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1 of 2 files ssd support bbs

    Download tom.zip

    Size 17 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
    Browsers may flag this download as unwanted or malicious. If unsure, scan it with VirusTotal.
  • Last modified Jul 28, 2015 8:01:13 PM
     MD5 checksum 43895fd33212c26a41e9cb6841f0ced2
        Mime type

1994 July 5

  • Zip - DOS / Game hack
  • Gibor Haern, program credits

Emulating TOM.EXE in DOSee.

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    Unlike other systems of the era, audio for DOS was unfortunately complicated for both programmers and end users alike. A lot of early scene software didn't bother including it. While those that did often didn't test it on all the hardware they supposedly supported.


DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

The Emularity is a multi-platform JavaScript emulator that supports the running of software for legacy computer platforms in a web browser. It is the same platform that's running emulation on the Internet Archive.

EM-DOSBox is a discontinued, high-performance JavaScript port of DOSBox that is applied by The Emularity for its emulation of the MS-DOS platform.

DOSee uses BrowserFS ZipFS and ZipFS Extras to simulate zip file archives as hard disks within EM-DOSBox.

DOSBox is the most popular MS-DOS emulator in use today and is frequently used by commercial game publishers to run games from their back-catalogues on modern computers.


DOSee, built on The Emularity, EM-DOSBox and DOSBox. Capture screenshot and save function built on canvas-toBlob.js.

3 items in the archive
  • TOM.DOC
  • TOM.EXE
  • SSD.EXE
[+] Configuration Copy text
UFO : Enemy Unknown Soldier Editor Coded by Gibor Haern [SSD] This is a very simple program, simply throw it into your main UFO directory and execute it. It will ask you which save game you would like it to edit (from 1 to 0, where 0 is of course game 10). Once you've done this, you'll be presented with the first soldier in your file. From here on, it should be fairly intuitive, except for possibly one detail. Most of the options have both upper and lower case keys listed beside them. For almost all options, entering the lowercase key will change the value for only that soldier, while editing the uppercase key will change EVERY soldier in your file. The prompts look the same, so make sure you know what you're hitting. The program does not make a backup, and edits using the file as a workspace, so you might want to backup the file before using the editor. The relevant file is solider.dat, and is in the respective save game directory (for example, C:\UFO\GAME_1\SOLDIER.DAT). If you select a game that has not been saved, the program will crash, because soldier.dat does not yet exist and I didn't feel like checking for the file first. This should about cover all the mechanics of the editor. Unfortunately, the mechanics of the game itself require some mention to. When you run the editor, you will notice that most of the skills and statistics are grouped into three catagories, cunningly entitled by myself groups A, B, and C. Group A skills increase with rank and experience.. but, I have no idea HOW the game increases them. Normally, they go up by one or two at a time, but if you set them at 200 or so, they'll go up by hundreds as you get more experience. Unfortunately, it seems that the game only allocates a byte for the statistics in the combat system (which is, of course, the only point in the game when they matter), so any value above 255 will wrap around, meaning you could have really low stats. The highest the game ever starts people off with is 79, so I just set mine to this and was done with it. No such trickery is found with groups B and C. Group B skills just stay as they are.. so feel free to crank them to around 250 without any ill effects (outside of well over 100% shooting accuracy.. but that's no problem). Group C skills are the psionic ones, and I've grouped them seperately simply because they don't come into play until later in the game, and people might not want to mess with them until then. These skills don't seem to go up with experience either, although they will with psionic training.. so be careful not to mess them up yourself. Armor can only range from 0 to 3, any higher and it might work until combat, but when you go into combat the game will crash horribly. So, don't set it too high. The rest of the stuff you can edit should be fairly self-explanitory. Best of luck.... - Gibor Haern [SSD]
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