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13 of 17 files grudge

    Download mkiitrn3.zip

    Size 38 kB

  • This download is an executable MS-DOS program that will not run on a modern computer. It needs a DOS emulator such as DOSBox-X, Staging; or a virtualized MS-DOS or FreeDOS system.
    Browsers may flag this download as unwanted or malicious. If unsure, scan it with VirusTotal.
  • Last modified Mar 14, 2024 4:28:09 AM
     MD5 checksum d7669648e444c21df219f96fa2864b83
        Mime type

1995 February 15

  • Zip - DOS / Cracktro or intro
  •   Demozoo

Emulating MKIITRN3.EXE in DOSee.

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Gravis Ultrasound (GUS) audio settings, port 240 IRQ 5 DMA 1

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DOSee pronounced dos/see, is our emulator used to run MS-DOS based software in your web browser.

MS-DOS (Microsoft DOS) was the primary operating system used by PCs during the 1980s to the early 1990s and is the precursor to Microsoft Windows.


DOSee is a slimmed down, modified port of The Emularity.

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6 items in the archive
  • DZ!.RLZ
  • FILE_ID.DIZ
  • METHOD().MAN
  • MKIITRN3.EXE
  • MKIITRN3.NFO
  • ²''²
[+] Configuration Copy text
MORTAL KOMBAT II +11 TRAINER Version 3! --------------------------------------- Hmmm, I love bugs. That's why version 2 of the trainer wouldn't work properly when you pressed PLUS when you were running under certain memory managers (EMM). Basically there is a bug in PMODE whereby if you allocate DOS Memory (for Video data) using DPMI it would fuck up under certain conditions. Anyways, its all fixed now by allocating it through DOS instead. (BTW for all those who are wondering, this error was what caused the 8 to appear before the dos4gw banner.) In my last version I talked about the lovely coding of the game, and one thing in particular I decided to fix. You have probable noticed that when you quit the game, the type rate is all screwed (this is also why if you hold down a key in my menu the values change so slow). Now when you quit, it restores the original so you can actually use other programs without having to reset. Two new options in here as well. PLAYER 1 WINS and PLAYER 2 WINS. These are pretty self explanatory, but they also allow access to other areas in the game. Some of you will have seen a text file floating around about how after 25 wins you play a new warrior, Noob Saibot. Well to get to him straight away do the following: o Press F1 and F2 and select your warriors o Change the value in the menu for your player to 24 o Kill the other person. You will now have 25 wins and go off to challenge the new warrior. NOTES FOR Version 2 ------------------- OK, I have done some major recoding of the engine and it is now half the size of the previous version and appears to be free from bugs. Sorry to the people who found that the player 2 health in version 1 didn't work. Basically I was really tired and mistyped it's location in before releasing it. I was in a hurry since I knew I wouldn't be able to work on it again till today, and there were some people nagging me for it! This game has to be one of the worst coded that I have ever seen. The same values stored multiple times all over the place. Two copies of the code loaded in memory, and numerous other annoying bugs. Still, I guess who really cares when you get an outcome with the quality of this game, which in my opinion is the best arcade conversion I have seen. Anyways there are a few things that have changed from version 1 that you need to know: Firstly to avoid the problem at the start up with the machine freezing when you press a key at the first text, I have put in a delay to deactivate the menu until the acclaim logo is loaded (or there abouts). Secondly there are a few hidden features of my trainer that you can use for practicing by enabling certain options with certain values. For instance, say if you want to practise performing FATALITIES with a certain character, do the following. (This is assuming that you are PLAYER 2 and the computer is PLAYER 1. You can obviously swap these if you are playing the other way around!) o Press F2 and select your player o In the game press + for the menu o Change PLAYER 1 HEALTH down to 0 and toggle this option on o Make sure PLAYER 2 HEALTH (you) is above 0 o Change PL 2 ROUND'S WON to 1 and toggle on o Toggle CURRENT ROUND to on This will enable you to endlessly try fatalities without changing people or locations. NOTE: If the CURRENT ROUND gets above 4 the game will end (because there are only meant to be at most 3 rounds!). NOTES FOR Version 1 ------------------- NOTE: For some reason the game will freeze if you try and activate the trainer menu when the white text before the Acclaim logo is shown. Not even ALT-Q to quit to DOS will work so just DON'T PRESS A KEY. However, from then on, everything is fine and you can do whatever you like. I don't have time to figure out what is going on, and since the rest of the trainer works just fine, I don't really care. Also, if you are a GUS user don't forget to load your drivers before you run the trainer. Ingame keys are as follows: GREY + - Loads menu where you can alter values and toggle with ease! 1 - Toggles option to hold number of kredits where they are. 2 - Toggles option to hold player 1's health at current level. 3 - Toggles option to hold player 2's health at current level. The health levels for players 1 and 2 are out of 140. This corresponds to the width of the health bar in pixels on the screen. This trainer will not modify ANY files on your hard drive. If you don't believe me, load the trainer, reboot during the middle of the game, and do a file compare with another copy of the original file. There will be no difference! GREETS!: To get to what you now see took quite a few recodes (to make it good enough so that it will work with almost every protected mode program with minimal alterations!). A few thankyous are in order though: MAT!!! - Hey boieeeee! Just a big thankyou for all your help with telling me about the stupid little quirks with assembler, and with going through my program. Waddaya mean ya never heard of STI!! PRIME!!! - This trainer would still be fucked if you hadn't put me on to PMODE/W instead of that DOS4GW shit. I would also be navigating through lovely white text with cryptic numbers, so thanks for da font and palette. DAREDEVIL/TRANQ - Thanks for coding PMODE/W and actually putting in the majority of DPMI calls. You were also so quick in fixing the fixup bug which now allows all this to run! ALL TRAINER CODERS WITH A CLUE! - Hopefully this will inspire you to move away from the dos based patches and save cheats! There are a few of you out there I know who will be able to figure out what I've done. If you do, and decide to use the same methods in your trainers, all I ask for is a greet! CONTACT INFO ------------ It is more than likely that there are a few bugs that have escaped me at the moment. I already know that the trainer will not work under windows, and this is PMODE/W's fault. In this version of the trainer engine, all interupts are frozen in the menu (hence the sound freezes) in order to avoid the bug in Warcraft whereby all your men had epileptic fits for a while! If you come across a bug which is not the above, or have a request for a trainer for an old protected mode game, then leave me a message on 2112, or any decent Australian board. However, if you are a lamer and leave me a message, saying would you like to join my group, or would you mind sending me the source, I think you can guess what I am going to do. NOTHING! Grudge 15/02/95
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