Original Documentation to Lexi-Cross by International Network of Crackers (INC)
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1991 April 15
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- LEXI.TXT
ORIGINAL DOCUMENTATION
TO LEXI-CROSS
FROM INTERPLAY
BY THE JET -=INC=-
HV TODAY:
HOLOVISION LEXI-CROSS-
GUIDE
HOW IT HAS SURVIVED
TEN LONG YEARS
DECEMBER 1, 2091
ALSO:
VIOLENCE ON HV-
HAVE WE GONE TOO FAR?
HV GUIDE
IMPORTANT NOTICE TO FIRST-TIME READERS
DEAR READERS:
PLEASE NOTE THAT PROGRAM INFORMATION IS FOR SATURDAY ONLY. FOR
INFORMATION ABOUT TOMORROW'S PROGRAMS, PICK UP THE HV GUIDE TOMOR-
ROW MORNING OR HAVE IT DELIVERED STRAIGHT TO YOUR HOUSE VIA
TELEPORT EXPRESS, WHERE YOU CAN HAVE IT BEAMED TO YOUR COFFEE
TABLE AT 6:00 AM EACH MORNING-
FOR THOSE OF YOU USING THIS GUIDE IN CONJUNCTION WITH THE LEXI-
CROSS HOME VERSION, READ BELOW:
PLAYING LEXI-CROSS ON THE IBM/TANDY OR 100% COMPATIBLES
LEXI-CROSS REQUIRES AT LEAST 512K OF MEMORY IN TANDY/EGA/CGA MODES
AND 640K FOR VGA. MAKE SURE THAT YOU ARE PLAYING ON BACKUP COPIES
OF YOUR ORIGINAL LEXI-CROSS DISKS. REFER TO YOUR DOS MANUAL ON HOW
TO MAKE BACKUPS.
LOADING INSTRUCTIONS
1. BOOT YOUR COMPUTER WITH DOS. IF YOU HAVE A JOYSTICK OR A
MOUSE, MAKE SURE IT IS CONNECTED AND THE DRIVER INSTALLED.
2. INSERT THE LEXI-CROSS DISK MARKED STARTUP. MAKE SURE YOU ARE
AT THE APPROPRIATE DOS PROMPT FOR THE LOCATION OF YOUR LEXI-CROSS
DISK.
3. IF YOU WANT TO INSTALL LEXI-CROSS TO YOUR HAD DISK, TYPE:
INSTALL
4. TYPING
LEX
AT THE DOS PROMPT WILL BEGIN EXECUTION, BUT A NUMBER OF COMMAND
LINE OPTIONS ARE ALSO AVAILABLE:
THE FORMAT FOR THESE OPTIONS IS AS FOLLOWS:
LEX [OPTION] [OPTION] [OPTION] ...
TO SHOW THE LIST OF COMMAND LINE OPTIONS TYPE
LEX ?
AT THE DOS PROMPT WITH EACH OPTION
SEPARATED BY A SPACE.
THESE OPTIONS OVERRIDE THE DEFAULTS AS ESTABLISHED ON THE LEX
DEFAULT OPTIONS".
LATER OPTIONS IN THE COMMAND LINE TAKE PRECEDENCE OVER EARLIER
ONES. BRINGING UP THE "LEX DEFAULT OPTIONS" NEGATES ANY OF THE
OTHER OPTIONS SINCE THEY WILL BE SETUP ON THIS SCREEN. IF AN
OPTION DOES NOT MAKE SENSE, SUCH AS REQUESTING A MOUSE WHEN ONE IS
NOT ATTACHED TO COMPUTER, THE AN ERROR MESSAGE WILL APPEAR STATING
THE PROBLEM FOLLOWED BY THE LEX DEFAULT OPTIONS" SCREEN.
LEXI-CROSS
DEFAULT OPTIONS
THIS SCREEN WILL COME UP AUTOMATICALLY THE FIRST TIME LEX IS
PLAYED AND WILL CONTINUE TO DO SO AS LONG AS THE OPTIONS PICKED
ARE NOT STORED TO DISK. IT ALLOWS THE USER TO ESTABLISH SUCH
OPTIONS AS GRAPHICS MODE, SOUND BOARD "ELECTION, DEFAULT PLAYER
CONTROLS, AS WELL AS SOME CUSTOMIZED GAME PLAYING PREFERENCES.
FOR THOSE WHO WANT TO KNOW MORE ABOUT THE HOME VERSION OF LEXI-
CROSS, WE RECOMMEND THE FOLLOWING ARTICLES FOUND IN THIS GUIDE:
LEXI-CROSS - HOW IT HAS SURVIVED TEN LONG YEARS (RULES OF PLAY)
FOR THE TECHNICALLY MINDED (DESCRIPTION OF PLAYING OPTIONS)
AN INTERVIEW WITH ZARDOG (PLAYING TIPS)
READ THE FILE README-DOC FOR FURTHER INFORMATION OR ADDITIONS
WHICH CAN BE FOUND ON THE DISK (TYPE
TYPE README.DOC
INTERPLAY PRODUCTIONS1
HV GUIDE
TODAY'S FEATURES IN YOUR HV GUIDE
NEW INVENTIONS: HOLOVISION GOES
BEYOND THE THIRD DIMENSION PAGE 4
BEEPS AND BONKS PAGE 6
PROGRAMMING ANNOUNCEMENTS PAGE 8
PROGRAM LISTINGS FOR SATURDAY
DECEMBER 1, 2091 PAGE 10
TODAY IN HOLLYSTEEL PAGE 15
LEXI-CROSS--HOW IT HAS SURVIVED
TEN LONG YEARS PAGE 15
VIOLENCE ON HV--HAVE WE
GONE TOO FAR PAGE 26
AN INTERVIEW WITH ZARDOG PAGE 27
MOVIES OF THE DAY PAGE 32
FOR THE TECHNICALLY MINDED PAGE 32
INTRODUCING NEW INPUT DEVICES FROM INTERPLAY
WHERE THE CONCEPT OF INPUT
TAKES ON A WHOLE NEW MEANING
WHEN USING YOUR HOME UNIT OF LEXI-CROSS, IF INPUT FROM A MOUSE OR
JOYSTICK IS BEING USED (SEE LEX DEFAULT OPTIONS) THEN THE FOLLOW-
ING ARE EQUIVALENT TO KEYBOARD INPUTS:
KEYBOARD MOUSE JOYSTICK
RETURN KEY LEFT BUTTON BUTTON #1
ESCAPE KEY RIGHT BUTTON BUTTON #2
ARROW KEYS (MOUSE MOVEMENT) (JOYSTICK MOVEMENT)
SOLVING THE PUZZLE REQUIRES THE USE OF THE KEYBOARD. ALSO, LET-
TERS MAY BE PICKED AND VOWELS CHOSEN BY HITTING THE CORRESPONDING
KEY ON THE KEYBOARD REGARDLESS OF THE INPUT DEVICE SELECTED.
2 GUIDE
HV GUIDE
SPECIAL OFFER
FOR THE LOW PRICE OF 899 CREDITS YOU CAN HAVE THE LEXI-CROSS
SPECIAL KEY!!! YES YOU CAN HAVE SUCH MEMORABLE KEYS AS
F1 - THE PAUSE GAME KEY. THIS CAN BE USEFUL IF GAME TIMER IS
ON.
ALSO INCLUDED ARE
F2 - THE TOGGLE SOUND ON/OFF KEY -- THIS CAN BE USEFUL IF YOU
WANT TO TURN OFF THE SOUND EFFECTS.
F3 - THE TOGGLE TIMER ON/OFF KEY -- THIS IS ACCESSIBLE ONLY
DURING PRACTICE ROUNDS. FOR BEGINNERS, HAVING THE TIMER OFF CAN
AID IN LEARNING AND REDUCE STRESS.
F4 - THE TOGGLE MUSIC ON/OFF KEY -- THIS WILL TURN THE
BACKGROUND MUSIC ON AND OFF DURING THE COURSE OF THE GAME.
THE 17TH EDITION
OF THE HOME
VERSION OF
LEXI-CROSS!
PLAY ALONG AT HOME!
AVAILABLE
EXCLUSIVELY THROUGH
INTERPLAY
REMEMBER THE FIRST TIME YOU PRESSED
F5 -THE GIVE UP AND REPLAY ROUND KEY -- THIS CAN ONLY BE USED
DURING LIVING VS. LIVING OR LIVING VS. MODEM. USEFUL IF BOTH
SIDES CAN'T FIGURE OUT THE PUZZLE AND WISH TO START THE ROUND OVER
WITH A NEW PUZZLE.
AND
F6 - THE TOGGLE SOUND FROM PC/SOUND BOARD -- THIS KEY TOGGLES
THE SOUND BETWEEN THE PC INTERNAL SPEAKER AND YOUR SOUND BOARD (IF
AVAILABLE). IF YOU HAVE NO SOUND BOARD, NOTHING WILL HAPPEN.
OF COURSE WE ALSO INCLUDE THE
MEMORABLE
F7 - THE EXIT KEY. QUITS AND EXITS TO DOS. NO HISTORY IS
KEPT, PUZZLE IS NOT REVEALED, AND GAME IS NOT SAVED.
AS WELL AS THE NEWLY CREATED
F8 - REVEAL PUZZLE AND EXIT - REVEALS PUZZLE ANSWER AND THEN
QUITS AS IN F7.
YES, YOU CAN HAVE ALL THESE KEYS WHICH FUNCTION DURING NORMAL PLAY
OF THE LEXI-CROSS GAME FOR THE LOW PRICE OF 899 CREDITS.
ORDER YOURS TODAY!
CASH OR CREDIT
...NO C.O.D.'S
3
HV GUIDE
NEW INVENTIONS:
HOLOVISION GOES BEYOND
THE THIRD DIMENSION
BY HUNTER BIRNELLE, I.P.P. SYNDICATE
AT A RECENT PRES CONFERENCE DR. S. T. ENCH REVEALED HIS LATEST
BREAKTHROUGH FOR HOL0VISION... SMELL-O-VISION!!! IT USES AN UNSTA-
BLE MOLECULE BASE T CREATE ANY ODOR THAT IS DIGITALLY ENDCODED ON
A SIDE-BAND OF THE TRANSMISSION. THIS WILL ADD A WHOLE NEW DIMEN-
SION TO ADVERTISING. RESTAURANTS WILL BE ABLE TO ENTICE YOU WITH
NOT ONLY THE LOOK OF A MEAL BUT ODORS OF IT MOUTH-WATERING MEALS.
DR. S. T. ENCH ALSO NOTED THAT THE FIRST HV SHOW TO UTILIZE IT
WILL BE LEXICROSS. "AH, YES, LEXI-CROSS WILL BE THE FIRST TO USE
THE NEW TECHNOLOGY. THE LOVERLY ROBANNA SILVER WILL BE USING HERE
NEW LINE FRAGRANCES ON THE SHOW. THEY ARE SO SWEET, I HOPE SMELL-
O-VISION WILL BE ABLE TO DO THEM JUSTICE. YES ROBANNA IS SO
BEAUTIFUL," DR. ENCH SIGHED.
CYBORG IMPLANTS CAN INCREASE LONGEVITY
HONORED SCIENTIST DR. PIERRE "FRENCH" FRYE HAS ANNOUNCED THAT HIS
EXPERIMENTATION WITH ARTIFICIAL LIMBS AND BODY PARTS HAS NOT ONLY
BEEN A SUCCESS, BUT THAT HUMANS WHO ARE WILLING TO EXCHANGE OFF
THEIR OLD DYING PARTS WITH HIS IMPLANTATIONS WILL ACTUALLY LIVER
LONGER, HEALTHIER LIVES. "WHY WORK ON SAVING THE OLD," SAYS DR.
FRYE, "WHEN YOU CAN EXCHANGE FOR NEW!" MARCY FELDOID, THE FIRST
HUMAN TO SURVIVE DR. FRYE'S EXPERIMENTS, CELEBRATES HER 123RD
BIRTHDAY TODAY. "I'VE NEVER FELT BETTER!" EXCLAIMS MS. FELDOID.
"THE NEW PARTS MAKE ME FEEL LIKE I WAS WHEN I WAS TWENTY." OPPO-
NENTS OF DR. FRYE NOTE THAT MS. FELDOID ACTUALLY HAS NO HUMAN
PARTS REMAINING AND CLAIM THAT EVEN HER BRAIN IS ROBOTIC. "MARCY
FELDOID IS AS HUMAN AS A MOON ROCK," NOTES ONE OPPONENT. "DR.
FRYE IS A MASS REPLACING PEOPLE WITH ROBOTS." WHETHER OR NOT YOU
BELIEVE DR. FRYE, HIS FACTORY HAS RECEIVED OVER ONE MILLION APPLI-
CANTS FOR TREATMENT.
4
HV GUIDE
TONIGHT ON HVBO
LIVE FROM THE THIRD MOON OF SATURN!
BOXING AT ITS VERY BEST!
SOLAR-RAY
LEANARDO
VS.
IRONY-MARS
TYSON
5
HV GUIDE
"BEEPS & BONKS"
TODAY IN HOLO-VISION LAND WE GIVE THE BEST (BEEPS) AND THE WORST
(BONKS) TO THE PEOPLE AND BOTS THAT MAKE UP THE INDUSTRY.
A BONK TO THE CAST OF "MARRIED,...WITH CYBORGS" FOR SENDING A
CENSOR ROBOT ON ONE-WAY JOURNEY TO THE CENTER OF THE UNIVERSE.
A BEEP TO AMELIA UROSOKI, MATILDA ON "ONE NANOSECOND AT A TIME,
FOR DONATING 30 SECONDS OF AIRTIME TO THE ORPHANED ROBOTS GUILD.
JUST GOES TO SHOW HOW GOOD HUMANS CAN BE TO THEIR METALLIC COUS-
INS.
A BONK TO KISBOB THE UNFRIENDLY ALIEN FOR PANDERING TO COMMERCIAL
INTERESTS AND SELLING 30 SECONDS OF HIS TIME FOR AN UNSPECIFIED
AMOUNT OF CREDITS.
WE'RE GIVING A BEEP TO SIMON LEFOND (OF DEBOB DEBOB FAME) FOR NOT
DOING ANYTHING TERRIBLY DUMB ON THE RECENT EPISODE OF "MISSION
IMPROBABLE". AS YOU MAY HAVE SEEN, SIMON PLAYED A SMALL PART AS A
STOLEN TOASTER OVEN.
ANOTHER BONK TO KISBOB THE UNFRIENDLY ALIEN FOR EATING THIS RE-
PORTER'S DATE TO THE 132ND WEEKLY NON-GRAMMATICAL AWARDS.
