NSW Standards v1.2.2023 by CONSOLE
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community standard
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2023 October 25
- Text / Community standard
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- nsw.standards.v1.2.2023-console.nfo
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\ _/ \\ -\___\ \\ \\ -\___\ \\ _\ \--\___ \\ -\___\ \
/ \ . _/ . . _/ . \ . :/ . _/ _\
./_____:\_____/____________\ \________/____:\_____\_______/___________\
/______/
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_______ _____ _____\ \ __________ _____
/ __ )__\ \\ \\ \ / _ / / _/____ NSW Scene Rules
/ /_ \ \ \ \\ -\____\---\___ \ [26th October 2023]
/ \ . \ . . _/ . :/ \
\______:\______\___________\ \___________\___________/. ----------------+
. /_______/ . .
| |
| NSW Release Standards v1.2 2023 |
+-----------------------------------------------------------------------------+
| |
| 1) Packaging: |
| 1.1) Releases MUST be packed in RARs multiples of 50,000,000 bytes but |
| no larger than 500,000,000 bytes. |
| 1.2) SFV and NFO must be included with the release. |
| 1.3) RAR, SFV, NFO and JPG files MUST have unique filenames |
| 1.4) XCI Cartridge releases must be RAR4 or RAR5 using M1 compression |
| (fastest) or higher |
| 1.5) eShop NSP releases may be packed using M0 compression since no |
| benefit in using compression. Both m0, m1 or higher is accepted. |
| 1.6) NFOs MUST be in plain-text and include the following: |
| . Name of the title |
| . Source Region for carts |
| . Nintendo Content Archive (NCA) Title IDs |
| . All compatible Title IDs for trainers, DLCs, or other game |
| patches |
| 1.7) NFOs SHOULD include the following: |
| . All included game languages |
| . Short description of the release |
| |
| 2) Image format: |
| 2.1) Cartridge releases MUST be in .XCI format. |
| 2.2) eShop releases MUST be in .NSP format. |
| 2.3) XCI files MUST have the CERT sector replaced with all FF bytes. |
| 2.4) A full dump of a new cartridge revision is not allowed! |
| If the secure partition has differences to a previous revision |
| (game updates/DLC/etc included), and if the changes have not |
| been previously released in some other form as Update etc., |
| you can extract only the Update .NSP and pre it standalone. |
| The full cartridge revision equals base-game + update and is |
| only acceptable as INTERNAL release for collectors. |
| 2.5) For an eShop release, the NSP must include a forged ticket |
| with its relevant titlekey. All console identifying information |
| must be removed. |
| 2.6) XCI converted to NSP/NSZ is not allowed. |
| |
| 3) Proof: |
| 3.1) Snapshot or Scan of cartridge (printed side) are required with |
| a group tag included in the picture in JPEG format. |
| Cartridge snapshot or scan must be in good quality with cart |
| details clear and visible. |
| 3.2) Releases that fail to pre with such proof are to be considered a |
| nuke and can be propered. |
| PROOFFIXES must come within 4 hours from pre, otherwise anyone |
| can proper the release after 4 hours. If no proper has been done, |
| a late prooffix will be accepted within 24 hours max. |
| 3.3) If the medium or cover/booklet contain anything that may expose |
| your identity, then that part of the image can be blurred or |
| blackened. Small portions containing store stickers/barcodes may |
| be blurred or blackened. Additional scans may be added but these |
| DO NOT count as sufficient proof! |
| 3.4) eShop releases will be exempt from proof requirements as they are |
| downloadable. It is encouraged to release any games as fast as |
| possible from their publish time, to ensure they were not stolen. |
| Stealing games from the public/web/p2p is obviously not tolerated! |
| |
| NOTE: We STRONGLY recommend the removal of all Exif data! Uniquely |
| identifying information such as the camera serial number and GPS |
| coordinates can pose a security threat if not removed. |
| Use tools such as jhead, PureJPG, EXIF Cleaner... |
