Asylum BBS (25) for Asylum BBS by Rex Deathstar
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rex deathstar
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Last modified Mar 20, 2020 4:45:58 AM
MD5 checksum 817742553c835268f113f8140f48fb85
Mime type
Download asylum_bbs25.zip
Size 28 kB
1994 June 30
- Zip - DOS / BBS
- Demozoo Pouët
- Rex Deathstar, program credits
4 items in the archive
- ASYLUM.EXE
- ASYLUM.NFO
- FILE_ID.DIZ
- REX.FNT
THE ASYLUM BBS AD
========================
Rex Deathstar is proud to present yet another intro AD...
Few weeks has passed since my last intro AD, which was done
for the I-Chi-Ban BBS...some people has told me that the
smoke routine used in that intro was taken from a program
called 'fire' which is quite true...I did adopt the technique
from 'fire' just that I made some modification, jammed in
386 instructions to boost the perfomance, becoz the original
routine could only update 8kb per frame (80x50*2), but in
order to simulate a wall of smoke, a 300*50*2=30kb per frame
update is neccesary...anyway, enough of that crap...
THE ASYLUM AD may not be the most original intro around,
as the starfield and 3D vectors has appeared in many, if
not all other demos from other demo groups, but I'm
proud to say that all the routines has been created from
scratch by myself. And you must have noticed the way
the text is presented, if you have been going thru the demos
before 1992, you will know that this particle system text
morphing is used by Future Crew's FISHTRO and THEPARTY intros...
And the font I used is extracted from a font editing package
called FONTEDIT 1.0, and it's MERP.FNT. If you happen to
have this font package, you can copy the font files to REX.FNT
and viola! You have a new font is the intro! But be forewarned,
some fonts in the package DOES NOT work, for some mysterious
reasons...
BTW, this intro is made initially in Borland C, and when the
overall feel has been achieved, I hand-converted it to
100% assembly and optimized it to run at 60-70 frames per second
(depending on your VGA) on a 486DX-33. Since I don't have a
386 machine, I do not know how it runs on a 386, but I think
it should run fine (50+ fps) after all the optimisations done!
Well, that's about all I can say on this little intro...
hope you enjoy it!
----------------------------------------------
Intros I have released so far...:
RAGEFIRE.ZIP (a replica of fire, adapted from 'fire', 386+ only)
REXINTRO.ZIP (Introduces myself, Rex Deathstar, as a new graphics
coder in the scene...386+ only, uses VangelisTracker
and supports SB,SBPro) BTW, ShellVT is real slow!
ICHIBAN.ZIP (My first BBS AD intro, used to the routine in
RAGEFIRE, but used purple smoke palette, 386+ only)
ASYLUM.ZIP (This is what you looking at now...)
My next BBS intro will be for ANARCHY ONLINE BBS, watch for it!
Will feature a simulated TRUECOLOR double static plasma in
360x480 MODE-X, and of course, a MOD player!
Rex Deathstar
30 Jun 94
Interested parties can e-mail me at ASYLUM BBS.