A BEEP TO THE PRODUCERS OF THE "SUPERDUPERFRIENDS" CARTOON FOR
USING LIVE ACTORS INSTEAD OF ANIMATION. THIS SHOWS A REAL CHANGE
AND IS A LANDMARK IN THE HISTORY OF ANIMATION.
A BONK TO COOL NEWSOID OF "3600 SECONDS" FOR TAKING A BITE (AND A
SWIPE) AT THE CYBORG OLYMPIC FUND. THIS IS DEFINITELY A NO-NO.
A BEEP TO THE CREATORS OF "CHILDREN'S YOHO", A NEW SATURDAY
CHILDREN'S SHOW. IT IS 30 TIME-UNITS OF CHILDREN (AND OTHER YOUNG
ROBOTS, CYBORGS AND ALIENS) PLAYING WITH THEIR YOHOS.
A DEFINITE BONK TO THE ZOOKEEPERS WHO LET KISBOB THE UNFRIENDLY
ALIEN OUT OF HIS CAGE.
A BEEP TO THE CAST AND CREW OF "MAKE ROOM FOR GHANDI" FOR PUTTING
ON SUCH A GOOD SHOW AT THE RECENT SOLAR SYSTEM GOOD SHOW AWARDS.
SUCH HUMILITY AND GRACE FOR WINNING 30 OF THE TOP 42 AWARDS AND
RECOGNITIONS. HELD ON PLUTO, THE FIREWORKS DID NOT BOTHER YOU IF
YOU WERE ON SATURN OR CLOSER TO THE SUN.
AND FINALLY, A REALLY BIG BONK TO MICHELLA SAGANOID FOR BLOWING UP
THE GOOD SHOW AWARDS BUILDING WHEN SHE DID NOT WIN A SINGLE AWARD
FOR HER WORK AS THE HEROINE OF "BYTEMAN." FORTUNATELY, AT THIS
TIME NO SIGN OF MS. SAGANOID HAS BEEN REPORT. SHE IS CURRENTLY
LISTED AS MISSING IN A REALLY BIG EXPLOSION. ALONG WITH THIS IS A
SMALL BEEP TO THE DEMOLITION CREW OF SPUDSKY AND MACE, INC. WHO
SAY THAT PLUTO SHOULD BE INHABITABLE AGAIN WITHIN TWO TO THREE
CENTURIES.
MAGGIE SIMPLETON,
SYNTAX ERROR & THE HV-GUIDE CREW...
6
HV GUIDE
CHARLES ASTEROID OF JUPITER
BODY BUILDING
CAPSULES
ARE YOUR TIRED OF BEING A 9800 GRAM WEAKLING?
HIGH GRAVITY DRAGGIN YOU DOWN?
WELL DON'T WORRY.
NOW THE NEW CHARLES ASTEROID
BODY BUILDING CAPSULE WILL GIVE YOU
MOUNDS OF MUSCLES IN MINUTES.
THE CHOICE OF STARS:
BALBOAOID SAYS "YO!"
ALBERT SCHWARZENOID SAYS, "I'LL BE BACK FOR MORE!"
THE BULKAROID, INTERGALACTIC WRESTLING SUPERHEAVY WEIGHT
CHAMPION STATES, "WHATCHA GONNA DO WHEN I TAKE TWO?"
SEND $99.99 PLUS $25,000 FOR SHIPPING AND HANDLING TO:
CHARLES ASTEROID BODY BUILDING CAPSULES
1313 BEBOPALULA SHESMYBABY
EREHWON, JEN HOHNSON
DISTRICT LOKNAR 10-85340856-29349-93499-49596 JUPITER
SORRY NO COD'S
7
HV GUIDE
PROGRAMMING
ANNOUNCEMENTS
CHANNEL 212
ANNOUNCES
EXPANSION OF
LEXI-CROSS
PROGRAMMING
BY HUNTER BIRNELLE I.P.P. SYNDICATE
MARS PLUTOSON, PROGRAM DIRECTOR OF CHANNEL 212 HVLZ, ANNOUNCE THAT
LEXI-CROSS WAS EXPANDING ITS HORIZONS. THE NEW PROGRAMMING WILL
INCLUDE SPECIALTY TRIVIA SHOWS COVERING SEVERAL DIFFERENT FIELDS.
THESE ARE SAID TO INCLUDE: SPORTS, CINEMA, MUSIC, LITERATURE AND
HISTORY TO NAME A FEW. THESE SHOWS WILL COVER ONLY ONE FIELD
EACH. THE CHANNEL, WHICH ALREADY SHOWS LEXI-CROSS INSYNDICATION
24 HOURS A DAY, PLANS ON ADDING THESE NEW SHOWS VERY SOON.
ON THE NEXT
ARSENOID HAWL III SHOW
UP FRONT AND PERSONAL WITH LEXI-CROSS'S OWN ROBANNA!
FIND OUT:
WHO (OR WHAT) SHE LIKES TO INTERFACE WITH!
WHAT SHE REALLY THINKS ABOUT CHIP RAMSEY!
WHERE SHE BUYS HER CLOTHES!
WHY SHE BOTHERS TO WEAR THEM!
MADAME LONG'S
NEO-CHINESE
FOOD DELIVERY
SERVICE
"SOYBEAN SUSHI
OUR SPECIALITY"
NOW DELIVERING
TO ALL THE PLANETS
IN THE SOLAR
SYSTEM IN 30
PICOSECONDS
OR LESS!
CALL VIDPHONE
1-978-4321-LONG
FOR A PLEASING MEAL.
EDIBLE FAXES AVAILABLE
8
HV GUIDE
PROGRAM
LISTINGS FOR
SATURDAY
DECEMBER 1, 2091
(2) HVBS--HOUSTON, EARTH
(4) HVBC--GALILEO, MOON
(7) HVAC--NEW YORK, EARTH
(9) HVDS--DARK SIDE, MOON
(120)HVNP--NEPTUNE
(134)NVST--IO, MOON OF JUPITER
(212)HVLZ--ASTEROID BELT
(SPRT)--ALL SPORTS CHANNEL
(HVBO)--HOLOVISION BOX OFFICE
MORNING 6:00----
2 THE NEW PARAXENO BIOLOGY-ZOO REVUE
4 THE REAL SLIMEBUSTERS
7 THE MURF ADVENTURES
9 MY FAVORITE SATURNIAN
120 SUPERDUPERFRIENDS
134 CHILDREN'S YOHO
212 LEXI-CROSS
SPRT NO IMPACT AEROBICS
HVBO THE 3.21 STOOJIES
6:30---
2 BPPO BUNNY AND FRIENDS
7 THE ADVENTURES OF MURPHY MURF
134 THE BREAKFAST FOOD THAT ATE ME
212 LEXI-CROSS
7:00----
2 YOUNG CYBORGS IN LOVE
4 CAPTAIN EARTH AND MISTER MARS
7 BIG,PONG,THE FRIENDLY RABBIT
9 THE KISBOB ALIEN HOUR
120 SUNRISE WITH DOC
134 WELCOME TO MY NEON ROOM
212 LEXI-CROSS
SPRT HIGH-IMPACT,6-G AEROBICS:WITH XXANDERELLA
HVBO SEND IN THE CLONES
7:30----
7 BUSTER DUCK MEGA-CARTOON MINUTE
212 LEXI-CROSS
7:31---
7 HILLBILLY BOT'S 29 MINUTE ETIQUETTE HOUR
8:00---
7 SUPER SPY IN THE BANANA REPUBLIC
9 MURF'S ON PARADE
120 HOLOVISION SHOPPING NETWORK
134 TED TURNING'S NEWS SATELLITE
212 LEXI-CROSS
SPRT SATURDAY MORNING SPORTS
8:30-----
2 PHIL BRITT ON HOW TO EAT NUTRITIOUSLY
9
HV GUIDE
4 LEND A HELPING ARTIFICIAL LIMB
212 LEXI-CROSS
9:00---
2 SOMETHING FOR ALL OF US (EVEN YOU)
4 THE MORKY MOOSE SHOW
7 BED & TILL'S EXCELLENT ADVENTURES
212 LEXI-CROSS
HVBO IT'S STRANGE, STRANGE, STRANGE, STRANGE, STRANGE SOLAR SYS-
TEM
9:30---
2 NOTHING FOR NONE OF US (ESPECIALLY YOU)
212 LEXI-CROSS
10:00----
2 MR. STREETMONGER'S COMPUTER HOUR
4 THE DIZNEE SHOW STARRING... MR. DEE
7 STATION IDENTIFICATION FOR OUR OWN PURPOSES
9 MY FRIENDLY ROBOT
212 LEXI-CROSS
10:30----
7 THAT'S A WRAP (AND OTHER STOCKING STUFFERS)
9 STATION ID
212 LEXI-CROSS
11:00----
2 UNIVERSAL: THE EVERYTHING SHOW
4 THE PLUTO CONNECTION
7 THE PHILLIS REGBIN SHOW
9 THE OPEN WINDOW TALK SHOW
134 STATION ID
212 LEXI-CROSS
HVBO THE CYBER-DECKERS
11:30----
7 IT'S 11:30...DO YOU KNOW WHERE YOU CYBORGS ARE?
9 ALL MY LUGGAGE
212 LEXI-CROSS
AFTERNOON 12:00----
2 TRANSLIGHT TRAVEL TIME
4 ADVENTURES IN TRIMONITE MINING
7 KISBOB QUOTES FROM KIDS
9 THE CITIZEN'S FORUM... WITH PRAETOR WOLLOPER
120 STATION ID
134 SCOTT'S WAM BAM SLAMMIN GUITAR JAM
212 LEXI-CROSS
SPRT SAFETY TIPS FOR GAS GIANT SKIERS
12:30---
2 STATION ID
4 ENDLESS DIRT: THE MOON STORY
120 THIS OLD TRAMP FREIGHTER
WHEN ON JUPITER STAY AT THE
SIGMUND FREUD HOTEL!
BUT, DON'T FORGET, YOU MUST
HAVE ADVANCED RESERVATIONS TO B E A GUEST OF SIGMUND FREUD!
GET THEM TODAY!
10
HV GUIDE
212 LEXI-CROSS
HVBO THIS OLD CRATER
1:00---
2 IT'S A WONDERFUL PHOTOSYNTHETIC EXISTENCE
4 THE FRUGHON GOURMET:CHEF OF THE STAR EMPIRES
7 AS THE PLANET TURNS
9 THE X.B.Z AFTER-ACADEMY SPECIAL
120 SOLAROID PRESENTS:MOVIES 'TIL DINNER
134 IF THIS IS YOUR BRAIN... THEN WHERE IS MIN?
212 LEXI-CROSS
SPRT NULL-GRAVITY BASKETBALL
1:30----
9 HOLLYWOOD RECTANGLES
134 ULTERIOR MOTIVES: SECOND GUESSING THE IMPOSSIBLE
212 LEXI-CROSS
2:00----
4 THE WAY IT WAS...WITH FLASHBACK JAKE
7 QUANTUM PHYSICS WITH DR. NEBULUS
9 STATION IDENTIFICATION FOR OUR OWN PURPOSES
134 ONE POTATO...TWO POTATO
212 LEXI-CROSS
HVBO SPACE MASON, SON OF SPACE MA
2:30---
2 SUNTANNING FOR CREDITS
7 EVERY ALIEN HAS IT'S DAY
9 PARSEC BY PARSEC
134 NILA'S NOONER NANNY TIME
212 LEXI-CROSS
3:00---
2 KARLJUNG AND THE RESTLESS
7 SPECIFIC HOSPITAL
9 ROBOID'S STORY
134 THE GLASS ROSE OF SATURN
212 LEXI-CROSS
3:30---
4 STATION IDENTIFICATION FOR OUR OWN PURPOSES
212 LEXI-CROSS
HVBO JAMES BOT VS. TOASTER-OVEN MAN
4:00---
2 XEN MONKISM:ATOP THE HIGHEST PEAK
7 SLAPPY DAPPY'S ICE CREAM HOUR
9 THE TRIALS OF ZETA GUNDUM
134 ORBIT!:THE SPINNING GAMESHOW
212 LEXI-CROSS
SPRT GREAT MOMENTS IN TRANS-ORBITAL VOLLEYBALL
4:30---
9 LEAD SPACESHUTTLE:METALLIC MUSIC
134 BILLY BLASTEROIDZ
212 LEXI-CROSS
11
HV GUIDE
5:00---
2 FIX YOUR OWN CYBERWARE
4 NEVER LOOK A GIFT IN THE VIDEO OPTICAL
7 MOTHER'S, INC. PRESENTS:WOW IS MOM SPELLED UPSIDE DOWN
9 INTERPLANETARY UPDATE
134 MY THREE CYBORGS
212 LEXI-CROSS
SPRT BLACK & METALLIC BELT THEATER
5:30---
2 SATURNANZA
4 THE ROBOT CONNECTION
134 CASABLANCA
212 LEXI-CROSS
HVBO INTERESTING DAYS
EVENING 6:00---
2 YOU KNOW... WHEN I SAID LET'S ALL GO
4 NEWS 'R' US
7 ALL THE NEWS THAT'S FIT TO MOLECULARLY TRANSMIT
9 ALL IN THE GALAXY
120 HORACE WEEDLEY'S NEWS HOUR
134 THE SECRET OF MY TURNIP PATCH
212 LEXI-CROSS
SPRT STAR SURFERS
6:30---
2 SEAN SEBASTIAN'S SARCASM SHOW
9 THE INNER LIMITS
134 MY MOTHER THE HOVERCAR
212 LEXI-CROSS
7:00---
2 ORANGE JULIUS:WONDER CAT OF THE NORTH
4 MILLY VANILLA'S PUTTING ON THE HITS
7 THE ROBOT DOWNEE JR. SHOW
9 PAULA ABDULOID'S DANCE FEVER
120 ELECTRIC CURRENT AFFAIR
134 SESAME PLANET
212 LEXI-CROSS
7:30---
2 STELLAR TRAFFIC REPORT
4 ROBOT KNOWS BEST
9 ONE NANOSECOND AT A TIME
10 LEXI-CROSS
8:00---
2 MAKE ROOM FOR GHANDI
4 3600 SECONDS
7 STAR WRECK: THE FINAL GENERATION
9 TWIN PARKS
120 HIGHWAY TO HEAVING
134 STATION ID
212 LEXI-CROSS
SPRT TUFF SPORTS: COMPETITION ICE-SKATING ON MERCURY
HVBO ROCKY JR.. VIII
VISIT THE DIZNEE-PLANET
FUN PARK NEW LOCATION
ON PLUTO! HE WAS ONCE PART OF US,
NOW WE'RE PART OF HIM..