| |
| 4) Update/Patch/Trainer/DLC/eShop releases. |
| 4.1) NSP game patches (updates) are allowed to be released, for the |
| benefit of reducing / accommodating those with console bans. |
| Small Day One patches are allowed to be packed together with main |
| eShop release. Other updates can be released individually. |
| Groups can decide to release day one updates seperately if |
| they consider the size relative to game unreasonable. |
| Updates for Cartridge releases must be released seperately. |
| Only latest Update versions allowed, these contain previous data, |
| other cases use INTERNAL or READNFO to explain the purpose/case. |
| 4.2) eShop releases do not need the titlekey in the NFO. |
| Anyone can extract the titlekey from the release themself. |
| 4.3) If update is for an INTERNAL release, update must be tagged as |
| INTERNAL too. |
| 4.4) Any custom modifications to an NCA (for example: crack, trainer |
| etc) must be in a custom patch format compatible with popular |
| open-source custom firmware solutions, or an NSP/homebrew NRO that |
| generates such custom patches. |
| 4.5) A trainer for a paid game must be compatible with at least one of |
| the releases of a game. Compatible titleid/release name must be |
| included in the NFO. |
| 4.6) An in-app purchase crack can dupe a trainer or vice versa if they |
| provide wholly the same features. |
| For example: if a group releases an in-app purchase crack that |
| allows to get unlimited coins, a later trainer that only has |
| options for increasing coins by a certain amount, and options |
| related to obtaining the benefits of coins, would be a dupe. |
| 4.7) It is allowed to release paid DLC, trainers or in-app purchase |
| cracks for free eShop games too, no need for INTERNAL tags. |
| 4.8) The latest compatible game version may be included in the release, |
| if a previous release did not include it. i.e. Basegame for DLC. |
| Therefore: it is allowed to release free eShop games, as long as |
| you either provide some paid DLC with it, or put in the work and |
| make a trainer or an in-app purchase crack! Else use INTERNAL. |
| If basegame was released as INTERNAL but you release it incl DLC |
| you can include the basegame with the release and do not need the |
| INTERNAL tag if there was a paid/unlocked DLC included. |
| In this case, "incl." must be added to the dirname where |
| appropriate. If the latest compatible game version is a patch |
| NCA, then the directory name of the release including the base |
| game NCA must be included in the NFO. |
| 4.9) An NSP game update that has already been released as part of an |
| updated XCI cart revision must be tagged INTERNAL or it's a dupe. |
| 4.10) DLC or DLC Unlocker must be specified if the .NSP contains data |
| or is considered an Unlocker by definition. |
| DLC Unlockers for multiple Title ID/Region versions may be packed |
| in the same release and mentioned in NFO. |
| If DLC is Title ID/Region specific, it must be mentioned in NFO |
| and on the second release requires specific _DLC tagging |
| and may be released individually. |
| |
| 5) Region, Languages, Tags: |
| 5.1) The dirname must contain the English game name when English is |
| available in-game. |
| 5.2) The first working release with English does not require any tags. |
| If a game does not include the English language, this must be |
| specified in the dir name unless the region tag implies that |
| regions native language is the only language in the game |
| eg. game tagged JPN is Japanese only, hence does not need to |
| state the language. |
| 5.3) For non English releases (JAPANESE/KOREAN/etc.) the directory |
| name MUST have a region tag (JPN/KOR/MULTI...) |
| 5.4) If a game is re-released for having additional foreign languages, |
| the release must be tagged as MULTI and the NFO must specify |
| which additional languages are included. |
| If no different set of languages is available, but the game still |
