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636 of 5,747 files cracktro or intro

    Download voktrn0.zip

    Size 6 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
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  • Last modified Feb 3, 2024 9:13:05 AM
     MD5 checksum e53f61e54311f14afca225581c45a6b6
        Mime type
  • Zip - DOS / Cracktro or intro
  •   Demozoo

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  • VOKTRN0.NFO
[+] Configuration Copy text
----------------- INC '91 Presents! ----------------- ----------------------------- Wing Commander II VGA Trainer ----------------------------- Based on a release by INC that was supplied by Anonymous, packaged by Magnum, distributed by Stalker, which in turn was given to all the couriers to distribute, was uploaded on Pool of Radiance BBS by Dr. Q2, and was downloaded by me because The Eel gave me an extra 240 minutes transfer time. Happy Labor day! Trainer keys are as follows: / - slash key. Trainer activator (i.e. grey plus key) Z - Unlimited damage, invulnerability toggle B - Unlimited fire power toggle X - Unlimited weapons/missiles toggle Q - Unlimited thrust/fuel toggle [ - Protect ship(s) and add to buffer ] - Clear buffer, protect no ships Version 1.0 - Ok, the trainer keys are the same as the Secret Missions II trainer I made a while back. The same rules apply in that you have to press the slash key when you are in the locker room. This must be pressed here because I am intercepting the combat code when it's loaded in and out of memory. You should hear a tone or grunt or whatever that tells you that everything is a-ok. Once you've pressed the slash key, press all the trainer key toggles that you need right away. If you try and toggle them during combat, the trainer will activate the cheat on or off when the combat routine is reloaded. This is because the game alters the pointers to functions every now and then. The trainer will currently work on the VGA version. It may or may not work on the EGA version until I see the code. An added feature is the [ and ] keys. They are used to protect ships that need to be escorted. When you're out in space with the other ships to escort and your wingman, try and lock on to each target. When you are locked on to one of them, press the [ key. Then go to the next ship and press [ for that to. Only do it for those ships that accompany you on your mission. At any time your escorted ships leave or jump out of the sector, clear the queue by pressing the ] key and then re-lock on to your wingman and use the [ key to protect him/her. Before every mission or when you are in the locker room, it's a good idea to clear the queue ( ] key ) because the queue is still valid unless you change it. It may protect the enemy ships if you forget to clear it. When the ships to be escorted are at another nav point, then do the same thing there (clear queue, add on those ships you want to protect). Remember, don't protect those ships that don't auto-pilot with you or are not attacked. If you rendevous with another ship that's being attacked, then just add that ship to the queue. When the battle is over, then clear the queue and add them all back in. The reason why this is so tedious a process is that I'm not sure if the program moves the ship record files around or not. If you think it doesn't, then you only need to clear the queue and re-add the ships once. The thing you are adding to the queue is the game's ship ID record index. Whereever the game decides to place the ship in it's record is the one I'm protecting. You could also say that if I locked on to an enemy target, I could destroy it. Well that's essentially correct but lets not get carried away. After all, the fun of this game is to blow those Kilralthi to pieces using your guns and missiles, not by a trainer keypress. When you lock and add the ship to the queue, you'll hear a low to high tone. If you do it again to the same ship, you'll hear a high to low tone telling you that it's already in the queue. The maximum queue size I did was five. I hope you don't have to protect more than five. The queue will hold five different ship ID records so if you accidentally add the same ship, it won't be added to the queue if it's been added already. The game has an excellent story line and different scenes, including the locker room graphics, which really make this game worth playing. They've also added cool features like the 'replay mission/continue script' option. This lets you start out in space w/o having to go back to the locker room. Also, when you continue a game, it'll start you off where you left off before you exited. Now you don't have to load the saved game but go directly to the mission. So far I've played up to the sixth mission while bypassing the storyline to check for the unlimited missles. Anyways, I'll have to restart the game and see what the storyline is all about. I can't wait to buy this game!!! - Rescue Raider [INC] Notes: For those who downloaded my Secret Weapons of the Luffwaffe trainer, you need to get the updated version 1.1 of it. The toggle keys were toggling the wrong things. Lastly, I will not do anymore trainers for beta games. You will have to wait until the actual release. Other grunts and gripes: It has come to my attention that some person or persons (notice I haven't excluded females) has uploaded a virus program imitating this Wing Commander II trainer. Why would someone stoop so low to do a dumb stunt like this is beyond me. Do you (referring to party involved) get your jollies doing things like this and ruining people's hard drive? Can't you leave well enough alone or are you jealous that INC released Wing Commander II? To those of may have been hit by the virus, I am deeply sorry. I regret to tell you that there are stupid users out there that find it amusing to do these moronic things. I can't believe I would be saying this about my programs but be careful what you download and run. Even a virus checker can't catch all viruses and trojans. This is really pissing me off!!!!!! To all INC and RR couriers that distribute my trainers, they will always originate from either Criminal Dreams, Pool of Radiance, California Dreamin' (when it's up) and Realm of Madness. Speak with the sysop of the board that you will be uploading it to and work something out where you will be the one who will be uploading my trainers. This will weed out any false uploaders and prevent others from falling into another virus trap. This helpful advice goes also to the CAE lines out there that have high transfer activities. Sysops and co-sysops running these boards should have a user name and area code password that the user must put in that verifies that the trainer isn't a bogus file. Then the one who is in charge will see the handle and area code password and trainer uploaded, and rename the uploader's name to "original" or something to let the users know it's a good copy. I do hope that this doesn't deter you from downloading any future trainers I do. I don't want to say any names but I do have a feeling who is responsible, and that person should set the record straight and tell his side of the story before any bad rumors start again. Other September '91 trainers include: Wing Commander II Other August '91 trainers include: Chip's Challenge, Golden Sword, Secret Weapons of the Luffwaffe, Wrath of the Demon, Corporation, Zone 0, Duke Nukem Trilogy, Castle Master II EGA, Moonshine Racers, Gateway to the Savage Empire Other July '91 trainers include: Battle Masters EGA, Vengence of Excalibur VGA, Duke Nukem, A10 Tank Killer Enhanced, Tom and the Ghost, Megatraveller II, Rock'n Roll EGA addendum, The Terminator, Lin Wu's Challenge, Back to the Future Part III Other June '91 trainers include: Castles money cheat, Armor Alley, D-Generation, Logical, Skull and Crossbones, Shiftrix, Martian Dreams Character Editor, Martian Dreams VGA Other May '91 trainers include: Lemmings C/E/VGA, Never Ending Story II, F-29 Retaliator, Slordax, Elite Plus, Prehistorik, Sarakon, Gold of the Aztecs, Mighty Bomb Jack, Predator II
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