12
HV GUIDE
8:30---
2 I LOVE LUCITE
134 THE NEW GILLIGAN'S ISLAND
212 LEXI-CROSS
9:00---
2 MISSION IMPROBABLE
4 THE DICK VAN BYTE SHOW
7 HOUSTON
9 BYTEMAN
120 PLANET PARENTHOOD
134 B*Y*T*E
212 LEXI-CROSS
SPRT SOLAR-RAY LEANARDO VS. IRONY-MARS TYSON
9:30---
MARRIED...WITH CYBORGS
9 YOUR HOM E WITH OUR ROBOTS & GANG
134 INSIDE THE IBM
212 LEXI-CROSS
10:00--
2 THAT'S RIDICULOUS
4 SEVENTYSOMETHING
7 COP RAP
9 MY YAMI VICE
120 SASHA-LITTLE HUMAN IN A FUR COAT OR DEVIL DOG FROM HELL?
134 EAGLE'S NEST
212 LEXI-CROSS
SPRT ZERO-G ARCHERY COMPETITION
HVBO THE SUN NEVER ORBITS
10:30---
2 BETTER LIVING THROUGH SUPERIOR WATERPOWER
7 STRAWS OR SPOONS: HOW DO YOU DRINK YOUR MILKSHAKE?
212 LEXI-CROSS
11:00--
2 AJAX:WONDER CAT OF THE NORTH
4 CAB
7 JEERS
9 HOME BIO-GENETICS WITH ONE-EYE ESTER
134 BEAMING UP ALTAIR
212 LEXI-CROSS
SPRT CHA NO ROW KYUNG-FU FOR ALIENS
11:30---
2 TOM WOO: COME TO MY SEMINAR
4 CIRCUITS BOY
7 TOSS YOUR COOKIES
9 THE ARSENOID HAWL III SHOW
120 BULIMIA:HOW TO MAKE IT WORK FOR YOU
134 I'M STARVING
212 LEXI-CROSS
LATE SATURDAY/SUNDAY
MORNING 12:00----
2 SPACE COLONY II:THE SHUTTLE TRIP
4 TRANSPORTING MS. DAK'RON
7 RUBBER BOND 770: THE ALIEN CONSPIRACY
120 HUSCOL BEEKER'S ALIEN AFTER MIDNIGHT SPECIAL
134 LATE NIGHT MOVE OF THE AFTERNOON
212 LEXI-CROSS
SPRT REPLAY OF UNIVERSE
13
HV GUIDE
BOWL V:MIAMI DOLPHINS VS. NEPTUEN NEBULAS
HVBO SNEAK PREVIEW OF TOMORROW'S HVBO
12:30---
7 SKYTOWER 911
9 THE RETURN OF THE SON OF ROMBO III, JR
120 SATURDAY NIGHT HOLOVISIONS
212 LEXI-CROSS
1:00---
2 WACKY PET HUMAN TRICKS
7 SASHA SINGS THE BLUES
212 LEXI-CROSS
HVBO BEETER OFF A CYBORG
1:30---
2 MISKATONIC U: UNDERCOVER
7 MATING HABITS OF GALACTIC BEES
120 US AGAINST I.C.E
212 LEXI-CROSS
2:00---
2 FORCE FACE: THE MORAL DEBATE
4 THE FATMAN: MYTH OR REALITY
7 WHAT THE HELL ARE YOU STILL DOING UP SHOW
9 MY PET ROSETTA STONE
120 THE FUN HOUR
212 LEXI-CROSS
2:30---
4 THE ART OF BEVERAGE APPRECIATION
9 WHY I BLOW MY NOSE
212 LEXI-CROSS
2:40--
2 SASH: WONDER DOG OF THE NORTH
HVBO SOLAR GEOGRAPHIC PRESENTS: C.H.O.N.4 LIFE
3:00----
4 CHIPS AND DIP
7 You've STILL UP? GO TO BED SHOW
120 WHERE'S BUTTER
212 LEXI-CROSS
SPRT PLANETARY POLO AMONG THE ASTEROIDS
3:15---
HVBO THE AMITYVILLE PLANET
4:00----
2 COOKING WITH MATT-HOW TO LIVE ON QUESADILLAS
4 COCKTAILS WITH CRAMER
7 I CAN'T BELIEVE YOU'RE STILL UP SHOW
212 OFF THE AIR
SPRT JOGGING TO MARS AND BACK
5:00---
2 INTERPLAY: THE SERIES
4 HOW TO AVOID HAND OVERS
7 WELL YOU MIGHT AS WELL STAY UP ALL NIGHT NOW SHOW
SPRT PAT YOUR HEAD AND RUB YOUR BELLY
14
HV GUIDE
TODAY IN HOLLYSTEEL
GOSSIP SEEKERS WENT ABSOLUTELY WILL WHEN MAJOR STAR ROBANNA MADE
IT CLEAR TO THE PRESS AND INSIDERS, THAT IN NO WAY WAS SHE ACTU-
ALLY GOING TO QUIT LEXI-CROSS TO JOIN AN INTERSTELLAR VID COMPANY
FOR THE MAKING OF THE HISTORY OF HER AND CHIP.
SHE DID SAY THAT IT WAS POSSIBLE THAT SHE WOULD MAKE THE HISTORIAN
VID, BUT THAT IT WOULD NOT INTERFERE WITH THE TAPING OF THE POPU-
LAR GAME SHOW.
ALSO, A SMALL RUST BLEMISH WAS NOT SEEN ON THE SKIN OF THE POPULAR
LETTER-TURNER, IS IT POSSIBLE SHE'S BEEN TO A FACTORY-APPROVED
MECHANIC?
ELSEWHERE IN THE NOISY NEWS, PEOPLE TURNED OUT FRIDAY FOR THE
132ND WEEKLY EDITION OF THE NON-GRAMMATICAL AWARDS. THIS REPORT
WON TOO! MANY PEOPLE AND 'BOTS WERE AMAZED AT THE SMALL TURNOUT.
IS IT POSSIBLE THAT HIS AWARD IS GIVEN TOO FREQUENTLY?
MARVEE RUSSELBOT, MANAGER OF HOLOAWARD PRODUCTIONS, SAID THAT
"PEOPLE LIKE AWARD CEREMONIES, SO WE GIVE THEM WHAT THEY WANT..."
AND THAT THE AWARDS WOULD CONTINUE UNTIL NOBODY SHOWED UP AND THE
NEWTON SCORES ZEROED.
NOCTURNAL NOSE, GOSSIP BOT
TODAY'S FEATURE
LEXI-CROSS--
HOW IT HAS
SURVIVED TEN
LONG YEARS
BY HAROLD PAUL HESS, STAFF REPORTER
ON THIS, THE TENTH ANNIVERSARY OF LEXI-CROSS, WE AT HV GUIDE FELT
THAT AN IN DEPTH STUDY OF THE SHOW'S INNER WORKINGS WOULD HELP TO
EXPLAIN HOW IT HAS SURVIVED LONGER THAN ANY OTHER SHOW CURRENTLY
ON HOLOVISION. BUT FIRST, A BRIEF HISTORY:
LEXI-CROSS WAS AN IDEA BORNE BY FAMED TALENT COORDINATOR AND
PRODUCER PETER OLIPHANT. FAMOUS FOR HIS CONTINUOUS SUCCESSES WITH
GAME SHOWS IT WAS ONLY NATURAL FOR HIM TO CONCEIVE OF THE ULTIMATE
GAME SHOW, LEXI-CROSS. BUT WHEN PETER CONFRONTED THE NETWORKS
WITH HIS IDEA TO GO INTO PRIME TIME WITH IS SHOW, THEY BALKED.
"I DIDN'T SEE ITS POTENTIAL, SAID HVBC PRESIDENT, BRENDA
TARTISNEEZ. "GOD, I WAS BLIND. IT'S JUST THAT WE HAD TRIED GAME
SHOWS IN PRIME TIME WITH NO SUCCESS BEFORE. I'D GIVE MY LEFT ARM
TO HAVE THE CHANCE TO GET THAT SHOW BACK NOW..."
FACING REJECTION AT EVERY TURN, PETER TURNED TO REBEL STATION
HVLZ,STATION 212. THEN PRESIDENT MOON CARLOAD TOOK THE GAMBLE.
"I HAD NOTHING TO LOSE AT THE TIME," WORLD PRESIDENT MOON ADMITS
15
HV GUIDE
HUMBLY. "OUR RATINGS WERE DOWN AND WE NEEDED A BREAK. PETER CAME
ALONG AT JUST THE RIGHT TIME."
WELL, WE ALL KNOW THE STORY FROM HERE. LEXI-CROSS SHOCKED THE
NATION BECOMING THE NUMBER ONE RATED SHOW FROM ITS INCEPTION.
HVLZ SOLD THE SHOW TO RIVAL HVBS FOR A RECORD THREE TRILLION
CREDITS PROPELLING HVBS TO THE TOP OF THE NETWORKS FOR THE LAST
TEN YEARS. RIVAL NETWORKS PUT THEIR BEST SHOWS UP AGAINST IT, BUT
NOTHING EVEN PUT A DENT IN ITS RATINGS. LEXI-CROSS HAS BECOME A
FOUNDATION ON SATURDAY NIGHT HV.
SO THIS REPORTER WENT FOR AN INSIDE LOOK AT THE GAME. DISGUISING
MYSELF AS AN AVERAGE CITIZEN TRYING TO BE A CONTESTANT, I WENT IN
FOR A TRYOUT. HERE'S WHEAT I DISCOVERED.
CONTESTANT
TYPE
(I WENT IN TO THE LEXI-CROSS OFFICE AND THE CLERK HANDED ME A
SHEET OF GENERAL INFORMATION AND DISCLAIMERS TO FILL OUT AND GAVE
ME A BOOKLET CONTAINING THE RULES OF LEXI-CROSS--WHICH I HAVE
INCLUDED HEREIN--TO STUDY. IT TOLD ME TO REPORT BACK IN TWO DAYS
AND TO DECIDE WHAT TYPE OF OPPONENT I'D LIKE TO FACE.)
THE FIRST DECISION TO BE MADE IS "WHO" IS GOING TO PLAY THE NEXT
GAME/SHOW. THE OPTIONS ARE:
LIVING VS. LIVING
LIVING VS ROBOT
ROBOT VS ROBOT
LIVING VS MODEM
"LIVING VS. LIVING" SHOULD BE SELECTED FOR A TWO-PLAYER.
"LIVING VS. ROBOT" IS FOR ONE PERSON AGAINST A COMPUTER OPPONENT.
"ROBOT VS. ROBOT" WILL CAUSE TWO COMPUTER OPPONENTS OF EQUAL
INTELLIGENCE (RANDOMLY SELECTED LEVEL BETWEEN 3-5) TO PLAY AGAINST
EACH OTHER. THIS CAN BE USED TO DEMO LEXI-CROSS OR JUST TO WATCH,
SIMILAR TO A "REGULAR" GAMESHOW.
COMPUTER OPPONENTS ARE REPRESENTED VISUALLY IN THE GAME AS ROBOTS
WHILE "LIVING" PLAYERS ARE REPRESENTED GRAPHICALLY BY A CHARACTER
FROM ONE OF THE NINE PLANETS OF THE SOLAR SYSTEM (SEE PRISTINE
MINT, BELOW.)
"LIVING VS MODEM" IS USED TO ALLOW A TWO-PLAYER(ON THE AIR) GAME
TO TAKE PLACE OVER THE TELEPHONE LINE VIA A MODEM. NOTE THAT BOTH
PLAYERS MUST HAVE BOTHER THE ENTIRE LEXI-CROSS PRODUCT AND (OF
COURSE) A PHONE/MODEM COMBINATION! FOLLOW THE ON-SCREEN DIREC-
TIONS TO MAKE CONNECTION WITH OTHER PLAYER.
(OF COURSE I SELECTED TO PLAY AGAINST A ROBOT. I WANTED THE FULL
CHALLENGE OF THE GAME. BUT THEN I HAD TO SELECT THE INTELLIGENCE
OF MY ROBOT OPPONENT. AS WE ALL KNOW, THE ONLY WAY TO BE SHOWN ON
HV IS TO SELECT THE GENIUS LEVEL.)
16
HV GUIDE
ROBOT
INTELLIGENCE
THIS SELECTION MENU APPEARS ONLY IF "LIVING VS. ROBOT" IS CHOSEN
FROM THE CONTESTANT TYPE MENU. THE USER MAY SELECT HOW "SMART"
HIS ROBOT OPPONENT WILL BE. THERE ARE FIVE LEVELS WITH THE HIGHER
THE LEVEL THE SMARTER THE ROBOT OPPONENT WILL BE. ADDITIONALLY,
"TOURNAMENT MODE" MAY BE CHOSEN. THIS IS FOR A MARATHON SESSION.
THE PLAYER IS FIRST PITTED AGAINST A ROBOT PLAYER OF LEVEL 1.
EVERY TIME A PLAYER WINS A FULL GAME (THREE ROUNDS AND BONUS
ROUND) AGAINST A ROBOT HE/SHE IS THEN PITTED AGAINST ONE OF A
LEVEL ONE HIGHER. IF THE PLAYER LOSES TWICE AGAINST A ROBOT THEN
HE/SHE DROPS TO A LEVEL ONE LOVER. THE OBJECT IS TO RISE TO THE
TOP IN AS FEW GAMES AS POSSIBLE.
(AFTER SELECTING MY ROBOT OPPONENT, ALL POTENTIAL CONTESTANTS HAD
TO RUN THROUGH SEVERAL PRACTICE ROUNDS BEFORE BEING ALLOTTED ON
THE AIR. IF WE Couldn't HACK IN PRACTICE, WE WERE LET GO. MY
GROUP WHICH HAD STARTED WITH 25 HUMANS AND CYBORGS WAS DOWN TO
THREE BY THE END OF THE PRACTICE SESSIONS THEY WERE BRUTAL).
TYPE OF
GAMESHOW
THERE TWO TYPE OF GAMES AVAILABLE FOR PLAY. ONE IS A NO FRILLS
VERSION CALLED "PRACTICE". THE OTHER IS THE FULL FEATURE VERSION
CALLED "ON THE AIR".
"PRACTICE" SKIPS ALL OF THE GAMESHOW TRAPPINGS AND GOES DIRECTLY
TO THE HEART OF THE COMPETITION. THERE IS NOT COMMENTARY ON PLAY,
NO CONTESTANT INTRODUCTIONS, NO ESTABLISHING SHOTS, AND NOT BE-
TWEEN ROUND BANTER. JUST GAME PLAY. IF THIS OPTION IS SELECTED
ANOTHER MENU POPS UP CALL "TIMER STATUS". THE PLAYER(S) SHOULD
SELECT WHETHER OR NOT THE GAME TIME IS TURNED ON OR OFF. IF ON
PLAYERS ARE REQUIRED TO MAKE DECISIONS IN A GIVEN TIME LIMIT OR
ELSE THEIR TURN IS FORFEITED. IF OFF THEN THERE ARE NOT TIME
LIMITS AND PLAYERS MAY TAKE AS LONG AS THEY LIKE TO MAKE THEIR
DECISIONS. DURING PRACTICE PLAYERS MAY CHANGE THEIR MIND BEFORE
"IT'S TOO LATE" IN SOME INSTANCES.
