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12 of 762 files air

2010 July 31

AiR
Release directory: Stillwell.Audio.All.Plugins.Bundle.VST.v2.0.x86.x64.Incl.Keygen-AiR.
  • Text / NFO file or scene release
6 items in the archive
  • a-swb20.sfv
  • air (2).nfo
  • air.nfo
  • file_id (2).diz
  • file_id (3).diz
  • FILE_ID.DIZ
[+] Configuration Copy text
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Punchy, detailed…it was almost impossible to make it sound bad…for its time. Let’s not debate about large chunks of iron and wax/paper versus electrolytic caps…let’s talk about the sheer genius involved in picking the proper EQ frequencies, bandwidths, and slopes. THIS is where 1973 is coming from…not an emulation, but a tribute. Taking the best features and reducing them down to their essence…then making it utterly transparent and smooth. Dial in some high end. No, more than that…c’mon, more. What? Are you afraid of that knob or something…GIVE IT A TWIST, I SAID! Magic. THAT’s what separates the men from the boys in EQs like this…the ability to drop in staggering amounts of smooth, detailed HF boost without shredding eardrums. Bad Buss Mojo - Waveshaping Warmth How to describe this? Well, I guess we’ll just settle for this: sometimes digital is just TOO perfect. I’m not going to say “sterile” or “lacking soul”, because I’d wind up eating my words sooner or later…but sometimes you just want a little grit…a little dirt…a little imperfection. That’s where Bad Buss Mojo comes in. Bad Buss Mojo allows you to dial in specific tweaks to a virtual mix buss amplifier. Is the + rail a little low? Dial it in…PSU not quite as stiff as it could be? Dial in a bit of knee in the bend. Old-school transistors or even <gasp> tubes? Dial in some nonlinear modulation. It’ll go from “I can’t hear that you’ve done anything, but I like it” all the way up to “Why did you run my mix through a guitar amp?” Highly recommended (the plugin, not running your mix through a guitar amp…) Bombardier - Buss Compressor Bombardier is our most ambitious project to date – a premium quality buss compressor, tailored for smooth and musical processing of complex audio such as drum groups, vocal stems and your full stereo mix, lending a controllable sense of weight, fluidity and cohesion. Bombardier gives a nod to the non-linear and frequency-variant subtleties of a wide range of Grade-A hardware buss compressors, and should you wish these can be pushed almost into the realms of a character compressor. Due to its RMS compression engine (and unlike The Rocket, which uses peak compression), Bombardier is ideally suited to final mixdown and mastering usage, as well as for those who like to set up buss dynamics first and then mix ‘into’ the buss compressor. Bombardier’s party piece is the new and unique ‘bomb’ processing algorithm which, when selected, gives attack and release settings that are effectively instantaneous while yielding exceptionally smooth gain reduction. Bomb mode is sure to become a firm favourite with mastering engineers the world over, but can also give extremely satisfying results in single track and buss applications Five different and highly effective pre-emphasis filter modes vary Bombardier’s response to the frequency spectrum and are key to preserving transparency during full-mix compression. Bombardier is very flexible, offering forward/feedback topologies, variable and automatic release behaviours, sidechain operation, parallel processing and variable gain reduction range limiting. Choosing appropriate settings for the task at hand is critical to getting the best out of Bombardier, so a full range of well chosen presets are provided. Event Horizon - Peak Eating Limiter Event Horizon is a “Peak-Eating Limiter”…huh? Well, maybe a better description is that it’s a clipper with an optional soft-clip circuit. By truncating waveforms short of where the DAC would go into clipping, you can get VERY transparent loudness increases; unlike most limiters, Event Horizon does this with ZERO pumping, ZERO transient or frequency artifacts, and with ZERO latency. Now, it may not let you be louder than the latest “flavor of the month” “mastering” limiter, but within its range of operation, you WILL get an unsurpassed natural sound. Its output is what comes into it…only louder. If you push it too hard, it will tell you in no uncertain terms that this is no longer the right tool for the job. Give it a try…it’s fantastically easy to use, and it sounds great! Major Tom - Program Dependant compressor Major Tom is not your ordinary compressor, no sir! It was designed with very specific goals in mind, and blew completely past them. We like Major Tom…can you tell? Major Tom is intended to be easy to use: there are no attack and release controls…the values vary depending on the level of the signal relative to its threshold. These values are very finely tuned to make it as musical as possible, without requiring a wall full of gold records to hit the right settings. The