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41581 of 45,170 files

2005 April 2

  • Zip - Windows / Game hack
3 items in the archive
  • tnt.nfo
  • Tntw3ss1.zip
[+] Configuration Copy text
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T h e N o v a T e a m _____________________________________·_________________________________SN/TNT_ ⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──�──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐ │ Presents: │ │─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│ │ │ │ 1st Go Warkanoid 3: Story-book v3.3.1 │ │ *SaveGame Editor* │ │ (c)2005 KraiSoft │ │ │ └──────────────────────────────────────┴─────────────────────────────────────⌡ ┌────────────────────────────────────────────────────────────────────────────┐ │ │ │ Supplied By : TEAM TNT Release Date : 04/02/2005 │ │ Cracked By : TEAM TNT Protection : │ │ What is it? : SaveGame Editor OS Required : WinXX │ │ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │ │ │ ├────────────────────────────────────────────────────────────────────────────┤ │ Requirements : The Game │ └────────────────────────────────────────────────────────────────────────────┘ ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ Release Notes ■ ~~~~~~~~~~~~~~~~~ A SaveGame Editor! TNT has created this Editor instead of making Unlockers for this game because only 1 Mission can be unlocked at a time. Which means that a large number of SaveGame files would be needed to fully unlock everything you might want. Edits: Saved Level Number: 1 through 30 Number of Balls (lives) remaining 1 through 24 Difficulty 1 = Easy 2 = Medium 3 = Hard NOTES: Our program does not Edit (or secretly alter): Score Points Also, this quickie Editor only works for the FIRST saved game file. (that is the one in the Upper Left of the Load Screen) ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ Installation ■ ~~~~~~~~~~~~~~~~~ 1. UnZIP the archive to your game directory, overwriting any existing files. 2. Always make a backup copy of your game file(s) first: Resource\Save2.gpr 3. Do one of the following (a -or- b): a) You already have a SavedGame file (using Save Slot #1): Quit the game. Jump to Step #4. b) You do not have a SavedGame yet or had problems with our Editor: UnRAR SAVEGAME.RAR to your game directory, overwriting any existing files. This will give you a new properly Saved File, ready for editing. 4. Run the SaveGame Editor: EDIT_W3S.EXE Be aware of the Lower and Higher limits for each Setting as listed by the Editor on the right side. 5. Choose your Settings. Quit the Editor. 6. Launch the game. 7. At the Main Menu, choose "Load Game" ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ TNT News ■ ~~~~~~~~~~~~~~~~~ 0day Unlockers, CheatCodes, & Trainers: Seeing as how many users do NOT have 0day/ access older than 6 months, we are going to start releasing Unlockers/CheatCodes/Trainers (which we will refer to by using the term '0day-dox') for updated versions of 0day game releases. The oddity about this is that even if older 0day-dox still work perfectly on the new game versions, we will still put out a new set of 0day-dox specifically tagged for the new game version. The new 0day-dox will also be tested to make sure they work properly for a new game version, even if they are 100% the same files as a previous version's dox. Some people will consider these releases to be "dupes". However, similar releasing styles are permitted for other 0day programs in the scene. Consider the 'including_keygen' or 'keygen.only' releases. Usually, groups will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a new version of an app even though the PREVIOUS keygens works perfectly on the new version. Should this also be considered a dupe? Hell, some groups even include the same exact keygen EXE as in their previous release because the protection has not changed between versions. Do you ever see GROUP1 putting out new CRACKED versions of a specific app every 14 days like clockwork? And then, find that GROUP2 dumps a KEYGEN.ONLY for that same version every 14 days, again like clockwork? Maybe you check the keygen executables and find the files are byte for byte the same as the previous KEYGEN.ONLY releases they did (or maybe just version number updates for the window Title Messages). You see the pattern I'm sure. This is acceptable behaviour in the scene??? Yes it is. And so new 0day-dox for NEW VERSIONS of games should also be acceptable. When a user grabs a game and then wants a 0day-dox for it, but the only ones available are from like 2 years ago, or even *5 years ago* for an older version, they may be screwed unless they have access to a big (and COMPLETE) 0day archive. Or they may be cautious since they do not even know if the older 0day-dox will still work on the new version they just downloaded. Thus, your friends at TNT will release new 0day-dox for updated games from this date forward on a "6 month Minor Update rule" so as not to flood the hell out of the scene. This means that