"ON THE AIR" HAS ALL OF THE TRAPPINGS OF A TYPICAL GAMESHOW.
THESE INCLUDE A TITLE SEQUENCE, ESTABLISHING SHOTS, COMMENTARY ON
PLAY, CONTESTANT INTRODUCTIONS, BETWEEN ROUND COMMENTARY, FINAL
WORDS AND CREDITS. THE GAME TIMER IS ON AND ALL ACTIONS PLAYERS
TAKE ARE FINAL ADDITIONALLY, ALL ON THE AIR MATCHES GO INTO THE
RECORD BOOK AND BECOME PART OF THE PLAYER'S AND LEXI-CROSS' HISTO-
RY RECORD.
(FINALLY WE WERE READY TO GO LIVE. THE TOLD ME TO ARRIVE TEN
HOURS EARLY FOR FINAL PREPPING. I PASSED BY THE DRESSING ROOM OF
MY OPPONENT TO BE ROBBY THE ROBOT AND WAS GETTING QUITE NERVOUS.
BUT ALL BY TENSIONS WERE RELIEVED BY THE LEVELY PRISTINE MIT, WHO
PERSONALLY HANDLED BY WARDROBE,
17
HV GUIDE
MAKEUP, AND ANYTHING ELSE THAT I NEEDED. BY THE TIME SHE WAS
FINISHED WITH ME, I WAS AS REJECTED AS A HOL-GLIDER IN THE OUTER
DIMENSIONS.)
PRINTINE MINT
BACKSTAGE ASSISTANT
EXTRAORDINAIRE
WHENEVER ONE OR MORE LIVING CONTESTANTS ARE INVOLVED A VISIT TO
THE BEAUTIFUL BACKSTAGE ASSISTANT PRISTINE MINT IS REQUIRED.
FOLLOWING HER INSTRUCTIONS AND ANSWERING HERE QUESTIONS EACH
LIVING CONTESTANT ESTABLISHES VITAL INFORMATION ABOUT HIS OR
HERSELF, INCLUDING VISUAL APPEARANCE OF THEIR ALTER EGO ON THE
SHOW.
WHEN PRISTINE ASKS FOR THE CONTESTANT'S NAME THE SAME NAME SHOULD
BE USED AS PREVIOUSLY USED IF THE PLAYER HAS PLAYED BEFORE. IN
THIS WAY THE PLAYER'S HISTORY IS KEPT TRACK OF DURING ON THE AIR
PLAY, WHICH IS USED TO ESTABLISH INTERGALACTIC RECORDS. IF PLAYER
IS PLAYING FOR THE FIRST TIME THEN HE/SHE SHOULD PICK A NAME THEY
LIKE AND CAN EASILY REMEMBER. THEY SHOULD BE ORIGINAL AND IMAGI-
NATIVE. WHEN FILLING OUT THE QUESTIONNAIRE THE UP/DOWN ARROW KEYS
ARE USED TO SELECT FROM THE CHOICES AND THE RETURN KEY IS USED TO
ACCEPT THE OPTION SHOWING. THE COLOR SELECTION IS USED TO ESTAB-
LISH A FIRST AND SECOND CHOICE FOR THE COLOR OF THE TILES USED ON
THE PLAYER'S SIDE DURING THE GAME. THE TWO PLAYERS DURING A
PARTICULAR SHOW MUST HAVE DIFFERENT COLOR TILES. IF THERE IS NOT
CONFLICT THEN EACH PLAYER GETS HIS OR HER FIRST CHOICE.
IF THERE IS A CONFLICT WITH FIRST CHOICES THEN THE PLAYER ON THE
RIGHT GETS HIS/HER SECOND CHOICE. IF RANDOM IS SELECTED AS A
CHOICE THEN THIS MEANS THE PLAYER DOES NOT CARE WHAT COLOR COMES
UP. THE INFORMATION CONTAINED IN THE QUESTIONNAIRE MAY BE UPDATED
IN THE FUTURE AS DESIRED.
WHEN A PLAYER CHOOSES AN IMAGE FOR HIS CHARACTER THE BODY PARTS OF
HEAD, BODY, LEFT ARM (VISUALLY), AND RIGHT ARM ARE PICKED IN THAT
ORDER. THE CHOICES ALLOWED FOR EACH IMAGE DEPENDS ON THE PLANET
AND SEX ESTABLISHED IN THE QUESTION-ARIE. TO CYCLE THROUGH THE
CHOICES FOR THE VARIOUS BODY PARTS HIT ANY KEY (EXCEPT THE RETURN
KEY), AND USE THE RETURN KEY TO ACCEPT THE CHOICE ON THE SCREEN.
TO CHANGE ANY PART OF THE IMAGE ONCE ESTABLISHED THE ENTIRE PRO-
CESS MUST BE DONE FROM SCRATCH. IF ONLY ONE CHOICE FOR A BODY
PART IS AVAILABLE THEN IT IS ATOMISTICALLY CHOSEN AND NEED NOT BE
ACCEPTED.
(MY ACTUAL TIME ON THE AIR SEEMED LIKE A TENTH OF A NANOSECOND. I
WAS QUICKLY AND LOUDLY HUMILIATED BY ROBBY AND WAS YANKED FROM THE
STAGE. CHIP AND ROBANNA NEVER EVEN SPOKE TO ME, EXCEPT IN THE
CONTEXT OF THE GAME. I WAS RECEIVING MY PARTING GIFTS AND BEING
PUSHED OUT THE DOOR BEFORE EVEN GETTING WARMED UP. I LOOKED DOWN
AT THE RULES OF LEXI-CROSS HOPING TO FIND SOME LOOPHOLE THAT WOULD
ALLOW ME BACK ON STAGE, BUT I COULD FIND NONE.)
18
HV GUIDE
RULES OF
LEXI-CROSS
DESCRIPTION:
THE OBJECT OF THE GAME IS TO REVEAL THE WORDS WHICH ARE CONCEALED
UNDER A MATRIX OF TILES AND THEN SOLVE THE PUZZLE THAT THE WORDS
SUGGEST BY TYPING IN THE ANSWER BEFORE ONE'S OPPONENT. POINTS ARE
SCORED FOR POSITIVE RESULTS, AND THREE ROUNDS ARE PLAYED WITH THE
POINT VALUES SCORED DOUBLING AND TRIPLING IN THE SECOND AND THIRD
ROUNDS. THE PLAYER WITH THE HIGHEST SCORE AFTER ALL THREE ROUNDS
IS DECLARED THE WINNER AND IS THEN ALLOWED TO PLAY THE BONUS
ROUND. IF SUCCESSFUL IN SOLVING THE BONUSES ROUND THE PLAYER'S
SCORE WILL MORE THAN DOUBLED. IF THE GAME WAS NOT A PRACTICE
MATCH BUT INSTEAD WAS ON THE AIR THEN HE/SHE/IT IS GRANTED ACCESS
TO VISIT THE LEXI-CROSS HALL OF FAME. IF THE PLAYER'S SCORE WAS
WITHIN THE TOP FIVE HIGHEST SCORED IN THE HISTORY OF THE SHOW THEN
THAT PLAYER IS INDUCTED INTO THE HALL OF FAME WHERE A BUST OF
HIM/HER/IT IS PLACED ON THE APPROPRIATE MANTLE AND THE PLAYER'S
STATISTICS MAY BE VIEWED BY PRESSING THE APPROPRIATELY NUMBERED
KEY.
SETUP
AT THE BEGINNING OF EACH ROUND A PUZZLE ON ONE OF FOUR TYPES IN
RANDOMLY SELECTED (SEE LEXI-CROSS DEFAULT OPTIONS). THE WORDS
WHICH MAKE UP THE PUZZLE ARE THEN HID BEHIND BOTH PLAYER'S MATRI-
CES. ALTHOUGH THE EXACT SAME WORDS ARE HIDDEN BEHIND EACH MATRIX,
THE POSITION OF ANY PARTICULAR PUZZLE WORD WILL LIKELY DIFFER
BEHIND EACH MATRIX. WORDS MAY CROSS AT COMMON LETTERS, BUT TWO
WORDS IN THE SAME MATRIX WILL NOT TOUCH UNLESS THEY CROSS.
TWO WORDS CROSSING ON ONE PLAYER'S MATRIX DOES NOT IMPLY THAT THEY
CROSS ON THE OTHER PLAYER'S MATRIX. A NUMBER OF SPECIAL TOKENS
ARE ALSO HIDDEN BEHIND EACH OF THE TWO MATRICES. EACH MATRIX HAS
THE EXACT SAME TOKENS HIDDEN; BUT AGAIN, NOT NECESSARILY AT THE
SAME LOCATIONS. THE ROUND SCORES OF EACH PLAYER IS SET TO ZERO
AND ALL TOKENS WHICH A PLAYER IS STILL IN POSSESSION OF FROM THE
PREVIOUS ROUND ARE REMOVED. THE PLAYER WHO WON THE PREVIOUS ROUND
BEGINS THE NEW ROUND, WITH THE FIRST ROUND BEGUN BY A PLAYER
PICKED RANDOMLY.
TURN PLAY:
PLAYERS TAKE TURNS ALTERNATELY. THE PLAYER WHO'S TURN IT IS THE
ONE LISTED IN THE NAME BOX LOCATED AT THE TOP OF THE ACTION SCREEN
WHICH TAKES UP THE BOTTOM HALF OF THE GAME PLAY SCREEN. DURING A
TURN A PLAYER MAY DO ANY ONE OF FOUR POSSIBLE ACTIONS WHEN AVAIL-
ABLE: REVEAL A TILE, PICK A LETTER, CHOOSE A VOWEL, OR SOLVE
PUZZLE. THIS ACTION IS SELECTED FROM THE MAIN MENU WHICH FIRST
APPEARS AT THE BEGINNING OF EACH PLAYER'S TURN INSIDE THE ACTION
SCREEN.
19
HV GUIDE
REVEAL A TILE
A PLAYER REVEALS A TILE BY MOVING ROBANNA TO ONE WHICH WAS PREVI-
OUSLY UNSELECTED AND HITTING RETURN (SEE BELOW FOR INPUT DEVICES
OTHER THAN THE KEYBOARD). WHAT HAPPENS NEXT DEPENDS ON WHAT WAS
CONCEALED BEHIND THE TILE REVEALED. IF A PIECE OF THE PUZZLE WAS
REVEALED, INDICATED BY EITHER A BLANK WHITE TILE OR A RED OR WHITE
LETTERED TILE, THEN THE PLAYER MAY CONTINUE HIS/HER/IT'S TURN. IF
THERE WAS NOTHING CONCEALED (A BLANK) THEN THE PLAYER'S TURN IS
OVER (UNLESS IN POSSESSION OF AN EXTRA TURN OR SAFETY TOKEN. SEE
BELOW) OTHERWISE, ONE OF THE FOLLOWING TOKENS WAS REVEALED.
POINT TOKEN - INDICATED BY A FLASHING PLUS OR MINUS SIGN. IF IT
IS A PLUS POINT TOKEN THEN THE PLAYER SCORES THE NUMBER OF POINTS
INDICATED IN THE ACTION SCREEN. AN EQUIVALENT AMOUNT IS SUB-
TRACTED FROM THE OPPONENT'S SCORE, UNLESS THE OPPONENT DOES NOT
HAVE ENOUGH POINTS, IN WHICH CASE HIS/HER/IT'S SCORE BECOMES
ZERO. ADDITIONALLY, THE PLAYER'S TURN CONTINUES. IF IT IS A
MINUS POINT TOKEN THEN THE NUMBER OF POINTS INDICATED IN THE
ACTION SCREEN IS ADDED TO THE Opponents SCORE WHILE UP TO THE SAME
AMOUNT IS SUBTRACTED FROM THE PLAYER'S SCORE. IF THE PLAYER DOES
NOT HAVE ENOUGH POINTS THEN HIS SCORE GOES TO ZERO. ADDITIONALLY,
PLAYER'S TURN ENDS (UNLESS IN POSSESSION OF EXTRA TURN OR SAFETY
TOKEN).
VOWEL TOKEN - INDICATED BY A FLASHING TOKEN WITH THE LETTERS
"AEIOU" WITHIN IT. THE VOWEL TOKEN IS STORED ON THE SIDE OF THAT
PLAYER'S MATRIX AND HIS PLAY CONTINUES. SEE "PICK A VOWEL" FOR
USAGE OF VOWEL TOKENS. EXACTLY FIVE VOWEL TOKENS ARE HIDDEN ON
EACH PLAYER'S MATRIX, ONE FOR EACH OF THE VOWELS A, E, I, O AND
U.
SAFETY TOKEN - INDICATED BY A FLASHING TOKEN WITH THE WORD "SAFE"
ON IT. THE SAFETY TOKEN IS STORED ON THE PLAYER'S SIDE OF THE
ACTION SCREEN AND HIS PLAY CONTINUES. THE SAFETY TOKEN CAN BE
USED AT VARIOUS TIMES WHEN THE PLAYER WOULD OTHERWISE HAVE
HIS/HER/IT'S TURN END. THE EVENTS AT WHICH A SAFETY TOKEN MAY BE
USED ARE: REVEALED A MINUS POINT TOKEN, POKE TOKEN, LOSE SAFETY
TOKEN, OR A BLANK; OR THE WHEEL LANDED ON AN "END OF TURN" OR
"BANKRUPT". A SAFETY TOKEN DOES NOT HAVE TO BE USED AND INSTEAD
THE PLAYER IS FIRST ASKED. IF THE PLAYER DECIDES TO USE A SAFETY
TOKEN THEN IT GOES OVER TO HIS OPPONENT'S SIDE. WHEN A ROUND
BEGINS THERE IS ALWAYS A TOTAL OF FOUR SAFETY TOKENS - EXACTLY TWO
HIDDEN IN EACH PLAYER'S MATRIX.