attack/release settings are inspired by one of the true “stealth” vintage compressors, the dbx* 160. You may not hear about it much, but you’ve heard it on records time and time again. Musicality: That’s the second key. Major Tom WILL pump, but it should do so in a musical, rhythmic manner. Put it on vocals gently for smoothing…nice. Put it on bass, but don’t go overboard…buttah. Put it on drums and go berserk…SMACKIN’. If you pull lots of gain reduction, it’s going to turn into a savage, funky, living, breathing, pumping instrument of destruction, but use it gently and it will be nice and transparent, adding a subtle gloss to your tracks. Those looking for utterly transparent gain reduction need not apply The Rocket - Character compressor The Rocket is a character audio compressor, singular in its extraordinary speed, responding in mere microseconds to variations in program level. Being in the order of several thousand times faster than most ordinary compressors, we respectfully submit that The Rocket kicks like a mf. Violation of the laws of physics and digital signal processing remain beyond us at this time, and a single sample at 44.1kHz has a span of 22.6 microseconds. The Rocket’s attack time can be below this level, for absolute certainty that even the very first sample understands that you are its master. Placed on the master bus, The Rocket will effortlessly tame transients almost in the manner of a brickwall limiter. Discussions of Science and Art are played out within The Rocket ’s ‘Impetus’ circuits, where warmth and aggression exist as DSP, able to take the delicate, musical gain reduction to the extremes of dirty, heavy and slamming rock’n'roll misbehaviour. Aw hell, The Rocket can rock so crank it up Transient Monster - Fiendishly Defined Impact This is simplicity itself. It will save your drum mixes. Two controls: Attack, and Sustain. I would explain more, but you know…I really don’t have to. Put it on your drum buss. Turn the knobs…you WILL understand, and you will thank me later. Okay, okay…have you ever had a drum performance that was REALLY laying down the groove, but the recorded drum sound just didn’t SNAP? Turn up the attack. Need those ride cymbals to really ring instead of just dying down into the mush? Turn up the sustain. Too much bleed and ring getting into your drum tracks? Turn DOWN the sustain. See? I knew I didn’t really have to explain it to you. Verbiage - Lush Reverberation Before convolution reverbs, there were Lexicon, Yamaha, Eventide…hmm. Seems like all the REALLY good reverbs were around way before everybody got the convolution bug. This isn’t a convolution reverb…it’s an algorithmic reverb put together the old-fashioned way…from your basic ones and zeroes. It’s extremely controllable (try changing the room size and damping of your average reverb impulse…doesn’t work, does it?), and very flexible. Separate control over early and late reflections, stereo or mono in (input mix), stereo or mono out (width), flip wet output channels for cross reverb (very cool for panning mono instruments and letting them fill a space without getting overly wet), high-pass filters, gating…it’s all there. This is NOT the reverb you would use to emulate a physical space (that’s what convolution reverbs excel at), but this is a true gem for sweetening tracks with reverb…adding that special shimmer to tracks that you can’t really get any other way Vibe-EQ - Colour. Shape. Texture This is one of those mythical plugins that makes things sound better just by plugging it in. Really. Unlike 1973, which is a very pristine EQ plugin (but a VERY good EQ, all the same), Vibe-EQ is all about color. The more boost or cut you dial in, the more color and funk you get. This may not be your go-to EQ every time, but you’ll wind up using it more often than you’d expect. CMX - Stereo Microshifter CMX thickens and enhances monophonic audio by doubling the signal and applying small amounts of pitch shift and/or time delay to each side. This technique is often applied to vocals or lead lines. With a light hand, CMX can add just enough fullness to give a part extra presence in a mix. With a heavier hand, CMX can create a rich and polished “expensive production” sound. The added presence is especially effective in musical styles that make minimal use of reverb. CMX uses a new, unique pitch identification and shifting algorithm from Schwa that is designed and optimized for small, precise pitch shifts, from one cent to a quarter-tone, with perfect phase coherence and maximum smoothness. You can use CMX on exposed, high-quality vocal tracks with complete confidence Dyno - Threshold-Driven Dynamic Editing A threshold-driven dynamic envelope editor. A radically new way to gain total control over dynamics: it’s a transient designer, compressor, expander, sound designer, and more. Adjust an intuitive graphical detection circuit to capture transients and waveform peaks, and draw high-order Bezier curves to edit peak dynamics. Use Dyno for anything