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4 of 5 files asian sound express

2004 October 23

  • Text / Guides and how-tos
53 items in the archive
  • RGN/CWS.ASM
  • RGN/CWS.EXE
  • RGN/CWS.BMP
  • RGN/RSRC.RC
  • RGN/CWS.RGN
  • RGN/RSRC.APS
  • RGN
  • Anime-1/MAKEIT.BAT
  • Anime-1/ANIMATE.ASM
  • Anime-1/ANIMATE.EXE
  • Anime-1/BITMAP.BMP
  • Anime-1/MAINICON.ICO
  • Anime-1/ANIMATE.INC
  • Anime-1/RSRC.RC
  • Anime-1
  • Anime-2/README.txt
  • Anime-2/codeparts.asm
  • Anime-2/CSprite.asm
  • Anime-2/data.asm
  • Anime-2/drawproc.asm
  • Anime-2/smilies.asm
  • Anime-2/window.asm
  • Anime-2/smilies.exe
  • Anime-2/CSprite.HTML
  • Anime-2/random.inc
  • Anime-2/smilies.inc
  • Anime-2/rsrc.rc
  • Anime-2/rsrc.aps
  • Anime-2/res/1.bmp
  • Anime-2/res/2.bmp
  • Anime-2/res/3.bmp
  • Anime-2/res/steps.bmp
  • Anime-2/res/icon1.ico
  • Anime-2/res/small2.ico
  • Anime-2/res
  • Anime-2/Example 2 showing inheritance/README.txt
  • Anime-2/Example 2 showing inheritance/codeparts.asm
  • Anime-2/Example 2 showing inheritance/CSmiley.asm
  • Anime-2/Example 2 showing inheritance/drawproc.asm
  • Anime-2/Example 2 showing inheritance/window.asm
  • Anime-2/Example 2 showing inheritance/smilies.exe
  • Anime-2/Example 2 showing inheritance/rsrc.obj
  • Anime-2/Example 2 showing inheritance/CSmiley.HTML
  • Anime-2/Example 2 showing inheritance/smilies.inc
  • Anime-2/Example 2 showing inheritance/rsrc.rc
  • Anime-2/Example 2 showing inheritance
  • Anime-2
  • My Example/trainer.exe
  • My Example
  • PopUp/POPUP.ASM
  • PopUp/POPUP.EXE
  • PopUp
  • asx-ctgui1.nfo
[+] Configuration Copy text
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MASM32v8 (free from web) 2. Basic Programming skill (ask your self) 3. NotePad (within win os> Note: After the past 5 month, i finally had time to finish my trainer engine. Yes, there might be a lots of great guys in the scene are know much about API hooking then me, and finished their lovely trainer engine 10x earlier then me, but that is not this essay all about. My this small piece of paper just trying to help more n00b like me in the scene able to build their dream engine(s). I write this tutorial is not asking for any special credit. Start: This tutorial will not lead you into the game hacking part because in this scene already has many great tutorials are showing you how to do that. and, I am actually not a great guy in that area. This tutorial will not lead you into cracking scene too. because I don't even kown what is cracking/cracker ... Can sum1 tell me? This tutorial will do help FIRST creat a window ONLY. If you are looking for add a poke engine into it, it'll be on my SECOND part of tutorial next time (if no one going to or had write it). Main: I am not a good english writer, so I'll stop BS from now. Here are all the references below for this tutorial (if don't have MASM32 in hand, no problem. I already packed those stuffs with this NFO), go find it: MASM32v8 Reference: ------------------------------- RGN Window SHAPE api: ~~~~~~~~~~~~~~~~~~~~~~~~ C:\masm32\EXAMPLE8\MOB\CWS Popup Box api: ~~~~~~~~~~~~~~~~~~~~~~~~ C:\masm32\EXAMPLE1\POPUP animation window api: ~~~~~~~~~~~~~~~~~~~~~~~ C:\masm32\EXAMPLE4\ANIMATE C:\masm32\oop\CSprite ------------------------------- Explaination 1: Have you dream of to have a no layered window with nice pic gui in your trainer? Yes, here is what I did. There's a free example come with MASM32v8. It was writen by mob aka drcmda. the name of this ASM is: CUSTOM WINDOWS SHAPE . Explaination 2: Emm ... I don't want to write an ScrollBarEx function into my work, because I am very n00b programmer. BUT, i still want to have a Scroll bar in some of my trainer's window. What should I do? Yes, here's an lazy way to do it. And let you have less coding. that's use PopUp window api instead of ScrollBarEx. Author is Unknow, probably was written by M$ :) Explaination 3: Well, If you want have a basic animate window. You can take a look at these 2 program. But I have to tell you, those 2 example program only lead you to understand how animate win be basicly made. Myself still doing quite poor of it, hope in the near future I am able to get into deep, and write you a good animation win trainer engine :) MSDN