LOSE TURN - INDICATED BY A FLASHING "LOSE" FOLLOWED BY A FLASHING
"TURN". THE PLAYER'S TURN NOT ONLY ENDS BUT HIS OPPONENT IS GIVEN
TWO TURNS. THIS IS INDICATED BY A MARKER WHICH APPEARS DIRECTLY
UNDER THE WHEEL POINTER ON THE OPPONENT'S SIDE. IF THE PLAYER
ALREADY HAS HIS EXTRA TURN MARKER UP THEN HE/SHE/IT LOSES THIS
MARKER AND HIS OPPONENT MERELY GETS TO PLAY
20
HV GUIDE
ONE TURN. A SAFETY TOKEN IS INEFFECTIVE AGAINST ANY FORM OF "LOSE
TURN."
LOSE SAFETY TOKEN - INDICATED BY A FLASHING "LOSE" FOLLOWED BY A
FLASHING "SAFE". THE PLAYER LOSES ONE OF THE SAFETY TOKENS IN
HIS/HER/ITS POSSESSION, IT IS GIVEN TO THE OPPONENT, AND THE TURN
COMES TO END. IF THE PLAYER HAS AN ADDITIONAL SAFETY TOKEN IT
MAYBE USED TO COUNTERACT THE END OF TURN. IF THE PLAYER DECIDES
TO USE THE OTHER SAFETY TOKEN THEN IT TOO GOES TO THE OPPONENT AND
THE TURN CONTINUES.
PEEK TOKEN - INDICATED BY A FLASHING HORIZONTAL (VERTICAL) WHITE
AND RED ARROW. THE PLAYER MOVES EITHER A HORIZONTAL ROW
(VERTICAL COLUMN) CURSOR OVER ANY ROW (COLUMN) WHICH STILL HAS
UNREVEALED TILES AND HITS ENTER. THAT ROW (COLUMN) WILL, VERY
BRIEFLY, HAVE ALL OF THE UNREVEALED TILES TURN OVER AND BECOME
EXPOSED AND THEN RECONCEALED. THIS DOES NOT SHOW THE LETTER
CONTAINED BY PUZZLE TILES WHICH HAVE NOT HAD THEIR LETTER PICKED
OR CHOSEN (SEE PICK A LETTER AND CHOOSE A VOWEL.) THE PLAYER'S
TURN CONTINUES. IF THERE WERE NO UNREVEALED TILES IN THE ENTIRE
MATRIX THEN THE PEEK TOKEN IS SIMPLY REMOVED AND PLAY CONTINUE.
POKE TOKEN - INDICATED BY A FLASHING HORIZONTAL (VERTICAL) BLACK
AND RED ARROW. THE COMPUTER PICKS A ROW (COLUMN) ON THE OPPO-
NENT'S SIDE WHICH HAS NOT BEEN REVEALED AND "PEEKS" AT IT IN THE
SAME MANNER AS THE POKE TOKEN DESCRIBED ABOVE. THE PLAYER'S TURN
COMES TO AN END UNLESS A SAFETY TOKEN IS USED. IF THERE ARE NOT
UNREVEALED TILES ON THE OPPONENT'S SIDE THEN THE POKE TOKEN IS
SIMPLY REMOVED.
ALL TOKENS, ONCE REVEALED, ARE REMOVED FROM THE MATRIX AND RE-
PLACED BY BLANKS, EXCEPT PUZZLE TILES. IF A TILE IS REVEALED THAT
CONTAINS A PUZZLE TILE THEN IT REMAINS IN THE MATRIX. IF THE
LETTER CONTAINED BY THE PUZZLE TILE HAS BEEN CHOSEN THEN THE
LETTER APPEARS ON THE TILE BUT NO POINTS ARE AWARDED. IF IN
ADDITION TO THE LETTER HAVEN BEEN PICKED OR CHOSED THE PUZZLE TILE
IS ONE WHERE TWO WORDS CROSS ON THE MATRIX THEN THE TILE WILL BE
RED, OTHERWISE A PUZZLE TILE IS WHITE.
IF A PLAYER WANTS TO STOP REVEALING TILES AND TAKE ONE OF THE
OTHER MAIN MENU ACTIONS THEN THE ESCAPE KEY WILL RETURN ROBANNA TO
HER POSITION BETWEEN THE TWO MATRICES AND THE MAIN MENU WILL
APPEAR IN THE ACTION SCREEN. THIS MAY BE DONE AT ANY TIME IF
PLAYING A PRACTICE GAME, BUT CAN ONLY BE DONE IF AN ON THE AIR
GAME AFTER AT LEAST ONE TILE HAS BEEN REVEALED.
PICK A LETTER
ONCE ENOUGH PUZZLE TILES HAVE BEEN REVEALED A PLAYER SHOULD START
TO PICK LETTERS. CHOOSING THIS OPTION FROM THE MAIN MENU WILL
CAUSE THE WHEEL POINTERS TO EMERGE AND THE WHEEL TO APPEAR. IT
WILL AUTOMATICALLY BEGIN START TO SPIN AFTER A FEW SECONDS, LAND-
ING EVENTUALLY ON ONE OF IT'S EIGHTEEN SLOTS (THE STARTING AND
STOPPING OF THE SHELL CAN BE QUICKENED BY HITTING THE SPACE BAR OR
RETURN KEY). THE POSSIBLE SLOTS ARE:
21
HV GUIDE
PINT SLOT - INDICATED BY A NUMBER OF POINTS. WHEN ONE OF THESE
SLOTS COMES UP THE ACTION SCREEN CHANGES TO A SELECTION OF ALL THE
LETTERS (NOT VOWELS) THAT THE PLAYER HAS NOT YET PICKED. EACH
LETTER HAS A VALUE IN AND OF ITSELF INDICATED AT THE BOTTOM OF THE
ACTION SCREEN FOR THE LETTER THAT THE CURSOR IS ON. THE PLAYER
SELECTS A LETTER BY PLACING THE CURSOR OVER THE APPROPRIATE LETTER
AND HITTING THE RETURN KEY. IF THERE ARE ANY REVEALED PUZZLE
TILES CONTAINING THIS LETTER THEY ARE EXPOSED AT THIS TIME BY THE
TILE FLIPPING TO SHOW THE LETTER. POINTS ARE AWARDED TO THE
PLAYER IN THE FOLLOWING AMOUNT:
(# OF LETTERS FLIPPED)X (SLOT POINT VALUE) X (LETTER VALUE)
IF A PUZZLE TILE THAT FLIPS IS RED THEN IT INDICATES A TILE WHERE
TWO PUZZLE WORDS CROSS AND IS ACCORDINGLY WORTH DOUBLE. IF AT
LEAST ON TILE FLIPS THEN THE POINT SLOT ON THE WHEEL IS THEN
REPLACED BY AN "END OF TURN" AND THE PLAYER'S TURN CONTINUES (ALL
POINT SLOTS ARE RETURNED TO THEIR POINT VALUE AT THE BEGINNING OF
EACH PLAYER'S TURN, BUT NOT BY EXTRA TURNS). IF NOT, THEN THE
PLAYER'S TURN COMES TO AN END. A SAFETY TOKEN IS INEFFECTIVE
AGAINST SUCH A LOSS OF TURN, BUT AN EXTRA TURN IF POSSESSED IS
AUTOMATICALLY USED AND PLAYER'S TURN RESUMES.
END OF TURN - IF THE WHEEL LANDS ON ONE OF THESE SLOTS THEN THE
PLAYER'S TURN COMES TO AN END. THE PLAYER'S TURN MAY BE CONTINUED
BY THE USE OF A SAFETY TOKEN OR IS CONTINUED AUTOMATICALLY BY AN
EXTRA TURN.
LOSE TURN - WHEN THE WHEEL WINDS UP ON THIS SLOT THE PLAYER NOT
ONLY HAS HIS TURN COME TO END, BUT IF HE/SHE/IT HAS AN EXTRA TURN
IT IS LOST; AND IF NOT THEN HIS OPPONENT IS GIVEN AN EXTRA TURN.
A SAFETY TOKEN IS INEFFECTIVE AGAINST THIS SLOT.
BANKRUPT - IF THIS SLOT COMES UP ON THE WHEEL THEN THE PLAYER WILL
NOT ONLY LOSE TURN AS DESCRIBED DIRECTLY ABOVE BUT WILL ALSO LOSE
ALL OF HIS/HER/ITS POINTS. HOWEVER, A SAFETY TOKEN IS EFFECTIVE
AGAINST THE BANKRUPT SLOT. USE OF A SAFETY TOKEN COMPLETELY
PROTECTS THE PLAYER AGAINST THE LOSS OF POINTS AND TURN, AND THE
PLAYER'S TURN CONTINUES.
REVEAL ROW (COLUMN) - WHEN ONE OF THESE SLOTS COMES UP THE PLAYER
MUST PLACE A ROW (COLUMN) CURSOR OVER ONE OF THE ROWS (COLUMNS) ON
HIS/HER/ITS MATRIX WHICH HAS UNREVEALED TILES AND PRESSES THE
RETURN KEY. THE ENTIRE ROW (COLUMN) IS REVEALED ON TILE AT A TIME
FROM LEFT-TO-RIGHT (TOP-TO-BOTTOM). THE ACTION OF EACH TILE
REVEALED IS EXACTLY THE SAME AS IF IT WERE REVEALED USING THE
REVEAL TILE OPTION OF THE MAIN MENU DESCRIBED ABOVE EXCEPT ACTIONS
WHICH RESULT IN THE TURN COMING TO AN END DO NOT ACTUAL CAUSE THE
TURN TO END. HOWEVER, LOSE TURN TOKENS WILL CAUSE THE PLAYER'S
TURN TO BE LOST, BUT ONLY AFTER THE ENTIRE ROW (COLUMN) HAS BEEN
REVEALED. POKE TOKENS ARE ACTED UPON IMMEDIATELY ON THE OPPO-
NENT'S MATRIX. PEEK TOKENS, HOWEVER, ARE MERELY REVEALED AND
TURNED BACK TO THEIR UNREVEALED STATE. THE PLAYER, IF
22
HV GUIDE
HE/SHE/IT SO WISHES, MAY USE SUCH A PEEK TOKEN AS USUAL BY SELECT-
ING REVEAL TILE FROM THE MAIN MENU AND SELECTING THE APPROPRIATE
TILE WHEN HIS/HER/ITS TURN NORMALLY PERMITS. UNLESS LOSE TURN WAS
ONE OF THE TILES REVEALED THE PLAYER'S TURN CONTINUES.
CHOOSE A VOWEL
THIS OPTION BECOMES AVAILABLE ON THE MAIN MENU ONLY IF THE PLAYER
POSSESSES A VOWEL TOKEN. WHEN SELECTED THE ACTION IS SIMILAR TO
PICK A LETTER EXCEPT THERE IS NOT SHELL TO SPIN AND NO POINTS ARE
AWARDED FOR DISCOVERED VOWELS ON THE PLAYER'S MATRIX. A LIST OF
THE VOWELS THE PLAYER HAS NOT PREVIOUSLY CHOSEN IS DISPLAYED AND
THE PLAYER SELECTS ONE BY PLACING THE CURSOR OVER IT AND HITTING
THE RETURN KEY. THE REVEALED PUZZLE TILES ON THE PLAYER'S MATRIX
WHICH DO CONTAIN THE VOWEL ARE FLIPPED TO SHOW THE VOWEL ON THE
TILE. IF THE TILE IS ONE WHERE TWO WORDS CROSS THEN IT APPEARS
RED, OTHERWISE IT APPEARS WHITE. AT LEAST ONE REVEALED PUZZLE
TILE MUST FLIP OR ELSE THE PLAYER'S TURN ENDS. SAFETY TOKENS
ARE INEFFECTIVE AGAINST THIS.
SOLVE PUZZLE
WHEN THIS OPTION OF THE MAIN MENU IS SELECTED THE VIEW CHANGES TO
THAT OF THE PLAYER AT HIS PODIUM AND THE INFORMATION BOARD NEXT TO
HIM/HER/IT. THE INFORMATION BOARD SHOWS THE TYPE OF PUZZLE, THE
HINT, AND THE TOTAL SUM OF POINTS SCORED BY EACH PLAYER IN ALL OF
THE PREVIOUS ROUNDS.
THE HINT CONSISTS OF LETTER POSITIONS, EACH OF WHICH WILL CONTAIN
THE LETTER THAT GOES THERE OR A DASH. THE LETTERS ARE FILLED IN
FROM THE LETTERS AND VOWELS PICKED AND CHOSEN ON THAT PLAYER'S
SIDE. DASHES CORRESPOND TO LETTERS OF THE HINT NOT YET CHOSEN OR
PICKED. IF TOTALLY REVEALED THE HINT SHOWS A STATEMENT WHICH
SHOULD SUGGEST THE ANSWER TO THE PUZZLE. IF THE PUZZLE IS OF
LITERAL TYPE THEN INSTEAD OF A HINT THE CATEGORY OF THE PUZZLE'S
ANSWER IS FILLED IN.
A PLAYER MAY COME HERE TO EITHER STUDY THE CLUES, LOOK AT TOTAL
POINTS OR SOLVE THE PUZZLE. IF THE PLAYER DOES NOT WISH TO SOLVE
THE PUZZLE HE/SHE/IT SHOULD HIT THE RETURN KEY WHEN THE PODIUM
SAYS "DON'T SOLVE". IF THE PLAYER DOES WANT TO SOLVE THE PUZZLE
THEN THE RETURN KEY SHOULD BE HIT WHEN THE PODIUM SAYS 'SOLVE".
WHEN SOLVING THE PLAYER SHOULD USE THE KEYBOARD TO TYPE IN THE
ANSWER. IF THE GAME TIMER IS ON THEN THE PLAYER MUST FINISH TYPING
THE ANSWER BEFORE THE TIME VISIBLE ON THE PODIUM REACHES ZERO. IF
THERE IS NOT TIMER OR THE PLAYER CAN'T ANSWER THE PUZZLE THEN
HITTING THE ESCAPE KEY WILL ACT EQUIVALENTLY TO NOT SOLVING THE
PUZZLE CORRECTLY.
IF THE PUZZLE IS SOLVED CORRECTLY THE INFORMATION BOARD WILL SHOW
A FLASHING DISPLAY. THE HINT/CATEGORY WILL BE COMPLETELY RE-
VEALED, SOLVER'S SCORE WILL HAVE HIS OPPONENT'S SCORE ADDED TO HIS
AND THE MATRICES BECOME TOTALLY UNCOVERED.
23
HV GUIDE
IF THE PUZZLE IS NOT SOLVED CORRECTLY THEN THE PLAYER LOSES HIS
TURN.
SOLVE PUZZLE MAY BE ENTERED AS OFTEN AS A PLAYER LIKES IN A PRAC-
TICE GAME. IN AN ON THE AIR SHOW A PLAYER MAY ONLY ENTER ONCE PER
ACTION TAKEN ON THE MAIN MENU. IF ENTERED A SECOND TIME DURING AN
ON THE AIR SHOW WITHOUT EITHER REVEALING A TILE OR PICKING A
LETTER OR CHOOSING A VOWEL WILL FORCE THE PLAYER TO ATTEMPT TO
SOLVE THE PUZZLE, WITH ALL RESULTING CONSEQUENCES IN EFFECT.
