************************************************
************************************************

Unfortunately, this site has restricted functionality as this browser does not support the HTML button formaction attribute.

Unfortunately, this site has restricted functionality as this browser has HTML web storage turned off.

Loop01 - Digi.com for Digital Nightmare BBS by Cubic Team

1 of 2 files pascal
Release
2 items
loop01f.zip
  • LOOP01.NFO
  • LOOP01F.COM
Credits
Metadata
  • Zip / DOS   BBS
  •   Demozoo   Pouët

Emulating LOOP01F.COM in DOSee.

Use these tabs to make adjustments to the emulation

If the emulation is taking too long to load, you can turn it off.

Applying changes will reload the page and reboot the emulator





Changes are not applied until the browser tab is reloaded





DOS programs need a keyboard for user input
Some common keys used in DOS programs

ENTER to select or continue
ESC to navigate back or exit
are often used to navigate menus


Emulation too fast?
Set the emulator to use the 386 CPU configuration
Experiencing graphic or animation glitches?
Set the emulator to use VGA only graphics configuration
Need to turn off the audio?
Disable sound card support

Have no audio?
  1. Try Gravis Ultrasound hardware
  2. The song or audio file maybe missing from the program

Want to hack around in the DOS prompt?
  1. Mount the DOS tools drive with automatic run program turned off
  2. Then dir u: to list the utilities, some included programs 4dos.com cp.exe acidview.exe pictview.exe
  3. Use mount to list the emulated drives
  4. Learn the DOSBox commands

DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

[+] Configuration Copy text
                           loop01 information file


  history:
The roots of loop01 go back to the summer of '94. For our 64k-intro
VEX we needed a good packing algorithm and I finally found out how the
inflation algorithm in pkunzip works by taking a look at pkunzjr.com.
This worked perfect, we shrunk vex to 65536 bytes. :)
What a pity that VEX did not make it to the bigscreen at the Assembly '94,
most probably because of missing gus support, it was a nice intro for that
time. Later at the end '94 / beginning of '95 I had the idea to
make a very small executable ZIP unpacker and made a version which did not
work that well and I postponed that project for the sake of cubic player.
A few weeks before Assembly '95 I restarted coding on the unpack routine,
and a week before Assembly it was about 450 bytes long. In the weeks before
the Assembly I was quite busy, because I had to supply our group with code
for our animation SPACE01 (player, converter, landscape generator & stuff),
and we had to finish off cubic player and the contracts for the Party 4 CD.


  making:
Well, it was Sunday by then and I had the idea to make a clone of
cyboman 2 by complex in 4k to test my packer and use that for the
4k intro competition at the Assembly '95. All I had was a dithered-gouraud
polygon routine for flat mode which I then converted to real mode.
The rest of the code was made in the time from Tuesday to Friday 23:00
(don't forget the flight to Helsinki...).
I also wanted to make a flight throught the doughnut and put in
some birds or fish, but as the deadline was moving closer and closer and
the code did not like a flight throught the doughnut I dropped those ideas.
:((  They would have made loop01 a lot more interesting, than just
those SUCKING, AWEFUL, PPPHHHHHHOOOONNNGG SHADED, (!%º(/&%Q(/!"º$
DOUGHNUTS..... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGHHHHHHH.
I CANNOT STAAAAAAAAND THEM ANYMORE!!!!! I HAD TO WATCH LOOP01 FOR A
HUNDRED TIMES.... DO NOT DARE TO DO ANYTHING LIKE THAT IN YOUR PRODUCTIONS!!!


  4k-compo:
The 4k-compo compo was cool. You could see many things you did not
expect in 4k...  loop01 had problems on the bigscreen, it did not run
smooth at all... :((( I forgot to init the timer correctly. There are
two timer modes, and on the bigscreen computer the wrong one was set and
so the donuts went back and forth. On my computer the right one was set and
I did not test loop01 on any other computer.... (no comments, please!)
It did not look nice at all. Anyway, that's the way it was. Loop01 finally
became 10th.


  bbs-intro:
On the Assembly Lukas Grunwald asked me to make an intro for his BBS
Digital Nightmare in Hildesheim and a month after the Assembly I completed
it together with DOJ. In that version music, text on the donut, text on the
phongmap, multiple lightsources and an endansi was added, and some bugs
corrected. It was 7k in size.


  loop01 1.5:
After the Wired '95 I took the BBS intro and took the music and the
endansi out, and changed the text to put that version on the Assembly '95 CD,
because the 1.0 version is somehow to buggy and ugly.


  read in gsn:
"one 4k-intro was pain. lots of donuts spinning around..."
"the author must have been watching jmagic productions..."


That's about it concerning loop01.

greets fly out to all cp users!

                                   pascal / cubic team, 11'95


 ══[ ZIP comment attached to loop01f.zip ]══


                    $$$$$α      o$$$$o              .o$
                   $     ░&    Θ$░    ░           o░ $░
                  $       $   $░          ΦΘΘΦ      $░
                 $░     α$░  $$                   o$░
                $$$$$$$$░    ░$$$$$$            &$$&


80x73 Font
80