Backgammon Royale Full Docs for The Humble Guys (THG) by Humble DOX
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1992 March 25
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- BGROYALE.TXT
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The Humble Guy's HumbleDox
Presents
Backgammon Royale Full Docs
The Oxford Softworks
Backgammon Instructions
Requirements
Atari 520 ST (or larger) with a monitor or TV and mouse.
Amiga A500 (or larger) with a monitor or TV and mouse.
IBM PC or 100% Compatible with at least 256k of EMS, MS-
DOS 2.0 or higher, with CGA, EGA, VGA or hercules
graphics card. Use of a Microsoft-compatible mouse is
optional.
Quick Guide for Documentation-Phobics
Moving Men : Using the mouse arrow, and one click of the left
mouse button, men can be picked up and moved to a
destination position, where a second click will release the
man. If you pick up a piece and change your mind about
moving it, either replace it on the point from where it was
picked from, or release the man on a position off of the board.
Double Game, Display Score, Dice Values and other
features are available from the menu.
Our Guarantee
Should your master disc fail to load please return the disc
only with a clear description of the problem to:
Oxford Softworks
Stonefield House
198 The Hill
Burford
Oxfordshire OX8 4HX
Copyright
It is an offence against national and international copyright
laws to make copies, in any form or on any media, of this
program-, or documentation for any purpose other than the
purchaser's personal use. This product contains copyright
materia in the form of proprietary software programs and
printed ,documentation. CP Software will seek heavy damages
from any person and/or corporation found to bc in violation
of these copyrights. Breach of copyright can also lead to
criminal proceedings.
Loading Backgammon
Atari Insert The Oxford Softworks Backgammon disk.
press the reset button and then double click on the icon for
BG.PRG
Amiga To load. switch on your machine and insert the
disc at the Workbench prompt. It will then load.
Boot into MSDOS, insert The Oxford Softworks
Backgammon disk in drive A, and type BG and press the
RETURN key.
General Introduction to Backgammon
Backgammon one of the world's most ancient games has
been played for thousands of years in all parts of the world. It
was played in Egypt, Greece and Rome and probably derives
from the earlier oriental game of Pachisi, in which the
movements of counters on a board are governed by the throw
of dice. It was played throughout the Middle Ages in Europe
as Table's until Chess became the more popular game in the
fifteenth century. In the early seventeenth century
improvements in the game gave it a tremendous revival and It
swept Europe under various names: Backgammon In
England, Gammon in Scotland. Tric-trac in France, Puff in
German, Tarola Reale in Italy. Another craze for the game
occurred just before World War 1, and it is still widely played
in the Middle East as Tric-trac.
Rules of Play
General
The Board A rectangular board is shown on the screen. It
is divided into two halves by a vertical bar. One
half Is called the inner (or home) table. the
other the outer table.
The Oxford Softworks Backgammon (black
pieces) and you (white pieces) face each other.
Twelve alternately coloured triangles called
points prospect from each side of the board
towards the centre.
Pieces Each side has 15 checkerlike pieces (often
called men or stones) of two contrasting
colours (black and white). The movement of the
Black pieces are from Black's inner table
clockwise to White's home table. Your pieces
travel in the opposite direction.
Dice Each player uses two casting dice plus one
doubling dice which appear on the right hand
side of the screen.
Start of the Game
The Oxford Softworks Backgammon rolls the two dice, the
upper one for you, the lower one for itself. The player getting
the highest member plays first by using the numbers on both
dice. Thereafter, the turn of play alternates with each player
rolling both dice. If the first dice rolling gives a double, the
stake of the game is doubled and the dice arc rolled again.
Notation
Each point is shown numbered on the board unless you have
turned the notation off (see Play menu), If notation is on then
a move list is also shown. The moves are in the form of B12-
W6, meaning that a man has moved from black's position 12
to white's position 6.
The Play
The object of he game is for each player to move his 15 men
into the inner table on his own side of the board, and then
bear them off the board,
The numbers on the two dice, taken separately, show the
number of points over which the men may be moved.
When one man has been moved the number of pointS
indicated by one die, the other number may be used either to
move the same man further or to move another man.
When a player gets a doublet (both dice with the same value)
it counts double. A 6-6, for instance, counts as four sixes, a
total of 24 points, not 12. Since a doublet consists of four
numbers, the player may move as many as four men,
You must attempt to use both (or all four) numbers if you
can. If you can use only one number, you must try to use the
higher (or as many as can be used of a doublet). If none of
the numbers you rolled are usable, the play passes to the
computer.
The Moves
A point is open to a player when it is not occupied by two or
more of his opponent's men.
A single man on a point is called a blot.
When a man of the opposite colour lands on a point occupied
by a blot, the blot is hit and is consequently moved on to the
bar.