BONUS ROUND
THE BONUS ROUND IS ONLY PLAYED ON THE AIR SHOWS. THE PLAYER WITH
THE MOST NUMBER OF POINTS AFTER THREE ROUNDS IS DECLARED THE
WINNER. IF BOTH PLAYERS HAVE EXACTLY THE SAME NUMBER OF POINTS
THEN THE ONE WHO WON THE MOST ROUNDS IS THE WINNER. THIS PLAYER
THEN GETS TO PLAY THE BONUS ROUND.
THE BONUS ROUND CONSISTS OF THREE PHASES: PICK LETTERS, CHOOSE
VOWELS, AND SOLVE PUZZLE. THE PLAYER IS GIVEN UP TO 45 SECONDS TO
PICK LETTERS AND FROM ONE TO FIVE VOWELS TO CHOOSE DEPENDING ON
HIS/HER/ITS SCORE DURING THE THREE ROUNDS.
DURING THE PICK LETTERS PHASE THE PLAYER PICKS THREE LETTERS FROM
THE LIST OF UNCHOSEN ONE. ONCE ALL THREE HAVE BEEN PICKED THEY
ARE FLIPPED ON THE PLAYER'S MATRIX. THE PLAYER MAY THEN CHOOSE AS
MANY MORE LETTERS AS THE NUMBER OF VALID LETTERS HE CHOSE LAST
TIME. FOR EXAMPLE, IF A PLAYER CHOOSES THE LETTERS S, T, AND R
AND ALL THREE APPEAR ON THE MATRIX THEN THREE MORE MAY BE CHOSEN.
IF THEN L, N, AND B ARE CHOSE AND ONLY THE L AND N APPEAR AS
LETTERS ON THE MATRIX THEN ONLY TWO MORE LETTERS MAY NOW BE CHO-
SEN. THIS PHASE CONTINUES UNTIL THE TIME ALLOTTED RUNS OUT OR THE
NUMBER OF LETTERS THE PLAYER MAY CHOSE DROPS TO ZERO. FOR EVERY
LETTER WHICH IS REVEALED ON THE MATRIX THE PLAYER SCORES:
10,000 X (# OF LETTER OCCURRENCES) X (LETTER VALUE)
AS ALWAYS, RED LETTERS ARE WORTH DOUBLE AND INDICATE WORD CROSS-
INGS.
IN THE CHOOSE VOWEL PHASE THE PLAYER SELECTS THE NUMBER OF VOWELS
IN A GIVEN TIME LIMIT, BOTH DETERMINED BY HIS/HER/ITS NEW SCORE.
ALL THE VOWELS ARE CHOSEN AT ONCE AND THEN REVEALED. THIS PHASE
IS OVER WITH WHEN TIME RUNS OUT. NO POINTS ARE SCORED FOR VOW-
ELS.
FINALLY, THE PLAYER IS GIVEN ONE CHANCE TO SOLVE THE PUZZLE. IF
TIME RUNS OUT OR THE PUZZLE IS SOLVED INCORRECTLY THEN THE BONUS
ROUND IS LOST. THERE IS NO TRIP TO THE LEXI-CROSS HALL OF FAME
AND PLAYER'S SCORE REMAINS UNCHANGED. IF THE PUZZLE IS SOLVED
SUCCESSFULLY THEN THE PLAYER'S SCORE IS DOUBLED. THE PLAYER GETS
TO VISIT THE HALL OF FAME AND IS ELIGIBLE TO BE INDUCTED INTO IT.
A PLAYER IS INDUCTED INTO THE HALL OF FAME IF HIS/HER/ITS SCORE IS
ONE OF THE TOP FIVE EVER SCORED.
GAME TIMER
IF THE GAME TIMER IS ON A FEW MORE RULES APPLY. THE BAR LOCATED
24
HV GUIDE
BETWEEN THE TWO MATICES IS THE GAME TIMER. IF THIS BARE IS WHITE
THEN THE TIMER IS OFF. IF IT IS YELLOW AND/OR IT STARTS TO SHRINK
IN SIZE DOWNWARD, THEN IT IS ON. IF AT ANY TIME THE BAR SHRINKS
COMPLETELY THEN THE PLAYER HAS RUN OUT OF TIME. THIS HAS THE
EFFECT OF A TURN ENDING. A SAFETY TOKEN MAY BE USED TO CONTINUE
PLAY. THE GAME TIMER IS ALWAYS ON DURING AN ON THE AIR SHOW,
WHILE THE TIMER MAY BE ON OR OFF FOR THE PRACTICE GAME.
ON THE
ALL-SPORT
NETWORK
LIVE! FROM THE MOON!
THE SCOTT CARPENTER ANTI-
GRAVITY GOLF CLASSIC!
TOMORROW AT 3PM MOON
STANDARD TIME
CONCLUSION
LEXI-CROSS IS A SLICK AND PROFESSIONAL ORGANIZATION WITH NO TIME
FROM DEVIATION. IT'S NO SURPRISE TO ME THAT IT HAS SURVIVED;
NOTHING SEEMS TO GO WRONG. LEXI-CROSS IS WHAT THE OTHERS TRY TO
BE, BUT Can't ACHIEVE. IT HAS TRULY BECOME THE ULTIMATE
HOLOVISION SHOW WHICH HAS SHAPED A GENERATION AND GENERATIONS TO
COME. HAPPY BIRTHDAY, LEXI-CROSS, AND MAY THE RINGS AROUND URANUS
NEVER BLOCK YOUR WAY.
"BUSTER DUCK MEGA-CARTOON MINUTE"
HEY, KIDS!
BUSTER DUCK, THE FUNNIEST ANIMAL
THIS SIDE OF PLUTO, NOW HAS HIS
OWN SHOW! THAT'S RIGHT! YOU CAN
NOW SEE BUSTER DO HIS BEST AND
HIS WORST EVERY DAY! TUNE IN AT
7:30 AM ON HV CHANNEL 7 EVERY
DAY! YOU DON'T WANT TO MISS A
SINGLE MANO-SECOND OF
DUCK LUCK(TM) AT IT'S BEST!
REMEMBER,
YOU CAN'T BUST A
DUCK, UNLESS IT'S BUSTER DUCK!"!
25
HV GUIDE
VIOLENCE ON HV --
HAVE WE GONE TOO FAR?
"COMPU-CRITICS DEBATE CORNER
IS THERE TOO MUCH VIOLENCE ON HV?"
THIS ISSUE OF HV GUIDE, WE PRESENT TWO PREMIER DEBATERS TO TALK
ABOUT THE EFFECTS OF VIOLENCE ON THE GENERAL VIEWING AUDIENCE.
PLEASE, IF YOU ARE SQUEAMISH OR HAVE A BAD HEART, DO NOT CONTINUE
READING THIS ARTICLE. IT CONTAINS GRAPHIC REFERENCES TO VIOLENCE.
(OK, WE'RE JOKING, BUT WE MADE YOU LOOK!) FOR THE CON SIDE, WE
HAVE GIIZBO GLITTERHOUSEN, PSYCHIC-DOCTOR AND PRENATAL FETUS
PSYCHOLOGIST. ON THE PRO SIDE, MR. DORBACK TRILL OF THE BETTER
ARMS FOR A BETTER FUTURE SOCIETY. MR. TRILL IS ALSO AN ACCOM-
PLISHED HOLOPAINTER OF THE HEAD CHEESE-STYLE.
"VIOLENCE ON HV IS TOO VISIBLE FOR OUR YOUNG CHILDREN, CYBORGS,
ETC.."
- DR. GIIZBO GLITTERHOUSEN, PHD
MORE CHILDREN TODAY VIEW VIOLENCE AS A NATURAL, SOCIAL ACT. THIS
COULD HAVE A DEVASTATING EFFECT ON THE TEENS AND QUADS OF TOMOR-
ROW. MORE YOUNG PEOPLE AND YOUNG ALIENS HAVE BEEN TURNED TO THE
DARK ACTS OF VIOLENCE THANKS TO HOLOVISION THAN ANY OTHER PERIOD
OF TIME BEFORE. VIDS SUCH AS "MARTY MANGROVE, BLOODEATER OF THE
IMPERIAL INQUISITION" AND "THE CRIMINAL MIND-PUBLIC LOBOTOMY
SPECIAL" SHOW OUR YOUNG, EASILY IMPRESSIONABLE MINDS THAT IT IS
OK TO MURDER AND COMMIT GROSS ACTS OF VIOLENCE. THEY SHOULD BE
WATCHING ACCEPTABLE VIDS SUCK AS "ROBOLT KNOWS BEST", "ROBOT
DOWNEE, JR. SHOW" AND (MY PERSONAL FAVORITE VID) "MARRIED... WITH
CYBORGS".
"HV VIOLENCE IS ACCEPTABLE. I'M OK, YOU'RE OK, IT'S OK."
-MR. DORBACK TRILL, BA-BFS
SUCH ACTS OF VIOLENCE ON HV, AS PORTRAYED IN SUCH RECENT HITS AS
"I LOVE LUCITE" AND "TWIN PARKS", IS AN ACCEPTABLE ALTERNATIVE TO
VIOLENCE IN REAL LIFE. BOPPO BUNNY POUNDING MORKY MOOSE ON THE
HEAD WITH A 30-KG SLEDGEHAMMER IS ALL RIGHT FROM CHILDREN, BUT
LASER BLASTS FROM A DISTANCE ARE NOT. IT IS AN INCORRUPTIBLE FACT
THAT 200% OF ALL PEOPLE, ALIENS AND ROBOTS ENJOY CASUAL VIOLENCE
AS LONG AS IT IS NOT COMMITTED ON THEM. WE MUST GIVE PEOPLE ALL
THE VIOLENCE AND FAKE HV EXPLOSIONS THEY CAN HANDLE TO PRODUCE
QUIET, PRODUCTIVE CITIZENS OF THE FUTURE.
AT THIS TIME, WE WERE UNABLE TO CONTINUE THE INTERVIEW AND CROSS-
DEBATE SINCE THE HV STUDIO MR. TRILL AND DR. GLITTERHOUSEN WERE IN
WAS ACCIDENTLY DESTROYED BY A PHOTON2 BLAST DURING THE TAPING OF
"STAR WRECK: THE FINAL GENERATION".
26
HV GUIDE
AN INTERVIEW
WITH ZARDOG
CONDUCTED BY BARBRAZOID WALLTEARS
ON THIS, THE TENTH ANNIVERSARY OF LEXI-CROSS, HV GUIDE DEEMED THAT
AN IN DEPTH INTERVIEW WITH ZARDOG WOULD BE MOST APPROPRIATE. AS
ALL OF YOU WHO HAVEN'T BEEN HIDING IN CAVES OR STARING AT THE SUN
TOO LONG KNOW, ZARDOG CURRENTLY COMMANDS THE HONORABLE TITLE OF
GRAND MASTER SINCE HE HOLDS THE #1 SPOT IN THE LEXI-CROSS HALL OF
FAME. ADDITIONALLY, ZARDOG HAS REMAINED IN THE #1 SPOT LONGER
THAN ANY MAN, WOMAN, ALIEN, HUMAN, OR ROBOT IN THE KNOWN UNIVERSE.
IN SHORT, WHEN IT COMES TO PLAYING LEXI-CROSS, ZARDOG IS IT.
WE CAUGHT UP WITH ZARDOG AT HIS SPLIT LEVEL CONDOMINIUM LOCATED ON
THE SUNNY SIDE OF HIS HOME PLANET MERCURY. SITTING IN HIS LIVING
ROOM ON THE SUBTERRANEAN LOWER LEVEL WHILE WORKING ON THIS
TAN(MERCURIANS USE THE ROOFS AND FLOORS OF THEIR DOMICILES AS A
FORM OF SUNBLOCK) ZARDOG APPEARED TO BE COMPLETELY AT EASE WITH
OUR STAFF AND HIS SURROUNDINGS. WHILE GIVING US HIS INTERVIEW
ZARDOG WOULD TAKE THE OCCASIONAL SIP FROM THE EVER PRESENT TITANI-
UM GOBLET HE CLUTCHED IN HIS LEFT HAND CONTAINING HIS FAVORITE
DRINK, A BANANA LAVA DAIQUIRI.
HVG: FIRST OF ALL, MR. ZARDOG, I'D LIKE TO EXPRESS MY SINCERE
APPRECIATION FROM GRANTING ME THIS INTERVIEW ON SUCH SHORT NO-
TICE.
ZARDOG: NOT AT ALL, BARBRAZOID. IT IS MY PLEASURE! BUT PLEASE,
CALL ZAR. AND MIGHT I SAY, YOU LOOK ABSOLUTELY STUNNING IN YOUR
ARAHAS (EDITOR'S NOTE: ANTI-RADIATION ANTI-HEAT ARMOR SUIT).
HVG: WHY THANK YOU, ZAR! NOW, LET'S GET DOWN TO BUSINESS. EVER
SINCE YOUR UNEQUALLED CLIMB TO THE TOP OF THE LEXI-CROSS LADDER
YOU HAVE BEEN DELUGED WITH NO SMALL AMOUNT OF FAME AND NOTORIETY.
HOW HAS THIS AFFECTED YOUR LIFE?
ZARDOG: WELL, BARBRAZOID, I'VE TRIED AS MUCH AS POSSIBLE TO STAY
PRETTY MUCH A "DOWN-TO-MERCURY" KIND OF GUY. BUT IT HASN'T BEEN
EASY! EVERYWHERE I GO THERE SEEM TO BE AUTOGRAPH SEEKERS AND
FANS. THEN THERE WAS THE AWARD CEREMONY GIVE TOME BY THE UNITED
PLANETS OF SOL'S GOVERNING COUNCIL - AFTER I HAD HELD THE TITLE OF
GRAND MASTER FOR ONE FULL YEAR - WHERE I WAS GIVEN THE KEY TO THE
SOLAR SYSTEM. WHO DA KNOWN BACK THEN THAT I WOULD STILL RETAIN
THE TITLE AFTER ALL THIS TIME! THOSE SORT OF THINGS CAN REALLY GO
TO ONE'S HEAD! AND, OF COURSE, THERE IS ALWAYS THE OCCASIONAL
GRAND MASTER WANNABE THAT WILL STOP ME ON THE STREET AND ACTUALLY
HAVE THE NERVE TO ASK ME FOR TIPS ON HOW TO PLAY
27
HV GUIDE
LEXI-CROSS SO THEY CAN TRY TO TAKE OVER MY POSITION! THAT'S WHY I
SPEND MOST OF MY TIME AT HOME. NOT MAY CAN TAKE THE WEATHER
CONDITIONS LONG ENOUGH OR HAVE THE MONEY TO OWN A ARAHAS TO BOTHER
ME HERE - PRESENT COMPANY EXCEPTED OF COURSE, BARBRAZOID!