| has a different Title ID, you must use INTERNAL tag. |
| 5.5) For Updates, the dirname must use the display version from the |
| NACP which is shown on the game icon details, e.g. typically |
| something like v1.2 or v1.2.3. |
| The NFO should also include the CNMT version, e.g. v65536. |
| 5.6) If the release is (or includes) an in-app purchase crack then the |
| dirname must include the IAPCrack tag (also see rule 4.6). |
| 5.7) If the release is (or includes) a trainer then the dirname must |
| include the PlusX.Trainer tag where X is the number of options |
| that the trainer provides (also see rule 4.6). |
| |
| 6) Other NFO information: |
| 6.1) If the version number in-game is different to the NACP version |
| number, then the in-game version number can be included in NFO. |
| 6.2) If the release is an XCI/NCA cart revision, the revision number |
| of the cartridge can be included in the NFO. |
| 6.3) If the game is online-only, the NFO must include this information |
| 6.4) If the release is a crack or trainer compatible with more than one |
| version/update of a game, the highest compatible version number |
| must be included in the dirname, and other compatible versions |
| listed in the NFO. |
| 6.5) If the release uses REPACK, PROPER or INTERNAL tags, then the |
| reason for using these tags must be explained in the NFO. |
| |
| 7) Dupes, Nukes, REPACK, PROPER, INTERNAL: |
| 7.1) First release wins, whether it is from eShop (NSP) or cart (XCI). |
| Do NOT mention its source (XCI or eShop) in the dir name; use |
| nfo for that. This means releasing the same game that another |
| group released (even if original pre is eShop and yours is XCI) |
| WILL BE considered as a dupe. |
| This also applies if the title ID is different: different titleID |
| does not necessarily mean different game/content. |
| 7.2) Complete edition of games are allowed, even if the original game |
| was pred. This means you are allowed to re-release a game that |
| actually brings new contents (GOTY, special edition, DLCs) even |
| if DLCs were pred separately. |
| 7.3) If a release is flawed for any reason, for example, if the game |
| crashes on level 2. Then you can release a PROPER that fixes the |
| issue. If you are fixing your own release, then use the REPACK tag |
| instead of the PROPER tag. PROPER/REPACK reason must be stated in |
| the NFO. |
| 7.4) If the release has a packing issue, such as it will not extract, |
| a rar does not match the crc in the SFV or it pre'd with missing |
| files (RAR/NFO/SFV) then it will be nuked and can be REPACK'ed, |
| PROPER'ed or RARFiX'ed. |
| PROPERS for wrong compression used are not allowed, release will |
| remain nuked until repacked. |
| 7.5) If a dirname is mislabeled, The release will be nuked. No other |
| group can PROPER in this instance, it is expected that the release |
| will be fixed with a DiRFiX from the original group. |
| 7.6) You are not allowed to release DUPES with INTERNAL tag when |
| losing the race. INTERNAL can not be abused to pre a lost race. |
| 7.7) You are not allowed to pre game updates that don't have a scene |
| release of the base game (P2P doesn't count as scene!). |
| 7.8) You are not allowed to pre half a game, or portions of a game |
| (few characters, few levels, etc) for games that need a mandatory |
| day 1 patch/content to be complete. |
| Some flexibility will be tolerated in the interest of not stifling |
| a pre-store cart supplies, i.e. if the additional data is not |
| accessible yet on Nintendo servers, you are still allowed to pre |
| with READNFO tag along with a commitment of preing the necessary |
| updates when they are available (by any group) |
| After 24h of release-day and no group provided the Updates to |
| complete the release, any group is allowed to proper it entirely, |
| or choose to pre the updates only. |
| 7.9) Only working PLAYABLE releases on current CFW solutions are |
| allowed. This means you are not allowed to pre a non-working |