A man on the bar may re-enter the board when a number is
thrown that will place the man on an unblocked point of his
opponent's home table. All men on the bar must bc re-
entered before any other moves may be made by that player,
When a player has two or more men on a point this point is
said to be blocked, and an opponent's man may not come to
rest on the point although it can move past the blocked point,
If a player blocks six adjacent points and has one or more of
his opponent's men behind it, he has made a prime. If he
blocks all six points of his home table when his opponent still
has one or more men on the bar, he is said to have a shut
out.
It is possible to have more than five men on one point. Any
additional man is dropped at the bottom and the number
appearing there indicates the total number of men on that
Bearing Off Men
Once a player has advanced all 15 of his men to his own
inner table, he may start bearing off, which consists In
removing men from the board. The first player to bear off all
his 15 men wins. A man may be borne off any point whose
number shows on either die. For example, if white gets 4-3
he may re-move a stone from W4 and another from W3
Instead of bearing off he may also use the numbers to move
within his inner table. When a number rolled is higher than
the highest point on which a player has any men, he must
then bear off from the next highest point available. If, after
having started to bear off, a man Is hit, It goes to the bar and
must enter, and come around again to the Inner table, before
the player can continues bearing off.
Scoring
The first player to bear off all his men wins the game. If the
loser has borne off at least one man, and has no men left In
the winner's inner table, he loses a single game. If he has not
borne off a single man, he loses double (gammon). If In
addition, he has a man left In his opponent's inner table or
on the bar, he loses triple (backgammon).
Doubling
Backgammon Is played for an agreed base stake welch may
be Increased by doubling during play, and by gammon and
backgammon (as above). An automatic double occurs when
equal numbers are rolled on the first roll, and both players
roll again.
Either player has the right to offer the first voluntary double
before casting, and this right alternates thereafter. The
opponent must agree to play at the double stake, or forfeit
the game a~d the stake. If he accepts the double, the game
continues at the increased stake. The player who offered the
double may not Immediately double again. The privilege of
making the next double falls to his opponent and If he
doubles, the first player either resigns and loses at the double
stakes or accepts and the game continues with stakes that
are four times the original amount. There Is no limit to the
number of doubles that may be made but the option of
offering doubles alternates between players These doubles
Program Menus
The menus are implemented in slightly different ways on
different machines, but the menus all have the same menu
items.
ATARI A normal GEM menu is used, except that the menu
titles will not appear until the right mouse button is clicked.
AMIGA A normal Intuition menu is used, accessed by
holding down the right mouse button.
PC To access the menu. move the mouse to the top of the
screen for the menu to appear. Items may be selected by
moving the mouse over them and pressing the left mouse
button.
If no mouse is connected, the menu bar will appear after
pressing Fl key and items may be selected by using the
cursor keys and pressing Return when the required item is
highlighted. In general the mouse pointer may be moved using
the cursor keys, with the INSert key emulating a left button
and the DELete key the right button.
Desk/Special Menu
About Backgammon Introduces the Oxford
Softworks Backgammon.
Game Menu
Double As mentioned above each player has the
right to offer the first voluntary double
before casting. and this right alternates
thereafter. Two cases are possible:
In the first case. the Oxford Softworks Backgammon may
offer to double you. An alert box will appear on the screen
you accept the doubling offer. click on Accept You must then
play at the double stake. If you refuse to double, click on
Reject, the Oxford Softworks Backgammon wins the game
and the current stake.
Second case. You may offer your opponent to double, You
can either use the menu by clicking on Double, or click on
the doubling cube itself.
If the Oxford Softworks Backgammon agrees to play at the
doubled stake, the message, I accept your offer to double will appear.
Display Score Indicates your current score.
New Forfeit the current game, and begin a new one.
Save Saves the game history up to the current
position.
Load Loads a previously saved game.
Erase To erase a game.
Quit Allows you to quit The Oxford Softworks
Backgammon.
Play Menu
Take back This option allows you to step back
through the move history. Taking you to
the start of each move you have made.
Forward Allows you to step forward though the
move history.
Go 1st Takes you to the first move in the
history, from where the game may be
replayed using the Forward option.
Go last Returns to the last move that was played.
Dice Values Menu
Computers Enables you to set the value of the
program's dice for its next move.
Players Enables you to change the value of the
dice for the present move.
When either of these options are selected a dialogue box
appears on the screen from which the required dice values can be chosen.
Preferences Menu
Notation Display the board co-ordinates and the
computer's last move.
Sound PC's Turns the sound on or off.
Pick up You can control the way the men are
moved using these two options.
change the style at any time during a game.
Drag You must click on the piece
and hold the button down to move the
piece: releasing the button will drop the
piece.
Click Clicking on the piece once will
pick the piece up; clicking on it again will
drop the piece.
Style of Play Menu
You have the ability to control the style of the computer's
play, using the Aggressive and Defensive settings. You can change the style at any time during a game.
Speed Adjusts the speed of play.