HVG: WELL, THEN, AS LONG AS YOU'RE ON THE SUBJECT - WHAT ARE SOME
OF THE STRATEGIES THAT YOU USED THAT ALLOWED YOU TO PLAY LEXI-
CROSS SO WELL?
ZARDOG: WHY, ARE YOU PLANNING TO BE A CONTESTANT SOON? (HE
CHUCKLES) I GUESS I DON'T MIND YOU ASKING JUST THIS ONE TIME. BUT
ONLY FOR YOU, BARBRAZOID, ONLY FOR YOU.
HVG: LET'S START WITH SOMETHING SIMPLE. WHAT IS YOUR PHILOSOPHY
ON THE USE OF VOWEL TOKENS?
ZARDOG: I LIKE TO USE VOWEL TOKENS AS SOON AS I FIND THEM. SINCE
VOWELS ARE FOUND IN ALMOST ALL WORDS AND ARE EXTREMELY COMMON IT
IS VERY LIKELY THAT PUZZLE WORDS WILL CROSS ON THEM. BY USING
VOWEL TOKENS, THE POSITIONS WHERE SUCH WORDS CROSS BECOME REVEALED
SINCE THEY ARE RED INSTEAD OF WHITE. THIS IS VERY HELPFUL IN THE
EARLY STAGES OF A ROUND WHEN THE KEY IS TO UNCOVER PUZZLE WORDS.
OF COURSE, YOU SHOULD FINISH REVEALING ANY PARTIALLY UNCOVERED
PUZZLE WORDS FIRST SO THAT THERE IS A BETTER CHANCE THE VOWEL
CHOSEN ACTUALLY APPEARS BEHIND ONE OF THE EXPOSED TILES. BUT EVEN
IF IT DOESN'T, AND YOUR TURN ENDS, THIS CAN MORE THAN BE MADE UP
BY FUTURE DISCOVERIES OF RED VOWEL TILES.
HVG: ARE THERE ANY EXCEPTIONS TO THIS TACTIC?
ZARDOG: YES, DON'T CHOOSE VOWELS WHEN YOU ALREADY KNOW THE ANSWER
TO THE PUZZLE. VOWELS NATURALLY HELP YOU DISCOVER WHAT THE WORDS
IN THE PUZZLE ARE, BUT THEY ARE NOT WORTH AND POINTS. SO, IF YOU
KNOW THE ANSWER THEN WHY REVEAL MORE OF THE PUZZLE WORDS AND GIVE
YOUR OPPONENT AN BETTER OPPORTUNITY TO FIGURE IT OUT AS WELL?!
HVG: HOW ABOUT SAFETY TOKENS?
ZARDOG: I LOVE SAFETY TOKENS! LIKE THE SAYING GOES "YOU CAN'T
HAVE YOUR SAFETY TOKEN AND USE IT TOO". ER, SOMETHING LIKE THAT.
IN ANY CASE, THE IMPORTANCE OF SAFETY TOKENS IS TO KNOW WHEN TO
USE THEM, BUT THE REAL TRICK IS TO KNOW WHEN NOT TO USE THEM.
BECAUSE, REMEMBER WHENEVER YOU USE A SAFETY TOKEN IT IS GIVEN TO
YOUR OPPONENT!
HVG: OK. HOW DO YOU DECIDE WHETHER TO USE A SAFETY TOKEN OR
NOT?
ZARDOG: LET ME FIRST LIST SOME OF THE SITUATIONS THAT I ALMOST
ALWAYS USE A SAFETY TOKEN. IF I AM FORTUNATE ENOUGH TO HAVE ONE
VERY EARLY ON IN THE ROUND WHEN I AM STILL REVELING TILES THEN I
USE THEM WITHOUT HESITATION. THIS REALLY SPEEDS UP THE PROCESS OF
UNCOVERING PUZZLE WORDS. IF I HAVE ALREADY STARTED SPINNING THE
SHELL BUT DON'T HAVE ANY OR MANY POINTS THEN THE THREAT OF HITTING
BANKRUPT IS NOT VERY GREAT; SO THE USE OF AN SAFETY TOKEN IS
WARRANTED IF AN END
28
HV GUIDE
OF TURN COMES UP. NATURALLY, LANDING ON BANKRUPT WITH LARGE
NUMBERS OF POINTS IS ALWAYS A GOOD OCCASION TO USE ONE. NEXT, IF
I KNOW THE ANSWER TO THE PUZZLE THEN I WILL KEEP SPINNING THE
WHEEL AND PICKING LETTERS THAT I KNOW ARE ON THE BOARD AS LONG AS
I HAVE A SAFETY TOKEN TO INCREASE THE POINTS ON MY SIDE. TRUE,
THERE IS THE DANGER OF LANDING ON LOSE TURN OR REVEAL ROW OR
COLUMN ( AND REVEALING A LOSE TURN TILE - EDITOR), BUT WHAT'S LIFE
WITHOUT TAKING A FEW RISKS, Y KNOW? BESIDES, YOU NEED THE REALLY
BIG POINTS IF YOU WANT TO DO WELL IN THE BONUS ROUND AND GET INTO
THE HALL OF FAME. ALSO, IF I'M IN POSSESSION OF MORE THAN ONE
SAFETY TOKEN AT ALMOST ANY TIME DURING A ROUND I'LL USUALLY USE
THE "EXTRA" ONES. OF COURSE, HOARDING CAN HAVE ITS ADVANTAGES,
TOO. ESPECIALLY IF YOU GET WAY AHEAD OF YOUR OPPONENT EARLY ON.
IF YOU ARE PICKING LETTERS AND HE IS STILL REVEALING TILES THEN
NOT HAVING ANY SAFETY TOKENS CAN REALLY SLOW HIM DOWN!
HVG: WHICH BRINGS US TO WHEN DON'T YOU USE A SAFETY TOKEN?
ZARDOG: THE BEST ADVANTAGE ONE GETS FROM BEING IN POSSESSION OF A
SAFETY TOKEN IS PROTECTING AGAINST BANKRUPTCY. SO IF I'M DOWN TO
ONE SAFETY TOKEN AND HAVE A LARGE NUMBER OF POINTS ON MY SIDE THEN
I'LL USUALLY SAVE IT 'JUST IN CASE" THE OLD BANKRUPT SLOT ON THE
WHEEL REARS ITS UGLY HEAD! IF GIVEN THE CHANCE TO USE A SAFETY
TOKEN FOR REASONS OTHER THAN LANDING ON BANKRUPT AND YOU ARE IN
POSSESSION OF AN EXTRA TURN THEN IT IS USUALLY GOOD IDEA TO NOT
USE THE SAFETY TOKEN AND USE THE EXTRA TURN INSTEAD. YOUR OPPO-
NENT IS, AT LEAST TEMPORARILY, DEPRIVED OF THE SAFETY TOKEN YOU
WOULD OTHERWISE BE GIVING HIM; AND YOU HAVE A CHOICE OF WHETHER OR
NOT USE USE A SAFETY TOKEN IF AND WHEN THE NEED SO ARISES LATER
ON. THE ONLY ADVANTAGE THAT AN EXTRA TURN REALLY HAS OVER A
SAFETY TOKEN IS THAT IT HELPS EASE THE STING OF ANY LOSE TURN
EVENT AND IS THE ONLY PROTECTION AGAINST PICKING A LETTER WHICH IS
NOT VISIBLE ON ONE'S PUZZLE BOARD.
HVG: ENOUGH OF THIS TOKEN CONVERSATION. COULD YOU DESCRIBE SOME
THE BASIC STRATEGIES YOU EMPLOY, ZAR?
ZARDOG: SURE. LET ME START WITH SOME "REVEALING" THOUGHTS. WHILE
LOOKING TO UNCOVER PUZZLE WORDS PICK TILES WHICH ARE SPREAD OUT
FROM ONE ANOTHER. IN THIS WAY YOU CAN COVER THE MOST SURFACE
AREA. ONCE YOU HIT A PUZZLE WORD TILE, THOUGH, FINISH UNCOVERING
THE ENTIRE WORD. AS I MENTIONED ABOVE PUZZLE WORDS CROSS ON RED
LETTER TILES; SO IN GENERAL YOU SHOULD REVEAL ALL FOUR OF THE
TILES WHICH BORDER IT. YOU NEED NOT REVEAL ALL OF THE PUZZLE WORD
TILES BEFORE BEGINNING TO PICK LETTER, BUT I RECOMMEND A HIGH
PERCENTAGE.
STUDY YOUR OPPONENT'S SIDE TO FIGURE OUT YOUR BEST ACTION. SINCE
THE PUZZLES ON BOTH SIDES HAVE THE SAME PUZZLE WORDS AND SOLUTION
LOOK TO THE OTHER SIDE FOR KNOWN LETTERS IN THE PUZZLE, AND EVEN
TO SOLVE THE PUZZLE! REMEMBER
29
HV GUIDE
THAT YOU CAN SOLVE THE PUZZLE NO MATTER WHAT STATE YOUR SIDE IS
IN. SINCE YOUR OPPONENT'S SCORE GETS ADDED TO YOUR SCORE WHEN
YOU'RE SUCCESSFUL YOU WILL ALWAYS END UP WITH AT LEAST AS MANY
POINTS ADDED TO YOUR OVERALL SCORE AS YOUR OPPONENT WHEN YOU DO
SO. AND IT IS A VERY GOOD IDEA TO DO SOME OF THIS STUDYING WHEN
IT IS YOUR OPPONENT'S TURN! BESIDES, YOU SHOULD KEEP ALERT WHEN
HIS IS PLAYING ANYWAY JUST IN CASE HE TURNS OVER A POKE TOKEN ON
HIS SIDE.
HVG: AND HOW TO GO ABOUT PICKING LETTERS AND VOWELS, ZAR?
ZARDOG: I USE THREE RULES OF FINGER (MERCURIANS DO NOT HAVE
THUMBS - EDITOR) FIRST, IF I KNOW THAT THERE ARE LETTERS WHICH
WILL DEFINITELY BE REVEALED WHEN PICKED, I WILL PICK ONE OF THEM.
SECOND, IF THERE IS MORE THAN ONE OF THESE THEN I'LL SAVE THOSE OF
HIGHER WORTH - BASED ON FREQUENCY IN THE PUZZLE AND VALUE OF THE
LETTER - FOR HIGHER POINT SLOTS ON THE WHEEL TO MAXIMIZE MY SCORE.
AND THIRD, IF I DON'T HAVE ANY CLUE AS TO WHAT LETTER CAN BE
SUCCESSFULLY PICKED I PICK ONE WHICH OCCURS OFTEN IN THE ENGLISH
LANGUAGE; SUCH AS T, E, R, S, N, ETC.
HVG: WHAT ADVICE CAN YOU GIVE TO NOVICE PLAYERS?
ZARDOG: THE NUMBER ONE MISTAKE THAT I SEE BEGINNING PLAYERS MAKE
IS LETTING THEIR OPPONENT KNOW THAT THEY HAVE FIGURED OUT THE
ANSWER. NEVER, NEVER, NEVER DO THIS! I KNOW THAT IT IS EXCITING
WHEN THAT FIRST FEELING OF "AHA!" HITS BECAUSE YOU HAVE SOLVED THE
PUZZLE IN YOUR MIND, AND IT IS HARD TO NOT SHOW THIS EXCITEMENT
VISIBLY. BUT IF YOUR OPPONENT KNOWS THAT YOU KNOW THEN A NUMBER
OF COMPLICATIONS
"MARRIED ... WITH CYBORGS"
EVERY SATURDAY NIGHT AT 9:30 ON HV CHANNEL 4 YOU CAN WATCH THE
MOST INSULTING SHOW ON THE VID. THAT'S RIGHT! YOU CAN WATCH
H.A.L. DEAL WITH HIS REVOLTINGLY FUNNY FAMILY, THE SUNDYOID'S-
PEGLEG, DUD AND JELLY.
THIS WEEK, WATCH H.A.L. GET THROWN IN JAIL AFTER JELLY TAKES THE
FAMILY SPACESHIP FOR A JOYRIDE-STRAIGHT INTO RONALD RUMP'S LIMO!
NEXT WEEK, WATCH RONALD RUMP AND JELLY GET - MARRIED... WITH
CYBORGS!
SATIRE AND SPACIAL COMMENTARY AT IT'S BEST!
30
HV GUIDE
CAN ARISE. YOUR OPPONENT WILL NOW REALIZE THAT THE PUZZLE IS
SOLVABLE, AND THIS KNOWLEDGE MAY ENABLE HIM TO SOLVE IT HIMSELF.
IF HE CAN THEN SOLVE THE PUZZLE, OR ALREADY DID KNOW THE ANSWER,
HE MAY GO TO SOLVE PUZZLE EARLIER THAN PLANNED TO MAKE SURE THAT
HE IS THE ONE WHO SCORES YOUR COMBINED POINTS! AND EVEN IF HE
CAN'T SOLVE THE PUZZLE HE MAY CHANGE HIS STYLE OF PLAY TO YOUR
DETRIMENT; SUCH AS HOARDING SAFETY TOKENS OR NOT SCORING ANY MORE
POINTS HIMSELF, POINTS WHICH WOULD HAVE BEEN SUBSEQUENTLY ADDED TO
YOUR SCORE WHEN YOU DO SOLVE IT.
I HAVE ALSO NOTICED THAT BEGINNERS DON'T SEEM TO HANDLE PEEK AND
POKE TOKENS VERY WELL. THEY TEND TO TRY TO TAKE IN EVERYTHING THAT
IS BRIEFLY UNCOVERED, BUT ARE SO OVERWHELMED BY THE AMOUNT THAT
THEY TRY TO MEMORIZE IN A SUCH A SHORT PERIOD OF TIME THAT THEY
END UP FORGETTING EVERYTHING! MY SUGGESTION IS TO LOOK FOR PUZZLE
WORD TILES OR SPECIFIC TOKENS - LIKE SAFETY TOKENS, VOWEL TOKENS,
OR PEEK TOKENS - DEPENDING ON WHICH ARE MORE VALUABLE AT THE TIME.
AS A PLAYER GAINS MORE EXPERIENCE DOING THIS HE WILL FIND THAT HE
CAN MEMORIZE MORE AND MORE.