we will wait until 6 months (calendar time) from the PRE date of the previous 0day-dox. By 'calendar time', an example is that 6 months after January 02 2005 will be July 02 2005. Six months, not 180 days, to avoid archaic calculations. After that time, we will wait AGAIN for a new version of the game (we will NOT use new game versions that came out during the 6 month waiting period). When a brand new game version is PRE-released after the 6 months of waiting, we will release new 0day-dox for it as needed. If you do not approve of our updated 0day-dox, then nuke as you see fit. We always list in our NFO files if something changed with the game that unconditionally required a new 0day-dox, such as new levels being added or changes made to the savegame data format. This way, trigger-happy nukers can have an easier time if they disapprove of our "dupes". For a while however, we will also be reporting if an older 0day-dox is 100% the same as the new one. Eventually though, we will switch to just dumping new 0day-dox without even taking a look at previous ones. TNT will not release new 0day-dox for those small-sized patches/updates of ISO Game Rips, which require the complete original Game Rips. This message really only applies to Shareware style 0day games, which are released under new versions as fully self-contained games. To other groups of the albeit tiny 0day-dox scene: If you think this is a good idea, please let us know. You can surely find us, even though we hide in the shadows. muhahaha! The 0day scene is the only place where we will be releasing the 6-month MU updates. The iso-dox scene will not see updated dox by us, unless a patch has altered savegame file formats or added new unlockable content. by TNT on March 03, 2005. -------- We are the REAL original TNT. Any other groups who have tried to front as TNT over the years were just imposters. TNT knows that you all love the original SFV data in our NFO files. Too many "new" sites, using cookie-cutter scripts and that god-awful zipscript-c (aka project-zs), ruin all the nice SFV files in the scene! ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ TNT Members ■ ~~~~~~~~~~~~~~~~~ You know who we are. And we know who you are. ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ The Greets ■ ~~~~~~~~~~~~~~~~~ Groups : None (all alone in the night) ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ TNT Sites ■ ~~~~~~~~~~~~~~~~~ Try to find them.. ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ Joining TNT ■ ~~~~~~~~~~~~~~~~~ TNT works in all languages. We seek like-minded individuals who are able to provide or create software in any language for release into the scene. Like most 'respectable' groups, TNT is non-profit. We release for the challenge of reverse engineering, the excitement of the race to win against other groups, and the spirit of fair competition. Positions are open for the following. Crackers : Experienced programmers and debuggers with assembly language knowledge who can produce Cracks, such as NoCDs & the removal of commercial protections, for games and applications. Coders : Experienced programmers who can produce KeyMakers, Game Trainers, or SavedGame file editors. (Assembly or C language is required) Game Ripper: Create ripped versions of full games. Rips retain game functionality while having non-essential data (such as movies or music) stripped out. People, especially those on slower dial-up connections, can try out a game rip before deciding to buy the full version. Scanning : Printed Box Art, CDs, & Manuals for new games and applications. FileHacker : Create All Access Enabled (Unlocked) SavedGames. Modify game data files to enable Cheated Stats. Scan game executables to locate Cheat Codes (no web thieves). Suppliers : Provide retail versions of new unreleased software, either games or applications. Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space. Preference is for sites with sections of 0day, iso, dox, pda, or console exclusively. Before contacting us, please consider that Movie/Video or MP3 sections are not desirable to us. Big movie/mp3 sites that have iso, 0day, or dox as an afterthought are not for TNT. Sorry. What TNT does not need: Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, Narqs, Narcs, nor undercover agents. ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-· ■ Contact TNT ■ ~~~~~~~~~~~~~~~~~ Those who seek TNT will find a way to get in touch with us. Just ask around for the #1 Dox group. TNT has no email address, nor a web site. Any you find are surely fake. ┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐ │ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │ │ ╩ │ └────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡ " There can be only one! " ---------------------------------TNT DIR INFO--------------------------------- 1st_Go_Warkanoid_3_Story-book_v3.3.1_SaveGame_Editor-TNT ---------------------------------END TNT INFO---------------------------------
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