Reference: ------------------------------- SetLayeredWindowAttributes : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://msdn.microsoft.com/library/en-us/winui/winui/wind owsuserinterface/windowing/windowclasses/windowclas sreference/windowclassfunctions/setwindowlong.asp http://msdn.microsoft.com/library/default.asp?url=/libra ry/en-us/winui/WinUI/WindowsUserInterface/Windowing /Windows/WindowReference/WindowFunctions/SetLayered WindowAttributes.asp PlaySound : ~~~~~~~~~~~~~~~~~~~~~~~~ http://msdn.microsoft.com/library/default.asp?url=/librar y/en-us/multimed/htm/_win32_playsound.asp Explaination 4: Frist, sorry I have to cut those link from MSDN to few pieces because they are really too long -_-b SetLayeredWindowAttributes is actually make your windows look "translucence". Fantastic, isn't it? I normally turn my bAlpha to 255 (which is opaque), so you guys just not secnse it. I've turn it on in myself example. (the one within my package) Explaination 5: Ok, my small tutorial has comes to the end. The last thing I'd like to share with you, is "Playsound Function", which allows you make some noise or play some music, when you press a key or during your trainer running. Take a good look at the the link that I gave you. There are many type of playsound mothod, you can choose one that you really like. BTW, dont forget to put these 2 stuffs in your asm program: include \masm32\include\winmm.inc includelib \masm32\lib\winmm.lib Summary: Hope you guys enjoy my small eassy, in the summary I am trying to point out something, so that all the n00bs like me will not missed them. 1. all INC & LIB you need in this simple program are: include \masm32\include\windows.inc include \masm32\include\kernel32.inc include \masm32\include\masm32.inc include \masm32\include\gdi32.inc include \masm32\include\user32.inc include \masm32\include\winmm.inc includelib \masm32\lib\kernel32.lib includelib \masm32\lib\masm32.lib includelib \masm32\lib\gdi32.lib includelib \masm32\lib\user32.lib includelib \masm32\lib\winmm.lib 2. Before you do "SetLayeredWindowAttributes", don't forget you need to set "GWL_EXSTYLE", which is under "SetWindowLong". 3. Always think of the users first. More API you use, more memory you are spending, when your trainer is running. Espeacially, you are going to use those RGN or Translucenced stuffs. Well, I agree most of trainer users will never have this kind of upset. What I just said, it's just for "in case" :) 4. Do more practices, to learn more. Nothing will be impossible. End: Finally, this essay came to the end. I will glad, if you feel It's really helpful for you. And please feel free to make copy of it, if you like. Thanks for you read thought this boring & n00b tutorial. laterz~ BTW: If you have any question, or found any mistake in this essay, please feel free to use the email blow, and tell me what are they. Thank you :) ██████████████████████████████████████████████████████████████████████████████ ▐███▀▀██▄ ▄███▄▄░ ░ ▄██▀▀███▌ ░██▓▄░ ▄█▀ ░░░▓███▓ CONTACT iNFO // APPLiCATiON ░ ░░▄▓██░ ░▀▀ ▄▄░▀ ░▄███▀░ ░ ░▄▄ ▀▀░ ░▀░██░ ▀▀▀▀▀░ ░██░▀░ ░░░░███ ███░░░░ ▀██▄▄███▌ Think you have the ability to join aSx? ▐███▄▄██▀ ░ ░██████▌ Please apply >> [email protected] ▐██████ ░ ░█████▌ ▐█████░ ░ ░ ░ ▐████ - Pre-Release Asian Audio/Movie/Mtv/XXX Rippers ████▌ ░ ▄▄ ▐███ - 100 mbit + Site Affiliates ░ ███▌░▄▄ ▄█▀ ▐██▌ ░ - 10 mbit + Internal Ftp Sites ░▐██▌ ▀█▄ ██░ ███ ░ ░ ░███ ░██ ▐██▓░▐██▌░ ░ ░ ░ ▐██▌░▓██▌ ███████▌ ░ ░ GROUP GREETS ░ ░▐███████ ▀█████▌░ ░ ░ ░ ▐█████▀ ▐█████ ░ ░ Thanks to all those who supporting grp aSx ! ░ █████▌ ▐██████ ░ ░ ░ ░██████▌ ▐████▀██▄░ ░ ░ ▄██▀████▌ ████░░░▓░░ ░ ░ ░▓░░░████ ░░███▄░█▓░ ░ ░░░▄▄▄▄▄░ ░▄▄▄▄▄░░░ ░ ░▓█░▄███░░ ░▀▀ ▓██░░ ░ ░░ ▄████▀ header ████▄ ░ ░ ░ ░ ░░ ░ ▓██▀▀░ ██▓░░ ░ ░ ░ ░░░▓████░peps[AiiA]█▄██▓░░░ ░ ░ ░▓██ ▀███▄░░░░ ░ ░░░▄░█▒████▓░ ░██████▒░▄░░░ ░ ░░░░▄███▀ ▀████▄▄▄ ░▄▄█████▓████▄░ ░[A]░ ░▓██▌█▓█████▄▄ ▄▄▄████▀ ░▀██████████▀▀ ▀██████▄▄ ▄▄██████▀ ▀ ▀██████████▀░ ░░ ▀▀▀▀ ░▄░░░▄ ▀▀███████████▀▀ ▄░░░▄░ ▀▀▀▀ ░░ ░▄███▀06MAR▄▓▀▀▀▀▀▀▀▀▀▀▀▓▄ 2003▀███▄░ ▓███▓░░░ ▄█▀ layout done ▀█▄ ░░░▓███▓ ░▓███▄▄███ by... ███▄▄███▓░ ░▀▀███▀ mRmiSta[AiiA] ▀███▀▀░ →SAUCE00 mRmiSta ASCiiANCE 20040815
asx-ctgui1.nfo 80x254 Font
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