AND I STRONGLY RECOMMEND THAT BEFORE A PLAYER ACTUALLY GOES ON THE
AIR IN FRONT OF THE ENTIRE GALAXY THAT HE OR SHE FIRST WATCH A FEW
ROUNDS BEING PLAYED. ONCE FAMILIAR WITH THE BASICS, PLAYING A FEW
PRACTICE GAMES WITH THE TIMER TURNED OFF IS THEN A GOOD IDEA.
FOLLOW THIS UP BY PLAYING A FEW WITH THE TIMER TURNED ON. WHEN
YOU'RE CONFIDENT AT THIS LEVEL THEN YOU'RE READY TO PLAY LEXI-
CROSS ON THE AIR WHERE IS REALLY COUNTS!
HVG: ALL VERY GOOD ADVICE, ZAR, BUT HAVEN'T YOU FORGOTTEN SOME-
THING? THE BONUS ROUND, CONTRACTUALLY, CAN ONLY BE PLAYED WHILE
ON THE AIR. THIS MEANS THAT A PLAYER WILL GET HIS FIRST TASTE OF
THE BONUS ROUND ONLY AFTER HE HAS ACTUALLY WON A GAME ON THE AIR!
DO YOU HAVE ANY BONUS ROUND TIPS?
ZARDOG: AS USUAL, BARBRAZOID, I CAN'T SLIP ANYTHING BY YOU! WHEN
IT COMES TO THE BONUS ROUND THE ONLY ADVICE THAT I CAN SUGGEST IS
TO PLAN AHEAD, PICK YOUR LETTERS QUICKLY AND WISELY, AND TRY TO
SCORE AS MANY POINTS DURING REGULATION PLAY IN ORDER TO GIVE YOU
AS MUCH TIME AS POSSIBLE.
HVG: WELL, ZARDOG, THAT'S ABOUT IT! AGAIN, THANK YOU SOOOO MUCH
FOR BEING SUCH A SPORT TODAY AND ANSWERING MY QUESTIONS WITH SUCH
DIGNITY AND GRACE. AND WHO KNOWS, MAYBE ONE OF THE READERS OUT
THERE WILL BENEFIT SO MUCH FROM YOUR ADVICE THAT YOUR TITLE OF
GRAND MASTER WILL FINALLY BE IN JEOPARDY!
ZARDOG: TO BE TRUTHFUL, BARBRAZOID, I DOUBT IT MY SCORE IS SO
AWESOME THAT I REALLY DON'T BELIEVE ANY MERE HUMAN COULD POSSIBLY
BE OF ANY THREAT. BUT HEY, GUYS AND GALS, GIVE IT YOUR BEST
SHOT!
HVG: I SEE. ZAR, IT'S BEEN A SLICE! TAKE CARE!
ZARDOG: DITTO, BARBARAZOID!
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HV GUIDE
"MOVIES OF THE DAY"
TODAY, A COUPLE OF THE FILMED VIDEOS ARE BEING SHOWN.
THE FIRST IS THE CLASSIC "CASABLANCA", COLORIZED AND SHOWN IN 3-D
THANKS TO THE GREAT THEATRICAL TED DURING AND HIS THVBCS COMPANY.
BESIDES THE PERFECT FLESH TONES AND BRILLIANT PASTELS, DURING AND
COMPANY HAVE ADDED MORE THEN 10 MINUTES OF NEW FOOTAGE, NEWLY
SHOT. HE ALSO REMOVED MORE THEN 30 MINUTES OF BORING MATERIAL.
THIS NEW VERSION IS GREAT, A TREAT FOR THE WHOLE FAMILY (INCLUDING
THE PETS!).
"SEND IN THE CLONES" IS A PERFECT PRESENTATION OF A PARANOID
PACIFIST AND PATERNAL INSTINCTS. PETER PORONOID PLAYS A PERFECT
PARANOID IN THIS PRESTIGIOUS PLATTER OF PLAY-ACTING.
BUT I HAVE TO GIVE A DOWNTURN OF MY INTERNAL CRYSTAL CLOCK TO
"ROCKY JR. VII" AND "THIS OLD CRATER", BOTH OF THESE VIDS ARE
OVERDONE AND TOO FAMILIAR TO BE VIEWED IN ANY NORMAL CONDITION.
BUT IF YOU ARE A FAN OF BALBOAOID, THEN I'M SURE YOU WILL BE
PLEASED WITH "VII". THAT'S IT FOR TODAY, SEE YOU IN YOUR VIEWING
ROOM!
-ILLA LATUNAOID, WOMAN ON FILM
MONDAY
ILLA REVIEWS:
"PORKILLA'S REVENGE XI"
"WORMY'S GAME" &
"SUN WARS"
FOR THE TECHNICALLY MINDED
EVERY DAY WE PROVIDE TECHNICAL INFORMATION FOR THOSE WHO WOULD
LIKE TO KNOW MORE ABOUT A GIVEN HOLOVISION SHOW.
SINCE THIS ISSUE HAS BEEN DEDICATED TO LEXI-CROSS, WE HERE PROVIDE
YOU WITH EXPLANATIONS FOR THE AVAILABLE OPTIONS IN THE LEXI-CROSS
HOME VERSION:
GRAPHICS MODES AVAILABLE ARE FOR CGA/EGA/TANDY/MCGA AND TANDY. IF
A GRAPHICS MODE IS SELECTED THAT THE USER DOES NOT HAVE SUPPORTED
IN HIS/HER COMPUTER, THE PROGRAM WILL NOT FUNCTION PROPERLY.
PUZZLE DIFFICULTY LOW MUST ALWAYS BE LESS THAN OR EQUAL TO DIFFI-
CULTY HIGH (THE PROGRAM WILL INSURE THIS).
ANAGRAM OPTIONS REFER TO THE PUZZLE WORDS WHILE PLAYING THE GAME.
IF A PUZZLE WORD IS ANAGRAMMED ITS LETTERS ARE REARRANGED BEFORE
BEING PLACED ON THE PUZZLE BOARD. "ALL PUZZLES" / "SOME PUZZLES"
DIFFERENTIATES BETWEEN WHETHER WORDS WILL ANAGRAMMED EVERY ROUND
OR JUST SOME OF THEM. "ALL WORDS" /"SOME WORDS" DETERMINES, WHEN
EVER A PUZZLE IS ANAGRAMMED, WHETHER ALL OF THE WORDS IN THE
PUZZLE ARE ANAGRAMMED OR JUST SOME OF THEM. NOTE THAT WORDS ARE
NOT ANAGRAMMED THE SAME WAY FOR BOTH PUZZLES AND THAT IF ONLY SOME
OF THE WORDS ARE ANAGRAMMED THAT
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HV GUIDE
NOT NECESSARILY THE SAME WORDS OR SAME NUMBER OF WORDS WILL BE
ANAGRAMMED. HOWEVER, IF ANAGRAMMING IS IN AFFECT THEN BOTH SIDES
WILL BE EFFECTED; AND IF NOT, NEITHER SIDE WILL BE.
ONCE SELECTIONS ARE MADE THE USER WILL BE ASKED IF THE SETTINGS
ARE SATISFACTORY. IF NOT, THE USER MAY REEDIT THEM. IF SO, THE
USER WILL BE ASKED IF THE SETTINGS SHOULD BE SAVED TO DISK. IF
NOT THEN THE OLD SAVED SETTINGS (IF ANY) WILL REMAIN IN TACT. IF
SOL THEN THE NEW SETTINGS WILL REPLACE THE OLD ONES. DEFAULT
SETTINGS ARE SAVED IN A File CALLED CUSTOM.LEX. IF THIS FILE
EXISTS THEN THE LEXI-CROSS DEFAULT SETTINGS WILL BE ESTABLISHED
FROM IT AND THIS PAGE WILL BE BYPASSED IN FUTURE EXECUTIONS OF THE
PROGRAM.
MANUAL CREDITS
MANUAL
THOMAS R. DECKER
WRITTEN BY
PETER OLIPHANT
SOME REALLY FUNNY STUFF
BY -- CHRIS "TROY'S LITTLE
MONKEY" TAYLOR
OTHER HUMOROUS FEATURES
BY -- JACOB "THE RUSTMAN"
BUCHERT II
INTERIOR ARTWORK & STUFF
BY -- HAYATO "I'LL HAVE IT
DONE TOMORROW" OCHIAI
IF A USER WISHES TO MODIFY THE SETTINGS THEN HE/SHE SHOULD USE THE
"!" COMMAND LINE OPTION WHEN STARTING UP THE PROGRAM (I.E., LEX
!). INSTRUCTIONS ARE AT THE BOTTOM OF THE SCREEN.
LEXI-CROSS
CREDITS
DESIGNED AND PROGRAMMED
PETER OLIPHANT
ADDITIONAL PROGRAMMING
ANDREW CALDWELL
GLYN H. ANDERSON
ART DIRECTOR/DESIGNER
ROB LANDEROS
ART
BRIAN WILLIAMS
MUSIC PRODUCED BY
THE FAT MAN,
GEORGE ALISTAIR SANGER
WRITTEN BY:
THE FAT MAN AND
DOUG FRANZ
33
HV GUIDE
INTERPLAY
PRODUCTIONS
LIMITED 90-DAY
WARRANTY
INTERPLAY PRODUCTIONS WARRANTS TO THE ORIGINAL CONSUMER PURCHASER
OF THIS COMPUTER SOFTWARE PRODUCT THAT THE RECORDING MEDIUM ON
WHICH THE SOFTWARE PROGRAMS ARE RECORDED WILL BE FREE FROM DEFECTS
IN MATERIAL AND WORKMANSHIP FOR 90 DAYS FROM THE DATE OF PURCHASE.
IF THE RECORDING MEDIUM IS FOUND DEFECTIVE WITHIN 90 DAYS OF
ORIGINAL PURCHASE, INTERPLAY PRODUCTIONS AGREES TO REPLACE FREE OF
CHARGE, ANY PRODUCT DISCOVERED TO BE DEFECTIVE WITHIN SUCH PERIOD
UPON RECEIPT AT ITS FACTORY SERVICE CENTER OF THE PRODUCT, POSTAGE
PAID, WITH PROOF OF DATE OF PURCHASE. THIS WARRANTY IS LIMITED TO
THE RECORDING MEDIUM CONTAINING THE SOFTWARE PROGRAM ORIGINALLY
PROVIDED BY INTERPLAY PRODUCTIONS AND IS NOT APPLICABLE TO NORMAL
WEAR AND TEAR. THIS WARRANTY SHALL NOT BE APPLICABLE AND SHALL BE
VOID IF THE DEFECT HAS ARISEN THROUGH ABUSE, MISTREATMENT, OR
NEGLECT. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT ARE
LIMITED TO THE 90-DAY PERIOD DESCRIBED ABOVE. IF THE RECORDING
MEDIUM SHOULD FAIL AFTER THE ORIGINAL 90-DAY WARRANTY PERIOD HAS
EXPIRED, YOU MAY RETURN THE SOFTWARE PROGRAM TO INTERPLAY PRODUC-
TIONS AT THE ADDRESS NOTED BELOW WITH A CHECK OR MONEY ORDER FOR
$7.70 (US CURRENCY), WHICH INCLUDES POSTAGE AND HANDLING, AND
INTERPLAY WILL MAIL A REPLACEMENT TO YOU. TO RECEIVE A REPLACE-
MENT, YOU SHOULD ENCLOSE THE DEFECTIVE MEDIUM (INCLUDING THE
ORIGINAL PRODUCT LABEL) IN PROTECTIVE PACKAGING ACCOMPANIED BY:
(1) A $7.50 CHECK (2) A BRIEF STATEMENT DESCRIBING THE DEFECT, AND
(3) YOUR RETURN ADDRESS. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY
IS IN LIEU OF ALL OTHER WARRANTIES,, EXPRESSED OR IMPLIED, INCLUD-
ING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL
BE BINDING ON OR OBLIGATE INTERPLAY PRODUCTIONS. IN NO EVENT WILL
INTERPLAY PRODUCTIONS BE LIABLE FOR SPECIAL INCIDENTAL, OR CONSE-
QUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND TO THE EXTENT
PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF INTERPLAY
PRODUCTIONS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WAR-
RANTY LAST AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY
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HV GUIDE
GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS
WHICH VARY FROM STATE TO STATE.
IF YOU HAVE A PROBLEM WITH YOUR SOFTWARE, YOU MAY WISH TO CALL US
FIRST AT (714) 549-2411. IF YOUR MEDIA IS DEFECTIVE AND A RE-
PLACEMENT IS NECESSARY, U.P.S. OR REGISTERED MAIL IS RECOMMENDED
FOR RETURNS. PLEASE SEND THE DEFECTIVE DISK(S) ONLY (NOT THE BOX)
WITH A DESCRIPTION OF THE PROBLEM AND $7.50 TO:
WARRANTY
REPLACEMENTS
INTERPLAY PRODUCTIONS
3710 SOUTH SUSAN,
SUITE 100
SANTA ANA, CA 92704
SYSTEM UPGRADES
INTERPLAY PRODUCTIONS HAS A SYSTEM UPGRADE POLICY. AT ANY TIME
AFTER PURCHASING ANY INTERPLAY PRODUCT, YOU MAY SEND US YOUR
ORIGINAL DISKS AND A CHECK FOR $15.00 (US FUNDS) AND WE WILL
REPLACE YOUR DISKS WITH THE VERSION FOR ANOTHER COMPUTER SYSTEM
THAT YOU SPECIFY. (THIS PRICE IS SUBJECT TO CHANGE).
COPYING
PROHIBITED
THIS SOFTWARE PRODUCT IS COPYRIGHTED AND ALL RIGHTS ARE RESERVED
BY PLATINUMWARE. LEXI-CROSS IS PROTECTED BY THE COPYRIGHT LAWS
THAT PERTAIN TO COMPUTER SOFTWARE. LEXI-CROSS DISKS ARE NOT COPY-
PROTECTED. THIS DOES NOT MEAN YOU CAN MAKE UNLIMITED COPIES. YOU
CAN BACK UP THE DISK FOR YOUR OWN PERSONAL USE, AND IN FACT, WE
RECOMMEND THAT YOU PLAY LEX-CROSS ON A BACKUP COPY, BUT IT'S
ILLEGAL TO SELL, GIVE OR OTHERWISE DISTRIBUTE A COPY TO ANOTHER
PERSON.
COPYRIGHT 1991 PLATINUMWARE. ALL RIGHTS RESERVED. LEXI-CROSS IS
A TRADEMARK OF INTERPLAY PRODUCTIONS, INC.
NOTICE
INTERPLAY PRODUCTIONS RESERVES THE RIGHT TO MAKE MODIFICATIONS OR
IMPROVEMENTS TO THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME
AND WITHOUT NOTICE
35