09/03 ░▀▓▄
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▄█▓█ ▄■▀▒■ Supplyer:...............................TEAM FFF ■▒▀■▄ █▓█▄
▀ ▐█▌ █ Packager:...............................TEAM FFF █ ▐█▌ ▀
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▐█ ▀▓ Operating system:.........................WinAll ▓▀ █▌
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██▀ URL:..................http://www.waverepair.com ▀██
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Wave Repair is a special purpose WAV file editor specifically aimed
at the restoration of recordings sourced from vinyl LPs. It provides
a number of facilities to help in removing the clicks and pops
inherent in such recordings. A number of its features may also be
generally useful in other situations.
It is a 32 bit program that runs under Microsoft Windows 95/98 and
NT. It has not been tested on Windows Me or Windows 2000, but there
is no reason why it should not work on those operating systems. It
operates only on 16bit stereo WAV format files sampled at 44.1kHz or
48kHz.
I developed Wave Repair for my own use while restoring music signals
retrieved from vinyl records. It is specifically targeted at
identifying and repairing the clicks, pops and ticks that inevitably
plague vinyl replay. I wrote it because I was unable to find an
affordable WAV file editor which performed this task in an acceptable
manner.
Other editors which claim to perform declicking do so by algorithmic
means, usually by performing some kind of spectral analysis. One
major barrier to using these tools productively is that they tend to
have a number of configuration parameters that can be tried, but the
actual declicking is a slow process. The consequence of this is that
the typical procedure is: set parameters; declick; listen to results;
repeat ad nausiam. Wave Repair includes a real-time declicking
function, which allows the user to interactively adjust the click
detection parameters while listening to the effects. In this way, the
best settings for a particular section of waveform can be found
quickly. Despite this facility, my own experience is that any kind of
automatic approach often fails to produce acceptable results. This is
probably due to the unpredictable nature of vinyl damage.
There are of course professional hardware and hardware/software
systems that perform this task (such as CEDAR), but they are very
expensive. I am unable to verify their performance since I do not
have the funds to try them for myself, but assume that since the
professional recording industry is enthusiastic about them, then they
probably do a very good job. Therefore, if you are a professional
with the funds to use these kinds of tools, Wave Repair is probably
not worth your consideration. (In any case, if you're a professional,
you're probably working at rather higher resolutions than 16bit
44.1/48kHz).
Despite the fact that Wave Repair does have a real-time declicking
function, for good results it remains primarily a manually operated
system. I have come to the conclusion that the only reliable way to
do high quality declicking on a budget is to manually repair the
damage on an individual click basis. The repair method for any
specific click might be: interpolation, replacement with a similar
block from nearby, copying over from the other channel, smoothing,
muting, complete removal, or perhaps redrawing the waveform using the
mouse as a "pen". Wave Repair is specially designed to make these
types of manual repair operations straightforward to carry out.
General purpose audio editors tend to be less usable in this respect.
A typical method of cleaning up an LP is: the user scans through the
waveforms listening and looking for damage, and fixes any found. (The
main use of the automatic declicking is for cleaning up very quiet
sections (eg. fade-outs) which can contain thousands of tiny ticks
and would be unbearably tedious to fix on an individual tick-by-tick
basis). Consequently, using Wave Repair is a time-consuming business:
listen to the music; home in on a click by scanning through the
waveform; repair the damage; repeat for the next click. Performing a
thorough clean up of an entire LP typically requires many hours of
work.
Wave Repair does not read in the whole file or convert it to some
internal format. It only reads as many samples as are required to
paint the display, so the maximum number of samples read from the WAV
file is the width in pixels of your display. The only significant
delays are due to positioning within the WAV file to read an
appropriate subset of samples. For example, initial reading of a
200Mb WAV file on a system with a typical EIDE hard disk takes less
than 10 seconds.
When you make alterations, Wave Repair stores them in main memory as
differences. When you save your changes, it simply rewrites those
parts of the WAV file that are affected by the differences. The
consequences of this are:
1. Saving of changes is very rapid. (There is one situation where the
saving of changes is not so rapid: where there is an extensive change
(such as a Smooth or Fade) on only one channel. This is because the
data in a WAV file has the channels interleaved, which means that if
every sample in a range must be updated on one channel only, then it
is necessary for Wave Repair to separately position and write each
individual updated sample within the file).
2. There is no long delay up front when working with long WAV files.
3. You don't need any extra workspace on disk for temporary files
(this is less of an issue these days, now that hard disks are so
cheap).
4. On the downside, you can't make changes which alter the number of
samples in the WAV file, since this would require rewriting the
entire file. Other shareware editors are better suited to this task.
Wave Repair does have the ability to mark a section for removal (or
mark that extra silence be inserted), and then to write a new WAV
file with the marked sections removed/inserted, but this is not a
generalised cut-and-paste facility.
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F.F.F is proud to be one of the coolest group of
the Scene. Many things changed since we have started
in 2002 but we stay a team of passionate people.
Our goal is to have pleasure with our studies and to
learn more.
If you want to join in, find in meditation the way
to us and ask for a trial membership.
Remember : We are cool but we don't need newbies or
pretentious people.
Email/Site/Channel : Not available
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▀ ▀ nFO: asphyx