from adding a little snap to a snare drum or a little sizzle to a cymbal, to morphing a bass line into a crazed rhino pump. All in real time, with amazingly low CPU use Olga - Virtual Analog Synthesizer Olga is a virtual analog synthesizer unlike any other, designed from first principles to be distinctive. Imagine a handmade experiment from an unlikely place, a synthesizer so full of life and character that it earns the right to be called a musical instrument. Olga encourages risk, experimentation, and exploration, and rewards you with unexpected and exciting sounds, vibrant and human. This is the dusty gem you could spend your life searching for. Bezier Antialiased Dynamic Analog Synthesis System: Olga uses a truly new approach to DSP waveform generation to emulate glorious analog imperfection. Olga’s free running oscillators are in a constant state of structured variability, a deeply musical instability, free of aliasing artifacts and light on your CPU. Gaussian Reactive Oscillator Overdrive Virtual Engine: Throughout Olga’s signal path, levels can be pushed through saturation and into full overdrive, with a thickness that develops organically, breathing life and character into your music Oligarc - virtual Analog FX Oligarc is a collection of four world class virtual analog FX, tied together by a modulation nerve center that converts the input audio into control signals that can be routed to most of the effect knobs. Oligarc can be an LFO-driven filter, an envelope-controlled phaser, a gate-triggered saturation effect, or anything else you can think up, including mad combinations of linked modulation of multiple effects at once. In addition, the Oligarc package contains standalone versions of the Drive, Phaser, and Chorus effects, for more traditional usage — although there’s nothing traditional about these effects Psychodither - Psychoacoustic Noise Shaping/ Bitreduction God’s Own Dither. A breakthrough adaptive algorithm reacts in real-time to the signal audio to preserve the maximum possible dynamic range at any bit depth. Select a dither color and dial in psychoacoustic noise shaping power to choose exactly the right hardness or softness for your final renders. schOPE/ MicroschOPE - Multiscope tool schOPE! A multitool, multiview, multichannel waveform, frequency, and stereo phase analyzer that lets you superimpose and view multiple audio signals from every dimension. Scope pre- and post-compression signals together to see if you’re flattening peaks. Scope kick drum and bass together for EQ scooping. Scope DI and amped guitar signals together to fix phase problems. Isolate and zoom in on exactly the part of the signal you want to see. Freeze the display and use the time offset knobs to visually scrub frequency changes Sculpto - Real-time Dynamic Editing Draw Bezier curves over your audio waveform to create envelope shapes to follow or clip to. Clean errors, sharpen transients, or design entirely new sounds. All in real time, with amazingly low CPU use Spectro - Real-time Spectral Editing An intuitive, real-time spectral editor. Draw boxes to add or subtract gain, mute, or solo specific frequency ranges. Clean up accidental room noise, remove harmonic bleed, perform surgical EQ, de-ess, or get creative and combine additive filters for some truly wild effects. It can be anything from a scalpel to a bludgeon. All in real time, with amazingly low CPU use TinMan - Intelligent Resonator TinMan is an auto-peaking resonant filter with multiple pitch detection and individually triggered attack/decay envelopes. In other words, it listens to your audio and makes matching spooky wooo-eeee-oooo effects. TinMan uses a new polyphonic pitch detection algorithm to isolate and rank the strongest pitches in the input audio. For each detected pitch, a separate resonant filter, or resonator, is peak-matched to that exact pitch (even if it’s off-key), and an attack envelope is triggered. If a pitch slides, the resonator’s resonant peak will continue to track it. If a pitch ends, the resonator will release until fully quiet Oligarc Filter - Virtual Analog Effect The Oligarc Filter is a sophisticated emulation of a classic analog ladder filter, complete with nonlinearity, instability, character, good looks, and dange ▄▄ ▄ ▄ ▄▄ ▀▀▀▀▀▀█▄ ▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄ █▓ █▓ █▓ █▓ █▓ ▀▀▀▀▀█▒ █▓ ▓█▀▀▀▀█▓ █▒ █▒ ▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀ █▒ ▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀ 1) Unzip, Unrar 2) Select required plugin from x86/x64/Reaper dir and place to your VSTPlugins folder 3) Use keygen to generate license keys and place it alongside selected plugin 4) Enjoy this fine Team AiR release !!! ▀▀▀▀▀▀█▄ ▄█▀▀▀▀██ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▄█▀▀▀▀▀▀ █▓ █▓ █▒ █▒ █▓ ▓█▀▀▀▀ ▀▀▀▀▀█▓ ▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ █▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀ nFO bY ThE AiRBEARS 2010
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