| game until it's fixed either by you or by new CFW/tools. |
| If you believe the problem to be related to the CFW/current tools |
| and not your dump and still think not preing it will stall |
| progress, you are invited to pre it as INTERNAL and note the issue |
| in the NFO. |
| 7.10) If your release doesn't pass the internal NSW hash checks and is |
| detected as damaged even if it seems to be working, then the |
| release is not valid. |
| 7.11) Online only games should be tagged as INTERNAL. |
| 7.12) NSP2XCI tools can not be used to pre XCI releases. For archival |
| purposes, you can pre XCIs of retail carts after eShop as INTERNAL |
| but not for lost race after eShop. It is encouraged to dump |
| undumped games rather than releasing EVERY release cart after |
| eShop as there are tools for conversion available. |
| |
| 8) FiXES: |
| 8.1) Some examples of fixes include NFOFiX, DiRFiX, PROOFFiX, RARFiX, |
| OFFLiNE, CRACKFiX, and FiX. If it can not be FiX'ed, then a REPACK |
| is required. |
| 8.2) The NFO MUST state the dirname of release that is being fixed |
| 8.3) A PROOFFiX must follow the PROOF requirements laid out in 3.1, 3.3 |
| and 3.4. |
| 8.4) DiRFiX to iNTERNAL is permitted for technical reasons, but never |
| to shield from a nuke for dupe when having lost the race. |
| |
| 9) Only these characters are allowed in dirname and filenames: |
| ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.-_ |
| |
| 10) Suggested directory formats _ and . are both accepted |
| Game.Name.<PROPER/READ.NFO/REPACK>.NSW-GROUP |
| Game_Name_<PROPER/READNFO/REPACK>_NSW-GROUP |
| Game.Name.<PROPER/READ.NFO/REPACK>.MULTI.NSW-GROUP |
| Game_Name_<PROPER/READNFO/REPACK>_MULTI5_NSW-GROUP |
| Game.Name.<PROPER/READ.NFO/REPACK>.IAPCrack.NSW-GROUP |
| Game.Name_<PROPER/READNFO/REPACK>_Plus3_Trainer_NSW-GROUP |
| Game.Name.<PROPER/READ.NFO/REPACK>.v0.1.IAPCrack.NSW-GROUP |
| Game.Name.<PROPER/READ.NFO/REPACK>.Incl.IAPCrack.NSW-GROUP |
| Game_Name_<PROPER/READNFO/REPACK>_DLC_NSW-GROUP |
| Game_Name_<PROPER/READNFO/REPACK>_EUR_DLC_NSW-GROUP |
| Game_Name_<PROPER/READNFO/REPACK>_DLC_Unlocker_NSW-GROUP |
| Game.Name.Update.v1.0.1.<PROPER/READNFO/REPACK>.NSW-GROUP |
| Game_Name_Update_v1.0.1_<PROPER/READNFO/REPACK>_NSW-GROUP |
| |
| 11) New groups should first pre 30 cart games WITH proof and at least 50 |
| 0day eShop games as a matter of proving themselves. If they cannot pre |
| 30 cart games, they must pre atleast 100 0day eShop games. |
| 0day eShop games are to be pred within 6hours of its release. |
| Some flexibility is tolerated because of timezones and games releasing |
| sometimes earlier in AU/NZ/JP. |
| In such case, if a game releases last in US, it will be tolerated to |
| release it 6h after US time. |
| Updates for other groups releases may only be released after passing |
| the conditions mentioned above. For your own releases always accepted. |
| |
| Accepted groups based on signing old ruleset and releases in the past: |
| |
| HR, iNCiDENT, LiGHTFORCE, LUBE, LUMA, NiiNTENDO, PUSSYCAT, SUXXORS, |
| VENOM, WiiERD. |
| |
| 12) A group failing to prove themselves will not be considered a valid |
| group and thus cannot pre valid releases. |
| Any non 0day eShop releases will be nuked until passed the requirement |
| of 30 carts and 50 0day eShop / or 100 0day eShop alone. |
| This rule is in place to stop the endless stealing and late-releases |
| from unknown groups and sources. |
| INTERNAL releases do not count towards the requirements and can not be |
| used to pre any stolen stuff either. Any INTERNAL releases must follow |
| the rules unless specified in any sections. |
| |
+-----------------------------------------------------------------------------+
| Signed |
| |
| HR - LiGHTFORCE - LUMA - NiiNTENDO - SUXXORS - VENOM |
| |
+-----------------------------------------------------------------------------+
| Compliance with this document is mandatory as of 2023-10-27 00:00:01 UTC |
+-----------------------------------------------------------------------------+